4.11 -> 4.2

Update diff
This commit is contained in:
Josh Freeman
2018-01-30 08:59:07 +00:00
parent 01b5e5a7f3
commit e4ef0f4400
579 changed files with 90883 additions and 64028 deletions
+76
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0,"TEXT_STMBDR202_03032_SEQ_00","Cid is ready to discuss your foray into the Sigmascape."
1,"TEXT_STMBDR202_03032_SEQ_01","Cid holds a brief strategy meeting prior to your first foray into the Sigmascape. Without a reference point within the test world, however, he reluctantly admits that he has nothing to share on the nature of the opponents you might face. Your only option is to go in blind. As before, Alpha will transfer his existential authorization to you just as soon as you have stepped into the unknown...
※In the event that you leave the Interdimensional Rift, you may re-enter by speaking with the Ironworks hand at the Yawn."
2,"TEXT_STMBDR202_03032_SEQ_02","Alpha stands ready to enter the Sigmascape with you. With no way of knowing what lurks within, you can but check your gear and endeavor to be adaptable.
※Sigmascape V1.0 can be accessed via the Duty Finder."
3,"TEXT_STMBDR202_03032_SEQ_03","To the bemusement of all concerned, your arrival in the Sigmascape is greeted by a homicidal train...or perhaps the ghost of one. Despite the somewhat unusual nature of your opponent, you set about your task in earnest, and eventually succeed in derailing its murderous ambitions."
4,"TEXT_STMBDR202_03032_SEQ_04","You have returned to your base of operations in the rift. Speak with Cid, and discuss the aftermath of your phantom encounter."
5,"TEXT_STMBDR202_03032_SEQ_05","Cid welcomes you back, full of praise for your adaptability in battle. While pleased that you now have a solid point of reference within the Sigmascape, he is nonetheless unable to say with any certainty if the test world is the recreation of a distant realm or a work of pure fiction."
6,"TEXT_STMBDR202_03032_SEQ_06",""
7,"TEXT_STMBDR202_03032_SEQ_07",""
8,"TEXT_STMBDR202_03032_SEQ_08",""
9,"TEXT_STMBDR202_03032_SEQ_09",""
10,"TEXT_STMBDR202_03032_SEQ_10",""
11,"TEXT_STMBDR202_03032_SEQ_11",""
12,"TEXT_STMBDR202_03032_SEQ_12",""
13,"TEXT_STMBDR202_03032_SEQ_13",""
14,"TEXT_STMBDR202_03032_SEQ_14",""
15,"TEXT_STMBDR202_03032_SEQ_15",""
16,"TEXT_STMBDR202_03032_SEQ_16",""
17,"TEXT_STMBDR202_03032_SEQ_17",""
18,"TEXT_STMBDR202_03032_SEQ_18",""
19,"TEXT_STMBDR202_03032_SEQ_19",""
20,"TEXT_STMBDR202_03032_SEQ_20",""
21,"TEXT_STMBDR202_03032_SEQ_21",""
22,"TEXT_STMBDR202_03032_SEQ_22",""
23,"TEXT_STMBDR202_03032_SEQ_23",""
24,"TEXT_STMBDR202_03032_TODO_00","Speak with Alpha."
25,"TEXT_STMBDR202_03032_TODO_01","Use the Duty Finder to enter Sigmascape V1.0."
26,"TEXT_STMBDR202_03032_TODO_02","Use the Duty Finder to enter Sigmascape V1.0."
27,"TEXT_STMBDR202_03032_TODO_03","Speak with Cid."
28,"TEXT_STMBDR202_03032_TODO_04",""
29,"TEXT_STMBDR202_03032_TODO_05",""
30,"TEXT_STMBDR202_03032_TODO_06",""
31,"TEXT_STMBDR202_03032_TODO_07",""
32,"TEXT_STMBDR202_03032_TODO_08",""
33,"TEXT_STMBDR202_03032_TODO_09",""
34,"TEXT_STMBDR202_03032_TODO_10",""
35,"TEXT_STMBDR202_03032_TODO_11",""
36,"TEXT_STMBDR202_03032_TODO_12",""
37,"TEXT_STMBDR202_03032_TODO_13",""
38,"TEXT_STMBDR202_03032_TODO_14",""
39,"TEXT_STMBDR202_03032_TODO_15",""
40,"TEXT_STMBDR202_03032_TODO_16",""
41,"TEXT_STMBDR202_03032_TODO_17",""
42,"TEXT_STMBDR202_03032_TODO_18",""
43,"TEXT_STMBDR202_03032_TODO_19",""
44,"TEXT_STMBDR202_03032_TODO_20",""
45,"TEXT_STMBDR202_03032_TODO_21",""
46,"TEXT_STMBDR202_03032_TODO_22",""
47,"TEXT_STMBDR202_03032_TODO_23",""
48,"TEXT_STMBDR202_03032_NERO_000_000","The “Sigmascape,” eh? I shall set to work analyzing the unspeakable horrors within."
49,"TEXT_STMBDR202_03032_ALPHA_000_005","Kweh..."
50,"TEXT_STMBDR202_03032_GARLONDGATEKEEPER_000_010","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>. Will you be descending into the Yawn?"
51,"TEXT_STMBDR202_03032_SYSTEM_000_011","Enter the Interdimensional Rift?"
52,"TEXT_STMBDR202_03032_CID_000_020","Before you cross the threshold, we should take a moment to discuss where we stand."
53,"TEXT_STMBDR202_03032_CID_000_021","<Emphasis>That</Emphasis> is the test world you need to conquer. The Sigmascape."
54,"TEXT_STMBDR202_03032_NERO_000_022","Is that a mask...or a face? The castle was certainly a surprise, but this is verging on disturbing!"
55,"TEXT_STMBDR202_03032_CID_000_023","And we currently have no idea what it might signify. My first instinct is to dive straight into our analysis."
56,"TEXT_STMBDR202_03032_CID_000_024","...The problem being that without a reference point from within the Sigmascape to start from, we'll have no way of knowing if we're even analyzing the correct data."
57,"TEXT_STMBDR202_03032_CID_000_025","Which means you'll just have to go in blind. Hardly the best way to enter into a fight, but needs must and all that. Are you up for the challenge?"
58,"TEXT_STMBDR202_03032_CID_000_026","Can I ask you to join <If(PlayerParameter(4))>her<Else/>him</If>, Alpha? We seem to be fine out here, but <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> will need your authorization if <If(PlayerParameter(4))>she<Else/>he</If>'s to do battle inside the test world."
59,"TEXT_STMBDR202_03032_NERO_000_027","Keep your wits about you, savior. Your next opponent could be almost <Emphasis>anything</Emphasis>!"
60,"TEXT_STMBDR202_03032_CID_000_030","Say the word to Alpha when you're ready. Again, I wish I had more to tell you, but I'm sure you'll manage somehow. You always do."
61,"TEXT_STMBDR202_03032_NERO_000_035","Ahhh... Strange technology...the ever-present threat of death... I have never felt so in my element!"
62,"TEXT_STMBDR202_03032_ALPHA_000_040","Kweh-kweh!"
63,"TEXT_STMBDR202_03032_SYSTEM_000_041","Alpha appears eager to proceed. You may enter Sigmascape V1.0 whenever you are ready."
64,"TEXT_STMBDR202_03032_ALPHA_000_050","Kweh-kweh!"
65,"TEXT_STMBDR202_03032_MINA_000_060","Traveler from afar...
Thank you for Doma."
66,"TEXT_STMBDR202_03032_NERO_000_070","Ahahaha! The glorious absurdity of it all! Even you must have managed a smile. One wonders what Omega has in store for you next. A delinquent rowing boat, perhaps? Or an angry cable car?"
67,"TEXT_STMBDR202_03032_ALPHA_000_075","Kwe-kwe-kweh... Kwe-kwe-kweh..."
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_STMBDR202_03032_SEQ_00 Cid is ready to discuss your foray into the Sigmascape.
5 1 TEXT_STMBDR202_03032_SEQ_01 Cid holds a brief strategy meeting prior to your first foray into the Sigmascape. Without a reference point within the test world, however, he reluctantly admits that he has nothing to share on the nature of the opponents you might face. Your only option is to go in blind. As before, Alpha will transfer his existential authorization to you just as soon as you have stepped into the unknown... ※In the event that you leave the Interdimensional Rift, you may re-enter by speaking with the Ironworks hand at the Yawn.
6 2 TEXT_STMBDR202_03032_SEQ_02 Alpha stands ready to enter the Sigmascape with you. With no way of knowing what lurks within, you can but check your gear and endeavor to be adaptable. ※Sigmascape V1.0 can be accessed via the Duty Finder.
7 3 TEXT_STMBDR202_03032_SEQ_03 To the bemusement of all concerned, your arrival in the Sigmascape is greeted by a homicidal train...or perhaps the ghost of one. Despite the somewhat unusual nature of your opponent, you set about your task in earnest, and eventually succeed in derailing its murderous ambitions.
8 4 TEXT_STMBDR202_03032_SEQ_04 You have returned to your base of operations in the rift. Speak with Cid, and discuss the aftermath of your phantom encounter.
9 5 TEXT_STMBDR202_03032_SEQ_05 Cid welcomes you back, full of praise for your adaptability in battle. While pleased that you now have a solid point of reference within the Sigmascape, he is nonetheless unable to say with any certainty if the test world is the recreation of a distant realm or a work of pure fiction.
10 6 TEXT_STMBDR202_03032_SEQ_06
11 7 TEXT_STMBDR202_03032_SEQ_07
12 8 TEXT_STMBDR202_03032_SEQ_08
13 9 TEXT_STMBDR202_03032_SEQ_09
14 10 TEXT_STMBDR202_03032_SEQ_10
15 11 TEXT_STMBDR202_03032_SEQ_11
16 12 TEXT_STMBDR202_03032_SEQ_12
17 13 TEXT_STMBDR202_03032_SEQ_13
18 14 TEXT_STMBDR202_03032_SEQ_14
19 15 TEXT_STMBDR202_03032_SEQ_15
20 16 TEXT_STMBDR202_03032_SEQ_16
21 17 TEXT_STMBDR202_03032_SEQ_17
22 18 TEXT_STMBDR202_03032_SEQ_18
23 19 TEXT_STMBDR202_03032_SEQ_19
24 20 TEXT_STMBDR202_03032_SEQ_20
25 21 TEXT_STMBDR202_03032_SEQ_21
26 22 TEXT_STMBDR202_03032_SEQ_22
27 23 TEXT_STMBDR202_03032_SEQ_23
28 24 TEXT_STMBDR202_03032_TODO_00 Speak with Alpha.
29 25 TEXT_STMBDR202_03032_TODO_01 Use the Duty Finder to enter Sigmascape V1.0.
30 26 TEXT_STMBDR202_03032_TODO_02 Use the Duty Finder to enter Sigmascape V1.0.
31 27 TEXT_STMBDR202_03032_TODO_03 Speak with Cid.
32 28 TEXT_STMBDR202_03032_TODO_04
33 29 TEXT_STMBDR202_03032_TODO_05
34 30 TEXT_STMBDR202_03032_TODO_06
35 31 TEXT_STMBDR202_03032_TODO_07
36 32 TEXT_STMBDR202_03032_TODO_08
37 33 TEXT_STMBDR202_03032_TODO_09
38 34 TEXT_STMBDR202_03032_TODO_10
39 35 TEXT_STMBDR202_03032_TODO_11
40 36 TEXT_STMBDR202_03032_TODO_12
41 37 TEXT_STMBDR202_03032_TODO_13
42 38 TEXT_STMBDR202_03032_TODO_14
43 39 TEXT_STMBDR202_03032_TODO_15
44 40 TEXT_STMBDR202_03032_TODO_16
45 41 TEXT_STMBDR202_03032_TODO_17
46 42 TEXT_STMBDR202_03032_TODO_18
47 43 TEXT_STMBDR202_03032_TODO_19
48 44 TEXT_STMBDR202_03032_TODO_20
49 45 TEXT_STMBDR202_03032_TODO_21
50 46 TEXT_STMBDR202_03032_TODO_22
51 47 TEXT_STMBDR202_03032_TODO_23
52 48 TEXT_STMBDR202_03032_NERO_000_000 The “Sigmascape,” eh? I shall set to work analyzing the unspeakable horrors within.
53 49 TEXT_STMBDR202_03032_ALPHA_000_005 Kweh...
54 50 TEXT_STMBDR202_03032_GARLONDGATEKEEPER_000_010 Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>. Will you be descending into the Yawn?
55 51 TEXT_STMBDR202_03032_SYSTEM_000_011 Enter the Interdimensional Rift?
56 52 TEXT_STMBDR202_03032_CID_000_020 Before you cross the threshold, we should take a moment to discuss where we stand.
57 53 TEXT_STMBDR202_03032_CID_000_021 <Emphasis>That</Emphasis> is the test world you need to conquer. The Sigmascape.
58 54 TEXT_STMBDR202_03032_NERO_000_022 Is that a mask...or a face? The castle was certainly a surprise, but this is verging on disturbing!
59 55 TEXT_STMBDR202_03032_CID_000_023 And we currently have no idea what it might signify. My first instinct is to dive straight into our analysis.
60 56 TEXT_STMBDR202_03032_CID_000_024 ...The problem being that without a reference point from within the Sigmascape to start from, we'll have no way of knowing if we're even analyzing the correct data.
61 57 TEXT_STMBDR202_03032_CID_000_025 Which means you'll just have to go in blind. Hardly the best way to enter into a fight, but needs must and all that. Are you up for the challenge?
62 58 TEXT_STMBDR202_03032_CID_000_026 Can I ask you to join <If(PlayerParameter(4))>her<Else/>him</If>, Alpha? We seem to be fine out here, but <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> will need your authorization if <If(PlayerParameter(4))>she<Else/>he</If>'s to do battle inside the test world.
63 59 TEXT_STMBDR202_03032_NERO_000_027 Keep your wits about you, savior. Your next opponent could be almost <Emphasis>anything</Emphasis>!
64 60 TEXT_STMBDR202_03032_CID_000_030 Say the word to Alpha when you're ready. Again, I wish I had more to tell you, but I'm sure you'll manage somehow. You always do.
65 61 TEXT_STMBDR202_03032_NERO_000_035 Ahhh... Strange technology...the ever-present threat of death... I have never felt so in my element!
66 62 TEXT_STMBDR202_03032_ALPHA_000_040 Kweh-kweh!
67 63 TEXT_STMBDR202_03032_SYSTEM_000_041 Alpha appears eager to proceed. You may enter Sigmascape V1.0 whenever you are ready.
68 64 TEXT_STMBDR202_03032_ALPHA_000_050 Kweh-kweh!
69 65 TEXT_STMBDR202_03032_MINA_000_060 Traveler from afar... Thank you for Doma.
70 66 TEXT_STMBDR202_03032_NERO_000_070 Ahahaha! The glorious absurdity of it all! Even you must have managed a smile. One wonders what Omega has in store for you next. A delinquent rowing boat, perhaps? Or an angry cable car?
71 67 TEXT_STMBDR202_03032_ALPHA_000_075 Kwe-kwe-kweh... Kwe-kwe-kweh...
72 68 TEXT_STMBDR202_03032_CID_000_080 Thank the gods you're fast on your feet. When I first saw you'd be facing a train of all things, I assumed I was hallucinating.
73 69 TEXT_STMBDR202_03032_CID_000_081 But with that oddness behind us, we can be fully certain we have the right set of data for the Sigmascape.
74 70 TEXT_STMBDR202_03032_CID_000_082 From what we've been able to determine, this is a recreation of a devastated world.
75 71 TEXT_STMBDR202_03032_CID_000_083 Unfortunately, we have not found any clues as to its origin. We came across several familiar terms─“Doma” included─but the arc of history is inconsistent with our own.
76 72 TEXT_STMBDR202_03032_CID_000_084 Given that Omega draws from realms which could be fictional or even other-dimensional, we can only guess at the source upon which the Sigmascape is based. But if it <Emphasis>was</Emphasis> fictional, it seems safe to assume that the author had a bad experience with a train.