4.11 -> 4.2

Update diff
This commit is contained in:
Josh Freeman
2018-01-30 08:59:07 +00:00
parent 01b5e5a7f3
commit e4ef0f4400
579 changed files with 90883 additions and 64028 deletions
+2 -2
View File
@@ -4,7 +4,7 @@ int32,str,str
0,"TEXT_STMBDA139_02469_SEQ_00","Lyse thinks it is time you returned to Limsa Lominsa."
1,"TEXT_STMBDA139_02469_SEQ_01","Having spoken with the Doman refugees of Revenant's Toll, you have gained a greater understanding of their homeland, as has Lyse. Duly educated, you depart for Limsa Lominsa, where Captain Carvallain and the crew of the <Emphasis>Misery</Emphasis> are preparing for your journey to the other side of the world."
2,"TEXT_STMBDA139_02469_SEQ_02","Returned from their various errands, Alphinaud and the others may board the ship at any time. As is all too often the case, however, Alphinaud elects to let you “do the honors” and inform the deckhand of you and your comrades' readiness."
3,"TEXT_STMBDA139_02469_SEQ_03","Before you and Alisaie board the <Emphasis>Misery</Emphasis>, Urianger arrives bearing a cryptic warning and a practical gift: a rapier made for your young companion. Moved by the gesture, her steely demeanor softens, and you sense that the rift between the two may have finally begun to heal. Alas, there is no time for further conversation, as Carvallain declares that it is time to depart.
3,"TEXT_STMBDA139_02469_SEQ_03","Before you and Alisaie board the <Emphasis>Misery</Emphasis>, Urianger arrives bearing a cryptic warning and a practical gift: a rapier made for your young companion. Moved by the gesture, her steely demeanor softens, and you sense that the rift between the two may have finally begun to heal. Alas, there is no time for further conversation, as Carvallain declares that it is time to depart.
The voyage is smooth and almost entirely uneventful... <Emphasis>Almost.</Emphasis> On a day like any other, while conversing with your comrades and the captain below deck, the ship lurches violently. Moments later a deckhand barges into the room, speaking of strange things in the water, and a mysterious force dragging the <Emphasis>Misery</Emphasis> off course. With a sigh, Carvallain goes to investigate─but not before asking you to join him."
4,"TEXT_STMBDA139_02469_SEQ_04","Though he puts no stock in Sea Wolf superstitions and faerie tales, Carvallain explains to you that the “things” in the water his sailors refuse to name are the souls of deceased women said to lure sailors to their deaths. Though the very thought is enough to cause Alphinaud considerable distress, Alisaie flatly concludes that whatever the cause of your troubles, you have no recourse but to surrender to the current, let it take the <Emphasis>Misery</Emphasis> where it will, and deal with whatever you find there. Carvallain duly agrees, and the matter is settled.
@@ -65,7 +65,7 @@ int32,str,str
55,"TEXT_STMBDA139_02469_ALPHINAUD_000_031","I am eager to hear all─though that can wait until we have left port. We will have time enough to talk on our journey to Kugane."
56,"TEXT_STMBDA139_02469_ALPHINAUD_000_032","Our spice-trading friends have completed their preparations. Assuming you have completed yours, you may inform the deckhand that we are ready to depart."
57,"TEXT_STMBDA139_02469_ALPHINAUD_100_033","Something left undone, my friend? If not, let us be off."
58,"TEXT_STMBDA139_02469_KRAKENSDECKHAND_000_033","All set, <If(PlayerParameter(4))>lass<Else/>lad</If>? I'll see you to the ship if so."
58,"TEXT_STMBDA139_02469_KRAKENSDECKHAND_000_033","All set, <If(PlayerParameter(4))>lass<Else/>lad</If>? I'll see you to the ship if so."
59,"TEXT_STMBDA139_02469_EVENTAREA_WARP_YESNO_TITLE","Board the <Emphasis>Misery</Emphasis>?"
60,"TEXT_STMBDA139_02469_KRAKENSDECKHAND_100_035","How in the blue blazes did you─ Ugh, naught for it but to get our fastest ship to take you to the <Emphasis>Misery</Emphasis>."
61,"TEXT_STMBDA139_02469_KRAKENSDECKHAND_000_035","This ain't right. This ain't right at all."
1 key 0 1
4 0 TEXT_STMBDA139_02469_SEQ_00 Lyse thinks it is time you returned to Limsa Lominsa.
5 1 TEXT_STMBDA139_02469_SEQ_01 Having spoken with the Doman refugees of Revenant's Toll, you have gained a greater understanding of their homeland, as has Lyse. Duly educated, you depart for Limsa Lominsa, where Captain Carvallain and the crew of the <Emphasis>Misery</Emphasis> are preparing for your journey to the other side of the world.
6 2 TEXT_STMBDA139_02469_SEQ_02 Returned from their various errands, Alphinaud and the others may board the ship at any time. As is all too often the case, however, Alphinaud elects to let you “do the honors” and inform the deckhand of you and your comrades' readiness.
7 3 TEXT_STMBDA139_02469_SEQ_03 Before you and Alisaie board the <Emphasis>Misery</Emphasis>, Urianger arrives bearing a cryptic warning and a practical gift: a rapier made for your young companion. Moved by the gesture, her steely demeanor softens, and you sense that the rift between the two may have finally begun to heal. Alas, there is no time for further conversation, as Carvallain declares that it is time to depart. The voyage is smooth and almost entirely uneventful... <Emphasis>Almost.</Emphasis> On a day like any other, while conversing with your comrades and the captain below deck, the ship lurches violently. Moments later a deckhand barges into the room, speaking of strange things in the water, and a mysterious force dragging the <Emphasis>Misery</Emphasis> off-course. With a sigh, Carvallain goes to investigate─but not before asking you to join him. Before you and Alisaie board the <Emphasis>Misery</Emphasis>, Urianger arrives bearing a cryptic warning and a practical gift: a rapier made for your young companion. Moved by the gesture, her steely demeanor softens, and you sense that the rift between the two may have finally begun to heal. Alas, there is no time for further conversation, as Carvallain declares that it is time to depart. The voyage is smooth and almost entirely uneventful... <Emphasis>Almost.</Emphasis> On a day like any other, while conversing with your comrades and the captain below deck, the ship lurches violently. Moments later a deckhand barges into the room, speaking of strange things in the water, and a mysterious force dragging the <Emphasis>Misery</Emphasis> off course. With a sigh, Carvallain goes to investigate─but not before asking you to join him.
8 4 TEXT_STMBDA139_02469_SEQ_04 Though he puts no stock in Sea Wolf superstitions and faerie tales, Carvallain explains to you that the “things” in the water his sailors refuse to name are the souls of deceased women said to lure sailors to their deaths. Though the very thought is enough to cause Alphinaud considerable distress, Alisaie flatly concludes that whatever the cause of your troubles, you have no recourse but to surrender to the current, let it take the <Emphasis>Misery</Emphasis> where it will, and deal with whatever you find there. Carvallain duly agrees, and the matter is settled. Once you arrive at your unknown destination, most will stay with the ship, but you and the fellow adventurers that you had the wisdom and foresight to invite to accompany you on this long journey to the Far East will proceed ashore and seek out the fiend responsible for your troubles. ※The Sirensong Sea can be accessed via the Duty Finder.
9 5 TEXT_STMBDA139_02469_SEQ_05 With the demise of the mysterious being the sailors call Lorelei, the clouds part, leaving you and your comrades free to resume your journey aboard the <Emphasis>Misery</Emphasis>. But what wonders await you in distant Kugane?
10 6 TEXT_STMBDA139_02469_SEQ_06 As the ship sails into port, you and your comrades line the deck, marveling at the many colors of the city. From the corner of your eye you spy Lyse, standing apart from the others, her lips moving silently. A prayer or an oath, perhaps. But it is not for you to know...
65 61 TEXT_STMBDA139_02469_KRAKENSDECKHAND_000_035 This ain't right. This ain't right at all.
66 62 TEXT_STMBDA139_02469_CARVALLAIN_000_040 Hmm... Odd. Most odd.
67 63 TEXT_STMBDA139_02469_ALPHINAUD_000_041 Well? Do you have any idea what's going on?
68 64 TEXT_STMBDA139_02469_CARVALLAIN_000_042 ...No. As the man said, despite the absence of wind and current, the <Emphasis>Misery</Emphasis> is somehow being pulled off-course. ...No. As the man said, despite the absence of wind and current, the <Emphasis>Misery</Emphasis> is somehow being pulled off course.
69 65 TEXT_STMBDA139_02469_ALISAIE_000_043 Well, why not fire up the ceruleum engines you have hidden below?
70 66 TEXT_STMBDA139_02469_CARVALLAIN_000_044 An excellent suggestion based on knowledge you should not have. Alas, our engines appear to be malfunctioning for reasons that escape my engineers at present...
71 67 TEXT_STMBDA139_02469_KRAKENSDECKHAND_000_045 I'm telling you, Captain, it's them...<Emphasis>things</Emphasis> the lads saw...