Patch 4.35

This commit is contained in:
Josh Freeman
2018-07-03 11:48:23 +01:00
parent 2d7419357b
commit ea18748d67
296 changed files with 20167 additions and 3893 deletions
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0,"TEXT_CLSBSM650_02617_SEQ_00","Forgemaster Brithael has a twinkle in his eye that suggests he would like to make yet another request of you."
1,"TEXT_CLSBSM650_02617_SEQ_01","Forgemaster Brithael has received a request from a man named Shinto in the Far East, who has asked for the guild's most talented blacksmith to forge him a weapon. This seemingly standard commission, however, comes with an odd stipulation, which is that neither of you should mention anything about this to Sekka. While Brithael briefly puzzles over its implications, he tells you that you─the best smithy─will be going to fulfill Shinto's order. Make your way to the ferry docks and see what this mysterious Far Eastern man would have you forge."
2,"TEXT_CLSBSM650_02617_SEQ_02","Shinto hands you a hunk of rusted iron, and asks that you use it to create a katana. It seems the poor-quality metal is all the man can afford. Recognizing that this will be a challenging task, he urges you first consult Sekka before setting to work. As you make ready to leave, he gives you one last stern reminder to keep his identity a secret from her. Make your way to Anchor Yard and see if Sekka can assist you."
3,"TEXT_CLSBSM650_02617_SEQ_03","Given the high percentage of impurities and rust in the metal, Sekka proposes focusing solely on cultivating the durability of the blade as opposed to its sharpness. She fears that if you were to fold the already brittle iron too many times, it will make the blade prone to breakage. Suggesting you attempt to make a heavy uchigatana, she hands you half of the iron hunk, and holds on to the rest should you need to try again later. Make a high-quality heavy uchigatana and deliver it to Shinto, who awaits you at the docks.
3,"TEXT_CLSBSM650_02617_SEQ_03","Given the high percentage of impurities and rust in the metal, Sekka proposes focusing solely on cultivating the durability of the blade as opposed to its sharpness. She fears that if you were to fold the already brittle iron too many times, it will make the blade prone to breakage. Suggesting you attempt to make a heavy uchigatana, she hands you half of the iron hunk, and holds on to the rest should you need to try again later. Make a high-quality heavy uchigatana and deliver it to Shinto, who awaits you at the docks.
※In the event you lose the ingredients or the synthesis ends in failure, you may try again by speaking with Sekka."
4,"TEXT_CLSBSM650_02617_SEQ_04","Shinto begins by criticizing your work, saying that the shoddy craftsmanship trumps that of even the lesser swordsmiths of the Far East─or, at least, that is the critique he would have given you had you been furnished with decent materials. As it stands, he is impressed by the fact that you were even able to create an uchigatana, however poor, from the rusted iron he provided you with. Shinto then bids you return to Forgemaster Brithael to tell him that he is satisfied with your performance."
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4 0 TEXT_CLSBSM650_02617_SEQ_00 Forgemaster Brithael has a twinkle in his eye that suggests he would like to make yet another request of you.
5 1 TEXT_CLSBSM650_02617_SEQ_01 Forgemaster Brithael has received a request from a man named Shinto in the Far East, who has asked for the guild's most talented blacksmith to forge him a weapon. This seemingly standard commission, however, comes with an odd stipulation, which is that neither of you should mention anything about this to Sekka. While Brithael briefly puzzles over its implications, he tells you that you─the best smithy─will be going to fulfill Shinto's order. Make your way to the ferry docks and see what this mysterious Far Eastern man would have you forge.
6 2 TEXT_CLSBSM650_02617_SEQ_02 Shinto hands you a hunk of rusted iron, and asks that you use it to create a katana. It seems the poor-quality metal is all the man can afford. Recognizing that this will be a challenging task, he urges you first consult Sekka before setting to work. As you make ready to leave, he gives you one last stern reminder to keep his identity a secret from her. Make your way to Anchor Yard and see if Sekka can assist you.
7 3 TEXT_CLSBSM650_02617_SEQ_03 Given the high percentage of impurities and rust in the metal, Sekka proposes focusing solely on cultivating the durability of the blade as opposed to its sharpness. She fears that if you were to fold the already brittle iron too many times, it will make the blade prone to breakage. Suggesting you attempt to make a heavy uchigatana, she hands you half of the iron hunk, and holds on to the rest should you need to try again later. Make a high-quality heavy uchigatana and deliver it to Shinto, who awaits you at the docks. ※In the event that synthesis ends in failure, you may try again by speaking with Sekka. Given the high percentage of impurities and rust in the metal, Sekka proposes focusing solely on cultivating the durability of the blade as opposed to its sharpness. She fears that if you were to fold the already brittle iron too many times, it will make the blade prone to breakage. Suggesting you attempt to make a heavy uchigatana, she hands you half of the iron hunk, and holds on to the rest should you need to try again later. Make a high-quality heavy uchigatana and deliver it to Shinto, who awaits you at the docks. ※In the event you lose the ingredients or the synthesis ends in failure, you may try again by speaking with Sekka.
8 4 TEXT_CLSBSM650_02617_SEQ_04 Shinto begins by criticizing your work, saying that the shoddy craftsmanship trumps that of even the lesser swordsmiths of the Far East─or, at least, that is the critique he would have given you had you been furnished with decent materials. As it stands, he is impressed by the fact that you were even able to create an uchigatana, however poor, from the rusted iron he provided you with. Shinto then bids you return to Forgemaster Brithael to tell him that he is satisfied with your performance.
9 5 TEXT_CLSBSM650_02617_SEQ_05 You learn that Shinto is, in fact, Sekka's father and has come to take her back to Kugane. He tells her that it is past time she gave up on her dream of becoming his apprentice as she lacks the fundamental skills it takes to become a swordsmith. Brithael, however, is of a different opinion, and tells Shinto off for his disparaging and overly critical comments. After exchanging a few more scathing remarks, Shinto walks out, beckoning his daughter to follow him. Forgemaster Brithael─out of a mixture of sympathy and fear that she will remain indefinitely at his guild─turns to Sekka before she leaves and promises to help her think of a way to gain her father's approval and fulfill her greatest desire. ※The next blacksmith quest will be available from Brithael upon reaching level 68.
10 6 TEXT_CLSBSM650_02617_SEQ_06
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50,"TEXT_CLSCUL700_02608_RAULF_000_001","I've given the claim much thought, and I find myself disinclined to agree. And the basis for this is the very first Far Eastern dish I ever had, which Anzu made for me."
51,"TEXT_CLSCUL700_02608_RAULF_000_002","<Emphasis>Sukiyaki</Emphasis>, it's called, and it's a hearty dish of meat and vegetables simmered in a shallow pot. The moment I tasted it, I was overcome with a sense of nostalgia."
52,"TEXT_CLSCUL700_02608_RAULF_000_003","Like many Ala Mhigans, I'm a war orphan. I left my homeland when I was little and remember nothing of my time there."
53,"TEXT_CLSCUL700_02608_RAULF_000_004","Nothing at all...save for the taste of a certain hearty stew, and Anzu's sukiyaki was exactly like it!"
53,"TEXT_CLSCUL700_02608_RAULF_000_004","Nothing at all...save for the taste of a certain hearty stew, and Anzu's sukiyaki was exactly like it!"
54,"TEXT_CLSCUL700_02608_RAULF_000_005","The similarity can't be a mere coincidence. Nay, there has to be a connection between Far Eastern and Ala Mhigan cuisine. If I can just prove it, Anzu's father might be moved to reconsider our union. There's no guarantee, of course, but for my Anzu it's worth a try."
55,"TEXT_CLSCUL700_02608_RAULF_000_006","Now, as you can see, I'm an adventurer again, free to go wherever I want, whenever I want. And I intend to go to a village in the Peaks called Ala Ghiri. In former times, it thrived as a trading hub with the East."
56,"TEXT_CLSCUL700_02608_RAULF_000_007","There, I'm going to track down the stew of my memory and try to learn whether Ala Mhigo might have shared a culinary history with the Far East."
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56 52 TEXT_CLSCUL700_02608_RAULF_000_003 Like many Ala Mhigans, I'm a war orphan. I left my homeland when I was little and remember nothing of my time there.
57 53 TEXT_CLSCUL700_02608_RAULF_000_004 Nothing at all...save for the taste of a certain hearty stew, and Anzu's sukiyaki was exactly like it!
58 54 TEXT_CLSCUL700_02608_RAULF_000_005 The similarity can't be a mere coincidence. Nay, there has to be a connection between Far Eastern and Ala Mhigan cuisine. If I can just prove it, Anzu's father might be moved to reconsider our union. There's no guarantee, of course, but for my Anzu it's worth a try.
59 55 TEXT_CLSCUL700_02608_RAULF_000_006 Now, as you can see, I'm an adventurer again, free to go wherever I want, whenever I want. And I intend to go to a village in the Peaks called Ala Ghiri. In former times, it thrived as a trading hub with the east. Now, as you can see, I'm an adventurer again, free to go wherever I want, whenever I want. And I intend to go to a village in the Peaks called Ala Ghiri. In former times, it thrived as a trading hub with the East.
60 56 TEXT_CLSCUL700_02608_RAULF_000_007 There, I'm going to track down the stew of my memory and try to learn whether Ala Mhigo might have shared a culinary history with the Far East.
61 57 TEXT_CLSCUL700_02608_RAULF_000_008 You've already journeyed to the other side of the world for me, and I can't rightly ask any more of you. But if you're still willing to help me, then please come to Ala Ghiri.
62 58 TEXT_CLSCUL700_02608_RAULF_000_010 You came, thank the gods! I thought the fiends in the area were fierce, but the people here might be even fiercer...
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2,"TEXT_CLSGLD630_02600_SEQ_02","According to Emeloth, your three apprentices were surprised and grateful to learn that the school is being wholly funded by the sultana. With Her Grace's gift crown in her care, your deputy begins the journey to Rhalgr's Reach. Make your own way there and join everyone at the aetheryte plaza."
3,"TEXT_CLSGLD630_02600_SEQ_03","At Rhalgr's Reach, you are introduced to an Ananta named Kanchana, your liaison in the Resistance. Having shown you to the space set aside for your use, Kanchana brings up the subject of the school's generic name. A discussion ensues, and with your blessing, the group decides to rename the school the Crown Gemworks to honor the sultana. Emeloth declares the school in operation, and suggests that you begin by speaking with your students in order to build rapport and learn about them."
4,"TEXT_CLSGLD630_02600_SEQ_04","You have spoken with all your apprentices. Share your impressions with Emeloth."
5,"TEXT_CLSGLD630_02600_SEQ_05","Emeloth agrees with your assessment that the two brothers, Wido and Hal, pose the greater challenge due to their unbalanced skillsets. Rather than addressing their weaknesses, however, you decide to instead cultivate their strengths by way of a joint project between the three apprentices. To serve as a reference, Emeloth proposes that you craft a silver ring adored with a lapis lazuli taken from the crown.
5,"TEXT_CLSGLD630_02600_SEQ_05","Emeloth agrees with your assessment that the two brothers, Wido and Hal, pose the greater challenge due to their unbalanced skillsets. Rather than addressing their weaknesses, however, you decide to instead cultivate their strengths by way of a joint project between the three apprentices. To serve as a reference, Emeloth proposes that you craft a silver ring adored with a lapis lazuli taken from the crown.
※In the event you lose the ingredients or the synthesis ends in failure, you may try again by speaking with Kanchana."
6,"TEXT_CLSGLD630_02600_SEQ_06","Your ring strikes awe into Emeloth, who goes so far as to describe it as the embodiment of perfection. And by beholding it, your apprentices are awakened to the true heights of their chosen craft. As they apply themselves to their training, continue honing your own skills, that you might remain a shining example to your students.
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6 2 TEXT_CLSGLD630_02600_SEQ_02 According to Emeloth, your three apprentices were surprised and grateful to learn that the school is being wholly funded by the sultana. With Her Grace's gift crown in her care, your deputy begins the journey to Rhalgr's Reach. Make your own way there and join everyone at the aetheryte plaza.
7 3 TEXT_CLSGLD630_02600_SEQ_03 At Rhalgr's Reach, you are introduced to an Ananta named Kanchana, your liaison in the Resistance. Having shown you to the space set aside for your use, Kanchana brings up the subject of the school's generic name. A discussion ensues, and with your blessing, the group decides to rename the school the Crown Gemworks to honor the sultana. Emeloth declares the school in operation, and suggests that you begin by speaking with your students in order to build rapport and learn about them.
8 4 TEXT_CLSGLD630_02600_SEQ_04 You have spoken with all your apprentices. Share your impressions with Emeloth.
9 5 TEXT_CLSGLD630_02600_SEQ_05 Emeloth agrees with your assessment that the two brothers, Wido and Hal, pose the greater challenge due to their unbalanced skillsets. Rather than addressing their weaknesses, however, you decide to instead cultivate their strengths by way of a joint project between the three apprentices. To serve as a reference, Emeloth proposes that you craft a silver ring adored with a lapis lazuli taken from the crown. ※In the event that synthesis ends in failure, you may try again by speaking with Kanchana. Emeloth agrees with your assessment that the two brothers, Wido and Hal, pose the greater challenge due to their unbalanced skillsets. Rather than addressing their weaknesses, however, you decide to instead cultivate their strengths by way of a joint project between the three apprentices. To serve as a reference, Emeloth proposes that you craft a silver ring adored with a lapis lazuli taken from the crown. ※In the event you lose the ingredients or the synthesis ends in failure, you may try again by speaking with Kanchana.
10 6 TEXT_CLSGLD630_02600_SEQ_06 Your ring strikes awe into Emeloth, who goes so far as to describe it as the embodiment of perfection. And by beholding it, your apprentices are awakened to the true heights of their chosen craft. As they apply themselves to their training, continue honing your own skills, that you might remain a shining example to your students. ※The next goldsmith quest will be available from Emeloth upon reaching level 65.
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0,"TEXT_CLSHRV630_02621_SEQ_00","Edgyth requires the help of her botanical hero."
1,"TEXT_CLSHRV630_02621_SEQ_01","Edgyth has received word saying that Fufucha has finished formulating her plan. Hesitant to go alone, as this will be her first trip to Gridania, she asks for you to show her around. You agree to do her the favor and prepare to make your way to the city-state."
1,"TEXT_CLSHRV630_02621_SEQ_01","Edgyth has received word saying that Fufucha has finished formulating her plan. Hesitant to go alone, as this will be her first trip to Gridania, she asks for you to show her around. You agree to do her the favor and prepare to make your way to the citystate."
2,"TEXT_CLSHRV630_02621_SEQ_02","You rendezvous with a somewhat overwhelmed Edgyth. This is her first time visiting anywhere with vegetation as lush as Gridania's and her heart is all aflutter. You wait for her to regain her composure before going to speak with Fufucha."
3,"TEXT_CLSHRV630_02621_SEQ_03","Fufucha explains that she has chosen a somewhat unlikely candidate for this project: the popoto. Confident that they are both suited to Dravania's climate and full of potential, she instructs you and Edgyth to gather some from East End. You ready yourself for the work ahead."
4,"TEXT_CLSHRV630_02621_SEQ_04","Edgyth mentions that a soldier told her popotoes were once grown in East End. She bids you collect a total of three wild popotoes, which she will then take back to the Mudplots."
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4 0 TEXT_CLSHRV630_02621_SEQ_00 Edgyth requires the help of her botanical hero.
5 1 TEXT_CLSHRV630_02621_SEQ_01 Edgyth has received word saying that Fufucha has finished formulating her plan. Hesitant to go alone, as this will be her first trip to Gridania, she asks for you to show her around. You agree to do her the favor and prepare to make your way to the city-state. Edgyth has received word saying that Fufucha has finished formulating her plan. Hesitant to go alone, as this will be her first trip to Gridania, she asks for you to show her around. You agree to do her the favor and prepare to make your way to the city–state.
6 2 TEXT_CLSHRV630_02621_SEQ_02 You rendezvous with a somewhat overwhelmed Edgyth. This is her first time visiting anywhere with vegetation as lush as Gridania's and her heart is all aflutter. You wait for her to regain her composure before going to speak with Fufucha.
7 3 TEXT_CLSHRV630_02621_SEQ_03 Fufucha explains that she has chosen a somewhat unlikely candidate for this project: the popoto. Confident that they are both suited to Dravania's climate and full of potential, she instructs you and Edgyth to gather some from East End. You ready yourself for the work ahead.
8 4 TEXT_CLSHRV630_02621_SEQ_04 Edgyth mentions that a soldier told her popotoes were once grown in East End. She bids you collect a total of three wild popotoes, which she will then take back to the Mudplots.
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3,"TEXT_CLSTAN630_02610_SEQ_03","In light of all the good you have done for his people, Sonu Vanu is only too happy to grant your request. It is not long after the Vanu hunters set off, though, that Enion speaks up to make a confession: he has never actually seen the dhalmels Atelloune would have him mount. No sooner does he utter the words than Atelloune orders you to escort him out into the wilds to survey these gentle giants."
4,"TEXT_CLSTAN630_02610_SEQ_04","From the heads atop their long, elegant necks down to their hooves, Enion is able to observe the dhalmels in all their splendor. Atelloune will be happy to learn that he has committed their image to memory."
5,"TEXT_CLSTAN630_02610_SEQ_05","The Vanu Vanu hunters have brought you a perfect specimen, and Atelloune has already hired an airship to retrieve it. Sadly, there is not enough room for the three of you and the dhalmel aboard. She asks that you use the nearby aetheryte to teleport back to Gridania, where she and Enion will be waiting for you."
6,"TEXT_CLSTAN630_02610_SEQ_06","The dhalmel has been skinned and Enion is hard at work preparing a mannequin in its likeness. As Atelloune hands you the skin, she reminds you that nothing less than perfection will do for this mount. When next you speak to her, she expects you to have a dhalmel cape of the highest quality in hand."
6,"TEXT_CLSTAN630_02610_SEQ_06","The dhalmel has been skinned and Enion is hard at work preparing a mannequin in its likeness. As Atelloune hands you the skin, she reminds you that nothing less than perfection will do for this mount. When next you speak to her, she expects you to have a dhalmel cape of the highest quality in hand.
※In the event you lose the ingredients or the synthesis ends in failure, you may try again by speaking with Atelloune."
7,"TEXT_CLSTAN630_02610_SEQ_07","Enion's eyes grow wide with excitement at the sight of the dhalmel cape you prepared. With a show of skill seemingly beyond his years, he fashions a mount so lifelike one might expect it to take leave of its pedestal. Atelloune is quite pleased with your teamwork, but this mount is only the beginning. Before setting to work on your next mount, however, she would see what interest this display might garner from the good people of Gridania. In the meantime, she bids you rest, and reflect on what you have learned.
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7 3 TEXT_CLSTAN630_02610_SEQ_03 In light of all the good you have done for his people, Sonu Vanu is only too happy to grant your request. It is not long after the Vanu hunters set off, though, that Enion speaks up to make a confession: he has never actually seen the dhalmels Atelloune would have him mount. No sooner does he utter the words than Atelloune orders you to escort him out into the wilds to survey these gentle giants.
8 4 TEXT_CLSTAN630_02610_SEQ_04 From the heads atop their long, elegant necks down to their hooves, Enion is able to observe the dhalmels in all their splendor. Atelloune will be happy to learn that he has committed their image to memory.
9 5 TEXT_CLSTAN630_02610_SEQ_05 The Vanu Vanu hunters have brought you a perfect specimen, and Atelloune has already hired an airship to retrieve it. Sadly, there is not enough room for the three of you and the dhalmel aboard. She asks that you use the nearby aetheryte to teleport back to Gridania, where she and Enion will be waiting for you.
10 6 TEXT_CLSTAN630_02610_SEQ_06 The dhalmel has been skinned and Enion is hard at work preparing a mannequin in its likeness. As Atelloune hands you the skin, she reminds you that nothing less than perfection will do for this mount. When next you speak to her, she expects you to have a dhalmel cape of the highest quality in hand. The dhalmel has been skinned and Enion is hard at work preparing a mannequin in its likeness. As Atelloune hands you the skin, she reminds you that nothing less than perfection will do for this mount. When next you speak to her, she expects you to have a dhalmel cape of the highest quality in hand. ※In the event you lose the ingredients or the synthesis ends in failure, you may try again by speaking with Atelloune.
11 7 TEXT_CLSTAN630_02610_SEQ_07 Enion's eyes grow wide with excitement at the sight of the dhalmel cape you prepared. With a show of skill seemingly beyond his years, he fashions a mount so lifelike one might expect it to take leave of its pedestal. Atelloune is quite pleased with your teamwork, but this mount is only the beginning. Before setting to work on your next mount, however, she would see what interest this display might garner from the good people of Gridania. In the meantime, she bids you rest, and reflect on what you have learned. ※The next leatherworker quest will be available from Atelloune upon reaching level 65.
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1,"TEXT_CLSTAN680_02614_SEQ_01","Atelloune is contemplating her next course of action as the dhalmel mount has been well received. Or so she thinks. Drawn by the crowds around the Leatherworkers' Guild, Marmaduke, a Hearer from the Conjurers' Guild, has taken notice and is repulsed by what he sees. He claims it to be an affront to the elementals and demands it be taken down."
2,"TEXT_CLSTAN680_02614_SEQ_02","Atelloune is not one to deny the word of the Hearers, but she believes there may yet be a way to persuade Marmaduke, and ultimately the elementals, to allow her work to continue. Certain they have dealt with and overcome similar opposition in the past, Atelloune asks you to seek counsel from Geva of the Leatherworkers' Guild."
3,"TEXT_CLSTAN680_02614_SEQ_03","Geva explains that the Leatherworkers' Guild had to overcome its deplorable reputation by showing the practical applications of its wares, and the same must be done for your animal mounts. No sooner does she utter the words than she is struck with an idea. While she tends to other preparations for her plan, she asks you to fashion a jacket out of dhalmel leather. Everything you need should be with Randall at the front desk."
4,"TEXT_CLSTAN680_02614_SEQ_04","With leather in hand you set to work and create a jacket with all the primp and polish one expects of a master leatherworker. Hopefully Geva will agree."
4,"TEXT_CLSTAN680_02614_SEQ_04","With leather in hand you set to work and create a jacket with all the primp and polish one expects of a master leatherworker. Hopefully Geva will agree.
※In the event you lose the ingredients or the synthesis ends in failure, you may try again by speaking with Randall."
5,"TEXT_CLSTAN680_02614_SEQ_05","Geva is pleased to see your awl has not dulled since setting off for business ventures in Ishgard. Enion arrives with fortuitous timing to relay a message from Atelloune, but soon finds himself sporting your latest creation. Satisfied with the fit, Geva goes on to elucidate her plan: she means to hold an exhibition of leatherworker wares using the jacket together with the dhalmel mount. The venue has already been set. All that remains is to assemble any mounts Atelloune would have on display."
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5 1 TEXT_CLSTAN680_02614_SEQ_01 Atelloune is contemplating her next course of action as the dhalmel mount has been well received. Or so she thinks. Drawn by the crowds around the Leatherworkers' Guild, Marmaduke, a Hearer from the Conjurers' Guild, has taken notice and is repulsed by what he sees. He claims it to be an affront to the elementals and demands it be taken down.
6 2 TEXT_CLSTAN680_02614_SEQ_02 Atelloune is not one to deny the word of the Hearers, but she believes there may yet be a way to persuade Marmaduke, and ultimately the elementals, to allow her work to continue. Certain they have dealt with and overcome similar opposition in the past, Atelloune asks you to seek counsel from Geva of the Leatherworkers' Guild.
7 3 TEXT_CLSTAN680_02614_SEQ_03 Geva explains that the Leatherworkers' Guild had to overcome its deplorable reputation by showing the practical applications of its wares, and the same must be done for your animal mounts. No sooner does she utter the words than she is struck with an idea. While she tends to other preparations for her plan, she asks you to fashion a jacket out of dhalmel leather. Everything you need should be with Randall at the front desk.
8 4 TEXT_CLSTAN680_02614_SEQ_04 With leather in hand you set to work and create a jacket with all the primp and polish one expects of a master leatherworker. Hopefully Geva will agree. With leather in hand you set to work and create a jacket with all the primp and polish one expects of a master leatherworker. Hopefully Geva will agree. ※In the event you lose the ingredients or the synthesis ends in failure, you may try again by speaking with Randall.
9 5 TEXT_CLSTAN680_02614_SEQ_05 Geva is pleased to see your awl has not dulled since setting off for business ventures in Ishgard. Enion arrives with fortuitous timing to relay a message from Atelloune, but soon finds himself sporting your latest creation. Satisfied with the fit, Geva goes on to elucidate her plan: she means to hold an exhibition of leatherworker wares using the jacket together with the dhalmel mount. The venue has already been set. All that remains is to assemble any mounts Atelloune would have on display.
10 6 TEXT_CLSTAN680_02614_SEQ_06 As everything was falling into place, it seems Marmaduke has taken it upon himself to relieve you of the dhalmel mount. With that said, Atelloune has every intention of committing to Geva's plan. The only question, then, is how will she reclaim the centerpiece of the exhibition? ※The next leatherworker quest will be available from Atelloune upon reaching level 70.
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2,"TEXT_CLSTAN700_02615_SEQ_02","Enion has only ill-tidings to share when you arrive at Castrum Oriens. It would seem the three-feathered gagana has not been sighted in the Fringes in quite some time. Some believe it may already be extinct. Just as all hope seemed to be lost, Enion has a stroke of genius. He suggests using the pelt of the more common variety of gagana to reproduce the visage of the three-feathered one. Before returning to Gridania, however, he insists on observing them briefly to ensure his mannequin properly conveys their likeness."
3,"TEXT_CLSTAN700_02615_SEQ_03","Captivated by their form and beauty, Enion asks you wait for him a while longer. He then takes his leave to continue observing the gaganas."
4,"TEXT_CLSTAN700_02615_SEQ_04","Enion is at last ready to return home, but not before confessing to you his uncertainty in creating a new mount. Your words of encouragement quickly replace his doubt with a newfound resolve to improve his skills as a taxidermist. In his excitement, he runs off to tell Atelloune of your plans for the gagana mount."
5,"TEXT_CLSTAN700_02615_SEQ_05","You return to find Atelloune has been apprised of the situation and has ordered a gagana pelt from the Leatherworkers' Guild. As she hands it to you, she reminds you of the importance of this mount. It is likely to be your final task as her assistant, and she insists this mount be the pinnacle of perfection. You roll up your sleeves and set to work on your masterwork to dress Enion's mannequin."
5,"TEXT_CLSTAN700_02615_SEQ_05","You return to find Atelloune has been apprised of the situation and has ordered a gagana pelt from the Leatherworkers' Guild. As she hands it to you, she reminds you of the importance of this mount. It is likely to be your final task as her assistant, and she insists this mount be the pinnacle of perfection. You roll up your sleeves and set to work on your masterwork to dress Enion's mannequin.
※In the event you lose the ingredients or the synthesis ends in failure, you may try again by speaking with Atelloune."
6,"TEXT_CLSTAN700_02615_SEQ_06","The people of Gridania have gathered at Mih Amphitheatre, all eyes fixed on the dhalmel jacket and gagana mount at center stage. It is not long before Atelloune's intended audience, Marmaduke, makes his presence known. He demands the exhibition be suspended forthwith, but Atelloune chooses to ignore his order. She instead goes on to explain how changes in the environment have endangered myriad animal species, and how people should make a better effort to protect them. Touched by her words, Marmaduke bids her continue, and teach the people of Gridania the value of the lives they would otherwise take for granted. The exhibition ends a resounding success, Atelloune completing her work with animal mounts, and Enion finding himself the newest recruit of the Leatherworkers' Guild. Atelloune means to spread learning and enlightenment to all corners of the realm, and she hopes the two of you might cross paths again someday."
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6 2 TEXT_CLSTAN700_02615_SEQ_02 Enion has only ill-tidings to share when you arrive at Castrum Oriens. It would seem the three-feathered gagana has not been sighted in the Fringes in quite some time. Some believe it may already be extinct. Just as all hope seemed to be lost, Enion has a stroke of genius. He suggests using the pelt of the more common variety of gagana to reproduce the visage of the three-feathered one. Before returning to Gridania, however, he insists on observing them briefly to ensure his mannequin properly conveys their likeness.
7 3 TEXT_CLSTAN700_02615_SEQ_03 Captivated by their form and beauty, Enion asks you wait for him a while longer. He then takes his leave to continue observing the gaganas.
8 4 TEXT_CLSTAN700_02615_SEQ_04 Enion is at last ready to return home, but not before confessing to you his uncertainty in creating a new mount. Your words of encouragement quickly replace his doubt with a newfound resolve to improve his skills as a taxidermist. In his excitement, he runs off to tell Atelloune of your plans for the gagana mount.
9 5 TEXT_CLSTAN700_02615_SEQ_05 You return to find Atelloune has been apprised of the situation and has ordered a gagana pelt from the Leatherworkers' Guild. As she hands it to you, she reminds you of the importance of this mount. It is likely to be your final task as her assistant, and she insists this mount be the pinnacle of perfection. You roll up your sleeves and set to work on your masterwork to dress Enion's mannequin. You return to find Atelloune has been apprised of the situation and has ordered a gagana pelt from the Leatherworkers' Guild. As she hands it to you, she reminds you of the importance of this mount. It is likely to be your final task as her assistant, and she insists this mount be the pinnacle of perfection. You roll up your sleeves and set to work on your masterwork to dress Enion's mannequin. ※In the event you lose the ingredients or the synthesis ends in failure, you may try again by speaking with Atelloune.
10 6 TEXT_CLSTAN700_02615_SEQ_06 The people of Gridania have gathered at Mih Amphitheatre, all eyes fixed on the dhalmel jacket and gagana mount at center stage. It is not long before Atelloune's intended audience, Marmaduke, makes his presence known. He demands the exhibition be suspended forthwith, but Atelloune chooses to ignore his order. She instead goes on to explain how changes in the environment have endangered myriad animal species, and how people should make a better effort to protect them. Touched by her words, Marmaduke bids her continue, and teach the people of Gridania the value of the lives they would otherwise take for granted. The exhibition ends a resounding success, Atelloune completing her work with animal mounts, and Enion finding himself the newest recruit of the Leatherworkers' Guild. Atelloune means to spread learning and enlightenment to all corners of the realm, and she hopes the two of you might cross paths again someday.
11 7 TEXT_CLSTAN700_02615_SEQ_07 deleted
12 8 TEXT_CLSTAN700_02615_SEQ_08