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Patch 4.5
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@@ -251,7 +251,8 @@ In the present day, she is better known as Sophia, one of the incalculably power
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192,"None can deny the wandering minstrel's inimitable way with words, nor the manner in which his penchant for embellishment and exaggeration has rendered your triumph over the primal Alexander all the more triumphant─and the insurmountable odds over which you did prevail all the more insurmountable. Reach back into your memory and relive your adventure inside the steel giant as it will live on in the hearts and minds of all who hear the tale!"
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193,"None can deny the wandering minstrel's inimitable way with words, nor the manner in which his penchant for embellishment and exaggeration has rendered your triumph over the primal Alexander all the more triumphant─and the insurmountable odds over which you did prevail all the more insurmountable. Reach back into your memory and relive your adventure inside the steel giant as it will live on in the hearts and minds of all who hear the tale!"
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194,"0"
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195,"Deep in the heart of the Manderville Gold Saucer lies a room where Eorzea's most accomplished Triple Triad masters gather to face one another in struggles so savage and brutal that many an observer has likened the scene to the Battle of Carteneau─if the Battle of Carteneau had been fought on a three-by-three grid between armies wielding sharp-edged slips of paper. Are you brave enough to take deck in hand and charge into the fray? And remember: the first rule of the Triple Triad Battlehall is that you talk to <Emphasis>everyone</Emphasis> about the Triple Triad Battlehall."
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195,"Deep in the heart of the Manderville Gold Saucer lies a room where Eorzea's most accomplished Triple Triad masters gather to face one another in struggles so savage and brutal that many an observer has likened the scene to the Battle of Carteneau─if the Battle of Carteneau had been fought on a three-by-three grid between armies wielding sharp-edged slips of paper. Are you brave enough to take deck in hand and charge into the fray? And remember: the first rule of the Triple Triad Battlehall is that you talk to <Emphasis>everyone</Emphasis> about the Triple Triad Battlehall.
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※Tournament registration must be completed on your Home World."
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196,"Your reputation clearly precedes you, as a mysterious client would call upon you─and you alone─for the formidable task of retrieving a particularly rare volume from the deepest, most forbidding halls of this long-abandoned storehouse of Sharlayan wisdom. Though the mind boggles to imagine what eldritch horrors and sorcerous abominations now wander its halls, one thing is certain: they are not like to take kindly to the presence of a warm-blooded would-be book burglar..."
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197,"Another day dawns, and scores of would-be minion masters stride through the doors of the Manderville Gold Saucer, their ever-loyal companions in tow, in hopes of laying claim to the coveted title of Lord of Verminion. Do you and yours have what it takes to shatter your enemies' stones and emerge victorious from the fray? Let the true test of bonds between master and minion begin!
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@@ -364,7 +365,7 @@ Through an unlikely alliance with the VIth Imperial Legion, you and your compani
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Haunting the depths of what is now Loch Seld, Skalla's silent walls lure adventurers into the salt-laden waters with the promise of mysteries unsolved and treasures unclaimed."
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280,"There once were brave souls who uncovered the truth of the Seventh Umbral Calamity. Such trials as they overcame were not to be recorded in history, but far from fading with the passage of time, they have been imagined in vivid detail by the wandering minstrel. As his lilting melody caresses your mind's eye, you cannot help but be transported to the scene of struggle against the elder primal Bahamut..."
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281,"Recently, residents of Kugane woke to find hovering above their city an airship unlike any ever seen. Yet while of Garlean design, the vessel distinctly lacked the bleak outfitting common in the Empire’s warmachina. No, this was the <Emphasis>Prima Vista</Emphasis>, private stage for the Majestic Imperial Theater Company─a troupe having won acclaim across Garlemald for their timeless work, <Emphasis>The Zodiac Brave Story</Emphasis>. Which begets the question...why are they here? The answer to that question and more lies in the selfsame legend of which they sing. The legend of Ivalice."
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281,"Recently, residents of Kugane woke to find hovering above their city an airship unlike any ever seen. Yet while of Garlean design, the vessel distinctly lacked the bleak outfitting common in the Empire's warmachina. No, this was the <Emphasis>Prima Vista</Emphasis>, private stage for the Majestic Imperial Theater Company─a troupe having won acclaim across Garlemald for their timeless work, <Emphasis>The Zodiac Brave Story</Emphasis>. Which begets the question...why are they here? The answer to that question and more lies in the selfsame legend of which they sing. The legend of Ivalice."
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282,""
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283,"Deep in the Glass Ocean, the great expanse of the Far East, lies an island recorded on no navigational charts. An island that seemingly appeared one day─an island that should not be. Recognizing its potential as a trading post, the brave and ambitious ventured forth to explore and claim it, only to discover an untamed land teeming with strange, monstrous beasts..."
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284,"Having found themselves in somewhat dire financial straits, the Scions of the Seventh Dawn are on the lookout for profitable ventures. Fortuitously, one appears to have presented itself: an anonymous missive from an individual seeking the aid of the warrior who laid low the Lord of the Revel. But before they will divulge the details, they would put your abilities to the proof. To wit, you are to venture into the hidden depths of Hells' Lid, a volcanic island once home to a host of oni─at least, according to ancient legend..."
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@@ -691,7 +692,7 @@ Haunting the depths of what is now Loch Seld, Skalla's silent walls lure adventu
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582,""
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583,""
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584,"The sudden emergence of a mud-covered and excessively energetic korpokkur from inside the Arboretum sparks interest among a trio of Idyllshire citizens. They believe the layer of grime covering the seedkin has invigorating properties that could be used to revitalize the soil of Greengrub Mudplots. Unfortunately, hordes of aggressive plant life exposed to the substance stand between them and the information they seek. You agree to lead an expedition into the Arboretum to clear a path and thereby allow safe passage to its inner reaches."
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585,"En route to Garlemald, Alphinaud made a final linkpearl call to Thancred before falling silent. During the one-sided and distorted communication, he is said to have spoken the words “The Burn”—the name of the vast wasteland on the western edge of Othard. Once a verdant region teeming with flora and fauna, repeated summonings saw it bled of aether and reduced to a barren desert. But even in an unforgiving environment such as this, life has endured. In a fierce struggle for what little aether yet remains, the Burn’s beastly denizens have grown uncommonly savage, and you and your comrades must contend with their dangerous ilk as you scour its white sands for Alphinaud’s trail."
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585,"En route to Garlemald, Alphinaud made a final linkpearl call to Thancred before falling silent. During the one-sided and distorted communication, he is said to have spoken the words “The Burn”—the name of the vast wasteland on the western edge of Othard. Once a verdant region teeming with flora and fauna, repeated summonings saw it bled of aether and reduced to a barren desert. But even in an unforgiving environment such as this, life has endured. In a fierce struggle for what little aether yet remains, the Burn's beastly denizens have grown uncommonly savage, and you and your comrades must contend with their dangerous ilk as you scour its white sands for Alphinaud's trail."
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586,""
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587,"While you recuperated from the latest round of testing, Omega's trials proceeded apace. Of the eighty-nine combatants in Psi group, four emerged victorious. Of those four, one proved itself the mightiest entity of the last remaining test world: a champion designated as “Psi IV.” This immensely powerful being will be your opponent as you strive to complete the final stage of Omega's grueling experiments."
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588,"You have conquered Chaos, a primal force of deific power. Omega, frustrated in its attempts to process the results of your improbable victory, has decided to conduct a supplemental stage of testing. Drawing on the incomplete data of a foe who once stood firm against Omega itself, the machine generates a new simulacrum for you to face: the legendary Midgardsormr, Father of Dragons."
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@@ -717,3 +718,57 @@ Haunting the depths of what is now Loch Seld, Skalla's silent walls lure adventu
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608,"Hop, skip, and jump your way to the top in this death-defying test of athleticism. Will you climb straightway to the finish line, or claim trophies precariously perched along the way? To scale the course's dizzying heights will require strong legs, and a stronger stomach. Or perhaps one need only take a leap of faith."
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609,""
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610,""
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611,"For those who dare travel twixt Aldenard and Ilsabard, there is but one path, and it leads through Ghimlyt. A confluence of harsh terrain and aetheroclimatic conditions have shrouded the land in perpetual darkness, and it is here the decisive battle for Eorzea begins. Joined by their Far Eastern allies, the Eorzean Alliance battles desperately to fight back the seemingly endless waves of imperial troops. In a bid to change the tide of battle, the Warrior of Light has been called to the fray, but can they prevail in this land long since lost to the light?"
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612,""
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613,""
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614,""
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615,""
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616,""
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617,""
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618,""
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619,""
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620,""
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621,""
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622,""
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623,""
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624,""
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625,""
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626,""
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627,""
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628,""
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629,""
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630,""
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631,""
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632,""
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633,""
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634,""
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635,""
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636,"Beckoned by the auracite, you arrive at the Orbonne Monastery─vestige of an ancient civilization lost beneath the twisted roots and vines of a forbidden jungle. The Durai Papers claim this holy sanctuary to be where the tale of young Ramza Beoulve began. Tonight, it is where your tale ends."
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637,"Having quelled the raging aramitama of the fearsome Byakko and the fiery Suzaku, the time has come for you and yours to confront the fourth member of this legendary band of heroes: Seiryu. Have no doubt that his trial will prove every bit as challenging as his comrades', for not only must you contend with the auspice himself, but his host of minions as well... "
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638,"The wandering minstrel has never been one to pass up an opportunity to take artistic liberties for the sake of drama. On this particular occasion, he has embellished the circumstances surrounding your battle with Seiryu of the Four Lords on a secluded isle in the Ruby Sea. Indeed, no one could have possibly predicted that a Hingan tanka would possess such power as to spirit you through time and space unto an alternate reality, but seeing as you and your (imaginary?) comrades are in this (imagined?) realm, you may as well make the most of it."
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639,""
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640,""
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641,""
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642,""
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643,"The ancient Doman game of mahjong joins the entertainment on offer at the Gold Saucer. Practice against automata, and hone your strategies to triumph in this contest of wits!
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※Allows the tanyao yaku to be used after calling pon or chi.
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※Your rating and rank may rise or fall depending on your final placement.
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※To check your rating and rank, select Character in the main menu, followed by Gold Saucer, then Mahjong."
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644,"The ancient Doman game of mahjong joins the entertainment on offer at the Gold Saucer. Practice against automata, and hone your strategies to triumph in this contest of wits!
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※Allows the tanyao yaku to be used after calling pon or chi.
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※Your rating and rank may rise or fall depending on your final placement.
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※To check your rating and rank, select Character in the main menu, followed by Gold Saucer, then Mahjong."
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645,"The ancient Doman game of mahjong joins the entertainment on offer at the Gold Saucer. Face off against your fellow adventurers and hone your strategies to triumph in this contest of wits!
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※Allows the tanyao yaku to be used after calling pon or chi.
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※Your rating and rank are not affected by your final placement."
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646,""
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647,""
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648,""
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649,""
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650,"The ancient Doman game of mahjong joins the entertainment on offer at the Gold Saucer. Face off against your fellow adventurers and hone your strategies to triumph in this contest of wits!
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※Does not allow the tanyao yaku to be used after calling pon or chi."
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651,""
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