Patch 4.5

This commit is contained in:
Arcane Disgea
2019-01-07 23:43:52 -06:00
parent 19c85a9daa
commit ec986d2640
521 changed files with 101999 additions and 63259 deletions
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key,0
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int32,str
0,""
1,"× <Value>IntegerParameter(1)</Value>"
2,"残り"
3,"East"
4,"South"
5,"West"
6,"North"
7,"Toggle Score"
8,"Calls On"
9,"Calls Off"
10,"Pon!"
11,"Chi!"
12,"Kan!"
13,"Riichi!"
14,"Tsumo!"
15,"Ron!"
16,"Riichi"
17,"Pon"
18,"Chi"
19,"Kan"
20,"Tsumo"
21,"Ron"
22,"Pass"
23,"Cancel"
24,"Close"
25,"Drew Nine Terminals or Honors"
26,"Four Players in Riichi"
27,"Three-way Tie"
28,"Ended on Fourth Quad"
29,"Same Wind Discarded by Four Players"
30,"Four-way Stalemate"
31,"Abortive Draw"
32,"Abort this hand?"
33,"Yes"
34,"No"
35,"Hand aborted."
36,"Withdraw from the match?"
37,"Withdraw from this ranked match?
You will be counted as having finished in fourth place."
38,"You have attained the highest rank."
39,"Results"
40,"Results"
41,"Called Tsumo"
42,"Called Ron"
43,"East Wind"
44,"South Wind"
45,"West Wind"
46,"North Wind"
47,"Dora"
48,"Ura Dora"
49,"<Value>IntegerParameter(1)</Value> Han"
50,"<Value>IntegerParameter(1)</Value> Fu"
51,"Next"
52,"Mangan"
53,"Haneman"
54,"Baiman"
55,"Sanbaiman"
56,"Yakuman"
57,"Kazoe-yakuman"
58,"Double Yakuman"
59,"Triple Yakuman"
60,"Time until next hand: <Value>IntegerParameter(1)</Value>:<TwoDigitValue>IntegerParameter(2)</TwoDigitValue>"
61,"Time until final results: <Value>IntegerParameter(1)</Value>:<TwoDigitValue>IntegerParameter(2)</TwoDigitValue>"
62,"Match Results"
63,"Waiting for other players"
64,"End Match"
65,"●OPPONENT SELECT"
66,"●対戦者選択"
67,"●麻雀を始める"
68,"●戻る"
69,"●残り対戦者"
70,"●<Value>IntegerParameter(1)</Value>/<Value>IntegerParameter(2)</Value>"
71,"●まわりを気にせずカンをしまくって場を荒らす暴れん坊。"
72,"●ポンポン鳴いて「トイトイ」を狙う。"
73,"●「メンタンピン三色」が得意な正統派。他家のリーチが怖くておりちゃうことも。"
74,"●混一が好き。カンでドラを増やして高得点を狙う。黙聴もあり油断できない。"
75,"●お得意の四暗刻が炸裂する。"
76,"●手をつくるのが速い。親での一発逆転は要注意。"
77,"●伝承では古の知識をもつ理知的なおじいちゃん。牌の流れに逆らわない自然流。"
78,"●いつ誰がこの雀荘に呼び降ろしたのか、その真実を知る者はいない。"
79,""
80,""
81,""
82,""
83,"+ <Value>IntegerParameter(1)</Value>"
84,"- <Value>IntegerParameter(1)</Value>"
85,"▲ <Value>IntegerParameter(1)</Value>"
86,"▼ <Value>IntegerParameter(1)</Value>"
87,"<Gui(11)/> Support Features"
88,"Pass"
89,"Discard"
90,"Discard"
91,"Discard"
92,"Kan!"
93,"Pon!"
94,"Chi!"
95,"Riichi!"
96,"Ron!"
97,"Tsumo!"
98,"Draw nine terminals or honors"
99,"Pon!"
100,"Chi!"
101,"Kan!"
102,"Riichi!"
103,"Tsumo!"
104,"Ron!"
105,"Pon!"
106,"Chi!"
107,"Kan!"
108,"Riichi!"
109,"Tsumo!"
110,"Ron!"
111,"Pon!"
112,"Chi!"
113,"Kan!"
114,"Riichi!"
115,"Tsumo!"
116,"Ron!"
117,"Pon!"
118,"Chi!"
119,"Kan!"
120,"Riichi!"
121,"Tsumo!"
122,"Ron!"
123,"Pon!"
124,"Chi!"
125,"Kan!"
126,"Riichi!"
127,"Tsumo!"
128,"Ron!"
129,"Pon!"
130,"Chi!"
131,"Kan!"
132,"Riichi!"
133,"Tsumo!"
134,"Ron!"
135,"Pon!"
136,"Chi!"
137,"Kan!"
138,"Riichi!"
139,"Tsumo!"
140,"Ron!"
141,"Pon!"
142,"Chi!"
143,"Kan!"
144,"Riichi!"
145,"Tsumo!"
146,"Ron!"
147,"Pon!"
148,"Chi!"
149,"Kan!"
150,"Riichi!"
151,"Tsumo!"
152,"Ron!"
153,"Score"
154,"Rank"
155,"Time remaining: <Value>IntegerParameter(1)</Value>:<TwoDigitValue>IntegerParameter(2)</TwoDigitValue>"
156,"East 1"
157,"East 2"
158,"East 3"
159,"East 4"
160,"South 1"
161,"South 2"
162,"South 3"
163,"South 4"
164,""
165,""
166,""
167,""
168,""
169,""
170,""
171,""
172,"● One player held nine or more different types of number and honor tiles including terminals."
173,"● Four players were in riichi."
174,"● Three players called a winning hand at the same time."
175,"● Four kan were formed."
176,"● Each player discarded the same wind tile on the opening turn."
177,"Points Gained"
178,"In the event of a draw, any players unable to call a winning hand must pay points to those able to call a winning hand."
179,"0 pts"
180,"-<Value>IntegerParameter(1)</Value> pts."
181,"Total Rank Points"
182,"<Value>IntegerParameter(1)</Value><If(GreaterThan(IntegerParameter(2),0))>/<Value>IntegerParameter(2)</Value><Else/></If>"
183,"Current Rank"
184,"Until Next Rank:"
185,"Points"
186,"<If(GreaterThan(IntegerParameter(1),0))> +<Value>IntegerParameter(1)</Value><Else/> <Value>IntegerParameter(1)</Value></If>"
187,"<Value>IntegerParameter(1)</Value> Each"
188,"<Value>IntegerParameter(1)</Value> - <Value>IntegerParameter(2)</Value>"
189,"Honba <Value>IntegerParameter(1)</Value>"
190,"Please wait for the next round to begin."
191,""
192,""
193,""
194,""
195,""
196,""
197,""
198,"Dora"
199,"<If(Equal(PlayerParameter(80),0))><If(Equal(PlayerParameter(78),3))>control<Else/>Ctrl</If><Else/><CommandIcon(15)/></If>: Show Point Difference"
200,"Rating: <Value>IntegerParameter(1)</Value>"
201,"Time remaining until new hand: <Value>IntegerParameter(1)</Value> minutes"
202,"Time remaining until new hand: Less than one minute"
203,"One hand remaining"
204,"Final hand"
205,"<If(Equal(PlayerParameter(80),0))><If(Equal(PlayerParameter(78),3))>control<Else/>Ctrl</If><Else/><CommandIcon(15)/></If>: Check Discarded Tiles"
206,"Quadruple Yakuman"
207,"Time remaining:"
208,""
209,""
210,""
211,""
212,""
213,""
214,""
215,""
216,""
217,""
218,""
219,""
220,""
221,""
222,""
223,""
224,""
225,""
226,""
227,""
228,""
229,""
230,""
231,""
232,""
233,""
234,""
235,""
236,""
237,""
238,""
239,""
240,""
241,""
242,""
243,""
244,""
245,""
246,""
247,""
248,""
249,""
250,""
251,""
252,""
253,""
254,""
255,""
256,"Win with a drawn tile, without calling pon or chi."
257,"Win after calling riichi."
258,"Win on the turn after calling riichi."
259,"Win with the replacement tile after forming a kan."
260,"Win with a tile used by an opponent to form a kan."
261,"Win by drawing the last tile of the hand."
262,"Win by claiming the last tile of the hand."
263,"Win with a hand that consists of straights and a pair that does not use yaku tiles, and can be completed with two or more types of tile."
264,"Win with only number tiles and no terminals."
265,"Win with only number tiles and no terminals."
266,"Win with two identical straights of the same numbers in the same suit."
267,"Win with a yaku tile."
268,"Win with a triplet (or kan) of east wind yaku tiles."
269,"Win with a triplet (or kan) of south wind yaku tiles."
270,"Win with a triplet (or kan) of west wind yaku tiles."
271,"Win with a triplet (or kan) of north wind yaku tiles."
272,"Win with east round and east seat tiles."
273,"Win with south round and south seat tiles."
274,"Win with west round and west seat tiles."
275,"Win with north round and north seat tiles."
276,"Win with a triplet (or kan) of white dragon yaku tiles."
277,"Win with a triplet (or kan) of green dragon yaku tiles."
278,"Win with a triplet (or kan) of red dragon yaku tiles."
279,"Awards bonus han but is not a yaku by itself."
280,"Declare riichi on the first turn, then win immediately after."
281,"Win with the same straight in each suit."
282,"Win with three straights of the same suit, forming 1, 2, 3, and 4, 5, 6, and 7, 8, 9."
283,"Win with all melds containing terminals or honor tiles."
284,"Win with four triplets (or kan) and a pair."
285,"Win with three triplets of the same number in each suit."
286,"Win with four triplets (or kan) and a pair all containing only terminals or honor tiles."
287,"Win with three triplets (or kan) without calling pon. "
288,"Win with three kan."
289,"Win with two triplets and a pair of dragon tiles."
290,"Win with seven pairs."
291,"Win with terminals in each meld."
292,"Win with two sets of two identical straights."
293,"Win using only number tiles from one suit and honor tiles."
294,"Win using only number tiles from one suit."
295,"After all tiles have been drawn, win by having discarded only terminals and honor tiles."
296,"(Yakuman) The dealer wins on the first tile drawn."
297,"(Yakuman) Any non-dealer wins on the first tile drawn."
298,"(Yakuman) Form a hand using only number tiles from one suit, where it is possible to call a winning hand using any number."
299,"(Yakuman) Form a hand using only number tiles from one suit, calling a winning hand using any number."
300,"(Yakuman) Win with three triplets of dragon tiles."
301,"(Yakuman) Win with four triplets of wind tiles."
302,"(Yakuman) Win with three triplets and a pair of wind tiles."
303,"(Yakuman) Win with four triplets (or kan) without calling pon."
304,"(Yakuman) Win with four triplets (or kan) without calling pon, finishing by drawing the tile that completes a pair."
305,"(Yakuman) Win with four kan."
306,"(Yakuman) Win with only honor tiles."
307,"(Yakuman) Win with four triplets (or kan) containing only terminals."
308,"(Yakuman) Win using only green tiles."
309,"(Yakuman) Win with all terminals and each type of honor tile."
310,"(Yakuman) Win with all terminals and each type of honor tile, finishing by drawing the tile that completes a pair."
311,"Awards bonus han but is not a yaku by itself."
312,"Awards bonus han but is not a yaku by itself."
313,""
314,""
315,""
316,""
317,""
318,""
319,""
320,""
321,""
322,""
323,""
324,""
325,""
326,""
327,""
328,""
329,""
330,""
331,"Characters (1)"
332,"Characters (2)"
333,"Characters (3)"
334,"Characters (4)"
335,"Characters (5)"
336,"Characters (6)"
337,"Characters (7)"
338,"Characters (8)"
339,"Characters (9)"
340,"Dots (1)"
341,"Dots (2)"
342,"Dots (3)"
343,"Dots (4)"
344,"Dots (5)"
345,"Dots (6)"
346,"Dots (7)"
347,"Dots (8)"
348,"Dots (9)"
349,"Bamboo (1)"
350,"Bamboo (2)"
351,"Bamboo (3)"
352,"Bamboo (4)"
353,"Bamboo (5)"
354,"Bamboo (6)"
355,"Bamboo (7)"
356,"Bamboo (8)"
357,"Bamboo (9)"
358,"East Wind"
359,"South Wind"
360,"West Wind"
361,"North Wind"
362,"White Dragon"
363,"Green Dragon"
364,"Red Dragon"
365,"Characters (5)"
366,"Dots (5)"
367,"Bamboo (5)"
368,""
369,""
370,""
371,""
372,""
373,""
374,""
375,""
376,""
377,""
378,""
379,""
380,""
381,""
382,""
383,""
384,""
385,""
386,""
387,""
388,""
389,""
390,""
391,""
392,""
393,""
394,""
395,""
396,""
397,""
398,""
399,""
400,""
1 key 0
2 #
3 int32 str
4 0
5 1 × <Value>IntegerParameter(1)</Value>
6 2 残り
7 3 East
8 4 South
9 5 West
10 6 North
11 7 Toggle Score
12 8 Calls On
13 9 Calls Off
14 10 Pon!
15 11 Chi!
16 12 Kan!
17 13 Riichi!
18 14 Tsumo!
19 15 Ron!
20 16 Riichi
21 17 Pon
22 18 Chi
23 19 Kan
24 20 Tsumo
25 21 Ron
26 22 Pass
27 23 Cancel
28 24 Close
29 25 Drew Nine Terminals or Honors
30 26 Four Players in Riichi
31 27 Three-way Tie
32 28 Ended on Fourth Quad
33 29 Same Wind Discarded by Four Players
34 30 Four-way Stalemate
35 31 Abortive Draw
36 32 Abort this hand?
37 33 Yes
38 34 No
39 35 Hand aborted.
40 36 Withdraw from the match?
41 37 Withdraw from this ranked match? You will be counted as having finished in fourth place.
42 38 You have attained the highest rank.
43 39 Results
44 40 Results
45 41 Called Tsumo
46 42 Called Ron
47 43 East Wind
48 44 South Wind
49 45 West Wind
50 46 North Wind
51 47 Dora
52 48 Ura Dora
53 49 <Value>IntegerParameter(1)</Value> Han
54 50 <Value>IntegerParameter(1)</Value> Fu
55 51 Next
56 52 Mangan
57 53 Haneman
58 54 Baiman
59 55 Sanbaiman
60 56 Yakuman
61 57 Kazoe-yakuman
62 58 Double Yakuman
63 59 Triple Yakuman
64 60 Time until next hand: <Value>IntegerParameter(1)</Value>:<TwoDigitValue>IntegerParameter(2)</TwoDigitValue>
65 61 Time until final results: <Value>IntegerParameter(1)</Value>:<TwoDigitValue>IntegerParameter(2)</TwoDigitValue>
66 62 Match Results
67 63 Waiting for other players
68 64 End Match
69 65 ●OPPONENT SELECT
70 66 ●対戦者選択
71 67 ●麻雀を始める
72 68 ●戻る
73 69 ●残り対戦者
74 70 ●<Value>IntegerParameter(1)</Value>/<Value>IntegerParameter(2)</Value>
75 71 ●まわりを気にせずカンをしまくって場を荒らす暴れん坊。
76 72 ●ポンポン鳴いて「トイトイ」を狙う。
77 73 ●「メンタンピン三色」が得意な正統派。他家のリーチが怖くておりちゃうことも。
78 74 ●混一が好き。カンでドラを増やして高得点を狙う。黙聴もあり油断できない。
79 75 ●お得意の四暗刻が炸裂する。
80 76 ●手をつくるのが速い。親での一発逆転は要注意。
81 77 ●伝承では古の知識をもつ理知的なおじいちゃん。牌の流れに逆らわない自然流。
82 78 ●いつ誰がこの雀荘に呼び降ろしたのか、その真実を知る者はいない。
83 79
84 80
85 81
86 82
87 83 + <Value>IntegerParameter(1)</Value>
88 84 - <Value>IntegerParameter(1)</Value>
89 85 ▲ <Value>IntegerParameter(1)</Value>
90 86 ▼ <Value>IntegerParameter(1)</Value>
91 87 <Gui(11)/> Support Features
92 88 Pass
93 89 Discard
94 90 Discard
95 91 Discard
96 92 Kan!
97 93 Pon!
98 94 Chi!
99 95 Riichi!
100 96 Ron!
101 97 Tsumo!
102 98 Draw nine terminals or honors
103 99 Pon!
104 100 Chi!
105 101 Kan!
106 102 Riichi!
107 103 Tsumo!
108 104 Ron!
109 105 Pon!
110 106 Chi!
111 107 Kan!
112 108 Riichi!
113 109 Tsumo!
114 110 Ron!
115 111 Pon!
116 112 Chi!
117 113 Kan!
118 114 Riichi!
119 115 Tsumo!
120 116 Ron!
121 117 Pon!
122 118 Chi!
123 119 Kan!
124 120 Riichi!
125 121 Tsumo!
126 122 Ron!
127 123 Pon!
128 124 Chi!
129 125 Kan!
130 126 Riichi!
131 127 Tsumo!
132 128 Ron!
133 129 Pon!
134 130 Chi!
135 131 Kan!
136 132 Riichi!
137 133 Tsumo!
138 134 Ron!
139 135 Pon!
140 136 Chi!
141 137 Kan!
142 138 Riichi!
143 139 Tsumo!
144 140 Ron!
145 141 Pon!
146 142 Chi!
147 143 Kan!
148 144 Riichi!
149 145 Tsumo!
150 146 Ron!
151 147 Pon!
152 148 Chi!
153 149 Kan!
154 150 Riichi!
155 151 Tsumo!
156 152 Ron!
157 153 Score
158 154 Rank
159 155 Time remaining: <Value>IntegerParameter(1)</Value>:<TwoDigitValue>IntegerParameter(2)</TwoDigitValue>
160 156 East 1
161 157 East 2
162 158 East 3
163 159 East 4
164 160 South 1
165 161 South 2
166 162 South 3
167 163 South 4
168 164
169 165
170 166
171 167
172 168
173 169
174 170
175 171
176 172 ● One player held nine or more different types of number and honor tiles including terminals.
177 173 ● Four players were in riichi.
178 174 ● Three players called a winning hand at the same time.
179 175 ● Four kan were formed.
180 176 ● Each player discarded the same wind tile on the opening turn.
181 177 Points Gained
182 178 In the event of a draw, any players unable to call a winning hand must pay points to those able to call a winning hand.
183 179 0 pts
184 180 -<Value>IntegerParameter(1)</Value> pts.
185 181 Total Rank Points
186 182 <Value>IntegerParameter(1)</Value><If(GreaterThan(IntegerParameter(2),0))>/<Value>IntegerParameter(2)</Value><Else/></If>
187 183 Current Rank
188 184 Until Next Rank:
189 185 Points
190 186 <If(GreaterThan(IntegerParameter(1),0))> +<Value>IntegerParameter(1)</Value><Else/> <Value>IntegerParameter(1)</Value></If>
191 187 <Value>IntegerParameter(1)</Value> Each
192 188 <Value>IntegerParameter(1)</Value> - <Value>IntegerParameter(2)</Value>
193 189 Honba <Value>IntegerParameter(1)</Value>
194 190 Please wait for the next round to begin.
195 191
196 192
197 193
198 194
199 195
200 196
201 197
202 198 Dora
203 199 <If(Equal(PlayerParameter(80),0))><If(Equal(PlayerParameter(78),3))>control<Else/>Ctrl</If><Else/><CommandIcon(15)/></If>: Show Point Difference
204 200 Rating: <Value>IntegerParameter(1)</Value>
205 201 Time remaining until new hand: <Value>IntegerParameter(1)</Value> minutes
206 202 Time remaining until new hand: Less than one minute
207 203 One hand remaining
208 204 Final hand
209 205 <If(Equal(PlayerParameter(80),0))><If(Equal(PlayerParameter(78),3))>control<Else/>Ctrl</If><Else/><CommandIcon(15)/></If>: Check Discarded Tiles
210 206 Quadruple Yakuman
211 207 Time remaining:
212 208
213 209
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215 211
216 212
217 213
218 214
219 215
220 216
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222 218
223 219
224 220
225 221
226 222
227 223
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230 226
231 227
232 228
233 229
234 230
235 231
236 232
237 233
238 234
239 235
240 236
241 237
242 238
243 239
244 240
245 241
246 242
247 243
248 244
249 245
250 246
251 247
252 248
253 249
254 250
255 251
256 252
257 253
258 254
259 255
260 256 Win with a drawn tile, without calling pon or chi.
261 257 Win after calling riichi.
262 258 Win on the turn after calling riichi.
263 259 Win with the replacement tile after forming a kan.
264 260 Win with a tile used by an opponent to form a kan.
265 261 Win by drawing the last tile of the hand.
266 262 Win by claiming the last tile of the hand.
267 263 Win with a hand that consists of straights and a pair that does not use yaku tiles, and can be completed with two or more types of tile.
268 264 Win with only number tiles and no terminals.
269 265 Win with only number tiles and no terminals.
270 266 Win with two identical straights of the same numbers in the same suit.
271 267 Win with a yaku tile.
272 268 Win with a triplet (or kan) of east wind yaku tiles.
273 269 Win with a triplet (or kan) of south wind yaku tiles.
274 270 Win with a triplet (or kan) of west wind yaku tiles.
275 271 Win with a triplet (or kan) of north wind yaku tiles.
276 272 Win with east round and east seat tiles.
277 273 Win with south round and south seat tiles.
278 274 Win with west round and west seat tiles.
279 275 Win with north round and north seat tiles.
280 276 Win with a triplet (or kan) of white dragon yaku tiles.
281 277 Win with a triplet (or kan) of green dragon yaku tiles.
282 278 Win with a triplet (or kan) of red dragon yaku tiles.
283 279 Awards bonus han but is not a yaku by itself.
284 280 Declare riichi on the first turn, then win immediately after.
285 281 Win with the same straight in each suit.
286 282 Win with three straights of the same suit, forming 1, 2, 3, and 4, 5, 6, and 7, 8, 9.
287 283 Win with all melds containing terminals or honor tiles.
288 284 Win with four triplets (or kan) and a pair.
289 285 Win with three triplets of the same number in each suit.
290 286 Win with four triplets (or kan) and a pair all containing only terminals or honor tiles.
291 287 Win with three triplets (or kan) without calling pon.
292 288 Win with three kan.
293 289 Win with two triplets and a pair of dragon tiles.
294 290 Win with seven pairs.
295 291 Win with terminals in each meld.
296 292 Win with two sets of two identical straights.
297 293 Win using only number tiles from one suit and honor tiles.
298 294 Win using only number tiles from one suit.
299 295 After all tiles have been drawn, win by having discarded only terminals and honor tiles.
300 296 (Yakuman) The dealer wins on the first tile drawn.
301 297 (Yakuman) Any non-dealer wins on the first tile drawn.
302 298 (Yakuman) Form a hand using only number tiles from one suit, where it is possible to call a winning hand using any number.
303 299 (Yakuman) Form a hand using only number tiles from one suit, calling a winning hand using any number.
304 300 (Yakuman) Win with three triplets of dragon tiles.
305 301 (Yakuman) Win with four triplets of wind tiles.
306 302 (Yakuman) Win with three triplets and a pair of wind tiles.
307 303 (Yakuman) Win with four triplets (or kan) without calling pon.
308 304 (Yakuman) Win with four triplets (or kan) without calling pon, finishing by drawing the tile that completes a pair.
309 305 (Yakuman) Win with four kan.
310 306 (Yakuman) Win with only honor tiles.
311 307 (Yakuman) Win with four triplets (or kan) containing only terminals.
312 308 (Yakuman) Win using only green tiles.
313 309 (Yakuman) Win with all terminals and each type of honor tile.
314 310 (Yakuman) Win with all terminals and each type of honor tile, finishing by drawing the tile that completes a pair.
315 311 Awards bonus han but is not a yaku by itself.
316 312 Awards bonus han but is not a yaku by itself.
317 313
318 314
319 315
320 316
321 317
322 318
323 319
324 320
325 321
326 322
327 323
328 324
329 325
330 326
331 327
332 328
333 329
334 330
335 331 Characters (1)
336 332 Characters (2)
337 333 Characters (3)
338 334 Characters (4)
339 335 Characters (5)
340 336 Characters (6)
341 337 Characters (7)
342 338 Characters (8)
343 339 Characters (9)
344 340 Dots (1)
345 341 Dots (2)
346 342 Dots (3)
347 343 Dots (4)
348 344 Dots (5)
349 345 Dots (6)
350 346 Dots (7)
351 347 Dots (8)
352 348 Dots (9)
353 349 Bamboo (1)
354 350 Bamboo (2)
355 351 Bamboo (3)
356 352 Bamboo (4)
357 353 Bamboo (5)
358 354 Bamboo (6)
359 355 Bamboo (7)
360 356 Bamboo (8)
361 357 Bamboo (9)
362 358 East Wind
363 359 South Wind
364 360 West Wind
365 361 North Wind
366 362 White Dragon
367 363 Green Dragon
368 364 Red Dragon
369 365 Characters (5)
370 366 Dots (5)
371 367 Bamboo (5)
372 368
373 369
374 370
375 371
376 372
377 373
378 374
379 375
380 376
381 377
382 378
383 379
384 380
385 381
386 382
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