diff --git a/research/item_stats.md b/research/item_stats.md new file mode 100644 index 000000000..420e6700c --- /dev/null +++ b/research/item_stats.md @@ -0,0 +1,56 @@ +Most of these are kind of obvious, but will add here for safe keeping! + +# Attack speed + +Equation: `(attack speed / 1000 ` + +# Auto Attack + +Equation: `(damage / 3 * attack speed)` + +Remember to use HQ damage when determining Auto-Attack for HQ items. + +# DPS + +Equation: `(damage / 3)` + +# Finding HQ values + +HQ values are just the difference, the "additional number", if an item is Accuracy: 32, and HQ Accuracy: 35, the HQ value is listed as 3. + +An example can be found at offsets: [34, 50, 75 = value, param, hq](https://github.com/viion/XIV-Datamining/blob/master/offsets/Items/items_csv_xivdb_unverified.txt#L15-L17) + +# Overall Item Level + +This one is really for gearset applications. + +Item level is `*2` when involving two handed weapons, this is to compensate for off hand. You can test this by equipping only a Sword in game, then equip your Shield of the same item level and record the two values. Then equip a two handed weapon, your character will be the same overal item level as a Sword+Shield. + +# Category to Slot ID +``` +// slot id => cat id +[ + // main hand + 738 => [ + 1,2,3,4,5,6,7,8,9,10,84,87,88,89, + 12,14,16,18,20,22,24,26,28,30,32, + ], + + // off hand + 739 => [ + 13,15,17,10,21,23,25,27,29,31,11 + ], + + // head, body, hands, waist, legs, feet, ears, neck, wrists, ring + 740 => [34], + 741 => [35], + 742 => [37], + 743 => [39], + 744 => [36], + 745 => [38], + 746 => [41], + 747 => [40], + 748 => [42], + 748 => [43], +]; +```