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Update map_coordinates.md
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@@ -28,42 +28,66 @@ private double ToMapCoordinate(double val) {
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You can translate the `levels.exd` values to Long/Lat using the `x`, `y` and **scale** would be the maps [size_factor](https://github.com/viion/XIV-Datamining/blob/master/offsets/3.1_list.txt#L679)
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```php
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//
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// Used due to spherical maps, world is round irl :P
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//
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function mapsRadiansToDegrees($rad)
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{
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return $rad / (pi() / 180);
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}
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function mapsTranslateXYZtoLatLong($x, $y, $scale = 100)
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//
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// This code will take the X, Y and map scale from the levels CSV and convert it into a LAT/LONG
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// which can be used on leaflet or Google maps or just about any map tool
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//
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public function mapsTranslateXYZtoLatLong($x, $y, $scale = 100)
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{
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if ($x == 0 || $y == 0 || $scale == 0) {
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return false;
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}
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$scale = $scale / 100;
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$tilesize = 2048 / $scale;
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$pixelsPerLonDegree = $tilesize / 360;
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$pixelsPerLonRadian = $tilesize / (2 * pi());
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$lng = $x / $pixelsPerLonDegree;
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$latRadians = $y / -$pixelsPerLonRadian;
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$lat = mapsRadiansToDegrees(2 * atan(exp($latRadians)) - pi() / 2);
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return [
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$lat = $this->mapsRadiansToDegrees(2 * atan(exp($latRadians)) - pi() / 2);
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$coords = [
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'x' => $lng,
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'y' => $lat,
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];
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return $coords;
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}
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```
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To translate a `levels.exd` position to an in-game X/Y:
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```php
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function mapsTranslateXYZToGame($x, $y, $scale, $tilescale = 50)
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//
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// This takes the X/Y, scale and tilescale from levels and converts it to
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// and in-game X/Y position, I have not found tile scale in the files
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// and it's never not been 50 (50px per tile), its not 100% accurate,
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// tilescale is actually something like 49.951219... (2048/41)
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//
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public function mapsTranslateXYZToGame($x, $y, $scale, $tilescale = 50)
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{
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if ($x == 0 || $y == 0 || $scale == 0) {
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return false;
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}
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$map = 2048 / ($scale / 100);
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$TileCount = $map / $tilescale;
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$x = ceil(round(($x / $tilescale) + ($TileCount / 2),1));
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$y = ceil(round(($y / $tilescale) + ($TileCount / 2),1));
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$tilecount = $map / $tilescale;
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$x = ceil(round(($x / $tilescale) + ($tilecount / 2),1));
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$y = ceil(round(($y / $tilescale) + ($tilecount / 2),1));
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return [
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'x' => $x,
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'y' => $y,
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@@ -74,16 +98,20 @@ function mapsTranslateXYZToGame($x, $y, $scale, $tilescale = 50)
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And finally, to translate an in game X/Y to a `levels.exd` position which can then be converted to a 2D or Long/Lat:
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```php
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function mapsTranslateGameToXYZ($x, $y, $scale)
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//
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// Translates a X/Y from in-game to a levels output (which can then be translate dto lat/long
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// this is quite accurate, not found it to be off at all. Requires map scale
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//
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public function mapsTranslateGameToXYZ($x, $y, $scale)
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{
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$scale = $scale / 100;
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$x = ($x*50)-25-(1024 / $scale);
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$y = ($y*50)-25-(1024 / $scale);
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return [
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'x' => $x,
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'y' => $y,
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];
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$scale = $scale / 100;
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$x = ($x*50)-25-(1024 / $scale);
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$y = ($y*50)-25-(1024 / $scale);
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return [
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'x' => $x,
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'y' => $y,
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];
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}
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```
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