Patch 4.55, 4.56, 4.57 and 4.58

Bringing repo up to date with the final patch of the Stormblood expansion
This commit is contained in:
Hezkezl
2019-06-23 06:24:34 -06:00
parent a2747d59e2
commit f10581e86d
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0,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_000","Keen to talk enhancements, are ye? So am I, <If(PlayerParameter(4))>lass<Else/>lad</If>, but yer weapons ain't ready for what I've got in store for 'em. Get 'em up to scratch over in Pyros first."
1,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_010","Ye know...lookin' back, we've come a long way. An' if the talk 'round camp's true, here's where the journey ends.
...Bah, listen to me tryin' to wax poetic. Feels like hot turds tumblin' out o' me bloody mouth. Let's get on with it, eh?"
2,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_011","So! Last time, we strengthened the weapon by infusin' it with mnemes. Stuffed it near to burstin' with the power o' memories."
3,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_012","While there's no room left for more mnemes, we <Emphasis>can</Emphasis> fortify what's already there. An' that's precisely what we're gonna do, usin' aether from crystals an' the like."
4,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_013","Word o' warnin', though: once we get started on a weapon, ye won't be able to improve it at the mnemeworks station."
5,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_014","That's until we've finished augmentin' it, at any rate. Jus' bear that in mind."
6,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_015","An' that's the long an' short of it. Off ye go, then. Get me the materials we need, an' I'll get to work."
7,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_016","Once you begin enhancing a Pyros weapon, you will be temporarily unable to imbue it with additional properties."
8,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_017","Imbuing will become available again once the weapon has undergone all available upgrades in Hydatos."
9,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_100_020","I heard ye found somethin' called <SheetEn(Item,1,24808,1,1)/> up in the Baldesion Arsenal."
10,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_110_020","That's potent stuff, that is. With it, I can imbue yer weapon with elemental power. Can't have too much of that here."
11,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_120_020","<Clickable(<SheetEn(Item,3,24808,2,1)/>)/> can be used to imbue your completed Eureka weapon with the additional property <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Elemental Bonus<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
12,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_130_020","This bonus serves to strengthen all of your elemental attributes to grant you an advantage in battle against the fearsome creatures of Eureka."
13,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_140_020","Please note that the bonus does not alter the appearance or visual effects of weapons, nor does it improve other attributes such as attack power."
14,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_020","Ah, there <If(PlayerParameter(4))>she<Else/>he</If> is. What've ye got for me this time?"
15,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_Q1_000_000","What would you like to do?"
16,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A1_000_001","Augment Eureka weapon."
17,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A1_000_002","Deliver <SheetEn(Item,1,24808,1,1)/>."
18,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A1_000_003","Learn about augmenting Eureka weapons."
19,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A1_000_004","Nothing."
20,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_100","That's all well an' good, but ye can't expect me to augment what ye haven't got!"
21,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_Q2_001_000","Select a Eureka weapon."
22,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A2_001_001","<Sheet(Item,IntegerParameter(1),9)/>."
23,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A2_001_003","<Sheet(Item,IntegerParameter(1),9)/> and <Sheet(Item,IntegerParameter(2),9)/>."
24,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A2_001_002","Cancel."
25,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_130","That <SheetEn(Item,3,IntegerParameter(1),1,1)/> yer still holdin' in yer hot little hands? Oi, ye ought to know by now I can't work on a weapon yer currently wieldin'."
26,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_140","<Clickable(<SheetEn(Item,1,IntegerParameter(1),1,1)/>)/>, ye say? All right. Let's see the rest o' the requisite materials then, aye?"
27,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_150","Bah, that won't do. Yer short <If(Equal(IntegerParameter(1),1))><SheetEn(Item,1,24807,1,1)/><Else/><If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If> <SheetEn(Item,3,24807,2,1)/></If> by the look of it."
28,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_151","You do not have the required <SheetEn(Item,3,24807,2,1)/> to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>."
29,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_152","Moreover, when augmenting your weapon, you may need to procure something other than <SheetEn(Item,3,24807,2,1)/>. Speak with other players and share information to discover how to proceed!"
30,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_160","Well, that's a shame. Ye've got plenty o' <SheetEn(Item,3,24807,2,1)/>, aye, but that alone won't suffice for this work."
31,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_161","To augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you will need to procure something other than <SheetEn(Item,3,24807,2,1)/>. Speak with other players and share information to discover how to proceed!"
32,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_170","Oho, let me see that. <Clickable(<SheetEn(Item,3,IntegerParameter(1),2,1)/>)/>? I reckon that's just the thing I've been lookin' for, but I'll need more. <Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> or so."
33,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_171","You do not have the required <SheetEn(Item,3,IntegerParameter(2),2,1)/> to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>."
34,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_180","Bloody hells, <If(PlayerParameter(4))>lass<Else/>lad</If>! Ye can't expect me to augment your blade without <SheetEn(Item,2,IntegerParameter(1),1,1)/> what goes with! They're a set, they are!"
35,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_181","In order to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you must also possess <SheetEn(Item,2,IntegerParameter(2),1,1)/>."
36,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_190","Hah hah, very funny, <If(PlayerParameter(4))>lass<Else/>lad</If>! We both know damn well ye've already got <SheetEn(Item,1,IntegerParameter(1),1,1)/>, and I ain't about to make another!"
37,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_191","You may not possess more than one <SheetEn(Item,3,IntegerParameter(1),1,1)/>."
38,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_200","Yep, yep. Looks like we're all set. Give it all here an' I'll get to work."
39,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_210","Right, then. Sit tight an' I'll get started..."
40,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_220","Heh, this is some damn fine work, an' I do say so meself. Wrung every drop o' power out o' the materials, I did."
41,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_230","I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>!"
42,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_240","I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
43,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_250","Impressive as she is, there's still room for improvement─provided I've got the right materials to work with. See if ye can round 'em up, eh?"
44,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_260","It's done. Yer weapon's had a deep draft o' the power o' Hydatos."
45,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_270","I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>!"
46,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_280","I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
47,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_290","We're gettin' real close, <If(PlayerParameter(4))>lass<Else/>lad</If>. Jus' one more time workin' on this weapon, an' I reckon I can make her the best she can be."
48,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_291","If ye like the sound o' that, get back out there an' round me up more materials."
49,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_300","Hah, these hands've birthed forth a bleedin' masterpiece! Yer weapon─she's finally complete!"
50,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_310","I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>!"
51,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_320","I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
52,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_330","Amazin', ain't she? Fit for a bleedin' god. But then again I'm a god amongst weaponsmiths."
53,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_DRAKE_000_331","Master Gerolt, a letter arrived for you with the latest shipment. It's from Mistress Rowena."
54,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_333","From that harpy? The hells could this be about?"
55,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_303","A-Are me eyes playin' tricks!? It says here all me debts've been repaid in full!"
56,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_DRAKE_000_334","You finally did it! Congratulations!"
57,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_335","At long last, a free man... Ahhh, it makes me head spin jus' imaginin' the possibilities..."
58,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_336","Hm? There's a piece o' paper stuck behind..."
59,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_337","An invoice to the tune o'...<Emphasis>what in the actual swivin' hells</Emphasis>!? Th-This is as much as the debt I just settled!"
60,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_DRAKE_000_338","B-By the Twelve... What could you have possibly purchased?"
61,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_339","Grog. Plain ol' grog. I had spare time on me hands, so I asked for a crate to be sent over. Might be as this island's remote...but a <Emphasis>hundredfold</Emphasis> markup on market price!? This is a godsdamned joke!"
62,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_DRAKE_000_340","It appears we won't be leaving the island any time soon..."
63,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_341","<sigh> Well, back to the grind with us... Aye, that means you too, <If(PlayerParameter(4))>lass<Else/>lad</If>. I need ye to keep bringin' me materials."
64,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_343","Now, we were talkin' about yer weapon. As I said, she's complete. Ain't nothin' more I can do for her."
65,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_345","All that's left is for ye to wield her like she's meant to be wielded."
66,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_346","If ye understand this, what're ye waitin' for? Get back out there an' raise hells!"
67,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_349","You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>."
68,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_350","An' just like that, another masterpiece is born. I swear, there's no limit to me genius. Nor me debts, for that matter..."
69,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_351","At any rate, yer weapon's complete. Get out there an' put her to good use!"
70,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_050_370","Eh? Ye got <SheetEn(Item,3,24808,2,1)/> for me or not? If ye don't, piss off."
71,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_055_370","In order to imbue your weapon with elemental power, you must possess the requisite amount of <SheetEn(Item,3,24808,2,1)/>."
72,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_100_370","Well now, look at what we've got here. Aye, I can use this to imbue yer weapon with elemental power."
73,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_100_380","Gonna need more o' the stuff, though. <Clickable(<If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>)/> more, to be precise. Round up that much, an' we'll talk."
74,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_100_381","In order to imbue your weapon with elemental power, you must possess the requisite amount of <SheetEn(Item,3,24808,2,1)/>."
75,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_100_390","Looks like ye've got enough of the stuff, too. Now ye jus' need to pick a weapon to use 'em on."
76,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_400","...Assumin' ye had anythin' suitable, which ye don't. Can't bloody imbue what ye haven't got now, can I?"
77,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_100_401","You can only imbue elemental power on completed Eureka weapons."
78,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_Q3_001_000","Select a Eureka weapon."
79,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A3_001_001","<Sheet(Item,IntegerParameter(1),9)/>."
80,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A3_001_003","<Sheet(Item,IntegerParameter(1),9)/> and <Sheet(Item,IntegerParameter(2),9)/>."
81,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A3_001_002","Cancel."
82,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_410","That <SheetEn(Item,3,IntegerParameter(1),1,1)/> yer still holdin' in yer hot little hands? Oi, ye ought to know by now I can't work on a weapon yer currently wieldin'."
83,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_450","Bloody hells, <If(PlayerParameter(4))>lass<Else/>lad</If>! Ye can't expect me to imbue your blade without <SheetEn(Item,2,IntegerParameter(1),1,1)/> what goes with! They're a set, they are!"
84,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_451","In order to imbue <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you must also possess <SheetEn(Item,2,IntegerParameter(2),1,1)/>."
85,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_460","Hah hah, very funny, <If(PlayerParameter(4))>lass<Else/>lad</If>! We both know damn well ye've already got <SheetEn(Item,1,IntegerParameter(1),1,1)/>, and I ain't about to imbue another!"
86,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_461","You may not possess more than one <SheetEn(Item,3,IntegerParameter(1),1,1)/>."
87,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_470","So it's to be <SheetEn(Item,2,IntegerParameter(1),1,1)/>, eh? Give it all here an' I'll get to work."
88,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_480","Right, then. Sit tight an' I'll get started..."
89,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_490","There, the imbuin's done. Yer weapon's now brimmin' with elemental power."
90,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_500","I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>!"
91,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_510","I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
92,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_520","Mark me words, yer weapon's the mightiest of its kind here on Eureka."
93,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_521","There ain't nothin' more I can do for it─an' that's sayin' a lot! Put her to good use, now, ye hear?"
94,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_Q4_000_000","What will you ask about?"
95,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A4_000_001","Required materials."
96,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A4_000_002","<SheetEn(Item,3,24808,2,1)/>."
97,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A4_000_003","Nothing."
98,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_530","Ye oughta know the deal by now. Ye want stronger weapons, ye bring me materials. Should be able to find what we need here in Hydatos."
99,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_531","Gerolt requires <SheetEn(Item,3,24807,2,1)/> to augment Eureka weapons further."
100,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_532","Moreover, when augmenting your weapon, you may need to procure something other than <SheetEn(Item,3,24807,2,1)/>. Speak with other players and share information to discover how to proceed!"
101,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_540","Usin' <SheetEn(Item,2,24808,2,1)/> ye find, I can imbue yer weapon with elemental power. Can't have too much of that here."
102,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_541","<Clickable(<SheetEn(Item,3,24808,2,1)/>)/> can be used to imbue your completed Eureka weapon with the additional property <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Elemental Bonus<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
103,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_542","This bonus serves to strengthen all of your elemental attributes to grant you an advantage in battle against the fearsome creatures of Eureka."
104,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_100_543","Please note that the bonus does not alter the appearance or visual effects of weapons, nor does it improve other attributes such as attack power."
105,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_TALK_ACTOR",""
106,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_347",""
107,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_348",""
108,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_420",""
109,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_430",""
110,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_431",""
111,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_440",""
112,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_441",""
113,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_100_349",""
114,"TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_200_349",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_000 Keen to talk enhancements, are ye? So am I, <If(PlayerParameter(4))>lass<Else/>lad</If>, but yer weapons ain't ready for what I've got in store for 'em. Get 'em up to scratch over in Pyros first.
5 1 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_010 Ye know...lookin' back, we've come a long way. An' if the talk 'round camp's true, here's where the journey ends. ...Bah, listen to me tryin' to wax poetic. Feels like hot turds tumblin' out o' me bloody mouth. Let's get on with it, eh?
6 2 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_011 So! Last time, we strengthened the weapon by infusin' it with mnemes. Stuffed it near to burstin' with the power o' memories.
7 3 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_012 While there's no room left for more mnemes, we <Emphasis>can</Emphasis> fortify what's already there. An' that's precisely what we're gonna do, usin' aether from crystals an' the like.
8 4 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_013 Word o' warnin', though: once we get started on a weapon, ye won't be able to improve it at the mnemeworks station.
9 5 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_014 That's until we've finished augmentin' it, at any rate. Jus' bear that in mind.
10 6 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_015 An' that's the long an' short of it. Off ye go, then. Get me the materials we need, an' I'll get to work.
11 7 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_016 Once you begin enhancing a Pyros weapon, you will be temporarily unable to imbue it with additional properties.
12 8 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_017 Imbuing will become available again once the weapon has undergone all available upgrades in Hydatos.
13 9 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_100_020 I heard ye found somethin' called <SheetEn(Item,1,24808,1,1)/> up in the Baldesion Arsenal.
14 10 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_110_020 That's potent stuff, that is. With it, I can imbue yer weapon with elemental power. Can't have too much of that here.
15 11 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_120_020 <Clickable(<SheetEn(Item,3,24808,2,1)/>)/> can be used to imbue your completed Eureka weapon with the additional property <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Elemental Bonus<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
16 12 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_130_020 This bonus serves to strengthen all of your elemental attributes to grant you an advantage in battle against the fearsome creatures of Eureka.
17 13 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_140_020 Please note that the bonus does not alter the appearance or visual effects of weapons, nor does it improve other attributes such as attack power.
18 14 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_020 Ah, there <If(PlayerParameter(4))>she<Else/>he</If> is. What've ye got for me this time?
19 15 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_Q1_000_000 What would you like to do?
20 16 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A1_000_001 Augment Eureka weapon.
21 17 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A1_000_002 Deliver <SheetEn(Item,1,24808,1,1)/>.
22 18 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A1_000_003 Learn about augmenting Eureka weapons.
23 19 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A1_000_004 Nothing.
24 20 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_100 That's all well an' good, but ye can't expect me to augment what ye haven't got!
25 21 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_Q2_001_000 Select a Eureka weapon.
26 22 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A2_001_001 <Sheet(Item,IntegerParameter(1),9)/>.
27 23 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A2_001_003 <Sheet(Item,IntegerParameter(1),9)/> and <Sheet(Item,IntegerParameter(2),9)/>.
28 24 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A2_001_002 Cancel.
29 25 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_130 That <SheetEn(Item,3,IntegerParameter(1),1,1)/> yer still holdin' in yer hot little hands? Oi, ye ought to know by now I can't work on a weapon yer currently wieldin'.
30 26 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_140 <Clickable(<SheetEn(Item,1,IntegerParameter(1),1,1)/>)/>, ye say? All right. Let's see the rest o' the requisite materials then, aye?
31 27 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_150 Bah, that won't do. Yer short <If(Equal(IntegerParameter(1),1))><SheetEn(Item,1,24807,1,1)/><Else/><If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If> <SheetEn(Item,3,24807,2,1)/></If> by the look of it.
32 28 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_151 You do not have the required <SheetEn(Item,3,24807,2,1)/> to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>.
33 29 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_152 Moreover, when augmenting your weapon, you may need to procure something other than <SheetEn(Item,3,24807,2,1)/>. Speak with other players and share information to discover how to proceed!
34 30 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_160 Well, that's a shame. Ye've got plenty o' <SheetEn(Item,3,24807,2,1)/>, aye, but that alone won't suffice for this work.
35 31 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_161 To augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you will need to procure something other than <SheetEn(Item,3,24807,2,1)/>. Speak with other players and share information to discover how to proceed!
36 32 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_170 Oho, let me see that. <Clickable(<SheetEn(Item,3,IntegerParameter(1),2,1)/>)/>? I reckon that's just the thing I've been lookin' for, but I'll need more. <Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> or so.
37 33 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_171 You do not have the required <SheetEn(Item,3,IntegerParameter(2),2,1)/> to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>.
38 34 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_180 Bloody hells, <If(PlayerParameter(4))>lass<Else/>lad</If>! Ye can't expect me to augment your blade without <SheetEn(Item,2,IntegerParameter(1),1,1)/> what goes with! They're a set, they are!
39 35 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_181 In order to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you must also possess <SheetEn(Item,2,IntegerParameter(2),1,1)/>.
40 36 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_190 Hah hah, very funny, <If(PlayerParameter(4))>lass<Else/>lad</If>! We both know damn well ye've already got <SheetEn(Item,1,IntegerParameter(1),1,1)/>, and I ain't about to make another!
41 37 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_191 You may not possess more than one <SheetEn(Item,3,IntegerParameter(1),1,1)/>.
42 38 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_200 Yep, yep. Looks like we're all set. Give it all here an' I'll get to work.
43 39 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_210 Right, then. Sit tight an' I'll get started...
44 40 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_220 Heh, this is some damn fine work, an' I do say so meself. Wrung every drop o' power out o' the materials, I did.
45 41 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_230 I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>!
46 42 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_240 I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>!
47 43 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_250 Impressive as she is, there's still room for improvement─provided I've got the right materials to work with. See if ye can round 'em up, eh?
48 44 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_260 It's done. Yer weapon's had a deep draft o' the power o' Hydatos.
49 45 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_270 I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>!
50 46 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_280 I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>!
51 47 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_290 We're gettin' real close, <If(PlayerParameter(4))>lass<Else/>lad</If>. Jus' one more time workin' on this weapon, an' I reckon I can make her the best she can be.
52 48 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_291 If ye like the sound o' that, get back out there an' round me up more materials.
53 49 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_300 Hah, these hands've birthed forth a bleedin' masterpiece! Yer weapon─she's finally complete!
54 50 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_310 I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>!
55 51 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_320 I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>!
56 52 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_330 Amazin', ain't she? Fit for a bleedin' god. But then again I'm a god amongst weaponsmiths.
57 53 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_DRAKE_000_331 Master Gerolt, a letter arrived for you with the latest shipment. It's from Mistress Rowena.
58 54 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_333 From that harpy? The hells could this be about?
59 55 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_303 A-Are me eyes playin' tricks!? It says here all me debts've been repaid in full!
60 56 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_DRAKE_000_334 You finally did it! Congratulations!
61 57 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_335 At long last, a free man... Ahhh, it makes me head spin jus' imaginin' the possibilities...
62 58 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_336 Hm? There's a piece o' paper stuck behind...
63 59 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_337 An invoice to the tune o'...<Emphasis>what in the actual swivin' hells</Emphasis>!? Th-This is as much as the debt I just settled!
64 60 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_DRAKE_000_338 B-By the Twelve... What could you have possibly purchased?
65 61 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_339 Grog. Plain ol' grog. I had spare time on me hands, so I asked for a crate to be sent over. Might be as this island's remote...but a <Emphasis>hundredfold</Emphasis> markup on market price!? This is a godsdamned joke!
66 62 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_DRAKE_000_340 It appears we won't be leaving the island any time soon...
67 63 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_341 <sigh> Well, back to the grind with us... Aye, that means you too, <If(PlayerParameter(4))>lass<Else/>lad</If>. I need ye to keep bringin' me materials.
68 64 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_343 Now, we were talkin' about yer weapon. As I said, she's complete. Ain't nothin' more I can do for her.
69 65 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_345 All that's left is for ye to wield her like she's meant to be wielded.
70 66 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_346 If ye understand this, what're ye waitin' for? Get back out there an' raise hells!
71 67 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_349 You can now imbue your completed Eureka weapon with additional properties at the mnemeworks station found in <Sheet(ContentFinderCondition,IntegerParameter(1),34)/>.
72 68 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_350 An' just like that, another masterpiece is born. I swear, there's no limit to me genius. Nor me debts, for that matter...
73 69 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_351 At any rate, yer weapon's complete. Get out there an' put her to good use!
74 70 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_050_370 Eh? Ye got <SheetEn(Item,3,24808,2,1)/> for me or not? If ye don't, piss off.
75 71 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_055_370 In order to imbue your weapon with elemental power, you must possess the requisite amount of <SheetEn(Item,3,24808,2,1)/>.
76 72 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_100_370 Well now, look at what we've got here. Aye, I can use this to imbue yer weapon with elemental power.
77 73 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_100_380 Gonna need more o' the stuff, though. <Clickable(<If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>)/> more, to be precise. Round up that much, an' we'll talk.
78 74 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_100_381 In order to imbue your weapon with elemental power, you must possess the requisite amount of <SheetEn(Item,3,24808,2,1)/>.
79 75 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_100_390 Looks like ye've got enough of the stuff, too. Now ye jus' need to pick a weapon to use 'em on.
80 76 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_400 ...Assumin' ye had anythin' suitable, which ye don't. Can't bloody imbue what ye haven't got now, can I?
81 77 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_100_401 You can only imbue elemental power on completed Eureka weapons.
82 78 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_Q3_001_000 Select a Eureka weapon.
83 79 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A3_001_001 <Sheet(Item,IntegerParameter(1),9)/>.
84 80 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A3_001_003 <Sheet(Item,IntegerParameter(1),9)/> and <Sheet(Item,IntegerParameter(2),9)/>.
85 81 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A3_001_002 Cancel.
86 82 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_410 That <SheetEn(Item,3,IntegerParameter(1),1,1)/> yer still holdin' in yer hot little hands? Oi, ye ought to know by now I can't work on a weapon yer currently wieldin'.
87 83 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_450 Bloody hells, <If(PlayerParameter(4))>lass<Else/>lad</If>! Ye can't expect me to imbue your blade without <SheetEn(Item,2,IntegerParameter(1),1,1)/> what goes with! They're a set, they are!
88 84 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_451 In order to imbue <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you must also possess <SheetEn(Item,2,IntegerParameter(2),1,1)/>.
89 85 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_460 Hah hah, very funny, <If(PlayerParameter(4))>lass<Else/>lad</If>! We both know damn well ye've already got <SheetEn(Item,1,IntegerParameter(1),1,1)/>, and I ain't about to imbue another!
90 86 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_461 You may not possess more than one <SheetEn(Item,3,IntegerParameter(1),1,1)/>.
91 87 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_470 So it's to be <SheetEn(Item,2,IntegerParameter(1),1,1)/>, eh? Give it all here an' I'll get to work.
92 88 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_480 Right, then. Sit tight an' I'll get started...
93 89 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_490 There, the imbuin's done. Yer weapon's now brimmin' with elemental power.
94 90 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_500 I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>!
95 91 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_510 I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>!
96 92 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_520 Mark me words, yer weapon's the mightiest of its kind here on Eureka.
97 93 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_521 There ain't nothin' more I can do for it─an' that's sayin' a lot! Put her to good use, now, ye hear?
98 94 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_Q4_000_000 What will you ask about?
99 95 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A4_000_001 Required materials.
100 96 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A4_000_002 <SheetEn(Item,3,24808,2,1)/>.
101 97 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_A4_000_003 Nothing.
102 98 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_530 Ye oughta know the deal by now. Ye want stronger weapons, ye bring me materials. Should be able to find what we need here in Hydatos.
103 99 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_531 Gerolt requires <SheetEn(Item,3,24807,2,1)/> to augment Eureka weapons further.
104 100 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_532 Moreover, when augmenting your weapon, you may need to procure something other than <SheetEn(Item,3,24807,2,1)/>. Speak with other players and share information to discover how to proceed!
105 101 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_540 Usin' <SheetEn(Item,2,24808,2,1)/> ye find, I can imbue yer weapon with elemental power. Can't have too much of that here.
106 102 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_541 <Clickable(<SheetEn(Item,3,24808,2,1)/>)/> can be used to imbue your completed Eureka weapon with the additional property <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Elemental Bonus<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
107 103 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_542 This bonus serves to strengthen all of your elemental attributes to grant you an advantage in battle against the fearsome creatures of Eureka.
108 104 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_100_543 Please note that the bonus does not alter the appearance or visual effects of weapons, nor does it improve other attributes such as attack power.
109 105 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_TALK_ACTOR
110 106 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_347
111 107 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_348
112 108 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_420
113 109 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_430
114 110 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_431
115 111 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_GEROLT_000_440
116 112 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_000_441
117 113 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_100_349
118 114 TEXT_CTSERKEUREKA4WEAPONGEROLT_00559_SYSTEM_200_349
119