Migrate to XIVData Oxidizer, reorganize repo (#92)

* reorganize files

* en oxidizer export

* de, fr, ja oxidizer export

* cn, ko, tc submodules

* Update README.md
This commit is contained in:
xiashtra
2026-01-04 18:32:55 -06:00
committed by GitHub
parent 97ca35576c
commit d3eb86dc54
12428 changed files with 5382648 additions and 1714283 deletions
+81
View File
@@ -0,0 +1,81 @@
key,0,1
#,,
int32,str,str
0,"TEXT_KINGMJ108_05433_SEQ_00","Lumull is resolved to meet the Doomtrain head-on─but would prefer to depart before he can think about it any longer."
1,"TEXT_KINGMJ108_05433_SEQ_01","Preparations made, you speak with Lumull, who encourages you to climb aboard the hover cargo. The sooner, the better, for the Doomtrain draws nearer with every passing moment..."
2,"TEXT_KINGMJ108_05433_SEQ_02","After a few words of warning, you are seated by the cargo operator and lift off, bound for Bentini.
※In the event that you leave the area, you may return by speaking with the cargo operator in Overture Plaza."
3,"TEXT_KINGMJ108_05433_SEQ_03","You arrive at the depot, where Lumull shares the details of his plan. Whilst he drives the locomotive, you are to ride a flatcar at the rear of the train so as to remain in range of your screaming steel foe. Though you have triumphed over your fair share of formidable enemies, it remains to be seen if prior experience has sufficiently prepared you for the coming battle with doom incarnate.
※In the event that you leave the area, you may return by speaking with the cargo operator in Overture Plaza."
4,"TEXT_KINGMJ108_05433_SEQ_04","Following a mere few brushes with death─and the sacrifice of several flatcars─you manage to put the brakes on the runaway Doomtrain once and for all. With luck, the rest of the ride back to Treno will afford some opportunity to catch your breath, for there is no telling what awaits within the city.
※In the event that you leave the area, you may return by speaking with the cargo operator in Overture Plaza, or via the Alexandria crater below Living Memory."
5,"TEXT_KINGMJ108_05433_SEQ_05","Lumull slows your own train to a stop, and the two of you make immediately for the center of town. Per Eyaney's detector, several beasts stalk the streets, and these must be dealt with before you might consider the crisis resolved."
6,"TEXT_KINGMJ108_05433_SEQ_06","Alongside your companions, you defeat the last of the marauding creatures─including a hulking, hypercharged behemoth. Krile in particular makes a remarkable show of determination and ingenuity, driving herself to her very limits to protect the people of Treno.
※In the event that you leave the area, you may return from the Alexandria crater below Living Memory."
7,"TEXT_KINGMJ108_05433_SEQ_07","With the Doomtrain's entourage destroyed, and the barrier restored, those inside the city can now rest easy. When you return to Main Street, you are received as heroes. Miayli, for her part, is delighted to see your group largely unharmed─though it is Krile who seems to draw her focus. Gently, she asks the younger Milalla whether she knows the name “Alayla,” prompting Krile to collapse to the flagstones in a combination of shock and exhaustion. Seeing this, Miayli promises to tell the tale of both Alayla and the key, though only after Treno's saviors have had sufficient rest. Fortunately, Y'shtola is quick to draw upon her healing magicks, that her friend might have her answers ere long."
8,"TEXT_KINGMJ108_05433_SEQ_08","You speak with Krile, who has found her feet again thanks to Y'shtola's ministrations. Betraying a touch of hesitation as to what comes next, she asks whether you might not wish to undergo similar treatment before Miayli shares her story..."
9,"TEXT_KINGMJ108_05433_SEQ_09",""
10,"TEXT_KINGMJ108_05433_SEQ_10",""
11,"TEXT_KINGMJ108_05433_SEQ_11",""
12,"TEXT_KINGMJ108_05433_SEQ_12",""
13,"TEXT_KINGMJ108_05433_SEQ_13",""
14,"TEXT_KINGMJ108_05433_SEQ_14",""
15,"TEXT_KINGMJ108_05433_SEQ_15",""
16,"TEXT_KINGMJ108_05433_SEQ_16",""
17,"TEXT_KINGMJ108_05433_SEQ_17",""
18,"TEXT_KINGMJ108_05433_SEQ_18",""
19,"TEXT_KINGMJ108_05433_SEQ_19",""
20,"TEXT_KINGMJ108_05433_SEQ_20",""
21,"TEXT_KINGMJ108_05433_SEQ_21",""
22,"TEXT_KINGMJ108_05433_SEQ_22",""
23,"TEXT_KINGMJ108_05433_SEQ_23",""
24,"TEXT_KINGMJ108_05433_TODO_00","Speak with the cargo operator."
25,"TEXT_KINGMJ108_05433_TODO_01","Speak with the cargo operator."
26,"TEXT_KINGMJ108_05433_TODO_02","Confront the Doomtrain in Hell on Rails."
27,"TEXT_KINGMJ108_05433_TODO_03","Confront the Doomtrain in Hell on Rails."
28,"TEXT_KINGMJ108_05433_TODO_04","Speak with Lumull."
29,"TEXT_KINGMJ108_05433_TODO_05","Speak with Lumull."
30,"TEXT_KINGMJ108_05433_TODO_06","Speak with Krile."
31,"TEXT_KINGMJ108_05433_TODO_07",""
32,"TEXT_KINGMJ108_05433_TODO_08",""
33,"TEXT_KINGMJ108_05433_TODO_09",""
34,"TEXT_KINGMJ108_05433_TODO_10",""
35,"TEXT_KINGMJ108_05433_TODO_11",""
36,"TEXT_KINGMJ108_05433_TODO_12",""
37,"TEXT_KINGMJ108_05433_TODO_13",""
38,"TEXT_KINGMJ108_05433_TODO_14",""
39,"TEXT_KINGMJ108_05433_TODO_15",""
40,"TEXT_KINGMJ108_05433_TODO_16",""
41,"TEXT_KINGMJ108_05433_TODO_17",""
42,"TEXT_KINGMJ108_05433_TODO_18",""
43,"TEXT_KINGMJ108_05433_TODO_19",""
44,"TEXT_KINGMJ108_05433_TODO_20",""
45,"TEXT_KINGMJ108_05433_TODO_21",""
46,"TEXT_KINGMJ108_05433_TODO_22",""
47,"TEXT_KINGMJ108_05433_TODO_23",""
48,"TEXT_KINGMJ108_05433_STATIONWARP_000_001","I really could have gone without a Doomtrain attack today..."
49,"TEXT_KINGMJ108_05433_LUMULL_000_011","Ready? Then our fearless operator will help you aboard."
50,"TEXT_KINGMJ108_05433_LUMULL_000_012","We make for Bentini with all haste!"
51,"TEXT_KINGMJ108_05433_LUMULL_000_021","Go on, climb aboard!"
52,"TEXT_KINGMJ108_05433_STATIONWARP_000_031","I'll have us there in a flash! Do keep any limbs you're attached to and would like to <Emphasis>remain</Emphasis> attached to inside the vehicle."
53,"TEXT_KINGMJ108_05433_SYSTEM_000_032","Travel to the Bentini Depot?"
54,"TEXT_KINGMJ108_05433_LUMULL_000_041","Using our on-board systems, I should be able to monitor you from the locomotive. And you'll be able to hear me!"
55,"TEXT_KINGMJ108_05433_STATIONWARP_000_042",""
56,"TEXT_KINGMJ108_05433_SYSTEM_000_043",""
57,"TEXT_KINGMJ108_05433_STATIONWARP_000_044","I'll have us there in a flash! Do keep any limbs you're attached to and would like to <Emphasis>remain</Emphasis> attached to inside the vehicle."
58,"TEXT_KINGMJ108_05433_SYSTEM_000_045","Travel to the Bentini Depot?"
59,"TEXT_KINGMJ108_05433_GLASYALABOLAS_000_500",""
60,"TEXT_KINGMJ108_05433_LUMULL_000_051","I have to believe that Eyaney will be safe with your comrades while we attend to matters elsewhere."
61,"TEXT_KINGMJ108_05433_LUMULL_000_052","I'll see to the wounded. You try not to join them, alright?"
62,"TEXT_KINGMJ108_05433_SYSTEM_100_053","You must be a Disciple of War or Magic of level 100 or above to proceed."
63,"TEXT_KINGMJ108_05433_SYSTEM_100_054","Your progress through the battle will be saved at certain points. In the event that you are defeated, you will be able to try again from the most recent of these."
64,"TEXT_KINGMJ108_05433_SYSTEM_100_055","Please note that if you enter battles associated with other quests or log out from the game, this progress will be lost."
65,"TEXT_KINGMJ108_05433_YSHTOLA_000_061","Exhaustion aside, Krile sustained no injuries you need worry over."
66,"TEXT_KINGMJ108_05433_GRAHATIA_000_062","After that battle, I think we all required a moment. You had better get some rest too─I mean it."
67,"TEXT_KINGMJ108_05433_ORIGINALSPHENE_000_063","To think Miayli knew Krile's mother... I too am eager to hear the details."
68,"TEXT_KINGMJ108_05433_KRILE_000_071","While I would rather not have tumbled to the pavement in front of half the city, I am none the worse for wear, thanks to Y'shtola."
69,"TEXT_KINGMJ108_05433_KRILE_000_072","But what of yourself? If you have any hurts, we can tend to them now before we see Miayli."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_KINGMJ108_05433_SEQ_00 Lumull is resolved to meet the Doomtrain head-on─but would prefer to depart before he can think about it any longer.
5 1 TEXT_KINGMJ108_05433_SEQ_01 Preparations made, you speak with Lumull, who encourages you to climb aboard the hover cargo. The sooner, the better, for the Doomtrain draws nearer with every passing moment...
6 2 TEXT_KINGMJ108_05433_SEQ_02 After a few words of warning, you are seated by the cargo operator and lift off, bound for Bentini. ※In the event that you leave the area, you may return by speaking with the cargo operator in Overture Plaza.
7 3 TEXT_KINGMJ108_05433_SEQ_03 You arrive at the depot, where Lumull shares the details of his plan. Whilst he drives the locomotive, you are to ride a flatcar at the rear of the train so as to remain in range of your screaming steel foe. Though you have triumphed over your fair share of formidable enemies, it remains to be seen if prior experience has sufficiently prepared you for the coming battle with doom incarnate. ※In the event that you leave the area, you may return by speaking with the cargo operator in Overture Plaza.
8 4 TEXT_KINGMJ108_05433_SEQ_04 Following a mere few brushes with death─and the sacrifice of several flatcars─you manage to put the brakes on the runaway Doomtrain once and for all. With luck, the rest of the ride back to Treno will afford some opportunity to catch your breath, for there is no telling what awaits within the city. ※In the event that you leave the area, you may return by speaking with the cargo operator in Overture Plaza, or via the Alexandria crater below Living Memory.
9 5 TEXT_KINGMJ108_05433_SEQ_05 Lumull slows your own train to a stop, and the two of you make immediately for the center of town. Per Eyaney's detector, several beasts stalk the streets, and these must be dealt with before you might consider the crisis resolved.
10 6 TEXT_KINGMJ108_05433_SEQ_06 Alongside your companions, you defeat the last of the marauding creatures─including a hulking, hypercharged behemoth. Krile in particular makes a remarkable show of determination and ingenuity, driving herself to her very limits to protect the people of Treno. ※In the event that you leave the area, you may return from the Alexandria crater below Living Memory.
11 7 TEXT_KINGMJ108_05433_SEQ_07 With the Doomtrain's entourage destroyed, and the barrier restored, those inside the city can now rest easy. When you return to Main Street, you are received as heroes. Miayli, for her part, is delighted to see your group largely unharmed─though it is Krile who seems to draw her focus. Gently, she asks the younger Milalla whether she knows the name “Alayla,” prompting Krile to collapse to the flagstones in a combination of shock and exhaustion. Seeing this, Miayli promises to tell the tale of both Alayla and the key, though only after Treno's saviors have had sufficient rest. Fortunately, Y'shtola is quick to draw upon her healing magicks, that her friend might have her answers ere long.
12 8 TEXT_KINGMJ108_05433_SEQ_08 You speak with Krile, who has found her feet again thanks to Y'shtola's ministrations. Betraying a touch of hesitation as to what comes next, she asks whether you might not wish to undergo similar treatment before Miayli shares her story...
13 9 TEXT_KINGMJ108_05433_SEQ_09
14 10 TEXT_KINGMJ108_05433_SEQ_10
15 11 TEXT_KINGMJ108_05433_SEQ_11
16 12 TEXT_KINGMJ108_05433_SEQ_12
17 13 TEXT_KINGMJ108_05433_SEQ_13
18 14 TEXT_KINGMJ108_05433_SEQ_14
19 15 TEXT_KINGMJ108_05433_SEQ_15
20 16 TEXT_KINGMJ108_05433_SEQ_16
21 17 TEXT_KINGMJ108_05433_SEQ_17
22 18 TEXT_KINGMJ108_05433_SEQ_18
23 19 TEXT_KINGMJ108_05433_SEQ_19
24 20 TEXT_KINGMJ108_05433_SEQ_20
25 21 TEXT_KINGMJ108_05433_SEQ_21
26 22 TEXT_KINGMJ108_05433_SEQ_22
27 23 TEXT_KINGMJ108_05433_SEQ_23
28 24 TEXT_KINGMJ108_05433_TODO_00 Speak with the cargo operator.
29 25 TEXT_KINGMJ108_05433_TODO_01 Speak with the cargo operator.
30 26 TEXT_KINGMJ108_05433_TODO_02 Confront the Doomtrain in Hell on Rails.
31 27 TEXT_KINGMJ108_05433_TODO_03 Confront the Doomtrain in Hell on Rails.
32 28 TEXT_KINGMJ108_05433_TODO_04 Speak with Lumull.
33 29 TEXT_KINGMJ108_05433_TODO_05 Speak with Lumull.
34 30 TEXT_KINGMJ108_05433_TODO_06 Speak with Krile.
35 31 TEXT_KINGMJ108_05433_TODO_07
36 32 TEXT_KINGMJ108_05433_TODO_08
37 33 TEXT_KINGMJ108_05433_TODO_09
38 34 TEXT_KINGMJ108_05433_TODO_10
39 35 TEXT_KINGMJ108_05433_TODO_11
40 36 TEXT_KINGMJ108_05433_TODO_12
41 37 TEXT_KINGMJ108_05433_TODO_13
42 38 TEXT_KINGMJ108_05433_TODO_14
43 39 TEXT_KINGMJ108_05433_TODO_15
44 40 TEXT_KINGMJ108_05433_TODO_16
45 41 TEXT_KINGMJ108_05433_TODO_17
46 42 TEXT_KINGMJ108_05433_TODO_18
47 43 TEXT_KINGMJ108_05433_TODO_19
48 44 TEXT_KINGMJ108_05433_TODO_20
49 45 TEXT_KINGMJ108_05433_TODO_21
50 46 TEXT_KINGMJ108_05433_TODO_22
51 47 TEXT_KINGMJ108_05433_TODO_23
52 48 TEXT_KINGMJ108_05433_STATIONWARP_000_001 I really could have gone without a Doomtrain attack today...
53 49 TEXT_KINGMJ108_05433_LUMULL_000_011 Ready? Then our fearless operator will help you aboard.
54 50 TEXT_KINGMJ108_05433_LUMULL_000_012 We make for Bentini with all haste!
55 51 TEXT_KINGMJ108_05433_LUMULL_000_021 Go on, climb aboard!
56 52 TEXT_KINGMJ108_05433_STATIONWARP_000_031 I'll have us there in a flash! Do keep any limbs you're attached to and would like to <Emphasis>remain</Emphasis> attached to inside the vehicle.
57 53 TEXT_KINGMJ108_05433_SYSTEM_000_032 Travel to the Bentini Depot?
58 54 TEXT_KINGMJ108_05433_LUMULL_000_041 Using our on-board systems, I should be able to monitor you from the locomotive. And you'll be able to hear me!
59 55 TEXT_KINGMJ108_05433_STATIONWARP_000_042
60 56 TEXT_KINGMJ108_05433_SYSTEM_000_043
61 57 TEXT_KINGMJ108_05433_STATIONWARP_000_044 I'll have us there in a flash! Do keep any limbs you're attached to and would like to <Emphasis>remain</Emphasis> attached to inside the vehicle.
62 58 TEXT_KINGMJ108_05433_SYSTEM_000_045 Travel to the Bentini Depot?
63 59 TEXT_KINGMJ108_05433_GLASYALABOLAS_000_500
64 60 TEXT_KINGMJ108_05433_LUMULL_000_051 I have to believe that Eyaney will be safe with your comrades while we attend to matters elsewhere.
65 61 TEXT_KINGMJ108_05433_LUMULL_000_052 I'll see to the wounded. You try not to join them, alright?
66 62 TEXT_KINGMJ108_05433_SYSTEM_100_053 You must be a Disciple of War or Magic of level 100 or above to proceed.
67 63 TEXT_KINGMJ108_05433_SYSTEM_100_054 Your progress through the battle will be saved at certain points. In the event that you are defeated, you will be able to try again from the most recent of these.
68 64 TEXT_KINGMJ108_05433_SYSTEM_100_055 Please note that if you enter battles associated with other quests or log out from the game, this progress will be lost.
69 65 TEXT_KINGMJ108_05433_YSHTOLA_000_061 Exhaustion aside, Krile sustained no injuries you need worry over.
70 66 TEXT_KINGMJ108_05433_GRAHATIA_000_062 After that battle, I think we all required a moment. You had better get some rest too─I mean it.
71 67 TEXT_KINGMJ108_05433_ORIGINALSPHENE_000_063 To think Miayli knew Krile's mother... I too am eager to hear the details.
72 68 TEXT_KINGMJ108_05433_KRILE_000_071 While I would rather not have tumbled to the pavement in front of half the city, I am none the worse for wear, thanks to Y'shtola.
73 69 TEXT_KINGMJ108_05433_KRILE_000_072 But what of yourself? If you have any hurts, we can tend to them now before we see Miayli.