Update map_coordinates.md

This commit is contained in:
Josh Freeman
2016-01-09 23:25:20 +00:00
parent b328901367
commit d0cc910523
+51 -23
View File
@@ -28,42 +28,66 @@ private double ToMapCoordinate(double val) {
You can translate the `levels.exd` values to Long/Lat using the `x`, `y` and **scale** would be the maps [size_factor](https://github.com/viion/XIV-Datamining/blob/master/offsets/3.1_list.txt#L679) You can translate the `levels.exd` values to Long/Lat using the `x`, `y` and **scale** would be the maps [size_factor](https://github.com/viion/XIV-Datamining/blob/master/offsets/3.1_list.txt#L679)
```php ```php
//
// Used due to spherical maps, world is round irl :P
//
function mapsRadiansToDegrees($rad) function mapsRadiansToDegrees($rad)
{ {
return $rad / (pi() / 180); return $rad / (pi() / 180);
} }
function mapsTranslateXYZtoLatLong($x, $y, $scale = 100) //
// This code will take the X, Y and map scale from the levels CSV and convert it into a LAT/LONG
// which can be used on leaflet or Google maps or just about any map tool
//
public function mapsTranslateXYZtoLatLong($x, $y, $scale = 100)
{ {
if ($x == 0 || $y == 0 || $scale == 0) {
return false;
}
$scale = $scale / 100; $scale = $scale / 100;
$tilesize = 2048 / $scale; $tilesize = 2048 / $scale;
$pixelsPerLonDegree = $tilesize / 360; $pixelsPerLonDegree = $tilesize / 360;
$pixelsPerLonRadian = $tilesize / (2 * pi()); $pixelsPerLonRadian = $tilesize / (2 * pi());
$lng = $x / $pixelsPerLonDegree; $lng = $x / $pixelsPerLonDegree;
$latRadians = $y / -$pixelsPerLonRadian; $latRadians = $y / -$pixelsPerLonRadian;
$lat = mapsRadiansToDegrees(2 * atan(exp($latRadians)) - pi() / 2); $lat = $this->mapsRadiansToDegrees(2 * atan(exp($latRadians)) - pi() / 2);
return [ $coords = [
'x' => $lng, 'x' => $lng,
'y' => $lat, 'y' => $lat,
]; ];
return $coords;
} }
``` ```
To translate a `levels.exd` position to an in-game X/Y: To translate a `levels.exd` position to an in-game X/Y:
```php ```php
function mapsTranslateXYZToGame($x, $y, $scale, $tilescale = 50) //
// This takes the X/Y, scale and tilescale from levels and converts it to
// and in-game X/Y position, I have not found tile scale in the files
// and it's never not been 50 (50px per tile), its not 100% accurate,
// tilescale is actually something like 49.951219... (2048/41)
//
public function mapsTranslateXYZToGame($x, $y, $scale, $tilescale = 50)
{ {
if ($x == 0 || $y == 0 || $scale == 0) {
return false;
}
$map = 2048 / ($scale / 100); $map = 2048 / ($scale / 100);
$TileCount = $map / $tilescale; $tilecount = $map / $tilescale;
$x = ceil(round(($x / $tilescale) + ($TileCount / 2),1)); $x = ceil(round(($x / $tilescale) + ($tilecount / 2),1));
$y = ceil(round(($y / $tilescale) + ($TileCount / 2),1)); $y = ceil(round(($y / $tilescale) + ($tilecount / 2),1));
return [ return [
'x' => $x, 'x' => $x,
'y' => $y, 'y' => $y,
@@ -74,16 +98,20 @@ function mapsTranslateXYZToGame($x, $y, $scale, $tilescale = 50)
And finally, to translate an in game X/Y to a `levels.exd` position which can then be converted to a 2D or Long/Lat: And finally, to translate an in game X/Y to a `levels.exd` position which can then be converted to a 2D or Long/Lat:
```php ```php
function mapsTranslateGameToXYZ($x, $y, $scale) //
// Translates a X/Y from in-game to a levels output (which can then be translate dto lat/long
// this is quite accurate, not found it to be off at all. Requires map scale
//
public function mapsTranslateGameToXYZ($x, $y, $scale)
{ {
$scale = $scale / 100; $scale = $scale / 100;
$x = ($x*50)-25-(1024 / $scale); $x = ($x*50)-25-(1024 / $scale);
$y = ($y*50)-25-(1024 / $scale); $y = ($y*50)-25-(1024 / $scale);
return [ return [
'x' => $x, 'x' => $x,
'y' => $y, 'y' => $y,
]; ];
} }
``` ```