4.11 -> 4.2

Update diff
This commit is contained in:
Josh Freeman
2018-01-30 08:59:07 +00:00
parent 01b5e5a7f3
commit e4ef0f4400
579 changed files with 90883 additions and 64028 deletions
+82
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@@ -0,0 +1,82 @@
key,0,1
#,,
int32,str,str
0,"TEXT_STMBDR204_03034_SEQ_00","Wedge is standing by to see you off."
1,"TEXT_STMBDR204_03034_SEQ_01","Wedge informs you that Cid and Alpha have already descended into the Yawn, and encourages you to follow them as soon as you are ready."
2,"TEXT_STMBDR204_03034_SEQ_02","You arrive at base camp to find Nero sickly and irritable. Cid duly takes it upon himself to brief you on your third opponent, theorizing that the next battle should be far less complicated than the last. As always, Alpha waits patiently for your signal to proceed.
※In the event that you leave the Interdimensional Rift, you may re-enter by speaking with the Ironworks hand at the Yawn."
3,"TEXT_STMBDR204_03034_SEQ_03","Alpha stands ready to enter the Sigmascape with you. Gather your gear and your courage, and smash through the defenses of the Guardian!
※Sigmascape V3.0 can be accessed via the Duty Finder."
4,"TEXT_STMBDR204_03034_SEQ_04","The Guardian lies defeated. Return to the Interdimensional Rift and speak with Cid."
5,"TEXT_STMBDR204_03034_SEQ_05","After complimenting you on your talent for avoiding giant lasers, Cid expresses regret that you could not have encountered the wonders recreated in the Sigmascape under happier circumstances. But as the final battle of this test world looms ever closer, there seems little point in entertaining such thoughts..."
6,"TEXT_STMBDR204_03034_SEQ_06",""
7,"TEXT_STMBDR204_03034_SEQ_07",""
8,"TEXT_STMBDR204_03034_SEQ_08",""
9,"TEXT_STMBDR204_03034_SEQ_09",""
10,"TEXT_STMBDR204_03034_SEQ_10",""
11,"TEXT_STMBDR204_03034_SEQ_11",""
12,"TEXT_STMBDR204_03034_SEQ_12",""
13,"TEXT_STMBDR204_03034_SEQ_13",""
14,"TEXT_STMBDR204_03034_SEQ_14",""
15,"TEXT_STMBDR204_03034_SEQ_15",""
16,"TEXT_STMBDR204_03034_SEQ_16",""
17,"TEXT_STMBDR204_03034_SEQ_17",""
18,"TEXT_STMBDR204_03034_SEQ_18",""
19,"TEXT_STMBDR204_03034_SEQ_19",""
20,"TEXT_STMBDR204_03034_SEQ_20",""
21,"TEXT_STMBDR204_03034_SEQ_21",""
22,"TEXT_STMBDR204_03034_SEQ_22",""
23,"TEXT_STMBDR204_03034_SEQ_23",""
24,"TEXT_STMBDR204_03034_TODO_00","Speak with Nero in the Interdimensional Rift."
25,"TEXT_STMBDR204_03034_TODO_01","Speak with Alpha."
26,"TEXT_STMBDR204_03034_TODO_02","Use the Duty Finder to enter Sigmascape V3.0."
27,"TEXT_STMBDR204_03034_TODO_03","Speak with Cid."
28,"TEXT_STMBDR204_03034_TODO_04",""
29,"TEXT_STMBDR204_03034_TODO_05",""
30,"TEXT_STMBDR204_03034_TODO_06",""
31,"TEXT_STMBDR204_03034_TODO_07",""
32,"TEXT_STMBDR204_03034_TODO_08",""
33,"TEXT_STMBDR204_03034_TODO_09",""
34,"TEXT_STMBDR204_03034_TODO_10",""
35,"TEXT_STMBDR204_03034_TODO_11",""
36,"TEXT_STMBDR204_03034_TODO_12",""
37,"TEXT_STMBDR204_03034_TODO_13",""
38,"TEXT_STMBDR204_03034_TODO_14",""
39,"TEXT_STMBDR204_03034_TODO_15",""
40,"TEXT_STMBDR204_03034_TODO_16",""
41,"TEXT_STMBDR204_03034_TODO_17",""
42,"TEXT_STMBDR204_03034_TODO_18",""
43,"TEXT_STMBDR204_03034_TODO_19",""
44,"TEXT_STMBDR204_03034_TODO_20",""
45,"TEXT_STMBDR204_03034_TODO_21",""
46,"TEXT_STMBDR204_03034_TODO_22",""
47,"TEXT_STMBDR204_03034_TODO_23",""
48,"TEXT_STMBDR204_03034_BIGGS_000_000","We appreciate you coming up to meet us. After imagining everything that could go wrong in there, it was a relief to find you quietly getting on with the job. We'll have to hurry up and get well!"
49,"TEXT_STMBDR204_03034_GARLONDGATEKEEPER_000_005","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>. I believe Biggs and Wedge are waiting on you."
50,"TEXT_STMBDR204_03034_WEDGE_000_010","Alpha and the chief have already gone back in, so don't let us keep you. Our colleague over there should be glad to help you make the descent as soon as you're ready."
51,"TEXT_STMBDR204_03034_WEDGE_000_011","This dreadful experiment may have a way to go yet, but if you keep taking it one battle at a time, you'll be fighting Omega before you─ I-I mean, it will all be over before you know it!"
52,"TEXT_STMBDR204_03034_WEDGE_000_020","Say the word to our colleague over there, and he'll help you make the descent into the Yawn."
53,"TEXT_STMBDR204_03034_GARLONDGATEKEEPER_000_025","Can I lower you into the rift, <If(PlayerParameter(4))>madam<Else/>sir</If>? I may not be much use in battle, but I can at least do you this small service."
54,"TEXT_STMBDR204_03034_SYSTEM_000_026","Enter the Interdimensional Rift?"
55,"TEXT_STMBDR204_03034_CID_000_030","Thank you for joining me up there, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I know it meant a lot to Biggs and Wedge."
56,"TEXT_STMBDR204_03034_ALPHA_000_035","...Kweh?"
57,"TEXT_STMBDR204_03034_NERO_000_040","Ah. Back, are you? We should... <gulp> We should return to the task at hand."
58,"TEXT_STMBDR204_03034_CID_000_041","Everything all right, Nero? You look a bit green around the gills."
59,"TEXT_STMBDR204_03034_NERO_000_042","The kettle was full of saltwater...
Not the best stuff to brew coffee with, it turns out..."
60,"TEXT_STMBDR204_03034_CID_000_043","Really? Well, it wasn't my doing."
61,"TEXT_STMBDR204_03034_NERO_000_044","Of course not. That would involve you filling it. <heave> The water came from Alpha...created by one of those cards of his."
62,"TEXT_STMBDR204_03034_NERO_000_045","It was very thoughtful of him to make the effort...but next time...I'd prefer a beverage that didn't leave me feeling ill..."
63,"TEXT_STMBDR204_03034_NERO_000_046","...In any case, you can handle support for this third battle on your own. I want to begin preparations for the fourth."
64,"TEXT_STMBDR204_03034_CID_000_047","...Fair enough."
65,"TEXT_STMBDR204_03034_CID_000_048","Right, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─your next foe is known simply as the “Guardian.” Unlike that ordeal with Chadarnook, this battle promises to be relatively straightforward. Courage and steel should be enough to win you the day."
66,"TEXT_STMBDR204_03034_CID_000_050","The file I found on the Guardian says it was a weapon employed in the defense of an empire's capital city. That should give you some idea of the extent of its capabilities."
67,"TEXT_STMBDR204_03034_NERO_000_055","Just...leave me be...
I'm having enough trouble concentrating as it is..."
68,"TEXT_STMBDR204_03034_GARLONDGATEKEEPER_000_060","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>. Will you be descending into the Yawn?"
69,"TEXT_STMBDR204_03034_SYSTEM_000_061","Enter the Interdimensional Rift?"
70,"TEXT_STMBDR204_03034_ALPHA_000_070","Kweh...? Kweh, kweh!"
71,"TEXT_STMBDR204_03034_SYSTEM_000_071","Alpha seems concerned about Nero, but otherwise eager to proceed. You may enter Sigmascape V3.0 whenever you are ready."
72,"TEXT_STMBDR204_03034_ALPHA_000_080","Kweh...? Kweh, kweh!"
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_STMBDR204_03034_SEQ_00 Wedge is standing by to see you off.
5 1 TEXT_STMBDR204_03034_SEQ_01 Wedge informs you that Cid and Alpha have already descended into the Yawn, and encourages you to follow them as soon as you are ready.
6 2 TEXT_STMBDR204_03034_SEQ_02 You arrive at base camp to find Nero sickly and irritable. Cid duly takes it upon himself to brief you on your third opponent, theorizing that the next battle should be far less complicated than the last. As always, Alpha waits patiently for your signal to proceed. ※In the event that you leave the Interdimensional Rift, you may re-enter by speaking with the Ironworks hand at the Yawn.
7 3 TEXT_STMBDR204_03034_SEQ_03 Alpha stands ready to enter the Sigmascape with you. Gather your gear and your courage, and smash through the defenses of the Guardian! ※Sigmascape V3.0 can be accessed via the Duty Finder.
8 4 TEXT_STMBDR204_03034_SEQ_04 The Guardian lies defeated. Return to the Interdimensional Rift and speak with Cid.
9 5 TEXT_STMBDR204_03034_SEQ_05 After complimenting you on your talent for avoiding giant lasers, Cid expresses regret that you could not have encountered the wonders recreated in the Sigmascape under happier circumstances. But as the final battle of this test world looms ever closer, there seems little point in entertaining such thoughts...
10 6 TEXT_STMBDR204_03034_SEQ_06
11 7 TEXT_STMBDR204_03034_SEQ_07
12 8 TEXT_STMBDR204_03034_SEQ_08
13 9 TEXT_STMBDR204_03034_SEQ_09
14 10 TEXT_STMBDR204_03034_SEQ_10
15 11 TEXT_STMBDR204_03034_SEQ_11
16 12 TEXT_STMBDR204_03034_SEQ_12
17 13 TEXT_STMBDR204_03034_SEQ_13
18 14 TEXT_STMBDR204_03034_SEQ_14
19 15 TEXT_STMBDR204_03034_SEQ_15
20 16 TEXT_STMBDR204_03034_SEQ_16
21 17 TEXT_STMBDR204_03034_SEQ_17
22 18 TEXT_STMBDR204_03034_SEQ_18
23 19 TEXT_STMBDR204_03034_SEQ_19
24 20 TEXT_STMBDR204_03034_SEQ_20
25 21 TEXT_STMBDR204_03034_SEQ_21
26 22 TEXT_STMBDR204_03034_SEQ_22
27 23 TEXT_STMBDR204_03034_SEQ_23
28 24 TEXT_STMBDR204_03034_TODO_00 Speak with Nero in the Interdimensional Rift.
29 25 TEXT_STMBDR204_03034_TODO_01 Speak with Alpha.
30 26 TEXT_STMBDR204_03034_TODO_02 Use the Duty Finder to enter Sigmascape V3.0.
31 27 TEXT_STMBDR204_03034_TODO_03 Speak with Cid.
32 28 TEXT_STMBDR204_03034_TODO_04
33 29 TEXT_STMBDR204_03034_TODO_05
34 30 TEXT_STMBDR204_03034_TODO_06
35 31 TEXT_STMBDR204_03034_TODO_07
36 32 TEXT_STMBDR204_03034_TODO_08
37 33 TEXT_STMBDR204_03034_TODO_09
38 34 TEXT_STMBDR204_03034_TODO_10
39 35 TEXT_STMBDR204_03034_TODO_11
40 36 TEXT_STMBDR204_03034_TODO_12
41 37 TEXT_STMBDR204_03034_TODO_13
42 38 TEXT_STMBDR204_03034_TODO_14
43 39 TEXT_STMBDR204_03034_TODO_15
44 40 TEXT_STMBDR204_03034_TODO_16
45 41 TEXT_STMBDR204_03034_TODO_17
46 42 TEXT_STMBDR204_03034_TODO_18
47 43 TEXT_STMBDR204_03034_TODO_19
48 44 TEXT_STMBDR204_03034_TODO_20
49 45 TEXT_STMBDR204_03034_TODO_21
50 46 TEXT_STMBDR204_03034_TODO_22
51 47 TEXT_STMBDR204_03034_TODO_23
52 48 TEXT_STMBDR204_03034_BIGGS_000_000 We appreciate you coming up to meet us. After imagining everything that could go wrong in there, it was a relief to find you quietly getting on with the job. We'll have to hurry up and get well!
53 49 TEXT_STMBDR204_03034_GARLONDGATEKEEPER_000_005 Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>. I believe Biggs and Wedge are waiting on you.
54 50 TEXT_STMBDR204_03034_WEDGE_000_010 Alpha and the chief have already gone back in, so don't let us keep you. Our colleague over there should be glad to help you make the descent as soon as you're ready.
55 51 TEXT_STMBDR204_03034_WEDGE_000_011 This dreadful experiment may have a way to go yet, but if you keep taking it one battle at a time, you'll be fighting Omega before you─ I-I mean, it will all be over before you know it!
56 52 TEXT_STMBDR204_03034_WEDGE_000_020 Say the word to our colleague over there, and he'll help you make the descent into the Yawn.
57 53 TEXT_STMBDR204_03034_GARLONDGATEKEEPER_000_025 Can I lower you into the rift, <If(PlayerParameter(4))>madam<Else/>sir</If>? I may not be much use in battle, but I can at least do you this small service.
58 54 TEXT_STMBDR204_03034_SYSTEM_000_026 Enter the Interdimensional Rift?
59 55 TEXT_STMBDR204_03034_CID_000_030 Thank you for joining me up there, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I know it meant a lot to Biggs and Wedge.
60 56 TEXT_STMBDR204_03034_ALPHA_000_035 ...Kweh?
61 57 TEXT_STMBDR204_03034_NERO_000_040 Ah. Back, are you? We should... <gulp> We should return to the task at hand.
62 58 TEXT_STMBDR204_03034_CID_000_041 Everything all right, Nero? You look a bit green around the gills.
63 59 TEXT_STMBDR204_03034_NERO_000_042 The kettle was full of saltwater... Not the best stuff to brew coffee with, it turns out...
64 60 TEXT_STMBDR204_03034_CID_000_043 Really? Well, it wasn't my doing.
65 61 TEXT_STMBDR204_03034_NERO_000_044 Of course not. That would involve you filling it. <heave> The water came from Alpha...created by one of those cards of his.
66 62 TEXT_STMBDR204_03034_NERO_000_045 It was very thoughtful of him to make the effort...but next time...I'd prefer a beverage that didn't leave me feeling ill...
67 63 TEXT_STMBDR204_03034_NERO_000_046 ...In any case, you can handle support for this third battle on your own. I want to begin preparations for the fourth.
68 64 TEXT_STMBDR204_03034_CID_000_047 ...Fair enough.
69 65 TEXT_STMBDR204_03034_CID_000_048 Right, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>─your next foe is known simply as the “Guardian.” Unlike that ordeal with Chadarnook, this battle promises to be relatively straightforward. Courage and steel should be enough to win you the day.
70 66 TEXT_STMBDR204_03034_CID_000_050 The file I found on the Guardian says it was a weapon employed in the defense of an empire's capital city. That should give you some idea of the extent of its capabilities.
71 67 TEXT_STMBDR204_03034_NERO_000_055 Just...leave me be... I'm having enough trouble concentrating as it is...
72 68 TEXT_STMBDR204_03034_GARLONDGATEKEEPER_000_060 Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, <If(PlayerParameter(4))>madam<Else/>sir</If>. Will you be descending into the Yawn?
73 69 TEXT_STMBDR204_03034_SYSTEM_000_061 Enter the Interdimensional Rift?
74 70 TEXT_STMBDR204_03034_ALPHA_000_070 Kweh...? Kweh, kweh!
75 71 TEXT_STMBDR204_03034_SYSTEM_000_071 Alpha seems concerned about Nero, but otherwise eager to proceed. You may enter Sigmascape V3.0 whenever you are ready.
76 72 TEXT_STMBDR204_03034_ALPHA_000_080 Kweh...? Kweh, kweh!
77 73 TEXT_STMBDR204_03034_NERO_000_090 Done, are you? Then it's almost time...
78 74 TEXT_STMBDR204_03034_ALPHA_000_095 Kweh...
79 75 TEXT_STMBDR204_03034_CID_000_100 Congratulations, old friend. Judging by the lack of smoking holes, I'd say you have a natural talent for avoiding laser beams. And this is what passes for a straightforward battle in here...
80 76 TEXT_STMBDR204_03034_CID_000_101 Phantom trains, possessed pictures, and now this magitek-like machine... Assuming it was real, the realm the Sigmascape is based on must have been highly advanced in both the arcane and the mechanical arts.
81 77 TEXT_STMBDR204_03034_CID_000_102 'Tis truly a pity we cannot identify the test world's origin. Imagine how much we might have learned from such a civilization had we encountered it under different circumstances.
82 78 TEXT_STMBDR204_03034_CID_000_103 But now is not the time for such idle thoughts. The next battle will be the last for this world, and Nero should have a strategy to share with us by now...