mirror of
https://github.com/xivapi/ffxiv-datamining.git
synced 2026-07-25 19:39:10 +00:00
Patch 4.45
This commit is contained in:
@@ -57,23 +57,23 @@ int32,str,str
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53,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_001","If you are a master or a leader, you can invite other adventurers to join your linkshell at will."
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54,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_002_SYS","Only linkshell leaders and masters have the authority to invite other players."
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55,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_003_SYS","To invite a player to join a linkshell, target him and select the name of that linkshell from the subcommand menu."
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56,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_004_SYS","You can also invite players by selecting their names in the <72>F201F4</72><73>F201F5</73>social<73>01</73><72>01</72> interface and choosing a linkshell from the subcommand menu."
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56,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_004_SYS","You can also invite players by selecting their names in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>social<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface and choosing a linkshell from the subcommand menu."
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57,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_005","If he accepts your invitation, he will immediately become a member of your linkshell!"
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58,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_001","In order to join a linkshell, you must receive an invitation from that linkshell's master or one of its leaders."
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59,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_002","If you choose to accept the invitation, you will become a member of the linkshell."
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60,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_003_SYS","When you receive an invitation to join a linkshell, you will be given the chance to view a list of its members."
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61,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_004_SYS","However, until you select <72>F201F4</72><73>F201F5</73>Accept Linkshell Invite<73>01</73><72>01</72>, you will not be able to send or receive messages through that linkshell."
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61,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_004_SYS","However, until you select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Accept Linkshell Invite<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will not be able to send or receive messages through that linkshell."
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62,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_001","Conversing with others over linkshell is as easy as speaking with them in person."
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63,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_002_SYS","To send messages to members of a certain linkshell, select the speech bubble icon situated by the chat log, followed by the linkshell to designate it as the default chat mode."
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64,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_003_SYS","You can also change the default chat mode by selecting <72>F201F4</72><73>F201F5</73>Linkshells<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, selecting a linkshell, and choosing <72>F201F4</72><73>F201F5</73>Open Communication<73>01</73><72>01</72> from the subcommand menu."
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64,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_003_SYS","You can also change the default chat mode by selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Linkshells<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Social<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, selecting a linkshell, and choosing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Open Communication<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu."
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65,"TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_001","The linkshell master has the authority to invite and remove members, as well as rename and disband the linkshell."
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66,"TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_002","The linkshell master can also designate other members as linkshell leaders, bestowing upon them the authority to invite and remove members."
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67,"TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_003","While the powers possessed by leaders and masters are similar, true authority still belongs to the linkshell master."
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68,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_001","If you wish to withdraw from a linkshell, you may do so at any time."
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69,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_002_SYS","You can quit a linkshell by selecting <72>F201F4</72><73>F201F5</73>Linkshells<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, selecting a linkshell, and choosing <72>F201F4</72><73>F201F5</73>Quit Linkshell<73>01</73><72>01</72> from the subcommand menu."
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69,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_002_SYS","You can quit a linkshell by selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Linkshells<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Social<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, selecting a linkshell, and choosing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Quit Linkshell<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu."
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70,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_003_SYS","Please note, however, that the linkshell master cannot resign without transferring his or her authority to another member."
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71,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_004_SYS","You can transfer authority by selecting <72>F201F4</72><73>F201F5</73>Linkshells<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, selecting a linkshell, selecting a player, and choosing <72>F201F4</72><73>F201F5</73>Promote to Linkshell Master<73>01</73><72>01</72> from the subcommand menu."
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72,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_005_SYS","In the event that you are the only member in the linkshell, you must instead disband your linkshell by speaking with a <72>F201F4</72><73>F201F5</73>linkshell distributor<73>01</73><72>01</72>."
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71,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_004_SYS","You can transfer authority by selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Linkshells<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Social<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, selecting a linkshell, selecting a player, and choosing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Promote to Linkshell Master<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu."
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72,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_005_SYS","In the event that you are the only member in the linkshell, you must instead disband your linkshell by speaking with a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>linkshell distributor<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
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73,"TEXT_CMNDEFLINKSHELL_00006_BREAK_GUIDE_001","If you wish to disband a linkshell, you must speak with a linkshell distributor like myself. We will need to notify the other members so as to prevent confusion."
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74,"TEXT_CMNDEFLINKSHELL_00006_MAKE_PROCEDURE_OK_000_1","One personal linkshell, coming right up! What name would you like to register?"
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75,"TEXT_CMNDEFLINKSHELL_00006_MAKE_PROCEDURE_NG_000_1","It appears you are already a member of eight different linkshells. For your own safety, I cannot permit you to create another─the cacophony of voices constantly reverberating in your head would place undue stress upon your mental faculties."
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@@ -180,8 +180,8 @@ That is so!♪"
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171,"TEXT_CMNDEFRETAINERCALL_00010_RESET_ERROR_EQUIPMENT","You cannot change your retainer's class/job until all gear has been removed."
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172,"TEXT_CMNDEFRETAINERCALL_00010_NO_CURRENT_TASK","Your retainer has not been assigned a venture."
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173,"TEXT_CMNDEFRETAINERCALL_00010_CLASS_RESET_MENU","Reset retainer class/job."
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174,"TEXT_CMNDEFRETAINERCALL_00010_RECOMMEND_JOB_CHANGE","Your retainer is qualified to be trained in more advanced traditions. Select <72>F201F4</72><73>F201F5</73>Assign retainer a job<73>01</73><72>01</72> to proceed."
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175,"TEXT_CMNDEFRETAINERCALL_00010_SUGGEST_JOB_CHANGE","To train your retainer in a more advanced tradition, select <72>F201F4</72><73>F201F5</73>Assign retainer a job<73>01</73><72>01</72> to proceed."
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174,"TEXT_CMNDEFRETAINERCALL_00010_RECOMMEND_JOB_CHANGE","Your retainer is qualified to be trained in more advanced traditions. Select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Assign retainer a job<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to proceed."
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175,"TEXT_CMNDEFRETAINERCALL_00010_SUGGEST_JOB_CHANGE","To train your retainer in a more advanced tradition, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Assign retainer a job<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to proceed."
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176,"TEXT_CMNDEFRETAINERCALL_00010_SUGGEST_JOB_SCROLL","To assign your retainer a job, you must have <SheetEn(Item,1,IntegerParameter(1),1,1)/> in your possession, which can be purchased from retainer vocates."
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177,"TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_EQUIPMENT","You cannot assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job until all gear has been removed."
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178,"TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_NEED_RETAINER_LEVEL","You cannot assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job until they have achieved level <Value>IntegerParameter(2)</Value>."
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@@ -193,7 +193,7 @@ That is so!♪"
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184,"TEXT_CMNDEFRETAINERCALL_00010_ASK_BE_CHANGE_JOB","Your retainer has attained sufficient experience to be assigned a job. Would you like to do so?"
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185,"TEXT_CMNDEFRETAINERCALL_00010_ASK_CHANGE_JOB","Entrust your copy of <Emphasis>Modern Vocation</Emphasis> to your retainer and bid them learn the ways of the <Sheet(ClassJob,IntegerParameter(2),0)/>?
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<72>F201F4</72><73>F201F5</73>Please note that retainers cannot change jobs without resetting all progress.<73>01</73><72>01</72>"
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<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Please note that retainers cannot change jobs without resetting all progress.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
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186,"TEXT_CMNDEFRETAINERCALL_00010_ASK_CHANGE_JOB_CHECK","Assign job."
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187,"TEXT_CMNDEFRETAINERCALL_00010_ASK_RESET_JOB","Your retainer's copy of <Emphasis>Modern Vocation</Emphasis> will be permanently discarded. Are you sure you wish to proceed?"
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188,"TEXT_CMNDEFRETAINERCALL_00010_ASK_RESET_CLASS","Reset <Highlight>StringParameter(1)</Highlight>'s class/job?
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@@ -377,16 +377,16 @@ No, no, it's not to be expected!♪"
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359,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_FEMALE_TYPE5","Alright, take yer shite and quit leerin' at me arse.
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...What? Ye can't seriously expect me to humor yer fetishes all the time, can ye?"
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360,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_FEMALE_TYPE6","Hardly my finest work, but I'm not ashamed to say I did it."
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361,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_INTRO_1","You can now send your retainers afield on procurement expeditions known as <72>F201F4</72><73>F201F5</73>ventures<73>01</73><72>01</72>."
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361,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_INTRO_1","You can now send your retainers afield on procurement expeditions known as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>ventures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
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362,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_INTRO_2","Before you can do so, however, you must first assign them a class."
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363,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_INTRO_3","After summoning a retainer, select <72>F201F4</72><73>F201F5</73>assign retainer class<73>01</73><72>01</72> from the retainer menu to begin."
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363,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_INTRO_3","After summoning a retainer, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>assign retainer class<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu to begin."
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364,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_1","Your retainer cannot undertake ventures until you assign his or her class."
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365,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_2","This can be any one class, with the exception of those of the Disciples of the Hand."
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366,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_3","Your retainer's class determines which ventures he or she can embark upon."
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367,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_4","Please be advised that you cannot assign your retainer a class you have not yet unlocked."
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368,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_CLASS_1","<Highlight>StringParameter(1)</Highlight> has become <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If>!"
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369,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_CLASS_2","You must now equip a main arm to your retainer."
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370,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_CLASS_3","Select <72>F201F4</72><73>F201F5</73>view retainer attributes and gear<73>01</73><72>01</72> from the retainer menu to proceed."
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370,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_CLASS_3","Select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>view retainer attributes and gear<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu to proceed."
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371,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_SECOND_CLASS_1","<Highlight>StringParameter(1)</Highlight> has become <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If>!"
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372,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_SECOND_CLASS_2","Please be advised that your retainer must be equipped with a main arm in order to undertake ventures."
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373,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_RESET_1","If you wish to assign your retainer a different class, you must first reset his or her current class."
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@@ -395,7 +395,7 @@ No, no, it's not to be expected!♪"
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376,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_EQUIP_2","Equip a main arm to your retainer to proceed."
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377,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_WEAPON_1","You have equipped a main arm to <Highlight>StringParameter(1)</Highlight>!"
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378,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_WEAPON_2","Your retainer is now duly prepared to undertake ventures."
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379,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_WEAPON_3","Select <72>F201F4</72><73>F201F5</73>assign venture<73>01</73><72>01</72> from the retainer menu to proceed."
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379,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_WEAPON_3","Select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>assign venture<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu to proceed."
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380,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_RETAINER_TIP_1","You do not have any ventures in your inventory and therefore cannot assign your retainer a venture."
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381,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_RETAINER_TIP_2","Ventures can be acquired through a variety of methods such as exchanging company seals, fulfilling leve objectives, and completing beast tribe quests."
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382,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_RETAINER_TIP_3","If you possess a venture promissory note, you may redeem it for ventures through a Calamity salvager or a retainer."
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@@ -404,23 +404,23 @@ No, no, it's not to be expected!♪"
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385,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_2","Hunting, Mining, Botany, and Fishing constitute one type, in which you specify an item for your retainer to procure."
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386,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_3","Exploration ventures constitute the second type, in which your retainer will scour the terrain of your choosing for (hopefully) precious items."
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387,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_4","However, your retainer will not undertake a venture without first receiving due compensation."
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388,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_5","Assigning a venture requires a payment in a unique currency of the same name─<72>F201F4</72><73>F201F5</73>ventures<73>01</73><72>01</72>."
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388,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_5","Assigning a venture requires a payment in a unique currency of the same name─<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>ventures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
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389,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_6","Ventures can be acquired through a variety of methods such as exchanging company seals, fulfilling leve objectives, and completing beast tribe quests."
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390,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_1","You have assigned <Highlight>StringParameter(1)</Highlight> a venture!"
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391,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_2","To confirm the time remaining until a venture is complete, select <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> under Duty from the <72>F201F4</72><73>F201F5</73>main menu<73>01</73><72>01</72>, and select <72>F201F4</72><73>F201F5</73>Ventures<73>01</73><72>01</72>."
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392,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_3","You can also confirm the time remaining by selecting <72>F201F4</72><73>F201F5</73>view venture report<73>01</73><72>01</72> from the retainer menu."
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391,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_2","To confirm the time remaining until a venture is complete, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under Duty from the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>main menu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ventures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
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392,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_3","You can also confirm the time remaining by selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>view venture report<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu."
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393,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_4","Should you wish to cancel the venture and recall your retainer, you may do so when viewing the venture report."
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394,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_5","However, please be advised that this is not necessary unless you wish to assign a different venture to your retainer."
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395,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_6","Even with a venture in progress, you can still entrust or withdraw items and gil, or sell items on the market."
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396,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_COMPLETED_1","<Highlight>StringParameter(1)</Highlight> has completed a venture!"
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397,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_COMPLETED_2","To claim the fruits of your retainer's labor, select <72>F201F4</72><73>F201F5</73>view venture report<73>01</73><72>01</72> from the retainer menu."
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397,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_COMPLETED_2","To claim the fruits of your retainer's labor, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>view venture report<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu."
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398,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FINISHED_1","<Highlight>StringParameter(1)</Highlight> has gained experience for completing a venture!"
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399,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FINISHED_2","Like you, your retainer can gain experience and levels."
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400,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FINISHED_3","This, in turn, will allow your retainer to undertake a wider variety of ventures, yielding more desirable items."
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401,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FINISHED_4","Moreover, equipping additional gear to your retainer will increase both the quantity and quality of the items procured."
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402,"TEXT_CMNDEFRETAINERCALL_00010_TASK_CATEGORY_FORTUNE","Quick Exploration."
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403,"TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_1","Your retainer is now experienced enough to undertake <72>F201F4</72><73>F201F5</73>quick exploration ventures<73>01</73><72>01</72>."
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404,"TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_2","Select <72>F201F4</72><73>F201F5</73>assign venture<73>01</73><72>01</72> from the retainer menu to proceed."
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403,"TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_1","Your retainer is now experienced enough to undertake <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>quick exploration ventures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
404,"TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_2","Select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>assign venture<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu to proceed."
|
||||
405,"TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_3","Cut label, report if visible in game."
|
||||
406,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_FORTUNE_TASK_1","Quick exploration ventures are brief assignments in which you dispatch your retainer without instruction."
|
||||
407,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_FORTUNE_TASK_2","The items your retainer procures on these ventures can range from worthless to priceless."
|
||||
|
||||
|
@@ -148,7 +148,7 @@ Please be advised that retainers placed in estates will not be automatically rem
|
||||
143,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_OBTAIN","Purchase a copy of <Emphasis>Modern Vocation</Emphasis>."
|
||||
144,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_CANCEL","Nothing."
|
||||
145,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_01","By popular demand, we have prepared an exhaustive publication to aid clients who would have their retainers train in certain ancient or esoteric traditions."
|
||||
146,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_02","To assign your retainer a <72>F201F4</72><73>F201F5</73>job<73>01</73><72>01</72>, you must first obtain <SheetEn(Item,1,IntegerParameter(1),1,1)/>, which can be purchased from the retainer vocate for 40 ventures."
|
||||
146,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_02","To assign your retainer a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>job<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you must first obtain <SheetEn(Item,1,IntegerParameter(1),1,1)/>, which can be purchased from the retainer vocate for 40 ventures."
|
||||
147,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_03","Furthermore, your retainer must have also achieved level 50. Please note, however, that the jobs you can assign your retainer is determined by their class."
|
||||
148,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_04","If you wish to assign a level 50 retainer a job which is not currently available, you will need to reset and change their class."
|
||||
149,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_TALK_01","As you may know, a certain measure of experience is required before a retainer may train in a more advanced tradition."
|
||||
|
||||
|
@@ -15,7 +15,7 @@ int32,str,str
|
||||
11,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00010","Yes"
|
||||
12,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00011","No"
|
||||
13,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00012","The area is currently full. Please return again later."
|
||||
14,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00013","You and your party members must wait before returning to the Tam–Tara Deepcroft. To confirm time remaining, click the Timers icon in the <72>F201F8</72><73>F201F9</73>main menu<73>01</73><72>01</72>."
|
||||
14,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00013","You and your party members must wait before returning to the Tam–Tara Deepcroft. To confirm time remaining, click the Timers icon in the <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>main menu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
15,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00014","Only parties consisting of four to eight Disciples of War or Magic with a level of 15 or above will be granted entry to the Tam–Tara Deepcroft."
|
||||
16,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00015","I am not one to question a <If(PlayerParameter(4))>woman<Else/>man</If>'s sense of duty, but I believe you should first see to any pending tasks before embarking on your expedition into the Deepcroft."
|
||||
17,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00016","It appears one of your companions is in no condition to participate in the expedition. The Deepcroft's halls are rife with danger, and those who are sickly or weak will only prove a hindrance to you and your party."
|
||||
|
||||
|
@@ -35,21 +35,21 @@ int32,str,str
|
||||
31,"TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_11","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Immortal Flames."
|
||||
32,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_12","In order to be issued a free company petition, you must have at least one class at level 25 or above."
|
||||
33,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_13","Furthermore, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time)."
|
||||
34,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_14","To request a player to sign the petition, target a player and select <72>F201F4</72><73>F201F5</73>Invite to New Company<73>01</73><72>01</72> from the subcommand menu."
|
||||
35,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_15","To review the progress of your petition, select <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Free Company Petition<73>01</73><72>01</72>."
|
||||
34,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_14","To request a player to sign the petition, target a player and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Invite to New Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu."
|
||||
35,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_15","To review the progress of your petition, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Social<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company Petition<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
36,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_16","Once you have gathered three signatures, submit the petition to the OIC administrator and pay the 15,000-gil registration fee. Your free company will then be approved."
|
||||
37,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_20","Once your free company has been founded, you may <72>F201F4</72><73>F201F5</73>invite<73>01</73><72>01</72> more adventurers to join your company as well as <72>F201F4</72><73>F201F5</73>discharge<73>01</73><72>01</72> existing members."
|
||||
38,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_20","Individual members are also at liberty to <72>F201F4</72><73>F201F5</73>leave<73>01</73><72>01</72> the company if they so desire."
|
||||
37,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_20","Once your free company has been founded, you may <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>invite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> more adventurers to join your company as well as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>discharge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> existing members."
|
||||
38,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_20","Individual members are also at liberty to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>leave<UIGlow>01</UIGlow><UIForeground>01</UIForeground> the company if they so desire."
|
||||
39,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_21","Please note that only certain members have the authority to invite or discharge people. On the other hand, anyone may choose to leave the company."
|
||||
40,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_22","To invite a player to join your company, target a player and select <72>F201F4</72><73>F201F5</73>Invite to Company<73>01</73><72>01</72> from the subcommand menu. If your invitation is accepted, the player will become a member of your company."
|
||||
41,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_23","To discharge a member from your company, first access the member list in the <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> interface. Next, select the member's name, followed by <72>F201F4</72><73>F201F5</73>Discharge<73>01</73><72>01</72> from the subcommand menu."
|
||||
40,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_22","To invite a player to join your company, target a player and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Invite to Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu. If your invitation is accepted, the player will become a member of your company."
|
||||
41,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_23","To discharge a member from your company, first access the member list in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface. Next, select the member's name, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Discharge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu."
|
||||
42,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_24","Special authority is required to invite players and/or discharge members."
|
||||
43,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_25","To leave a company, access the member list in the <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> interface and then select <72>F201F4</72><73>F201F5</73>Leave<73>01</73><72>01</72>."
|
||||
43,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_25","To leave a company, access the member list in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface and then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Leave<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
44,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_26","Please be warned: once you leave a company, you will no longer have access to company-related features and content."
|
||||
45,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_30","In order to ensure the smooth running of free companies, a hierarchy system has been established which allows the granting of special authorities."
|
||||
46,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_31","Each company is at liberty to determine its own titles and the authority associated with them."
|
||||
47,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_32","To adjust settings pertaining to hierarchy and authority, access the hierarchy list in the <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> interface and then select <72>F201F4</72><73>F201F5</73>Hierarchy Settings<73>01</73><72>01</72>."
|
||||
48,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_33","To assign rank to a member, first access the member list in the <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> interface. Next, select the member's name, followed by <72>F201F4</72><73>F201F5</73>Promote/Demote<73>01</73><72>01</72> from the subcommand menu."
|
||||
47,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_32","To adjust settings pertaining to hierarchy and authority, access the hierarchy list in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface and then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hierarchy Settings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
48,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_33","To assign rank to a member, first access the member list in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface. Next, select the member's name, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Promote/Demote<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu."
|
||||
49,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_34","Special authority is required to adjust hierarchy settings."
|
||||
50,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_35","If you wish to disband your company, speak with an OIC administrator after clearing your roster of all other members. Please note that this request can only be made by the company's master."
|
||||
51,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_36","A company can only be disbanded under the following conditions:"
|
||||
@@ -95,8 +95,8 @@ int32,str,str
|
||||
91,"TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_82","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Maelstrom."
|
||||
92,"TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_82","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Order of the Twin Adder."
|
||||
93,"TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_82","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Immortal Flames."
|
||||
94,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_83","To request a player to sign the petition, target a player and select <72>F201F4</72><73>F201F5</73>Invite to New Company<73>01</73><72>01</72> from the subcommand menu."
|
||||
95,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_84","To review the progress of your petition, select <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Free Company Petition<73>01</73><72>01</72>."
|
||||
94,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_83","To request a player to sign the petition, target a player and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Invite to New Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu."
|
||||
95,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_84","To review the progress of your petition, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Social<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company Petition<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
96,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_85","In the best interests of safety, only those with proven leadership are permitted to found free companies. I'm afraid you do not yet qualify in this regard."
|
||||
97,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_86","In order to be issued a free company petition, you must have at least one class at level 25 or above."
|
||||
98,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_90","Please decide on a company tag."
|
||||
|
||||
|
@@ -10,7 +10,7 @@ int32,str,str
|
||||
6,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_A1_000_025","Nothing."
|
||||
7,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_ROOM00016_000_040","Before you do aught else, may I suggest attiring yourself for the ceremony? This is the last opportunity to do so before you appear before the guests."
|
||||
8,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_041","Please be warned that certain equipment for the hands will cause the ring to be hidden from sight."
|
||||
9,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_042","Once you are attired to your liking, examine the <72>F201F4</72><73>F201F5</73>registry<73>01</73><72>01</72> upon the table and select confirm."
|
||||
9,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_042","Once you are attired to your liking, examine the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>registry<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon the table and select confirm."
|
||||
10,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_043","You will be prompted to finalize the ceremony plan with your partner. Your selections must match before you may proceed."
|
||||
11,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_044","This process must be completed within 20 minutes (Earth time) of doors opening. Failing to do so will result in the ceremony's cancellation."
|
||||
12,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_045","Once you and your partner have agreed upon a ceremony plan, the guests will be ushered to the ceremony hall."
|
||||
|
||||
|
@@ -13,13 +13,13 @@ int32,str,str
|
||||
9,"TEXT_REGFSTINNINFO_00022_ANTOINAUT_000_10","What can we do for you <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>this evening<Else/>this morning</If><Else/><If(LessThan(PlayerParameter(11),17))>today<Else/>this evening</If></If>?"
|
||||
10,"TEXT_REGFSTINNINFO_00022_Q2_000_1","What would you like to do?"
|
||||
11,"TEXT_REGFSTINNINFO_00022_A2_000_1","Retire to an inn room."
|
||||
12,"TEXT_REGFSTINNINFO_00022_A2_000_2","Ask about <72>F201F4</72><73>F201F5</73>resting<73>01</73><72>01</72>."
|
||||
12,"TEXT_REGFSTINNINFO_00022_A2_000_2","Ask about <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>resting<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
13,"TEXT_REGFSTINNINFO_00022_A2_000_3","Ask about inn rules."
|
||||
14,"TEXT_REGFSTINNINFO_00022_A2_000_4","Ask about the Roost."
|
||||
15,"TEXT_REGFSTINNINFO_00022_A2_000_5","Nothing."
|
||||
16,"TEXT_REGFSTINNINFO_00022_ANTOINAUT_000_11","We hope you have a pleasant stay."
|
||||
17,"TEXT_REGFSTINNINFO_00022_ANTOINAUT_000_12","We here at the Roost believe that you'll find your adventures much more rewarding if you face them well rested. Feel free to retire to one of our homey rooms whenever you find yourself in Gridania."
|
||||
18,"TEXT_REGFSTINNINFO_00022_SYSTEM_000_13","Entering an inn room grants a <72>F201F4</72><73>F201F5</73>resting<73>01</73><72>01</72> status. This indicates that you are gradually accumulating a <72>F201F4</72><73>F201F5</73>rested bonus<73>01</73><72>01</72>. Should you log out from inside an inn room, the process will continue while you are offline."
|
||||
18,"TEXT_REGFSTINNINFO_00022_SYSTEM_000_13","Entering an inn room grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>resting<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status. This indicates that you are gradually accumulating a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>rested bonus<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Should you log out from inside an inn room, the process will continue while you are offline."
|
||||
19,"TEXT_REGFSTINNINFO_00022_SYSTEM_000_14","While a rested bonus is in effect, experience points earned through combat, synthesis, and gathering are increased by 50%."
|
||||
20,"TEXT_REGFSTINNINFO_00022_SYSTEM_000_15","When you gain experience, your rested bonus will decrease proportionally."
|
||||
21,"TEXT_REGFSTINNINFO_00022_SYSTEM_000_16","Once your accumulated rested bonus disappears completely, the amount of experience you gain will revert to normal."
|
||||
|
||||
|
@@ -7,7 +7,7 @@ int32,str,str
|
||||
3,"TEXT_REGFSTMAGICITEMTIPS_00045_A1_2","Can we make a deal?"
|
||||
4,"TEXT_REGFSTMAGICITEMTIPS_00045_A1_3","I think I'll leave you alone with your sword."
|
||||
5,"TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_10","What is it? Well, what does it look like? It's a shortsword."
|
||||
6,"TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_11","Ah, but now I suppose you're wondering why all the fuss over a shortsword? That's easy, you see. This isn't your ordinary, run-of-the-mill, mass-forged, store-bought, bottom-of-the-bargain-bin shortsword. This here is a genuine <72>F201F4</72><73>F201F5</73>aetherial<73>01</73><72>01</72> shortsword."
|
||||
6,"TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_11","Ah, but now I suppose you're wondering why all the fuss over a shortsword? That's easy, you see. This isn't your ordinary, run-of-the-mill, mass-forged, store-bought, bottom-of-the-bargain-bin shortsword. This here is a genuine <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>aetherial<UIGlow>01</UIGlow><UIForeground>01</UIForeground> shortsword."
|
||||
7,"TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_12","Can't you see its glow? No? Well, trust me. It's there. And that glow means this shortsword is special. It means it's <Emphasis>powerful</Emphasis>...or at least a little more powerful than what you'd normally expect from a mere shortsword."
|
||||
8,"TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_13","In fact, that's the case with most aetherial gear─though no two pieces are ever alike. Why, it might be that the next time I delve into Sastasha, I'll find an aetherial shortsword even <Emphasis>more</Emphasis> powerful than this one. Then I'll toss this piece of junk to the side of the road like the rubbish it is...not that it's rubbish, mind you."
|
||||
9,"TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_20","A deal!? Hah! Do you know how long it took me to find this? How many parties I was forced to suffer with greedy bastards who kept claiming all the aetherial loot even though their bags were full of the stuff? No, this sword is <Emphasis>mine</Emphasis>, and if you want it, you'll have to pry it from my cold, dead hands!"
|
||||
|
||||
|
@@ -13,14 +13,14 @@ int32,str,str
|
||||
9,"TEXT_REGWILINN_00061_OTOPAPOTTOPA_020","<If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>Good evening<Else/>Good morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>Good day<Else/>Good evening</If></If> to you, adventurer. How may I serve you?"
|
||||
10,"TEXT_REGWILINN_00061_Q2_000_1","What would you like to do?"
|
||||
11,"TEXT_REGWILINN_00061_A2_000_1","Retire to an inn room."
|
||||
12,"TEXT_REGWILINN_00061_A2_000_2","Ask about <72>F201F4</72><73>F201F5</73>resting<73>01</73><72>01</72>."
|
||||
12,"TEXT_REGWILINN_00061_A2_000_2","Ask about <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>resting<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
13,"TEXT_REGWILINN_00061_A2_000_3","Ask about inn rules."
|
||||
14,"TEXT_REGWILINN_00061_A2_000_4","Ask about the Hourglass."
|
||||
15,"TEXT_REGWILINN_00061_A2_000_5","Nothing."
|
||||
16,"TEXT_REGWILINN_00061_OTOPAPOTTOPA_030","As you wish, <If(PlayerParameter(4))>madam<Else/>sir</If>. Right this way."
|
||||
17,"TEXT_REGWILINN_00061_OTOPAPOTTOPA_040","The key to leading a productive life is to maintain one's health, and to do that you must needs make time to rest and recover."
|
||||
18,"TEXT_REGWILINN_00061_OTOPAPOTTOPA_041","There are few things more rejuvenating than a good night's sleep after a hard day's work."
|
||||
19,"TEXT_REGWILINN_00061_SYSTEM_000_13","Entering an inn room grants a <72>F201F4</72><73>F201F5</73>resting<73>01</73><72>01</72> status. This indicates that you are gradually accumulating a <72>F201F4</72><73>F201F5</73>rested bonus<73>01</73><72>01</72>. Should you log out from inside an inn room, the process will continue while you are offline."
|
||||
19,"TEXT_REGWILINN_00061_SYSTEM_000_13","Entering an inn room grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>resting<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status. This indicates that you are gradually accumulating a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>rested bonus<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Should you log out from inside an inn room, the process will continue while you are offline."
|
||||
20,"TEXT_REGWILINN_00061_SYSTEM_000_14","While a rested bonus is in effect, experience points earned through combat, synthesis, and gathering are increased by 50%."
|
||||
21,"TEXT_REGWILINN_00061_SYSTEM_000_15","When you gain experience, your rested bonus will decrease proportionally."
|
||||
22,"TEXT_REGWILINN_00061_SYSTEM_000_16","Once your accumulated rested bonus disappears completely, the amount of experience you gain will revert to normal."
|
||||
|
||||
|
@@ -10,7 +10,7 @@ int32,str,str
|
||||
6,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_LAST_PROGRESS","Complete the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>. (Quality: <Value>IntegerParameter(2)</Value>/100)"
|
||||
7,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_EXIT","Nothing."
|
||||
8,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CONF","Are you certain you wish to discontinue the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>?
|
||||
<72>F201F4</72><73>F201F5</73>Please note that all progress will be lost, and materials previously contributed will not be returned.<73>01</73><72>01</72>"
|
||||
<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Please note that all progress will be lost, and materials previously contributed will not be returned.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
|
||||
9,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CHECK","Discontinue project."
|
||||
10,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_YES","Yes"
|
||||
11,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_NO","No"
|
||||
|
||||
|
@@ -18,8 +18,8 @@ exception of Curtana (2) and the Holy Shield (1)."
|
||||
12,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A3_000_010","Yes"
|
||||
13,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A3_000_020","No"
|
||||
14,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_040","By virtue of rote, in the blinking of an eye...your sphere scroll is ready! You are at liberty to infuse it with the materia of your choosing! Assuming it's compatible, that is..."
|
||||
15,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_050","You have obtained a sphere scroll. To infuse it with materia, access it in your inventory, then select <72>F201F4</72><73>F201F5</73>Infuse<73>01</73><72>01</72> from the subcommands."
|
||||
16,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_051","Once you have fully infused a sphere scroll with materia, you may present it to <72>F201F4</72><73>F201F5</73>Jalzahn<73>01</73><72>01</72> to have the corresponding relic weapon enhanced."
|
||||
15,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_050","You have obtained a sphere scroll. To infuse it with materia, access it in your inventory, then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Infuse<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommands."
|
||||
16,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_051","Once you have fully infused a sphere scroll with materia, you may present it to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jalzahn<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to have the corresponding relic weapon enhanced."
|
||||
17,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_080","Oh dear, 'twould seem you do not have enough bottles of ink. Let us speak again when you have procured the requisite amount."
|
||||
18,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_090","Three bottles of superior enchanted ink are required to create a sphere scroll for each relic, with the exception of Curtana (2) and the Holy Shield (1)."
|
||||
19,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_100","...Hm? You do not appear to have that relic on hand. Without a visual reference, I'm afraid I cannot draw the proper arcanima patterns."
|
||||
@@ -49,11 +49,11 @@ exception of Curtana (2) and the Holy Shield (1)."
|
||||
42,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_611","Three bottles of ink are required to create each scroll, with the exception of Curtana (2) and the Holy Shield (1)."
|
||||
43,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_612","Each sphere scroll can be infused with up to five types of materia. Please note, however, that certain restrictions apply to quantity and variety."
|
||||
44,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_612","Furthermore, due to the unstable nature of materia-derived light energy, infusion attempts are known to fail on occasion."
|
||||
45,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_613","Once you have fully infused a sphere scroll with materia, present it to <72>F201F4</72><73>F201F5</73>Jalzahn<73>01</73><72>01</72> at Hyrstmill in the North Shroud to have the corresponding relic weapon enhanced."
|
||||
45,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_613","Once you have fully infused a sphere scroll with materia, present it to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jalzahn<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at Hyrstmill in the North Shroud to have the corresponding relic weapon enhanced."
|
||||
46,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_700","Alexandrite is the catalyst by which the power of materia may be converted into light and infused into a sphere scroll."
|
||||
47,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_701","Being a variety of dark matter, the stone possesses light-altering properties. When placed beneath a light source, it bursts into a dazzling display of colors."
|
||||
48,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_702","Owing to its singular beauty, alexandrite was highly prized by ancient civilizations, and so nigh every natural deposit has been exhausted."
|
||||
49,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_703","However, the stone is known to emerge amongst hidden treasures─we just need to know where to look. It may behoove us to consult dealers of artifacts from bygone eras."
|
||||
50,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_710","Furthermore, each infusion requires the use of a catalyst known as alexandrite. Alexandrite is yielded from treasure coffers whose locations are marked on <72>F201F4</72><73>F201F5</73>mysterious maps<73>01</73><72>01</72>."
|
||||
50,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_710","Furthermore, each infusion requires the use of a catalyst known as alexandrite. Alexandrite is yielded from treasure coffers whose locations are marked on <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>mysterious maps<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
51,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_711","Mysterious maps can be obtained from Auriana at Revenant's Toll in exchange for Allagan tomestones. Completing a certain quest will also earn you a map."
|
||||
52,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_711","Alexandrite may also be obtained, albeit at a low probability, by participating in FATEs while equipped with your relic weapon (animus or beyond)."
|
||||
|
||||
|
@@ -8,7 +8,7 @@ int32,str,str
|
||||
4,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_005","Here─sealed for your peace of mind. You may decipher it at your leisure."
|
||||
5,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_010","You've a mind to acquire some alexandrite, do you? I've none in my possession, but I do have a map or two which might lead you to a cache─provided you can decipher them."
|
||||
6,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_011","...Judging from the way you cocked your head just now, you haven't the foggiest what I'm talking about. Come back when you do."
|
||||
7,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_SYSTEM_000_020","You cannot purchase mysterious maps until you have learned the general action <72>F201F4</72><73>F201F5</73>Decipher<73>01</73><72>01</72>."
|
||||
7,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_SYSTEM_000_020","You cannot purchase mysterious maps until you have learned the general action <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Decipher<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
8,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_SYSTEM_000_021","To do so, you must first complete the quest “Treasures and Tribulations.”"
|
||||
9,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_030","Much as I'd love to help you indulge your impulses, I cannot sell you another mysterious map until you decipher the one in your possession."
|
||||
10,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_050","The price is not negotiable─75 <SheetEn(Item,3, 28,2,1)/>, and not one less."
|
||||
|
||||
|
@@ -23,11 +23,11 @@ int32,str,str
|
||||
19,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_012","To take part in a Frontline campaign, open the Duty Finder and select it from the PvP category."
|
||||
20,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_013","(★未使用/削除予定★)"
|
||||
21,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_000_050","Is it not enough to serve your company? Hah! I jest. You will receive due compensation for your services, I assure you."
|
||||
22,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_051","Participating in a Frontline campaign will earn you <72>F201F4</72><73>F201F5</73>PvP EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Wolf Marks<73>01</73><72>01</72>, with a larger amount being awarded to the victors."
|
||||
23,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_100_051","You will also receive <72>F201F4</72><73>F201F5</73>PvE EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Allagan tomestones<73>01</73><72>01</72> at the end of each match."
|
||||
22,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_051","Participating in a Frontline campaign will earn you <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>PvP EXP<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Wolf Marks<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, with a larger amount being awarded to the victors."
|
||||
23,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_100_051","You will also receive <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>PvE EXP<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Allagan tomestones<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at the end of each match."
|
||||
24,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_000_020","In an ideal world, you'd be fighting alongside a legion of <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/><If(GreaterThan(PlayerParameter(53),0))>Twin Adder<Else/>Flame</If></If> soldiers. Alas, there are limits to the forces we can muster."
|
||||
25,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_021","The Duty Finder automatically matches players who belong to the same Grand Company and sets them against players belonging to another."
|
||||
26,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_022","Each Grand Company can be represented by at least one <72>F201F4</72><73>F201F5</73>full party<73>01</73><72>01</72> of eight players, and at most an <72>F201F4</72><73>F201F5</73>alliance<73>01</73><72>01</72> comprised of three full parties."
|
||||
26,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_022","Each Grand Company can be represented by at least one <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>full party<UIGlow>01</UIGlow><UIForeground>01</UIForeground> of eight players, and at most an <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>alliance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> comprised of three full parties."
|
||||
27,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_000_030","Subdue your foes and seize key locations, what else? A simple plan, perhaps, but execution is everything."
|
||||
28,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_031","During a Frontline secure campaign, players increase their company's tactical rating by occupying and maintaining control of key locations, as well as defeating other players in battle."
|
||||
29,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_032","The first company to attain the designated tactical rating is declared the victor."
|
||||
@@ -50,14 +50,14 @@ int32,str,str
|
||||
46,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_300_004","Allied survey teams have since concluded that the entire island is an Allagan construct, hence its propensity for wandering the seas."
|
||||
47,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_300_005","Anyway, as you might expect, the island's secrets are coveted by Ul'dah, Limsa Lominsa, and Gridania. Accordingly, the decision has been made to settle the matter in the Carteneau fashion─that is to say, to the victor go the spoils."
|
||||
48,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_300_006","However, a different field of battle makes for different objectives. This time, we're only after the data contained within the tomeliths. Once we've secured it, we'll need to move on to the next, and then the next..."
|
||||
49,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_010","During a Frontline seize campaign, players aid their company by retrieving data from <72>F201F4</72><73>F201F5</73>tomeliths<73>01</73><72>01</72>."
|
||||
49,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_010","During a Frontline seize campaign, players aid their company by retrieving data from <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>tomeliths<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
50,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_011","A tomelith's rank indicates the amount of data it may contain."
|
||||
51,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_012","Once all data has been transferred from a tomelith, it will cease to hold any value."
|
||||
52,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_013","The first company to retrieve the designated quantity of data is declared the victor."
|
||||
53,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_014","Should no company retrieve the designated quantity of data before time expires, the company with the most data will be declared victorious."
|
||||
54,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_330_001","So you've heard the news out of Coerthas, then? About that bloody business in the Fields of Glory, and have a mind to dirty your hands? Good, good. If you've spent time on Seal Rock, you might have an inkling of what to expect. Of course, stratagems and tactics are ever evolving..."
|
||||
55,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_010","During a Frontline shatter campaign, players aid their company by retrieving data from <72>F201F4</72><73>F201F5</73>tomeliths<73>01</73><72>01</72>."
|
||||
56,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_011","However, unlike tomeliths in a seize campaign, tomeliths in a shatter campaign may be <72>F201F4</72><73>F201F5</73>occupied<73>01</73><72>01</72> or <72>F201F4</72><73>F201F5</73>destroyed<73>01</73><72>01</72>."
|
||||
55,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_010","During a Frontline shatter campaign, players aid their company by retrieving data from <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>tomeliths<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
56,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_011","However, unlike tomeliths in a seize campaign, tomeliths in a shatter campaign may be <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>occupied<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>destroyed<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
57,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_012","An occupied tomelith will yield a constant stream of data for your company so long as you maintain control of the location."
|
||||
58,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_013","To occupy a tomelith, you must remain within the designated area with superior numbers until your claim has been established. A greater majority of company members will hasten this process."
|
||||
59,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_014","However, active tomeliths are also vulnerable to attack, and in the event one is destroyed, data will be awarded to all companies relative to the damage they dealt."
|
||||
|
||||
|
@@ -41,55 +41,55 @@ int32,str,str
|
||||
37,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_012","This district has been established under the auspices of the <Switch(IntegerParameter(1))><Case(1)>Maelstrom</Case><Case(2)>Order of the Twin Adder</Case><Case(3)>Immortal Flames</Case><Case(4)>Kugane government</Case></Switch>, of course. It is their fondest hope that these favorable policies will facilitate immigration to our great nation."
|
||||
38,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_013","In case you are concerned that your allegiance may bar you from residing here─do not be."
|
||||
39,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_014","We do not concern ourselves with the private affairs of our residents. You may live here regardless of your affiliation."
|
||||
40,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_015","In residential districts, you may purchase <72>F201F4</72><73>F201F5</73>plots<73>01</73><72>01</72>, on which you may construct and maintain <72>F201F4</72><73>F201F5</73>estate halls<73>01</73><72>01</72>."
|
||||
41,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_016","To ensure that there are sufficient plots for players, multiple <72>F201F4</72><73>F201F5</73>instances<73>01</73><72>01</72> of these districts have been created. Therefore, when entering a residential district, you will be prompted to choose the instance you wish to enter."
|
||||
40,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_015","In residential districts, you may purchase <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>plots<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, on which you may construct and maintain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>estate halls<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
41,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_016","To ensure that there are sufficient plots for players, multiple <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>instances<UIGlow>01</UIGlow><UIForeground>01</UIForeground> of these districts have been created. Therefore, when entering a residential district, you will be prompted to choose the instance you wish to enter."
|
||||
42,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_020","Some say a quality estate is built upon a quality foundation, but to them I would say, “What is a quality foundation built upon? Quality <Emphasis>land</Emphasis>, of course!”"
|
||||
43,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_021","<72>F201F4</72><73>F201F5</73>Small<73>01</73><72>01</72>, <72>F201F4</72><73>F201F5</73>medium<73>01</73><72>01</72>, and <72>F201F4</72><73>F201F5</73>large<73>01</73><72>01</72> plots are available for purchase in each residential district."
|
||||
44,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_022","Plot size determines the maximum number of furnishings that can be placed, as well as the type of estate hall that can be constructed. <72>F201F4</72><73>F201F5</73>Cottages<73>01</73><72>01</72> can be built upon small plots, <72>F201F4</72><73>F201F5</73>houses<73>01</73><72>01</72> upon medium plots, and <72>F201F4</72><73>F201F5</73>mansions<73>01</73><72>01</72> upon large plots."
|
||||
43,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_021","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Small<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>medium<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>large<UIGlow>01</UIGlow><UIForeground>01</UIForeground> plots are available for purchase in each residential district."
|
||||
44,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_022","Plot size determines the maximum number of furnishings that can be placed, as well as the type of estate hall that can be constructed. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Cottages<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be built upon small plots, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>houses<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon medium plots, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>mansions<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon large plots."
|
||||
45,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_023","Please note that the estate hall must match the plot size; a cottage <Emphasis>cannot</Emphasis> be built upon a large plot, for example."
|
||||
46,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_030","The process is so simple that even a child could do it─well, an exceedingly wealthy child, but I digress. First of all, the requirements for purchasing land vary depending on whether you are a private buyer, or a representative of your free company."
|
||||
47,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_100_031","In order to purchase a plot of land privately, you must have at least one class at level 50."
|
||||
48,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_101_031","Furthermore, you must hold a rank of second lieutenant or above in one of the Grand Companies."
|
||||
49,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_102_031","In order to purchase a plot of land for your free company, you must be authorized to acquire land."
|
||||
50,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_103_031","In order to purchase a plot in Shirogane, you must first complete the main scenario quest “Not without Incident.”"
|
||||
51,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_031","In both cases, to purchase an unowned plot, select the <72>F201F4</72><73>F201F5</73>placard<73>01</73><72>01</72> located at its entrance and select <72>F201F4</72><73>F201F5</73>Purchase Land<73>01</73><72>01</72>."
|
||||
51,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_031","In both cases, to purchase an unowned plot, select the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>placard<UIGlow>01</UIGlow><UIForeground>01</UIForeground> located at its entrance and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Purchase Land<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
52,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_032","The listed price will be automatically reduced every six hours until it reaches a predetermined minimum."
|
||||
53,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_033","Though waiting may allow you to buy at a lower price, please keep in mind that plots are sold on a first come, first served basis."
|
||||
54,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_040","Relinquish? <Emphasis>Relinquish</Emphasis>!? Why ever would you wish to─ <sigh> Very well, if you must know, there is a strict procedure which must be followed."
|
||||
55,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_041","You cannot relinquish a plot until any private chambers have been vacated, and the estate hall and all furnishings have been removed. Once the plot is completely vacant, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu, and select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>. Finally, select <72>F201F4</72><73>F201F5</73>Relinquish Land<73>01</73><72>01</72>."
|
||||
55,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_041","You cannot relinquish a plot until any private chambers have been vacated, and the estate hall and all furnishings have been removed. Once the plot is completely vacant, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Estate Settings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Finally, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Relinquish Land<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
56,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_100_041","Please be warned that you will not be refunded the purchase price of the plot."
|
||||
57,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_100_045","To ensure that our community remains active and thriving, we have deemed it necessary to seize estates which have been left abandoned for an extended period of time."
|
||||
58,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_182","Estate halls which have not been entered by their owner for <72>F201F4</72><73>F201F5</73>thirty days<73>01</73><72>01</72> (Earth time) will be designated abandoned and scheduled for <72>F201F4</72><73>F201F5</73>auto-demolition<73>01</73><72>01</72>."
|
||||
59,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_001_182","Once the estate hall has not been entered for a total of <72>F201F4</72><73>F201F5</73>forty-five days<73>01</73><72>01</72> (Earth time), it will be demolished, and the plot will be put up for sale."
|
||||
58,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_182","Estate halls which have not been entered by their owner for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>thirty days<UIGlow>01</UIGlow><UIForeground>01</UIForeground> (Earth time) will be designated abandoned and scheduled for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>auto-demolition<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
59,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_001_182","Once the estate hall has not been entered for a total of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>forty-five days<UIGlow>01</UIGlow><UIForeground>01</UIForeground> (Earth time), it will be demolished, and the plot will be put up for sale."
|
||||
60,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_183","All members of a free company are considered owners of a company estate."
|
||||
61,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_001_183","However, private estates may only have a single recognized owner."
|
||||
62,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_184","Therefore, while any member of a free company may enter a company estate hall to prevent auto-demolition, the only individual who can prevent the auto-demolition of a private estate is its owner."
|
||||
63,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_185","In the event your estate is demolished and your plot is sold, you will be able to claim indemnification for 80% of the plot's value. Furthermore, furnishings which can be safely removed will be stored for safekeeping by the resident caretaker."
|
||||
64,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_186","However, please be advised that you will only be able to claim items and indemnification from the resident caretaker within <72>F201F4</72><73>F201F5</73>thirty-five days<73>01</73><72>01</72> (Earth time) following the demolition of your estate hall."
|
||||
64,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_186","However, please be advised that you will only be able to claim items and indemnification from the resident caretaker within <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>thirty-five days<UIGlow>01</UIGlow><UIForeground>01</UIForeground> (Earth time) following the demolition of your estate hall."
|
||||
65,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_187","Only free company members who have been granted the authority to purchase and relinquish land for the free company may claim items and indemnification for company estates."
|
||||
66,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_188","However, only the former owner of a private estate may claim items and indemnification."
|
||||
67,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_050","A new home, full of hope and promise... The mere thought of it warms the cockles of my heart. Do understand, though, that there are certain regulations that must be observed before construction can proceed."
|
||||
68,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_051","All residents must first obtain a valid building permit─one which applies to their plot's exact specifications."
|
||||
69,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_052","Some find these restrictions arbitrary, but we feel them necessary to ensure proper land usage. Oh, and do bear in mind that permits are only valid in a given region─we will not recognize one issued by another city–state."
|
||||
70,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_053","To build an estate hall, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property, select <72>F201F4</72><73>F201F5</73>Estate Hall<73>01</73><72>01</72>, select <72>F201F4</72><73>F201F5</73>Build Estate Hall<73>01</73><72>01</72>, then choose a valid permit from the list."
|
||||
70,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_053","To build an estate hall, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while on your property, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Estate Hall<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Build Estate Hall<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, then choose a valid permit from the list."
|
||||
71,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_060","Rare is the <If(PlayerParameter(4))>woman<Else/>man</If> satisfied with <If(PlayerParameter(4))>her<Else/>his</If> abode. Fortunately, there are innumerable ways in which one might remodel their estate hall."
|
||||
72,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_061","You can customize the roof, roof decorations, exterior walls, exterior wall decorations, windows, door, placard, and fence of your estate."
|
||||
73,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_062","To change any of these elements, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property but outside your estate hall, and select <72>F201F4</72><73>F201F5</73>Remodel Exterior<73>01</73><72>01</72>."
|
||||
73,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_062","To change any of these elements, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while on your property but outside your estate hall, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Remodel Exterior<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
74,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_063","Please note that, once confirmed, all changes are permanent. Items used for remodeling cannot be retrieved, as replaced elements will be discarded."
|
||||
75,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_070","Interested in flaunting your wealth, are you? Say no more, <If(PlayerParameter(4))>miss<Else/>sir</If>."
|
||||
76,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_071","Accentuating your estate with tasteful furnishings demonstrates culture and influence─both of which you have in abundance, I am certain."
|
||||
77,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_072","To place outdoor furnishings, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property but outside your estate hall, and select <72>F201F4</72><73>F201F5</73>Outdoor Furnishings<73>01</73><72>01</72>."
|
||||
77,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_072","To place outdoor furnishings, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while on your property but outside your estate hall, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Outdoor Furnishings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
78,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_080","Home is indeed where the heart is, which is why creating a space which reflects your individuality is so very important."
|
||||
79,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_081","You can customize the interior walls, flooring, and ceiling lights of your estate hall."
|
||||
80,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_082","To change any of these elements, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside your estate hall, and select <72>F201F4</72><73>F201F5</73>Remodel Interior<73>01</73><72>01</72>."
|
||||
80,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_082","To change any of these elements, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while inside your estate hall, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Remodel Interior<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
81,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_083","Please note that, once confirmed, all changes are permanent. Items used for remodeling cannot be retrieved, as replaced elements will be discarded."
|
||||
82,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_090","Veritable treatises have been written on the subject of interior decoration. I will not profess to be an expert, but, if you will allow, I should be glad to share with you what I know."
|
||||
83,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_091","To place indoor furnishings, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside your estate hall, and select <72>F201F4</72><73>F201F5</73>Indoor Furnishings<73>01</73><72>01</72>."
|
||||
83,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_091","To place indoor furnishings, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while inside your estate hall, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Indoor Furnishings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
84,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_092","Please note that the locations where you may place a furnishing are dictated by its type."
|
||||
85,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_095","Well, I...I would have thought it a rather simple affair, but if you require an explanation..."
|
||||
86,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_191","To adjust the brightness of your estate hall or private chambers' lighting, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside and select <72>F201F4</72><73>F201F5</73>Adjust Lighting<73>01</73><72>01</72>."
|
||||
86,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_191","To adjust the brightness of your estate hall or private chambers' lighting, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while inside and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Adjust Lighting<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
87,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_192","You may select one of six different brightness levels. However, please note that certain furnishings will not be affected."
|
||||
88,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_100","Placing a furnishing will <72>F201F4</72><73>F201F5</73>bind<73>01</73><72>01</72> it to you, preventing future trade or sale to other players."
|
||||
88,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_100","Placing a furnishing will <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground> it to you, preventing future trade or sale to other players."
|
||||
89,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_101","Moreover, certain furnishings cannot be retrieved once placed, and will be permanently discarded upon removal."
|
||||
90,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_102","You will be prompted to confirm your decision before removing these furnishings."
|
||||
91,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_110","For a nominal fee, you can purchase your very own private chambers, which will be added to your free company's estate."
|
||||
@@ -98,39 +98,39 @@ int32,str,str
|
||||
94,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_113","Moreover, you must also have attained the rank of second lieutenant in the Maelstrom, the Order of the Twin Adder, or the Immortal Flames."
|
||||
95,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_120","If you no longer require the privacy afforded by private chambers, you may choose to vacate them─provided you follow the necessary procedures."
|
||||
96,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_121","In order to vacate your private chambers, you must first remove all furnishings."
|
||||
97,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_122","Once your private chambers are completely empty, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property, select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>, select <72>F201F4</72><73>F201F5</73>Private Chambers<73>01</73><72>01</72>, and then select <72>F201F4</72><73>F201F5</73>Vacate Chambers<73>01</73><72>01</72>."
|
||||
97,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_122","Once your private chambers are completely empty, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while on your property, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Estate Settings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Private Chambers<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Vacate Chambers<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
98,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_130","Should you be forced to part ways with your free company due to irreconcilable differences, you will no longer be able to avail yourself of your private chambers."
|
||||
99,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_131","Any furnishings in your chambers will be collected for safekeeping. However, please be advised that this service is only provided for a limited time."
|
||||
100,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_132","If you are dismissed from your free company, your private chambers will be demolished, and furnishings placed in your private chambers will be given into the care of the resident caretaker."
|
||||
101,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_133","Furnishings will be held by the resident caretaker for 35 days (Earth time), after which they will be permanently discarded."
|
||||
102,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_134","The time remaining until your furnishings are discarded can be confirmed by selecting <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the <72>F201F4</72><73>F201F5</73>main menu<73>01</73><72>01</72>. "
|
||||
102,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_134","The time remaining until your furnishings are discarded can be confirmed by selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>main menu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. "
|
||||
103,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_135","Please be advised that certain furnishings as well as all interior fixtures will not be given into the care of resident caretakers, and you will not be refunded any gil used to purchase your private chambers."
|
||||
104,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_140","If you are a member of a free company, then I presume you are aware of the benefits provided by company actions. Aetherial wheels are another means by which one may acquire said actions."
|
||||
105,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_141","However, before you can make use of aetherial wheels, you must first procure a suitable stand for your estate."
|
||||
106,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_142","<72>F201F4</72><73>F201F5</73>Aetherial wheels<73>01</73><72>01</72> can be used to acquire company actions without the use of company credits. The aetherial wheel stands required to do so can be obtained from housing merchants in any residential district."
|
||||
106,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_142","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Aetherial wheels<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be used to acquire company actions without the use of company credits. The aetherial wheel stands required to do so can be obtained from housing merchants in any residential district."
|
||||
107,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_143","To charge an aetherial wheel, simply place it in a stand, and it will gradually accumulate aether over a period of time."
|
||||
108,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_144","Once primed, you may remove the aetherial wheel and use the stand to convert it into a company action, or you may choose to store it until a later date."
|
||||
109,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_150","Residents are more than welcome to employ their retainers as merchants on their estate grounds─provided they obtain the necessary documentation in advance."
|
||||
110,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_151","<72>F201F4</72><73>F201F5</73>Expansion of duties permits<73>01</73><72>01</72>, which can be purchased from independent sutlers in any residential district, can be used to place a retainer on your estate grounds outside the hall."
|
||||
110,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_151","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Expansion of duties permits<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which can be purchased from independent sutlers in any residential district, can be used to place a retainer on your estate grounds outside the hall."
|
||||
111,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_152","Items currently placed on the market by your retainer can then be purchased by anyone who speaks with them."
|
||||
112,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_153","When using a permit, you will be prompted to select a retainer to place. However, should you wish to change retainers afterwards, you may do so freely."
|
||||
113,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_154","If you are placing a retainer on a free company estate, please be advised that, in the event you leave or are discharged from your free company, your retainer will not be automatically removed."
|
||||
114,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_155","Once placed on a free company estate, retainers can only be removed by members who have the authority to do so."
|
||||
115,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_155","For quite some time, many of our residents have expressed a desire to formally share their estates with other individuals. After due consideration, we have enacted a new system to facilitate such arrangements."
|
||||
116,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_201","If you are the owner of a private estate, you may choose to share it with up to three friends, regardless of plot size."
|
||||
117,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_202","To welcome friends as tenants, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu, select <72>F201F4</72><73>F201F5</73>Private Estate<73>01</73><72>01</72>, then select <72>F201F4</72><73>F201F5</73>Shared Estate Settings<73>01</73><72>01</72>, followed by <72>F201F4</72><73>F201F5</73>New Tenant<73>01</73><72>01</72>."
|
||||
117,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_202","To welcome friends as tenants, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Private Estate<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Shared Estate Settings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>New Tenant<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
118,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_203","You may then grant these friends─or tenants─access to certain estate features, such as gardening, stable tending, and estate customization."
|
||||
119,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_204","To grant or revoke authorizations, select a tenant, then select or deselect estate features as you see fit."
|
||||
120,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_205","Furthermore, you may evict tenants at any time by selecting their name, followed by <72>F201F4</72><73>F201F5</73>Evict<73>01</73><72>01</72>."
|
||||
120,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_205","Furthermore, you may evict tenants at any time by selecting their name, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Evict<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
121,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_170","Should you and your fellow free company members have a mind to engage in more creative pursuits, you may consider purchasing a company workshop."
|
||||
122,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_171","These workshops are furnished with facilities for constructing airships, which can then be deployed on exploratory voyages into the Sea of Clouds."
|
||||
123,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_172","It's all rather popular these days, I'm told. However, I should warn you that it is also quite demanding. Without the cooperation of your fellow free company members, you may struggle to make progress."
|
||||
124,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_173","A <72>F201F4</72><73>F201F5</73>company workshop<73>01</73><72>01</72> can be purchased from within your free company's estate."
|
||||
124,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_173","A <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>company workshop<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be purchased from within your free company's estate."
|
||||
125,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_174","After construction, it can be accessed in the same manner as private chambers."
|
||||
126,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_175","To learn more about the company workshop's facilities, speak with the mammet voyager #004A included with your purchase."
|
||||
127,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_160","D-Demolish a workshop!? I suppose you <Emphasis>could</Emphasis> do so, if you truly had no more use for it..."
|
||||
128,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_161","<Emphasis>Should</Emphasis> you do so, however, any time and gil spent will be for naught, as all records of your activities will be expunged."
|
||||
129,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_162","To demolish your company workshop, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property, select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>, select <72>F201F4</72><73>F201F5</73>Free Company Estate<73>01</73><72>01</72>, and then select <72>F201F4</72><73>F201F5</73>Demolish Workshop<73>01</73><72>01</72>."
|
||||
129,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_162","To demolish your company workshop, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while on your property, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Estate Settings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company Estate<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Demolish Workshop<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
130,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_163","Please note that before you can demolish your company workshop, you must first complete or discontinue any projects in progress, as well as dismantle any airships currently in service."
|
||||
131,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_164","Moreover, please be advised that by choosing to demolish the company workshop, you will lose any progression made in company projects and exploratory voyages, and will not be refunded any gil used to purchase the facilities."
|
||||
132,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_156","Apartments are cozy, one-room properties developed for the use of individual adventurers. Not everyone who moves to our residential district wishes to live in some sprawling estate!"
|
||||
@@ -139,7 +139,7 @@ int32,str,str
|
||||
135,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_210","What!? You wish to take your <Emphasis>entire</Emphasis> estate hall and <Emphasis>move</Emphasis> it to another location!? ...Actually, that is perfectly possible."
|
||||
136,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_211","It is possible to relocate your estate hall to a new plot. The destination plot can be situated in any residential area and be of any size."
|
||||
137,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_212","Private estates may be relocated by their owners at will, while free company estates require those with authority to purchase and relinquish land."
|
||||
138,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_213","To begin the process, inspect the <72>F201F4</72><73>F201F5</73>placard<73>01</73><72>01</72> located at the entrance of the destination plot and select <72>F201F4</72><73>F201F5</73>Purchase Land<73>01</73><72>01</72>. A prompt for relocation will appear."
|
||||
138,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_213","To begin the process, inspect the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>placard<UIGlow>01</UIGlow><UIForeground>01</UIForeground> located at the entrance of the destination plot and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Purchase Land<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. A prompt for relocation will appear."
|
||||
139,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_214","When making the purchase, 30% of the minimum value of the old plot will be applied towards the price of the new."
|
||||
140,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_221","Upon relocation, placed furnishings will be put in the storeroom at the destination plot, save for the chocobo stables and the miniature aetheryte, which will be placed in the garden."
|
||||
141,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_222","Private chambers and company workshops will be moved in their entirety and retain their state."
|
||||
|
||||
|
@@ -11,7 +11,7 @@ int32,str,str
|
||||
7,"TEXT_COMDEFMOBOFFICER_00180_A1_000_004","Nothing."
|
||||
8,"TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_002","The Hunt is Grand Company business. The billmaster of your company is the person to speak with, if you would know more of the Hunt."
|
||||
9,"TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_010","There are many beasts in our fair land, some more troublesome than others. It is they who are marked for the Hunt, and a bill for these miscreants displayed for all to note."
|
||||
10,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_011","Any bill taken from the Hunt board can be found in the <72>F201F4</72><73>F201F5</73>Key Items<73>01</73><72>01</72> menu."
|
||||
10,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_011","Any bill taken from the Hunt board can be found in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Key Items<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu."
|
||||
11,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_012","Bills are replaced each day at <ResetTime>01</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). Bills in your Key Items are valid even after this time, and you will be paid the reward upon slaying the mark."
|
||||
12,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_013","Bills may be discarded at will. Any discarded bill can be reacquired from the Hunt board if it has not yet been replaced."
|
||||
13,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_014","All rewards placed on marks are paid in full once the mark has been slain."
|
||||
@@ -21,7 +21,7 @@ int32,str,str
|
||||
17,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_023","Being the most notorious of foes, rank A and rank S marks will yield rewards when and wheresoever you slay them. To claim rewards for rank B marks, on the other hand, you must possess an elite mark bill for the beast in question. You are therefore encouraged to check the Hunt board before pursuing one of these foes."
|
||||
18,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_026","Every hamlet has a hunter-scholar, well versed in the Raimdelle Codex. It would be wise to speak with them before setting off on the Hunt."
|
||||
19,"TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_025","There are many beasts in our fair land, some more troublesome than others. The more notorious and dangerous among marks are designated elite marks, with a special bill to match."
|
||||
20,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_100_030","Any bill taken from the Hunt board can be found in the <72>F201F4</72><73>F201F5</73>Key Items<73>01</73><72>01</72> menu."
|
||||
20,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_100_030","Any bill taken from the Hunt board can be found in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Key Items<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu."
|
||||
21,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_025","Elite mark bills are similar to regular bills except for how often they are replaced. A new elite mark bill will appear weekly on <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
|
||||
22,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_101_030","Elite mark bills apply to rank B elite marks. Though these marks are always present somewhere afield, slaying them under normal circumstances will afford you no special rewards."
|
||||
23,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_102_030","To claim a reward for slaying a rank B mark, you must have in your possession an elite mark bill issued for the foe in question."
|
||||
|
||||
|
@@ -13,6 +13,6 @@ int32,str,str
|
||||
9,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SUSPENDEDMATERIA_000_010","Have you reclaimed your belongings yet? If so, you may have noticed that any materia in your possession has become cracked and worthless."
|
||||
10,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SUSPENDEDMATERIA_000_011","Should you so desire, it is within my power to restore cracked materia to a usable state. Or, if you would rather be rid of these materia and any gear melded with them, ask and I shall dispose of them forthwith."
|
||||
11,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_012","Cracked materia can be exchanged for usable materia of the same grade."
|
||||
12,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_013","Moreover, cracked materia and gear melded with cracked materia can be exchanged for <72>F201F4</72><73>F201F5</73><SheetEn(Item,3, 28,2,1)/><73>01</73><72>01</72>."
|
||||
13,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_014","You can exchange these tomestones for weapons and armor by speaking with <72>F201F4</72><73>F201F5</73>Rowena<73>01</73><72>01</72> and her associates, who can be found in Mor Dhona at Revenant's Toll."
|
||||
12,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_013","Moreover, cracked materia and gear melded with cracked materia can be exchanged for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow><SheetEn(Item,3, 28,2,1)/><UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
13,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_014","You can exchange these tomestones for weapons and armor by speaking with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Rowena<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and her associates, who can be found in Mor Dhona at Revenant's Toll."
|
||||
14,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SUSPENDEDMATERIA_000_020","On the rare occasion that someone comes to reclaim property lost during the Calamity, they often find it to be much changed. In particular, much of the materia from that period is cracked and unusable. I can either dispose of these materia or restore them to a usable state, whichever the client desires."
|
||||
|
||||
|
@@ -88,15 +88,15 @@ Tanks: 200 / Melee DPS: 175 / Ranged DPS: 140 / Healers: 125"
|
||||
83,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_101","A “season” refers to the set period within which participants of the Feast must strive to achieve the highest possible PvP rating and tier."
|
||||
84,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_102","At the end of each season, players will receive rewards based on their final tier. Participants that fulfill certain conditions will also be eligible for special season bonuses."
|
||||
85,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_103","Speak to the quartermaster at the Wolves' Den to learn more about season rewards."
|
||||
86,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_104","When a season ends, <72>F201F4</72><73>F201F5</73>all PvP ratings and tiers will be reset<73>01</73><72>01</72>. All players begin with zero rating at the start of each new season."
|
||||
86,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_104","When a season ends, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>all PvP ratings and tiers will be reset<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. All players begin with zero rating at the start of each new season."
|
||||
87,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_105","The Feast is currently in preseason. During this practice period, players can temporarily improve their PvP rating and fight in promotion qualifiers, but no season rewards will be on offer."
|
||||
88,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_106","Use this opportunity to hone your skills, and prepare for the first official season of the Feast!"
|
||||
89,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_110","The victor earns glory and respect! The loser earns contempt reserved for steaming piles of chocobo dung! Couldn't be any simpler!"
|
||||
90,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_31","Participating in a match will earn you <72>F201F4</72><73>F201F5</73>PvP EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Wolf Marks<73>01</73><72>01</72>, with a larger amount being awarded to the victors."
|
||||
91,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_050_31","By accumulating PvP EXP, you will rise in <72>F201F4</72><73>F201F5</73>PvP rank<73>01</73><72>01</72>."
|
||||
90,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_31","Participating in a match will earn you <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>PvP EXP<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Wolf Marks<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, with a larger amount being awarded to the victors."
|
||||
91,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_050_31","By accumulating PvP EXP, you will rise in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>PvP rank<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
92,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_31","Wolf Marks, on the other hand, are a special kind of currency that can be used to purchase certain items found only at the Wolves' Den."
|
||||
93,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_101_31",""
|
||||
94,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_32","You will also receive <72>F201F4</72><73>F201F5</73>PvE EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Allagan tomestones<73>01</73><72>01</72> at the end of each match."
|
||||
94,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_32","You will also receive <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>PvE EXP<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Allagan tomestones<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at the end of each match."
|
||||
95,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_1",""
|
||||
96,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_2",""
|
||||
97,"TEXT_REGSEAPVPCOLOSSEUM_00102_LOETAHLSYN_000_10",""
|
||||
|
||||
|
@@ -33,18 +33,18 @@ Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParamet
|
||||
23,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_TITLE","Rename your airship."
|
||||
24,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_CAPTION","Airship Name"
|
||||
25,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_MES_0","Names must be formed from alphanumeric characters. The following punctuation marks are also allowed:
|
||||
<72>F201FC</72><73>F201FD</73>'<Indent/>. , : ; ! ? & - _<73>01</73><72>01</72>
|
||||
<UIForeground>F201FC</UIForeground><UIGlow>F201FD</UIGlow>'<Indent/>. , : ; ! ? & - _<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
• Double spaces/underscores are not allowed.
|
||||
• A space cannot be used before or after the name.
|
||||
• Names consisting solely of punctuation marks are prohibited."
|
||||
26,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_TITLE","Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>?
|
||||
<72>F201FC</72><73>F201FD</73>Please note that while airship components will be returned, your airship's registration, rank, and accrued experience will be lost.<73>01</73><72>01</72>"
|
||||
<UIForeground>F201FC</UIForeground><UIGlow>F201FD</UIGlow>Please note that while airship components will be returned, your airship's registration, rank, and accrued experience will be lost.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
|
||||
27,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_CHECK","Dismantle Airship."
|
||||
28,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_1","To outfit and register an airship, you must have in your possession the requisite components and flight credits."
|
||||
29,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_2","<72>F201F4</72><73>F201F5</73>Flight credits<73>01</73><72>01</72> can be purchased from resident caretakers with company credits."
|
||||
30,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_3","<72>F201F4</72><73>F201F5</73>Airship components<73>01</73><72>01</72> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
|
||||
29,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_2","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flight credits<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be purchased from resident caretakers with company credits."
|
||||
30,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_3","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Airship components<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
|
||||
31,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_ENERGY","You cannot deploy your airship on exploratory voyages without ceruleum tanks, which can be purchased from resident caretakers with company credits."
|
||||
32,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_1","Upon the completion of an exploratory voyage, your mammet will provide a <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> detailing the results."
|
||||
32,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_1","Upon the completion of an exploratory voyage, your mammet will provide a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage log<UIGlow>01</UIGlow><UIForeground>01</UIForeground> detailing the results."
|
||||
33,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_2","The information contained in this log may prove useful in preparing for your next exploratory voyage."
|
||||
34,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_3","Please note that only the log for the previous voyage will be retained."
|
||||
35,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REPAIR_ITEM","You cannot repair airship components without the requisite materials."
|
||||
|
||||
|
@@ -6,7 +6,7 @@ int32,str,str
|
||||
2,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_002","You must have registered a product key for FINAL FANTASY XIV: Heavensward to your service account."
|
||||
3,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_003","You must have completed the main scenario quest “Before the Dawn.”"
|
||||
4,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_004","You must be currently undertaking the quest “Coming to Ishgard.”"
|
||||
5,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_005","To review your quest progression, select <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Journal<73>01</73><72>01</72>."
|
||||
5,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_005","To review your quest progression, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Journal<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
6,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_TALK_ACTOR_1",""
|
||||
7,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_TALK_ACTOR_2",""
|
||||
8,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_TALK_ACTOR_3",""
|
||||
|
||||
|
@@ -23,7 +23,7 @@ Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Po
|
||||
18,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CHANGE_COLOR_B","Reverting Plumage Color"
|
||||
19,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CLEAN","Keeping a Clean Stable"
|
||||
20,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CANCEL","Return"
|
||||
21,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A1","It is possible to train your chocobo while he is stabled. Doing so will grant him Companion EXP. To train a chocobo, you must first prepare <72>F201F4</72><73>F201F5</73>feed<73>01</73><72>01</72> to use as a <72>F201F4</72><73>F201F5</73>treat<73>01</73><72>01</72>."
|
||||
21,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A1","It is possible to train your chocobo while he is stabled. Doing so will grant him Companion EXP. To train a chocobo, you must first prepare <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>feed<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to use as a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>treat<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
22,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A2","After training, you must allow your chocobo to rest and recuperate before he can be trained again."
|
||||
23,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A3","When your chocobo has accumulated the maximum amount of Companion EXP for his current rank, you may increase his rank through battle."
|
||||
24,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A4","Additionally, if your chocobo has already attained the maximum rank, you can feed him a Thavnairian onion following training to increase this upper limit."
|
||||
@@ -31,7 +31,7 @@ Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Po
|
||||
26,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A6","Chocobos must rest and recuperate between your training sessions. However, because they react positively to new stimulation, other members can train the same chocobo during this period─after which they will have to wait before they can do so again."
|
||||
27,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B1","Certain types of feed may be used to grant beneficial effects to your chocobo when he is summoned to battle."
|
||||
28,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B2","Such feed includes curiel roots, sylkis buds, mimett gourds, and pahsana fruits."
|
||||
29,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B3","Should you reward a chocobo with the same feed continuously, it will become his <72>F201F4</72><73>F201F5</73>favorite feed<73>01</73><72>01</72>, and the beneficial effects granted by it when he is deployed will be enhanced."
|
||||
29,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B3","Should you reward a chocobo with the same feed continuously, it will become his <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>favorite feed<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and the beneficial effects granted by it when he is deployed will be enhanced."
|
||||
30,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B4","Additionally, when your chocobo has attained the maximum rank, feeding it a Thavnairian onion will raise this upper limit."
|
||||
31,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C1","It is possible to train others' chocobos if you have the authority to do so."
|
||||
32,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C2","Should you choose to share your private estate with another individual, you may grant them the authority to stable their chocobo and train others' as well."
|
||||
@@ -39,8 +39,8 @@ Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Po
|
||||
34,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C4","In order to train another's chocobo, a certain period of time must elapse after the creature has been stabled."
|
||||
35,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C5","Training conducted by the chocobo's owner as opposed to that conducted by someone else is considered separate; the recuperation time of one does not affect the other. Furthermore, you cannot raise the maximum rank of others' chocobos, nor can you influence their feed preferences."
|
||||
36,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_1","Training is more effective if a chocobo is housed in a clean stable."
|
||||
37,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_2","Stables can be cleaned with <72>F201F4</72><73>F201F5</73>magicked stable brooms<73>01</73><72>01</72>."
|
||||
38,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A1","If you wish to change your chocobo's plumage, you may <72>F201F4</72><73>F201F5</73>feed<73>01</73><72>01</72> him snacks."
|
||||
37,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_2","Stables can be cleaned with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>magicked stable brooms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
38,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A1","If you wish to change your chocobo's plumage, you may <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>feed<UIGlow>01</UIGlow><UIForeground>01</UIForeground> him snacks."
|
||||
39,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A2","Snacks include Xelphatol apples, valfruits, Mamook pears, Cieldalaes pineapples, O'Ghomoro berries, and Doman plums. Each of these snacks will affect your chocobo's plumage in different ways."
|
||||
40,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A3","After first feeding your chocobo, you must allow him to rest in his stable for at least six hours to ensure that his plumage changes color."
|
||||
41,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A4","No change will occur if you take your chocobo out of the stable prematurely."
|
||||
|
||||
|
@@ -13,7 +13,7 @@ int32,str,str
|
||||
9,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_017","Your ambition exceeds your abilities, <Sheet(ClassJob,IntegerParameter(1),0)/>. Return when you are worthy of a soul."
|
||||
10,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_018","You cannot receive certification as a specialist until you have attained level 55 in that class."
|
||||
11,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_030","...And just how do you expect me to prepare a specialized soul without the proper materials? Return when you are better prepared."
|
||||
12,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_031","To receive certification as a specialist, you must have a <72>F201F4</72><73>F201F5</73>Soul of the Crafter<73>01</73><72>01</72> in your possession."
|
||||
12,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_031","To receive certification as a specialist, you must have a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Soul of the Crafter<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in your possession."
|
||||
13,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_040","I will not be responsible for the death of a fellow master. If you wish to specialize in another trade, I demand that you relinquish one of your three souls."
|
||||
14,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_041","You are permitted up to three changes to your specialization per week. This limit is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
|
||||
15,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_TITLE","What would you like to do?"
|
||||
@@ -37,7 +37,7 @@ Weekly changes remaining: <Value>IntegerParameter(3)</Value>"
|
||||
32,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_072","However, the wisdom imparted to us by specialized souls can be overwhelming. In my experience, even those with great mental fortitude can attune to three souls at most."
|
||||
33,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_073","Those who have dared go beyond this limit have paid dearly for their hubris. Death was a mercy for these madmen."
|
||||
34,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_074","Admittedly, some wrought great works before their passing... Even so, I cannot condone such a sacrifice for your craft. If you have attuned to three souls yet are resolved to pursue another path, I will require that you relinquish one soul before I aid you further."
|
||||
35,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_075","Trading a <72>F201F4</72><73>F201F5</73>Soul of the Crafter<73>01</73><72>01</72> for a specialized soul will allow you to become a <72>F201F4</72><73>F201F5</73>specialist<73>01</73><72>01</72> in that particular discipline."
|
||||
35,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_075","Trading a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Soul of the Crafter<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for a specialized soul will allow you to become a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in that particular discipline."
|
||||
36,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_076","Souls of the Crafter can be obtained in exchange for red crafters' scrips."
|
||||
37,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_080","As you may know, soul crystals are strange and wondrous things through which our forebears can guide us to heretofore unknown heights."
|
||||
38,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_081","Souls of the Crafter are one such variety of crystal─a frighteningly powerful and dangerous variety, to be sure."
|
||||
@@ -47,7 +47,7 @@ Weekly changes remaining: <Value>IntegerParameter(3)</Value>"
|
||||
42,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_085","You may select no more than three different disciplines in which to specialize."
|
||||
43,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_086","Should you wish to specialize in a fourth, you will need to relinquish one of your three specialized souls."
|
||||
44,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_100","Our predecessors speak to us through these souls. Let their words guide your hands."
|
||||
45,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_101","A specialized soul will allow you to become a <72>F201F4</72><73>F201F5</73>specialist<73>01</73><72>01</72> in a particular discipline."
|
||||
45,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_101","A specialized soul will allow you to become a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in a particular discipline."
|
||||
46,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_102","Specialists can access unique actions that allow for more efficient and higher-quality synthesis in their specialized fields."
|
||||
47,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_101",""
|
||||
48,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_102",""
|
||||
|
||||
|
@@ -11,7 +11,7 @@ int32,str,str
|
||||
7,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_JALZAHN_000_030","Well? I cannot begin unless you lend me your weapon."
|
||||
8,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_031","Please ensure that the relic you wish to enhance is placed in your Armoury Chest or inventory before speaking with Jalzahn."
|
||||
9,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_JALZAHN_000_040","Hm, this relic does not appear to be soulglazed. If you wish to enhance it, just say the word, and I shall see the deed done."
|
||||
10,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_041","If you wish to have <SheetEn(Item,2,IntegerParameter(1),1,1)/> soulglazed, speak with Jalzahn while equipped with the weapon, then select <72>F201F4</72><73>F201F5</73>Relic Weapon Novus Soulglazing<73>01</73><72>01</72>."
|
||||
10,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_041","If you wish to have <SheetEn(Item,2,IntegerParameter(1),1,1)/> soulglazed, speak with Jalzahn while equipped with the weapon, then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Relic Weapon Novus Soulglazing<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
11,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_JALZAHN_000_050","Hm, I am afraid it is too early to remove the soulglaze. You have some ways to go before the soul energy within the relic is fully attuned."
|
||||
12,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_051","By using the Zodiac glass, it is possible to visually verify attunement progress."
|
||||
13,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_052","Once your relic weapon novus has achieved full soul attunement, you may present it to Jalzahn to have it upgraded to a relic weapon nexus."
|
||||
|
||||
|
@@ -36,7 +36,7 @@ int32,str,str
|
||||
32,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_066","Those on platinum and gold plans may begin registering each <ResetTime>1306</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> from <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> and each <ResetTime>1406</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> from <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If>, respectively. Those on the standard plan may do so each <ResetTime>1506</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> from <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If>"
|
||||
33,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_067","If you cancel your reservation, you must wait until the following <ResetTime>1306</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> (Earth time) to reschedule."
|
||||
34,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_068","In this case, however, please be warned that registration will open only from <ResetTime>1606</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> regardless of your service plan. This restriction will be lifted after two weeks have elapsed."
|
||||
35,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_101_068","Please be advised that ceremonies cannot be held when Worlds are undergoing maintenance. To view the latest maintenance information, select <72>F201F4</72><73>F201F5</73>System<73>01</73><72>01</72> in the main menu, then select <72>F201F4</72><73>F201F5</73>Support Desk<73>01</73><72>01</72>."
|
||||
35,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_101_068","Please be advised that ceremonies cannot be held when Worlds are undergoing maintenance. To view the latest maintenance information, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>System<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu, then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Support Desk<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
36,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_069","Lastly, registration may not be possible due to unforeseen circumstances. For details, please visit the Ceremony of Eternal Bonding site via the Lodestone."
|
||||
37,"TEXT_CMNDEFWEDDINGRECOVERY_00214_DEACON00214_000_070","Having prepared the rings and settled upon a ceremony plan, you and your partner must then attend to a number of matters."
|
||||
38,"TEXT_CMNDEFWEDDINGRECOVERY_00214_DEACON00214_000_071","At the time you schedule your ceremony, Dedicant Etoinelle will furnish you and your partner each with a blank invitation."
|
||||
|
||||
|
@@ -12,9 +12,9 @@ int32,str,str
|
||||
7,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_005","Nothing."
|
||||
8,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_110_000","BZZZT...★※☆
|
||||
<Emphasis>Your new ※★ workshop is equipped with the latest in ★※☆, allowing you to ※☆★※☆ the envy of your friends and neighbors!</Emphasis>"
|
||||
9,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_001","You may use your workshop's <72>F201F4</72><73>F201F5</73>fabrication station<73>01</73><72>01</72> to begin a new project or manage one in progress."
|
||||
10,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_002","Projects may require the cooperation of free company members due to the amount of materials required. To facilitate this process, a <72>F201F4</72><73>F201F5</73>company chest<73>01</73><72>01</72> is also available."
|
||||
11,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_003","Plans for new projects can be drafted with the <72>F201F4</72><73>F201F5</73>schematic board<73>01</73><72>01</72>."
|
||||
9,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_001","You may use your workshop's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>fabrication station<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to begin a new project or manage one in progress."
|
||||
10,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_002","Projects may require the cooperation of free company members due to the amount of materials required. To facilitate this process, a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>company chest<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is also available."
|
||||
11,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_003","Plans for new projects can be drafted with the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>schematic board<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
12,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_120_000","BZZZT...★※☆
|
||||
<Emphasis>Airship components? Aetherial wheel stands? ★※☆※? Whatever your dream, the ※★ workshop can help you make it a reality!</Emphasis>"
|
||||
13,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q2_000_000","What will you ask about?"
|
||||
@@ -25,32 +25,32 @@ int32,str,str
|
||||
18,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_005","Evaluating progress."
|
||||
19,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_210_000","BZZZT...★※☆
|
||||
<Emphasis>Even the best culinarian needs a cookbook, which is why the ※★ workshop comes with a ★※☆※★☆ of projects so ※★☆※ even a child could follow!</Emphasis>"
|
||||
20,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_001","To begin a new project, open the <72>F201F4</72><73>F201F5</73>company crafting log<73>01</73><72>01</72> via the <72>F201F4</72><73>F201F5</73>fabrication station<73>01</73><72>01</72>, then select the item you wish to construct followed by <72>F201F4</72><73>F201F5</73>Begin<73>01</73><72>01</72>."
|
||||
21,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_002","Be advised that many projects are comprised of multiple <72>F201F4</72><73>F201F5</73>production phases<73>01</73><72>01</72>."
|
||||
20,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_001","To begin a new project, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>company crafting log<UIGlow>01</UIGlow><UIForeground>01</UIForeground> via the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>fabrication station<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, then select the item you wish to construct followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Begin<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
21,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_002","Be advised that many projects are comprised of multiple <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>production phases<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
22,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_003","Each phase will require different materials to complete, which can be reviewed via the company crafting log."
|
||||
23,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_004","Full estate exterior projects are especially complex and must be constructed one section at a time. These sections may be comprised of multiple production phases, so take care to confirm the requirements beforehand."
|
||||
24,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_220_000","BZZZT...★※☆
|
||||
<Emphasis>We here at ※☆★ like to say, “The ★※☆※ that ※★ together ★※☆ together!”</Emphasis>"
|
||||
25,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_001","In order to advance to the next <72>F201F4</72><73>F201F5</73>production phase<73>01</73><72>01</72>, your free company will need to contribute sufficient materials."
|
||||
26,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_002","Materials can be contributed via the <72>F201F4</72><73>F201F5</73>fabrication station<73>01</73><72>01</72>."
|
||||
25,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_001","In order to advance to the next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>production phase<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, your free company will need to contribute sufficient materials."
|
||||
26,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_002","Materials can be contributed via the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>fabrication station<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
27,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_003","Please note that a large quantity of materials, crafted or gathered by a variety of classes, may be required."
|
||||
28,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_004","If you wish to complete projects quickly, you must enlist the support of as many free company members as possible."
|
||||
29,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_230_000","BZZZT...★※☆
|
||||
<Emphasis>Remember ※☆★: quality materials make for ★※☆※!</Emphasis>"
|
||||
30,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_001","When contributing materials to a project, there is a chance that the construction <72>F201F4</72><73>F201F5</73>quality<73>01</73><72>01</72> will increase."
|
||||
30,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_001","When contributing materials to a project, there is a chance that the construction <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will increase."
|
||||
31,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_002","Construction quality will influence the amount of progress made when advancing to the next production phase."
|
||||
32,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_240_000","BZZZT...★※☆
|
||||
<Emphasis>When it's time to ★※☆, don't take that first step alone! Bring your ※★☆※!</Emphasis>"
|
||||
33,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_001","In order to advance to the next production phase, you will need to form a party of four or more <72>F201F4</72><73>F201F5</73>Disciples of the Hand<73>01</73><72>01</72>."
|
||||
33,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_001","In order to advance to the next production phase, you will need to form a party of four or more <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Disciples of the Hand<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
34,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_002","Moreover, all party members must be present within the company workshop."
|
||||
35,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_250_000","BZZZT...★※☆
|
||||
<Emphasis>Great project, or greatest project? It all depends on ★※☆※!</Emphasis>"
|
||||
36,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_001","Depending on your construction quality, when advancing to the next production phase, there is a chance you will make <72>F201F4</72><73>F201F5</73>excellent<73>01</73><72>01</72> or <72>F201F4</72><73>F201F5</73>outstanding<73>01</73><72>01</72> progress."
|
||||
37,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_002","There is also a chance that your fabrication <72>F201F4</72><73>F201F5</73>conditions<73>01</73><72>01</72> may change as well."
|
||||
36,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_001","Depending on your construction quality, when advancing to the next production phase, there is a chance you will make <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>outstanding<UIGlow>01</UIGlow><UIForeground>01</UIForeground> progress."
|
||||
37,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_002","There is also a chance that your fabrication <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>conditions<UIGlow>01</UIGlow><UIForeground>01</UIForeground> may change as well."
|
||||
38,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_003","Improved progress and conditions will result in reduced material requirements for the subsequent production phase, as well as bonuses when contributing to the project."
|
||||
39,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_130_000","BZZZT...★※☆
|
||||
<Emphasis>Not satisfied with your choice of projects? ※★ something new and ※☆★ with the aid of your trusty ★※☆!</Emphasis>"
|
||||
40,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_001","To draft a new project, access the <72>F201F4</72><73>F201F5</73>schematic board<73>01</73><72>01</72>, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft."
|
||||
40,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_001","To draft a new project, access the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>schematic board<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft."
|
||||
41,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_002","New plans will be automatically added to the company crafting log and can be used immediately following creation."
|
||||
42,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_140_000","BZZZT...★※☆
|
||||
<Emphasis>To slip the surly bonds of ※☆★ and touch the face of ※★. To fly above the clouds! To dive beneath the waves! The dream of man and ★※★ alike...</Emphasis>"
|
||||
@@ -63,33 +63,33 @@ int32,str,str
|
||||
49,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_006","Repairing damaged components."
|
||||
50,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_310_000","BZZZT...★※☆
|
||||
<Emphasis>Eager to get started? All you need is ※☆★ and quality ★※☆※!</Emphasis>"
|
||||
51,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_001","To outfit and register an airship, you must have in your possession the requisite components and <72>F201F4</72><73>F201F5</73>flight credits<73>01</73><72>01</72>."
|
||||
52,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_002","Flight credits can be purchased from resident caretakers with company credits, whereas <72>F201F4</72><73>F201F5</73>airship components<73>01</73><72>01</72> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
|
||||
51,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_001","To outfit and register an airship, you must have in your possession the requisite components and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>flight credits<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
52,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_002","Flight credits can be purchased from resident caretakers with company credits, whereas <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>airship components<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
|
||||
53,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_320_000","BZZZT...★※☆
|
||||
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
|
||||
54,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_001","Each component will affect your airship's performance in a variety of ways."
|
||||
55,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_002","You may wish to change components depending on how you intend to deploy your airship."
|
||||
56,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_330_000","BZZZT...★※☆
|
||||
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
|
||||
57,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_001","Airship components are comprised of multiple <72>F201F4</72><73>F201F5</73>parts<73>01</73><72>01</72>. The combined total of all component parts cannot exceed the vessel's <72>F201F4</72><73>F201F5</73>capacity<73>01</73><72>01</72>."
|
||||
58,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_002","As your airship's <72>F201F4</72><73>F201F5</73>rank<73>01</73><72>01</72> increases, the vessel's capacity will as well."
|
||||
57,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_001","Airship components are comprised of multiple <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>parts<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. The combined total of all component parts cannot exceed the vessel's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>capacity<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
58,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_002","As your airship's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>rank<UIGlow>01</UIGlow><UIForeground>01</UIForeground> increases, the vessel's capacity will as well."
|
||||
59,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_003","Your airship's rank will increase as it gains experience via exploratory voyages."
|
||||
60,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_340_000","BZZZT...★※☆
|
||||
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
|
||||
61,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_001","To chart an exploratory voyage, access the <72>F201F4</72><73>F201F5</73>voyage control panel<73>01</73><72>01</72> and select an airship, followed by <72>F201F4</72><73>F201F5</73>Deploy airship on exploratory voyage<73>01</73><72>01</72>. Once you have finalized the details, select <72>F201F4</72><73>F201F5</73>Deploy<73>01</73><72>01</72>, and the voyage will commence."
|
||||
62,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_002","Each voyage will require a number of <72>F201F4</72><73>F201F5</73>ceruleum tanks<73>01</73><72>01</72>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
|
||||
63,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_003","Once your airship returns, you can review the <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
|
||||
61,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_001","To chart an exploratory voyage, access the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage control panel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and select an airship, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Deploy airship on exploratory voyage<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Once you have finalized the details, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Deploy<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and the voyage will commence."
|
||||
62,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_002","Each voyage will require a number of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>ceruleum tanks<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
|
||||
63,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_003","Once your airship returns, you can review the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage log<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
|
||||
64,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_004","As you continue to conduct exploratory voyages, you will gain access to facilities for registering and housing additional company airships."
|
||||
65,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_350_000","BZZZT...★※☆
|
||||
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
|
||||
66,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_001","Upon the completion of an exploratory voyage, your mammet will provide a <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> detailing the results."
|
||||
66,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_001","Upon the completion of an exploratory voyage, your mammet will provide a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage log<UIGlow>01</UIGlow><UIForeground>01</UIForeground> detailing the results."
|
||||
67,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_002","The information contained in this log may prove useful in preparing for your next exploratory voyage."
|
||||
68,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_003","Please note that only the log for the previous voyage will be retained."
|
||||
69,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_360_000","BZZZT...★※☆
|
||||
<Emphasis>Though it may seem troublesome at first, we believe you'll find that the care and maintenance of your airship is ※★☆※ as ※★☆※!</Emphasis>"
|
||||
70,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_001","The condition of your airship's components will decrease with each exploratory voyage."
|
||||
71,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_002","Should a component's condition reach 0%, it will suffer <72>F201F4</72><73>F201F5</73>catastrophic failure<73>01</73><72>01</72>, and you will be unable to deploy your airship."
|
||||
72,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_003","To repair a component, access the <72>F201F4</72><73>F201F5</73>voyage control panel<73>01</73><72>01</72> and select an airship, followed by <72>F201F4</72><73>F201F5</73>Repair airship components<73>01</73><72>01</72>. Please note that you cannot do so without the requisite materials."
|
||||
71,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_002","Should a component's condition reach 0%, it will suffer <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>catastrophic failure<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and you will be unable to deploy your airship."
|
||||
72,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_003","To repair a component, access the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage control panel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and select an airship, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Repair airship components<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please note that you cannot do so without the requisite materials."
|
||||
73,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_000","BZZZT...★※☆
|
||||
<Emphasis>Do you crave adventure and excitement? Glory and wealth? Are you prepared to accept ★※☆※※☆★ violent death? Then to you brave souls we say come─the Diadem awaits!</Emphasis>"
|
||||
74,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_001","<Emphasis>This new frontier is filled with untold spoils ripe for the taking! With ★※☆※, you can be assured that ★※☆※★※☆※!</Emphasis>"
|
||||
@@ -103,7 +103,7 @@ int32,str,str
|
||||
81,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_002","In order to embark upon an exploratory mission, you and your party must meet the following requirements:"
|
||||
82,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_011","All party members must have completed the main scenario quest “Heavensward.”"
|
||||
83,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_012","All party members must be level 60 Disciples of War or Magic."
|
||||
84,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_003","Furthermore, all party members must be in possession of <72>F201F4</72><73>F201F5</73>mission ceruleum<73>01</73><72>01</72>, which may be purchased from resident caretakers or the mammet voyager #004A."
|
||||
84,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_003","Furthermore, all party members must be in possession of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>mission ceruleum<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which may be purchased from resident caretakers or the mammet voyager #004A."
|
||||
85,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_004","It is possible to participate in missions by forming parties consisting of two or more members."
|
||||
86,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_005","If you wish to embark upon a mission with less than eight players, you may do so via the voyage control panel. However, please be advised that you will be unable to add new members during the mission."
|
||||
87,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_013","Please also be aware that Disciples of War or Magic higher than level 60 will be automatically level synced upon entry."
|
||||
@@ -128,8 +128,8 @@ int32,str,str
|
||||
<Emphasis>What wonders can be found in the Diadem? How about ★※☆※★☆? Or ※☆★? And yes, even ★※☆※! That's right, brave adventurer! Honest-to-gods ★※☆※!</Emphasis>"
|
||||
106,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_001","Lockboxes obtained during missions can be opened by a picker of locks─a specialist found in Ishgard, the Diadem, or in any residential area."
|
||||
107,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_002","Once opened, you have a chance to receive rewards such as Diadem gear or brass sky pirate spoils."
|
||||
108,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_003","The special gear obtained during the course of an exploratory mission can be exchanged for <72>F201F4</72><73>F201F5</73>brass sky pirate spoils<73>01</73><72>01</72> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
|
||||
109,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_103","Moreover, Disciples of the Land can gather <72>F201F4</72><73>F201F5</73>steel sky pirate spoils<73>01</73><72>01</72> in the Diadem after completing a Trials of the Matron mission."
|
||||
108,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_003","The special gear obtained during the course of an exploratory mission can be exchanged for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>brass sky pirate spoils<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
|
||||
109,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_103","Moreover, Disciples of the Land can gather <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>steel sky pirate spoils<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the Diadem after completing a Trials of the Matron mission."
|
||||
110,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_004","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
|
||||
111,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q5_000_000","What would you like to ask about?"
|
||||
112,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A5_000_001","Managing an airship."
|
||||
@@ -143,33 +143,33 @@ int32,str,str
|
||||
120,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_006","Repairing damaged components."
|
||||
121,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_610_000","BZZZT...★※☆
|
||||
<Emphasis>Eager to get wet? All you need is ※☆★ and watertight ★※☆※!</Emphasis>"
|
||||
122,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_001","To outfit and register a submersible, you must have in your possession the requisite components and <72>F201F4</72><73>F201F5</73>dive credits<73>01</73><72>01</72>."
|
||||
123,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_002","Dive credits can be purchased from resident caretakers with company credits, whereas <72>F201F4</72><73>F201F5</73>submersible components<73>01</73><72>01</72> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible."
|
||||
122,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_001","To outfit and register a submersible, you must have in your possession the requisite components and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>dive credits<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
123,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_002","Dive credits can be purchased from resident caretakers with company credits, whereas <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>submersible components<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible."
|
||||
124,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_620_000","BZZZT...★※☆
|
||||
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
|
||||
125,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_001","Each component will affect your submersible's performance in a variety of ways."
|
||||
126,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_002","You may wish to change components depending on how you intend to deploy your submersible."
|
||||
127,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_630_000","BZZZT...★※☆
|
||||
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
|
||||
128,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_001","Submersible components are comprised of multiple <72>F201F4</72><73>F201F5</73>parts<73>01</73><72>01</72>. The combined total of all component parts cannot exceed the vessel's <72>F201F4</72><73>F201F5</73>capacity<73>01</73><72>01</72>."
|
||||
129,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_002","As your submersible's <72>F201F4</72><73>F201F5</73>rank<73>01</73><72>01</72> increases, the vessel's capacity will as well."
|
||||
128,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_001","Submersible components are comprised of multiple <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>parts<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. The combined total of all component parts cannot exceed the vessel's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>capacity<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
129,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_002","As your submersible's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>rank<UIGlow>01</UIGlow><UIForeground>01</UIForeground> increases, the vessel's capacity will as well."
|
||||
130,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_003","Your submersible's rank will increase as it gains experience via subaquatic voyages."
|
||||
131,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_640_000","BZZZT...★※☆
|
||||
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
|
||||
132,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_001","To chart a subaquatic voyage, access the <72>F201F4</72><73>F201F5</73>voyage control panel<73>01</73><72>01</72> and select a submersible, followed by <72>F201F4</72><73>F201F5</73>Deploy submersible on subaquatic voyage<73>01</73><72>01</72>. Once you have finalized the details, select <72>F201F4</72><73>F201F5</73>Deploy<73>01</73><72>01</72>, and the voyage will commence."
|
||||
133,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_002","Each voyage will require a number of <72>F201F4</72><73>F201F5</73>ceruleum tanks<73>01</73><72>01</72>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
|
||||
134,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_003","Once your submersible returns, you can review the <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
|
||||
132,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_001","To chart a subaquatic voyage, access the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage control panel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and select a submersible, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Deploy submersible on subaquatic voyage<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Once you have finalized the details, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Deploy<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and the voyage will commence."
|
||||
133,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_002","Each voyage will require a number of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>ceruleum tanks<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
|
||||
134,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_003","Once your submersible returns, you can review the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage log<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
|
||||
135,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_004","As you continue to conduct subaquatic voyages, you will gain access to facilities for registering and housing additional company submersibles."
|
||||
136,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_650_000","BZZZT...★※☆
|
||||
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
|
||||
137,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_001","Upon the completion of a subaquatic voyage, your mammet will provide a <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> detailing the results."
|
||||
137,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_001","Upon the completion of a subaquatic voyage, your mammet will provide a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage log<UIGlow>01</UIGlow><UIForeground>01</UIForeground> detailing the results."
|
||||
138,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_002","The information contained in this log may prove useful in preparing for your next voyage."
|
||||
139,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_003","Please note that only the log for the previous voyage will be retained."
|
||||
140,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_660_000","BZZZT...★※☆
|
||||
<Emphasis>Though it may seem irksome at first, we believe you'll find that the care and maintenance of your submersible is ※★☆※ as ※★☆※!</Emphasis>"
|
||||
141,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_001","The condition of your submersible's components will decrease with each subaquatic voyage."
|
||||
142,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_002","Should a component's condition reach 0%, it will suffer <72>F201F4</72><73>F201F5</73>catastrophic failure<73>01</73><72>01</72>, and you will be unable to deploy your submersible."
|
||||
143,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_003","To repair a component, access the <72>F201F4</72><73>F201F5</73>voyage control panel<73>01</73><72>01</72> and select a submersible, followed by <72>F201F4</72><73>F201F5</73>Repair submersible components<73>01</73><72>01</72>. Please note that you cannot do so without the requisite materials."
|
||||
142,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_002","Should a component's condition reach 0%, it will suffer <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>catastrophic failure<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and you will be unable to deploy your submersible."
|
||||
143,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_003","To repair a component, access the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage control panel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and select a submersible, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Repair submersible components<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please note that you cannot do so without the requisite materials."
|
||||
144,"TEXT_CMNDEFWORKSHOPGUIDE_00263_DEFAULT",""
|
||||
145,"TEXT_CMNDEFWORKSHOPGUIDE_00263_TITLE_01",""
|
||||
146,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_01",""
|
||||
|
||||
|
@@ -12,18 +12,18 @@ int32,str,str
|
||||
8,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_03","Once we've finished preparing the newborn fledgling for the races, we'll release him into your care, an' you can start training him in earnest."
|
||||
9,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_04","To arrange a covering, you must be in possession of at least one retired chocobo registration form, which can be obtained by retiring a rank 40 or higher race chocobo."
|
||||
10,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_06","To retire your race chocobo, speak with the race chocobo trainer at the race counter in the Gold Saucer."
|
||||
11,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_05","Please note that this process is not instantaneous, and you will be unable to collect your fledgling prior to the date specified on your <72>F201F4</72><73>F201F5</73>proof of covering<73>01</73><72>01</72>."
|
||||
11,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_05","Please note that this process is not instantaneous, and you will be unable to collect your fledgling prior to the date specified on your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>proof of covering<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
12,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_01","Training an' retiring two chocobos to serve as sire an' dam is a rather hefty investment, to say the least. So, in the interests of ensuring a healthy supply of new race chocobos, the Gold Saucer maintains a flock of breeding stock."
|
||||
13,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_02","For a fee, you can rent the services of one of their birds. Unless you're set on doing things the hard way, I'd advise you to consider it."
|
||||
14,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_03","<72>F201F4</72><73>F201F5</73>Covering permission forms<73>01</73><72>01</72> for the use of breeding stock chocobos can be purchased from the tack & feed trader at the race counter in the Gold Saucer. The attributes of these chocobos are randomly determined."
|
||||
14,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_03","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Covering permission forms<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for the use of breeding stock chocobos can be purchased from the tack & feed trader at the race counter in the Gold Saucer. The attributes of these chocobos are randomly determined."
|
||||
15,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_04","Please be advised that two covering permission forms cannot be used to arrange a covering, as both sire and dam cannot be breeding stock."
|
||||
16,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_05","Moreover, please note that covering permission forms are valid for a single use only."
|
||||
17,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_01","It's about probability. The offspring of two fast chocobos is likely to be fast itself, an' so forth."
|
||||
18,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_02","Pair two chocobos of a high pedigree with one another, an' you've a strong chance of getting a fledgling with incredible potential."
|
||||
19,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_03","I say <Emphasis>chance</Emphasis>, mind you. I've seen run-of-the-mill birds born to champions, an' champions birthed by decidedly average birds."
|
||||
20,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_04","There's no telling exactly how it'll turn out till it does. The Spinner's a fickle mistress, an' all you can do is pray."
|
||||
21,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_05","The <72>F201F4</72><73>F201F5</73>pedigree level<73>01</73><72>01</72> of a chocobo represents its potential as a race chocobo."
|
||||
22,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_06","To view the pedigree of your race chocobo, select <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Gold Saucer<73>01</73><72>01</72>. Next, select <72>F201F4</72><73>F201F5</73>Chocobo<73>01</73><72>01</72> from within the interface, then select <72>F201F4</72><73>F201F5</73>Pedigree<73>01</73><72>01</72>."
|
||||
21,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_05","The <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>pedigree level<UIGlow>01</UIGlow><UIForeground>01</UIForeground> of a chocobo represents its potential as a race chocobo."
|
||||
22,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_06","To view the pedigree of your race chocobo, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gold Saucer<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Next, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chocobo<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from within the interface, then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Pedigree<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
23,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDEMENU_A4_000_1",""
|
||||
24,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A4_000_01",""
|
||||
25,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A4_000_02",""
|
||||
|
||||
|
@@ -13,15 +13,15 @@ int32,str,str
|
||||
9,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_03","This condition is not permanent, of course. Given time and experience, your chocobo will once more grow receptive to training."
|
||||
10,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_04","As for feed, which is an essential component of any training session─a selection of quality blends can be purchased from our tack & feed trader."
|
||||
11,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_01","An excellent question, <If(PlayerParameter(4))>madam<Else/>sir</If>. Would that every jockey took the time to learn such essential information."
|
||||
12,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_02","<72>F201F4</72><73>F201F5</73>Maximum Speed<73>01</73><72>01</72>
|
||||
12,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_02","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Maximum Speed<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
Affects how quickly your chocobo can run."
|
||||
13,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_03","<72>F201F4</72><73>F201F5</73>Acceleration<73>01</73><72>01</72>
|
||||
13,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_03","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Acceleration<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
Affects how quickly your chocobo can attain maximum speed."
|
||||
14,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_04","<72>F201F4</72><73>F201F5</73>Endurance<73>01</73><72>01</72>
|
||||
14,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_04","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Endurance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
Affects how long your chocobo can run before becoming exhausted."
|
||||
15,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_05","<72>F201F4</72><73>F201F5</73>Stamina<73>01</73><72>01</72>
|
||||
15,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_05","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Stamina<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
Affects how quickly your chocobo's stamina bar drains."
|
||||
16,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_06","<72>F201F4</72><73>F201F5</73>Cunning<73>01</73><72>01</72>
|
||||
16,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_06","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Cunning<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
Affects how effectively your chocobo can navigate a course without slowing down."
|
||||
17,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_07","Your chocobo's attributes will gradually improve as it increases in rank. Use training sessions to reinforce strengths and address weaknesses in its development."
|
||||
18,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_2","As their names indicate, the main difference between hereditary and acquired abilities is the manner in which chocobos obtain them."
|
||||
@@ -34,6 +34,6 @@ Affects how effectively your chocobo can navigate a course without slowing down.
|
||||
25,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_02","Be warned that, once retired, a race chocobo cannot be re-registered. It is not a decision to be made lightly."
|
||||
26,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_03","Nevertheless, rather than an end, I would encourage you to think of retirement as a new beginning."
|
||||
27,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_04","After all, if you choose to arrange a covering for your retired chocobo, you may be blessed with a fledgling strong enough to carry on its parents' legacy─or surpass it!"
|
||||
28,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_05","Once retired, chocobos can no longer participate in sanctioned chocobo races. However, they can be bred, resulting in a new chocobo for you to train and race. This process is called <72>F201F4</72><73>F201F5</73>covering<73>01</73><72>01</72>."
|
||||
29,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_06","Upon retiring a race chocobo of rank 40 or higher, you will receive a <72>F201F4</72><73>F201F5</73>retired chocobo registration form<73>01</73><72>01</72>. Two such forms are required for arranging a covering."
|
||||
28,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_05","Once retired, chocobos can no longer participate in sanctioned chocobo races. However, they can be bred, resulting in a new chocobo for you to train and race. This process is called <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>covering<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
29,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_06","Upon retiring a race chocobo of rank 40 or higher, you will receive a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>retired chocobo registration form<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Two such forms are required for arranging a covering."
|
||||
30,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_07","Please be advised that race chocobos less than rank 40 cannot be retired. If you choose to part ways with one such chocobo, it will become the property of the Manderville Gold Saucer, and you will receive nothing in exchange."
|
||||
|
||||
|
@@ -19,7 +19,7 @@ int32,str,str
|
||||
15,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_LOTTERY_000_002","That said, both the Mini and Jumbo Cactpot have the potential to be highly lucrative, so we encourage you to enter early and often. As we like to say about the Cactpot, you must needs be in it to win it!"
|
||||
16,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_ARCADE","The halls of the Gold Saucer are lined with a wide assortment of amusements. Not merely light-hearted diversions from your daily troubles, play with skill and these attractions will also put MGP in your coinpurse! Try them all─you're sure to find more than a few that strike your fancy!"
|
||||
17,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE","The Gold Saucer plays host to manifold and multifarious events, all with one thing in common: you, dear customer, are not merely an onlooker, but a vital part of the show! You never know when or where one will start up right around you, so stay ever on the lookout."
|
||||
18,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_SYSTEM_000","Gold Saucer Active Time Events, or <72>F201F4</72><73>F201F5</73>GATEs<73>01</73><72>01</72>, are audience-participatory events staged within the halls of the Gold Saucer."
|
||||
18,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_SYSTEM_000","Gold Saucer Active Time Events, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>GATEs<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, are audience-participatory events staged within the halls of the Gold Saucer."
|
||||
19,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_SYSTEM_001","GATEs in progress will be indicated with a map icon. Should you wish to participate in the event, seek out and speak with the GATE client nearby."
|
||||
20,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_SYSTEM_002","You can also speak with the GATE Keepers located throughout the Gold Saucer, who will guide you directly to the location of the next scheduled event."
|
||||
21,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_Q2_1","What will you ask about?"
|
||||
|
||||
|
@@ -35,10 +35,10 @@ int32,str,str
|
||||
31,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_100_001","At its heart, Triple Triad is a battle between two opponents, wherein the clever composition and strategic use of a five-card deck mean the difference between victory and defeat."
|
||||
32,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_100_002","The game can be transformed by its plethora of advanced rules, which force even experienced players to adapt and revise their seemingly invincible repertoires. Once you've mastered the basics, there's still so much left to learn!"
|
||||
33,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_001","The set of five cards you play during a match is known as a “deck.” Building a dependable deck from the cards that you've acquired is the first step towards defeating rival players!"
|
||||
34,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_002","You must <72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> the cards in your inventory to register them to your <72>F201F4</72><73>F201F5</73>Card List<73>01</73><72>01</72>. Your card list can be accessed via the <72>F201F4</72><73>F201F5</73>Gold Saucer<73>01</73><72>01</72> options found under <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> in the main menu."
|
||||
35,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_003","Select <72>F201F4</72><73>F201F5</73>Card Decks<73>01</73><72>01</72>, also found under <72>F201F4</72><73>F201F5</73>Gold Saucer<73>01</73><72>01</72>, to build decks using your registered cards."
|
||||
36,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_004","Initially, each deck can only contain one card with a <72>F201F4</72><73>F201F5</73>rarity<73>01</73><72>01</72> rating higher than <72>F201F4</72><73>F201F5</73>common<73>01</73><72>01</72>. As you acquire more cards, however, the restriction becomes less prohibitive, and will eventually only apply to the highest tiers of rarity."
|
||||
37,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_005","You can build and name up to five individual decks. Decks can also be created automatically by using the <72>F201F4</72><73>F201F5</73>Recommended<73>01</73><72>01</72> button."
|
||||
34,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_002","You must <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Use<UIGlow>01</UIGlow><UIForeground>01</UIForeground> the cards in your inventory to register them to your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Card List<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Your card list can be accessed via the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gold Saucer<UIGlow>01</UIGlow><UIForeground>01</UIForeground> options found under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
|
||||
35,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_003","Select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Card Decks<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, also found under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gold Saucer<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, to build decks using your registered cards."
|
||||
36,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_004","Initially, each deck can only contain one card with a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>rarity<UIGlow>01</UIGlow><UIForeground>01</UIForeground> rating higher than <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>common<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. As you acquire more cards, however, the restriction becomes less prohibitive, and will eventually only apply to the highest tiers of rarity."
|
||||
37,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_005","You can build and name up to five individual decks. Decks can also be created automatically by using the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Recommended<UIGlow>01</UIGlow><UIForeground>01</UIForeground> button."
|
||||
38,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_006","Unwanted cards in your inventory─doubles of those already registered to your card list, for example─can be sold to the Triple Triad trader."
|
||||
39,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_301_001","Ah, yes, where would we be without rules!? Simply put, Triple Triad is a game wherein two opponents seek to best one another through the medium of specially marked cards."
|
||||
40,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_301_002","Each player holds a hand of five such cards, otherwise known as a “deck.” You can build several decks, but you'll need to pick the one you wish to play with before the match can begin."
|
||||
|
||||
|
@@ -32,7 +32,7 @@ Attack the egg until it cracks, and who knows what wonders you might find inside
|
||||
27,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_040","It is a Hatching–tide tradition for each egg to contain a prize, and the enormous eggs we have this year are no exception. Each has been filled to the brim with special lucky eggs, and each of <Emphasis>those</Emphasis> eggs contains a prize of their own!"
|
||||
28,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_041","We have prepared a wide variety of gifts to fill the lucky eggs, each more exciting than the last. There is only one way of knowing which egg contains which prize: crack it open, and find out for yourself!"
|
||||
29,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_042","Or, if you're feeling particularly broody, you can fill your basket with a clutch of unopened eggs, and speak with the Hatching–tide Dreamers to exchange multiple eggs for a number of prizes redolent of the season."
|
||||
30,"TEXT_FESEST2015_00245_SYSTEM_000_043","<72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
|
||||
30,"TEXT_FESEST2015_00245_SYSTEM_000_043","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Use<UIGlow>01</UIGlow><UIForeground>01</UIForeground> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
|
||||
31,"TEXT_FESEST2015_00245_SYSTEM_000_044","Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatching–tide Dreamers. They can be found in each of the three city–states."
|
||||
32,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_000","A happy Hatching–tide to you, my friend! Is it the promise of prizes that draws you to our festival, or the thrill of the hunt? Or are you simply an egg-lover eggstraordinaire? Whatever your pleasure, Hatching–tide can complete it!"
|
||||
33,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_010","The festival was founded by our friend and leader Miss Jihli Aliapoh, who was chosen by the Twelve Archons of ages past. They blessed her with a prophetic dream heralding their return, in which she saw them descend from the clouds atop gloriously patterned eggs, speaking these words:"
|
||||
@@ -59,7 +59,7 @@ But just when we thought all hope was lost, a band of sylphic sorceresses came t
|
||||
53,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_040","Every year we Dreamers prepare a multitude of prize-filled eggs for the hunt, but what of the enormous egg hunt? What prize does an enormous egg contain? Why, a multitude of prize-filled eggs, of course! Help crack open an enormous egg, and the lucky eggs within are yours for the taking!"
|
||||
54,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_041","The lucky eggs themselves are filled with a wide variety of different prizes, but what prize a given egg might contain will remain a mystery until such time as it is opened. If you want to find out, you must crack it open, and see for yourself!"
|
||||
55,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_042","Or if you prefer to keep all your eggs in one basket, you can keep your winnings intact, and exchange them for exclusive rewards with my fellow Dreamers: either the sweet maiden opposite, or our colleagues in Gridania and Limsa Lominsa."
|
||||
56,"TEXT_FESEST2015_00245_SYSTEM_100_043","<72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
|
||||
56,"TEXT_FESEST2015_00245_SYSTEM_100_043","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Use<UIGlow>01</UIGlow><UIForeground>01</UIForeground> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
|
||||
57,"TEXT_FESEST2015_00245_SYSTEM_100_044","Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatching–tide Dreamers. They can be found in each of the three city–states."
|
||||
58,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_000","Well met, my friend. Do you seek to learn more of this year's Hatching–tide festivities? The Archons of times past have bestowed a new vision upon our dear leader, complete with a new prophecy. We Dreamers have taken it upon ourselves to see it fulfilled, and bring great joy to the realm!"
|
||||
59,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_010","You know not of the famous egg hunt? Of the prophecy of the Archons' return? Then you are in for a treat. It all started many years ago, before the Calamity struck, when Jihli Aliapoh was visited in her dreams by the Twelve Archons, those heroes of an age long past."
|
||||
@@ -85,7 +85,7 @@ But just when we thought all hope was lost, a band of sylphic sorceresses came t
|
||||
79,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_040","When it comes to Hatching–tide, eggs mean prizes, and this year is no exception. Every enormous egg is filled to bursting with lucky eggs, each containing a mystery prize. If you have the will and the skill to crack their sturdy shells, a share of the spoils is yours for the taking."
|
||||
80,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_041","Each lucky egg has a different prize sealed inside it, but however much you hold it to the light, or shake it by your ear, you'll never know what's inside until you crack it open."
|
||||
81,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_042","If you're not fond of surprises, the lucky eggs can still come in useful. Simply save them up, and present them to one of our Dreamers. They will gladly exchange unopened eggs for a variety of adorable accessories and delightful decorations to remind you of the season."
|
||||
82,"TEXT_FESEST2015_00245_SYSTEM_200_043","<72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
|
||||
82,"TEXT_FESEST2015_00245_SYSTEM_200_043","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Use<UIGlow>01</UIGlow><UIForeground>01</UIForeground> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
|
||||
83,"TEXT_FESEST2015_00245_SYSTEM_200_044","Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatching–tide Dreamers. They can be found in each of the three city–states."
|
||||
84,"TEXT_FESEST2015_00245_FRIENDLYSYLPHFIELD_000_010","Greetings, walking one! If walking one wants to join in the enormous egg hunt, walking one will need to turn into a furry one first. This one is really a sylph, and sylphs are experts at skin-changing magicks! Shall this one turn walking one into a furry one?"
|
||||
85,"TEXT_FESEST2015_00245_Q2_000_010","Transfigure into spriggan form?"
|
||||
@@ -99,7 +99,7 @@ But just when we thought all hope was lost, a band of sylphic sorceresses came t
|
||||
93,"TEXT_FESEST2015_00245_SYSTEM_000_050","In order to participate in the FATE “Gloria in Eggcelsis,” you must first have the sylphic sorceress transfigure you into spriggan form."
|
||||
94,"TEXT_FESEST2015_00245_SYSTEM_000_051","When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar."
|
||||
95,"TEXT_FESEST2015_00245_SYSTEM_000_052","Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs."
|
||||
96,"TEXT_FESEST2015_00245_SYSTEM_000_053","<72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> a lucky egg from your inventory to open it and obtain the prize inside. There's only one way of finding out what it contains: crack it open and see! Alternatively, you can exchange lucky eggs for seasonal items by speaking with the Dreamers in any of the three city–states."
|
||||
96,"TEXT_FESEST2015_00245_SYSTEM_000_053","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Use<UIGlow>01</UIGlow><UIForeground>01</UIForeground> a lucky egg from your inventory to open it and obtain the prize inside. There's only one way of finding out what it contains: crack it open and see! Alternatively, you can exchange lucky eggs for seasonal items by speaking with the Dreamers in any of the three city–states."
|
||||
97,"TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_000","Happy Hatching–tide, walking one! Ten little fingers and ten little toes, but who's this one really? Nobody knows!"
|
||||
98,"TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_020","Happy Hatching–tidings, walking one! It's fun to be magicked into a different one, isn't it? If walking one likes, this one will change walking one into a furry one again!"
|
||||
99,"TEXT_FESEST2015_00245_Q3_000_020","Be transfigured into spriggan form?"
|
||||
|
||||
|
@@ -24,7 +24,7 @@ int32,str,str
|
||||
20,"TEXT_FESHLW2014_00210_HLW2014_000_041","One thing to keep in mind: you must be wearing our special illusion to participate. Otherwise you won't be able to cast the Festal Cant charm, which is the main feature of the parade."
|
||||
21,"TEXT_FESHLW2014_00210_HLW2014_000_050","It's the charm we're teaching to those who help out with the All Saints' Wake celebration in Ul'dah."
|
||||
22,"TEXT_FESHLW2014_00210_HLW2014_000_051","Festal Cant grants happiness and fortune to everyone it touches. We're recruiting volunteers to join the parade and cast the charm on everyone they see!"
|
||||
23,"TEXT_FESHLW2014_00210_SYSTEM_000_052","By completing the quest “Yes We Cant,” the action Festal Cant will become available on the <72>F201F4</72><73>F201F5</73>pet hotbar<73>01</73><72>01</72> when transfigured."
|
||||
23,"TEXT_FESHLW2014_00210_SYSTEM_000_052","By completing the quest “Yes We Cant,” the action Festal Cant will become available on the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>pet hotbar<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when transfigured."
|
||||
24,"TEXT_FESHLW2014_00210_TRANSFORMATION_000_000","Please participate in the parade and spread the joy of All Saints' Wake to the people."
|
||||
25,"TEXT_FESHLW2014_00210_TRANSFORMATION_000_020","I am a wondrous wizard of illusion! I am a maker of mirages and a rearranger of reality, with a thousand hi-potions' worth of health and infinite piety. I have received word of you, adventurer, and will grant you a frighteningly festive form, if that is your desire."
|
||||
26,"TEXT_FESHLW2014_00210_TRANSFORMATION_YESNO_TITLE","Undergo transfiguration?"
|
||||
|
||||
|
@@ -16,9 +16,9 @@ int32,str,str
|
||||
12,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_050","Ehcatl Nine delivery quests are a type of beast tribe quest made available once a day (Earth time)."
|
||||
13,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_051","In addition to components for their airship, the <Emphasis>Dezul Qualan</Emphasis>, the Ixal also require other various items to maintain basic faction operations."
|
||||
14,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_052","Delivery quests consist of three simple steps─accepting the quest, procuring the item, and delivering the goods to the Ehcatl Nine foreman."
|
||||
15,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_053","The list of currently sought items can be viewed by either speaking with the foreman, or selecting <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu."
|
||||
15,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_053","The list of currently sought items can be viewed by either speaking with the foreman, or selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
|
||||
16,"TEXT_REGFSTIXALSUPPLY_00205_PROCUREMENTIXAL_000_060","Squark! What an Ixal craves, a featherless neuker knows not. Tell you, we shall─of what and how much!"
|
||||
17,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_070","Each item delivered will earn you points towards meeting your <72>F201F4</72><73>F201F5</73>quota<73>01</73><72>01</72>. Only when the quota is met will the quest be deemed complete."
|
||||
17,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_070","Each item delivered will earn you points towards meeting your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>quota<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Only when the quota is met will the quest be deemed complete."
|
||||
18,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_071","Each individual delivery will earn you experience points for the class indicated to the left of the item name in the Ehcatl Nine Delivery Quest menu."
|
||||
19,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_072","Completing an Ehcatl Nine delivery quest will earn experience points for your job or class at the time of completion, as well as improve your reputation with the faction."
|
||||
20,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_100_072","Current quota progress can be viewed in the duty list and journal."
|
||||
|
||||
|
@@ -17,18 +17,18 @@ int32,str,str
|
||||
13,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_011","I must warn you, however, that collectables are only valued by those who collect them. They cannot be sold to most merchants, nor can they be used as materials when crafting."
|
||||
14,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_015","In lieu of gil, we compensate our collectables suppliers with scrips, which can be exchanged for all manner of fine wares."
|
||||
15,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_016","These items are supplied exclusively by Rowena's House of Splendors, and we are confident that they will meet with your satisfaction."
|
||||
16,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_017","To confirm the number of scrips in your possession, select <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Currency<73>01</73><72>01</72>, then select <72>F201F4</72><73>F201F5</73>Other<73>01</73><72>01</72> from within the interface."
|
||||
16,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_017","To confirm the number of scrips in your possession, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Currency<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Other<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from within the interface."
|
||||
17,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_020","If you wish to submit a collectable, pray present it to one of our representatives for appraisal."
|
||||
18,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_021","Please be advised that we may be forced to decline your submission should it not be of sufficient collectability."
|
||||
19,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_022","On the other hand, should your submission's collectability far exceed our requirements, we should be glad to give you greater compensation."
|
||||
20,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_023","Our clients can be rather changeable, so I strongly recommend that you speak with our appraisers regularly to see which items are in demand."
|
||||
21,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_024","Please be advised that the list of currently sought items will be updated each day at <ResetTime>06</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time), and items previously sought may no longer be accepted."
|
||||
22,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_025","Crafting collectables is much like crafting anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent..."
|
||||
23,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_026","Using the <72>F201F4</72><73>F201F5</73>Collectable Synthesis<73>01</73><72>01</72> command will grant you with the <72>F201F4</72><73>F201F5</73>Collectable Synthesis<73>01</73><72>01</72> status."
|
||||
23,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_026","Using the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectable Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> command will grant you with the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectable Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status."
|
||||
24,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_027","While under the effect of this status, you will have the option to “finish” an item as a collectable after the final step of successful synthesis."
|
||||
25,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_028","Increasing an item's quality through synthesis will also increase its <72>F201F4</72><73>F201F5</73>collectability<73>01</73><72>01</72>."
|
||||
25,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_028","Increasing an item's quality through synthesis will also increase its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
26,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_030","Gathering collectables is much like gathering anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent..."
|
||||
27,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_031","While under the effect of the <72>F201F4</72><73>F201F5</73>Collector's Glove<73>01</73><72>01</72> status, you will be given the option to gather items as <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>."
|
||||
28,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_032","Before gathering the item, use the <72>F201F4</72><73>F201F5</73>Appraisal<73>01</73><72>01</72> actions to increase its <72>F201F4</72><73>F201F5</73>rarity<73>01</73><72>01</72>, and in turn, its <72>F201F4</72><73>F201F5</73>collectability<73>01</73><72>01</72>."
|
||||
29,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_033","Although appraisal increases rarity, it also increases an item's <72>F201F4</72><73>F201F5</73>wear<73>01</73><72>01</72>. If wear increases beyond an item's limit, gathering rate will drop significantly."
|
||||
30,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_034","While fishing under the effect of the <72>F201F4</72><73>F201F5</73>Collector's Glove<73>01</73><72>01</72> status, fish landed will be gathered as collectables, their size directly affecting <72>F201F4</72><73>F201F5</73>collectability<73>01</73><72>01</72>."
|
||||
27,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_031","While under the effect of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collector's Glove<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status, you will be given the option to gather items as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
28,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_032","Before gathering the item, use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Appraisal<UIGlow>01</UIGlow><UIForeground>01</UIForeground> actions to increase its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>rarity<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and in turn, its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
29,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_033","Although appraisal increases rarity, it also increases an item's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>wear<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. If wear increases beyond an item's limit, gathering rate will drop significantly."
|
||||
30,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_034","While fishing under the effect of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collector's Glove<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status, fish landed will be gathered as collectables, their size directly affecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
|
||||
|
@@ -20,9 +20,9 @@ int32,str,str
|
||||
16,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_TALK_000_021","Your resolve is admirable. Now, if you could just remove the sword and shield from your person, I can get to work on the nodules."
|
||||
17,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_SYSTEM_000_022","Please ensure that the Zodiac Weapon Zeta you wish to offer is in your Armoury Chest or inventory before speaking with Syndony."
|
||||
18,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_000","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> to create the astral and umbral nodules?
|
||||
<72>F201F4</72><73>F201F5</73>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.<73>01</73><72>01</72>"
|
||||
<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> will be lost.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
|
||||
19,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q3_000_001","Offer Syndony <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> to create the astral and umbral nodules?
|
||||
<72>F201F4</72><73>F201F5</73>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.<73>01</73><72>01</72>"
|
||||
<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>※<Clickable(<SheetEn(Item,2,IntegerParameter(1),1,1)/>)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/> will be lost.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
|
||||
20,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_002","Yes"
|
||||
21,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_A3_000_003","No"
|
||||
22,"TEXT_CMNDEF2ANIMAWEAPON010TRADE_00324_Q4_100_001","Please be warned that this process is irreversible and the Zodiac Weapon Zeta will be permanently lost. Proceed?"
|
||||
|
||||
|
@@ -18,7 +18,7 @@ int32,str,str
|
||||
14,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_022","How one fights in a party, however, is often drastically different from how one fights alone. Thus did we construct the Hall of the Novice, where we endeavor to prepare you for those differences."
|
||||
15,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_025","Here within these walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!"
|
||||
16,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_030","The Hall can be found just north of Aleport, in western La Noscea. Within its walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!"
|
||||
17,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_035","You now have access to the Hall of the Novice. Register for training exercises by speaking with one of the Smiths, or select <72>F201F4</72><73>F201F5</73>Hall of the Novice<73>01</73><72>01</72> located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu."
|
||||
17,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_035","You now have access to the Hall of the Novice. Register for training exercises by speaking with one of the Smiths, or select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hall of the Novice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
|
||||
18,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_040","...According to my records, you have yet to fully complete your training. You are under no obligation to finish the final exercise, of course, but there is much to gain and naught to be lost in the attempt!"
|
||||
19,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_050","Ah, splendid! I see you have mastered the lessons of the Hall! Henceforth, you are a novice no longer!"
|
||||
20,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_051","Believe me, my friend─there is no greater thrill than striving alongside like-minded companions to overcome the deadliest of challenges. May the wisdom you gained in the Hall of the Novice serve you well on your adventures!"
|
||||
@@ -65,7 +65,7 @@ int32,str,str
|
||||
57,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_100_120","No one sets foot upon the adventurer's path knowing all there is to know. Providing patient answers to the oft-repeated questions of novices is mayhap the most vital aspect of a mentor's role!"
|
||||
58,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_121","All new adventurers, returners, and mentors can gain access to an exclusive chat channel known as the “Novice Network.”"
|
||||
59,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_122","Mentors can join or leave this channel any time they wish. New adventurers and returners, however, must be invited to join the Novice Network by a mentor."
|
||||
60,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_123","Mentors can extend an invite by targeting a new adventurer or returner, then selecting the <72>F201F4</72><73>F201F5</73>Invite to Novice Network<73>01</73><72>01</72> subcommand."
|
||||
60,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_123","Mentors can extend an invite by targeting a new adventurer or returner, then selecting the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Invite to Novice Network<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand."
|
||||
61,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_100_123","The Novice Network can be left at any time by selecting the leaf icon in the log window, then pressing the Leave button in the Novice Network List."
|
||||
62,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_124","The Novice Network is a place where beginning players can share their experiences and pose questions on adventuring to participating mentors. Be sure to take full advantage of this channel, but also remember to be polite and respectful while doing so!"
|
||||
63,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_130","We have found that pairing a new adventurer with a mentor proves advantageous for both. Fledgling heroes blossom swiftly under a veteran's guidance, and the act of teaching serves to reinforce a tested champion's fundamental skills."
|
||||
@@ -74,7 +74,7 @@ int32,str,str
|
||||
66,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_140","A mentor is one who provides advice and guidance for the newest generation of adventurers. The Adventurers' Guild is always on the lookout for seasoned heroes who are willing to assume this vital role."
|
||||
67,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_141","Eorzea has a thriving population of heroes. Amongst these champions, “mentor” is the title given to veteran players who have chosen to offer their time and experience to help guide new adventurers."
|
||||
68,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_142","By accepting the role of mentor, you will gain access to the Novice Network chat channel, as well as become eligible to register for Duty Roulette: Mentor."
|
||||
69,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_143","The auto-join settings for the Novice Network can be toggled on or off using the <72>F20222</72>/novicenetwork<72>01</72> text command."
|
||||
69,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_143","The auto-join settings for the Novice Network can be toggled on or off using the <UIForeground>F20222</UIForeground>/novicenetwork<UIForeground>01</UIForeground> text command."
|
||||
70,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_144","Participation in the Novice Network can also be toggled by accessing the Novice Network List via the leaf icon in the log window."
|
||||
71,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_150","To become a mentor, one must first display a wealth of adventuring knowledge and experience. But, most importantly of all, one must also be willing and eager to aid one's fellow adventurers."
|
||||
72,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_151","Should you feel confident that you fulfill these expectations, then we would gladly welcome you to the ranks of mentorhood!"
|
||||
@@ -106,7 +106,7 @@ int32,str,str
|
||||
88,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_101_172","Alternatively, you can choose to be identified with the <Gui(78)/> symbol, which indicates a wealth of knowledge in all fields."
|
||||
89,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_173","Regardless of online status, you will always be eligible to register for Duty Roulette: Mentor, and you will also receive the experience point bonus from grouping with new adventurers."
|
||||
90,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_174","Furthermore, an inactive mentor status will not prevent you from participating in the Novice Network while you remain a mentor."
|
||||
91,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_175","The auto-join settings for the Novice Network can be toggled on or off using the <72>F20222</72>/novicenetwork<72>01</72> text command."
|
||||
91,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_175","The auto-join settings for the Novice Network can be toggled on or off using the <UIForeground>F20222</UIForeground>/novicenetwork<UIForeground>01</UIForeground> text command."
|
||||
92,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_176","Participation in the Novice Network can also be toggled by accessing the Novice Network List via the leaf icon in the log window."
|
||||
93,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_180","...Aye, well you certainly have the requisite experience. We would be overjoyed to have you represent the guild as one of our mentors!"
|
||||
94,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_185","...And a new mentor is born! You have our gratitude, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! New adventurers everywhere will be most appreciative of your service!"
|
||||
@@ -122,7 +122,7 @@ int32,str,str
|
||||
104,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_303","Returners receive the same benefits as new adventurers, and are eligible for invites to the Novice Network chat channel, as well as an experience point bonus when forming a party with a mentor."
|
||||
105,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_304","Returner status will automatically be removed from players once they have accumulated 72 hours of gameplay after accepting the Returner's Bounty."
|
||||
106,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_220","The Hall of the Novice offers a comprehensive series of training exercises for adventurers wishing to prepare themselves for the rigors of party combat. Would you like to register for a course?"
|
||||
107,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_225","You now have access to the Hall of the Novice. Register for training exercises by speaking with one of the Smiths, or select <72>F201F4</72><73>F201F5</73>Hall of the Novice<73>01</73><72>01</72> located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu."
|
||||
107,"TEXT_CMNDEFBEGINNERGUIDE_00327_SYSTEM_000_225","You now have access to the Hall of the Novice. Register for training exercises by speaking with one of the Smiths, or select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hall of the Novice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
|
||||
108,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_230","The Hall of the Novice is an Adventurers' Guild initiative that seeks to prepare new adventurers for the rigors of party combat."
|
||||
109,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_235","Here within these walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!"
|
||||
110,"TEXT_CMNDEFBEGINNERGUIDE_00327_COACH00327_000_240","The Hall can be found just north of Aleport, in western La Noscea. Within its walls, we offer burgeoning heroes a bevy of training exercises. Step into the flames, my friend, and forge the skills you shall need for the morrow!"
|
||||
|
||||
|
@@ -52,7 +52,7 @@ Abort mission?"
|
||||
37,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_200_280","(★未使用/削除予定★)"
|
||||
38,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_281","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
|
||||
39,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_282","The appearance of potential recruits will be announced with an on-screen message, and their enlistment papers will be delivered to your desk inside the barracks."
|
||||
40,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_283","You can also check if recruits are available by opening the <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> interface located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu."
|
||||
40,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_283","You can also check if recruits are available by opening the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
|
||||
41,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_284","Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron."
|
||||
42,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_290","(★未使用/削除予定★)"
|
||||
43,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_291","(★未使用/削除予定★)"
|
||||
@@ -67,7 +67,7 @@ Abort mission?"
|
||||
52,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_301","(★未使用/削除予定★)"
|
||||
53,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_300","Squadron missions are duties that have been assigned to your adventurer recruits by the <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/></If><If(GreaterThan(PlayerParameter(53),0))>Order of the Twin Adder<Else/></If><If(GreaterThan(PlayerParameter(54),0))>Immortal Flames<Else/></If>. To undertake a mission, you must select four squadron members for deployment."
|
||||
54,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_301","Each mission requires that you pay your recruits a number of company seals and takes 18 hours (Earth time) to complete."
|
||||
55,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_302","The time remaining until a mission is completed can be viewed by opening the <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> interface located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu."
|
||||
55,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_302","The time remaining until a mission is completed can be viewed by opening the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
|
||||
56,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_303","Speak with your squadron sergeant to begin deployments and confirm mission results."
|
||||
57,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_304","Each duty can be completed once per week, with all mission timers and respective strength requirements being reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
|
||||
58,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_302","(★未使用/削除予定★)"
|
||||
@@ -82,7 +82,7 @@ Abort mission?"
|
||||
67,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_311","(★未使用/削除予定★)"
|
||||
68,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_312","Training courses will improve your squadron's attributes as a unit, providing increases to overall physical, mental, and tactical strength."
|
||||
69,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_313","The focus on which squadron attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits."
|
||||
70,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_314","Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> interface located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu."
|
||||
70,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_314","Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
|
||||
71,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_315","View the regimen board to commence courses and confirm the results of squadron training."
|
||||
72,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_316","You can order your squadron to train up to three times a day. This limit is reset every day at <ResetTime>06</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
|
||||
73,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_100_310","(★未使用/削除予定★) "
|
||||
@@ -92,12 +92,12 @@ Abort mission?"
|
||||
77,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_310","The total value of squadron attributes is subject to a maximum limit. Once this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another."
|
||||
78,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_311","Maximum attribute values can be increased by improving your squadron rank, which is accomplished by successfully completing special missions."
|
||||
79,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_320","Changing the class of your squadron members requires you to first be in possession of the specific squadron-related item."
|
||||
80,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_321","Once you have the item required, check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <72>F201F4</72><73>F201F5</73>Change Class<73>01</73><72>01</72> subcommand to switch to the desired class."
|
||||
80,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_321","Once you have the item required, check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Change Class<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand to switch to the desired class."
|
||||
81,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_330","(★未使用/削除予定★)"
|
||||
82,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_331","(★未使用/削除予定★)"
|
||||
83,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_330","Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition."
|
||||
84,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_331","This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races."
|
||||
85,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_332","Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <72>F201F4</72><73>F201F5</73>Confirm Chemistry<73>01</73><72>01</72> subcommand after choosing a squadron member."
|
||||
85,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_332","Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Confirm Chemistry<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand after choosing a squadron member."
|
||||
86,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_333","Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first activating any available chemistry options, the bonuses will disappear without effect."
|
||||
87,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_340","The “Mission Affinity” window displays a random prerequisite for select missions. By deploying members of the suggested class or race, the effects of squadron chemistry will be amplified."
|
||||
88,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_010_341","Meeting affinity prerequisites can also greatly improve your squadron's chances of completing the more difficult duties, so be sure to take this information into consideration when deciding which members to deploy."
|
||||
@@ -124,7 +124,7 @@ Abort mission?"
|
||||
109,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_347","The Disengage status can be lifted by issuing either the Engage or Re-engage order."
|
||||
110,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_348","Execute Limit Break tells your unit to perform a level 1 limit break."
|
||||
111,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_349","Even if the limit gauge is two bars full, only one bar will be consumed."
|
||||
112,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_350","Orders can also be set to your other hotbars by selecting them from the <72>F201F4</72><73>F201F5</73>Orders<73>01</73><72>01</72> interface found within <72>F201F4</72><73>F201F5</73>Actions & Traits<73>01</73><72>01</72>."
|
||||
112,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_350","Orders can also be set to your other hotbars by selecting them from the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Orders<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface found within <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Actions & Traits<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
113,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_351","Speak with your squadron sergeant to undertake command missions and confirm mission results."
|
||||
114,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_360","Battle tactics govern unit members' behavior during a command mission."
|
||||
115,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_361","Initially, only the tactic Independent is available, but more will be learned as you complete missions."
|
||||
@@ -138,7 +138,7 @@ Abort mission?"
|
||||
123,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_137","Your own deeds as an adventurer should serve to attract new recruits. All you need to do is choose from the hopefuls who submit their enlistment papers."
|
||||
124,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_138","By completing categories in your challenge log you will occasionally attract new recruits to your squadron."
|
||||
125,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_139","You can decide which recruits you wish to add to your squadron after visiting the barracks and reading the enlistment papers."
|
||||
126,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_140","You can also check if recruits are available by opening the <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> interface located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu."
|
||||
126,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_140","You can also check if recruits are available by opening the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
|
||||
127,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_141","Visit the barracks and read the enlistment papers to decide which recruits you wish to add to your squadron."
|
||||
128,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_110","(★未使用/削除予定★)"
|
||||
129,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_010_111","(★未使用/削除予定★)"
|
||||
@@ -155,7 +155,7 @@ Abort mission?"
|
||||
139,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_124","(★未使用/削除予定★)"
|
||||
140,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_125","(★未使用/削除予定★)"
|
||||
141,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_126","Speak to the squadron sergeant to confirm the results of a mission."
|
||||
142,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_123","Squadron missions require 18 hours to complete (Earth time). The time remaining until a mission is completed can be viewed by opening the <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> interface located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu."
|
||||
142,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_123","Squadron missions require 18 hours to complete (Earth time). The time remaining until a mission is completed can be viewed by opening the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
|
||||
143,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_130","Let's see here...
|
||||
Aye, the recruits appear to have carried out their task in a sufficiently competent manner. You'd be surprised at how many privates manage to lose their way on a simple patrol route..."
|
||||
144,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_131","In any case, a small success like this will improve the unit's cohesion and help sharpen their individual skills."
|
||||
@@ -175,12 +175,12 @@ Aye, the recruits appear to have carried out their task in a sufficiently compet
|
||||
157,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_161","Your squadron has attained Rank Two!
|
||||
As well as trainee missions, you will now have access to the higher difficulty “routine missions.”"
|
||||
158,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_162","You have also received a copy of <Emphasis>Contemporary Warfare: Defense</Emphasis> as a reward for completing the promotion mission. This special item allows you to change a squadron member's class."
|
||||
159,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_163","Check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <72>F201F4</72><73>F201F5</73>Change Class<73>01</73><72>01</72> subcommand to switch to the desired class."
|
||||
159,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_163","Check the regimen board and select the option to “View squadron roster.” Next, choose a squadron member, and use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Change Class<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand to switch to the desired class."
|
||||
160,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_170","Are you keeping an eye on squadron chemistry, Commander? It's surprising how much better the recruits perform when teamed with members that complement or challenge them."
|
||||
161,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_171","Relationships within a squadron can shift like the winds, though, so pray take that into consideration before ordering a deployment."
|
||||
162,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_172","Upon returning from a mission, a squadron member will occasionally exhibit a preference for a certain squadron composition."
|
||||
163,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_173","This “squadron chemistry” can affect the outcome of missions by improving attributes or increasing rewards, and its bonuses will come into play when meeting certain requirements. Requirements vary, but generally involve deploying a squadron composed of a certain combination of classes or races."
|
||||
164,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_174","Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <72>F201F4</72><73>F201F5</73>Confirm Chemistry<73>01</73><72>01</72> subcommand after choosing a squadron member."
|
||||
164,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_174","Chemistry settings are accessed via the regimen board by selecting “View squadron roster,” then using the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Confirm Chemistry<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand after choosing a squadron member."
|
||||
165,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_175","Simply exhibiting a chemistry preference provides no bonuses. Should you deploy a squadron on their next mission without first setting a chemistry effect, the bonus will disappear without effect."
|
||||
166,"TEXT_COMARMGCARMYOFFICER_00342_PLATOONINSTRUCTOR_000_180","I can hardly recognize those green recruits we started with, Commander. In fact, I've heard rumors making the rounds in <If(GreaterThan(PlayerParameter(52),0))>Maelstrom Command<Else/></If><If(GreaterThan(PlayerParameter(53),0))>the Adders' Nest<Else/></If><If(GreaterThan(PlayerParameter(54),0))>the Hall of Flames<Else/></If> that our squadron is on the short list for the next big assignment..."
|
||||
167,"TEXT_COMARMGCARMYOFFICER_00342_SYSTEM_000_181","One or more squadron members has reached level 40, unlocking a special promotion mission. Successfully completing this mission will increase your squadron's rank."
|
||||
|
||||
|
@@ -24,7 +24,7 @@ Abort training?"
|
||||
16,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_000","Ready to begin the squadron's training, Commander? I think you'll find the course names are fairly self-explanatory."
|
||||
17,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_001","Training courses will improve squadron attributes, providing increases to the unit's overall physical, mental, and tactical strength."
|
||||
18,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_002","The focus on which attribute is improved varies from course to course, so consider the values required for completing the more difficult missions when planning a regimen for your recruits."
|
||||
19,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_003","Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> interface located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu."
|
||||
19,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_003","Each training course takes 1 hour to complete (Earth time). The time remaining until a course is completed can be viewed by opening the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
|
||||
20,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_004","Examine the regimen board to begin training courses or check training results."
|
||||
21,"TEXT_COMARMGCARMYTRAINING_00344_PLATOONINSTRUCTOR_000_010","It brings a tear to my eye to see how our little recruits have grown...because now we can push them twice as hard! What's next on the agenda, Commander?"
|
||||
22,"TEXT_COMARMGCARMYTRAINING_00344_SYSTEM_000_011","The total value for squadron attributes has reached its maximum limit. Now that this maximum has been reached, any attempt to raise a certain attribute will result in the reduction of another."
|
||||
|
||||
|
@@ -25,42 +25,42 @@ int32,str,str
|
||||
21,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_006_000","Increasing the value of fish."
|
||||
22,"TEXT_CTSSFSCHARACTER1_00386_GUIDEMENU_CANCEL","Nothing."
|
||||
23,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_000","With each successful delivery, Zhloe will come to trust you more and more, leading her to task you with assignments of greater importance. "
|
||||
24,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Zhloe's <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72>─as represented by little golden hearts─will increase."
|
||||
25,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_002","Upon reaching a new <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72>, you will have the opportunity to learn more about Zhloe and the children in her charge."
|
||||
24,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Zhloe's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase."
|
||||
25,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_001_002","Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Zhloe and the children in her charge."
|
||||
26,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_000","In order to deliver an item, you must be its corresponding class and level 55 or above."
|
||||
27,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_007_001","If you are level 69 or below, you will be awarded experience points instead of yellow scrips."
|
||||
28,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_000","Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction."
|
||||
29,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_001","For Disciple of the Hand items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Crafting Method<73>01</73><72>01</72> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
|
||||
30,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Gathering Method<73>01</73><72>01</72> subcommand will bring up the gathering log."
|
||||
29,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_001","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
|
||||
30,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log."
|
||||
31,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_003","For knowledge on fish and fishing holes, refer to the item descriptions displayed when the list is selected."
|
||||
32,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_004","The items sought by Zhloe fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Zhloe deals only in <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>."
|
||||
32,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_002_004","The items sought by Zhloe fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Zhloe deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
33,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_003_000","Materials necessary to craft the collectables Zhloe seeks may be purchased from the material supplier in Idyllshire's Freewalks Roundspot."
|
||||
34,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_000","The collectability of crafted items is directly related to its quality. Spare no effort in ensuring that the items you craft are of the highest possible quality, and you will be rewarded accordingly."
|
||||
35,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_001","Broadly speaking, there are two ways to improve the quality of the items you craft. One is to procure high quality materials, and the other is to make skillful use of actions."
|
||||
36,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_002","The <72>F201F4</72><73>F201F5</73>Inner Quiet<73>01</73><72>01</72> action will serve you particularly well in synthesizing items of the utmost quality."
|
||||
37,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_003","Begin by executing <72>F201F4</72><73>F201F5</73>Inner Quiet<73>01</73><72>01</72>, while taking care that your CP and item durability are sufficient to finish the job."
|
||||
38,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_004","From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <72>F201F4</72><73>F201F5</73>Byregot's Brow<73>01</73><72>01</72> or <72>F201F4</72><73>F201F5</73>Byregot's Blessing<73>01</73><72>01</72>."
|
||||
36,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_002","The <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action will serve you particularly well in synthesizing items of the utmost quality."
|
||||
37,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_003","Begin by executing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, while taking care that your CP and item durability are sufficient to finish the job."
|
||||
38,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_004","From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Byregot's Brow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Byregot's Blessing<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
39,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_004_005","There are a host of other actions that can serve to further enhance the quality of items you craft. Once you've mastered the fundamentals, you are encouraged to experiment with varied approaches until you find your preferred crafting approach."
|
||||
40,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_000","The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <72>F201F4</72><73>F201F5</73>Collect<73>01</73><72>01</72> prior to gathering."
|
||||
41,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_001","Another effective technique is to use <72>F201F4</72><73>F201F5</73>Discerning Eye<73>01</73><72>01</72> followed by <72>F201F4</72><73>F201F5</73>Methodical Appraisal<73>01</73><72>01</72>. Try executing this combination three times, while taking care not to inflict too much <72>F201F4</72><73>F201F5</73>wear<73>01</73><72>01</72> on the item."
|
||||
42,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_002","<72>F201F4</72><73>F201F5</73>Utmost Caution<73>01</73><72>01</72> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <72>F201F4</72><73>F201F5</73>Impulsive Appraisal<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Single Mind<73>01</73><72>01</72> may prove useful."
|
||||
43,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_003","Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <72>F201F4</72><73>F201F5</73>perception<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>GP<73>01</73><72>01</72>."
|
||||
40,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_000","The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collect<UIGlow>01</UIGlow><UIForeground>01</UIForeground> prior to gathering."
|
||||
41,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_001","Another effective technique is to use <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Discerning Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground> followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Methodical Appraisal<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Try executing this combination three times, while taking care not to inflict too much <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>wear<UIGlow>01</UIGlow><UIForeground>01</UIForeground> on the item."
|
||||
42,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_002","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Utmost Caution<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Impulsive Appraisal<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Single Mind<UIGlow>01</UIGlow><UIForeground>01</UIForeground> may prove useful."
|
||||
43,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_005_003","Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>GP<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
44,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_000","The collectability value of fish follows a simple rule─the bigger, the better."
|
||||
45,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_001","Upon arriving at the fishing hole where your desired quarry resides, use the <72>F201F4</72><73>F201F5</73>Collect<73>01</73><72>01</72> action, then begin fishing."
|
||||
46,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_002","From there, using <72>F201F4</72><73>F201F5</73>Patience II<73>01</73><72>01</72> followed by effective hooking actions will increase your chances of reeling in a big one."
|
||||
47,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <72>F201F4</72><73>F201F5</73>perception<73>01</73><72>01</72>."
|
||||
48,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_000","The items sought by Zhloe fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Zhloe deals only in <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>."
|
||||
45,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_001","Upon arriving at the fishing hole where your desired quarry resides, use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collect<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action, then begin fishing."
|
||||
46,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_002","From there, using <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Patience II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> followed by effective hooking actions will increase your chances of reeling in a big one."
|
||||
47,"TEXT_CTSSFSCHARACTER1_00386_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
48,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_000","The items sought by Zhloe fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Zhloe deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
49,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_008","In order to deliver an item, you must be its corresponding class and level 55 or above."
|
||||
50,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_009","If you are level 69 or below, you will be awarded experience points instead of yellow scrips."
|
||||
51,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_001","Information on how to find individual items may be found in the following manner."
|
||||
52,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Crafting Method<73>01</73><72>01</72> subcommand with the list selected will bring up the crafting log and the relevant recipes."
|
||||
52,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes."
|
||||
53,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_003","Materials necessary to craft these items may be purchased from the material supplier in Idyllshire's Freewalks Roundspot."
|
||||
54,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_004","For Disciple of the Land items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Gathering Method<73>01</73><72>01</72> subcommand will bring up the gathering log and the recipes in question."
|
||||
54,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_004","For Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log and the recipes in question."
|
||||
55,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_005","For information on fish and fishing holes, refer to the item descriptions displayed within the list itself."
|
||||
56,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_006","The higher an item's collectability, the greater the reward you will earn from Zhloe upon successful delivery."
|
||||
57,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_007","To learn more about collectables and how to increase collectability, speak with Zhloe Aliapoh and select <72>F201F4</72><73>F201F5</73>Learn about custom deliveries<73>01</73><72>01</72>."
|
||||
57,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_000_007","To learn more about collectables and how to increase collectability, speak with Zhloe Aliapoh and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Learn about custom deliveries<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
58,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_000","In making your first successful delivery, you have begun to earn Zhloe's trust."
|
||||
59,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_001","With each successful delivery, Zhloe will grow more and more satisfied with your efforts. Fill the gauge completely and Zhloe's <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72> will increase, giving you the opportunity to learn more about your business partner."
|
||||
59,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_001","With each successful delivery, Zhloe will grow more and more satisfied with your efforts. Fill the gauge completely and Zhloe's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will increase, giving you the opportunity to learn more about your business partner."
|
||||
60,"TEXT_CTSSFSCHARACTER1_00386_TUTORIAL_001_002","You can make up to six deliveries in a given week. Deliver the items Zhloe needs, and deliver them often to win the trust and praise of your new business partner!"
|
||||
61,"TEXT_CTSSFSCHARACTER1_00386_WEEKLYLIMIT_000_000","You have reached the weekly limit for deliveries to Zhloe Aliapoh. You may begin again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
|
||||
62,"TEXT_CTSSFSCHARACTER1_00386_KNOWLEDGE_ZHLOEALIAPOH_001_000","With Ishgardians taking a greater and greater interest in foreign nations of late, trinkets and treasures from the Near East are in great demand. This is just what they're looking for!"
|
||||
@@ -165,15 +165,15 @@ int32,str,str
|
||||
161,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_100","...Ahem! And with that, I would like to announce our latest client. But before I do, I must warn you─she's quite a demanding one!"
|
||||
162,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_101","Our latest client is none other than...me! Tee hee! Weren't expecting that, were you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>? Why, I think I even surprised myself!"
|
||||
163,"TEXT_CTSSFSCHARACTER1_00386_LCUT_RANKUP_ZHLOEALIAPOH_004_102","Thanks to all you've done, Menphina's Arms have spread wider than I ever dreamed! But there are just a few more things I need to <Emphasis>truly</Emphasis> make my orphanage all I've ever dreamed. I can count on you, can't I?"
|
||||
164,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_000","Zhloe Aliapoh is pleased with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Friend to the Orphanage<73>01</73><72>01</72>!"
|
||||
165,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_001","Zhloe Aliapoh is delighted with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Patron of the Orphanage<73>01</73><72>01</72>!"
|
||||
166,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_002","Zhloe Aliapoh is overjoyed with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Savior of the Orphanage<73>01</73><72>01</72>!"
|
||||
167,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_003","Zhloe Aliapoh could not be happier with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Part of the Family<73>01</73><72>01</72>!"
|
||||
164,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_000","Zhloe Aliapoh is pleased with your efforts. She now considers you a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Friend to the Orphanage<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!"
|
||||
165,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_001","Zhloe Aliapoh is delighted with your efforts. She now considers you a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Patron of the Orphanage<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!"
|
||||
166,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_002","Zhloe Aliapoh is overjoyed with your efforts. She now considers you a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Savior of the Orphanage<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!"
|
||||
167,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_000_003","Zhloe Aliapoh could not be happier with your efforts. She now considers you a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Part of the Family<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!"
|
||||
168,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_001_001","And yet there is still much work to be done before the finances of Menphina's Arms are stable. To that end, Zhloe Aliapoh has a new favor to ask of you..."
|
||||
169,"TEXT_CTSSFSCHARACTER1_00386_RANKUPINFO_001_002","Through your efforts, the finances of Menphina's Arms are now stable. It seems, however, that Zhloe has a different sort of favor to ask of you..."
|
||||
170,"TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_000_001","The Custom Deliveries list for Zhloe Aliapoh has been updated. To view the new list, speak with Zhloe and select <72>F201F4</72><73>F201F5</73>Make a delivery<73>01</73><72>01</72>."
|
||||
170,"TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_000_001","The Custom Deliveries list for Zhloe Aliapoh has been updated. To view the new list, speak with Zhloe and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Make a delivery<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
171,"TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_001","Future requests will be selected at random from all those you have seen thus far, with the list refreshed once a week (Earth time)."
|
||||
172,"TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_002","You may review the items currently in demand at any time by speaking with Zhloe and selecting <72>F201F4</72><73>F201F5</73>Make a delivery<73>01</73><72>01</72>."
|
||||
172,"TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_002","You may review the items currently in demand at any time by speaking with Zhloe and selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Make a delivery<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
173,"TEXT_CTSSFSCHARACTER1_00386_AFTRANKUP_001_003","Note that orphanage donations, rainbow pigment, and river shrimp will earn you particularly handsome rewards. Whenever they make an appearance, the effort to procure them will be worth your while."
|
||||
174,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_001_000","Why, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You've been working your tail off this week, haven't you? Speaking of tails, I really wish the orphan boys would stop pulling mine. Don't they realize how much that hurts?"
|
||||
175,"TEXT_CTSSFSCHARACTER1_00386_RANKUP_ZHLOEALIAPOH_001_001","Anyway, I think you've earned yourself a much-needed rest. Don't go too far, though─Zhloe's counting on you to help keep Menphina's Arms going strong!"
|
||||
|
||||
|
@@ -60,7 +60,7 @@ Thanalan: Central, Western, Eastern, and Southern"
|
||||
La Noscea: Middle, Lower, Western, Upper, and Outer
|
||||
Thanalan: Central, Western, Eastern, and Southern"
|
||||
53,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_034","Legendary Medals can be obtained, albeit at a low probability, by participating in FATEs in areas designated in the Yo-kai Medallium while accompanied by the Yo-kai minion designated on the medal."
|
||||
54,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_034","The Yo-kai Medallium can be accessed from the <72>F201F4</72><73>F201F5</73>Key Items<73>01</73><72>01</72> menu or the <72>F201F4</72><73>F201F5</73>Minion Guide<73>01</73><72>01</72>."
|
||||
54,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_100_034","The Yo-kai Medallium can be accessed from the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Key Items<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu or the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Minion Guide<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
55,"TEXT_FESYKWMEDALEXCHANGE_00348_SYSTEM_000_035","Should you lose the Yo-kai Medallium, you may speak with Nohi again during the event to obtain another. Please take care not to discard the item by accident."
|
||||
56,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_040","My friend, this must be one of the finest exchanges I've had in my travels. I cannot recall the last time an adventurer purchased every single weapon I had to offer. I must say I'm impressed!"
|
||||
57,"TEXT_FESYKWMEDALEXCHANGE_00348_HINOSHIN_000_041","Ah! It appears my old friend has come to visit me. Well, don't be shy, now! Come on over!"
|
||||
|
||||
|
@@ -23,18 +23,18 @@ int32,str,str
|
||||
19,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_002_002","Furthermore, you must hold a rank of second lieutenant or above in one of the Grand Companies."
|
||||
20,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_002_003","In order to purchase an apartment in Kobai Goten, you must first complete the main scenario quest “Not without Incident.”"
|
||||
21,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_003_001","In order to vacate your apartment, you must first remove all furnishings."
|
||||
22,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_003_002","Once your apartment is completely empty, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while in the apartment lobby, select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>, and then select <72>F201F4</72><73>F201F5</73>Vacate Apartment<73>01</73><72>01</72>."
|
||||
22,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_003_002","Once your apartment is completely empty, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while in the apartment lobby, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Estate Settings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Vacate Apartment<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
23,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_003_003","Please be warned that you will not be refunded the purchase price of the apartment."
|
||||
24,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_004_001","We like our residents to feel at home─should you be unhappy with the room's appearance, the walls and floors are yours to change as you will!"
|
||||
25,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_004_002","You can customize the interior walls, flooring, and ceiling lights of your apartment."
|
||||
26,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_004_003","To change any of these elements, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside your apartment, and select <72>F201F4</72><73>F201F5</73>Remodel Interior<73>01</73><72>01</72>."
|
||||
26,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_004_003","To change any of these elements, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while inside your apartment, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Remodel Interior<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
27,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_004_004","Please note that, once confirmed, all changes are permanent. Items used for remodeling cannot be retrieved, as replaced elements will be discarded."
|
||||
28,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_005_001","New apartments are unfurnished─a blank canvas, if you will. You might fill the space with joyous clutter, or maintain a sparse minimalism. The choice is yours!"
|
||||
29,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_005_002","To place furnishings, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside your apartment, and select <72>F201F4</72><73>F201F5</73>Indoor Furnishings<73>01</73><72>01</72>."
|
||||
29,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_005_002","To place furnishings, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while inside your apartment, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Indoor Furnishings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
30,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_005_003","Please note that the locations where you may place a furnishing are dictated by its type."
|
||||
31,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_006_001","The lighting within an apartment can be adjusted to suit your mood, whether you prefer bright and cheery, or dim and subdued."
|
||||
32,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_006_002","To adjust the brightness of your apartment's lighting, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside and select <72>F201F4</72><73>F201F5</73>Adjust Lighting<73>01</73><72>01</72>."
|
||||
33,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_007_001","Placing a furnishing will <72>F201F4</72><73>F201F5</73>bind<73>01</73><72>01</72> it to you, preventing future trade or sale to other players."
|
||||
32,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_006_002","To adjust the brightness of your apartment's lighting, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while inside and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Adjust Lighting<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
33,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_007_001","Placing a furnishing will <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground> it to you, preventing future trade or sale to other players."
|
||||
34,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_007_002","Moreover, certain furnishings cannot be retrieved once placed, and will be permanently discarded upon removal."
|
||||
35,"TEXT_HOUFIXMANSIONOFFICER_00363_SYSTEM_006_007_003","You will be prompted to confirm your decision before placing or removing these furnishings."
|
||||
36,"TEXT_HOUFIXMANSIONOFFICER_00363_TALK_006_008_001","When you purchase one of our apartments, you also gain access to our exclusive chocobo stable! You'll find it just outside the entrance to the building."
|
||||
|
||||
|
@@ -10,6 +10,6 @@ int32,str,str
|
||||
6,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_006","Lest you think them of little use, you may use them to purchase other goods from us. Also, I am given to understand that several traders in the employ of House Haillenarte also accept spoils."
|
||||
7,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_007","...Of course, I cannot discount the possibility that you might decide to use these items yourself. That is your decision to make."
|
||||
8,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_COINTI_000_008","Truth be told, we should be glad if you did, for in so doing you would carry on their legacy. And what more can an adventurer hope for than that?"
|
||||
9,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <72>F201F4</72><73>F201F5</73>brass sky pirate spoils<73>01</73><72>01</72> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
|
||||
10,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_SYSTEM_100_001","Moreover, Disciples of the Land can gather <72>F201F4</72><73>F201F5</73>steel sky pirate spoils<73>01</73><72>01</72> in the Diadem."
|
||||
9,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>brass sky pirate spoils<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
|
||||
10,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_SYSTEM_100_001","Moreover, Disciples of the Land can gather <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>steel sky pirate spoils<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the Diadem."
|
||||
11,"TEXT_REGABR2SKYISLAND2EXCHANGESHOPINFO_00388_SYSTEM_100_002","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
|
||||
|
||||
|
@@ -15,7 +15,7 @@ int32,str,str
|
||||
11,"TEXT_REGABR2SKYISLAND2INFO_00389_LYOLF_310_000","The beasts of the Diadem are a rather curious breed. Sometimes they hoard the possessions of the fallen, providing an unexpected boon after you slay them."
|
||||
12,"TEXT_REGABR2SKYISLAND2INFO_00389_LYOLF_310_001","But even then, you may find your treasures shut tight inside a sturdy lockbox and the key nowhere to be found. Rather than take an axe to the lid and risk ruining your spoils, however, I would suggest employing the services of a talented lockpicker."
|
||||
13,"TEXT_REGABR2SKYISLAND2INFO_00389_SYSTEM_310_010","Gold, silver, or bronze treasure coffers may appear upon the defeat of certain enemies or the completion of mission objectives."
|
||||
14,"TEXT_REGABR2SKYISLAND2INFO_00389_SYSTEM_310_011","These coffers will occasionally contain items known as <72>F201F4</72><73>F201F5</73>lockboxes<73>01</73><72>01</72>."
|
||||
14,"TEXT_REGABR2SKYISLAND2INFO_00389_SYSTEM_310_011","These coffers will occasionally contain items known as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>lockboxes<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
15,"TEXT_REGABR2SKYISLAND2INFO_00389_SYSTEM_310_012","To open a lockbox and obtain the treasures hidden within, you will need to employ the services of a picker of locks. These specialists can be found in Ishgard, the residential districts, and the Diadem itself."
|
||||
16,"TEXT_REGABR2SKYISLAND2INFO_00389_IOFA_410_000","Have you heard talk of the Grounding Gale? It is the name given to the barrier of wildly unstable aether which now cuts the Diadem into halves."
|
||||
17,"TEXT_REGABR2SKYISLAND2INFO_00389_IOFA_410_001","While the upper half is dangerous enough, the lower half is where the true nightmares dwell. Venture there if you will, but I urge you to exhaust your explorations above whilst your body adjusts to the isles' unique energies."
|
||||
|
||||
|
@@ -10,6 +10,6 @@ int32,str,str
|
||||
6,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_006","Lest you think them of little use, you may use them to purchase other goods from us. Also, I am given to understand that several traders in the employ of House Haillenarte also accept spoils."
|
||||
7,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_007","...Of course, I cannot discount the possibility that you might decide to use these items yourself. That is your decision to make."
|
||||
8,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_COINTI_000_008","Truth be told, we should be glad if you did, for in so doing you would carry on their legacy. And what more can an adventurer hope for than that?"
|
||||
9,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <72>F201F4</72><73>F201F5</73>brass sky pirate spoils<73>01</73><72>01</72> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
|
||||
10,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_SYSTEM_100_001","Moreover, Disciples of the Land can gather <72>F201F4</72><73>F201F5</73>steel sky pirate spoils<73>01</73><72>01</72> in the Diadem."
|
||||
9,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>brass sky pirate spoils<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
|
||||
10,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_SYSTEM_100_001","Moreover, Disciples of the Land can gather <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>steel sky pirate spoils<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the Diadem."
|
||||
11,"TEXT_REGABR2SKYISLANDEXCHANGESHOPINFO_00317_SYSTEM_100_002","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
|
||||
|
||||
|
@@ -5,7 +5,7 @@ int32,str,str
|
||||
1,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_001","In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:"
|
||||
2,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_002","You must have completed the main scenario quest “Heavensward.”"
|
||||
3,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_003","You must be a level 60 Disciple of War or Magic."
|
||||
4,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_004","To review your quest progression, select <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Journal<73>01</73><72>01</72>."
|
||||
4,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_004","To review your quest progression, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Journal<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
5,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_010","Excellent timing, my good <If(PlayerParameter(4))>woman<Else/>man</If>! We seek volunteers for our next expedition. Will you be joining us?"
|
||||
6,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_Q1_000_000","What would you like to do?"
|
||||
7,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_A1_000_001","Register for an Ishgardian exploratory mission."
|
||||
@@ -15,7 +15,7 @@ int32,str,str
|
||||
11,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_100","You have the opportunity to stand at the forefront of a grand initiative and explore a new frontier: the Diadem!"
|
||||
12,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_101","But know that you will face many difficulties. Why, I hear there is a great barrier of tempestuous aether dividing the upper and lower reaches, and you shall be hard-pressed indeed to scour every corner of the isles..."
|
||||
13,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_100","In order to register for an exploratory mission, you must be a level 60 Disciple of War or Magic."
|
||||
14,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_101","Furthermore, you must be in possession of a <72>F201F4</72><73>F201F5</73>mission ceruleum voucher<73>01</73><72>01</72>, which may be purchased from Jaquoinie, the mission quartermaster."
|
||||
14,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_101","Furthermore, you must be in possession of a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>mission ceruleum voucher<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which may be purchased from Jaquoinie, the mission quartermaster."
|
||||
15,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_102","Please be advised that preformed parties with less than eight players must abide by the composition requirement of one tank, two healers, and five DPS."
|
||||
16,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_102","Parties formed for Trials of the Matron missions, however, are unrestricted with regards to numbers and composition."
|
||||
17,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_103","Moreover, please note that the loot rules for matched parties prohibit the selection of Need."
|
||||
@@ -35,7 +35,7 @@ int32,str,str
|
||||
31,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_204","Our spoils traders will recompense you for any such gear with sky pirate spoils. Mayhap you are unfamiliar with the currency?"
|
||||
32,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_205","They are trophies, after a fashion. Items taken from the airships raided in the Sea of Clouds. A bit barbaric, perhaps, but as they are already in common use... <sigh>"
|
||||
33,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_AURVAEL_000_206","And should you wish to part with your newfound spoils, you may exchange them for an assortment of goods by speaking with one of our spoils collectors."
|
||||
34,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <72>F201F4</72><73>F201F5</73>brass sky pirate spoils<73>01</73><72>01</72> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
|
||||
35,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_001","Moreover, Disciples of the Land can gather <72>F201F4</72><73>F201F5</73>steel sky pirate spoils<73>01</73><72>01</72> in the Diadem after completing a Trials of the Matron mission."
|
||||
34,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>brass sky pirate spoils<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
|
||||
35,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_001","Moreover, Disciples of the Land can gather <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>steel sky pirate spoils<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the Diadem after completing a Trials of the Matron mission."
|
||||
36,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_100_002","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
|
||||
37,"TEXT_REGROC2SKYISLAND2ENTRANCE_00385_SYSTEM_000_200","You cannot register for an exploratory mission while using the Duty Finder."
|
||||
|
||||
|
@@ -5,7 +5,7 @@ int32,str,str
|
||||
1,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_001","In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:"
|
||||
2,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_002","You must have completed the main scenario quest “Heavensward.”"
|
||||
3,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_003","You must be a level 60 Disciple of War or Magic."
|
||||
4,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_004","To review your quest progression, select <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Journal<73>01</73><72>01</72>."
|
||||
4,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_004","To review your quest progression, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Journal<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
5,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_010","Excellent timing, my good <If(PlayerParameter(4))>woman<Else/>man</If>! We seek volunteers for our next expedition. Will you be joining us?"
|
||||
6,"TEXT_REGROC2SKYISLANDENTRANCE_00311_Q1_000_000","What would you like to do?"
|
||||
7,"TEXT_REGROC2SKYISLANDENTRANCE_00311_A1_000_001","Register for an Ishgardian exploratory mission."
|
||||
@@ -19,7 +19,7 @@ int32,str,str
|
||||
15,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_100","You have the opportunity to stand at the forefront of a grand initiative and explore a new frontier: the Diadem!"
|
||||
16,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_101","But know that you will face many difficulties. Why, the damn aether currents are so unstable that you have to attune to them every time..."
|
||||
17,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_100","In order to register for an exploratory mission, you must be a level 60 Disciple of War or Magic."
|
||||
18,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_101","Furthermore, you must be in possession of a <72>F201F4</72><73>F201F5</73>mission ceruleum voucher<73>01</73><72>01</72>, which may be purchased from Jaquoinie, the mission quartermaster."
|
||||
18,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_101","Furthermore, you must be in possession of a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>mission ceruleum voucher<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which may be purchased from Jaquoinie, the mission quartermaster."
|
||||
19,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_102","Please be advised that preformed parties with less than eight players must abide by the composition requirement of one tank, two healers, and five DPS."
|
||||
20,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_102","However, please note that these role requirements may only be enforced for exploratory missions to the Diadem Hunting Grounds."
|
||||
21,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_103","Moreover, please note that the loot rules for matched parties prohibit the selection of Need."
|
||||
@@ -35,8 +35,8 @@ int32,str,str
|
||||
31,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_204","Our spoils traders will recompense you for any such gear with sky pirate spoils. Mayhap you are unfamiliar with the currency?"
|
||||
32,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_205","They are trophies, after a fashion. Items taken from the airships raided in the Sea of Clouds. A bit barbaric, perhaps, but as they are already in common use... <sigh>"
|
||||
33,"TEXT_REGROC2SKYISLANDENTRANCE_00311_AURVAEL_000_206","And should you wish to part with your newfound spoils, you may exchange them for an assortment of goods by speaking with one of our spoils collectors."
|
||||
34,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <72>F201F4</72><73>F201F5</73>brass sky pirate spoils<73>01</73><72>01</72> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
|
||||
35,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_001","Moreover, Disciples of the Land can gather <72>F201F4</72><73>F201F5</73>steel sky pirate spoils<73>01</73><72>01</72> in the Diadem."
|
||||
34,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_000","Certain gear obtained during the course of an exploratory mission can be exchanged for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>brass sky pirate spoils<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
|
||||
35,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_001","Moreover, Disciples of the Land can gather <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>steel sky pirate spoils<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the Diadem."
|
||||
36,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_100_002","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
|
||||
37,"TEXT_REGROC2SKYISLANDENTRANCE_00311_SYSTEM_000_200","You cannot register for an exploratory mission while using the Duty Finder."
|
||||
38,"TEXT_REGROC2SKYISLANDENTRANCE_00311_ENTRANCE_000_001",""
|
||||
|
||||
|
@@ -6,7 +6,7 @@ int32,str,str
|
||||
2,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_011","In order to embark upon an Ishgardian exploratory mission, you and your party must meet the following requirements:"
|
||||
3,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_012","You must have completed the main scenario quest “Heavensward.”"
|
||||
4,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_013","You must be a level 60 Disciple of War or Magic."
|
||||
5,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_014","To review your quest progression, select <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Journal<73>01</73><72>01</72>."
|
||||
5,"TEXT_REGROC2SKYISLANDSHOP_00312_SYSTEM_000_014","To review your quest progression, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Journal<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
6,"TEXT_REGROC2SKYISLANDSHOP_00312_JAQUOINIE_000_020","Wait─have you spoken with Lord Aurvael yet? I thought not. It would be best if you did so first."
|
||||
7,"TEXT_REGROC2SKYISLANDSHOP_00312_Q1_000_000","What would you like to do?"
|
||||
8,"TEXT_REGROC2SKYISLANDSHOP_00312_A1_000_001","Purchase <If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> <SheetEn(Item,3,IntegerParameter(1),IntegerParameter(2),1)/> for <Format(IntegerParameter(3),FF022C)/> gil."
|
||||
|
||||
|
@@ -9,29 +9,29 @@ int32,str,str
|
||||
5,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_005","Learning the lingo."
|
||||
6,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_A1_000_006","Cancel."
|
||||
7,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_010","(-Entry for “Callow Conjurer”-)<Emphasis>Greetings, fellow fledgling adventurer! We may never meet, so I thought I'd leave a handy hint that the “masters” of this hall neglected to teach me!</Emphasis>"
|
||||
8,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_011","In addition to using the icons placed on your hotbar, you can execute actions via text commands entered in the chat input bar. Typing <72>F20222</72>/action Cure<72>01</72> for example, will allow you to cast the Cure spell."
|
||||
9,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_012","You can also designate a target for the action. To target your own character, leave a space after the action name, then type <72>F20222</72><me><72>01</72>. Or, to use an action on your currently selected target, simply add <72>F20222</72><t><72>01</72>."
|
||||
8,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_011","In addition to using the icons placed on your hotbar, you can execute actions via text commands entered in the chat input bar. Typing <UIForeground>F20222</UIForeground>/action Cure<UIForeground>01</UIForeground> for example, will allow you to cast the Cure spell."
|
||||
9,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_012","You can also designate a target for the action. To target your own character, leave a space after the action name, then type <UIForeground>F20222</UIForeground><me><UIForeground>01</UIForeground>. Or, to use an action on your currently selected target, simply add <UIForeground>F20222</UIForeground><t><UIForeground>01</UIForeground>."
|
||||
10,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_013","In addition to executing actions, text commands can also be used to change targets, display UI elements, and perform many other convenient shortcuts."
|
||||
11,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_014","A complete list of text commands can be viewed via the <72>F201F4</72><73>F201F5</73>User Macro<73>01</73><72>01</72> window opened from the <72>F201F4</72><73>F201F5</73>System<73>01</73><72>01</72> menu."
|
||||
11,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_014","A complete list of text commands can be viewed via the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>User Macro<UIGlow>01</UIGlow><UIForeground>01</UIForeground> window opened from the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>System<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu."
|
||||
12,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_020","(-Entry for “Miqo'te Myrmidon”-)<Emphasis>Do you ever find that the more desperate the situation, the harder it is to perform techniques you've drilled a thousand times? For me, it was incredibly helpful to sit down and write out my most common combat procedures before heading into battle!</Emphasis>"
|
||||
13,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_021","Using the macro editor, it is possible to create custom macros that automatically execute registered text commands. One of the most convenient features of this macro system is the ability to execute multiple text commands in quick succession."
|
||||
14,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_022","To access the macro editor, open the <72>F201F4</72><73>F201F5</73>System<73>01</73><72>01</72> menu and select <72>F201F4</72><73>F201F5</73>User Macros<73>01</73><72>01</72>. The following are some examples of common macros."
|
||||
14,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_022","To access the macro editor, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>System<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>User Macros<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. The following are some examples of common macros."
|
||||
15,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_023","Use Shield Lob on target and mark with sign:
|
||||
<72>F20222</72>/marking attack1 <t>
|
||||
/action “Shield Lob” <t><72>01</72>"
|
||||
<UIForeground>F20222</UIForeground>/marking attack1 <t>
|
||||
/action “Shield Lob” <t><UIForeground>01</UIForeground>"
|
||||
16,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_024","Target nearest enemy and face target:
|
||||
<72>F20222</72>/tenemy
|
||||
/ft<72>01</72>"
|
||||
<UIForeground>F20222</UIForeground>/tenemy
|
||||
/ft<UIForeground>01</UIForeground>"
|
||||
17,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_025","Declare action being executed in party chat:
|
||||
<72>F20222</72>/p Raising <t>!
|
||||
/action Raise <t><72>01</72>"
|
||||
<UIForeground>F20222</UIForeground>/p Raising <t>!
|
||||
/action Raise <t><UIForeground>01</UIForeground>"
|
||||
18,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_026","Macros such as these make it easy to perform complex actions with reliability and minimal input. Experiment with the editor, and you'll soon have a set of user macros to suit all your adventuring needs."
|
||||
19,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_030","(-Entry for “Vagabond Lalafell”-)<Emphasis>The one thing all party members should learn how to do is communicate! And not just through words─you might be surprised at how easily an agreed-upon sign can save time...not to mention unnecessary injury!</Emphasis>"
|
||||
20,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_031","Signs and waymarks are communication tools that are visible to your entire party."
|
||||
21,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_032","Signs, for example, can be used to mark any target─friendly or hostile─with an eye-catching symbol."
|
||||
22,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_033","Among the varieties of signs, there is a set of symbols that appear as large numbers above the targets. These are especially helpful when establishing the order in which you wish to defeat a troublesome group of enemies."
|
||||
23,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_034","Waymarks, on the other hand, are used to highlight specific points on the ground. This can be a convenient method for marking a location where you wish the party to gather."
|
||||
24,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_035","The various signs and waymarks can be found under <72>F201F4</72><73>F201F5</73>Party<73>01</73><72>01</72> in the main menu."
|
||||
24,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_035","The various signs and waymarks can be found under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Party<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
|
||||
25,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_GUIDENOTE00340_000_040","(-Entry for “Anxious Adventurer”-)<Emphasis>I was always too afraid to join a party─afraid that I'd do the wrong thing. Then the masters explained to me how everyone has a role, and what exactly those roles are. That advice instilled me with confidence, and mayhap it will do the same for you...</Emphasis>"
|
||||
26,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_041","Every Disciple of War or Magic plays one of three distinct roles during party combat. These roles are commonly known as tank, healer, and DPS."
|
||||
27,"TEXT_REGSEABEGINNERGUIDEBOOK_00340_SYSTEM_000_042","The Tank (Gladiator, Marauder)
|
||||
|
||||
|
@@ -19,7 +19,7 @@ int32,str,str
|
||||
15,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_021","Class or equipment changes are not permitted inside the arena. Furthermore, materia melding requests and trade requests are also prohibited."
|
||||
16,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_022","It is not necessary to leave your party to participate in a duel. However, combat actions such as attacks and healing cannot be used on party members who are engaged in a duel with another player."
|
||||
17,"TEXT_REGSEAPVPDUELGUIDE_00368_DUELOFFICER_000_030","What do ye mean <Emphasis>how</Emphasis>? Just go and bloody ask someone to fight. So long as they've earned the right to fight here in the den, and they agree to yer terms, that's all ye need."
|
||||
18,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_031","To challenge another player to a duel, both you and your desired opponent must be inside the dueling arena. Once inside, target them and select <72>F201F4</72><73>F201F5</73>Request a Duel<73>01</73><72>01</72> from the subcommand menu."
|
||||
18,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_031","To challenge another player to a duel, both you and your desired opponent must be inside the dueling arena. Once inside, target them and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Request a Duel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu."
|
||||
19,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_100_031","When requesting a duel, you will also have the option to sync item levels."
|
||||
20,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_032","When receiving a duel request from another player, accept the request within the allotted time, and the battle will commence."
|
||||
21,"TEXT_REGSEAPVPDUELGUIDE_00368_SYSTEM_000_033","Should you choose to decline, or in the event that the allotted time expires, the duel will be called off."
|
||||
|
||||
|
@@ -21,4 +21,4 @@ int32,str,str
|
||||
17,"TEXT_REGSEAPVPGARO_00384_SYSTEM_004_002","Equip a full set of armor (head, body, hands, legs, feet) and matching class weapon purchased from the disreputable priest, and present yourself to her to receive a special title."
|
||||
18,"TEXT_REGSEAPVPGARO_00384_HOUSHI_001_001","My name is not important...only my faith. I have journeyed from afar to discover the ultimate combatant─the favored child of all the gods of war."
|
||||
19,"TEXT_REGSEAPVPGARO_00384_HOUSHI_001_002","But I will not judge paupers draped in unsightly rags. This champion must draw the eye and inspire the heart! Come to me with the currency of battle, and I shall gift unto you arms and armor of suitable magnificence."
|
||||
20,"TEXT_REGSEAPVPGARO_00384_SYSTEM_001_002","Trade <72>F201F4</72><73>F201F5</73>Wolf Marks<73>01</73><72>01</72> to the disreputable priest to purchase powerful weapons and gear for use in PvP."
|
||||
20,"TEXT_REGSEAPVPGARO_00384_SYSTEM_001_002","Trade <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Wolf Marks<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to the disreputable priest to purchase powerful weapons and gear for use in PvP."
|
||||
|
||||
|
@@ -11,15 +11,15 @@ int32,str,str
|
||||
7,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_016","Our work has really only just begun. For the time being, we are channeling the bulk of our resources into the development of the Ten Thousand Stalls, that we might provide a rich variety of food to the people of the enclave..."
|
||||
8,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_017","Anything and everything you are willing to part with we will gladly accept─and I do mean anything. Furthermore, as a token of our appreciation, the Shazenkai will pay a small gratuity based on the total value of your contribution."
|
||||
9,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_018","I should warn you, however, that we have a limited budget allocated for this purpose..."
|
||||
10,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_019","You may donate items to the Shazenkai by placing them in the <72>F201F4</72><73>F201F5</73>Donation Basket<73>01</73><72>01</72> next to Kozakura. The funds raised from the sale of these items will go towards the reconstruction of the Doman Enclave."
|
||||
10,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_019","You may donate items to the Shazenkai by placing them in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Donation Basket<UIGlow>01</UIGlow><UIForeground>01</UIForeground> next to Kozakura. The funds raised from the sale of these items will go towards the reconstruction of the Doman Enclave."
|
||||
11,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_020","Any items that can be sold to vendors may be donated."
|
||||
12,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_021","In exchange for items donated, you will receive a <72>F201F4</72><73>F201F5</73>gratuity<73>01</73><72>01</72> that amounts to slightly more than what you would normally receive when selling said items to a vendor."
|
||||
12,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_021","In exchange for items donated, you will receive a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>gratuity<UIGlow>01</UIGlow><UIForeground>01</UIForeground> that amounts to slightly more than what you would normally receive when selling said items to a vendor."
|
||||
13,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_022","Moreover, as the enclave develops, the gratuity you receive for items will gradually increase."
|
||||
14,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_023","However, the Shazenkai has a limited budget to pay gratuity for donations. Once the weekly budget has been exhausted, no more donations will be accepted."
|
||||
15,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_024","The Shazenkai's weekly budget will be revised every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
|
||||
16,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_025","Please be advised that should the calculated gratuity of a donation exceed the weekly budget, you will not receive the difference."
|
||||
17,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_KOZAKURA_000_026","Ah, well... If you realize you made a donation in error, it is certainly possible for us to return to you your items, provided you notify us immediately..."
|
||||
18,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_027","Items donated to the Shazenkai may be retrieved from the <72>F201F4</72><73>F201F5</73>Reclamation Box<73>01</73><72>01</72>."
|
||||
18,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_027","Items donated to the Shazenkai may be retrieved from the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Reclamation Box<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
19,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_028","However, as is the case with vendor Buyback lists, donations cannot be reclaimed after you have changed areas or logged out."
|
||||
20,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_100_028","Additionally, please be advised that your contribution to the Doman reconstruction effort will be reduced when reclaiming donations. Moreover, reclaiming donations will not increase or otherwise affect the weekly budget."
|
||||
21,"TEXT_CTSDOMRECONEVENTKOZAKURA_00486_SYSTEM_000_029","Furthermore, when reclaiming a donated item, you will be required to return the gratuity received, as well as pay a small transaction fee."
|
||||
|
||||
|
@@ -4,7 +4,7 @@ int32,str,str
|
||||
0,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_000","Don't mind me─I'll only be recording your comings and goings for posterity. And for the benefit of our benefactors."
|
||||
1,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_010","Well met, friend. Thanks to you, we've all but completed our survey of Anemos. If you like, you may peruse my records of the expedition thus far."
|
||||
2,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_100_010","Fine work as always, friend. I've finished compiling my notes on the Pagos expedition, should you like to review them for posterity."
|
||||
3,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_110_010",""
|
||||
3,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_110_010","Splendid work, in spite of our recent troubles. Should you be so inclined, my records of the Pyros expedition are available for review."
|
||||
4,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_Q1_000_000","Which record would you like to peruse?"
|
||||
5,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_001","Eureka Anemos Expedition I."
|
||||
6,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_002","Eureka Anemos Expedition II."
|
||||
@@ -12,57 +12,57 @@ int32,str,str
|
||||
8,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_100_001","Eureka Pagos Expedition I."
|
||||
9,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_100_002","Eureka Pagos Expedition II."
|
||||
10,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_100_003","Eureka Pagos Expedition III."
|
||||
11,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_110_003",""
|
||||
12,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_004","Nothing."
|
||||
13,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_020","(-Eureka Anemos Expedition I-)Under the auspices of the East Aldenard Trading Company and Rowena's House of Splendors, the second expedition to the newly discovered island in the Glass Ocean, tentatively named Eureka, departed Kugane in high spirits."
|
||||
14,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_021","(-Eureka Anemos Expedition I-)Upon our arrival, we confirmed a number of the observations made by the previous expedition, including that the elemental forces appear to be in constant flux."
|
||||
15,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_022","(-Eureka Anemos Expedition I-)Moreover, two members of the expedition, Krile Baldesion and Ejika Tsunjika of the Students of Baldesion, both claimed with certainty that Eureka was in fact the Isle of Val, an island off the coast of Sharlayan."
|
||||
16,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_023","(-Eureka Anemos Expedition I-)The island, which once served as the headquarters of their organization, was believed to have been obliterated by a powerful magick. Assuming they are correct in their assertion, it begs the question how an entire island could have been moved from one side of the world to another."
|
||||
17,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_024","(-Eureka Anemos Expedition I-)In light of this development, seeking out survivors has become our first priority. To that end, we will explore all avenues by which we might gain access to the Students' former headquarters, which at present appears to be encased in a magical barrier erected by unknown individuals."
|
||||
18,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_030","(-Eureka Anemos Expedition II-)Under normal circumstances, the island's Aethernet would provide direct access to the headquarters of the Students of Baldesion. However, a preliminary survey revealed that the Aethernet was unusable. Restoring it to good working order therefore became our next objective."
|
||||
19,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_031","(-Eureka Anemos Expedition II-)A more detailed analysis of the Aethernet conducted by Krile Baldesion led to the discovery of a confluence of aether─an unusual phenomenon which implied the existence of an obstruction in the flow of the Lifestream."
|
||||
20,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_032","(-Eureka Anemos Expedition II-)A field investigation performed by <Highlight>ObjectParameter(1)</Highlight> resulted in the collection of magicite, an exceedingly pure variety of crystal unique to Eureka. Upon its removal, the previously measured confluence of aether appeared to dissipate, strongly implying that the magicite was responsible."
|
||||
21,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_033","(-Eureka Anemos Expedition II-)Alternatively, it may be the case that the magicite formed as a result of the confluence of aether. At this time, the precise mechanism remains unclear."
|
||||
22,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_034","(-Eureka Anemos Expedition II-)Regardless, there was a measured improvement in the stability of the Aethernet as a result of the magicite's removal. Accordingly, we have decided that any additional pieces of magicite discovered should be collected immediately."
|
||||
23,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_040","(-Eureka Anemos Expedition III-)Following the collection of all magicite located in Anemos, we confirmed a significant increase in the regional Aethernet's stability. Though it was still too dangerous to risk teleportation to other regions, this particular malmstone was almost within our reach."
|
||||
24,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_041","(-Eureka Anemos Expedition III-)<Highlight>ObjectParameter(1)</Highlight> was sent to inspect the Anemos Aethernet relay, which if functional would significantly mitigate the risk inherent in teleporting to an unattuned beacon. Unfortunately, it was not, and considerable effort was required to reintegrate it into the Aethernet."
|
||||
25,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_042","(-Eureka Anemos Expedition III-)Afterwards, <Highlight>ObjectParameter(1)</Highlight> reported an encounter with an as-yet-unidentified masked individual. During this encounter, <Highlight>ObjectParameter(1)</Highlight> bore witness to a memory─presumably that of the masked individual─owing to the power of the Echo."
|
||||
26,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_043","(-Eureka Anemos Expedition III-)The memory was apparently that of four men─one a Lupin, another addressed as “Galuf”─discussing the fate of an entity that they eventually resolved to seal away on the Isle of Val."
|
||||
27,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_044","(-Eureka Anemos Expedition III-)Upon hearing this testimony, Krile Baldesion concluded that the four men were the founding members of the Students of Baldesion─Galuf Baldesion, her adoptive grandfather, among them. However, she claimed to have no knowledge of the aforementioned entity."
|
||||
28,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_045","(-Eureka Anemos Expedition III-)At this time, Krile Baldesion is performing various adjustments that she believes will allow us to travel safely to other regions, but until her work is complete, we anticipate no further developments of note."
|
||||
29,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_050","(-Eureka Pagos Expedition I-)Following the completion of Krile Baldesion's adjustments to the Aethernet relay in Anemos, the expedition made its first foray into a new region of the island. Initial reports described said region as a desolate wintry wasteland, likely due to a preponderance of ice-aspected aether."
|
||||
30,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_051","(-Eureka Pagos Expedition I-)After establishing a base camp in Pagos─as it was named by the expedition─a preliminary survey found that local aetherial currents were weaker compared to those of Anemos. Moreover, a confluence of aether similar to those previously discovered in Anemos was detected."
|
||||
31,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_052","(-Eureka Pagos Expedition I-)<Highlight>ObjectParameter(1)</Highlight> performed a field investigation which yielded magicite that, on closer inspection, was found to be all but bereft of aether. Krile Baldesion dubbed this new variety depleted magicite─though she reserved the right to rename it should a more eloquent term come to mind."
|
||||
32,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_053","(-Eureka Pagos Expedition I-)While the flow of the Lifestream remained relatively poor following the recovery of the magicite, there was nevertheless a measured improvement. Therefore, it was decided that the expedition would continue to seek out and investigate confluences."
|
||||
33,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_060","(-Eureka Pagos Expedition II-)To our surprise, the third confluence detected was more akin to those observed in Anemos, which gave us reason to believe that a magicite still replete with aether was the cause. <Highlight>ObjectParameter(1)</Highlight> was subsequently dispatched to recover it. However, while <If(PlayerParameter(4))>she<Else/>he</If> was in the field, a sharp decrease in aetherial density was recorded, suggesting the magicite had been drained of its aether in that very moment."
|
||||
34,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_061","(-Eureka Pagos Expedition II-)Upon <If(PlayerParameter(4))>her<Else/>his</If> return, <Highlight>ObjectParameter(1)</Highlight> reported a second sighting of the masked individual previously encountered in Anemos, as well as the discovery of a third piece of depleted magicite."
|
||||
35,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_062","(-Eureka Pagos Expedition II-)Furthermore, <If(PlayerParameter(4))>she<Else/>he</If> stated that through the power of the Echo <If(PlayerParameter(4))>she<Else/>he</If> had borne witness to another vision of Galuf Baldesion and his companions. As before, they appeared to be discussing the fate of an as yet unidentified entity that they had imprisoned."
|
||||
36,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_063","(-Eureka Pagos Expedition II-)After consideration, Krile Baldesion concluded that the masked man must be searching Pagos for magicite that he might drain of aether. Though his motives were unknown, given his statements and <Highlight>ObjectParameter(1)</Highlight>'s visions, she assumed they were related to the aforementioned entity."
|
||||
37,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_064","(-Eureka Pagos Expedition II-)It should also be noted that Galuf made mention of an “eikon”─the name Allagans applied to “primals” and the preferred nomenclature of Garlemald. Why he chose to utilize such terminology is unclear at this time."
|
||||
38,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_065","(-Eureka Pagos Expedition II-)However, as troubling and confusing as these developments were, they had little bearing on the expedition's goal of restoring Aethernet functionality and venturing deeper into the isle."
|
||||
39,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_070","(-Eureka Pagos Expedition III-)Per Ejika Tsunjika's suggestion, it was decided that the expedition's next immediate objective would be to seek out a proto-aetheryte, that we might gain greater insight into the current state of the aetherial currents."
|
||||
40,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_071","(-Eureka Pagos Expedition III-)In the past, this aetheryte was frequently used by the Students of Baldesion to monitor fluctuations in the flow of the Lifestream while conducting various experiments."
|
||||
41,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_072","(-Eureka Pagos Expedition III-)Due to its location deep within a cave system of the northeastern highlands, teleportation is apparently the only feasible means of access. Unfortunately, even having recovered all depleted magicite in Pagos, we were unable to utilize the Aethernet to reach our destination."
|
||||
42,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_073","(-Eureka Pagos Expedition III-)A massive concentration of aether was postulated to be responsible for our difficulties. Before we could even begin to make adjustments, however, we required a greater understanding of the source."
|
||||
43,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_074","(-Eureka Pagos Expedition III-)To that end, <Highlight>ObjectParameter(1)</Highlight> performed a final field investigation and relayed to us <If(PlayerParameter(4))>her<Else/>his</If> findings, which were sufficient for Krile Baldesion to begin her work. As before, until it is complete, we anticipate no further developments of note."
|
||||
44,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_Q2_000_000",""
|
||||
45,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A2_000_001",""
|
||||
46,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A2_000_002",""
|
||||
47,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A2_000_003",""
|
||||
48,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A2_000_004",""
|
||||
49,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_080",""
|
||||
50,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_081",""
|
||||
51,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_082",""
|
||||
52,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_083",""
|
||||
53,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_084",""
|
||||
54,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_090",""
|
||||
55,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_091",""
|
||||
56,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_092",""
|
||||
57,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_100",""
|
||||
58,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_101",""
|
||||
59,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_102",""
|
||||
60,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_103",""
|
||||
61,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_104",""
|
||||
62,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_105",""
|
||||
63,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_106",""
|
||||
64,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_TALK_ACTOR",""
|
||||
11,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A2_000_001","Eureka Pyros Expedition I."
|
||||
12,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A2_000_002","Eureka Pyros Expedition II."
|
||||
13,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A2_000_003","Eureka Pyros Expedition III."
|
||||
14,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_000_004","Nothing."
|
||||
15,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_020","(-Eureka Anemos Expedition I-)Under the auspices of the East Aldenard Trading Company and Rowena's House of Splendors, the second expedition to the newly discovered island in the Glass Ocean, tentatively named Eureka, departed Kugane in high spirits."
|
||||
16,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_021","(-Eureka Anemos Expedition I-)Upon our arrival, we confirmed a number of the observations made by the previous expedition, including that the elemental forces appear to be in constant flux."
|
||||
17,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_022","(-Eureka Anemos Expedition I-)Moreover, two members of the expedition, Krile Baldesion and Ejika Tsunjika of the Students of Baldesion, both claimed with certainty that Eureka was in fact the Isle of Val, an island off the coast of Sharlayan."
|
||||
18,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_023","(-Eureka Anemos Expedition I-)The island, which once served as the headquarters of their organization, was believed to have been obliterated by a powerful magick. Assuming they are correct in their assertion, it begs the question how an entire island could have been moved from one side of the world to another."
|
||||
19,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_024","(-Eureka Anemos Expedition I-)In light of this development, seeking out survivors has become our first priority. To that end, we will explore all avenues by which we might gain access to the Students' former headquarters, which at present appears to be encased in a magical barrier erected by unknown individuals."
|
||||
20,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_030","(-Eureka Anemos Expedition II-)Under normal circumstances, the island's Aethernet would provide direct access to the headquarters of the Students of Baldesion. However, a preliminary survey revealed that the Aethernet was unusable. Restoring it to good working order therefore became our next objective."
|
||||
21,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_031","(-Eureka Anemos Expedition II-)A more detailed analysis of the Aethernet conducted by Krile Baldesion led to the discovery of a confluence of aether─an unusual phenomenon which implied the existence of an obstruction in the flow of the Lifestream."
|
||||
22,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_032","(-Eureka Anemos Expedition II-)A field investigation performed by <Highlight>ObjectParameter(1)</Highlight> resulted in the collection of magicite, an exceedingly pure variety of crystal unique to Eureka. Upon its removal, the previously measured confluence of aether appeared to dissipate, strongly implying that the magicite was responsible."
|
||||
23,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_033","(-Eureka Anemos Expedition II-)Alternatively, it may be the case that the magicite formed as a result of the confluence of aether. At this time, the precise mechanism remains unclear."
|
||||
24,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_034","(-Eureka Anemos Expedition II-)Regardless, there was a measured improvement in the stability of the Aethernet as a result of the magicite's removal. Accordingly, we have decided that any additional pieces of magicite discovered should be collected immediately."
|
||||
25,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_040","(-Eureka Anemos Expedition III-)Following the collection of all magicite located in Anemos, we confirmed a significant increase in the regional Aethernet's stability. Though it was still too dangerous to risk teleportation to other regions, this particular malmstone was almost within our reach."
|
||||
26,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_041","(-Eureka Anemos Expedition III-)<Highlight>ObjectParameter(1)</Highlight> was sent to inspect the Anemos Aethernet relay, which if functional would significantly mitigate the risk inherent in teleporting to an unattuned beacon. Unfortunately, it was not, and considerable effort was required to reintegrate it into the Aethernet."
|
||||
27,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_042","(-Eureka Anemos Expedition III-)Afterwards, <Highlight>ObjectParameter(1)</Highlight> reported an encounter with an as-yet-unidentified masked individual. During this encounter, <Highlight>ObjectParameter(1)</Highlight> bore witness to a memory─presumably that of the masked individual─owing to the power of the Echo."
|
||||
28,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_043","(-Eureka Anemos Expedition III-)The memory was apparently that of four men─one a Lupin, another addressed as “Galuf”─discussing the fate of an entity that they eventually resolved to seal away on the Isle of Val."
|
||||
29,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_044","(-Eureka Anemos Expedition III-)Upon hearing this testimony, Krile Baldesion concluded that the four men were the founding members of the Students of Baldesion─Galuf Baldesion, her adoptive grandfather, among them. However, she claimed to have no knowledge of the aforementioned entity."
|
||||
30,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_045","(-Eureka Anemos Expedition III-)At this time, Krile Baldesion is performing various adjustments that she believes will allow us to travel safely to other regions, but until her work is complete, we anticipate no further developments of note."
|
||||
31,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_050","(-Eureka Pagos Expedition I-)Following the completion of Krile Baldesion's adjustments to the Aethernet relay in Anemos, the expedition made its first foray into a new region of the island. Initial reports described said region as a desolate wintry wasteland, likely due to a preponderance of ice-aspected aether."
|
||||
32,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_051","(-Eureka Pagos Expedition I-)After establishing a base camp in Pagos─as it was named by the expedition─a preliminary survey found that local aetherial currents were weaker compared to those of Anemos. Moreover, a confluence of aether similar to those previously discovered in Anemos was detected."
|
||||
33,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_052","(-Eureka Pagos Expedition I-)<Highlight>ObjectParameter(1)</Highlight> performed a field investigation which yielded magicite that, on closer inspection, was found to be all but bereft of aether. Krile Baldesion dubbed this new variety depleted magicite─though she reserved the right to rename it should a more eloquent term come to mind."
|
||||
34,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_053","(-Eureka Pagos Expedition I-)While the flow of the Lifestream remained relatively poor following the recovery of the magicite, there was nevertheless a measured improvement. Therefore, it was decided that the expedition would continue to seek out and investigate confluences."
|
||||
35,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_060","(-Eureka Pagos Expedition II-)To our surprise, the third confluence detected was more akin to those observed in Anemos, which gave us reason to believe that a magicite still replete with aether was the cause. <Highlight>ObjectParameter(1)</Highlight> was subsequently dispatched to recover it. However, while <If(PlayerParameter(4))>she<Else/>he</If> was in the field, a sharp decrease in aetherial density was recorded, suggesting the magicite had been drained of its aether in that very moment."
|
||||
36,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_061","(-Eureka Pagos Expedition II-)Upon <If(PlayerParameter(4))>her<Else/>his</If> return, <Highlight>ObjectParameter(1)</Highlight> reported a second sighting of the masked individual previously encountered in Anemos, as well as the discovery of a third piece of depleted magicite."
|
||||
37,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_062","(-Eureka Pagos Expedition II-)Furthermore, <If(PlayerParameter(4))>she<Else/>he</If> stated that through the power of the Echo <If(PlayerParameter(4))>she<Else/>he</If> had borne witness to another vision of Galuf Baldesion and his companions. As before, they appeared to be discussing the fate of an as-yet-unidentified entity that they had imprisoned."
|
||||
38,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_063","(-Eureka Pagos Expedition II-)After consideration, Krile Baldesion concluded that the masked man must be searching Pagos for magicite that he might drain of aether. Though his motives were unknown, given his statements and <Highlight>ObjectParameter(1)</Highlight>'s visions, she assumed they were related to the aforementioned entity."
|
||||
39,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_064","(-Eureka Pagos Expedition II-)It should also be noted that Galuf made mention of an “eikon”─the name Allagans applied to “primals” and the preferred nomenclature of Garlemald. Why he chose to utilize such terminology is unclear at this time."
|
||||
40,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_065","(-Eureka Pagos Expedition II-)However, as troubling and confusing as these developments were, they had little bearing on the expedition's goal of restoring Aethernet functionality and venturing deeper into the isle."
|
||||
41,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_070","(-Eureka Pagos Expedition III-)Per Ejika Tsunjika's suggestion, it was decided that the expedition's next immediate objective would be to seek out a proto-aetheryte, that we might gain greater insight into the current state of the aetherial currents."
|
||||
42,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_071","(-Eureka Pagos Expedition III-)In the past, this aetheryte was frequently used by the Students of Baldesion to monitor fluctuations in the flow of the Lifestream while conducting various experiments."
|
||||
43,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_072","(-Eureka Pagos Expedition III-)Due to its location deep within a cave system of the northeastern highlands, teleportation is apparently the only feasible means of access. Unfortunately, even having recovered all depleted magicite in Pagos, we were unable to utilize the Aethernet to reach our destination."
|
||||
44,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_073","(-Eureka Pagos Expedition III-)A massive concentration of aether was postulated to be responsible for our difficulties. Before we could even begin to make adjustments, however, we required a greater understanding of the source."
|
||||
45,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_074","(-Eureka Pagos Expedition III-)To that end, <Highlight>ObjectParameter(1)</Highlight> performed a final field investigation and relayed to us <If(PlayerParameter(4))>her<Else/>his</If> findings, which were sufficient for Krile Baldesion to begin her work. As before, until it is complete, we anticipate no further developments of note."
|
||||
46,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_080","(-Eureka Pyros Expedition I-)Additional adjustments made to Aethernet facilities in Pagos enabled the expedition to relocate to a region later named Pyros, on account of initial reports describing a vast network of caves replete with fire-aspected aether."
|
||||
47,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_081","(-Eureka Pyros Expedition I-)After the arrival of <Highlight>ObjectParameter(1)</Highlight>, the expedition resumed its activities in earnest. Utilizing the nearby proto-aetheryte, Krile Baldesion performed various tests which yielded troubling results."
|
||||
48,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_082","(-Eureka Pyros Expedition I-)A deiform entity was confirmed to be located somewhere beneath, or perhaps within, the headquarters of the Students of Baldesion, likely imprisoned by the founders some time ago. Unfortunately, this entity was growing in strength, and would almost certainly break free of its prison in the near future."
|
||||
49,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_083","(-Eureka Pyros Expedition I-)In light of this distressing revelation, Krile Baldesion asserted that the expedition must do its utmost to ascertain not only the nature of the primal, but also the methods previously employed to hold it in check."
|
||||
50,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_084","(-Eureka Pyros Expedition I-)As before, she and <Highlight>ObjectParameter(1)</Highlight> would also continue to seek out and retrieve pieces of magicite impeding the natural flow of aetherial currents in the region, that they might continue to restore Aethernet functionality and eventually gain access to the headquarters at the heart of the isle."
|
||||
51,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_090","(-Eureka Pyros Expedition II-)During an excursion into the field, <Highlight>ObjectParameter(1)</Highlight> encountered Ejika Tsunjika, who revealed that, during the course of his own independent investigation, he had identified the deiform entity imprisoned on the Isle of Val. In a curious twist of fate, it bore the same name as the isle itself: Eureka."
|
||||
52,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_091","(-Eureka Pyros Expedition II-)Upon hearing this, Krile recalled a memory from her time on the isle before she first came to Eorzea, in which fellow Student G'raha Tia spoke with the founders regarding a theory concerning the location of the Allagan labyrinth bearing the same name."
|
||||
53,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_092","(-Eureka Pyros Expedition II-)It would seem that the mere mention of “Eureka” was enough to sour the moods of all present, likely due to their secret knowledge of the primal. As for Krile and her reasons for suggesting to Rowena that the rediscovered isle also be named Eureka, the scholar could only shrug and say not to read into it."
|
||||
54,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_100","(-Eureka Pyros Expedition III-)During the course of her research, Krile Baldesion realized that the primal Eureka had been imprisoned by way of a massive arcane ward that encompassed the entirety of the Isle of Val."
|
||||
55,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_101","(-Eureka Pyros Expedition III-)Furthermore, by inverting the pattern and “reversing” the flow of the aetherial currents, Galuf Baldesion had devised a means to slowly drain the deiform entity of aether and eventually kill it once and for all."
|
||||
56,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_102","(-Eureka Pyros Expedition III-)However, this major discovery was overshadowed by the sudden and unanticipated actions of Ejika Tsunjika who, in apparent accordance with a pact made with the primal, permanently disabled the proto-aetheryte and fled."
|
||||
57,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_103","(-Eureka Pyros Expedition III-)Without the proto-aetheryte to help sustain it, the arcane ward was almost surely shattered, allowing Eureka to feed upon aether unrestricted and eventually grow strong enough to shatter the barrier holding it prisoner within the headquarters of the Students of Baldesion."
|
||||
58,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_104","(-Eureka Pyros Expedition III-)Regrettably, Ejika Tsunjika's bizarre behavior strongly suggests that he has succumbed to primal influence. If so, it may be necessary to use every means at our disposal to ensure he does not aid Eureka in breaking free."
|
||||
59,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_105","(-Eureka Pyros Expedition III-)In the meantime, Krile Baldesion believes it possible to restore the arcane ward by constructing a facsimile out of magicite to serve in place of the proto-aetheryte's. Initial experiments involving treated magicite have shown promise, though the process will take considerable time and resources."
|
||||
60,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_INV00462_000_106","(-Eureka Pyros Expedition III-)While the expedition's work here in Pyros is far from finished, it is not expected that there will by any further developments of note, or that additional assistance from <Highlight>ObjectParameter(1)</Highlight> will be required for the foreseeable future."
|
||||
61,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_TALK_ACTOR",""
|
||||
62,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A1_110_003",""
|
||||
63,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_Q2_000_000",""
|
||||
64,"TEXT_CTSERKEUREKA1EVENTINVESTIGATORS1_00462_A2_000_004",""
|
||||
|
||||
|
@@ -28,7 +28,7 @@ So tell me─have you gotten used to fighting the denizens of this island?"
|
||||
23,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_040","I've yet to ascertain the cause of this disruption, but I believe you may be able to help me do so by conducting field investigations...in areas which I have yet to determine. But as soon as I do, I will tell you."
|
||||
24,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_041","Right─let me hand this crystal back to you. Change of plans─you're to give it over to Gerolt. He needs it to do what he does best..."
|
||||
25,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_042","Level 70 antiquated gear and weapons may be enhanced by Gerolt should you possess sufficient protean crystals."
|
||||
26,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_100_042","Lockboxes obtained in the Forbidden Land, Eureka, can be opened by an expedition lockpick in Port Surgate or by R'ghonati in Kugane, and may yield a variety of items."
|
||||
26,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_100_042","Lockboxes obtained in the Forbidden Land, Eureka, can be opened by expedition lockpicks in base camps or by R'ghonati in Kugane, and may yield a variety of items."
|
||||
27,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_043","You may continue the Eureka expedition upon reaching elemental level 3."
|
||||
28,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_KRILE_000_050","Sorry, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but I am still studying the Aethernet and attempting to determine the cause of our problems..."
|
||||
29,"TEXT_CTSERKEUREKA1EVENTKRILE_00455_SYSTEM_000_051","You may continue the Eureka expedition upon reaching elemental level 3."
|
||||
|
||||
|
@@ -18,11 +18,11 @@ int32,str,str
|
||||
14,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A2_000_009","Nothing."
|
||||
15,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_010","Before I continue, I feel compelled to stress that this is not the Eureka of legend─that is to say, a subterranean labyrinth containing ancient Allag's most terrible weapons. I would think that evident from the fact that we are on an island and outside, but some people are surprisingly daft..."
|
||||
16,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_011","The Forbidden Land, Eureka, is a mysterious and deadly island where the elemental forces are constantly in flux. It may be explored in parties of up to eight players, or solo."
|
||||
17,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_012","Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their <72>F201F4</72><73>F201F5</73>elemental level<73>01</73><72>01</72>."
|
||||
17,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_012","Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>elemental level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
18,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_012","Moreover, all equipped items will be subject to item level sync."
|
||||
19,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_013","Unlike instanced duties, a given region within Eureka may be occupied by up to 144 players, with whom you may choose to cooperate if you so desire!"
|
||||
20,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_020","The very elements are an enemy in Eureka, I fear. When braving these wilds, you must pay close attention to the fluctuations and alter your stratagems as necessary."
|
||||
21,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_021","Your strength in Eureka is measured in your <72>F201F4</72><73>F201F5</73>elemental level<73>01</73><72>01</72>, which may be increased by defeating various enemies and gaining <72>F201F4</72><73>F201F5</73>elemental experience points<73>01</73><72>01</72>."
|
||||
21,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_021","Your strength in Eureka is measured in your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>elemental level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which may be increased by defeating various enemies and gaining <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>elemental experience points<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
22,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_022","Your level and EXP accrued will be retained between visits─progress will not be lost when you depart Eureka."
|
||||
23,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_023","Please be advised that elemental EXP gained may be affected by the number of players in your party and the difficulty of the enemies you defeat."
|
||||
24,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_030","Aside from the very real risk of death, should you fall in battle with one of the denizens of Eureka, the consequences may be more grievous than you expect."
|
||||
@@ -32,30 +32,30 @@ int32,str,str
|
||||
28,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_034","Please be advised that, if your elemental level is eleven or higher, this penalty may reduce your elemental EXP total below zero. Should this happen, you will lose an elemental level."
|
||||
29,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_040","The warped aetheric currents of this island have in turn warped its inhabitants. While they are more dangerous for it, a wary adventurer may find a way to turn their strengths into weaknesses."
|
||||
30,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_041","Enemies encountered in the Forbidden Land, Eureka, are imbued with powers aspected to a particular element."
|
||||
31,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_042","This elemental aspect is indicated by an icon to the left of their <72>F201F4</72><73>F201F5</73>display names<73>01</73><72>01</72>. When engaging an enemy in battle, it may be prudent to alter your tactics accordingly."
|
||||
31,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_042","This elemental aspect is indicated by an icon to the left of their <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>display names<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. When engaging an enemy in battle, it may be prudent to alter your tactics accordingly."
|
||||
32,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_050","Beasts described as such are not unique to Eureka. As is the case with their counterparts elsewhere, you will want to enlist the support of others, as hunting them on your own is ill-advised."
|
||||
33,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_051","In the Forbidden Land, Eureka, you may encounter especially powerful enemies called notorious monsters. You would do well to engage these enemies together with other adventurers if you wish to defeat them."
|
||||
34,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_051","Some notorious monsters will not appear unless certain conditions are met. Speak with other adventurers and share information that you might determine what these conditions are."
|
||||
35,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_060","Though the laws of nature have been twisted in Eureka, one maxim remains true: with great risk comes great reward. In particular, there is a type of crystal which we have been instructed to seek out at all costs..."
|
||||
36,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_061","When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are <72>F201F4</72><73>F201F5</73>protean crystals<73>01</73><72>01</72>, which may be used to strengthen and enhance Eureka gear."
|
||||
36,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_061","When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>protean crystals<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which may be used to strengthen and enhance Eureka gear."
|
||||
37,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_070","Adventurers are rather fond of their phrases, are they not? I believe what you describe is akin to when one descends into a killing frenzy or some such..."
|
||||
38,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_071","Upon defeating an enemy, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an <72>F201F4</72><73>F201F5</73>EXP chain<73>01</73><72>01</72>."
|
||||
38,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_071","Upon defeating an enemy, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>EXP chain<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
39,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_072","Defeating subsequent enemies while an EXP chain is active will earn you additional elemental EXP. You will also have an increased chance to receive rewards, as well as higher quantities of said rewards."
|
||||
40,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_080","Well, that is just common sense, I would like to think. There are limits to what even an experienced adventurer like you can accomplish, so if you seek to take on even greater challenges, why not join with others in order to do so?"
|
||||
41,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_081","Unlike in instanced duties, in the Forbidden Land, Eureka, you may form and leave parties with other players at will."
|
||||
42,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_082","You may also use the <72>F201F4</72><73>F201F5</73>Adventurer List<73>01</73><72>01</72> to seek out players close in elemental level to form parties and explore Eureka together."
|
||||
42,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_082","You may also use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Adventurer List<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to seek out players close in elemental level to form parties and explore Eureka together."
|
||||
43,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_Q3_000_000","What will you ask about?"
|
||||
44,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_001","Basic usage of the magia board."
|
||||
45,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_002","Spinning the magia board."
|
||||
46,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_100_002","Strengthening elemental aspects."
|
||||
47,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_A3_000_003","Nothing."
|
||||
48,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_090","The magia board is a simple, elegant device created by Miss Krile and Gerolt to aid adventurers in their exploration of Eureka..."
|
||||
49,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_091","The <72>F201F4</72><73>F201F5</73>magia board<73>01</73><72>01</72> can be used in conjunction with <72>F201F4</72><73>F201F5</73>magicite<73>01</73><72>01</72> to strengthen your affinity with the six elements while exploring the Forbidden Land, Eureka."
|
||||
49,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_091","The <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>magia board<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be used in conjunction with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>magicite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to strengthen your affinity with the six elements while exploring the Forbidden Land, Eureka."
|
||||
50,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_092","Stronger affinity with a given element will increase the damage you deal certain enemies, as well as reduce the damage you receive from others."
|
||||
51,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_093","You may configure your magia board by affixing or removing magicite with the use of a <72>F201F4</72><73>F201F5</73>magia melder<73>01</73><72>01</72>, which can be found in Port Surgate and other encampments."
|
||||
51,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_093","You may configure your magia board by affixing or removing magicite with the use of a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>magia melder<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which can be found in Port Surgate and other encampments."
|
||||
52,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_100","Miss Krile and Gerolt wisely understood that no amount of preparation could account for the realities one faces in the field. To that end, they designed the magia board so that a user could make minor adjustments without the aid of a magia melder when necessary..."
|
||||
53,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_101","By <72>F201F4</72><73>F201F5</73>spinning<73>01</73><72>01</72> a magia board, you can quickly change your elemental affinities."
|
||||
54,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_102","However, changing your affinities via this method consumes one unit of <72>F201F4</72><73>F201F5</73>magia aether<73>01</73><72>01</72>. This type of aether gradually accumulates over time, and is restored in its entirety when using a magia melder."
|
||||
53,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_101","By <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>spinning<UIGlow>01</UIGlow><UIForeground>01</UIForeground> a magia board, you can quickly change your elemental affinities."
|
||||
54,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_000_102","However, changing your affinities via this method consumes one unit of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>magia aether<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. This type of aether gradually accumulates over time, and is restored in its entirety when using a magia melder."
|
||||
55,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_ENG00465_000_110","Understanding the relationship between the six elements is key to making the most of the magia board. You cannot well expect to defeat your enemies if you do not know how to exploit their weaknesses, now can you?"
|
||||
56,"TEXT_CTSERKEUREKA1EVENTMAGIABOARDGUIDE_00465_SYSTEM_100_111","The six elements are best understood as two balanced sets:
|
||||
Fire is strong versus ice, ice versus wind, and wind versus fire.
|
||||
|
||||
|
@@ -10,7 +10,7 @@ int32,str,str
|
||||
6,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_A1_000_003","Nothing."
|
||||
7,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_RGHONATI_100_010","Huh. What an odd thing to ask. They're boxes with locks. If you want to get at whatever's inside, bring them to me and I'll open them for you."
|
||||
8,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_EXS00449_000_010","Simply put, if you find any lockboxes during your exploration of Eureka, I have the tools and the skills to open them up. Just ask."
|
||||
9,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_SYSTEM_000_011","Lockboxes obtained in the Forbidden Land, Eureka, can be opened by an expedition lockpick in Port Surgate or by R'ghonati in Kugane."
|
||||
9,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_SYSTEM_000_011","Lockboxes obtained in the Forbidden Land, Eureka, can be opened by expedition lockpicks in base camps or by R'ghonati in Kugane."
|
||||
10,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_SYSTEM_000_012","Lockboxes may yield a variety of items, including mounts, minions, and materia."
|
||||
11,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_MENU_SHOP",""
|
||||
12,"TEXT_CTSERKEUREKA1LOTTERYEXCHANGESHOP_00449_MENU_EXPLAIN",""
|
||||
|
||||
|
@@ -116,8 +116,12 @@ To cast down the wicked and raise up the righteous?"
|
||||
111,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_EUREKAPERSON_000_436","The blade thou wouldst wield. The magick thou wouldst master. The honor thou wouldst seize. The power and the glory, the purpose─thy purpose!"
|
||||
112,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_EUREKAPERSON_000_437","I am Eureka!"
|
||||
113,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_440","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
|
||||
114,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_441","You may now ride mounts within Eureka Pagos!"
|
||||
115,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_KRILE_000_450","I know you're eager to help out, and I appreciate that, but there really is nothing else you can do right now. Try and get some rest. You do know how to do that, don't you?"
|
||||
116,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_451","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
|
||||
117,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_TALK_ACTOR",""
|
||||
118,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_TALK_ACTOR_2",""
|
||||
114,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_100_440","You have reached the conclusion of this chapter of the Eureka expedition."
|
||||
115,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_110_440","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),32)/>."
|
||||
116,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_441","You may now ride mounts within Eureka Pagos!"
|
||||
117,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_KRILE_000_450","I know you're eager to help out, and I appreciate that, but there really is nothing else you can do right now. Try and get some rest. You do know how to do that, don't you?"
|
||||
118,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_451","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
|
||||
119,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_460","You have reached the conclusion of this chapter of the Eureka expedition."
|
||||
120,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_SYSTEM_000_461","To continue the expedition, speak with Rodney at Pier #1 in Kugane to travel to <Sheet(ContentFinderCondition,IntegerParameter(1),32)/>."
|
||||
121,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_TALK_ACTOR",""
|
||||
122,"TEXT_CTSERKEUREKA2EVENTKRILE_00498_TALK_ACTOR_2",""
|
||||
|
||||
|
@@ -7,11 +7,11 @@ int32,str,str
|
||||
3,"TEXT_CTSERKKUGANEENTRANCE_00459_MENU_CONTENT","Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),32)/>."
|
||||
4,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_001","Ask for more information."
|
||||
5,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_002","Inspect your magia board."
|
||||
6,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_100_002",""
|
||||
6,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_100_002","Review your logograms and logos actions."
|
||||
7,"TEXT_CTSERKKUGANEENTRANCE_00459_A1_000_003","Nothing."
|
||||
8,"TEXT_CTSERKKUGANEENTRANCE_00459_YESNO_CONTENT","Journey to <Sheet(ContentFinderCondition,IntegerParameter(1),32)/>?<If(Equal(IntegerParameter(2),0))><Else/>
|
||||
|
||||
<72>F201F4</72><73>F201F5</73>※If your elemental level is above <Value>IntegerParameter(2)</Value>, it will be synced.<73>01</73><72>01</72></If>"
|
||||
<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>※If your elemental level is above <Value>IntegerParameter(2)</Value>, it will be synced.<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>"
|
||||
9,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_110_010","Sorry, friend, but I'm afraid that won't be possible. Terrible storm surrounding the island at present, due to the shifting of the aetherial currents or some such. Until it passes, no one's getting there."
|
||||
10,"TEXT_CTSERKKUGANEENTRANCE_00459_Q2_000_000","What will you ask about?"
|
||||
11,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_001","The Forbidden Land, Eureka."
|
||||
@@ -25,11 +25,11 @@ int32,str,str
|
||||
19,"TEXT_CTSERKKUGANEENTRANCE_00459_A2_000_009","Nothing."
|
||||
20,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_020","To be clear, it's not actually the Eureka of Allagan legend─the underground labyrinth in which someone saw fit to squirrel away weapons of unfathomable power. We just thought the name was fitting for this unexplored island."
|
||||
21,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_021","The Forbidden Land, Eureka, is a mysterious and deadly island where the elemental forces are constantly in flux. It may be explored in parties of up to eight players, or solo."
|
||||
22,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_022","Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their <72>F201F4</72><73>F201F5</73>elemental level<73>01</73><72>01</72>."
|
||||
22,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_022","Adventurers who choose to brave the wilds of Eureka will find that their strength there is measured in their <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>elemental level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
23,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_100_022","Moreover, all equipped items will be subject to item level sync."
|
||||
24,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_023","Unlike instanced duties, a given region within Eureka may be occupied by up to 144 players, with whom you may choose to cooperate if you so desire!"
|
||||
25,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_030","Eureka's a bit odd in that the elemental forces there are constantly in flux. If you want to survive, you'll need to keep a close eye on the changes and adapt your tactics accordingly."
|
||||
26,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_031","Your strength in Eureka is measured in your <72>F201F4</72><73>F201F5</73>elemental level<73>01</73><72>01</72>, which may be increased by defeating various enemies and gaining <72>F201F4</72><73>F201F5</73>elemental experience points<73>01</73><72>01</72>."
|
||||
26,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_031","Your strength in Eureka is measured in your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>elemental level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which may be increased by defeating various enemies and gaining <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>elemental experience points<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
27,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_032","Your level and EXP accrued will be retained between visits─progress will not be lost when you depart Eureka."
|
||||
28,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_033","Please be advised that elemental EXP gained may be affected by the number of players in your party and the difficulty of the enemies you defeat."
|
||||
29,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_040","You'd best be careful when out and about in Eureka. If you're careless and get caught off guard by a beast, you might find yourself nursing wounds that last a lifetime..."
|
||||
@@ -39,18 +39,18 @@ int32,str,str
|
||||
33,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_044","Please be advised that, if your elemental level is eleven or higher, this penalty may reduce your elemental EXP total below zero. Should this happen, you will lose an elemental level."
|
||||
34,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_050","Eureka is a harsh, unforgiving land, and it should come as no surprise that creatures that can thrive in such an environment must be fearsome indeed. You'll need to study your prey carefully before deciding how to proceed."
|
||||
35,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_051","Enemies encountered in the Forbidden Land, Eureka, are imbued with powers aspected to a particular element."
|
||||
36,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_052","This elemental aspect is indicated by an icon to the left of their <72>F201F4</72><73>F201F5</73>display names<73>01</73><72>01</72>. When engaging an enemy in battle, it may be prudent to alter your tactics accordingly."
|
||||
36,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_052","This elemental aspect is indicated by an icon to the left of their <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>display names<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. When engaging an enemy in battle, it may be prudent to alter your tactics accordingly."
|
||||
37,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_060","That's what we call the ones which've soaked up a disproportionate quantity of aether. Makes them meaner and nastier than most, which is saying a lot considering the disposition of most creatures you'll encounter on the island. Anyway, point is, you'll not want to face one alone."
|
||||
38,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_061","In the Forbidden Land, Eureka, you may encounter especially powerful enemies called notorious monsters. You would do well to engage these enemies together with other adventurers if you wish to defeat them."
|
||||
39,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_100_061","Some notorious monsters will not appear unless certain conditions are met. Speak with other adventurers and share information that you might determine what these conditions are."
|
||||
40,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_070","What's in it for me and mine, eh? Well, it so happens that there are very unusual crystals that can be found only in Eureka─crystals for which the holders of the purse strings have an endless appetite..."
|
||||
41,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_071","When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are <72>F201F4</72><73>F201F5</73>protean crystals<73>01</73><72>01</72>, which may be used to strengthen and enhance Eureka gear."
|
||||
41,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_071","When you defeat enemies in battle, you may receive a variety of rewards. Among these possible rewards are <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>protean crystals<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which may be used to strengthen and enhance Eureka gear."
|
||||
42,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_080","Funny little expression, that. I think I've heard some adventurers use it to describe when they get into a rhythm and start slaying beasts left and right...?"
|
||||
43,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_081","Upon defeating an enemy, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an <72>F201F4</72><73>F201F5</73>EXP chain<73>01</73><72>01</72>."
|
||||
43,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_081","Upon defeating an enemy, you will have a limited window in which you may attempt to defeat another. If successful, you will initiate an <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>EXP chain<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
44,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_082","Defeating subsequent enemies while an EXP chain is active will earn you additional elemental EXP. You will also have an increased chance to receive rewards, as well as higher quantities of said rewards."
|
||||
45,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_090","I don't think you need me to tell you that it's dangerous to go it alone. There's safety in numbers, never mind the fact that you'll be better equipped to take on more powerful foes."
|
||||
46,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_091","Unlike in instanced duties, in the Forbidden Land, Eureka, you may form and leave parties with other players at will."
|
||||
47,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_092","You may also use the <72>F201F4</72><73>F201F5</73>Adventurer List<73>01</73><72>01</72> to seek out players close in elemental level to form parties and explore Eureka together."
|
||||
47,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_092","You may also use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Adventurer List<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to seek out players close in elemental level to form parties and explore Eureka together."
|
||||
48,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_100","Heard tell about the Eureka expedition? Well enough, but if you're keen to lend a hand, you'll need to be a bit more prepared than that..."
|
||||
49,"TEXT_CTSERKKUGANEENTRANCE_00459_SYSTEM_000_101","In order to journey to the Forbidden Land, Eureka, you must be a Disciple of War or Magic of level 70 or above."
|
||||
50,"TEXT_CTSERKKUGANEENTRANCE_00459_RODNEY_000_010",""
|
||||
|
||||
|
@@ -20,42 +20,42 @@ int32,str,str
|
||||
16,"TEXT_CTSSFSCHARACTER2_00434_GUIDEMENU_006_000","Increasing the value of fish."
|
||||
17,"TEXT_CTSSFSCHARACTER2_00434_GUIDEMENU_CANCEL","Nothing."
|
||||
18,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_001_000","With each successful delivery, M'naago will come to trust you more and more, leading her to task you with assignments of greater importance. "
|
||||
19,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and M'naago's <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72>─as represented by little golden hearts─will increase."
|
||||
20,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_001_002","Upon reaching a new <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72>, you will have the opportunity to learn more about M'naago and the families of the fallen Resistance fighters."
|
||||
19,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and M'naago's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase."
|
||||
20,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_001_002","Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about M'naago and the families of the fallen Resistance fighters."
|
||||
21,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_007_000","In order to deliver an item, you must be its corresponding class and level 60 or above."
|
||||
22,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_007_001","If you are level 69 or below, you will be awarded experience points instead of yellow scrips."
|
||||
23,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_000","Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction."
|
||||
24,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_001","For Disciple of the Hand items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Crafting Method<73>01</73><72>01</72> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
|
||||
25,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Gathering Method<73>01</73><72>01</72> subcommand will bring up the gathering log."
|
||||
24,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_001","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
|
||||
25,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log."
|
||||
26,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_003","For knowledge on fish and fishing holes, refer to the item descriptions displayed when the list is selected."
|
||||
27,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_004","The items sought by M'naago fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, M'naago deals only in <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>."
|
||||
27,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_002_004","The items sought by M'naago fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, M'naago deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
28,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_003_000","Materials necessary to craft the collectables M'naago seeks may be purchased from the material supplier on the west side of Rhalgr's Reach."
|
||||
29,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_000","The collectability of crafted items is directly related to its quality. Spare no effort in ensuring that the items you craft are of the highest possible quality, and you will be rewarded accordingly."
|
||||
30,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_001","Broadly speaking, there are two ways to improve the quality of the items you craft. One is to procure high quality materials, and the other is to make skillful use of actions."
|
||||
31,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_002","The <72>F201F4</72><73>F201F5</73>Inner Quiet<73>01</73><72>01</72> action will serve you particularly well in synthesizing items of the utmost quality."
|
||||
32,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_003","Begin by executing <72>F201F4</72><73>F201F5</73>Inner Quiet<73>01</73><72>01</72>, while taking care that your CP and item durability are sufficient to finish the job."
|
||||
33,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_004","From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <72>F201F4</72><73>F201F5</73>Byregot's Brow<73>01</73><72>01</72> or <72>F201F4</72><73>F201F5</73>Byregot's Blessing<73>01</73><72>01</72>."
|
||||
31,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_002","The <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action will serve you particularly well in synthesizing items of the utmost quality."
|
||||
32,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_003","Begin by executing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, while taking care that your CP and item durability are sufficient to finish the job."
|
||||
33,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_004","From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Byregot's Brow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Byregot's Blessing<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
34,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_004_005","There are a host of other actions that can serve to further enhance the quality of items you craft. Once you've mastered the fundamentals, you are encouraged to experiment with varied approaches until you find your preferred crafting approach."
|
||||
35,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_005_000","The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <72>F201F4</72><73>F201F5</73>Collect<73>01</73><72>01</72> prior to gathering."
|
||||
36,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_005_001","Another effective technique is to use <72>F201F4</72><73>F201F5</73>Discerning Eye<73>01</73><72>01</72> followed by <72>F201F4</72><73>F201F5</73>Methodical Appraisal<73>01</73><72>01</72>. Try executing this combination three times, while taking care not to inflict too much <72>F201F4</72><73>F201F5</73>wear<73>01</73><72>01</72> on the item."
|
||||
37,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_005_002","<72>F201F4</72><73>F201F5</73>Utmost Caution<73>01</73><72>01</72> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <72>F201F4</72><73>F201F5</73>Impulsive Appraisal<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Single Mind<73>01</73><72>01</72> may prove useful."
|
||||
38,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_005_003","Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <72>F201F4</72><73>F201F5</73>perception<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>GP<73>01</73><72>01</72>."
|
||||
35,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_005_000","The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collect<UIGlow>01</UIGlow><UIForeground>01</UIForeground> prior to gathering."
|
||||
36,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_005_001","Another effective technique is to use <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Discerning Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground> followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Methodical Appraisal<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Try executing this combination three times, while taking care not to inflict too much <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>wear<UIGlow>01</UIGlow><UIForeground>01</UIForeground> on the item."
|
||||
37,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_005_002","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Utmost Caution<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Impulsive Appraisal<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Single Mind<UIGlow>01</UIGlow><UIForeground>01</UIForeground> may prove useful."
|
||||
38,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_005_003","Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>GP<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
39,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_006_000","The collectability value of fish follows a simple rule─the bigger, the better."
|
||||
40,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_006_001","Upon arriving at the fishing hole where your desired quarry resides, use the <72>F201F4</72><73>F201F5</73>Collect<73>01</73><72>01</72> action, then begin fishing."
|
||||
41,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_006_002","From there, using <72>F201F4</72><73>F201F5</73>Patience II<73>01</73><72>01</72> followed by effective hooking actions will increase your chances of reeling in a big one."
|
||||
42,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <72>F201F4</72><73>F201F5</73>perception<73>01</73><72>01</72>."
|
||||
43,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_000","The items sought by M'naago fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, M'naago deals only in <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>."
|
||||
40,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_006_001","Upon arriving at the fishing hole where your desired quarry resides, use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collect<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action, then begin fishing."
|
||||
41,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_006_002","From there, using <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Patience II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> followed by effective hooking actions will increase your chances of reeling in a big one."
|
||||
42,"TEXT_CTSSFSCHARACTER2_00434_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
43,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_000","The items sought by M'naago fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, M'naago deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
44,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_008","In order to deliver an item, you must be its corresponding class and level 60 or above."
|
||||
45,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_009","If you are level 69 or below, you will be awarded experience points instead of yellow scrips."
|
||||
46,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_001","Information on how to find individual items may be found in the following manner."
|
||||
47,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Crafting Method<73>01</73><72>01</72> subcommand with the list selected will bring up the crafting log and the relevant recipes."
|
||||
47,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes."
|
||||
48,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_003","Materials necessary to craft the collectables M'naago seeks may be purchased from the material supplier on the west side of Rhalgr's Reach."
|
||||
49,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_004","For Disciple of the Land items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Gathering Method<73>01</73><72>01</72> subcommand will bring up the gathering log and the recipes in question."
|
||||
49,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_004","For Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log and the recipes in question."
|
||||
50,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_005","For information on fish and fishing holes, refer to the item descriptions displayed within the list itself."
|
||||
51,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_006","The higher an item's collectability, the greater the reward you will earn from M'naago upon successful delivery."
|
||||
52,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_007","To learn more about collectables and how to increase collectability, speak with M'naago and select <72>F201F4</72><73>F201F5</73>Learn about custom deliveries<73>01</73><72>01</72>."
|
||||
52,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_000_007","To learn more about collectables and how to increase collectability, speak with M'naago and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Learn about custom deliveries<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
53,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_001_000","In making your first successful delivery, you have begun to earn M'naago's trust."
|
||||
54,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_001_001","With each successful delivery, M'naago will grow more and more satisfied with your efforts. Fill the gauge completely and M'naago's <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72> will increase, giving you the opportunity to learn more about your business partner."
|
||||
54,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_001_001","With each successful delivery, M'naago will grow more and more satisfied with your efforts. Fill the gauge completely and M'naago's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will increase, giving you the opportunity to learn more about your business partner."
|
||||
55,"TEXT_CTSSFSCHARACTER2_00434_TUTORIAL_001_002","You can make up to six deliveries in a given week. Deliver the items M'naago needs, and deliver them often to win the trust and praise of your new business partner!"
|
||||
56,"TEXT_CTSSFSCHARACTER2_00434_WEEKLYLIMIT_000_000","You have reached the weekly limit for deliveries to M'naago. You may begin again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
|
||||
57,"TEXT_CTSSFSCHARACTER2_00434_KNOWLEDGE_MNAAGO_001_000","Ah, so you've brought me some Gyr Abanian souvenirs? Good, good. For all they preach about not being wasteful, they sure don't seem to mind wasting gil."
|
||||
@@ -152,16 +152,16 @@ int32,str,str
|
||||
148,"TEXT_CTSSFSCHARACTER2_00434_LCUT_RANKUP_MNAAGO_004_101","Frankly, I say why not focus on ourselves and what the Resistance could use? Materiel's always appreciated, among other things."
|
||||
149,"TEXT_CTSSFSCHARACTER2_00434_LCUT_RANKUP_MNAAGO_004_102","Rebuilding Ala Mhigo's going to take everything we can muster. Artisans like you will have a reliable client in us."
|
||||
150,"TEXT_CTSSFSCHARACTER2_00434_LCUT_RANKUP_MNAAGO_004_103","Everything you've got and more, we'll take it!"
|
||||
151,"TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_000_000","M'naago is pleased with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Supporter of the Resistance Widows and Orphans Fund<73>01</73><72>01</72>!"
|
||||
152,"TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_000_001","M'naago is delighted with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Benefactor of the Resistance Widows and Orphans Fund<73>01</73><72>01</72>!"
|
||||
153,"TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_000_002","M'naago is overjoyed with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Savior of the Resistance Widows and Orphans Fund<73>01</73><72>01</72>!"
|
||||
154,"TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_000_003","M'naago could not be happier with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Champion of Widows and Orphans<73>01</73><72>01</72>!"
|
||||
151,"TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_000_000","M'naago is pleased with your efforts. She now considers you a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Supporter of the Resistance Widows and Orphans Fund<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!"
|
||||
152,"TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_000_001","M'naago is delighted with your efforts. She now considers you a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Benefactor of the Resistance Widows and Orphans Fund<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!"
|
||||
153,"TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_000_002","M'naago is overjoyed with your efforts. She now considers you a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Savior of the Resistance Widows and Orphans Fund<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!"
|
||||
154,"TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_000_003","M'naago could not be happier with your efforts. She now considers you a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Champion of Widows and Orphans<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!"
|
||||
155,"TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_001_001","And yet there is still much work to be done before the fund can provide sufficient aid to all the families of the deceased. To that end, M'naago has a new favor to ask of you..."
|
||||
156,"TEXT_CTSSFSCHARACTER2_00434_RANKUPINFO_001_002","Through your efforts, the fund will provide substantial benefits to the families of the fallen Resistance fighters for some time. It seems, however, that M'naago has a different sort of favor to ask of you..."
|
||||
157,"TEXT_CTSSFSCHARACTER2_00434_AFTRANKUP_000_001","The Custom Deliveries list for M'naago has been updated. To view the new list, speak with M'naago and select <72>F201F4</72><73>F201F5</73>Make a delivery<73>01</73><72>01</72>."
|
||||
157,"TEXT_CTSSFSCHARACTER2_00434_AFTRANKUP_000_001","The Custom Deliveries list for M'naago has been updated. To view the new list, speak with M'naago and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Make a delivery<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
158,"TEXT_CTSSFSCHARACTER2_00434_AFTRANKUP_001_001","A new quest continuing the story of the Resistance Widows and Orphans Fund is now available. Upon its completion, the Custom Deliveries list for M'naago will be updated."
|
||||
159,"TEXT_CTSSFSCHARACTER2_00434_AFTRANKUP_002_001","Future requests will be selected at random from all those you have seen thus far, with the list refreshed once a week (Earth time)."
|
||||
160,"TEXT_CTSSFSCHARACTER2_00434_AFTRANKUP_002_002","You may review the items currently in demand at any time by speaking with M'naago and selecting <72>F201F4</72><73>F201F5</73>Make a delivery<73>01</73><72>01</72>."
|
||||
160,"TEXT_CTSSFSCHARACTER2_00434_AFTRANKUP_002_002","You may review the items currently in demand at any time by speaking with M'naago and selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Make a delivery<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
161,"TEXT_CTSSFSCHARACTER2_00434_AFTRANKUP_002_003","Note that Resistance materiel, yellow kudzu roots, and purple bucklers will earn you particularly handsome rewards. Whenever they make an appearance, the effort to procure them will be worth your while."
|
||||
162,"TEXT_CTSSFSCHARACTER2_00434_RANKUP_MNAAGO_001_000","Got to say, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, you've done more than your fair share for the fund."
|
||||
163,"TEXT_CTSSFSCHARACTER2_00434_RANKUP_MNAAGO_001_001","Wouldn't want to impose upon you further, not right now. Rest up and come 'round another time, all right?"
|
||||
|
||||
|
@@ -26,42 +26,42 @@ int32,str,str
|
||||
22,"TEXT_CTSSFSCHARACTER3_00481_GUIDEMENU_006_000","Increasing the value of fish."
|
||||
23,"TEXT_CTSSFSCHARACTER3_00481_GUIDEMENU_CANCEL","Nothing."
|
||||
24,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_001_000","With each successful delivery, Kurenai will come to trust you more and more, leading her to task you with assignments of greater importance. "
|
||||
25,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Kurenai's <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72>─as represented by little golden hearts─will increase."
|
||||
26,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_001_002","Upon reaching a new <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72>, you will have the opportunity to learn more about Kurenai and the denizens of Sui–no–Sato."
|
||||
25,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_001_001","This will be displayed in the form of a gauge atop the Custom Deliveries list. Fill this gauge to the maximum, and Kurenai's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>─as represented by little golden hearts─will increase."
|
||||
26,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_001_002","Upon reaching a new <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will have the opportunity to learn more about Kurenai and the denizens of Sui–no–Sato."
|
||||
27,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_007_000","In order to deliver an item, you must be its corresponding class and level 62 or above."
|
||||
28,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_007_001","If you are level 69 or below, you will be awarded experience points instead of yellow scrips."
|
||||
29,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_000","Should you find yourself unsure as to how to procure a particular item, subcommands and item descriptions can point you in the right direction."
|
||||
30,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_001","For Disciple of the Hand items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Crafting Method<73>01</73><72>01</72> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
|
||||
31,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Gathering Method<73>01</73><72>01</72> subcommand will bring up the gathering log."
|
||||
30,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_001","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the recipe for the item in question."
|
||||
31,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_002","Likewise, for Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log."
|
||||
32,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_003","For knowledge on fish and fishing holes, refer to the item descriptions displayed when the list is selected."
|
||||
33,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_004","The items sought by Kurenai fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Kurenai deals only in <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>."
|
||||
33,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_002_004","The items sought by Kurenai fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Kurenai deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
34,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_003_000","Materials necessary to craft the collectables Kurenai seeks may be purchased from the Blue merchant at the southwest of Tamamizu."
|
||||
35,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_000","The collectability of crafted items is directly related to its quality. Spare no effort in ensuring that the items you craft are of the highest possible quality, and you will be rewarded accordingly."
|
||||
36,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_001","Broadly speaking, there are two ways to improve the quality of the items you craft. One is to procure high quality materials, and the other is to make skillful use of actions."
|
||||
37,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_002","The <72>F201F4</72><73>F201F5</73>Inner Quiet<73>01</73><72>01</72> action will serve you particularly well in synthesizing items of the utmost quality."
|
||||
38,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_003","Begin by executing <72>F201F4</72><73>F201F5</73>Inner Quiet<73>01</73><72>01</72>, while taking care that your CP and item durability are sufficient to finish the job."
|
||||
39,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_004","From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <72>F201F4</72><73>F201F5</73>Byregot's Brow<73>01</73><72>01</72> or <72>F201F4</72><73>F201F5</73>Byregot's Blessing<73>01</73><72>01</72>."
|
||||
37,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_002","The <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action will serve you particularly well in synthesizing items of the utmost quality."
|
||||
38,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_003","Begin by executing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, while taking care that your CP and item durability are sufficient to finish the job."
|
||||
39,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_004","From there, you can employ actions affecting control, then put the final flourish on your masterpiece with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Byregot's Brow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Byregot's Blessing<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
40,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_004_005","There are a host of other actions that can serve to further enhance the quality of items you craft. Once you've mastered the fundamentals, you are encouraged to experiment with varied approaches until you find your preferred crafting approach."
|
||||
41,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_005_000","The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <72>F201F4</72><73>F201F5</73>Collect<73>01</73><72>01</72> prior to gathering."
|
||||
42,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_005_001","Another effective technique is to use <72>F201F4</72><73>F201F5</73>Discerning Eye<73>01</73><72>01</72> followed by <72>F201F4</72><73>F201F5</73>Methodical Appraisal<73>01</73><72>01</72>. Try executing this combination three times, while taking care not to inflict too much <72>F201F4</72><73>F201F5</73>wear<73>01</73><72>01</72> on the item."
|
||||
43,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_005_002","<72>F201F4</72><73>F201F5</73>Utmost Caution<73>01</73><72>01</72> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <72>F201F4</72><73>F201F5</73>Impulsive Appraisal<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Single Mind<73>01</73><72>01</72> may prove useful."
|
||||
44,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_005_003","Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <72>F201F4</72><73>F201F5</73>perception<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>GP<73>01</73><72>01</72>."
|
||||
41,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_005_000","The collectability of gathered items directly corresponds to their rarity. You can procure items of greater rarity by using <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collect<UIGlow>01</UIGlow><UIForeground>01</UIForeground> prior to gathering."
|
||||
42,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_005_001","Another effective technique is to use <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Discerning Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground> followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Methodical Appraisal<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Try executing this combination three times, while taking care not to inflict too much <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>wear<UIGlow>01</UIGlow><UIForeground>01</UIForeground> on the item."
|
||||
43,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_005_002","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Utmost Caution<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will also serve you well in gathering items of greater rarity. At times when you seek quantity over quality, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Impulsive Appraisal<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Single Mind<UIGlow>01</UIGlow><UIForeground>01</UIForeground> may prove useful."
|
||||
44,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_005_003","Should you still find the rarity of your gathered items lacking despite your best efforts, you are encouraged to outfit yourself with new gear to increase your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>GP<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
45,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_006_000","The collectability value of fish follows a simple rule─the bigger, the better."
|
||||
46,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_006_001","Upon arriving at the fishing hole where your desired quarry resides, use the <72>F201F4</72><73>F201F5</73>Collect<73>01</73><72>01</72> action, then begin fishing."
|
||||
47,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_006_002","From there, using <72>F201F4</72><73>F201F5</73>Patience II<73>01</73><72>01</72> followed by effective hooking actions will increase your chances of reeling in a big one."
|
||||
48,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <72>F201F4</72><73>F201F5</73>perception<73>01</73><72>01</72>."
|
||||
49,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_000","The items sought by Kurenai fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Kurenai deals only in <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>."
|
||||
46,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_006_001","Upon arriving at the fishing hole where your desired quarry resides, use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collect<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action, then begin fishing."
|
||||
47,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_006_002","From there, using <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Patience II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> followed by effective hooking actions will increase your chances of reeling in a big one."
|
||||
48,"TEXT_CTSSFSCHARACTER3_00481_GUIDE_006_003","Should you still find yourself catching only small fry, try outfitting yourself with better equipment to raise your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
49,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_000","The items sought by Kurenai fall into three categories: crafted items (obtainable by Disciples of the Hand), gathered items (obtainable by Disciples of the Land), and fish. Furthermore, Kurenai deals only in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
50,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_008","In order to deliver an item, you must be its corresponding class and level 62 or above."
|
||||
51,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_009","If you are level 69 or below, you will be awarded experience points instead of yellow scrips."
|
||||
52,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_001","Information on how to find individual items may be found in the following manner."
|
||||
53,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Crafting Method<73>01</73><72>01</72> subcommand with the list selected will bring up the crafting log and the relevant recipes."
|
||||
53,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_002","For Disciple of the Hand items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Crafting Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand with the list selected will bring up the crafting log and the relevant recipes."
|
||||
54,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_003","Materials necessary to craft the collectables Kurenai seeks may be purchased from the Blue merchant at the southwest of Tamamizu."
|
||||
55,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_004","For Disciple of the Land items, choosing the <72>F201F4</72><73>F201F5</73>Search for Item by Gathering Method<73>01</73><72>01</72> subcommand will bring up the gathering log and the recipes in question."
|
||||
55,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_004","For Disciple of the Land items, choosing the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Search for Item by Gathering Method<UIGlow>01</UIGlow><UIForeground>01</UIForeground> subcommand will bring up the gathering log and the recipes in question."
|
||||
56,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_005","For information on fish and fishing holes, refer to the item descriptions displayed within the list itself."
|
||||
57,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_006","The higher an item's collectability, the greater the reward you will earn from Kurenai upon successful delivery."
|
||||
58,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_007","To learn more about collectables and how to increase collectability, speak with Kurenai and select <72>F201F4</72><73>F201F5</73>Learn about custom deliveries<73>01</73><72>01</72>."
|
||||
58,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_000_007","To learn more about collectables and how to increase collectability, speak with Kurenai and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Learn about custom deliveries<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
59,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_001_000","In making your first successful delivery, you have begun to earn Kurenai's trust."
|
||||
60,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_001_001","With each successful delivery, Kurenai will grow more and more satisfied with your efforts. Fill the gauge completely and Kurenai's <72>F201F4</72><73>F201F5</73>satisfaction level<73>01</73><72>01</72> will increase, giving you the opportunity to learn more about your business partner."
|
||||
60,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_001_001","With each successful delivery, Kurenai will grow more and more satisfied with your efforts. Fill the gauge completely and Kurenai's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>satisfaction level<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will increase, giving you the opportunity to learn more about your business partner."
|
||||
61,"TEXT_CTSSFSCHARACTER3_00481_TUTORIAL_001_002","You can make up to six deliveries in a given week. Deliver the items Kurenai needs, and deliver them often to win the trust and praise of your new business partner!"
|
||||
62,"TEXT_CTSSFSCHARACTER3_00481_WEEKLYLIMIT_000_000","You have reached the weekly limit for deliveries to Kurenai. You may begin again starting <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
|
||||
63,"TEXT_CTSSFSCHARACTER3_00481_KNOWLEDGE_KURENAI_001_000","This is the Gyr Abanian remedy? It certainly smells...<cough>...effective. As they say, the best medicine is often the hardest to swallow."
|
||||
@@ -200,16 +200,16 @@ int32,str,str
|
||||
196,"TEXT_CTSSFSCHARACTER3_00481_LCUT_RANKUP_KURENAI_004_107","You will recall that, for our visit to Kugane, I had the opportunity to dress as the locals do. Simply donning the attire provided me with many an insight into the culture whence it came."
|
||||
197,"TEXT_CTSSFSCHARACTER3_00481_LCUT_RANKUP_KURENAI_004_108","I have since learned of wondrous objects called glamour prisms. Through them, I would be grateful if you could alter the appearance of my garments, thereby allowing me to gain an insight into even more cultures."
|
||||
198,"TEXT_CTSSFSCHARACTER3_00481_LCUT_RANKUP_KURENAI_004_109","However strange the method may seem, if it grants me deeper understanding of the outside world, I am open to it. Should you come upon any likely garments in your travels, I ask that you reserve them for me."
|
||||
199,"TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_000_000","Kurenai is pleased with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Supporter of Sui–no–Sato's Emergence<73>01</73><72>01</72>!"
|
||||
200,"TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_000_001","Kurenai is delighted with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Stalwart of Sui–no–Sato's Emergence<73>01</73><72>01</72>!"
|
||||
201,"TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_000_002","Kurenai is overjoyed with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Savior of Sui–no–Sato's Emergence<73>01</73><72>01</72>!"
|
||||
202,"TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_000_003","Kurenai could not be happier with your efforts. She now considers you a <72>F201F4</72><73>F201F5</73>Shining Light to the World<73>01</73><72>01</72>!"
|
||||
199,"TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_000_000","Kurenai is pleased with your efforts. She now considers you a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Supporter of Sui–no–Sato's Emergence<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!"
|
||||
200,"TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_000_001","Kurenai is delighted with your efforts. She now considers you a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Stalwart of Sui–no–Sato's Emergence<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!"
|
||||
201,"TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_000_002","Kurenai is overjoyed with your efforts. She now considers you a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Savior of Sui–no–Sato's Emergence<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!"
|
||||
202,"TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_000_003","Kurenai could not be happier with your efforts. She now considers you a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Shining Light to the World<UIGlow>01</UIGlow><UIForeground>01</UIForeground>!"
|
||||
203,"TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_001_001","And yet there is still much work to be done if the people of Sui–no–Sato are to shed their apprehensions towards the outside world. To that end, Kurenai has a new favor to ask of you..."
|
||||
204,"TEXT_CTSSFSCHARACTER3_00481_RANKUPINFO_001_002","Through your efforts, the people of Sui–no–Sato have come to embrace the outside world. It seems, however, that Kurenai has a different sort of favor to ask of you..."
|
||||
205,"TEXT_CTSSFSCHARACTER3_00481_AFTRANKUP_000_001","The Custom Deliveries list for Kurenai has been updated. To view the new list, speak with Kurenai and select <72>F201F4</72><73>F201F5</73>Make a delivery<73>01</73><72>01</72>."
|
||||
205,"TEXT_CTSSFSCHARACTER3_00481_AFTRANKUP_000_001","The Custom Deliveries list for Kurenai has been updated. To view the new list, speak with Kurenai and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Make a delivery<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
206,"TEXT_CTSSFSCHARACTER3_00481_AFTRANKUP_001_001","A new quest continuing the story of Sui–no–Sato's emergence into the world is now available. Upon its completion, the Custom Deliveries list for Kurenai will be updated."
|
||||
207,"TEXT_CTSSFSCHARACTER3_00481_AFTRANKUP_002_001","Future requests will be selected at random from all those you have seen thus far, with the list refreshed once a week (Earth time)."
|
||||
208,"TEXT_CTSSFSCHARACTER3_00481_AFTRANKUP_002_002","You may review the items currently in demand at any time by speaking with Kurenai and selecting <72>F201F4</72><73>F201F5</73>Make a delivery<73>01</73><72>01</72>."
|
||||
208,"TEXT_CTSSFSCHARACTER3_00481_AFTRANKUP_002_002","You may review the items currently in demand at any time by speaking with Kurenai and selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Make a delivery<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
209,"TEXT_CTSSFSCHARACTER3_00481_AFTRANKUP_002_003","Note that cloud pearls, cloudkin feathers, and Illuminati masks will earn you particularly handsome rewards. Whenever they make an appearance, the effort to procure them will be worth your while."
|
||||
210,"TEXT_CTSSFSCHARACTER3_00481_AFTRANKUP_002_004","Furthermore, Kurenai's appearance may now be altered through the use of glamours."
|
||||
211,"TEXT_CTSSFSCHARACTER3_00481_RANKUP_KURENAI_001_000","I am truly grateful for your many contributions, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>."
|
||||
|
||||
|
@@ -1,23 +1,23 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"",""
|
||||
1,"",""
|
||||
2,"",""
|
||||
3,"",""
|
||||
4,"",""
|
||||
5,"",""
|
||||
6,"",""
|
||||
7,"",""
|
||||
8,"",""
|
||||
9,"",""
|
||||
10,"",""
|
||||
11,"",""
|
||||
12,"",""
|
||||
13,"",""
|
||||
14,"",""
|
||||
15,"",""
|
||||
16,"",""
|
||||
17,"",""
|
||||
18,"",""
|
||||
19,"",""
|
||||
0,"TEXT_FESNYR2019_00442_BOARSERVER_000_000","Good <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>evening<Else/>morning</If><Else/><If(LessThan(PlayerParameter(11),17))>day<Else/>evening</If></If> to you, my <If(PlayerParameter(4))>lady<Else/>lord</If>. I am the inoshishi doshin, a member of a Far Eastern Delegation come to share our traditions of Heavensturn with the good people of Eorzea. If there is aught you would know of this year's celebration of the boar, you need only ask."
|
||||
1,"TEXT_FESNYR2019_00442_Q1_000_1","What will you ask?"
|
||||
2,"TEXT_FESNYR2019_00442_A1_000_1","What do you do here?"
|
||||
3,"TEXT_FESNYR2019_00442_A1_000_2","What is Heavensturn?"
|
||||
4,"TEXT_FESNYR2019_00442_A1_000_3","What is mochi pounding?"
|
||||
5,"TEXT_FESNYR2019_00442_A1_000_4","Nothing."
|
||||
6,"TEXT_FESNYR2019_00442_BOARSERVER_000_001","At the turning of the year, a small delegation of our people will journey to Eorzea to herald the coming of Heavensturn, and in so doing, strengthen the bonds of friendship between Eorzea and the Far East."
|
||||
7,"TEXT_FESNYR2019_00442_BOARSERVER_000_002","To mark the occasion, our leader, the inoshishi bugyo, intends to distribute advent cakes, a traditional celebratory treat. Please do try some when you have time. You shall not regret it."
|
||||
8,"TEXT_FESNYR2019_00442_BOARSERVER_000_010","Why, celebrating Heavensturn of course, and thanks to your efforts, my companions and I shall do so unimpeded by the neko bugyo. The inoshishi bugyo has told us of your heroism. We are eternally grateful for all you have done."
|
||||
9,"TEXT_FESNYR2019_00442_BOARSERVER_000_011","That said, so long as we remain here for the festival, there shall be a great need for mochi, that the good people here can partake of our advent cakes. I hope we can count on you to pay another visit to the pounding sites."
|
||||
10,"TEXT_FESNYR2019_00442_BOARSERVER_000_030","At the turning of the year, a small delegation of our people will journey to Eorzea to celebrate the coming of Heavensturn, and in so doing, strengthen the bonds of friendship between Eorzea and the Far East."
|
||||
11,"TEXT_FESNYR2019_00442_BOARSERVER_000_031","To mark the occasion, our leader, the inoshishi bugyo, intends to distribute advent cakes to the people of Limsa Lominsa. Please do go and try some when you have time. You shall not regret it."
|
||||
12,"TEXT_FESNYR2019_00442_BOARSERVER_000_040","You are unfamiliar with this festival? The tradition has a rich history which dates back centuries, but I do not wish to bore you, so I shall try and keep my summation brief."
|
||||
13,"TEXT_FESNYR2019_00442_BOARSERVER_000_041","Heavensturn is a celebration that marks the start of a new year, though the way in which this day is observed differs from region to region. Here in Eorzea, it is said the Twelve select one among them to keep vigil over the realm until the next passing of the twelve moons. I believe this year it is Nald'thal, overseer of the underworld and god of commerce who has been charged with this duty."
|
||||
14,"TEXT_FESNYR2019_00442_BOARSERVER_000_042","In the Far East, however, the changing of the year is heralded by one of twelve totem animals. As you have no doubt discerned from my helm, this year we pay homage to the mighty inoshishi."
|
||||
15,"TEXT_FESNYR2019_00442_BOARSERVER_000_043","Ah, forgive me. That name is likely unfamiliar to your ears. I believe you Eorzeans call this most jovial of beasts a boar. How such a peculiar name was conceived I will never know."
|
||||
16,"TEXT_FESNYR2019_00442_BOARSERVER_000_050","It is how we create our advent cakes, the staple sweet of Heavensturn in the Far East. We first prepare a sizeable portion of steamed rice and place it in a mortar, where it is then pounded into the thick, sticky paste we call mochi."
|
||||
17,"TEXT_FESNYR2019_00442_BOARSERVER_000_051","Though you may find it hard to believe, the pounding of the rice in and of itself is something of a spectacle. But you needn't take my word for it─the mochi daikan is overseeing the mochi pounding as we speak, and would be more than happy to give you a demonstration."
|
||||
18,"TEXT_FESNYR2019_00442_BOARSERVER_000_052","There is one site in middle La Noscea, southeast of the Zephyr Gate, and another in lower La Noscea, east of the Salt Strand. It is certain to be a treat for your eyes and belly both."
|
||||
19,"TEXT_FESNYR2019_00442_TALK_ACTOR",""
|
||||
|
||||
|
@@ -22,7 +22,7 @@ int32,str,str
|
||||
18,"TEXT_FESVLT2018ENTRANCE_00466_SYSTEM_000_032","Upon the completion of both, you will receive an affinity rating for your party."
|
||||
19,"TEXT_FESVLT2018ENTRANCE_00466_CHAMBERLAIN00466_000_040","In the first trial, you and your partner must make your way through an obstacle-filled maze. Though you each will have your own path, you must avoid straying far from one another, lest your bond be broken."
|
||||
20,"TEXT_FESVLT2018ENTRANCE_00466_SYSTEM_000_041","In the trial “Till Mog Do Us Part,” you and your partner are joined by a magical chain."
|
||||
21,"TEXT_FESVLT2018ENTRANCE_00466_SYSTEM_000_042","Straying too far from one another will cause the chain to break, during which time the <72>F201F4</72><73>F201F5</73>Affinity<73>01</73><72>01</72> bar will slowly drain."
|
||||
21,"TEXT_FESVLT2018ENTRANCE_00466_SYSTEM_000_042","Straying too far from one another will cause the chain to break, during which time the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Affinity<UIGlow>01</UIGlow><UIForeground>01</UIForeground> bar will slowly drain."
|
||||
22,"TEXT_FESVLT2018ENTRANCE_00466_SYSTEM_000_043","Being attacked by moogles will also drain the bar."
|
||||
23,"TEXT_FESVLT2018ENTRANCE_00466_SYSTEM_000_044","If the bar is completely drained, the duty will end in failure, and you will be ejected from the instance."
|
||||
24,"TEXT_FESVLT2018ENTRANCE_00466_SYSTEM_000_045","Completion time and remaining Affinity influence your final rating while determining your bonus for the second trial, “Cards Beat as One.”"
|
||||
|
||||
|
@@ -30,18 +30,18 @@ Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParamet
|
||||
20,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_TITLE","Rename your submersible."
|
||||
21,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_CAPTION","Submersible Name"
|
||||
22,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_SUBMARINE_NAME_MES_0","Names must be formed from alphanumeric characters. The following punctuation marks are also allowed:
|
||||
<72>F201FC</72><73>F201FD</73>'<Indent/>. , : ; ! ? & - _<73>01</73><72>01</72>
|
||||
<UIForeground>F201FC</UIForeground><UIGlow>F201FD</UIGlow>'<Indent/>. , : ; ! ? & - _<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
|
||||
• Double spaces/underscores are not allowed.
|
||||
• A space cannot be used before or after the name.
|
||||
• Names consisting solely of punctuation marks are prohibited."
|
||||
23,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_REMOVE_SUBMARINE_TITLE","Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>?
|
||||
<72>F201FC</72><73>F201FD</73>Please note that while submersible components will be returned, your submersible's registration, rank, and accrued experience will be lost.<73>01</73><72>01</72>"
|
||||
<UIForeground>F201FC</UIForeground><UIGlow>F201FD</UIGlow>Please note that while submersible components will be returned, your submersible's registration, rank, and accrued experience will be lost.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
|
||||
24,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_REMOVE_SUBMARINE_CHECK","Dismantle Submersible."
|
||||
25,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_1","To outfit and register a submersible, you must have in your possession the requisite components and dive credits."
|
||||
26,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_2","<72>F201F4</72><73>F201F5</73>Dive credits<73>01</73><72>01</72> can be purchased from resident caretakers with company credits."
|
||||
27,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_3","<72>F201F4</72><73>F201F5</73>Submersible components<73>01</73><72>01</72> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible."
|
||||
26,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_2","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Dive credits<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be purchased from resident caretakers with company credits."
|
||||
27,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REGISTRATION_3","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Submersible components<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible."
|
||||
28,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_ENERGY","You cannot deploy your submersible on subaquatic voyages without ceruleum tanks, which can be purchased from resident caretakers with company credits."
|
||||
29,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_EXPLOG_1","Upon the completion of a subaquatic voyage, your mammet will provide a <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> detailing the results."
|
||||
29,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_EXPLOG_1","Upon the completion of a subaquatic voyage, your mammet will provide a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage log<UIGlow>01</UIGlow><UIForeground>01</UIForeground> detailing the results."
|
||||
30,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_EXPLOG_2","The information contained in this log may prove useful in preparing for your next subaquatic voyage."
|
||||
31,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_EXPLOG_3","Please note that only the log for the previous voyage will be retained."
|
||||
32,"TEXT_HOUFIXCOMPANYSUBMARINE_00447_NO_REPAIR_ITEM","You cannot repair submersible components without the requisite materials."
|
||||
|
||||
|
@@ -53,13 +53,13 @@ Uplander who takeholds power generator takeholds ceruleum! Ceruleum lifeblood of
|
||||
47,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_157","Upon detecting an enemy mammet, they will engage and attack until either side is destroyed."
|
||||
48,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_158","Mammets that arrive at an enemy tower or core will perform a powerful self-sacrificing attack."
|
||||
49,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_159","That is the extent of their programming; mammets will not harm adventurers."
|
||||
50,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_160","If uplander downstrikes enemy, spirit of comrades soars! <72>F201F4</72><73>F201F5</73>Soaring<73>01</73><72>01</72> spirit makes for easier downstriking!"
|
||||
51,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_165","When you defeat an enemy team member, your party receives the <72>F201F4</72><73>F201F5</73>Soaring<73>01</73><72>01</72> enhancing effect."
|
||||
50,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_160","If uplander downstrikes enemy, spirit of comrades soars! <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Soaring<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spirit makes for easier downstriking!"
|
||||
51,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_165","When you defeat an enemy team member, your party receives the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Soaring<UIGlow>01</UIGlow><UIForeground>01</UIForeground> enhancing effect."
|
||||
52,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_166","The effect increases damage dealt as well as HP restored via healing magic, and can stack up to ten times."
|
||||
53,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_167","Soaring fluctuates by party, increasing when a party member KOs the enemy and decreasing when a party member is KO'd."
|
||||
54,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_168","If you are KO'd while Soaring is stacked, half of the stack will be awarded to the party that dealt the felling blow."
|
||||
55,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_169",""
|
||||
56,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SOFTKNOX_000_200","Pshhh... Shkohhh...
|
||||
Big questprize awaits winners, so fight well and strikesmash muchly!"
|
||||
57,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_205","Participating in Rival Wings will earn you <72>F201F4</72><73>F201F5</73>experience points<73>01</73><72>01</72>, <72>F201F4</72><73>F201F5</73>PvP EXP<73>01</73><72>01</72>, and <72>F201F4</72><73>F201F5</73>Wolf Marks<73>01</73><72>01</72>, with a larger amount being awarded to the victors."
|
||||
58,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_206","You will also receive <72>F201F4</72><73>F201F5</73>Allagan tomestones<73>01</73><72>01</72> at the end of each match."
|
||||
57,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_205","Participating in Rival Wings will earn you <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>experience points<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>PvP EXP<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Wolf Marks<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, with a larger amount being awarded to the victors."
|
||||
58,"TEXT_REGSEAPVPMOCKBATTLEGUIDE_00441_SYSTEM_000_206","You will also receive <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Allagan tomestones<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at the end of each match."
|
||||
|
||||
|
@@ -1,31 +1,31 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"",""
|
||||
1,"",""
|
||||
2,"",""
|
||||
3,"",""
|
||||
4,"",""
|
||||
5,"",""
|
||||
6,"",""
|
||||
7,"",""
|
||||
8,"",""
|
||||
9,"",""
|
||||
10,"",""
|
||||
11,"",""
|
||||
12,"",""
|
||||
13,"",""
|
||||
14,"",""
|
||||
15,"",""
|
||||
16,"",""
|
||||
17,"",""
|
||||
18,"",""
|
||||
19,"",""
|
||||
20,"",""
|
||||
21,"",""
|
||||
22,"",""
|
||||
23,"",""
|
||||
24,"",""
|
||||
25,"",""
|
||||
26,"",""
|
||||
27,"",""
|
||||
0,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_Q1_000_000","What would you like to do?"
|
||||
1,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_A1_000_001","Enhance Eureka weapon with mnemes."
|
||||
2,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_A1_000_002","Read the manual."
|
||||
3,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_A1_000_003","Nothing."
|
||||
4,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_000","You do not possess a Eureka weapon which can be enhanced with mnemes."
|
||||
5,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_Q1_001_000","Select a Eureka weapon."
|
||||
6,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_A1_001_001","<Sheet(Item,IntegerParameter(1),9)/>."
|
||||
7,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_A1_001_002","Cancel."
|
||||
8,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_010","You do not have the required <SheetEn(Item,3,24122,2,1)/> to enhance <SheetEn(Item,2,IntegerParameter(1),1,1)/> with mnemes."
|
||||
9,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_011","In order to enhance <SheetEn(Item,2,IntegerParameter(1),1,1)/> with mnemes, <If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> <SheetEn(Item,3,24122,2,1)/> are required."
|
||||
10,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_YESNO_000","Extract and transubstantiate mnemes from <If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> <SheetEn(Item,3,24122,2,1)/> in order to enhance <SheetEn(Item,2,IntegerParameter(1),1,1)/>?"
|
||||
11,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_YESNO_001","Once again extract and transubstantiate mnemes from <If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> <SheetEn(Item,3,24122,2,1)/> in order to enhance <SheetEn(Item,2,IntegerParameter(1),1,1)/>?"
|
||||
12,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_Q2_000_000","Select a topic."
|
||||
13,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_A2_000_001","Enhancing Eureka weapons with mnemes."
|
||||
14,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_A2_000_002","Required materials."
|
||||
15,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_A2_000_003","Return."
|
||||
16,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_MANUAL00539_000_020","(-Mnemeworks Manual-)“It is strongly recommended that you familiarize yourself with all aspects of the mnemeworks station before attempting to enhance an armament. Failure to do so may lead to catastrophic failure and/or grievous bodily harm and/or death...”"
|
||||
17,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_021","Through the use of the mnemeworks, you may imbue your Pyros weapon with additional properties."
|
||||
18,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_022","The strength and nature of these properties will be determined at random. Moreover, should you possess sufficient materials, this process may be repeated."
|
||||
19,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_MANUAL00539_000_030","(-Mnemeworks Manual-)“Please ensure you have sufficient <SheetEn(Item,3,24122,2,1)/> before utilizing the mnemeworks station. Failure to do so may lead to catastrophic failure and/or grievous bodily harm and/or death...”"
|
||||
20,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_031","In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>."
|
||||
21,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_032","This quantity will vary depending on the weapon in question. A paladin's arm requires <If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>, as does a shield. All other weapons require <If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> <SheetEn(Item,3,24122,2,1)/>."
|
||||
22,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_033","<Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge."
|
||||
23,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_034","Please be advised that <SheetEn(Item,3,24122,2,1)/> can only be obtained via the Mark II crystal forge located in <Sheet(ContentFinderCondition,IntegerParameter(1),32)/>, and that crystal forges located elsewhere will not yield this material."
|
||||
24,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_TALK_ACTOR",""
|
||||
25,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_023",""
|
||||
26,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_YESNO_002",""
|
||||
27,"TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_YESNO_003",""
|
||||
|
||||
|
@@ -1,6 +1,6 @@
|
||||
key,0,1
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0,"TEXT_CTSERKEUREKA3AETHERFLOW_00524_SYSTEM_000_660","The endless font of aether rising from Pagos far below continues into the skies high above..."
|
||||
1,"TEXT_CTSERKEUREKA3AETHERFLOW_00524_SYSTEM_000_661","In mere moments, the treated magicite grows bright and warm, as it reacts to the torrential stream of aether, as Krile hoped it would..."
|
||||
2,"TEXT_CTSERKEUREKA3AETHERFLOW_00524_TALK_ACTOR",""
|
||||
|
||||
|
@@ -1,8 +1,8 @@
|
||||
key,0,1
|
||||
#,,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0,"TEXT_CTSERKEUREKA3AETHERPOT_00538_SYSTEM_000_000","Inscribed upon a metal plate are the words “Mark II crystal forge.” While the apparatus does not appear to be damaged, and it is clearly patterned after the forge in Pagos, its purpose and usage are not entirely clear..."
|
||||
1,"TEXT_CTSERKEUREKA3AETHERPOT_00538_SYSTEM_000_010","Inscribed upon a metal plate are the words “Mark II crystal forge.” The apparatus does not appear to be damaged, and it seems simple enough to use─presuming you have sufficient vitiated aether with which to fuel its operation..."
|
||||
2,"TEXT_CTSERKEUREKA3AETHERPOT_00538_SYSTEM_000_020","It seems your Eurekan kettle lacks sufficient vitiated aether to produce even a single crystal..."
|
||||
3,"TEXT_CTSERKEUREKA3AETHERPOT_00538_YESNO_CONTENT","Convert vitiated aether into crystalline form?"
|
||||
4,"TEXT_CTSERKEUREKA3AETHERPOT_00538_TALK_ACTOR",""
|
||||
|
||||
|
@@ -1,11 +1,11 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
7,"",""
|
||||
0,"TEXT_CTSERKEUREKA3ARMOR_00532_CRAFSMAN00532_000_000","Circumstances notwithstanding, I am grateful beyond measure to have been granted the opportunity to work alongside Master Gerolt on this expedition. Already I have learned so very, very much..."
|
||||
1,"TEXT_CTSERKEUREKA3ARMOR_00532_CRAFSMAN00532_000_010","Though my skills pale in comparison to his, Master Gerolt has bade me oversee the production of all Eureka armor for the foreseeable future. Should you have need of any pieces, you need only provide the requisite materials."
|
||||
2,"TEXT_CTSERKEUREKA3ARMOR_00532_TALK_ACTOR",""
|
||||
3,"TEXT_CTSERKEUREKA3ARMOR_00532_Q1_000_000",""
|
||||
4,"TEXT_CTSERKEUREKA3ARMOR_00532_A1_000_001",""
|
||||
5,"TEXT_CTSERKEUREKA3ARMOR_00532_A1_000_002",""
|
||||
6,"TEXT_CTSERKEUREKA3ARMOR_00532_A1_000_003",""
|
||||
7,"TEXT_CTSERKEUREKA3ARMOR_00532_CRAFSMAN00532_000_011",""
|
||||
|
||||
|
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|
||||
0,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_000","Finally made it, eh? Glad to have ye with us. I'm workin' on a few things at the moment─things that might be to yer benefit, in fact─so if ye'll kindly piss off an' leave me to it, I'd be grateful."
|
||||
1,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_010","There <If(PlayerParameter(4))>she<Else/>he</If> is! Krile sent ye my way, did she? Good, good. Let's get down to business, then."
|
||||
2,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_011","First off, while I was wrackin' my brain to come up with another half-dozen ways to free myself from my financial burdens, I stumbled upon a method by which we might improve that magia board o' yers. Augment it, that is to say."
|
||||
3,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_014","So─ye can only affix up to five magicite to it, aye?"
|
||||
4,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_015","Well, what if I told ye there was a way we might add a sixth to the mix?"
|
||||
5,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_016","Aye, I thought ye might perk up at the sound o' that. Now, I don't want to get yer hopes up too much. There's still a limit on how much ye can strengthen yer affinity with a given element, for one, an' ye'll need special materials to get the job done."
|
||||
6,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_017","If yer still keen, that engineer over yonder can walk ye through the process."
|
||||
7,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_018","Second surprise I've got for ye is outside. We call it the logos manipulator. Drake's the one what can tell ye all about it."
|
||||
8,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_019","Third an' last topic o' discussion is near an' dear to my heart. Namely, that o' my bottomless debts..."
|
||||
9,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_019","Oi! Har har, very funny, very amusin'. Walkin' off before I get to the good part ye know damn well is comin'! Ye want stronger weapons or not!?"
|
||||
10,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_110_019","Aye, that's what I bloody thought! Just for that, go an' talk to Drake first, then we'll have a chat about you an' yer god-killin' trinkets. Bah!"
|
||||
11,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_020","Drake was supposed to help me pay my way out o' this mess, but I've barely made a dent in my debts with his help. Until now, I'm hopin'..."
|
||||
12,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_021","Go an' hear what he has to say first. Ye'll need to understand it if ye want me to augment yer weapon further."
|
||||
13,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_030","Much as I'd love to help ye refine yer weapons o' warcraft, ye haven't got anything suitable for me to work with. Meet me in Pagos an' we'll see what we can do."
|
||||
14,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_040","I've been thinkin', <If(PlayerParameter(4))>lass<Else/>lad</If>... About the weight of a memory. Its value. Its worth..."
|
||||
15,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_041","Oi, what's that look for? I ain't talkin' about <Emphasis>my</Emphasis> memories! Seven hells, yer just as bad as Drake."
|
||||
16,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_042","No, ye daft bugger. I've been thinkin' long an' hard about them wotsits. You know. The mnemes, an' how I might harness their power to forge ye a finer weapon an' pay off more o' my debt while I'm at it."
|
||||
17,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_043","Shrug all ye like, but it's the next logical step. Till now, I've used all manner o' tangible materials to get the job done. Strange, otherworldly stuff no one in their right mind would shove in their forge."
|
||||
18,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_044","Time's come to look elsewhere for means to further enhance your weapon, I reckon. To look to the realm o' the intangible, the metaphysical. The realm o' the mnemes."
|
||||
19,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_045","Still not followin', I see. Ye know all about materia, aye? How it's born from arms and armor that've soaked up the spiritual essence an' whatnot of a wielder?"
|
||||
20,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_046","Think of it like that, but in reverse. Takin' the mnemes out o' logograms and infusing a weapon with 'em. Or somethin' to that effect."
|
||||
21,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_046","Boy's got impeccable timing. Come on over, Drake─I was just telling our friend about our latest project."
|
||||
22,"TEXT_CTSERKEUREKA3GEROLT_00514_DRAKE_000_047","Ah, good <If(PlayerParameter(4))>madam<Else/>sir</If>. I gather Master Gerolt was explaining to you his theory of mnemes and how they might be used to strengthen your weapon?"
|
||||
23,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_048","As ye know, Drake's been tendin' to the logos manipulator outside. That lovely little contraption of ours what lets us extract and transubstantiate mnemes from logograms found here an' there an' everywhere."
|
||||
24,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_049","Bloody complicated an' messy process, as ye might've noticed by now. Half the time it seems like there's no rhyme or reason as to what alchemical compounds it produces. But we just might be able to turn that randomness to our advantage, am I right, Drake?"
|
||||
25,"TEXT_CTSERKEUREKA3GEROLT_00514_DRAKE_000_050","Just so, Master Gerolt. For we have developed a method by which we might utilize data gathered from your experiments with the logos manipulator and, in conjunction with a new set of tools and additional materials, further enhance your weapon."
|
||||
26,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_051","The best part is that ye don't have to do anythin' other than what ye'd be doin' otherwise. Collect 'grams, play with the manipulator, an' so on."
|
||||
27,"TEXT_CTSERKEUREKA3GEROLT_00514_DRAKE_000_052","Indeed, you need only carry on as before. I shall record the results of your efforts with the manipulator and use them to further our research."
|
||||
28,"TEXT_CTSERKEUREKA3GEROLT_00514_DRAKE_000_053","Should we achieve any breakthroughs, I shall apprise you of them at once."
|
||||
29,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_054","An' that's all we've got to say for now. The rest is up to you."
|
||||
30,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_055","Upon acquiring a logos action for the first time, it will be automatically recorded in the Logos Action Log."
|
||||
31,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_056","Upon recording ten or more unique entries in your Logos Action Log, you may speak with Drake to learn more about enhancing your Eureka weapon."
|
||||
32,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_057","You may speak with Drake at any time to access the Logos Action Log and review the logos actions you have acquired to date."
|
||||
33,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_060","Nothin' I can do for ye yet, <If(PlayerParameter(4))>lass<Else/>lad</If>. We're still in the early stages of our research. Keep makin' use o' that manipulator, though, an' I'm sure we'll have news for ye soon enough."
|
||||
34,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_061","Upon recording ten or more unique entries in your Logos Action Log, you may speak with Drake to learn more about enhancing your Eureka weapon."
|
||||
35,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_070","Here to get yer weapon augmented, <If(PlayerParameter(4))>lass<Else/>lad</If>?"
|
||||
36,"TEXT_CTSERKEUREKA3GEROLT_00514_Q1_000_000","What would you like to do?"
|
||||
37,"TEXT_CTSERKEUREKA3GEROLT_00514_A1_000_001","Augment Eureka weapon."
|
||||
38,"TEXT_CTSERKEUREKA3GEROLT_00514_A1_000_002","Learn about augmenting Eureka weapons."
|
||||
39,"TEXT_CTSERKEUREKA3GEROLT_00514_A1_000_003","Nothing."
|
||||
40,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_100","That's all well an' good, but ye can't expect me to augment what ye haven't got!"
|
||||
41,"TEXT_CTSERKEUREKA3GEROLT_00514_Q2_001_000","Select a Eureka weapon."
|
||||
42,"TEXT_CTSERKEUREKA3GEROLT_00514_A2_001_001","<Sheet(Item,IntegerParameter(1),9)/>."
|
||||
43,"TEXT_CTSERKEUREKA3GEROLT_00514_A2_001_003","<Sheet(Item,IntegerParameter(1),9)/> and <Sheet(Item,IntegerParameter(2),9)/>."
|
||||
44,"TEXT_CTSERKEUREKA3GEROLT_00514_A2_001_002","Cancel."
|
||||
45,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_110","I admire yer enthusiasm, but I reckon my knowledge of mnemery is a mite lackin' to augment that weapon further. Best get back to the manipulator an' see if ye can't get us more research data."
|
||||
46,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_111","In order to upgrade your Eureka weapon further, you must record a given number of unique entries in your Logos Action Log, and then speak with Drake."
|
||||
47,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_130","That <SheetEn(Item,3,IntegerParameter(1),1,1)/> yer still holdin' in yer hot little hands? Oi, ye ought to know by now I can't work on a weapon yer currently wieldin'."
|
||||
48,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_140","<Clickable(<SheetEn(Item,1,IntegerParameter(1),1,1)/>)/>, ye say? All right. Let's see the rest o' the requisite materials then, aye?"
|
||||
49,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_150","Bah, that won't do. Yer short <If(Equal(IntegerParameter(1),1))><SheetEn(Item,1,24124,1,1)/><Else/><If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If> <SheetEn(Item,3,24124,2,1)/></If> by the look of it."
|
||||
50,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_151","You do not have the required <SheetEn(Item,3,24124,2,1)/> to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>."
|
||||
51,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_152","Moreover, when augmenting your weapon, you may need to procure something other than <SheetEn(Item,3,24124,2,1)/>. Speak with other players and share information to discover how to proceed!"
|
||||
52,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_160","Well, that's a shame. Ye've got plenty o' <SheetEn(Item,3,24124,2,1)/>, aye, but that alone won't suffice for this work."
|
||||
53,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_161","To augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you will need to procure something other than <SheetEn(Item,3,24124,2,1)/>. Speak with other players and share information to discover how to proceed!"
|
||||
54,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_170","Oho, let me see that. <Clickable(<SheetEn(Item,3,IntegerParameter(1),2,1)/>)/>? I reckon that's just the thing I've been lookin' for, but I'll need more. <Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> or so."
|
||||
55,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_171","You do not have the required <SheetEn(Item,3,IntegerParameter(2),2,1)/> to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>."
|
||||
56,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_180","Bloody hells, <If(PlayerParameter(4))>lass<Else/>lad</If>! Ye can't expect me to augment your blade without <SheetEn(Item,2,IntegerParameter(1),1,1)/> what goes with! They're a set, they are!"
|
||||
57,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_181","In order to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you must also possess <SheetEn(Item,2,IntegerParameter(2),1,1)/>."
|
||||
58,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_190","Hah hah, very funny, <If(PlayerParameter(4))>lass<Else/>lad</If>! We both know damn well ye've already got <SheetEn(Item,1,IntegerParameter(1),1,1)/>, and I ain't about to make another!"
|
||||
59,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_191","You may not possess more than one <SheetEn(Item,3,IntegerParameter(1),1,1)/>."
|
||||
60,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_200","Yep, yep. Looks like we're all set. Give it all here an' I'll get to work."
|
||||
61,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_200","Here's the thing, <If(PlayerParameter(4))>lass<Else/>lad</If>. Before I take my hammer to this weapon o' yers, there's an important question I need to put to ye."
|
||||
62,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_201","I've poured a lot o' blood an' sweat an' tears into this beauty, an' pushed her to her limits. If ye wanna push her further, yer gonna have to make a choice."
|
||||
63,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_202","Her core attributes can be strengthened, aye, but in exchange I'll have to strip her o' certain secondary properties, you might say."
|
||||
64,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_203","It's not all bad, though. If I've got the right of it, we should be able to tweak her a little after the fact, though that'll require no shortage o' materials as well. Anyroad, last chance. Ye sure ye want to go through with this?"
|
||||
65,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_210","This ain't yer first time, so I'll spare ye the long-winded explanation an' skip right to the question what needs askin'."
|
||||
66,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_211","Are ye sure ye want to go through with this, knowin' that in strengthenin' the core attributes I'll need to strip her o' secondary properties?"
|
||||
67,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_220","Should you choose to strengthen your Eureka weapon further, all bonuses applied to additional properties will be removed. However, similar bonuses can be added afterwards via a different method."
|
||||
68,"TEXT_CTSERKEUREKA3GEROLT_00514_Q4_000_000","Are you certain you wish to strengthen your Eureka weapon?"
|
||||
69,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_230","Right, then. Long as yer goin' in with eyes wide open..."
|
||||
70,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_240","Right, then. Sit tight an' I'll get started..."
|
||||
71,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_250","Heh, now that's a work of art, it is! I've poured the power o' Pyros into yer weapon an' given her a new lease on life!"
|
||||
72,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_270","Don't ye trot off thinkin' that's the best I can do, though. With the right knowledge an' materials, I'm certain we could push her even further!"
|
||||
73,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_280","Bugger me, we've outdone ourselves yet again. We've milked the half-frozen half-smolderin' lifeblood o' Pyros an' with it forged a masterpiece. Ye hold in yer hands the zenith o' what this godsforsaken hellhole's got to offer."
|
||||
74,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_290","I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>!"
|
||||
75,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_300","I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
|
||||
76,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_310","So, as I mentioned before, I had to strip yer weapon o' secondary properties in order to push her core attributes beyond her limits."
|
||||
77,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_311","But ye'll be pleased to hear that there's a simple method by which ye might imbue it with the properties it lost, if not still better ones. Give over that kettle I gave ye in Pagos, would ye?"
|
||||
78,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_312","That ought to do. I've made a few modifications that should enable it to soak up the unique energies o' Pyros. Yer welcome, by the way."
|
||||
79,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_313","Once it's brimmin' with vitiated aether, ye'll need to seek out another crystal forge an' use it like before. The one in Pagos won't do. I reckon there's one around here, though I'm damned if I know where to look."
|
||||
80,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_314","Anyroad, once ye've got a stock o' <SheetEn(Item,3,24122,2,1)/>, ye can use them in conjunction with the mnemeworks to enhance yer weapon further. Comes with a manual, by the way, so if yer feelin' responsible, maybe take a look before ye get started."
|
||||
81,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_315","Eh? Why can't ye use vitiated aether an' crystals o' Pagos? Bugger me. What do I look like, a bleedin' aetherologist?"
|
||||
82,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_316","No use killin' the messenger, <If(PlayerParameter(4))>lass<Else/>lad</If>! Ye want a convoluted explanation as to why ye got to jump through a new set o' hoops eerily similar to the last, go an' ask Miss Krile!"
|
||||
83,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_317","Hells, I did just that not long ago, an' she buried me in a mountain o' gibberish an' equations. All I took away from it was that only the vitiated aether o' Pyros would do."
|
||||
84,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_318","Made me feel like a bleedin' idiot, to be honest... Actually, given that yer no aetherologist yerself, it might be best if ye don't ask her for an explanation after all..."
|
||||
85,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_319","But never mind all that. Ye know what ye need to do, so go out there an' do it!"
|
||||
86,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_320","As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),32)/>, your Eurekan kettle will gradually accumulate vitiated aether."
|
||||
87,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_321","<Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge."
|
||||
88,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_322","In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>."
|
||||
89,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_323","Through the use of the mnemeworks, you may imbue your Pyros weapon with additional properties."
|
||||
90,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_324","The strength and nature of these properties will be determined at random. Moreover, should you possess sufficient <SheetEn(Item,3,24122,2,1)/>, this process may be repeated."
|
||||
91,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_330","I'm sure ye haven't forgotten how to use the mnemeworks to enhance yer weapon further. An' if ye have, that's what the manual is for, aye?"
|
||||
92,"TEXT_CTSERKEUREKA3GEROLT_00514_Q2_000_000","What will you ask about?"
|
||||
93,"TEXT_CTSERKEUREKA3GEROLT_00514_A2_000_001","Harnessing the resources of Pyros."
|
||||
94,"TEXT_CTSERKEUREKA3GEROLT_00514_A2_000_002","Required materials."
|
||||
95,"TEXT_CTSERKEUREKA3GEROLT_00514_A2_000_004","Nothing."
|
||||
96,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_340","I swear we've tried usin' every conceivable material to enhance yer weapon. Exhausted every option. Which is why me an' Drake started lookin' to less “tangible” materials, ye might say."
|
||||
97,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_341","I speak o' the mnemes, o' course. The more you extract an' transubstantiate with the logos manipulator, the more data we collect, an' the more progress we make towards a breakthrough."
|
||||
98,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_350","Thanks to yer efforts, we've come up with a way to augment your weapon, albeit just a little. If ye want us to do more, ye'll have to keep on playin' with the manipulator. Think ye can manage that?"
|
||||
99,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_351","At present, Gerolt can augment elemental weapons."
|
||||
100,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_352","Once you have recorded twenty or more unique entries in your Logos Action Log and spoken with Drake, Gerolt will be able to augment these weapons further."
|
||||
101,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_360","Thanks to yer efforts, we've come up with ways to augment elemental weapons oh, say, two times. If that's not good enough for yer needs, then ye need to get us more data. Simple as that."
|
||||
102,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_361","At present, Gerolt can augment elemental +1 weapons."
|
||||
103,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_362","Once you have recorded thirty or more unique entries in your Logos Action Log and spoken with Drake, Gerolt will be able to augment these weapons further."
|
||||
104,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_370","...At least that'd be the case if ye hadn't provided us with so much data already. Aye, I reckon we've plumbed the depths of mnemery, at least with regards to what it can do for yer weapon."
|
||||
105,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_380","For all my talk of harnessin' the “intangibles” of Pyros, I still need some tangible resources to augment yer weapon..."
|
||||
106,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_381","Gerolt requires <SheetEn(Item,3,24124,2,1)/> to augment Eureka weapons further."
|
||||
107,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_382","Moreover, to augment Eureka weapons beyond the initial stage, you will need to procure something other than <SheetEn(Item,3,24124,2,1)/>. Speak with other players and share information to discover how to proceed!"
|
||||
108,"TEXT_CTSERKEUREKA3GEROLT_00514_TALK_ACTOR",""
|
||||
109,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_012",""
|
||||
110,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_013",""
|
||||
111,"TEXT_CTSERKEUREKA3GEROLT_00514_A2_000_003",""
|
||||
112,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_120",""
|
||||
113,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_121",""
|
||||
114,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_260",""
|
||||
|
||||
|
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|
||||
0,"TEXT_CTSERKEUREKA3GUIDE1_00517_INV00463_000_000","Out of idle curiosity, I've been looking into the legends surrounding Eureka─the ancient Allagan Eureka, that is. If you're interested, I can tell you all about it. Ask me anything!"
|
||||
1,"TEXT_CTSERKEUREKA3GUIDE1_00517_INV00463_000_010","Can you believe what's happened to the proto-aetheryte? I sure can't! Honestly, I don't know what to make of it...which is all the more reason for me to distract myself with my research into the Eureka of legend. Would you like me to tell you about it?"
|
||||
2,"TEXT_CTSERKEUREKA3GUIDE1_00517_INV00463_000_020","Don't mind me─I'm still poring over tomes, trying to learn what I can about ancient Allag's Eureka of legend. Maybe I could tell you about it?"
|
||||
3,"TEXT_CTSERKEUREKA3GUIDE1_00517_A1_000_000","What will you ask about?"
|
||||
4,"TEXT_CTSERKEUREKA3GUIDE1_00517_Q1_000_001","The ancient legend of Eureka."
|
||||
5,"TEXT_CTSERKEUREKA3GUIDE1_00517_Q1_000_002","The location of Eureka."
|
||||
6,"TEXT_CTSERKEUREKA3GUIDE1_00517_Q1_000_003","The treasures of Eureka."
|
||||
7,"TEXT_CTSERKEUREKA3GUIDE1_00517_Q1_000_004","Nothing."
|
||||
8,"TEXT_CTSERKEUREKA3GUIDE1_00517_INV00463_000_030","The first thing you need to know about the ancient legend is that there is more than one! Though, I suppose you could say that the various extant fragments add up to a single legend's worth of information."
|
||||
9,"TEXT_CTSERKEUREKA3GUIDE1_00517_INV00463_000_031","Alas, given the myriad sources from which it's been compiled, what we know is full of contradictions. But what we can say for certain is that it was a grand labyrinth constructed in the twilight days of the Allagan Empire, in which weapons of terrible power were squirreled away!"
|
||||
10,"TEXT_CTSERKEUREKA3GUIDE1_00517_INV00463_000_032","I say we can say this for certain, but due to all the contradictions surrounding other details, most scholars have long since dismissed Eureka as a faerie tale deserving of no further scrutiny."
|
||||
11,"TEXT_CTSERKEUREKA3GUIDE1_00517_INV00463_000_033","At least that was the case until the Seventh Umbral Calamity unearthed the Crystal Tower, which was also previously believed to be wholly fictional. After that, well, everybody stood up and took notice, including the Sons of Saint Coinach and the Students of Baldesion."
|
||||
12,"TEXT_CTSERKEUREKA3GUIDE1_00517_INV00463_000_040","I'm glad you asked! You see, according to most sources, Eureka was buried beneath the Crystal Tower!"
|
||||
13,"TEXT_CTSERKEUREKA3GUIDE1_00517_INV00463_000_041","The tales sometimes describe the structures as being related to one another in some fashion, so when the Sons of Saint Coinach started poking around the Crystal Tower, there was an expectation that they'd find evidence of the legendary labyrinth as well."
|
||||
14,"TEXT_CTSERKEUREKA3GUIDE1_00517_INV00463_000_042","Unfortunately, their efforts thus far have yielded nothing save an increasing certainty that wherever Eureka is, it is definitely <Emphasis>not</Emphasis> beneath the Crystal Tower. But hey, knowing where not to look is still a step in the right direction, is it not?"
|
||||
15,"TEXT_CTSERKEUREKA3GUIDE1_00517_INV00463_000_050","That there is the million gil question, isn't it? What wondrous and terrifying weapons of unimaginable destructive power could be contained within Eureka?"
|
||||
16,"TEXT_CTSERKEUREKA3GUIDE1_00517_INV00463_000_051","Untested Allagan prototypes with the potential to reshape the world. Cursed relics obtained by Archmagus Noah through a pact made with the rulers of the voidsent. Or perhaps sacred treasures bequeathed to mankind by the gods of eld! The possibilities are endless!"
|
||||
17,"TEXT_CTSERKEUREKA3GUIDE1_00517_INV00463_000_052","Alas, this is one of the points of contention upon which the extant sources do not agree. It may well be that the authors of these accounts from the Third Astral Era had no idea what weapons had been hidden inside Eureka, and so let their imaginations and their writing run wild!"
|
||||
18,"TEXT_CTSERKEUREKA3GUIDE1_00517_TALK_ACTOR",""
|
||||
|
||||
|
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0,"TEXT_CTSERKEUREKA3GUIDE2_00518_OPERATOR00510_000_000","We're in Pyros, aye? You'll forgive me for expecting it to be a mite warmer. Bloody frustrating it is, having to dig into this damn permafrost..."
|
||||
1,"TEXT_CTSERKEUREKA3GUIDE2_00518_OPERATOR00510_000_010","Bugger me, that quake was something else. Spent a good while after going round the buildings and checking for damage. I'll be damned if I'm gonna die buried beneath frozen timbers I helped put up myself!"
|
||||
2,"TEXT_CTSERKEUREKA3GUIDE2_00518_OPERATOR00510_000_020","If you're looking for answers as to what in the hells is going on, you'd best look somewhere else. I'm no scholar, in case you haven't noticed. More practical matters like making sure people have places to lay their heads and whatnot are my concern."
|
||||
3,"TEXT_CTSERKEUREKA3GUIDE2_00518_TALK_ACTOR",""
|
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0,"TEXT_CTSERKEUREKA3GUIDE3_00519_CULINARIAN00519_000_000","The longer we're dug in here, the harder my job gets. Piping hot stew might do the trick for a time, but a body needs variety, and my resources are limited."
|
||||
1,"TEXT_CTSERKEUREKA3GUIDE3_00519_CULINARIAN00519_000_010","I heard about that mess with the proto-aetheryte. Everyone did. Lot of sullen faces these days. I do what I can to raise their spirits, but as soon as they head back out the door, they're back to thinking about the expedition's future..."
|
||||
2,"TEXT_CTSERKEUREKA3GUIDE3_00519_CULINARIAN00519_000_020","Maybe it's just wishful thinking, but lately everyone seems to be in higher spirits. Don't know if someone figured out how to deal with our recent setbacks─or maybe my latest culinary experiments have been making a difference?"
|
||||
3,"TEXT_CTSERKEUREKA3GUIDE3_00519_TALK_ACTOR",""
|
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0,"TEXT_CTSERKEUREKA3HUGESPHERE_00523_SYSTEM_000_630","At the center of the confluence of aether you find a shimmering stone─magicite. As you kneel to retrieve it, the confluence dissipates..."
|
||||
1,"TEXT_CTSERKEUREKA3HUGESPHERE_00523_TALK_ACTOR",""
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139,"",""
|
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140,"",""
|
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141,"",""
|
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142,"",""
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143,"",""
|
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144,"",""
|
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145,"",""
|
||||
146,"",""
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147,"",""
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148,"",""
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149,"",""
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150,"",""
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151,"",""
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152,"",""
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153,"",""
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154,"",""
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155,"",""
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156,"",""
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157,"",""
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158,"",""
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159,"",""
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160,"",""
|
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161,"",""
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162,"",""
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163,"",""
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164,"",""
|
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165,"",""
|
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166,"",""
|
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167,"",""
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168,"",""
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169,"",""
|
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170,"",""
|
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171,"",""
|
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172,"",""
|
||||
0,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_000","Always a pleasure, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'm sure you're eager to get to it, but before we begin, I want to make sure you remember where we left off."
|
||||
1,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_001","To review, we established a base camp here so we could make use of a proto-aetheryte nearby. This aetheryte was constructed several thousand years ago, and is a precursor to the designs we use today. As such, we used it primarily for monitoring aetherial fluctuations, and rarely for teleportation."
|
||||
2,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_002","Per Ejika's suggestion, we've decided to study this proto-aetheryte that we might gain greater insight into the many mysteries surrounding the Isle of Val and its current state. If, in doing so, we can further stabilize the regional Aethernet, then all the better."
|
||||
3,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_003","Our primary objective, as ever, remains the same: find a way to reach the headquarters of the Students of Baldesion at the isle's center, and there seek out and aid any survivors."
|
||||
4,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_004","And that about covers it. Did you see Ejika on your way in, by the way? He should have arrived by now..."
|
||||
5,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_005","Speak of the devil...
|
||||
Ejika! Surely you saw us standing over here? Don't be a stranger─come and speak with us!"
|
||||
6,"TEXT_CTSERKEUREKA3KRILE1_00512_EJIKATSUNJIKA_000_006","...Oh, you two. Forgive me, I was lost in thought."
|
||||
7,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_007","Hmm... I've never known you to be that oblivious as to your surroundings. What troubles you, Ejika? "
|
||||
8,"TEXT_CTSERKEUREKA3KRILE1_00512_EJIKATSUNJIKA_000_008","Well, I... You know, this place and... Ahem. It is of no moment. Would that I had new information to share, but alas, I do not."
|
||||
9,"TEXT_CTSERKEUREKA3KRILE1_00512_EJIKATSUNJIKA_000_009","I can but hope that I can be of greater use to you all in the future. Best of luck to you both in your many endeavors."
|
||||
10,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_010","Gods, he's a terrible liar. Nevertheless, I know better than to pester him for answers when he's behaving like that. It's the same as when he's wrestling with his research."
|
||||
11,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_011","He'll talk when he's good and ready─which will hopefully be sooner than later. Or maybe he'll be more forthcoming if and when you run into him in the wild, like before? Maybe try asking him then."
|
||||
12,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_012","But enough about Ejika. You should see the proto-aetheryte for yourself. It's not far from here. If you'll come with me..."
|
||||
13,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_020","...As for the results of my tests...well, while I've yet to grasp the whole picture, my general understanding of the aetherial instability we've been dealing with is much improved."
|
||||
14,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_021","Curiously, this is not as recent a development as I had believed. In fact, according to records I found in the foundry, a massive and sustained increase in aetherial density in the vicinity of our headquarters was first recorded almost twenty years ago..."
|
||||
15,"TEXT_CTSERKEUREKA3KRILE1_00512_Q1_000_000","What will you say?"
|
||||
16,"TEXT_CTSERKEUREKA3KRILE1_00512_A1_000_001","Do you think this was Galuf's doing?"
|
||||
17,"TEXT_CTSERKEUREKA3KRILE1_00512_A1_000_002","You don't think this was a natural increase, do you?"
|
||||
18,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_030","It's certainly possible. Whatever he intended to accomplish by “reversing the flow” could have entailed the manipulation of aetherial currents that they might converge upon our headquarters."
|
||||
19,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_040","Not in the least. In your vision of the past, Grandfather spoke of “reversing the flow,” which could have entailed the manipulation of aetherial currents that they might converge upon our headquarters."
|
||||
20,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_050","To what end is perhaps the more important question...especially since my initial survey suggests that a deiform entity is located somewhere beneath the headquarters of the Students of Baldesion."
|
||||
21,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_051","To make matters worse, it seems this entity is growing in strength, perhaps by feeding off the aether being funneled towards the center of the isle..."
|
||||
22,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_052","I doubt this was Grandfather and the other's intention at the time, of course. Rather, given what you saw in your visions, it is far more likely that they were attempting to imprison a primal being."
|
||||
23,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_053","Unfortunately, if these results are any indication, whatever measures they took to do so are failing, and this entity may soon break free."
|
||||
24,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_054","Perhaps it was in response to this mounting danger that someone erected a barrier around our headquarters. A final desperate measure to contain a terrible threat..."
|
||||
25,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_055","Only time and further study will tell. Anyway, to my mind, we still have two primary objectives at present."
|
||||
26,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_056","First, we use every method at our disposal to ascertain the nature of the primal and the methods Grandfather and the others employed to hold it in check."
|
||||
27,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_057","Second─and as before─we continue to work towards restoring the regional Aethernet to full functionality in order to gain access to headquarters and search for survivors."
|
||||
28,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_058","At first I thought that Grandfather might need our help, but perhaps it is us who need his help─especially if we're dealing with primals or Ascians or gods know what else."
|
||||
29,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_059","But we'll cross that bridge when we come to it. For now, we have more simple concerns. I've located another confluence of aether not far from here, suggesting the presence of magicite."
|
||||
30,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_060","It's somewhere in the northeastern Ice Needles. I'd like you to go and investigate it, if that's all right."
|
||||
31,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_061","Thank you. I'll spare you the warnings about the untold dangers lurking out there, given that this is hardly your first time here in Eureka. Good luck."
|
||||
32,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_070","The confluence is somewhere in the northeastern Ice Needles. I'm afraid I can't narrow it down further."
|
||||
33,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_080","You found it, I presume? The confluence vanished while you were away, so call it a hunch. Since your magia board can hold no more magicite, I hope you'll allow me to hold on to this piece for the time being."
|
||||
34,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_081","Much appreciated. There are other confluences elsewhere in Pyros, so I expect I'll be asking you to do this again as soon as we've pinpointed their locations."
|
||||
35,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_082","You may continue the Eureka expedition upon reaching elemental level 38."
|
||||
36,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_090","It is my hope that this magicite you found might prove useful in my work with the proto-aetheryte. There's still an awful lot I don't know about what Grandfather and the others were up to..."
|
||||
37,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_091","Until I have more information to share, I'm afraid you'll just have to wait."
|
||||
38,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_092","You may continue the Eureka expedition upon reaching elemental level 38."
|
||||
39,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_100","Oh, I was just thinking of sending someone to find you. I have tidings."
|
||||
40,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_101","Believe it or not, that magicite you found was key to confirming beyond a shadow of a doubt what I had long suspected: that the Isle of Val came to the Glass Ocean by way of a powerful teleportation magick."
|
||||
41,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_102","In other words, the theories we had about the Ascians or whoever else unleashing a destructive magick akin to Ultima were completely mistaken."
|
||||
42,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_103","Which isn't to say that this teleportation magick wasn't exceedingly destructive and disruptive in its own right. An island does not up and vanish and reappear on the other side of the world without significant repercussions."
|
||||
43,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_104","All the strange phenomena we've observed until now─the twisted aetherial currents, the warped elemental energies and erratic weather, magicite and logograms and monsters─all of it stems from this teleportation."
|
||||
44,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_105","All of this could have been anticipated, at least to a degree, which prompts me to wonder why someone would nevertheless decide to utilize such a powerful magick. The answer to that question, however, continues to elude me..."
|
||||
45,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_106","No point dwelling on it. We have another confluence to investigate─or will, as soon as I finish analyzing this data. There is another matter you might attend to before then, though."
|
||||
46,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_107","It concerns the logos manipulator, and certain improvements that should make your life a lot easier. Drake can tell you more."
|
||||
47,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_110","...On the other hand, I suppose it's possible that a hostile entity did bring Ultima or some other magick to bear against the isle, and in response someone else triggered the teleportation magick in order to escape..."
|
||||
48,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_112","Sorry, just thinking aloud. And still trying to locate that confluence for you. Why not talk to Drake about that task of his while I work?"
|
||||
49,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_120","You've finished helping Drake improve the logos manipulator? Well done. It ought to prove more useful than ever."
|
||||
50,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_121","Now then, as you've probably guessed, I've finally located the next piece of magicite I'd like you to go and collect."
|
||||
51,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_123","This one you'll find in the caves to the northeast, near a place called the Firing Chamber. Getting there won't be easy, I'm afraid. Be careful."
|
||||
52,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_130","To get to the Firing Chamber, you'll need to head due east from here, towards the northeastern Ice Needles. Look for a tunnel in the rock, and follow it north into the caves."
|
||||
53,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_140","It's always a relief to see you return safe and sound. Did you find the magicite near the Firing Chamber?"
|
||||
54,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_141","But of course. Though...I take it there's something else you wish to share?"
|
||||
55,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_142","So according to Ejika, the deiform entity is also named Eureka, is it...?"
|
||||
56,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_143","I am reminded of a conversation I once overheard, back before I left the Isle of Val. Raha, one of my colleagues, was discussing a theory he had concerning the Crystal Tower with Grandfather and the other founders."
|
||||
57,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_144","As you may recall, Eureka was the name of an underground labyrinth said to contain the most powerful weapons of the Allagan Empire. At least, that's how the legend goes─and Raha thought it might be beneath the Crystal Tower."
|
||||
58,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_145","I remember thinking at the time it was odd how the founders suddenly grew quiet and stone-faced, how Grandfather simply said no and ushered the others away, leaving Raha to wonder if he had somehow given offense."
|
||||
59,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_146","And then I had to go and pick the same silly name when prompted by Rowena. Ugh. Don't read too much into that. Seriously."
|
||||
60,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_147","Anyway, I can only presume that the founder's behavior that day was because, for them, the word Eureka had an entirely different meaning. Even though Raha was clearly talking about the labyrinth, their secret knowledge of the primal clearly weighed heavy on their consciences..."
|
||||
61,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_148","You've given me much to think about, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>..."
|
||||
62,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_149","You may continue the Eureka expedition upon reaching elemental level 40."
|
||||
63,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_150","That reminds me─you spent a good deal of time with Raha too, didn't you? I read the NOAH reports, so you know."
|
||||
64,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_151","He was always so vibrant, so full of life. So dedicated to his work...to his quest for personal meaning. I'd like to think he found it, thanks to you."
|
||||
65,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_152","Oh, look at me, waxing nostalgic. He'd laugh if he could see me now! Let us not dwell on the past, but look to the future─to the challenges ahead. I don't know what Eureka is, or if it still poses a threat, but regardless, we'll deal with it when the time comes!"
|
||||
66,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_160","I don't know what Eureka is, or if it still poses a threat, but regardless, we'll deal with it when the time comes!"
|
||||
67,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_170","You may continue the Eureka expedition upon reaching elemental level 40."
|
||||
68,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_180","I know this is sudden, but I have to ask: you didn't stumble across a piece of magicite recently, did you?"
|
||||
69,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_181","I was afraid you might say no. You see, I've been tracking a number of confluences, but before I could pinpoint their exact location, each vanished without a trace. Which isn't necessarily a bad thing, given that the aetherial currents have become more stable as a result, but..."
|
||||
70,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_182","...But I cannot believe this is a natural occurrence. Magicite doesn't simply vanish on its own, which leads me to believe someone is collecting it. If not you, then that leaves...Ejika?"
|
||||
71,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_183","But even if he is trying to help, he could at least let us know. And if he's not doing it for us, then that leads me to wonder why. Until we meet again, though, we can only carry on with our original plans."
|
||||
72,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_184","There's one confluence I've located in West Flamerock that has yet to dissipate. If you would be so kind as to hasten to it and retrieve it, I would be most grateful."
|
||||
73,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_190","If you happen to run into Ejika in West Flamerock, perhaps you can ask him what he's up to. If not, then at least we'll have one more piece of magicite and the aetherial currents will be that much better."
|
||||
74,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_200","Welcome back. I take it you have a magicite for me?"
|
||||
75,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_201","And Ejika was nowhere to be found, was he? Not that I expected us to get that lucky again. As for me and my research, I think I am getting closer and closer to understanding Grandfather's intent in “reversing” the flow..."
|
||||
76,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_202","You'll forgive me if I refrain from divulging my theories until I am more confident, though. I wouldn't want to look the fool!"
|
||||
77,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_203","You may continue the Eureka expedition upon reaching elemental level 45."
|
||||
78,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_210","Soon, my friend, soon I hope to understand what Grandfather and the others were trying to accomplish. I need but a little more time..."
|
||||
79,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_211","You may continue the Eureka expedition upon reaching elemental level 45."
|
||||
80,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_500","It's so simple, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! How could I have not seen it earlier!?"
|
||||
81,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_501","It's a massive ward─one which encompasses the whole of the isle! By diverting the aetherial currents as they did, Grandfather and the others transformed the Isle of Val into an arcane ward!"
|
||||
82,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_502","But that was only in the beginning, for what Grandather later realized was that, by inverting the pattern and reversing the aetherial flow, the primal could be slowly drained of aether, eventually killing it once and for all!"
|
||||
83,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_503","Oh, how to explain... Ah! It's like your magia board. Yes─imagine the entire Isle of Val is one giant magia board. Not exactly, of course, but close enough."
|
||||
84,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_504","Every confluence marks a blockage in the aetherial flow, reducing the effectiveness of the board. But, with every blockage removed, the effectiveness increases, and the ward holding the primal in place grows stronger..."
|
||||
85,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_505","On second thought, that's not at all similar to the magia board, but never mind that! The important thing is that removing the blockages is key to strengthening the ward─and to that end, we've made great strides."
|
||||
86,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_506","But as it was with Pagos and Anemos before, we cannot simply clear the smaller blockages and call it a day. To completely restore the flow within a given region, we need to, in essence, align certain key points."
|
||||
87,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_507","Were I to return to my rather poor metaphor of a magia board, these would be analogous to pieces of magicite, perhaps..."
|
||||
88,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_508","Naturally, given the scale of the ward in question, these would need to be far larger than the pieces in our possession. For a region the size of Pyros, we would need at least four...four what...?"
|
||||
89,"TEXT_CTSERKEUREKA3KRILE1_00512_Q10_000_000","What will you say?"
|
||||
90,"TEXT_CTSERKEUREKA3KRILE1_00512_A10_000_001","Aetherytes?"
|
||||
91,"TEXT_CTSERKEUREKA3KRILE1_00512_A10_000_002","Giant spinning crystal thingies?"
|
||||
92,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_510","Aetherytes...?"
|
||||
93,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_511","Giant spinning what-now? Are you struggling to describe an aetheryte?"
|
||||
94,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_512","By the Twelve, for whatever inexplicable reason I simply cannot help but miss the most obvious solution. I wonder if this is why the founders were so devoted to the study of aetheryte technologies? All the while they were constructing an Aethernet that served a second secret purpose..."
|
||||
95,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_513","I'm glad you're here to show me the light, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>..."
|
||||
96,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_514","Gods, for a moment I thought that was an earthquake..."
|
||||
97,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_515","I sense a disturbance in the aether. But this doesn't make any... Oh no! We have to go to the proto-aetheryte right now!"
|
||||
98,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_516","No, no, no─this is all wrong! It was working perfectly fine before! How could this have happened!?"
|
||||
99,"TEXT_CTSERKEUREKA3KRILE1_00512_EJIKATSUNJIKA_000_517","How indeed..."
|
||||
100,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_518","Ejika... What have you done?"
|
||||
101,"TEXT_CTSERKEUREKA3KRILE1_00512_EJIKATSUNJIKA_000_519","I have removed a rather vexing impediment from the equation. The proto-aetheryte was integral to the ward."
|
||||
102,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_520","You knew, and yet you...you... Help me to understand, Ejika."
|
||||
103,"TEXT_CTSERKEUREKA3KRILE1_00512_EJIKATSUNJIKA_000_521","As if either of you ever could. No, I think I'll let him do the talking."
|
||||
104,"TEXT_CTSERKEUREKA3KRILE1_00512_EUREKAPERSON_000_522","Breaker of chains, thou hast kept the faith. The covenant is forged. Bearer just and true, hand worthy to wield the blade..."
|
||||
105,"TEXT_CTSERKEUREKA3KRILE1_00512_EJIKATSUNJIKA_000_523","And what a magnificent blade it is. Pure aether, by my reckoning. Perhaps the finest blade ever forged. All that I wanted and more..."
|
||||
106,"TEXT_CTSERKEUREKA3KRILE1_00512_EJIKATSUNJIKA_000_524","Such strength is now mine to command. To use as I see fit. Is this the power that sets your heart racing, o brave and beloved adventurer? When you hold your enemy's life in your hands?"
|
||||
107,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_525","This isn't you, Ejika! Don't you see? The primal is clouding your mind!"
|
||||
108,"TEXT_CTSERKEUREKA3KRILE1_00512_EJIKATSUNJIKA_000_526","Oh, dearest Krile. You could not be more wrong. I see it all so clearly now. With open eyes have I welcomed this power into my being─welcomed the glory of Eureka into my heart."
|
||||
109,"TEXT_CTSERKEUREKA3KRILE1_00512_EUREKAPERSON_000_527","(-Eureka-)In light <If(PlayerParameter(4))>she<Else/>he</If> walketh...and in light <If(PlayerParameter(4))>she<Else/>he</If> abideth. As did the one before who tried and failed to lay us low. But now we have a champion..."
|
||||
110,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_528","Oh, Ejika... Don't do this. Don't let it make you its thrall."
|
||||
111,"TEXT_CTSERKEUREKA3KRILE1_00512_EJIKATSUNJIKA_000_529","...I am, and ever will be, my own master, Krile.
|
||||
I will wait for you within the tower, at its prison. But be warned─I will not wait forever..."
|
||||
112,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_530","Ejika!"
|
||||
113,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_531","I...I don't know what to do..."
|
||||
114,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_532","I don't know what to do. Even after reinforcing the frame, it's not enough to stabilize the internal components. At this rate, we'll never get it up and running again."
|
||||
115,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_533","If we were in the Sharlayan motherland, perhaps, I'd have all the necessary equipment at my disposal. But it's on the other side of the world..."
|
||||
116,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_534","Not only did Ejika destabilize the regional aethernet, I fear he may have shattered the ward Grandfather and the others put in place."
|
||||
117,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_535","If so, then there is nothing stopping Eureka from feeding upon the aetherial currents. Eventually, it'll be strong enough to shatter the barrier encompassing our headquarters, and once that happens, it's all over."
|
||||
118,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_536","...He's succumbed to the primal's influence, hasn't he?"
|
||||
119,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_537","I don't want to believe it, but after everything he said and did..."
|
||||
120,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_538","How did we come to this? Just when it felt like we were so, so close to setting things right. <sigh> If ever there was a time I wished Grandfather were here to offer his advice..."
|
||||
121,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_550","Gods, I can barely keep my eyes open. If I have to spend another night slaving away for the sake of aetherological experiments..."
|
||||
122,"TEXT_CTSERKEUREKA3KRILE1_00512_EJIKATSUNJIKA_000_551","For someone so exhausted, you clearly have enough energy to whine."
|
||||
123,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_552","As if it's not taking its toll on you too. I can see it in your face, and hear it in your increasingly curt instructions."
|
||||
124,"TEXT_CTSERKEUREKA3KRILE1_00512_EJIKATSUNJIKA_000_553","What you call curt, I call efficient. If you're so concerned about whiling away the hours, you could spare me the idle chitchat and leave me to my work. Not all of us can coast on reputation and gods-given blessings."
|
||||
125,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_554","<sigh> Ejika, I'm not looking for another fight. I'm here to help."
|
||||
126,"TEXT_CTSERKEUREKA3KRILE1_00512_EJIKATSUNJIKA_000_555","You can help by being anywhere but here. I have matters well in hand and do not require your assistance whatsoever."
|
||||
127,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_556","Oh, you mean now that we've solved those thorny problems which drove you to come to me in the first place? Why am I not surprised that, once again, you're pushing me away the moment you no longer have need of me? Ugh, I knew this was going to happen..."
|
||||
128,"TEXT_CTSERKEUREKA3KRILE1_00512_EJIKATSUNJIKA_000_556","Did you now? Then why did you come here?"
|
||||
129,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_557","By the Twelve, Ejika, I don't hate you! I've never hated you! You're exhausting and annoying and rude and a bloody pain to work with..."
|
||||
130,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_558","But you're also driven and clever and, gods help me, I actually enjoy your company! And I think your research has merit, and I want to see you succeed! Is that really so hard to believe?"
|
||||
131,"TEXT_CTSERKEUREKA3KRILE1_00512_EJIKATSUNJIKA_000_559","...If you're going to stay, then you should at least make yourself useful."
|
||||
132,"TEXT_CTSERKEUREKA3KRILE1_00512_GALUFBALDESION_000_560","Oh Krile, Ejika. You two truly do make a wonderful pair."
|
||||
133,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_561","(-Krile and Ejika-)We do not!"
|
||||
134,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_610","I'm sorry, but I'm still trying to get my bearings. After everything that's happened, we need to take our time to formulate a plan of action."
|
||||
135,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_611","You may continue the Eureka expedition upon reaching elemental level 50."
|
||||
136,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_620","Let's take stock of what we know. A deiform entity named Eureka was imprisoned within the central tower of the headquarters of the Students of Baldesion by means of a complex arcane ward spanning the entirety of the Isle of Val."
|
||||
137,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_621","Said ward was then modified by Grandfather and the other founders to slowly drain Eureka of its considerable aether, eventually killing it once and for all. However, with the proto-aetheryte no longer operational, the ward has been broken, perhaps permanently."
|
||||
138,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_622","Without the ward to bind or drain it of aether, Eureka can feed on the aetherial currents to regain its strength and eventually break free of the barrier surrounding our headquarters."
|
||||
139,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_623","Assuming Eureka dates back to the time of Allag, defeating it in the traditional manner would ensure it never returned, as those who summoned it forth are long dead. Yet Grandfather and the others instead elected to imprison it here on the isle. The question is, why?"
|
||||
140,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_624","If, for some reason, slaying it is not an option, then we would need to restore the original ward. Alas, without the proto-aetheryte, I cannot see a means to do so. Simply put, we have no good options."
|
||||
141,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_625","That said, we cannot simply throw our hands up and do nothing, can we? I should like to think we are of one mind in that respect."
|
||||
142,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_626","So! In the spirit of trying something, anything, regardless of how ineffectual it may prove, I would like you to first help me tie up a loose end."
|
||||
143,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_627","I've detected another confluence in East Flamerock. The last piece of magicite still clogging the aetherial arteries of Pyros, I suspect. I'd like you to go and collect it for me. Please."
|
||||
144,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_630","The confluence is somewhere in East Flamerock. I'm afraid I can't narrow it down more than that. Still, it's hardly the first time you've had to scour a large-ish area crawling with slavering fiends, is it?"
|
||||
145,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_640","Good, you've returned. I hope your trip was uneventful?"
|
||||
146,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_641","And with that, we have the final magicite of Pyros! Thank you so much for this and everything else you have done for me."
|
||||
147,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_642","I've been thinking, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. If the ward is the best means by which we might contain and defeat Eureka, then we must restore it─and we must do so without the proto-aetheryte we cannot repair."
|
||||
148,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_643","And so I propose to you: what if we were to instead construct a new focal point to replace the void left by the proto-aetheryte?"
|
||||
149,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_644","I'm quite serious. If we were to utilize the magicite we have collected thus far, I believe we could construct a facsimile to serve in the aetheryte's place."
|
||||
150,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_645","I won't lie. Doing this will take significant time and resources─materials and manpower─that we lack at present. Even so, I think this is our best option."
|
||||
151,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_646","To achieve this, we'll also need to redirect the aetherial streams to fuel the process. To immerse the magicite in a torrential flood of aether, namely the endless font rising from Pagos."
|
||||
152,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_647","Whether or not this is even possible is another question altogether. Therefore, I'd like you to perform a simple test for me."
|
||||
153,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_648","The magicite I've given you has been specially treated to facilitate the absorption of aether. I want you to take it to the Cavern of the Second Cant, which is directly above the Fumarole of Pagos."
|
||||
154,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_649","Hold it above the aetherial font and observe how it reacts, then return to me and report your findings. Thank you!"
|
||||
155,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_650","The aetherial font rising from the Fumarole should extend all the way to the Cavern of the Second Cant. Take the treated magicite there and observe how it reacts, then return to me with your findings."
|
||||
156,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_660","Please tell me you come bearing good news..."
|
||||
157,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_661","What a relief! Then the method I envisioned for constructing an aetheryte facsimile to restore the ward should be viable."
|
||||
158,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_662","And with that, I believe we have once again come to the end of our time together. As I mentioned before, this process will require significant time and resources which we lack at present, so there's nothing else you can contribute to our expedition for now."
|
||||
159,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_663","I should say, though, that the next stage of our expedition may well be our last. If we can't gain access to our headquarters soon, then we may be too late to stop Eureka, and then..."
|
||||
160,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_664","Bah. I'll refrain from grim predictions and the like, especially when I should like to think it will not come to that. We're coming for you, Ejika!"
|
||||
161,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_665","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
|
||||
162,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_666","You may now ride mounts within Eureka Pyros!"
|
||||
163,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_670","Not that I don't enjoy your company, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, but there's really nothing else you can do to help us at this time. I'll let you know when we're ready to continue with the expedition."
|
||||
164,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_671","You have reached the conclusion of this chapter of the Eureka expedition. The expedition will continue in a future update."
|
||||
165,"TEXT_CTSERKEUREKA3KRILE1_00512_TALK_ACTOR",""
|
||||
166,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_600",""
|
||||
167,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_601",""
|
||||
168,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_602",""
|
||||
169,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_603",""
|
||||
170,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_604",""
|
||||
171,"TEXT_CTSERKEUREKA3KRILE1_00512_SYSTEM_000_605",""
|
||||
172,"TEXT_CTSERKEUREKA3KRILE1_00512_KRILE_000_185",""
|
||||
|
||||
|
@@ -1,15 +1,15 @@
|
||||
key,0,1
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|
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|
||||
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|
||||
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|
||||
0,"TEXT_CTSERKEUREKA3KRILE2_00513_KRILE_000_000","We call this place the Living Foundry. Its beating heart, the proto-aetheryte."
|
||||
1,"TEXT_CTSERKEUREKA3KRILE2_00513_KRILE_000_001","Although we rarely used it for transportation before, we believe it could easily be integrated into the regional Aethernet, further stabilizing it and improving our chances of safely reaching our headquarters."
|
||||
2,"TEXT_CTSERKEUREKA3KRILE2_00513_KRILE_000_002","Of course, we'll need to run more than a few preliminary tests before we can say for certain what's feasible and what's not. I'll let you know as soon as I have results to share."
|
||||
3,"TEXT_CTSERKEUREKA3KRILE2_00513_KRILE_000_003","You needn't wait around here twiddling your thumbs, though. Gerolt was looking for you─said he had a proposition or two to discuss. You'll find him back at the base camp."
|
||||
4,"TEXT_CTSERKEUREKA3KRILE2_00513_KRILE_000_010","No need to wait here for me to finish. I'll share my results after. Why not go and see what Gerolt has for you?"
|
||||
5,"TEXT_CTSERKEUREKA3KRILE2_00513_KRILE_000_100","...Judging from that vacant stare of yours, I can only assume that you were walking in my memories?"
|
||||
6,"TEXT_CTSERKEUREKA3KRILE2_00513_KRILE_000_101","He's always been like that, I suppose. Ever eager to take on the most challenging work, ever unwilling to admit he needs help unless pressed, and then quick to dismiss it after the fact."
|
||||
7,"TEXT_CTSERKEUREKA3KRILE2_00513_KRILE_000_102","To someone like me─someone who's accustomed to navigating social circles and being mindful of what people think, his complete and utter disregard for the opinions of others was, quite frankly...admirable. In a way, I envied him."
|
||||
8,"TEXT_CTSERKEUREKA3KRILE2_00513_KRILE_000_103","I shouldn't be thinking about him like this. Like he's forever lost to us. We must carry on and do what must be done when the time comes."
|
||||
9,"TEXT_CTSERKEUREKA3KRILE2_00513_KRILE_000_104","I'm going to need time to reevaluate our situation and determine the best course of action..."
|
||||
10,"TEXT_CTSERKEUREKA3KRILE2_00513_SYSTEM_000_105","You may continue the Eureka expedition upon reaching elemental level 50."
|
||||
11,"TEXT_CTSERKEUREKA3KRILE2_00513_TALK_ACTOR",""
|
||||
|
||||
|
@@ -1,115 +1,115 @@
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0,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_001","Apologies, <If(PlayerParameter(4))>madam<Else/>sir</If>, but if you wish to avail yourself of the logos manipulator, I'm afraid I must ask you to wait until I have finished with my final adjustments."
|
||||
1,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_010","Greetings, <If(PlayerParameter(4))>madam<Else/>sir</If>. You are come at the behest of Master Gerolt, I presume?"
|
||||
2,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_011","Wonderful, wonderful! Pray allow me to explain the operation of the logos manipulator to you, then."
|
||||
3,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_012","I am sure that in your extensive travels you have come across all manner of crystals, including those which are host to the wisdom and memories of others. Soul crystals, for instance."
|
||||
4,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_013","These echoes of experience─or mnemes, as we have taken to calling them─have been discovered in a wide variety of crystals we've collected in Pyros."
|
||||
5,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_014","After studying these logograms for a time, we've devised a means to extract the mnemes within and transubstantiate them into an alchemical substance which can confer incredible abilities upon an individual!"
|
||||
6,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_015","These abilities need not be within the means of the user. Be they formidable weaponskills or magicks, through the power of the mnemes contained within the logograms born of this otherworldly place, the impossible is possible."
|
||||
7,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_016","I have every reason to believe that these abilities will prove invaluable in your exploration of Pyros and beyond!"
|
||||
8,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_017","...Though, having said that out loud, I would be surprised if you weren't the least bit skeptical."
|
||||
9,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_018","Perhaps a demonstration is in order. Take this logogram to the manipulator and see for yourself how it works. It's quite easy to use, rest assured."
|
||||
10,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_020","Before we continue, I think it would be best if you tried using that logogram I gave you with the manipulator. I can think of no better way to show you the potential of mnemes."
|
||||
11,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_030","Simple, is it not? Like I said, the manipulator can be used to quickly and easily extract mnemes from within your logograms and transubstantiate them into myriad alchemical substances which will empower you in ways beyond imagination."
|
||||
12,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_031","However, as the precise nature of logograms is not readily discerned by the layman, any which you discover in the wild you will first need to bring to me for appraisal."
|
||||
13,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_032","Once I have identified the nature of the mnemes contained within a given logogram, you may use it with the manipulator."
|
||||
14,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_033","Furthermore, while you may process logograms one at a time, you might find it advantageous to extract and transubstantiate mnemes from multiple logograms at once. Certain combinations may produce more potent substances."
|
||||
15,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_033","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),32)/> and subsequent regions, you may obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logograms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
16,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_110_033","Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within."
|
||||
17,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_120_034","Once logograms have been appraised, they may be used in conjunction with the logos manipulator to obtain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>logos actions<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
|
||||
18,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_130_034","Up to three logos actions may be set at any time."
|
||||
19,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_140_034","Furthermore, you may review information regarding all logos actions obtained to date by speaking with Drake."
|
||||
20,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_KRILE_000_035","Ah, there you are. Drake has briefed you on the logos manipulator, I take it?"
|
||||
21,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_036","I have, Mistress Krile. <If(PlayerParameter(4))>She<Else/>He</If> should have no difficulties using it."
|
||||
22,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_KRILE_000_037","Glad to hear it. I've finished my tests of the proto-aetheryte. Perhaps we could discuss the results over yonder?"
|
||||
23,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_038","Oh, before I forget─the logos manipulator is key to Master Gerolt's plans for further augmenting your Eureka weapon. When you have a moment to spare, I can tell you more."
|
||||
24,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_040","Well met, <If(PlayerParameter(4))>madam<Else/>sir</If>. Mistress Krile sent you to speak with me, did she not? I will get right to the point, then."
|
||||
25,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_041","In actuality, the logos manipulator is designed to incorporate two arrays, not just one. If we were to integrate a second, its capacity would be, in essence, doubled, allowing for more complex transubstantiation."
|
||||
26,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_042","However, we lacked the necessary components when we first built it, which is why it only has the one array."
|
||||
27,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_043","It would be such a shame not to take full advantages of its capabilities, though, which is why I bade Mistress Krile send you to me. You see, what I require may be at the Surgate Town House to the southeast!"
|
||||
28,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_044","I've written a detailed description of the components I seek. If you could spare the time to journey there and search the ruins for anything resembling it, I promise it will be worth your while!"
|
||||
29,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_050","Trust me when I say that you will not regret helping me upgrade the logos manipulator, my friend! Now then─was there something else you required?"
|
||||
30,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_060","A pleasure to see you again! Could it be that you have brought me the components I seek?"
|
||||
31,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_061","What luck! They seem to be in good working order. If you'll give me a moment..."
|
||||
32,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_062","There, I've completed the modifications! The logos manipulator now has two arrays which you may use to transubstantiate alchemical substances which will confer upon you multiple abilities!"
|
||||
33,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_063","I should warn you that the process is not foolproof, though. With every logogram added to the mix beyond the first three, there is an increased chance of failure. But with great risk comes great reward, as they say."
|
||||
34,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_064","Feel free to test this new functionality at your leisure."
|
||||
35,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_064","An umbral array has been added to the logos manipulator, doubling its capacity."
|
||||
36,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_110_064","By utilizing both the astral and umbral arrays during transubstantiation, you may acquire two logos actions which can be registered simultaneously."
|
||||
37,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_120_064","A maximum of six logograms─three in each array─may be processed in this manner."
|
||||
38,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_130_064","However, be advised that attempts to transubstantiate mnemes from four or more logograms may end in failure."
|
||||
39,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_140_064","In the event transubstantiation is unsuccessful, logograms will be consumed."
|
||||
40,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_065","By the way, Mistress Krile was asking after you not long ago. I gather she has something important to share with you."
|
||||
41,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_100","Wonderful news, <If(PlayerParameter(4))>madam<Else/>sir</If>! Owing to the data you have helped us gather with the logos manipulator, we have made a tremendous breakthrough!"
|
||||
42,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_101","I informed Master Gerolt of this as well but moments ago. He should be joining us any moment now..."
|
||||
43,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_GEROLT_000_102","Oh, I see the <If(PlayerParameter(4))>lass<Else/>lad</If> is here too. I reckon ye've heard the big news then. We've devised a way to augment yer weapon further. Just a little, but it ought to tide ye over for a time."
|
||||
44,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_GEROLT_000_103","If yer keen, bring me the necessary materials an' I'll get to work straightaway! An' if yer not, then why in the seven hells are we doin' this, am I right? So don't keep me waitin'!"
|
||||
45,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_104","Er, well...I suppose he has a point. Anyway, should we achieve another breakthrough in our research, I will inform you at once."
|
||||
46,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_105","You may enhance your Eureka weapon further upon recording twenty or more unique entries in your Logos Action Log and speaking with Drake."
|
||||
47,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_110","Thank you so much for your hard work, <If(PlayerParameter(4))>madam<Else/>sir</If>! As you may have guessed, we've made yet another breakthrough in our research."
|
||||
48,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_111","Master Gerolt wished to speak with you as well on this momentous occasion..."
|
||||
49,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_GEROLT_000_112","Well done, <If(PlayerParameter(4))>lass<Else/>lad</If>! All yer messin' about with that manipulator o' ours is payin' off an' then some!"
|
||||
50,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_GEROLT_000_113","Bring me yer weapon an' the various tidbits I need, quickly now! I'm itchin' to put this new method o' mine to the proof!"
|
||||
51,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_114","Full glad am I to see him so enthusiastic, even if it is a bit frightening..."
|
||||
52,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_115","You may enhance your Eureka weapon further upon recording thirty or more unique entries in your Logos Action Log and speaking with Drake."
|
||||
53,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_120","I must say, <If(PlayerParameter(4))>madam<Else/>sir</If>, that your hard work and dedication never ceases to impress."
|
||||
54,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_121","I am sure you know full well what tidings we have to share. But let us allow Master Gerolt the honors..."
|
||||
55,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_GEROLT_000_122","...Eh? What're you two standin' around like a couple o' slack-jawed imbeciles for? Starin' at me like yer waitin' for a grand an' momentous announcement o' some sort. Pah! Bugger that."
|
||||
56,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_GEROLT_000_123","Hah, I'm just pullin' yer leg, <If(PlayerParameter(4))>lass<Else/>lad</If>! We've been hard at work, me an' Miss Krile, porin' over yer data, and we've done it! Found ourselves a way to push yer weapon to her very limits, we have!"
|
||||
57,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_GEROLT_000_124","Which isn't to say that there's nothin' to be gained from further research, though. Aye, I reckon there's a few more ways I might put these thrice-damned mnemes to good use..."
|
||||
58,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_GEROLT_000_125","Anyroad, keep on playin' with the manipulator an' seein' what ye can't learn. Soak up all the knowledge an' wisdom this godsdamned place has to offer, an' then share it with us! Ye won't be disappointed!"
|
||||
59,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_126","...What in the world is he talking about?"
|
||||
60,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_127","I can only assume it's something other than Eureka weapons, though I honestly can't say what. Still, if he believes there's something to be gained from further research, then I must implore you to carry on with your experimentation..."
|
||||
61,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_127","Upon recording fifty or more unique entries in your Logos Action Log and speaking with Drake, you will be able to acquire new items."
|
||||
62,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_130","Excellent, you're here. Master Gerolt bade me seek you out, but it seems you saved me the trouble of trudging through the snow."
|
||||
63,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_131","It would seem that his continued work with mnemes had nothing at all to do with weapons, but something else altogether. He's been very busy of late..."
|
||||
64,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_GEROLT_000_132","Oho, if it isn't the hero o' the hour! Yer a bleedin' master o' mnemes, ye are, an' let no man say different."
|
||||
65,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_GEROLT_000_133","I've applied all the data ye've supplied us with to a forgotten project o' mine: Eureka gear! Thought I forgot all about it, didn't ye? Well, I didn't!"
|
||||
66,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_GEROLT_000_134","Turned out to be a lot easier than I anticipated, too. So easy, in fact, that I'm leavin' the production o' said gear to this here gent. If ye want for new an' improved stuff, speak with him an' he'll get ye sorted. An' that's that!"
|
||||
67,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_135","If only he could be so innovative and driven at all times, perhaps he'd have never been taken in by Rowena..."
|
||||
68,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_136","Ahem. In any case, I think it safe to say that we no longer have need of research data. You may, of course, continue to use the manipulator as you like. Thank you again for your continued assistance!"
|
||||
69,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_Q1_000_000","Select an option."
|
||||
70,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_A1_000_001","Appraise logograms."
|
||||
71,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_A1_000_002","Review logos actions."
|
||||
72,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_A1_000_003","Learn about the logos manipulator."
|
||||
73,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_A1_000_004","Small talk."
|
||||
74,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_A1_000_005","Nothing."
|
||||
75,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_Q2_000_000","What will you ask about?"
|
||||
76,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_A2_000_001","The logos manipulator."
|
||||
77,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_A2_000_002","Unidentified logograms."
|
||||
78,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_A2_000_003","Appraising logograms."
|
||||
79,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_A2_000_004","Extracting and transubstantiating mnemes."
|
||||
80,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_A2_000_006","Using logos actions."
|
||||
81,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_A2_000_007","Rare and unique logos actions."
|
||||
82,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_A2_000_008","Nothing."
|
||||
83,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_500","The logos manipulator is that wonderful device over there which you can use to extract and transubstantiate mnemes from logograms."
|
||||
84,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_501","By using logograms in conjunction with the logos manipulator, you can obtain a variety of logos actions."
|
||||
85,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_510","Logograms are not unlike soul crystals in that they contain fragments of memories and experiences of others─individuals who probably passed away and have since returned to the Lifestream."
|
||||
86,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_511","Unidentified logograms cannot be used with the logos manipulator and must first be appraised by Drake."
|
||||
87,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_511","During your exploration of <Sheet(ContentFinderCondition,IntegerParameter(1),32)/> and subsequent regions, you may obtain logograms."
|
||||
88,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_520","I am more than willing to appraise any and all logograms you acquire, and for free of charge. It really is no trouble at all."
|
||||
89,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_521","Logograms can be appraised by Drake, who will identify the precise nature of the mnemes contained within, after which they may be used in conjunction with the logos manipulator to obtain logos actions."
|
||||
90,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_522","Appraised logograms can be reviewed at any time via the icon in the upper left corner of your magia board."
|
||||
91,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_523","Be advised that you may only possess up to two hundred of a given type of logogram. Any obtained in excess of this limit during appraisal will be lost."
|
||||
92,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_530","I couldn't even begin to explain the process to you if I tried. Extracting the mnemes is amazing enough, but transubstantiating them into something else altogether? I struggled to believe it was possible before I saw it with my own eyes..."
|
||||
93,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_531","Through transubstantiation, mnemes extracted from logograms can be used to acquire logos actions."
|
||||
94,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_531","Moreover, by utilizing both the astral and umbral arrays during transubstantiation, you may acquire two logos actions which can be registered simultaneously."
|
||||
95,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_532","However, be advised that attempts to transubstantiate mnemes from four or more logograms may end in failure."
|
||||
96,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_532","In the event transubstantiation is unsuccessful, logograms will be consumed."
|
||||
97,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_550","Successful operation of the logos manipulator will yield a unique alchemical substance that, when consumed, confers incredible abilities upon an individual. All manner of weaponskills and magicks..."
|
||||
98,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_551","Upon selecting an action from the logos actions window, you will be granted the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Logos-minded<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status."
|
||||
99,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_552","While this status is active, you will be able to utilize the previously selected logos action as a duty action."
|
||||
100,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_552","Be advised that should you select a different action from the logos actions window while this status is active, your previously registered duty actions will be overwritten."
|
||||
101,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_110_552","Furthermore, please be warned that upon leaving the Forbidden Land, Eureka, you will lose the Logos-minded status and will no longer be able to utilize the registered logos actions."
|
||||
102,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_560","By experimenting with different combinations of logograms, you might be able to acquire strange and unusual abilities. Mnemes have curious ways of interacting with each other, to say the least..."
|
||||
103,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_561","Certain logos actions can only be acquired by transubstantiating a specific combination of logograms simultaneously."
|
||||
104,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_100_561","Three Paralyze L logograms, for example, will yield the logos action Paralyze L III. Speak with other players and share information to discover new combinations!"
|
||||
105,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_600","I suppose I was due for a change of scenery. Not that there's anything wrong mending kettles. In fact, just the other day someone came all the way here just to get theirs looked at by Master Gerolt. Say what you will about the man, but if it's quality you want, there is no one better."
|
||||
106,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_TALK_ACTOR",""
|
||||
107,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_034",""
|
||||
108,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_DRAKE_000_540",""
|
||||
109,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_541",""
|
||||
110,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_542",""
|
||||
111,"TEXT_CTSERKEUREKA3MAGIAARCAGUIDE_00516_SYSTEM_000_543",""
|
||||
|
||||
|
@@ -1,5 +1,5 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"",""
|
||||
1,"",""
|
||||
0,"TEXT_CTSERKEUREKA3MAGIAARCAPARTS_00525_SYSTEM_000_000","Searching through the metal scrap you uncover several components matching the description provided by Drake. Whether or not they are still usable, however, remains to be seen..."
|
||||
1,"TEXT_CTSERKEUREKA3MAGIAARCAPARTS_00525_TALK_ACTOR",""
|
||||
|
||||
|
@@ -1,6 +1,6 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"",""
|
||||
1,"",""
|
||||
2,"",""
|
||||
0,"TEXT_CTSERKEUREKA3MAGIAARCA_00515_SYSTEM_000_000","This strange and mysterious device does not appear to be operational..."
|
||||
1,"TEXT_CTSERKEUREKA3MAGIAARCA_00515_SYSTEM_000_010","This strange and mysterious device appears to be the logos manipulator of which Drake spoke. Hopefully it is as simple and easy to use as he claims..."
|
||||
2,"TEXT_CTSERKEUREKA3MAGIAARCA_00515_TALK_ACTOR",""
|
||||
|
||||
|
@@ -1,5 +1,5 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"",""
|
||||
1,"",""
|
||||
0,"TEXT_CTSERKEUREKA3SPHERE1_00520_SYSTEM_000_000","At the center of the confluence of aether you find a shimmering stone─magicite. As you kneel to retrieve it, the confluence dissipates..."
|
||||
1,"TEXT_CTSERKEUREKA3SPHERE1_00520_TALK_ACTOR",""
|
||||
|
||||
|
@@ -1,14 +1,14 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"",""
|
||||
1,"",""
|
||||
2,"",""
|
||||
3,"",""
|
||||
4,"",""
|
||||
5,"",""
|
||||
6,"",""
|
||||
7,"",""
|
||||
8,"",""
|
||||
9,"",""
|
||||
10,"",""
|
||||
0,"TEXT_CTSERKEUREKA3SPHERE2_00521_EJIKATSUNJIKA_000_001","Fancy meeting you here, adventurer. I trust your exploration is proceeding without incident? As is Krile's work with the proto-aetheryte?"
|
||||
1,"TEXT_CTSERKEUREKA3SPHERE2_00521_EJIKATSUNJIKA_000_002","...Fascinating. I did not expect her to make such progress. This “reversing of the flow” intrigues me as well..."
|
||||
2,"TEXT_CTSERKEUREKA3SPHERE2_00521_EJIKATSUNJIKA_000_003","Ah, forgive my mutterings. I should thank you for sharing your discoveries with me. I feel as though I am on the verge of an epiphany."
|
||||
3,"TEXT_CTSERKEUREKA3SPHERE2_00521_EJIKATSUNJIKA_000_004","Ever so helpful, aren't you. So eager to please, to set the wrong to right. As befits a hero and liberator..."
|
||||
4,"TEXT_CTSERKEUREKA3SPHERE2_00521_EJIKATSUNJIKA_000_005","I really do owe it to you to return the favor. To help with your magicite collection efforts. Besides, I've no need of the stuff any longer."
|
||||
5,"TEXT_CTSERKEUREKA3SPHERE2_00521_EJIKATSUNJIKA_000_006","Ah─how forgetful of me. There was one bit of information I neglected to share with you earlier. The name of the deiform entity, the elder primal that Galuf and the others sought to imprison in this place."
|
||||
6,"TEXT_CTSERKEUREKA3SPHERE2_00521_EJIKATSUNJIKA_000_007","They called it...Eureka."
|
||||
7,"TEXT_CTSERKEUREKA3SPHERE2_00521_EJIKATSUNJIKA_000_008","The selfsame name we bestowed upon this isle. An amusing coincidence, is it not? And yet, in retrospect, so very appropriate..."
|
||||
8,"TEXT_CTSERKEUREKA3SPHERE2_00521_EJIKATSUNJIKA_000_009","Anyway, I'm afraid that's all I have to share for now. But if the fates conspire to reveal to me any other pearls of wisdom, rest assured you will be the very first to know."
|
||||
9,"TEXT_CTSERKEUREKA3SPHERE2_00521_SYSTEM_000_000","At the center of the confluence of aether you find a shimmering stone─magicite. Upon its removal, the confluence dissipates..."
|
||||
10,"TEXT_CTSERKEUREKA3SPHERE2_00521_TALK_ACTOR",""
|
||||
|
||||
|
@@ -1,5 +1,5 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"",""
|
||||
1,"",""
|
||||
0,"TEXT_CTSERKEUREKA3SPHERE3_00522_SYSTEM_000_000","At the center of the confluence of aether you find a shimmering stone─magicite. As you kneel to retrieve it, the confluence dissipates..."
|
||||
1,"TEXT_CTSERKEUREKA3SPHERE3_00522_TALK_ACTOR",""
|
||||
|
||||
|
@@ -1,30 +1,30 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"",""
|
||||
1,"",""
|
||||
2,"",""
|
||||
3,"",""
|
||||
4,"",""
|
||||
5,"",""
|
||||
6,"",""
|
||||
7,"",""
|
||||
8,"",""
|
||||
9,"",""
|
||||
10,"",""
|
||||
11,"",""
|
||||
12,"",""
|
||||
13,"",""
|
||||
14,"",""
|
||||
15,"",""
|
||||
16,"",""
|
||||
17,"",""
|
||||
18,"",""
|
||||
19,"",""
|
||||
20,"",""
|
||||
21,"",""
|
||||
22,"",""
|
||||
23,"",""
|
||||
24,"",""
|
||||
25,"",""
|
||||
26,"",""
|
||||
0,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_ENG00465_000_000","Do you require urgent assistance with an engineering matter? If not, I am afraid I must return to my work..."
|
||||
1,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_Q1_000_000","What would you like to do?"
|
||||
2,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_A1_000_001","Augment your magia board."
|
||||
3,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_A1_000_002","Ask about magia board augmentation."
|
||||
4,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_A1_000_003","Nothing."
|
||||
5,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_ENG00465_000_010","I should be happy to augment your magia board, should you have the requisite materials in your possession. Do you...?"
|
||||
6,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_ENG00465_000_020","Alas, it seems that you do not. A thousand pardons, but since I have no stock myself, I cannot assist you at this time."
|
||||
7,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_SYSTEM_000_021","In order to augment your magia board, you must possess <SheetEn(Item,1,24285,1,1)/>, <SheetEn(Item,1,24286,1,1)/>, and <SheetEn(Item,1,24287,1,1)/>."
|
||||
8,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_ENG00465_000_030","Oh, so you do. Though, if I am to begin, you will of course need to give them over to me, if you would be so kind..."
|
||||
9,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_ENG00465_000_031","Very good, very good. Now then, if you'll hand me your magia board, I'll get started right away. Rest assured this will only take a moment..."
|
||||
10,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_ENG00465_000_032","'Tis done! I present to you your magia board, along with a sixth magicite, which you may now affix to it if you so desire."
|
||||
11,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_ENG00465_000_033","Do bear in mind, however, that you may still only use up to five magicite to strengthen your affinity with a given element."
|
||||
12,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_ENG00465_000_034","This limitation is due to the design of the magia board itself, I'm afraid. Short of rebuilding it from scratch, I don't see how it might be exceeded..."
|
||||
13,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_Q2_000_000","What will you ask about?"
|
||||
14,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_A2_000_001","Magia board augmentation."
|
||||
15,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_A2_000_002","Required materials."
|
||||
16,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_A2_000_003","Affixing a sixth magicite."
|
||||
17,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_A2_000_004","Nothing."
|
||||
18,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_ENG00465_000_040","We've devised a simple method by which an additional sixth magicite can be safely affixed to your magia board. Surely I needn't explain the advantages of being able to do so!"
|
||||
19,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_SYSTEM_000_041","Through magia board augmentation, you can increase the maximum number of magicite which can be affixed to it."
|
||||
20,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_ENG00465_000_050","The augmentation procedure is not terribly difficult in of itself, but it does require a number of resources that I do not have at present. I'm afraid you'll have to go and procure them yourself."
|
||||
21,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_SYSTEM_000_051","In order to augment your magia board, you must possess <SheetEn(Item,1,24285,1,1)/>, <SheetEn(Item,1,24286,1,1)/>, and <SheetEn(Item,1,24287,1,1)/>."
|
||||
22,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_ENG00465_000_060","I have an extra magicite I can give to you once I've finished augmenting your magia board. It's actually one of the depleted magicite that you recovered in Pagos that we performed a number of experiments on. Functionally, it is now no different from the others you use in conjunction with your board."
|
||||
23,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_SYSTEM_000_061","The sixth magicite that you may affix to an augmented magia board is functionally the same as the other five and confers no additional benefits."
|
||||
24,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_SYSTEM_000_062","However, due to the design of the magia board, you may use no more than five to strengthen your affinity with a given element."
|
||||
25,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_ENG00465_000_070","I hope the augmented magia board is to your liking. So you know, Gerolt and I are not content to rest on our laurels and are still discussing what other improvements we could potentially make. Should we conceive of other ways in which we might augment it further, we will let you know immediately."
|
||||
26,"TEXT_CTSERKEUREKA3SUBSPHEREGUIDE_00533_TALK_ACTOR",""
|
||||
|
||||
|
@@ -41,7 +41,7 @@ int32,str,str
|
||||
37,"TEXT_FESHLW2018ENTRANCE_00540_MEMBERC01548_000_211","Sound simple? And so it would be were it not for the locking enchantment! To dispel this arcane safeguard, one must stand before the coffer and intone the correct combination of five numbers."
|
||||
38,"TEXT_FESHLW2018ENTRANCE_00540_MEMBERC01548_000_212","But do not despair! There are hints conveniently penned on pieces of parchment...which are scattered inconveniently around the manor."
|
||||
39,"TEXT_FESHLW2018ENTRANCE_00540_MEMBERC01548_000_213","If you have not the stomach for searching, you might simply guess the numbers. But be prepared for a shock should you utter the wrong combination!"
|
||||
40,"TEXT_FESHLW2018ENTRANCE_00540_SYSTEM_000_214","With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, use your keyboard or the software keyboard to enter a five-digit number while targeting the coffer."
|
||||
40,"TEXT_FESHLW2018ENTRANCE_00540_SYSTEM_000_214","With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, use your keyboard or the software keyboard to enter a five-digit number while targeting the coffer."
|
||||
41,"TEXT_FESHLW2018ENTRANCE_00540_SYSTEM_000_215","Entering the correct combination will open the coffer. Entering the wrong sequence, however, will reduce your reserve of sanity points."
|
||||
42,"TEXT_FESHLW2018ENTRANCE_00540_YSTEM_000_216","Please be aware that the contents of a note will only be seen by the player who reads it, so be sure to share any hints you find with the rest of the party."
|
||||
43,"TEXT_FESHLW2018ENTRANCE_00540_MEMBERC01548_000_220","Arcane Circles will have you and your companions scouring the manor for four mysterious patterns laid out on its floors."
|
||||
|
||||
|
@@ -1,17 +1,17 @@
|
||||
key,0,1
|
||||
#,,
|
||||
int32,str,str
|
||||
0,"",""
|
||||
1,"",""
|
||||
2,"",""
|
||||
3,"",""
|
||||
4,"",""
|
||||
5,"",""
|
||||
6,"",""
|
||||
7,"",""
|
||||
8,"",""
|
||||
9,"",""
|
||||
10,"",""
|
||||
11,"",""
|
||||
12,"",""
|
||||
13,"",""
|
||||
0,"TEXT_FESXMS2018_00536_GUIDEXMS2018_000_000","Welcome to the Starlight Celebration! I am here to answer any questions you might have about the festival. What would you like to know?"
|
||||
1,"TEXT_FESXMS2018_00536_Q1_000_001","What will you ask?"
|
||||
2,"TEXT_FESXMS2018_00536_A1_000_001","What is the Starlight Celebration?"
|
||||
3,"TEXT_FESXMS2018_00536_A1_000_002","What's your task in all this?"
|
||||
4,"TEXT_FESXMS2018_00536_A1_000_003","Nothing."
|
||||
5,"TEXT_FESXMS2018_00536_GUIDEXMS2018_000_010","The Starlight Celebration can be traced back to ancient Ishgard. Long ago, a terrible battle claimed countless lives, leaving thousands of children orphaned in the harsh cold weather of Coerthas."
|
||||
6,"TEXT_FESXMS2018_00536_GUIDEXMS2018_000_011","Unable to bear their suffering, Ishgardian knights would offer these children board and lodging within their barracks. Of course, this was expressly forbidden, but the knights devised a plan to sneak them in, disguising the children in jackets of their scarlet uniforms."
|
||||
7,"TEXT_FESXMS2018_00536_GUIDEXMS2018_000_012","Owing to their generosity, the children survived the winter and lived to pay forward the kindness they had received. The former orphans would adorn themselves in scarlet uniforms, delivering gifts to children on the coldest week of the year. Thus, the Starlight Celebration was born."
|
||||
8,"TEXT_FESXMS2018_00536_GUIDEXMS2018_000_013","Over the years, the celebration has undergone gradual changes. The snowy-bearded captain of the kind-hearted knights has become known as the “Saint of Nymeia,” and children believe that he delivers their hopes and prayers directly to the goddess Herself."
|
||||
9,"TEXT_FESXMS2018_00536_GUIDEXMS2018_000_014","Similarly, his red-jacketed knights have become the “saint's little helpers.” They are particularly beloved by the younglings, for it is their role to bring gifts to every child who sends a prayer to the Spinner."
|
||||
10,"TEXT_FESXMS2018_00536_GUIDEXMS2018_000_020","My scarlet-clad colleagues and I have been charged by the Adventurers' Guild with running the Starlight Celebration. The festival spans the entire realm of Eorzea, and we have little helpers stationed in the cities of Gridania, Limsa Lominsa, and Ul'dah."
|
||||
11,"TEXT_FESXMS2018_00536_GUIDEXMS2018_000_021","On this particular occasion, we will be hosting a concert here in Mih Khetto's Amphitheatre, with a choir reviving Ishgardian traditions of eld─A rare treat not to be missed!"
|
||||
12,"TEXT_FESXMS2018_00536_GUIDEXMS2018_000_022","To spread yet more festive cheer, each child in attendance will receive a special gift at the end of the show. It is sure to draw in crowds from every corner of the realm."
|
||||
13,"TEXT_FESXMS2018_00536_TALK_ACTOR",""
|
||||
|
||||
|
Reference in New Issue
Block a user