Patch 4.45

This commit is contained in:
=
2018-11-06 01:19:38 -06:00
parent ae773522ec
commit fecfbc2d29
606 changed files with 12285 additions and 10705 deletions
+44 -44
View File
@@ -236,39 +236,39 @@ Permission to use, copy, modify, distribute and sell this software and its docum
184,"<CommandIcon(8)/> Summon"
185,"<CommandIcon(24)/> Scroll"
186,"<CommandIcon(10)/> Set to Hotbar <CommandIcon(11)/> Edit Minion Hotbar <CommandIcon(8)/> Summon"
187,"<72>F201F4</72><73>F201F5</73>Learn Your Structures<73>01</73><72>01</72>
<72>F201FA</72><73>F201FB</73>Arcana Stones<73>01</73><72>01</72>
187,"<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Learn Your Structures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Arcana Stones<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
You and your opponent each have three of these immobile crystals on
the playing field. Shatter all of your enemy's Arcana Stones to claim
victory.
<72>F201FA</72><73>F201FB</73>Gates<73>01</73><72>01</72>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gates<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Minions will appear in front of your currently selected gate.
Returning minions to a gate area will restore their HP.
Minions can still be summoned from a destroyed gate, but they will be
unable to exit the gate area. Conversely, minions outside a destroyed
gate will be unable to enter.
<72>F201FA</72><73>F201FB</73>Search Eye<73>01</73><72>01</72>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Search Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
This structure reveals your opponent's minions. If the Search Eye is
destroyed, you will only be able to see enemy units that are near
your own minions.
<72>F201FA</72><73>F201FB</73>Shield<73>01</73><72>01</72>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Shield<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
This structure adds defensive strength to Arcana Stones. Destroy the
enemy Shield and your opponent's Arcana Stones will be more easily
shattered.
<72>F201F4</72><73>F201F5</73>Structural Regeneration<73>01</73><72>01</72>
<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Structural Regeneration<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
All structures except for Arcana Stones can only be temporarily
destroyed. Their various functions will reactivate at full strength
after a certain amount of time has passed.
※Positioning your minions near a destroyed structure will hasten
 the reactivation process.
<72>F201F4</72><73>F201F5</73>Play to Your Minions' Strengths<73>01</73><72>01</72>
<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Play to Your Minions' Strengths<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Each variety of minion is capable of inflicting greater damage against
certain structures. Learn each unit's strengths, and pick the right
minion for the job!
<72>F201F4</72><73>F201F5</73>Turn the Tide with Special Actions<73>01</73><72>01</72>
<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Turn the Tide with Special Actions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
These conditions must be met before a special action can be used:
・Four minions of the same variety are gathered in an action party
・Each minion in the action party has full action points
@@ -277,20 +277,20 @@ Permission to use, copy, modify, distribute and sell this software and its docum
action party, and press the Execute Action button on the minion
hotbar.
<72>F201F4</72><73>F201F5</73>Mastering Traps<73>01</73><72>01</72>
<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Mastering Traps<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Some minions will place traps with their special actions. A trap will
become armed ten seconds after it has been placed, and it can then
be triggered by pressing the Trigger Trap button on the minion
hotbar.
※Only one trap can be placed at a time.
<If(GreaterThan(PlayerParameter(80),0))><72>F201F4</72><73>F201F5</73>Playing with a <If(GreaterThan(PlayerParameter(75),0))>Controller<Else/>Gamepad</If><73>01</73><72>01</72>
<72>F201FA</72><73>F201FB</73>Selecting Minions<73>01</73><72>01</72>
<If(GreaterThan(PlayerParameter(80),0))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Playing with a <If(GreaterThan(PlayerParameter(75),0))>Controller<Else/>Gamepad</If><UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Selecting Minions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
・Selecting an individual minion
<CommandIcon(12)/><CommandIcon(7)/> : Select minion from party list
・Selecting multiple minions
<CommandIcon(11)/>   : Activate selection circle and select targeted minions
<72>F201FA</72><73>F201FB</73>Useful Commands<73>01</73><72>01</72>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Useful Commands<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
・General
<Gui(17)/>   : Switch summoning gate
<CommandIcon(15)/>   : Toggle minion party list display
@@ -309,26 +309,26 @@ Permission to use, copy, modify, distribute and sell this software and its docum
<CommandIcon(14)/><CommandIcon(23)/> : Map jump point selection
<CommandIcon(14)/><Gui(17)/> : Restore map jump point defaults
<72>F201F4</72><73>F201F5</73>Mouse Controls<73>01</73><72>01</72>
<72>F201FA</72><73>F201FB</73>Selecting Minions<73>01</73><72>01</72>
<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Mouse Controls<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Selecting Minions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Left-Click : Select individual minion
 ※Left-clicking on your currently selected minion will select all
 nearby minions of the same variety.
Left-Click + Drag : Select all minions in the selection square
<Else/><72>F201F4</72><73>F201F5</73>Mouse Controls<73>01</73><72>01</72>
<72>F201FA</72><73>F201FB</73>Selecting Minions<73>01</73><72>01</72>
<Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Mouse Controls<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Selecting Minions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Left-Click : Select individual minion
 ※Left-clicking on your currently selected minion will select all
 nearby minions of the same variety.
Left-Click + Drag : Select all minions in the selection square
<72>F201F4</72><73>F201F5</73>Playing with a <If(GreaterThan(PlayerParameter(75),0))>Controller<Else/>Gamepad</If><73>01</73><72>01</72>
<72>F201FA</72><73>F201FB</73>Selecting Minions<73>01</73><72>01</72>
<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Playing with a <If(GreaterThan(PlayerParameter(75),0))>Controller<Else/>Gamepad</If><UIGlow>01</UIGlow><UIForeground>01</UIForeground>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Selecting Minions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
・Selecting an individual minion
<CommandIcon(12)/><CommandIcon(7)/> : Select minion from party list
・Selecting multiple minions
<CommandIcon(11)/>   : Activate selection circle and select targeted minions
<72>F201FA</72><73>F201FB</73>Useful Commands<73>01</73><72>01</72>
<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Useful Commands<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
・General
<Gui(17)/>   : Switch summoning gate
<CommandIcon(15)/>   : Toggle minion party list display
@@ -347,7 +347,7 @@ Permission to use, copy, modify, distribute and sell this software and its docum
<CommandIcon(14)/><CommandIcon(23)/> : Map jump point selection
<CommandIcon(14)/><Gui(17)/> : Restore map jump point defaults
</If>
<72>F201F4</72><73>F201F5</73>Keyboard Shortcuts<73>01</73><72>01</72>
<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Keyboard Shortcuts<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
The following keybinds will be assigned different functions while
playing Lord of Verminion.
<If(Equal(PlayerParameter(75),1))><Else/> Hotbar 1 - Slots 1 to 12 : Minion hotbar bottom row
@@ -463,13 +463,13 @@ Permission to use, copy, modify, distribute and sell this software and its docum
291,""
292,""
293,""
294,""
295,""
296,""
297,""
294,"<CommandIcon(9)/> Close"
295,"<CommandIcon(10)/> Subcommands <CommandIcon(8)/> Set <CommandIcon(9)/> Manipulate <CommandIcon(11)/> Logos Actions"
296,"<CommandIcon(8)/> Enable <CommandIcon(11)/> Close"
297,"<CommandIcon(11)/> Select Logogram <CommandIcon(10)/> Subcommands"
298,"<CommandIcon(10)/><CommandIcon(8)/> Subcommands"
299,""
300,""
299,"<CommandIcon(10)/> Subcommands <CommandIcon(9)/><CommandIcon(11)/> Manipulate"
300,"<CommandIcon(11)/> Select Logogram <CommandIcon(9)/> Close"
301,"<CommandIcon(10)/> Subcommands"
302,"<CommandIcon(10)/> Subcommands"
303,"<CommandIcon(8)/><CommandIcon(10)/> View Tag"
@@ -572,7 +572,7 @@ Permission to use, copy, modify, distribute and sell this software and its docum
400,""
1000,"Report could not be sent.
Please try again."
1001,"<72>F20202</72>Duty Record Playback<72>01</72>
1001,"<UIForeground>F20202</UIForeground>Duty Record Playback<UIForeground>01</UIForeground>
※Keyboard/Mouse settings listed are default.
<If(Equal(PlayerParameter(78),99))>・Move Camera
 <CommandIcon(20)/> Stick/W, A, S, D Keys (Movement)
@@ -595,25 +595,25 @@ Please try again."
 R Key or  Button (Auto Run)/<CommandIcon(10)/> Button</If>
––––––––––––––––––––––––––––––––––––––––––
<72>F20202</72>Recording Duties<72>01</72>
<UIForeground>F20202</UIForeground>Recording Duties<UIForeground>01</UIForeground>
The following conditions must be met to use the Duty Recorder:
 1. Recorder settings are enabled.
 2. Current duty is available for recording.
 3. Parties meet minimum size requirements.
 4. Record ready check has been executed.
<72>F20202</72>1. Recorder settings are enabled<72>01</72>
Recorder settings can be adjusted under <72>F201F4</72><73>F201F5</73>Duty Recorder<73>01</73><72>01</72> in the main menu.
<UIForeground>F20202</UIForeground>1. Recorder settings are enabled<UIForeground>01</UIForeground>
Recorder settings can be adjusted under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty Recorder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu.
<72>F20202</72>2. Current duty is available for recording<72>01</72>
<UIForeground>F20202</UIForeground>2. Current duty is available for recording<UIForeground>01</UIForeground>
Not all duties are available for recording.
Recordable duties are marked with a special icon.
<72>F20202</72>3. Parties meet minimum size requirements<72>01</72>
<UIForeground>F20202</UIForeground>3. Parties meet minimum size requirements<UIForeground>01</UIForeground>
Duties undertaken by undersized parties cannot be recorded.
※This includes parties formed via the Duty Finder.
<72>F20202</72>4. Record ready check has been executed<72>01</72>
<UIForeground>F20202</UIForeground>4. Record ready check has been executed<UIForeground>01</UIForeground>
Approval from all party members is required before recording can begin.
※Record ready checks must be performed within 5 minutes of commencing a duty.
@@ -621,18 +621,18 @@ Only 3 records may be saved at once. Oldest records will be overwritten.
※Up to 2 records can be protected at once.
––––––––––––––––––––––––––––––––––––––––––
<72>F20202</72>Viewing Recorded Duties<72>01</72>
<UIForeground>F20202</UIForeground>Viewing Recorded Duties<UIForeground>01</UIForeground>
The following conditions must be met to view duty records:
 1. You are in an inn room.
 2. Recorded duty is from the most recent game version.
<72>F20202</72>1. You are in an inn room<72>01</72>
<UIForeground>F20202</UIForeground>1. You are in an inn room<UIForeground>01</UIForeground>
Duty playback is only available in inn rooms.
<72>F20202</72>2. Recorded duty is from the most recent game version<72>01</72>
<UIForeground>F20202</UIForeground>2. Recorded duty is from the most recent game version<UIForeground>01</UIForeground>
This includes both major updates and minor hotfixes.
Recordings will become inaccessible after applying the newest data patch."
1002,"<72>F20202</72>Duty Record Playback<72>01</72>
1002,"<UIForeground>F20202</UIForeground>Duty Record Playback<UIForeground>01</UIForeground>
※Keyboard/Mouse settings listed are default.
<If(Equal(PlayerParameter(78),99))>・Move Camera
 <CommandIcon(20)/> Stick/W, A, S, D Keys (Movement)
@@ -655,26 +655,26 @@ Recordings will become inaccessible after applying the newest data patch."
 R Key or  Button (Auto Run)/<CommandIcon(10)/> Button</If>
––––––––––––––––––––––––––––––––––––––––––
<72>F20202</72>Functions<72>01</72>
<UIForeground>F20202</UIForeground>Functions<UIForeground>01</UIForeground>
<72>F20202</72>Pause<72>01</72>
<UIForeground>F20202</UIForeground>Pause<UIForeground>01</UIForeground>
Temporarily stop playback.
<72>F20202</72>Chapter Selection<72>01</72>
<UIForeground>F20202</UIForeground>Chapter Selection<UIForeground>01</UIForeground>
Start playback at the position selected.
※Depending on chapter position, playback may not be instantaneous.
<72>F20202</72>Next Chapter<72>01</72>
<UIForeground>F20202</UIForeground>Next Chapter<UIForeground>01</UIForeground>
Skip to the next available chapter.
<72>F20202</72>Previous Chapter<72>01</72>
<UIForeground>F20202</UIForeground>Previous Chapter<UIForeground>01</UIForeground>
Skip to the previous chapter.
<72>F20202</72>HUD Display<72>01</72>
<UIForeground>F20202</UIForeground>HUD Display<UIForeground>01</UIForeground>
Toggle on/off on-screen UI elements.
※Settings are saved for next playback.
<72>F20202</72>Focus Target<72>01</72>
<UIForeground>F20202</UIForeground>Focus Target<UIForeground>01</UIForeground>
Camera can be focused on any party member.
"
1003,""
1 key 0
236 232 <CommandIcon(8)/><CommandIcon(10)/> Subcommands
237 233 <CommandIcon(10)/> Subcommands
238 234 <CommandIcon(10)/> Subcommands
239 235 <CommandIcon(10)/> Set to Hotbar <CommandIcon(8)/> Execute Action
240 236 <CommandIcon(8)/> Register in Additional PvP Actions
241 237 <CommandIcon(10)/> Subcommands <CommandIcon(8)/>Select
242 238 <CommandIcon(3)/><CommandIcon(4)/> Move <CommandIcon(8)/> Confirm
243 239 <CommandIcon(23)/> Scroll <CommandIcon(11)/> Switch Type <CommandIcon(13)/> Toggle Floor <CommandIcon(12)/>+<CommandIcon(23)/> Zoom
244 240 <CommandIcon(8)/> Add PvP Trait
245 241 <CommandIcon(8)/><CommandIcon(10)/> Subcommands
246 242 <CommandIcon(9)/> Give Up
247 243 <CommandIcon(9)/> Target Close Button
248 244 <CommandIcon(5)/> Scroll <CommandIcon(9)/> Close
249 245 <CommandIcon(11)/> Edit Squadron
250 246 <CommandIcon(8)/> Retrieve Online Status <CommandIcon(10)/> Subcommands <CommandIcon(11)/> Send Friend Request
251 247 When using the performance actions, you are strictly prohibited from performing the music of any third parties. You may record and upload your performance and hereby agree to license such recordings to us for use by Square Enix or others in accordance with the terms of the “FINAL FANTASY XIV Material Usage License”.
252 248 <CommandIcon(10)/> Subcommands
253 249 <CommandIcon(11)/> Start/Abandon
254 250 <CommandIcon(11)/> Start/Retry <CommandIcon(10)/> Close
255 251 <CommandIcon(10)/> Subcommands <CommandIcon(11)/> Select Item
256 252 <CommandIcon(7)/> Move <CommandIcon(8)/> Confirm <CommandIcon(9)/> Cancel
257 253 <CommandIcon(10)/>Subcommands <CommandIcon(9)/> Return
258 254 <CommandIcon(10)/>Subcommands <CommandIcon(9)/> Return
259 255 <CommandIcon(10)/>Subcommands <CommandIcon(12)/><CommandIcon(13)/>Change Category <CommandIcon(9)/> Return
260 256 <CommandIcon(11)/> Apply
261 257 <CommandIcon(8)/> Affix Magicite <CommandIcon(10)/> Remove Magicite
262 258 <CommandIcon(11)/> Change Target <CommandIcon(10)/> Subcommands
263 259 <CommandIcon(11)/> Change Target <CommandIcon(10)/> Subcommands
264 260 <CommandIcon(10)/> Subcommands
265 261 <CommandIcon(9)/> Return to Plate
266 262 <CommandIcon(10)/> Subcommands <CommandIcon(9)/> Return to Plate
267 263 <CommandIcon(10)/> Subcommands <CommandIcon(20)/> Move <CommandIcon(25)/> Rotate <CommandIcon(12)/>+<CommandIcon(24)/> Zoom
268 264 <CommandIcon(10)/> Subcommands
269 265 <CommandIcon(10)/> Subcommands
270 266 <CommandIcon(8)/><CommandIcon(10)/> Subcommands
271 267 <CommandIcon(9)/> Close
272 268 <CommandIcon(10)/> Subcommands
273 269 <CommandIcon(11)/> Check All On/Off
274 270 <CommandIcon(10)/> Subcommands
277 273
278 274 <CommandIcon(10)/><CommandIcon(8)/> Subcommands
279 275 <CommandIcon(10)/> Subcommands <CommandIcon(11)/> Move Favorite
280 276 <CommandIcon(11)/> Select Item to Donate
281 277 <CommandIcon(8)/> Summon/Dismiss <CommandIcon(10)/> Subcommands <CommandIcon(11)/> Edit Minion Hotbar
282 278 <CommandIcon(8)/> Summon/Dismiss <CommandIcon(10)/> Subcommands <CommandIcon(11)/> Move
283 279 <CommandIcon(7)/> Move <CommandIcon(11)/><CommandIcon(8)/> Confirm <CommandIcon(9)/> Cancel
284 280 <CommandIcon(5)/> History <CommandIcon(10)/> Delete<If(GreaterThan(PlayerParameter(75),0))> <CommandIcon(11)/> Keyboard<Else/></If>
285 281 <CommandIcon(5)/> Move <CommandIcon(8)/> Summon/Dismiss <CommandIcon(10)/> Subcommands
286 282 <CommandIcon(8)/> Execute <CommandIcon(10)/> Subcommands
287 283 <CommandIcon(8)/> Execute <CommandIcon(10)/> Subcommands <CommandIcon(11)/> Move
288 284 <CommandIcon(7)/> Move <CommandIcon(11)/><CommandIcon(8)/> Confirm <CommandIcon(9)/> Cancel
289 285 <CommandIcon(5)/> History <CommandIcon(10)/>Delete<If(GreaterThan(PlayerParameter(75),0))> <CommandIcon(11)/> Keyboard<Else/></If>
290 286 <CommandIcon(5)/> Move <CommandIcon(8)/> Execute <CommandIcon(10)/> Subcommands
291 287 <CommandIcon(7)/> Move <CommandIcon(11)/><CommandIcon(8)/><CommandIcon(10)/> Confirm <CommandIcon(9)/> Cancel
292 288 <CommandIcon(8)/> Summon/Dismiss <CommandIcon(10)/> Subcommands
293 289 <CommandIcon(11)/> New Letter
294 290 <CommandIcon(10)/> Subcommands <CommandIcon(8)/> Accept
295 291
296 292
309 305 <CommandIcon(10)/> Delete<If(GreaterThan(PlayerParameter(75),0))> <CommandIcon(11)/> Keyboard<Else/></If>
310 306 <CommandIcon(8)/><CommandIcon(10)/> Subcommands
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