mirror of
https://github.com/xivapi/ffxiv-datamining.git
synced 2026-07-24 10:59:11 +00:00
Patch 4.45
This commit is contained in:
+44
-44
@@ -236,39 +236,39 @@ Permission to use, copy, modify, distribute and sell this software and its docum
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184,"<CommandIcon(8)/> Summon"
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185,"<CommandIcon(24)/> Scroll"
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186,"<CommandIcon(10)/> Set to Hotbar <CommandIcon(11)/> Edit Minion Hotbar <CommandIcon(8)/> Summon"
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187,"<72>F201F4</72><73>F201F5</73>Learn Your Structures<73>01</73><72>01</72>
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<72>F201FA</72><73>F201FB</73>Arcana Stones<73>01</73><72>01</72>
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187,"<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Learn Your Structures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Arcana Stones<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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You and your opponent each have three of these immobile crystals on
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the playing field. Shatter all of your enemy's Arcana Stones to claim
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victory.
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<72>F201FA</72><73>F201FB</73>Gates<73>01</73><72>01</72>
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<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gates<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Minions will appear in front of your currently selected gate.
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Returning minions to a gate area will restore their HP.
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Minions can still be summoned from a destroyed gate, but they will be
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unable to exit the gate area. Conversely, minions outside a destroyed
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gate will be unable to enter.
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<72>F201FA</72><73>F201FB</73>Search Eye<73>01</73><72>01</72>
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<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Search Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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This structure reveals your opponent's minions. If the Search Eye is
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destroyed, you will only be able to see enemy units that are near
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your own minions.
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<72>F201FA</72><73>F201FB</73>Shield<73>01</73><72>01</72>
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<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Shield<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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This structure adds defensive strength to Arcana Stones. Destroy the
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enemy Shield and your opponent's Arcana Stones will be more easily
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shattered.
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<72>F201F4</72><73>F201F5</73>Structural Regeneration<73>01</73><72>01</72>
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<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Structural Regeneration<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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All structures except for Arcana Stones can only be temporarily
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destroyed. Their various functions will reactivate at full strength
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after a certain amount of time has passed.
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※Positioning your minions near a destroyed structure will hasten
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the reactivation process.
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<72>F201F4</72><73>F201F5</73>Play to Your Minions' Strengths<73>01</73><72>01</72>
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<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Play to Your Minions' Strengths<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Each variety of minion is capable of inflicting greater damage against
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certain structures. Learn each unit's strengths, and pick the right
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minion for the job!
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<72>F201F4</72><73>F201F5</73>Turn the Tide with Special Actions<73>01</73><72>01</72>
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<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Turn the Tide with Special Actions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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These conditions must be met before a special action can be used:
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・Four minions of the same variety are gathered in an action party
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・Each minion in the action party has full action points
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@@ -277,20 +277,20 @@ Permission to use, copy, modify, distribute and sell this software and its docum
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action party, and press the Execute Action button on the minion
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hotbar.
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<72>F201F4</72><73>F201F5</73>Mastering Traps<73>01</73><72>01</72>
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<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Mastering Traps<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Some minions will place traps with their special actions. A trap will
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become armed ten seconds after it has been placed, and it can then
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be triggered by pressing the Trigger Trap button on the minion
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hotbar.
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※Only one trap can be placed at a time.
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<If(GreaterThan(PlayerParameter(80),0))><72>F201F4</72><73>F201F5</73>Playing with a <If(GreaterThan(PlayerParameter(75),0))>Controller<Else/>Gamepad</If><73>01</73><72>01</72>
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<72>F201FA</72><73>F201FB</73>Selecting Minions<73>01</73><72>01</72>
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<If(GreaterThan(PlayerParameter(80),0))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Playing with a <If(GreaterThan(PlayerParameter(75),0))>Controller<Else/>Gamepad</If><UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Selecting Minions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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・Selecting an individual minion
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<CommandIcon(12)/>+<CommandIcon(7)/> : Select minion from party list
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・Selecting multiple minions
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<CommandIcon(11)/> : Activate selection circle and select targeted minions
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<72>F201FA</72><73>F201FB</73>Useful Commands<73>01</73><72>01</72>
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<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Useful Commands<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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・General
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<Gui(17)/> : Switch summoning gate
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<CommandIcon(15)/> : Toggle minion party list display
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@@ -309,26 +309,26 @@ Permission to use, copy, modify, distribute and sell this software and its docum
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<CommandIcon(14)/>+<CommandIcon(23)/> : Map jump point selection
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<CommandIcon(14)/>+<Gui(17)/> : Restore map jump point defaults
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<72>F201F4</72><73>F201F5</73>Mouse Controls<73>01</73><72>01</72>
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<72>F201FA</72><73>F201FB</73>Selecting Minions<73>01</73><72>01</72>
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<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Mouse Controls<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Selecting Minions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Left-Click : Select individual minion
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※Left-clicking on your currently selected minion will select all
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nearby minions of the same variety.
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Left-Click + Drag : Select all minions in the selection square
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<Else/><72>F201F4</72><73>F201F5</73>Mouse Controls<73>01</73><72>01</72>
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<72>F201FA</72><73>F201FB</73>Selecting Minions<73>01</73><72>01</72>
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<Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Mouse Controls<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Selecting Minions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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Left-Click : Select individual minion
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※Left-clicking on your currently selected minion will select all
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nearby minions of the same variety.
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Left-Click + Drag : Select all minions in the selection square
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<72>F201F4</72><73>F201F5</73>Playing with a <If(GreaterThan(PlayerParameter(75),0))>Controller<Else/>Gamepad</If><73>01</73><72>01</72>
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<72>F201FA</72><73>F201FB</73>Selecting Minions<73>01</73><72>01</72>
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<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Playing with a <If(GreaterThan(PlayerParameter(75),0))>Controller<Else/>Gamepad</If><UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Selecting Minions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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・Selecting an individual minion
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<CommandIcon(12)/>+<CommandIcon(7)/> : Select minion from party list
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・Selecting multiple minions
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<CommandIcon(11)/> : Activate selection circle and select targeted minions
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<72>F201FA</72><73>F201FB</73>Useful Commands<73>01</73><72>01</72>
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<UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Useful Commands<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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・General
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<Gui(17)/> : Switch summoning gate
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<CommandIcon(15)/> : Toggle minion party list display
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@@ -347,7 +347,7 @@ Permission to use, copy, modify, distribute and sell this software and its docum
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<CommandIcon(14)/>+<CommandIcon(23)/> : Map jump point selection
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<CommandIcon(14)/>+<Gui(17)/> : Restore map jump point defaults
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</If>
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<72>F201F4</72><73>F201F5</73>Keyboard Shortcuts<73>01</73><72>01</72>
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<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Keyboard Shortcuts<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
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The following keybinds will be assigned different functions while
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playing Lord of Verminion.
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<If(Equal(PlayerParameter(75),1))><Else/> Hotbar 1 - Slots 1 to 12 : Minion hotbar bottom row
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@@ -463,13 +463,13 @@ Permission to use, copy, modify, distribute and sell this software and its docum
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291,""
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292,""
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293,""
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294,""
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295,""
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296,""
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297,""
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294,"<CommandIcon(9)/> Close"
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295,"<CommandIcon(10)/> Subcommands <CommandIcon(8)/> Set <CommandIcon(9)/> Manipulate <CommandIcon(11)/> Logos Actions"
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296,"<CommandIcon(8)/> Enable <CommandIcon(11)/> Close"
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297,"<CommandIcon(11)/> Select Logogram <CommandIcon(10)/> Subcommands"
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298,"<CommandIcon(10)/><CommandIcon(8)/> Subcommands"
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299,""
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300,""
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299,"<CommandIcon(10)/> Subcommands <CommandIcon(9)/><CommandIcon(11)/> Manipulate"
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300,"<CommandIcon(11)/> Select Logogram <CommandIcon(9)/> Close"
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301,"<CommandIcon(10)/> Subcommands"
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302,"<CommandIcon(10)/> Subcommands"
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303,"<CommandIcon(8)/><CommandIcon(10)/> View Tag"
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@@ -572,7 +572,7 @@ Permission to use, copy, modify, distribute and sell this software and its docum
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400,""
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1000,"Report could not be sent.
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Please try again."
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1001,"<72>F20202</72>Duty Record Playback<72>01</72>
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1001,"<UIForeground>F20202</UIForeground>Duty Record Playback<UIForeground>01</UIForeground>
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※Keyboard/Mouse settings listed are default.
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<If(Equal(PlayerParameter(78),99))>・Move Camera
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<CommandIcon(20)/> Stick/W, A, S, D Keys (Movement)
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@@ -595,25 +595,25 @@ Please try again."
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R Key or Button (Auto Run)/<CommandIcon(10)/> Button</If>
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––––––––––––––––––––––––––––––––––––––––––
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<72>F20202</72>Recording Duties<72>01</72>
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<UIForeground>F20202</UIForeground>Recording Duties<UIForeground>01</UIForeground>
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The following conditions must be met to use the Duty Recorder:
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1. Recorder settings are enabled.
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2. Current duty is available for recording.
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3. Parties meet minimum size requirements.
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4. Record ready check has been executed.
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<72>F20202</72>1. Recorder settings are enabled<72>01</72>
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Recorder settings can be adjusted under <72>F201F4</72><73>F201F5</73>Duty Recorder<73>01</73><72>01</72> in the main menu.
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<UIForeground>F20202</UIForeground>1. Recorder settings are enabled<UIForeground>01</UIForeground>
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Recorder settings can be adjusted under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty Recorder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu.
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<72>F20202</72>2. Current duty is available for recording<72>01</72>
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<UIForeground>F20202</UIForeground>2. Current duty is available for recording<UIForeground>01</UIForeground>
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Not all duties are available for recording.
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Recordable duties are marked with a special icon.
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<72>F20202</72>3. Parties meet minimum size requirements<72>01</72>
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<UIForeground>F20202</UIForeground>3. Parties meet minimum size requirements<UIForeground>01</UIForeground>
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Duties undertaken by undersized parties cannot be recorded.
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※This includes parties formed via the Duty Finder.
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<72>F20202</72>4. Record ready check has been executed<72>01</72>
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<UIForeground>F20202</UIForeground>4. Record ready check has been executed<UIForeground>01</UIForeground>
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Approval from all party members is required before recording can begin.
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※Record ready checks must be performed within 5 minutes of commencing a duty.
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@@ -621,18 +621,18 @@ Only 3 records may be saved at once. Oldest records will be overwritten.
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※Up to 2 records can be protected at once.
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––––––––––––––––––––––––––––––––––––––––––
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<72>F20202</72>Viewing Recorded Duties<72>01</72>
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<UIForeground>F20202</UIForeground>Viewing Recorded Duties<UIForeground>01</UIForeground>
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The following conditions must be met to view duty records:
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1. You are in an inn room.
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2. Recorded duty is from the most recent game version.
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<72>F20202</72>1. You are in an inn room<72>01</72>
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<UIForeground>F20202</UIForeground>1. You are in an inn room<UIForeground>01</UIForeground>
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Duty playback is only available in inn rooms.
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<72>F20202</72>2. Recorded duty is from the most recent game version<72>01</72>
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<UIForeground>F20202</UIForeground>2. Recorded duty is from the most recent game version<UIForeground>01</UIForeground>
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This includes both major updates and minor hotfixes.
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Recordings will become inaccessible after applying the newest data patch."
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1002,"<72>F20202</72>Duty Record Playback<72>01</72>
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1002,"<UIForeground>F20202</UIForeground>Duty Record Playback<UIForeground>01</UIForeground>
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※Keyboard/Mouse settings listed are default.
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<If(Equal(PlayerParameter(78),99))>・Move Camera
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<CommandIcon(20)/> Stick/W, A, S, D Keys (Movement)
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@@ -655,26 +655,26 @@ Recordings will become inaccessible after applying the newest data patch."
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R Key or Button (Auto Run)/<CommandIcon(10)/> Button</If>
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––––––––––––––––––––––––––––––––––––––––––
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<72>F20202</72>Functions<72>01</72>
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<UIForeground>F20202</UIForeground>Functions<UIForeground>01</UIForeground>
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<72>F20202</72>Pause<72>01</72>
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<UIForeground>F20202</UIForeground>Pause<UIForeground>01</UIForeground>
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Temporarily stop playback.
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<72>F20202</72>Chapter Selection<72>01</72>
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<UIForeground>F20202</UIForeground>Chapter Selection<UIForeground>01</UIForeground>
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Start playback at the position selected.
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※Depending on chapter position, playback may not be instantaneous.
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<72>F20202</72>Next Chapter<72>01</72>
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<UIForeground>F20202</UIForeground>Next Chapter<UIForeground>01</UIForeground>
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Skip to the next available chapter.
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<72>F20202</72>Previous Chapter<72>01</72>
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<UIForeground>F20202</UIForeground>Previous Chapter<UIForeground>01</UIForeground>
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Skip to the previous chapter.
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<72>F20202</72>HUD Display<72>01</72>
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<UIForeground>F20202</UIForeground>HUD Display<UIForeground>01</UIForeground>
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Toggle on/off on-screen UI elements.
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※Settings are saved for next playback.
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<72>F20202</72>Focus Target<72>01</72>
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<UIForeground>F20202</UIForeground>Focus Target<UIForeground>01</UIForeground>
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Camera can be focused on any party member.
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"
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1003,""
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Reference in New Issue
Block a user