4.11 -> 4.2

Update diff
This commit is contained in:
Josh Freeman
2018-01-30 08:59:07 +00:00
parent 01b5e5a7f3
commit e4ef0f4400
579 changed files with 90883 additions and 64028 deletions
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0,"TEXT_STMBDR203_03033_SEQ_00","Cid wishes to discuss your next opponent."
1,"TEXT_STMBDR203_03033_SEQ_01","After Cid describes the nature of your next opponent, Nero presents you with a new invention designed to aid in its defeat─the Chocobo Brush. Though he leaves you none the wiser about how it actually works, you gather that the brush will allow you to directly influence the world in which you find yourself. Speak with the waiting Alpha to begin the next stage of Omega's experiment.
※In the event that you leave the Interdimensional Rift, you may re-enter by speaking with the Ironworks hand at the Yawn."
2,"TEXT_STMBDR203_03033_SEQ_02","Alpha stands ready to enter the Sigmascape with you. Keep a tight grip on the Chocobo Brush, and prepare to battle the haunting Chadarnook!
※Sigmascape V2.0 can be accessed via the Duty Finder."
3,"TEXT_STMBDR203_03033_SEQ_03","You have defeated the possessed painting. Return to the Interdimensional Rift and speak with Cid."
4,"TEXT_STMBDR203_03033_SEQ_04","You recount your victory to your waiting companions, and Nero appears particularly pleased with the efficacy of his invention. He is in the midst of warning you about the brush's decidedly limited range of alternative applications when Cid receives a linkpearl communication from Jessie. It seems that Biggs and Wedge have slipped away from their sickbeds, intent on returning to the Yawn..."
5,"TEXT_STMBDR203_03033_SEQ_05","Outside the rift once more, you meet with an anxious Biggs and Wedge. Cid reassures them that, despite some minor difficulties, you have managed to overcome each of Omega's challenges thus far. The two engineers duly pledge their unswerving support, and you cannot help but feel buoyed by their infectious enthusiasm."
6,"TEXT_STMBDR203_03033_SEQ_06",""
7,"TEXT_STMBDR203_03033_SEQ_07",""
8,"TEXT_STMBDR203_03033_SEQ_08",""
9,"TEXT_STMBDR203_03033_SEQ_09",""
10,"TEXT_STMBDR203_03033_SEQ_10",""
11,"TEXT_STMBDR203_03033_SEQ_11",""
12,"TEXT_STMBDR203_03033_SEQ_12",""
13,"TEXT_STMBDR203_03033_SEQ_13",""
14,"TEXT_STMBDR203_03033_SEQ_14",""
15,"TEXT_STMBDR203_03033_SEQ_15",""
16,"TEXT_STMBDR203_03033_SEQ_16",""
17,"TEXT_STMBDR203_03033_SEQ_17",""
18,"TEXT_STMBDR203_03033_SEQ_18",""
19,"TEXT_STMBDR203_03033_SEQ_19",""
20,"TEXT_STMBDR203_03033_SEQ_20",""
21,"TEXT_STMBDR203_03033_SEQ_21",""
22,"TEXT_STMBDR203_03033_SEQ_22",""
23,"TEXT_STMBDR203_03033_SEQ_23",""
24,"TEXT_STMBDR203_03033_TODO_00","Speak with Alpha."
25,"TEXT_STMBDR203_03033_TODO_01","Use the Duty Finder to enter Sigmascape V2.0."
26,"TEXT_STMBDR203_03033_TODO_02","Speak with Cid."
27,"TEXT_STMBDR203_03033_TODO_03","Speak with Biggs."
28,"TEXT_STMBDR203_03033_TODO_04",""
29,"TEXT_STMBDR203_03033_TODO_05",""
30,"TEXT_STMBDR203_03033_TODO_06",""
31,"TEXT_STMBDR203_03033_TODO_07",""
32,"TEXT_STMBDR203_03033_TODO_08",""
33,"TEXT_STMBDR203_03033_TODO_09",""
34,"TEXT_STMBDR203_03033_TODO_10",""
35,"TEXT_STMBDR203_03033_TODO_11",""
36,"TEXT_STMBDR203_03033_TODO_12",""
37,"TEXT_STMBDR203_03033_TODO_13",""
38,"TEXT_STMBDR203_03033_TODO_14",""
39,"TEXT_STMBDR203_03033_TODO_15",""
40,"TEXT_STMBDR203_03033_TODO_16",""
41,"TEXT_STMBDR203_03033_TODO_17",""
42,"TEXT_STMBDR203_03033_TODO_18",""
43,"TEXT_STMBDR203_03033_TODO_19",""
44,"TEXT_STMBDR203_03033_TODO_20",""
45,"TEXT_STMBDR203_03033_TODO_21",""
46,"TEXT_STMBDR203_03033_TODO_22",""
47,"TEXT_STMBDR203_03033_TODO_23",""
48,"TEXT_STMBDR203_03033_NERO_000_000","Ahahaha! The glorious absurdity of it all! Even you must have managed a smile. One wonders what Omega has in store for you next. A delinquent rowing boat, perhaps? Or an angry cable car?"
49,"TEXT_STMBDR203_03033_ALPHA_000_005","Kwe-kwe-kweh... Kwe-kwe-kweh..."
50,"TEXT_STMBDR203_03033_GARLONDGATEKEEPER_000_010","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>. Will you be descending into the Yawn?"
51,"TEXT_STMBDR203_03033_SYSTEM_000_011","Enter the Interdimensional Rift?"
52,"TEXT_STMBDR203_03033_CID_000_020","I expect you're still recovering from your last fight, but we should probably go over the details of your next opponent all the same."
53,"TEXT_STMBDR203_03033_CID_000_021","According to our research, you'll be pitted against a foe known as “Chadarnook.” Not a train this time, but some manner of animated <Emphasis>painting</Emphasis>..."
54,"TEXT_STMBDR203_03033_CID_000_022","To be perfectly clear, the name refers more to the evil spirit that's taken up residence within the picture─but the “picture” part will be key to our strategy."
55,"TEXT_STMBDR203_03033_CID_000_023","To that end, Nero has thrown together a little something I thought might be useful..."
56,"TEXT_STMBDR203_03033_NERO_000_024","""Thrown together,“ he says. Do you know how difficult it was to translate your abstract fancy into an actual tool with practical applications?"
57,"TEXT_STMBDR203_03033_NERO_000_025","What you demanded was nothing less than a miracle─and a miracle I have delivered!"
58,"TEXT_STMBDR203_03033_CID_000_026","I seem to recall you <Emphasis>insisting</Emphasis> on constructing it yourself. Still, credit where credit's due─well done."
59,"TEXT_STMBDR203_03033_NERO_000_027","Hmph. History will appreciate my genius."
60,"TEXT_STMBDR203_03033_NERO_000_028","Ahem! To you I present the fruits of my labor─the Chocobo Brush. I won't confuse you by trying to explain how it works, but suffice it to say that I have adapted the tool to combat the peculiar nature of your rival. Put simply: you will be able to directly influence the space around you by painting pictures."
61,"TEXT_STMBDR203_03033_NERO_000_029","Naturally, this process will require <Emphasis>paint</Emphasis>. As for the color, subject, and efficacy of your masterpieces, well...that shall depend entirely upon your own artistic sense."
62,"TEXT_STMBDR203_03033_NERO_000_030","Now, back to you, Garlond. Do you notice the absence of a steaming cup in my hand? If you truly valued the efforts of your colleagues, you might consider <Emphasis>filling the bloody kettle</Emphasis> from time to time!"
63,"TEXT_STMBDR203_03033_NERO_000_031","Or is that another task his lordship the “Chief” can't accomplish without the help of his subordinates?"
64,"TEXT_STMBDR203_03033_CID_000_032","Now listen here, Nero─I apologize for the damn kettle, but this has nothing to do with my upbringing!"
65,"TEXT_STMBDR203_03033_CID_000_040","Oh, sorry, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─little distracted there. Talk to Alpha when you're ready, and we can see about crossing this Chadarnook character off the list."
66,"TEXT_STMBDR203_03033_NERO_000_045","There was really no need to make it resemble a brush. But as we had a ready supply of chocobo feathers, I thought: why not? Now, let's see what it's capable of, shall we?"
67,"TEXT_STMBDR203_03033_SYSTEM_000_050","Next to the kettle is one of Alpha's cards, its face illustrated with a depiction of spring water..."
68,"TEXT_STMBDR203_03033_ALPHA_000_051","Kweh...? Kweh kweh!"
69,"TEXT_STMBDR203_03033_SYSTEM_000_052","Alpha appears keen to begin the next encounter. You may enter Sigmascape V2.0 whenever you are ready."
70,"TEXT_STMBDR203_03033_ALPHA_000_060","Kweh...? Kweh kweh!"
71,"TEXT_STMBDR203_03033_NERO_000_070","I'll wager the spirit was less than thrilled at being beaten at its own game. I must say, these field tests are fast becoming my favorite part of this whole experience!"
72,"TEXT_STMBDR203_03033_ALPHA_000_075","Kweh...kweh...kweh!"
73,"TEXT_STMBDR203_03033_CID_000_080","Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I was on the edge of my stool watching you attempt to paint whilst fighting, but you soon seemed to get the hang of it!"
74,"TEXT_STMBDR203_03033_CID_000_081","I'm glad our makeshift solution worked as intended."
75,"TEXT_STMBDR203_03033_NERO_000_082","Our “makeshift solution” worked as intended because I made it work. Painting is easy, as is intending."
76,"TEXT_STMBDR203_03033_NERO_000_083","I feel I should remind you, however, that the brush was very specifically designed with that arena and that foe in mind. Against aught else, it will avail you precisely as well as any other brush."
77,"TEXT_STMBDR203_03033_CID_000_084","...One moment.
Aye, this is Garlond."
78,"TEXT_STMBDR203_03033_CID_000_085","...That's great news! And wh─
...Oh, they did, did they? ...Understood, we'll meet them out there."
79,"TEXT_STMBDR203_03033_CID_000_086","That was Jessie. Apparently, Biggs and Wedge considered themselves well enough to pay us a visit. They're on their way to the Yawn."
80,"TEXT_STMBDR203_03033_CID_000_087","Fancy a brief jaunt to the surface?"
81,"TEXT_STMBDR203_03033_NERO_000_088","No thank you. I have data to analyze."
82,"TEXT_STMBDR203_03033_CID_000_089","Fine. Just the three of us, then."
83,"TEXT_STMBDR203_03033_CID_000_090","Look at the two of you, up and about already! You gave us quite a scare..."
84,"TEXT_STMBDR203_03033_WEDGE_000_095","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Did you come out just to see us!?"
85,"TEXT_STMBDR203_03033_ALPHA_000_100","Kweh! Kweh!"
86,"TEXT_STMBDR203_03033_GARLONDGATEKEEPER_000_105","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>. I believe Biggs and Wedge have been waiting for you."
87,"TEXT_STMBDR203_03033_BIGGS_000_110","Chief, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...and Alpha, too! We didn't mean to drag you all away from your work."
88,"TEXT_STMBDR203_03033_CID_000_111","Nonsense. After all you've been through, how could we not come running? Speaking of which...should you even be walking?"
89,"TEXT_STMBDR203_03033_BIGGS_000_112","Er...the chirurgeon will probably want to have words with us later. But we couldn't just lie back and let you brave the rift on your own."
90,"TEXT_STMBDR203_03033_WEDGE_000_113","Do you even have enough hands for that much work? Who's taking care of all the little jobs?"
91,"TEXT_STMBDR203_03033_CID_000_114","Ah, yes...the little jobs. It does seem that you two have spoiled me. I only recently learned that the kettle does not, in fact, fill itself... But we're muddling along somehow."
92,"TEXT_STMBDR203_03033_CID_000_115","<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> has been a pillar of strength, as always, Alpha has proven to be a stalwart companion, and Nero...Nero has been invaluable and insufferable in equal measure."
93,"TEXT_STMBDR203_03033_CID_000_116","As for the test subjects themselves, they're certainly formidable, but Omega's experiment hasn't broken us yet. So go home. Heal. And don't come back until you've fully recovered."
94,"TEXT_STMBDR203_03033_BIGGS_000_117","It's good to hear that everything's going well. But you call us the moment anything goes wrong─we'll be out here in a wink, even if we have to crawl!"
95,"TEXT_STMBDR203_03033_WEDGE_000_118","Listen to me, Alpha. That uniform you're wearing makes you an official employee of Garlond Ironworks."
96,"TEXT_STMBDR203_03033_WEDGE_000_119","That means you can call on us whenever you're in trouble, and that we can call on you. It means you're not alone!"
97,"TEXT_STMBDR203_03033_WEDGE_000_120","Biggs and I have to go away for a while, so I want you to look out for <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and the chief for us, all right?"
98,"TEXT_STMBDR203_03033_ALPHA_000_121","Kweh!"
99,"TEXT_STMBDR203_03033_BIGGS_000_122","Oh, before I forget, we brought you something to put a spring in your step. You can't fight Omega's creations on field rations alone!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_STMBDR203_03033_SEQ_00 Cid wishes to discuss your next opponent.
5 1 TEXT_STMBDR203_03033_SEQ_01 After Cid describes the nature of your next opponent, Nero presents you with a new invention designed to aid in its defeat─the Chocobo Brush. Though he leaves you none the wiser about how it actually works, you gather that the brush will allow you to directly influence the world in which you find yourself. Speak with the waiting Alpha to begin the next stage of Omega's experiment. ※In the event that you leave the Interdimensional Rift, you may re-enter by speaking with the Ironworks hand at the Yawn.
6 2 TEXT_STMBDR203_03033_SEQ_02 Alpha stands ready to enter the Sigmascape with you. Keep a tight grip on the Chocobo Brush, and prepare to battle the haunting Chadarnook! ※Sigmascape V2.0 can be accessed via the Duty Finder.
7 3 TEXT_STMBDR203_03033_SEQ_03 You have defeated the possessed painting. Return to the Interdimensional Rift and speak with Cid.
8 4 TEXT_STMBDR203_03033_SEQ_04 You recount your victory to your waiting companions, and Nero appears particularly pleased with the efficacy of his invention. He is in the midst of warning you about the brush's decidedly limited range of alternative applications when Cid receives a linkpearl communication from Jessie. It seems that Biggs and Wedge have slipped away from their sickbeds, intent on returning to the Yawn...
9 5 TEXT_STMBDR203_03033_SEQ_05 Outside the rift once more, you meet with an anxious Biggs and Wedge. Cid reassures them that, despite some minor difficulties, you have managed to overcome each of Omega's challenges thus far. The two engineers duly pledge their unswerving support, and you cannot help but feel buoyed by their infectious enthusiasm.
10 6 TEXT_STMBDR203_03033_SEQ_06
11 7 TEXT_STMBDR203_03033_SEQ_07
12 8 TEXT_STMBDR203_03033_SEQ_08
13 9 TEXT_STMBDR203_03033_SEQ_09
14 10 TEXT_STMBDR203_03033_SEQ_10
15 11 TEXT_STMBDR203_03033_SEQ_11
16 12 TEXT_STMBDR203_03033_SEQ_12
17 13 TEXT_STMBDR203_03033_SEQ_13
18 14 TEXT_STMBDR203_03033_SEQ_14
19 15 TEXT_STMBDR203_03033_SEQ_15
20 16 TEXT_STMBDR203_03033_SEQ_16
21 17 TEXT_STMBDR203_03033_SEQ_17
22 18 TEXT_STMBDR203_03033_SEQ_18
23 19 TEXT_STMBDR203_03033_SEQ_19
24 20 TEXT_STMBDR203_03033_SEQ_20
25 21 TEXT_STMBDR203_03033_SEQ_21
26 22 TEXT_STMBDR203_03033_SEQ_22
27 23 TEXT_STMBDR203_03033_SEQ_23
28 24 TEXT_STMBDR203_03033_TODO_00 Speak with Alpha.
29 25 TEXT_STMBDR203_03033_TODO_01 Use the Duty Finder to enter Sigmascape V2.0.
30 26 TEXT_STMBDR203_03033_TODO_02 Speak with Cid.
31 27 TEXT_STMBDR203_03033_TODO_03 Speak with Biggs.
32 28 TEXT_STMBDR203_03033_TODO_04
33 29 TEXT_STMBDR203_03033_TODO_05
34 30 TEXT_STMBDR203_03033_TODO_06
35 31 TEXT_STMBDR203_03033_TODO_07
36 32 TEXT_STMBDR203_03033_TODO_08
37 33 TEXT_STMBDR203_03033_TODO_09
38 34 TEXT_STMBDR203_03033_TODO_10
39 35 TEXT_STMBDR203_03033_TODO_11
40 36 TEXT_STMBDR203_03033_TODO_12
41 37 TEXT_STMBDR203_03033_TODO_13
42 38 TEXT_STMBDR203_03033_TODO_14
43 39 TEXT_STMBDR203_03033_TODO_15
44 40 TEXT_STMBDR203_03033_TODO_16
45 41 TEXT_STMBDR203_03033_TODO_17
46 42 TEXT_STMBDR203_03033_TODO_18
47 43 TEXT_STMBDR203_03033_TODO_19
48 44 TEXT_STMBDR203_03033_TODO_20
49 45 TEXT_STMBDR203_03033_TODO_21
50 46 TEXT_STMBDR203_03033_TODO_22
51 47 TEXT_STMBDR203_03033_TODO_23
52 48 TEXT_STMBDR203_03033_NERO_000_000 Ahahaha! The glorious absurdity of it all! Even you must have managed a smile. One wonders what Omega has in store for you next. A delinquent rowing boat, perhaps? Or an angry cable car?
53 49 TEXT_STMBDR203_03033_ALPHA_000_005 Kwe-kwe-kweh... Kwe-kwe-kweh...
54 50 TEXT_STMBDR203_03033_GARLONDGATEKEEPER_000_010 Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>. Will you be descending into the Yawn?
55 51 TEXT_STMBDR203_03033_SYSTEM_000_011 Enter the Interdimensional Rift?
56 52 TEXT_STMBDR203_03033_CID_000_020 I expect you're still recovering from your last fight, but we should probably go over the details of your next opponent all the same.
57 53 TEXT_STMBDR203_03033_CID_000_021 According to our research, you'll be pitted against a foe known as “Chadarnook.” Not a train this time, but some manner of animated <Emphasis>painting</Emphasis>...
58 54 TEXT_STMBDR203_03033_CID_000_022 To be perfectly clear, the name refers more to the evil spirit that's taken up residence within the picture─but the “picture” part will be key to our strategy.
59 55 TEXT_STMBDR203_03033_CID_000_023 To that end, Nero has thrown together a little something I thought might be useful...
60 56 TEXT_STMBDR203_03033_NERO_000_024 "Thrown together,“ he says. Do you know how difficult it was to translate your abstract fancy into an actual tool with practical applications?
61 57 TEXT_STMBDR203_03033_NERO_000_025 What you demanded was nothing less than a miracle─and a miracle I have delivered!
62 58 TEXT_STMBDR203_03033_CID_000_026 I seem to recall you <Emphasis>insisting</Emphasis> on constructing it yourself. Still, credit where credit's due─well done.
63 59 TEXT_STMBDR203_03033_NERO_000_027 Hmph. History will appreciate my genius.
64 60 TEXT_STMBDR203_03033_NERO_000_028 Ahem! To you I present the fruits of my labor─the Chocobo Brush. I won't confuse you by trying to explain how it works, but suffice it to say that I have adapted the tool to combat the peculiar nature of your rival. Put simply: you will be able to directly influence the space around you by painting pictures.
65 61 TEXT_STMBDR203_03033_NERO_000_029 Naturally, this process will require <Emphasis>paint</Emphasis>. As for the color, subject, and efficacy of your masterpieces, well...that shall depend entirely upon your own artistic sense.
66 62 TEXT_STMBDR203_03033_NERO_000_030 Now, back to you, Garlond. Do you notice the absence of a steaming cup in my hand? If you truly valued the efforts of your colleagues, you might consider <Emphasis>filling the bloody kettle</Emphasis> from time to time!
67 63 TEXT_STMBDR203_03033_NERO_000_031 Or is that another task his lordship the “Chief” can't accomplish without the help of his subordinates?
68 64 TEXT_STMBDR203_03033_CID_000_032 Now listen here, Nero─I apologize for the damn kettle, but this has nothing to do with my upbringing!
69 65 TEXT_STMBDR203_03033_CID_000_040 Oh, sorry, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─little distracted there. Talk to Alpha when you're ready, and we can see about crossing this Chadarnook character off the list.
70 66 TEXT_STMBDR203_03033_NERO_000_045 There was really no need to make it resemble a brush. But as we had a ready supply of chocobo feathers, I thought: why not? Now, let's see what it's capable of, shall we?
71 67 TEXT_STMBDR203_03033_SYSTEM_000_050 Next to the kettle is one of Alpha's cards, its face illustrated with a depiction of spring water...
72 68 TEXT_STMBDR203_03033_ALPHA_000_051 Kweh...? Kweh kweh!
73 69 TEXT_STMBDR203_03033_SYSTEM_000_052 Alpha appears keen to begin the next encounter. You may enter Sigmascape V2.0 whenever you are ready.
74 70 TEXT_STMBDR203_03033_ALPHA_000_060 Kweh...? Kweh kweh!
75 71 TEXT_STMBDR203_03033_NERO_000_070 I'll wager the spirit was less than thrilled at being beaten at its own game. I must say, these field tests are fast becoming my favorite part of this whole experience!
76 72 TEXT_STMBDR203_03033_ALPHA_000_075 Kweh...kweh...kweh!
77 73 TEXT_STMBDR203_03033_CID_000_080 Welcome back, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I was on the edge of my stool watching you attempt to paint whilst fighting, but you soon seemed to get the hang of it!
78 74 TEXT_STMBDR203_03033_CID_000_081 I'm glad our makeshift solution worked as intended.
79 75 TEXT_STMBDR203_03033_NERO_000_082 Our “makeshift solution” worked as intended because I made it work. Painting is easy, as is intending.
80 76 TEXT_STMBDR203_03033_NERO_000_083 I feel I should remind you, however, that the brush was very specifically designed with that arena and that foe in mind. Against aught else, it will avail you precisely as well as any other brush.
81 77 TEXT_STMBDR203_03033_CID_000_084 ...One moment. Aye, this is Garlond.
82 78 TEXT_STMBDR203_03033_CID_000_085 ...That's great news! And wh─ ...Oh, they did, did they? ...Understood, we'll meet them out there.
83 79 TEXT_STMBDR203_03033_CID_000_086 That was Jessie. Apparently, Biggs and Wedge considered themselves well enough to pay us a visit. They're on their way to the Yawn.
84 80 TEXT_STMBDR203_03033_CID_000_087 Fancy a brief jaunt to the surface?
85 81 TEXT_STMBDR203_03033_NERO_000_088 No thank you. I have data to analyze.
86 82 TEXT_STMBDR203_03033_CID_000_089 Fine. Just the three of us, then.
87 83 TEXT_STMBDR203_03033_CID_000_090 Look at the two of you, up and about already! You gave us quite a scare...
88 84 TEXT_STMBDR203_03033_WEDGE_000_095 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! Did you come out just to see us!?
89 85 TEXT_STMBDR203_03033_ALPHA_000_100 Kweh! Kweh!
90 86 TEXT_STMBDR203_03033_GARLONDGATEKEEPER_000_105 Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>. I believe Biggs and Wedge have been waiting for you.
91 87 TEXT_STMBDR203_03033_BIGGS_000_110 Chief, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>...and Alpha, too! We didn't mean to drag you all away from your work.
92 88 TEXT_STMBDR203_03033_CID_000_111 Nonsense. After all you've been through, how could we not come running? Speaking of which...should you even be walking?
93 89 TEXT_STMBDR203_03033_BIGGS_000_112 Er...the chirurgeon will probably want to have words with us later. But we couldn't just lie back and let you brave the rift on your own.
94 90 TEXT_STMBDR203_03033_WEDGE_000_113 Do you even have enough hands for that much work? Who's taking care of all the little jobs?
95 91 TEXT_STMBDR203_03033_CID_000_114 Ah, yes...the little jobs. It does seem that you two have spoiled me. I only recently learned that the kettle does not, in fact, fill itself... But we're muddling along somehow.
96 92 TEXT_STMBDR203_03033_CID_000_115 <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> has been a pillar of strength, as always, Alpha has proven to be a stalwart companion, and Nero...Nero has been invaluable and insufferable in equal measure.
97 93 TEXT_STMBDR203_03033_CID_000_116 As for the test subjects themselves, they're certainly formidable, but Omega's experiment hasn't broken us yet. So go home. Heal. And don't come back until you've fully recovered.
98 94 TEXT_STMBDR203_03033_BIGGS_000_117 It's good to hear that everything's going well. But you call us the moment anything goes wrong─we'll be out here in a wink, even if we have to crawl!
99 95 TEXT_STMBDR203_03033_WEDGE_000_118 Listen to me, Alpha. That uniform you're wearing makes you an official employee of Garlond Ironworks.
100 96 TEXT_STMBDR203_03033_WEDGE_000_119 That means you can call on us whenever you're in trouble, and that we can call on you. It means you're not alone!
101 97 TEXT_STMBDR203_03033_WEDGE_000_120 Biggs and I have to go away for a while, so I want you to look out for <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> and the chief for us, all right?
102 98 TEXT_STMBDR203_03033_ALPHA_000_121 Kweh!
103 99 TEXT_STMBDR203_03033_BIGGS_000_122 Oh, before I forget, we brought you something to put a spring in your step. You can't fight Omega's creations on field rations alone!
104 100 TEXT_STMBDR203_03033_NERO_000_0130 Now, what have we─ Hmmm. This next one seems strong, but exhibits no other notable traits. How dull.
105 101 TEXT_STMBDR203_03033_NERO_000_0131 The true challenge is this fourth opponent. But if I can find the patterns hidden in the chaos, then knowledge and reason will prevail.
106 102 TEXT_STMBDR203_03033_NERO_000_132 For even the most random actions are products of an underlying logic. One has but to isolate the behavioral triggers...
107 103 TEXT_STMBDR203_03033_NERO_000_133 Bleh! Tastes like saltwater! Why would─?
108 104 TEXT_STMBDR203_03033_NERO_000_134 I need to take a closer look at that card.
109 105 TEXT_STMBDR203_03033_OMEGA_000_135 Alpha group shows signs of recovering from recent trauma. Initiating action to maintain desirable stress levels...