4.11 -> 4.2

Update diff
This commit is contained in:
Josh Freeman
2018-01-30 08:59:07 +00:00
parent 01b5e5a7f3
commit e4ef0f4400
579 changed files with 90883 additions and 64028 deletions
+26 -16
View File
@@ -244,27 +244,37 @@ int32,str
<Color(-154)>Gates</Color>
Minions will appear in front of your currently selected gate.
Returning minions to a gate area will restore their HP.
Minions can still be summoned from a destroyed gate, but they will be
unable to exit the gate area. Conversely, minions outside a destroyed
Minions can still be summoned from a destroyed gate, but they will be
unable to exit the gate area. Conversely, minions outside a destroyed
gate will be unable to enter.
<Color(-154)>Search Eye</Color>
This structure reveals your opponent's minions. If the Search Eye is
This structure reveals your opponent's minions. If the Search Eye is
destroyed, you will only be able to see enemy units that are near
your own minions.
<Color(-154)>Shield</Color>
This structure adds defensive strength to Arcana Stones. Destroy the
enemy Shield and your opponent's Arcana Stones will be more easily
shattered.
<Color(-34022)>Structural Regeneration</Color>
All structures except for Arcana Stones can only be temporarily
your own minions.
<Color(-154)>Shield</Color>
This structure adds defensive strength to Arcana Stones. Destroy the
enemy Shield and your opponent's Arcana Stones will be more easily
shattered.
<Color(-34022)>Structural Regeneration</Color>
All structures except for Arcana Stones can only be temporarily
destroyed. Their various functions will reactivate at full strength
after a certain amount of time has passed.
※Positioning your minions near a destroyed structure will hasten
 the reactivation process.
after a certain amount of time has passed.
※Positioning your minions near a destroyed structure will hasten
 the reactivation process.
<Color(-34022)>Play to Your Minions' Strengths</Color>
Each variety of minion is capable of inflicting greater damage against
certain structures. Learn each unit's strengths, and pick the right
minion for the job!
<Color(-34022)>Turn the Tide with Special Actions</Color>
These conditions must be met before a special action can be used:
・Four minions of the same variety are gathered in an action party
・Each minion in the action party has full action points
(Action points accumulate over time)
<Color(-34022)>Play to Your Minions' Strengths</Color>
Each variety of minion is capable of inflicting greater damage against
To perform a special action, select an individual minion from the
action party, and press the Execute Action button on the minion
hotbar.
<Color(-34022)>Mastering Traps</Color>
1 key 0
244 240 <CommandIcon(8)/> Add PvP Trait
245 241 <CommandIcon(8)/><CommandIcon(10)/> Subcommands
246 242 <CommandIcon(9)/> Give Up
247 243 <CommandIcon(9)/> Close <CommandIcon(9)/> Target Close Button
248 244 <CommandIcon(5)/> Scroll <CommandIcon(5)/> Scroll <CommandIcon(9)/> Close
249 245 <CommandIcon(11)/> Edit Squadron
250 246 <CommandIcon(8)/> Retrieve Online Status <CommandIcon(10)/> Subcommands <CommandIcon(11)/> Send Friend Request
251 247 “When using the performance actions, you are strictly prohibited from performing the music of any third parties. You may record and upload your performance and hereby agree to license such recordings to us for use by Square Enix or others in accordance with the terms of the “FINAL FANTASY XIV Material Usage License”. When using the performance actions, you are strictly prohibited from performing the music of any third parties. You may record and upload your performance and hereby agree to license such recordings to us for use by Square Enix or others in accordance with the terms of the “FINAL FANTASY XIV Material Usage License”.
252 248 <CommandIcon(10)/> Subcommands
253 249 <CommandIcon(11)/> Start/Abandon
254 250 <CommandIcon(11)/> Start/Retry <CommandIcon(10)/> Close
255 251 <CommandIcon(10)/> Subcommands <CommandIcon(11)/> Select Item
256 252 <CommandIcon(7)/> Move <CommandIcon(8)/> Confirm <CommandIcon(9)/> Cancel
257 253 <CommandIcon(10)/>Subcommands <CommandIcon(9)/> Return
258 254 <CommandIcon(10)/>Subcommands <CommandIcon(9)/> Return
259 255 <CommandIcon(10)/>Subcommands <CommandIcon(12)/><CommandIcon(13)/>Change Category <CommandIcon(9)/> Return
260 256 <CommandIcon(11)/> Apply
261 257
262 258 <CommandIcon(11)/> Change Target <CommandIcon(10)/> Subcommands
263 259 <CommandIcon(11)/> Change Target <CommandIcon(10)/> Subcommands
264 260 <CommandIcon(10)/> Subcommands
265 261 <CommandIcon(9)/> Return to Plate
266 262 <CommandIcon(10)/> Subcommands <CommandIcon(9)/> Return to Plate
267 263 <CommandIcon(10)/> Subcommands <CommandIcon(20)/> Move <CommandIcon(25)/> Rotate <CommandIcon(12)/>+<CommandIcon(24)/> Zoom
268 264 <CommandIcon(10)/> Subcommands
269 265 <CommandIcon(10)/> Subcommands
270 266 <CommandIcon(8)/><CommandIcon(10)/> Subcommands
271 267 <CommandIcon(9)/> Close
272 268
273 269
274 270
275 1000 Report could not be sent. Please try again.
276 1001 <Color(-287193856)>Duty Record Playback</Color> ※Keyboard/Mouse settings listed are default. <If(Equal(PlayerParameter(78),99))>・Move Camera  <CommandIcon(20)/> Stick/W, A, S, D Keys (Movement) ・Reset Camera  <Gui(16)/> Button/Z Key (Draw Weapon) ・Change Focus Target  <CommandIcon(7)/> Buttons/<If(Equal(PlayerParameter(78),3))>tab, shift+tab<Else/>Tab, Shift+Tab</If> Keys ・Pause/Play  <CommandIcon(11)/> Button/<If(Equal(PlayerParameter(78),3))>space bar<Else/>Space Bar</If> (Jump) ・Toggle Playback Speed (x1/x2/x4)  <CommandIcon(13)/> Button/<If(Equal(PlayerParameter(78),3))>num9<Else/>Num9</If> Key ・Open/Close Controls  <CommandIcon(10)/> Button/R Key or  Button (Auto Run)<Else/>・Move Camera  W, A, S, D Keys (Movement)/<CommandIcon(20)/> Stick ・Reset Camera  Z Key (Draw Weapon)/<Gui(16)/> Button ・Change Focus Target  <If(Equal(PlayerParameter(78),3))>tab, shift+tab<Else/>Tab, Shift+Tab</If> Keys/<CommandIcon(7)/> Buttons ・Pause/Play  <If(Equal(PlayerParameter(78),3))>space bar<Else/>Space Bar</If> (Jump)/<CommandIcon(11)/> Button ・Toggle Playback Speed (x1/x2/x4)  <If(Equal(PlayerParameter(78),3))>num9<Else/>Num9</If> Key/<CommandIcon(13)/> Button ・Open/Close Controls  R Key or  Button (Auto Run)/<CommandIcon(10)/> Button</If> <Color(-287193856)>Current Duties Available for Recording</Color> ・The Jade Stoa ・The Jade Stoa (Extreme) –––––––––––––––––––––––––––––––––––––––––– <Color(-287193856)>Recording Duties</Color> The following conditions must be met to use the Duty Recorder:  1. Recorder settings are enabled.  2. Current duty is available for recording.  3. Parties meet minimum size requirements.  4. Record ready check has been executed. <Color(-287193856)>1. Recorder settings are enabled</Color> Recorder settings can be adjusted under <Color(-34022)>Duty Recorder</Color> in the main menu. <Color(-287193856)>2. Current duty is available for recording</Color> Not all duties are available for recording. Recordable duties are marked with a special icon. <Color(-287193856)>3. Parties meet minimum size requirements</Color> Duties undertaken by undersized parties cannot be recorded. ※This includes parties formed via the Duty Finder. <Color(-287193856)>4. Record ready check has been executed</Color> Approval from all party members is required before recording can begin. ※Record ready checks must be performed within 5 minutes of commencing a duty. Only 3 records may be saved at once. Oldest records will be overwritten. –––––––––––––––––––––––––––––––––––––––––– <Color(-287193856)>Viewing Recorded Duties</Color> The following conditions must be met to view duty records:  1. You are in an inn room.  2. Recorded duty is from the most recent game version. <Color(-287193856)>1. You are in an inn room</Color> Duty playback is only available in inn rooms. <Color(-287193856)>2. Recorded duty is from the most recent game version</Color> This includes both major updates and minor hotfixes. Recordings will become inaccessible after applying the newest data patch.
277 1002 <Color(-287193856)>Duty Record Playback</Color> ※Keyboard/Mouse settings listed are default. <If(Equal(PlayerParameter(78),99))>・Move Camera  <CommandIcon(20)/> Stick/W, A, S, D Keys (Movement) ・Reset Camera  <Gui(16)/> Button/Z Key (Draw Weapon) ・Change Focus Target  <CommandIcon(7)/> Buttons/<If(Equal(PlayerParameter(78),3))>tab, shift+tab<Else/>Tab, Shift+Tab</If> Keys ・Pause/Play  <CommandIcon(11)/> Button/<If(Equal(PlayerParameter(78),3))>space bar<Else/>Space Bar</If> (Jump) ・Toggle Playback Speed (x1/x2/x4)  <CommandIcon(13)/> Button/<If(Equal(PlayerParameter(78),3))>num9<Else/>Num9</If> Key ・Open/Close Controls  <CommandIcon(10)/> Button/R Key or  Button (Auto Run)<Else/>・Move Camera  W, A, S, D Keys (Movement)/<CommandIcon(20)/> Stick ・Reset Camera  Z Key (Draw Weapon)/<Gui(16)/> Button ・Change Focus Target  <If(Equal(PlayerParameter(78),3))>tab, shift+tab<Else/>Tab, Shift+Tab</If> Keys/<CommandIcon(7)/> Buttons ・Pause/Play  <If(Equal(PlayerParameter(78),3))>space bar<Else/>Space Bar</If> (Jump)/<CommandIcon(11)/> Button ・Toggle Playback Speed (x1/x2/x4)  <If(Equal(PlayerParameter(78),3))>num9<Else/>Num9</If> Key/<CommandIcon(13)/> Button ・Open/Close Controls  R Key or  Button (Auto Run)/<CommandIcon(10)/> Button</If> –––––––––––––––––––––––––––––––––––––––––– <Color(-287193856)>Functions</Color> <Color(-287193856)>Pause</Color> Temporarily stop playback. <Color(-287193856)>Playback Speed</Color> Change playback speed to 1x, 2x, or 4x of the original. <Color(-287193856)>Chapter Selection</Color> Start playback at the position selected. ※Depending on chapter position, playback may not be instantaneous. <Color(-287193856)>Next Chapter</Color> Skip to the next available chapter. <Color(-287193856)>Previous Chapter</Color> Skip to the previous chapter. <Color(-287193856)>HUD Display</Color> Toggle on/off on-screen UI elements. ※Settings are saved for next playback. <Color(-287193856)>Focus Target</Color> Camera can be focused on any party member. <Color(-287193856)>Group Pose</Color> Open the Group Pose function. ※This feature is not always available. <Color(-287193856)>Idling Camera</Color> Activate idling camera. ※This feature is not always available.
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