Migrate to XIVData Oxidizer, reorganize repo (#92)

* reorganize files

* en oxidizer export

* de, fr, ja oxidizer export

* cn, ko, tc submodules

* Update README.md
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xiashtra
2026-01-04 18:32:55 -06:00
committed by GitHub
parent 97ca35576c
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#,Text
0,
1,× UNKNOWN
2,残り
3,East
4,South
5,West
6,North
7,Toggle Score
8,Calls On
9,Calls Off
10,Pon!
11,Chi!
12,Kan!
13,Riichi!
14,Tsumo!
15,Ron!
16,Riichi
17,Pon
18,Chi
19,Kan
20,Tsumo
21,Ron
22,Pass
23,Cancel
24,Close
25,Drew Nine Terminals or Honors
26,Four Players in Riichi
27,Triple Ron
28,Four Kan Called
29,Same Wind Discarded by Four Players
30,Four-way Stalemate
31,Draw
32,Abort this hand?
33,Yes
34,No
35,Hand aborted.
36,Withdraw from the match?
37,"Withdraw from this ranked match?
You will be counted as having finished in fourth place."
38,You have attained the highest rank.
39,Results
40,Results
41,Called Tsumo
42,Called Ron
43,East Wind
44,South Wind
45,West Wind
46,North Wind
47,Dora
48,Ura Dora
49,UNKNOWN Han
50,UNKNOWN Fu
51,Next
52,Mangan
53,Haneman
54,Baiman
55,Sanbaiman
56,Yakuman
57,Kazoe-yakuman
58,Double Yakuman
59,Triple Yakuman
60,Time until next hand: UNKNOWN:00
61,Time until final results: UNKNOWN:00
62,Match Results
63,Waiting for other players
64,End Match
65,●OPPONENT SELECT
66,●対戦者選択
67,●麻雀を始める
68,●戻る
69,●残り対戦者
70,●UNKNOWN/UNKNOWN
71,●まわりを気にせずカンをしまくって場を荒らす暴れん坊。
72,●ポンポン鳴いて「トイトイ」を狙う。
73,●「メンタンピン三色」が得意な正統派。他家のリーチが怖くておりちゃうことも。
74,●混一が好き。カンでドラを増やして高得点を狙う。黙聴もあり油断できない。
75,●お得意の四暗刻が炸裂する。
76,●手をつくるのが速い。親での一発逆転は要注意。
77,●伝承では古の知識をもつ理知的なおじいちゃん。牌の流れに逆らわない自然流。
78,●いつ誰がこの雀荘に呼び降ろしたのか、その真実を知る者はいない。
79,
80,
81,
82,
83,+UNKNOWN
84,-UNKNOWN
85,▲UNKNOWN
86,▼UNKNOWN
87, Support Features
88,Pass
89,Discard
90,Discard
91,Discard
92,Kan!
93,Pon!
94,Chi!
95,Riichi!
96,Ron!
97,Tsumo!
98,Draw nine terminals or honors
99,Pon!
100,Chi!
101,Kan!
102,Riichi!
103,Tsumo!
104,Ron!
105,Pon!
106,Chi!
107,Kan!
108,Riichi!
109,Tsumo!
110,Ron!
111,Pon!
112,Chi!
113,Kan!
114,Riichi!
115,Tsumo!
116,Ron!
117,Pon!
118,Chi!
119,Kan!
120,Riichi!
121,Tsumo!
122,Ron!
123,Pon!
124,Chi!
125,Kan!
126,Riichi!
127,Tsumo!
128,Ron!
129,Pon!
130,Chi!
131,Kan!
132,Riichi!
133,Tsumo!
134,Ron!
135,Pon!
136,Chi!
137,Kan!
138,Riichi!
139,Tsumo!
140,Ron!
141,Pon!
142,Chi!
143,Kan!
144,Riichi!
145,Tsumo!
146,Ron!
147,Pon!
148,Chi!
149,Kan!
150,Riichi!
151,Tsumo!
152,Ron!
153,Score
154,Rank
155,Time remaining: UNKNOWN:00
156,East 1
157,East 2
158,East 3
159,East 4
160,South 1
161,South 2
162,South 3
163,South 4
164,
165,
166,
167,
168,
169,
170,
171,
172,One player held nine or more different types of number and honor tiles including terminals.
173,Four players were in riichi.
174,Three players called a winning hand at the same time.
175,Four kan were formed.
176,Each player discarded the same wind tile on the opening turn.
177,Points Gained
178,"In the event of a draw, **any players unable to call a winning hand** must pay points to those **able to call a winning hand**."
179,Tenpai!
180,Noten...
181,Total Rank Points
182,UNKNOWN/UNKNOWN
183,Current Rank
184,Until Next Rank:
185,Points
186, +UNKNOWN
187,UNKNOWN Each
188,UNKNOWN - UNKNOWN
189,Honba UNKNOWN
190,Please wait for other players to end their turns.
191,
192,
193,
194,
195,
196,
197,Dora (Traditional)
198,Dora (Doman Mahjong)
199,control: Show Point Difference
200,Rating: UNKNOWN
201,Time remaining until new hand: UNKNOWN minutes
202,Time remaining until new hand: Less than one minute
203,One hand remaining
204,Final hand
205,control: Check Discarded Tiles
206,Quadruple Yakuman
207,Time remaining:
208,"Furiten: Prevents you from calling ron because a tile in your discard pile could have been used
to complete a winning hand, or you missed the chance to call a winning hand.
You may also be subject to furiten if you are in tenpai with an open hand but no guaranteed yaku."
209,Auto-declare winning hand: ON
210,Auto-declare winning hand: OFF
211,Opponent List
212,UNKNOWN
213,UNKNOWN
214,UNKNOWN
215,View Opponent List
216,Rtg: UNKNOWN
217,
218,
219,
220,
221,
222,
223,
224,
225,
226,
227,
228,
229,
230,
231,
232,
233,
234,
235,
236,
237,
238,
239,
240,
241,
242,
243,
244,
245,
246,
247,
248,
249,
250,
251,
252,
253,
254,
255,
256,"Win with a drawn tile, without calling pon or chi."
257,Win after calling riichi.
258,Win on the turn after calling riichi.
259,Win with the replacement tile after forming a kan.
260,Win with a tile used by an opponent to form a kan.
261,Win by drawing the last tile of the hand.
262,Win by claiming the last tile of the hand.
263,"Win with a hand that consists of straights and a pair that does not use yaku tiles, and can be completed with two or more types of tile."
264,Win with only number tiles and no terminals.
265,Win with only number tiles and no terminals.
266,Win with two identical straights of the same numbers in the same suit.
267,Win with a yaku tile.
268,Win with a triplet (or kan) of east wind yaku tiles.
269,Win with a triplet (or kan) of south wind yaku tiles.
270,Win with a triplet (or kan) of west wind yaku tiles.
271,Win with a triplet (or kan) of north wind yaku tiles.
272,Win with east round and east seat tiles.
273,Win with south round and south seat tiles.
274,Win with west round and west seat tiles.
275,Win with north round and north seat tiles.
276,Win with a triplet (or kan) of white dragon yaku tiles.
277,Win with a triplet (or kan) of green dragon yaku tiles.
278,Win with a triplet (or kan) of red dragon yaku tiles.
279,Awards bonus han but is not a yaku by itself.
280,"Declare riichi on the first turn, then win immediately after."
281,Win with the same straight in each suit.
282,"Win with three straights of the same suit, forming 1, 2, 3, and 4, 5, 6, and 7, 8, 9."
283,Win with all melds containing terminals or honor tiles.
284,Win with four triplets (or kan) and a pair.
285,Win with three triplets of the same number in each suit.
286,Win with four triplets (or kan) and a pair all containing only terminals or honor tiles.
287,Win with three triplets (or kan) without calling pon.
288,Win with three kan.
289,Win with two triplets and a pair of dragon tiles.
290,Win with seven pairs.
291,Win with terminals in each meld.
292,Win with two sets of two identical straights.
293,Win using only number tiles from one suit and honor tiles.
294,Win using only number tiles from one suit.
295,"After all tiles have been drawn, win by having discarded only terminals and honor tiles."
296,(Yakuman) The dealer wins on the first tile drawn.
297,(Yakuman) Any non-dealer wins on the first tile drawn.
298,"(Yakuman) Form a hand using only number tiles from one suit, where it is possible to call a winning hand using any number."
299,"(Yakuman) Form a hand using only number tiles from one suit, calling a winning hand using any number."
300,(Yakuman) Win with three triplets of dragon tiles.
301,(Yakuman) Win with four triplets of wind tiles.
302,(Yakuman) Win with three triplets and a pair of wind tiles.
303,(Yakuman) Win with four triplets (or kan) without calling pon.
304,"(Yakuman) Win with four triplets (or kan) without calling pon, winning on the tile that completes a pair."
305,(Yakuman) Win with four kan.
306,(Yakuman) Win with only honor tiles.
307,(Yakuman) Win with four triplets (or kan) containing only terminals.
308,(Yakuman) Win using only green tiles.
309,(Yakuman) Win with all terminals and each type of honor tile.
310,"(Yakuman) Win with all terminals and each type of honor tile, winning on the tile that completes a pair."
311,Awards bonus han but is not a yaku by itself.
312,Awards bonus han but is not a yaku by itself.
313,"(Yakuman) Win with three triplets of dragon tiles. If another player allowed the third triplet to be called, they must pay a penalty."
314,"(Yakuman) Win with four triplets of wind tiles. If another player allowed the fourth triplet to be called, they must pay a penalty."
315,
316,
317,
318,
319,
320,
321,
322,
323,
324,
325,
326,
327,
328,
329,
330,
331,Characters (1)
332,Characters (2)
333,Characters (3)
334,Characters (4)
335,Characters (5)
336,Characters (6)
337,Characters (7)
338,Characters (8)
339,Characters (9)
340,Dots (1)
341,Dots (2)
342,Dots (3)
343,Dots (4)
344,Dots (5)
345,Dots (6)
346,Dots (7)
347,Dots (8)
348,Dots (9)
349,Bamboo (1)
350,Bamboo (2)
351,Bamboo (3)
352,Bamboo (4)
353,Bamboo (5)
354,Bamboo (6)
355,Bamboo (7)
356,Bamboo (8)
357,Bamboo (9)
358,East Wind
359,South Wind
360,West Wind
361,North Wind
362,White Dragon
363,Green Dragon
364,Red Dragon
365,Characters (5)
366,Dots (5)
367,Bamboo (5)
368,
369,
370,
371,
372,
373,
374,
375,
376,
377,
378,
379,
380,
381,
382,
383,
384,
385,
386,
387,
388,
389,
390,
391,
392,
393,
394,
395,
396,
397,
398,
399,
400,
1 # Text
2 0
3 1 × UNKNOWN
4 2 残り
5 3 East
6 4 South
7 5 West
8 6 North
9 7 Toggle Score
10 8 Calls On
11 9 Calls Off
12 10 Pon!
13 11 Chi!
14 12 Kan!
15 13 Riichi!
16 14 Tsumo!
17 15 Ron!
18 16 Riichi
19 17 Pon
20 18 Chi
21 19 Kan
22 20 Tsumo
23 21 Ron
24 22 Pass
25 23 Cancel
26 24 Close
27 25 Drew Nine Terminals or Honors
28 26 Four Players in Riichi
29 27 Triple Ron
30 28 Four Kan Called
31 29 Same Wind Discarded by Four Players
32 30 Four-way Stalemate
33 31 Draw
34 32 Abort this hand?
35 33 Yes
36 34 No
37 35 Hand aborted.
38 36 Withdraw from the match?
39 37 Withdraw from this ranked match? You will be counted as having finished in fourth place.
40 38 You have attained the highest rank.
41 39 Results
42 40 Results
43 41 Called Tsumo
44 42 Called Ron
45 43 East Wind
46 44 South Wind
47 45 West Wind
48 46 North Wind
49 47 Dora
50 48 Ura Dora
51 49 UNKNOWN Han
52 50 UNKNOWN Fu
53 51 Next
54 52 Mangan
55 53 Haneman
56 54 Baiman
57 55 Sanbaiman
58 56 Yakuman
59 57 Kazoe-yakuman
60 58 Double Yakuman
61 59 Triple Yakuman
62 60 Time until next hand: UNKNOWN:00
63 61 Time until final results: UNKNOWN:00
64 62 Match Results
65 63 Waiting for other players
66 64 End Match
67 65 ●OPPONENT SELECT
68 66 ●対戦者選択
69 67 ●麻雀を始める
70 68 ●戻る
71 69 ●残り対戦者
72 70 ●UNKNOWN/UNKNOWN
73 71 ●まわりを気にせずカンをしまくって場を荒らす暴れん坊。
74 72 ●ポンポン鳴いて「トイトイ」を狙う。
75 73 ●「メンタンピン三色」が得意な正統派。他家のリーチが怖くておりちゃうことも。
76 74 ●混一が好き。カンでドラを増やして高得点を狙う。黙聴もあり油断できない。
77 75 ●お得意の四暗刻が炸裂する。
78 76 ●手をつくるのが速い。親での一発逆転は要注意。
79 77 ●伝承では古の知識をもつ理知的なおじいちゃん。牌の流れに逆らわない自然流。
80 78 ●いつ誰がこの雀荘に呼び降ろしたのか、その真実を知る者はいない。
81 79
82 80
83 81
84 82
85 83 +UNKNOWN
86 84 -UNKNOWN
87 85 ▲UNKNOWN
88 86 ▼UNKNOWN
89 87 Support Features
90 88 Pass
91 89 Discard
92 90 Discard
93 91 Discard
94 92 Kan!
95 93 Pon!
96 94 Chi!
97 95 Riichi!
98 96 Ron!
99 97 Tsumo!
100 98 Draw nine terminals or honors
101 99 Pon!
102 100 Chi!
103 101 Kan!
104 102 Riichi!
105 103 Tsumo!
106 104 Ron!
107 105 Pon!
108 106 Chi!
109 107 Kan!
110 108 Riichi!
111 109 Tsumo!
112 110 Ron!
113 111 Pon!
114 112 Chi!
115 113 Kan!
116 114 Riichi!
117 115 Tsumo!
118 116 Ron!
119 117 Pon!
120 118 Chi!
121 119 Kan!
122 120 Riichi!
123 121 Tsumo!
124 122 Ron!
125 123 Pon!
126 124 Chi!
127 125 Kan!
128 126 Riichi!
129 127 Tsumo!
130 128 Ron!
131 129 Pon!
132 130 Chi!
133 131 Kan!
134 132 Riichi!
135 133 Tsumo!
136 134 Ron!
137 135 Pon!
138 136 Chi!
139 137 Kan!
140 138 Riichi!
141 139 Tsumo!
142 140 Ron!
143 141 Pon!
144 142 Chi!
145 143 Kan!
146 144 Riichi!
147 145 Tsumo!
148 146 Ron!
149 147 Pon!
150 148 Chi!
151 149 Kan!
152 150 Riichi!
153 151 Tsumo!
154 152 Ron!
155 153 Score
156 154 Rank
157 155 Time remaining: UNKNOWN:00
158 156 East 1
159 157 East 2
160 158 East 3
161 159 East 4
162 160 South 1
163 161 South 2
164 162 South 3
165 163 South 4
166 164
167 165
168 166
169 167
170 168
171 169
172 170
173 171
174 172 One player held nine or more different types of number and honor tiles including terminals.
175 173 Four players were in riichi.
176 174 Three players called a winning hand at the same time.
177 175 Four kan were formed.
178 176 Each player discarded the same wind tile on the opening turn.
179 177 Points Gained
180 178 In the event of a draw, **any players unable to call a winning hand** must pay points to those **able to call a winning hand**.
181 179 Tenpai!
182 180 Noten...
183 181 Total Rank Points
184 182 UNKNOWN/UNKNOWN
185 183 Current Rank
186 184 Until Next Rank:
187 185 Points
188 186 +UNKNOWN
189 187 UNKNOWN Each
190 188 UNKNOWN - UNKNOWN
191 189 Honba UNKNOWN
192 190 Please wait for other players to end their turns.
193 191
194 192
195 193
196 194
197 195
198 196
199 197 Dora (Traditional)
200 198 Dora (Doman Mahjong)
201 199 control: Show Point Difference
202 200 Rating: UNKNOWN
203 201 Time remaining until new hand: UNKNOWN minutes
204 202 Time remaining until new hand: Less than one minute
205 203 One hand remaining
206 204 Final hand
207 205 control: Check Discarded Tiles
208 206 Quadruple Yakuman
209 207 Time remaining:
210 208 Furiten: Prevents you from calling ron because a tile in your discard pile could have been used to complete a winning hand, or you missed the chance to call a winning hand. You may also be subject to furiten if you are in tenpai with an open hand but no guaranteed yaku.
211 209 Auto-declare winning hand: ON
212 210 Auto-declare winning hand: OFF
213 211 Opponent List
214 212 UNKNOWN
215 213 UNKNOWN
216 214 UNKNOWN
217 215 View Opponent List
218 216 Rtg: UNKNOWN
219 217
220 218
221 219
222 220
223 221
224 222
225 223
226 224
227 225
228 226
229 227
230 228
231 229
232 230
233 231
234 232
235 233
236 234
237 235
238 236
239 237
240 238
241 239
242 240
243 241
244 242
245 243
246 244
247 245
248 246
249 247
250 248
251 249
252 250
253 251
254 252
255 253
256 254
257 255
258 256 Win with a drawn tile, without calling pon or chi.
259 257 Win after calling riichi.
260 258 Win on the turn after calling riichi.
261 259 Win with the replacement tile after forming a kan.
262 260 Win with a tile used by an opponent to form a kan.
263 261 Win by drawing the last tile of the hand.
264 262 Win by claiming the last tile of the hand.
265 263 Win with a hand that consists of straights and a pair that does not use yaku tiles, and can be completed with two or more types of tile.
266 264 Win with only number tiles and no terminals.
267 265 Win with only number tiles and no terminals.
268 266 Win with two identical straights of the same numbers in the same suit.
269 267 Win with a yaku tile.
270 268 Win with a triplet (or kan) of east wind yaku tiles.
271 269 Win with a triplet (or kan) of south wind yaku tiles.
272 270 Win with a triplet (or kan) of west wind yaku tiles.
273 271 Win with a triplet (or kan) of north wind yaku tiles.
274 272 Win with east round and east seat tiles.
275 273 Win with south round and south seat tiles.
276 274 Win with west round and west seat tiles.
277 275 Win with north round and north seat tiles.
278 276 Win with a triplet (or kan) of white dragon yaku tiles.
279 277 Win with a triplet (or kan) of green dragon yaku tiles.
280 278 Win with a triplet (or kan) of red dragon yaku tiles.
281 279 Awards bonus han but is not a yaku by itself.
282 280 Declare riichi on the first turn, then win immediately after.
283 281 Win with the same straight in each suit.
284 282 Win with three straights of the same suit, forming 1, 2, 3, and 4, 5, 6, and 7, 8, 9.
285 283 Win with all melds containing terminals or honor tiles.
286 284 Win with four triplets (or kan) and a pair.
287 285 Win with three triplets of the same number in each suit.
288 286 Win with four triplets (or kan) and a pair all containing only terminals or honor tiles.
289 287 Win with three triplets (or kan) without calling pon.
290 288 Win with three kan.
291 289 Win with two triplets and a pair of dragon tiles.
292 290 Win with seven pairs.
293 291 Win with terminals in each meld.
294 292 Win with two sets of two identical straights.
295 293 Win using only number tiles from one suit and honor tiles.
296 294 Win using only number tiles from one suit.
297 295 After all tiles have been drawn, win by having discarded only terminals and honor tiles.
298 296 (Yakuman) The dealer wins on the first tile drawn.
299 297 (Yakuman) Any non-dealer wins on the first tile drawn.
300 298 (Yakuman) Form a hand using only number tiles from one suit, where it is possible to call a winning hand using any number.
301 299 (Yakuman) Form a hand using only number tiles from one suit, calling a winning hand using any number.
302 300 (Yakuman) Win with three triplets of dragon tiles.
303 301 (Yakuman) Win with four triplets of wind tiles.
304 302 (Yakuman) Win with three triplets and a pair of wind tiles.
305 303 (Yakuman) Win with four triplets (or kan) without calling pon.
306 304 (Yakuman) Win with four triplets (or kan) without calling pon, winning on the tile that completes a pair.
307 305 (Yakuman) Win with four kan.
308 306 (Yakuman) Win with only honor tiles.
309 307 (Yakuman) Win with four triplets (or kan) containing only terminals.
310 308 (Yakuman) Win using only green tiles.
311 309 (Yakuman) Win with all terminals and each type of honor tile.
312 310 (Yakuman) Win with all terminals and each type of honor tile, winning on the tile that completes a pair.
313 311 Awards bonus han but is not a yaku by itself.
314 312 Awards bonus han but is not a yaku by itself.
315 313 (Yakuman) Win with three triplets of dragon tiles. If another player allowed the third triplet to be called, they must pay a penalty.
316 314 (Yakuman) Win with four triplets of wind tiles. If another player allowed the fourth triplet to be called, they must pay a penalty.
317 315
318 316
319 317
320 318
321 319
322 320
323 321
324 322
325 323
326 324
327 325
328 326
329 327
330 328
331 329
332 330
333 331 Characters (1)
334 332 Characters (2)
335 333 Characters (3)
336 334 Characters (4)
337 335 Characters (5)
338 336 Characters (6)
339 337 Characters (7)
340 338 Characters (8)
341 339 Characters (9)
342 340 Dots (1)
343 341 Dots (2)
344 342 Dots (3)
345 343 Dots (4)
346 344 Dots (5)
347 345 Dots (6)
348 346 Dots (7)
349 347 Dots (8)
350 348 Dots (9)
351 349 Bamboo (1)
352 350 Bamboo (2)
353 351 Bamboo (3)
354 352 Bamboo (4)
355 353 Bamboo (5)
356 354 Bamboo (6)
357 355 Bamboo (7)
358 356 Bamboo (8)
359 357 Bamboo (9)
360 358 East Wind
361 359 South Wind
362 360 West Wind
363 361 North Wind
364 362 White Dragon
365 363 Green Dragon
366 364 Red Dragon
367 365 Characters (5)
368 366 Dots (5)
369 367 Bamboo (5)
370 368
371 369
372 370
373 371
374 372
375 373
376 374
377 375
378 376
379 377
380 378
381 379
382 380
383 381
384 382
385 383
386 384
387 385
388 386
389 387
390 388
391 389
392 390
393 391
394 392
395 393
396 394
397 395
398 396
399 397
400 398
401 399
402 400