Patch 4.45

This commit is contained in:
=
2018-11-06 01:19:38 -06:00
parent ae773522ec
commit fecfbc2d29
606 changed files with 12285 additions and 10705 deletions
+6 -6
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@@ -57,23 +57,23 @@ int32,str,str
53,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_001","If you are a master or a leader, you can invite other adventurers to join your linkshell at will."
54,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_002_SYS","Only linkshell leaders and masters have the authority to invite other players."
55,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_003_SYS","To invite a player to join a linkshell, target him and select the name of that linkshell from the subcommand menu."
56,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_004_SYS","You can also invite players by selecting their names in the <72>F201F4</72><73>F201F5</73>social<73>01</73><72>01</72> interface and choosing a linkshell from the subcommand menu."
56,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_004_SYS","You can also invite players by selecting their names in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>social<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface and choosing a linkshell from the subcommand menu."
57,"TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_005","If he accepts your invitation, he will immediately become a member of your linkshell!"
58,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_001","In order to join a linkshell, you must receive an invitation from that linkshell's master or one of its leaders."
59,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_002","If you choose to accept the invitation, you will become a member of the linkshell."
60,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_003_SYS","When you receive an invitation to join a linkshell, you will be given the chance to view a list of its members."
61,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_004_SYS","However, until you select <72>F201F4</72><73>F201F5</73>Accept Linkshell Invite<73>01</73><72>01</72>, you will not be able to send or receive messages through that linkshell."
61,"TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_004_SYS","However, until you select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Accept Linkshell Invite<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will not be able to send or receive messages through that linkshell."
62,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_001","Conversing with others over linkshell is as easy as speaking with them in person."
63,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_002_SYS","To send messages to members of a certain linkshell, select the speech bubble icon situated by the chat log, followed by the linkshell to designate it as the default chat mode."
64,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_003_SYS","You can also change the default chat mode by selecting <72>F201F4</72><73>F201F5</73>Linkshells<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, selecting a linkshell, and choosing <72>F201F4</72><73>F201F5</73>Open Communication<73>01</73><72>01</72> from the subcommand menu."
64,"TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_003_SYS","You can also change the default chat mode by selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Linkshells<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Social<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, selecting a linkshell, and choosing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Open Communication<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu."
65,"TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_001","The linkshell master has the authority to invite and remove members, as well as rename and disband the linkshell."
66,"TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_002","The linkshell master can also designate other members as linkshell leaders, bestowing upon them the authority to invite and remove members."
67,"TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_003","While the powers possessed by leaders and masters are similar, true authority still belongs to the linkshell master."
68,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_001","If you wish to withdraw from a linkshell, you may do so at any time."
69,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_002_SYS","You can quit a linkshell by selecting <72>F201F4</72><73>F201F5</73>Linkshells<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, selecting a linkshell, and choosing <72>F201F4</72><73>F201F5</73>Quit Linkshell<73>01</73><72>01</72> from the subcommand menu."
69,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_002_SYS","You can quit a linkshell by selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Linkshells<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Social<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, selecting a linkshell, and choosing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Quit Linkshell<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu."
70,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_003_SYS","Please note, however, that the linkshell master cannot resign without transferring his or her authority to another member."
71,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_004_SYS","You can transfer authority by selecting <72>F201F4</72><73>F201F5</73>Linkshells<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, selecting a linkshell, selecting a player, and choosing <72>F201F4</72><73>F201F5</73>Promote to Linkshell Master<73>01</73><72>01</72> from the subcommand menu."
72,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_005_SYS","In the event that you are the only member in the linkshell, you must instead disband your linkshell by speaking with a <72>F201F4</72><73>F201F5</73>linkshell distributor<73>01</73><72>01</72>."
71,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_004_SYS","You can transfer authority by selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Linkshells<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Social<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, selecting a linkshell, selecting a player, and choosing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Promote to Linkshell Master<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu."
72,"TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_005_SYS","In the event that you are the only member in the linkshell, you must instead disband your linkshell by speaking with a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>linkshell distributor<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
73,"TEXT_CMNDEFLINKSHELL_00006_BREAK_GUIDE_001","If you wish to disband a linkshell, you must speak with a linkshell distributor like myself. We will need to notify the other members so as to prevent confusion."
74,"TEXT_CMNDEFLINKSHELL_00006_MAKE_PROCEDURE_OK_000_1","One personal linkshell, coming right up! What name would you like to register?"
75,"TEXT_CMNDEFLINKSHELL_00006_MAKE_PROCEDURE_NG_000_1","It appears you are already a member of eight different linkshells. For your own safety, I cannot permit you to create another─the cacophony of voices constantly reverberating in your head would place undue stress upon your mental faculties."
1 key 0 1
57 53 TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_001 If you are a master or a leader, you can invite other adventurers to join your linkshell at will.
58 54 TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_002_SYS Only linkshell leaders and masters have the authority to invite other players.
59 55 TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_003_SYS To invite a player to join a linkshell, target him and select the name of that linkshell from the subcommand menu.
60 56 TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_004_SYS You can also invite players by selecting their names in the <72>F201F4</72><73>F201F5</73>social<73>01</73><72>01</72> interface and choosing a linkshell from the subcommand menu. You can also invite players by selecting their names in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>social<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface and choosing a linkshell from the subcommand menu.
61 57 TEXT_CMNDEFLINKSHELL_00006_ADD_GUIDE_005 If he accepts your invitation, he will immediately become a member of your linkshell!
62 58 TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_001 In order to join a linkshell, you must receive an invitation from that linkshell's master or one of its leaders.
63 59 TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_002 If you choose to accept the invitation, you will become a member of the linkshell.
64 60 TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_003_SYS When you receive an invitation to join a linkshell, you will be given the chance to view a list of its members.
65 61 TEXT_CMNDEFLINKSHELL_00006_ENTER_GUIDE_004_SYS However, until you select <72>F201F4</72><73>F201F5</73>Accept Linkshell Invite<73>01</73><72>01</72>, you will not be able to send or receive messages through that linkshell. However, until you select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Accept Linkshell Invite<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you will not be able to send or receive messages through that linkshell.
66 62 TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_001 Conversing with others over linkshell is as easy as speaking with them in person.
67 63 TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_002_SYS To send messages to members of a certain linkshell, select the speech bubble icon situated by the chat log, followed by the linkshell to designate it as the default chat mode.
68 64 TEXT_CMNDEFLINKSHELL_00006_CHAT_GUIDE_003_SYS You can also change the default chat mode by selecting <72>F201F4</72><73>F201F5</73>Linkshells<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, selecting a linkshell, and choosing <72>F201F4</72><73>F201F5</73>Open Communication<73>01</73><72>01</72> from the subcommand menu. You can also change the default chat mode by selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Linkshells<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Social<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, selecting a linkshell, and choosing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Open Communication<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu.
69 65 TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_001 The linkshell master has the authority to invite and remove members, as well as rename and disband the linkshell.
70 66 TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_002 The linkshell master can also designate other members as linkshell leaders, bestowing upon them the authority to invite and remove members.
71 67 TEXT_CMNDEFLINKSHELL_00006_LEADER_GUIDE_003 While the powers possessed by leaders and masters are similar, true authority still belongs to the linkshell master.
72 68 TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_001 If you wish to withdraw from a linkshell, you may do so at any time.
73 69 TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_002_SYS You can quit a linkshell by selecting <72>F201F4</72><73>F201F5</73>Linkshells<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, selecting a linkshell, and choosing <72>F201F4</72><73>F201F5</73>Quit Linkshell<73>01</73><72>01</72> from the subcommand menu. You can quit a linkshell by selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Linkshells<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Social<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, selecting a linkshell, and choosing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Quit Linkshell<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu.
74 70 TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_003_SYS Please note, however, that the linkshell master cannot resign without transferring his or her authority to another member.
75 71 TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_004_SYS You can transfer authority by selecting <72>F201F4</72><73>F201F5</73>Linkshells<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, selecting a linkshell, selecting a player, and choosing <72>F201F4</72><73>F201F5</73>Promote to Linkshell Master<73>01</73><72>01</72> from the subcommand menu. You can transfer authority by selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Linkshells<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Social<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, selecting a linkshell, selecting a player, and choosing <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Promote to Linkshell Master<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu.
76 72 TEXT_CMNDEFLINKSHELL_00006_LEAVE_GUIDE_005_SYS In the event that you are the only member in the linkshell, you must instead disband your linkshell by speaking with a <72>F201F4</72><73>F201F5</73>linkshell distributor<73>01</73><72>01</72>. In the event that you are the only member in the linkshell, you must instead disband your linkshell by speaking with a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>linkshell distributor<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
77 73 TEXT_CMNDEFLINKSHELL_00006_BREAK_GUIDE_001 If you wish to disband a linkshell, you must speak with a linkshell distributor like myself. We will need to notify the other members so as to prevent confusion.
78 74 TEXT_CMNDEFLINKSHELL_00006_MAKE_PROCEDURE_OK_000_1 One personal linkshell, coming right up! What name would you like to register?
79 75 TEXT_CMNDEFLINKSHELL_00006_MAKE_PROCEDURE_NG_000_1 It appears you are already a member of eight different linkshells. For your own safety, I cannot permit you to create another─the cacophony of voices constantly reverberating in your head would place undue stress upon your mental faculties.
+13 -13
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@@ -180,8 +180,8 @@ That is so!♪"
171,"TEXT_CMNDEFRETAINERCALL_00010_RESET_ERROR_EQUIPMENT","You cannot change your retainer's class/job until all gear has been removed."
172,"TEXT_CMNDEFRETAINERCALL_00010_NO_CURRENT_TASK","Your retainer has not been assigned a venture."
173,"TEXT_CMNDEFRETAINERCALL_00010_CLASS_RESET_MENU","Reset retainer class/job."
174,"TEXT_CMNDEFRETAINERCALL_00010_RECOMMEND_JOB_CHANGE","Your retainer is qualified to be trained in more advanced traditions. Select <72>F201F4</72><73>F201F5</73>Assign retainer a job<73>01</73><72>01</72> to proceed."
175,"TEXT_CMNDEFRETAINERCALL_00010_SUGGEST_JOB_CHANGE","To train your retainer in a more advanced tradition, select <72>F201F4</72><73>F201F5</73>Assign retainer a job<73>01</73><72>01</72> to proceed."
174,"TEXT_CMNDEFRETAINERCALL_00010_RECOMMEND_JOB_CHANGE","Your retainer is qualified to be trained in more advanced traditions. Select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Assign retainer a job<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to proceed."
175,"TEXT_CMNDEFRETAINERCALL_00010_SUGGEST_JOB_CHANGE","To train your retainer in a more advanced tradition, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Assign retainer a job<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to proceed."
176,"TEXT_CMNDEFRETAINERCALL_00010_SUGGEST_JOB_SCROLL","To assign your retainer a job, you must have <SheetEn(Item,1,IntegerParameter(1),1,1)/> in your possession, which can be purchased from retainer vocates."
177,"TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_EQUIPMENT","You cannot assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job until all gear has been removed."
178,"TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_NEED_RETAINER_LEVEL","You cannot assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job until they have achieved level <Value>IntegerParameter(2)</Value>."
@@ -193,7 +193,7 @@ That is so!♪"
184,"TEXT_CMNDEFRETAINERCALL_00010_ASK_BE_CHANGE_JOB","Your retainer has attained sufficient experience to be assigned a job. Would you like to do so?"
185,"TEXT_CMNDEFRETAINERCALL_00010_ASK_CHANGE_JOB","Entrust your copy of <Emphasis>Modern Vocation</Emphasis> to your retainer and bid them learn the ways of the <Sheet(ClassJob,IntegerParameter(2),0)/>?
<72>F201F4</72><73>F201F5</73>Please note that retainers cannot change jobs without resetting all progress.<73>01</73><72>01</72>"
<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Please note that retainers cannot change jobs without resetting all progress.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
186,"TEXT_CMNDEFRETAINERCALL_00010_ASK_CHANGE_JOB_CHECK","Assign job."
187,"TEXT_CMNDEFRETAINERCALL_00010_ASK_RESET_JOB","Your retainer's copy of <Emphasis>Modern Vocation</Emphasis> will be permanently discarded. Are you sure you wish to proceed?"
188,"TEXT_CMNDEFRETAINERCALL_00010_ASK_RESET_CLASS","Reset <Highlight>StringParameter(1)</Highlight>'s class/job?
@@ -377,16 +377,16 @@ No, no, it's not to be expected!♪"
359,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_FEMALE_TYPE5","Alright, take yer shite and quit leerin' at me arse.
...What? Ye can't seriously expect me to humor yer fetishes all the time, can ye?"
360,"TEXT_CMNDEFRETAINERCALL_00010_COMPLETE_AURA_FEMALE_TYPE6","Hardly my finest work, but I'm not ashamed to say I did it."
361,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_INTRO_1","You can now send your retainers afield on procurement expeditions known as <72>F201F4</72><73>F201F5</73>ventures<73>01</73><72>01</72>."
361,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_INTRO_1","You can now send your retainers afield on procurement expeditions known as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>ventures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
362,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_INTRO_2","Before you can do so, however, you must first assign them a class."
363,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_INTRO_3","After summoning a retainer, select <72>F201F4</72><73>F201F5</73>assign retainer class<73>01</73><72>01</72> from the retainer menu to begin."
363,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_INTRO_3","After summoning a retainer, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>assign retainer class<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu to begin."
364,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_1","Your retainer cannot undertake ventures until you assign his or her class."
365,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_2","This can be any one class, with the exception of those of the Disciples of the Hand."
366,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_3","Your retainer's class determines which ventures he or she can embark upon."
367,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_4","Please be advised that you cannot assign your retainer a class you have not yet unlocked."
368,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_CLASS_1","<Highlight>StringParameter(1)</Highlight> has become <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If>!"
369,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_CLASS_2","You must now equip a main arm to your retainer."
370,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_CLASS_3","Select <72>F201F4</72><73>F201F5</73>view retainer attributes and gear<73>01</73><72>01</72> from the retainer menu to proceed."
370,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_CLASS_3","Select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>view retainer attributes and gear<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu to proceed."
371,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_SECOND_CLASS_1","<Highlight>StringParameter(1)</Highlight> has become <If(Equal(IntegerParameter(2),10))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),14))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),5))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),26))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/><If(Equal(IntegerParameter(2),33))>an <Sheet(ClassJob,IntegerParameter(2),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(2),0)/></If></If></If></If></If>!"
372,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_SECOND_CLASS_2","Please be advised that your retainer must be equipped with a main arm in order to undertake ventures."
373,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_RESET_1","If you wish to assign your retainer a different class, you must first reset his or her current class."
@@ -395,7 +395,7 @@ No, no, it's not to be expected!♪"
376,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_EQUIP_2","Equip a main arm to your retainer to proceed."
377,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_WEAPON_1","You have equipped a main arm to <Highlight>StringParameter(1)</Highlight>!"
378,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_WEAPON_2","Your retainer is now duly prepared to undertake ventures."
379,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_WEAPON_3","Select <72>F201F4</72><73>F201F5</73>assign venture<73>01</73><72>01</72> from the retainer menu to proceed."
379,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_WEAPON_3","Select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>assign venture<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu to proceed."
380,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_RETAINER_TIP_1","You do not have any ventures in your inventory and therefore cannot assign your retainer a venture."
381,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_RETAINER_TIP_2","Ventures can be acquired through a variety of methods such as exchanging company seals, fulfilling leve objectives, and completing beast tribe quests."
382,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_RETAINER_TIP_3","If you possess a venture promissory note, you may redeem it for ventures through a Calamity salvager or a retainer."
@@ -404,23 +404,23 @@ No, no, it's not to be expected!♪"
385,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_2","Hunting, Mining, Botany, and Fishing constitute one type, in which you specify an item for your retainer to procure."
386,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_3","Exploration ventures constitute the second type, in which your retainer will scour the terrain of your choosing for (hopefully) precious items."
387,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_4","However, your retainer will not undertake a venture without first receiving due compensation."
388,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_5","Assigning a venture requires a payment in a unique currency of the same name─<72>F201F4</72><73>F201F5</73>ventures<73>01</73><72>01</72>."
388,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_5","Assigning a venture requires a payment in a unique currency of the same name─<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>ventures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
389,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_6","Ventures can be acquired through a variety of methods such as exchanging company seals, fulfilling leve objectives, and completing beast tribe quests."
390,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_1","You have assigned <Highlight>StringParameter(1)</Highlight> a venture!"
391,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_2","To confirm the time remaining until a venture is complete, select <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> under Duty from the <72>F201F4</72><73>F201F5</73>main menu<73>01</73><72>01</72>, and select <72>F201F4</72><73>F201F5</73>Ventures<73>01</73><72>01</72>."
392,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_3","You can also confirm the time remaining by selecting <72>F201F4</72><73>F201F5</73>view venture report<73>01</73><72>01</72> from the retainer menu."
391,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_2","To confirm the time remaining until a venture is complete, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under Duty from the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>main menu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ventures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
392,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_3","You can also confirm the time remaining by selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>view venture report<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu."
393,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_4","Should you wish to cancel the venture and recall your retainer, you may do so when viewing the venture report."
394,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_5","However, please be advised that this is not necessary unless you wish to assign a different venture to your retainer."
395,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_6","Even with a venture in progress, you can still entrust or withdraw items and gil, or sell items on the market."
396,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_COMPLETED_1","<Highlight>StringParameter(1)</Highlight> has completed a venture!"
397,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_COMPLETED_2","To claim the fruits of your retainer's labor, select <72>F201F4</72><73>F201F5</73>view venture report<73>01</73><72>01</72> from the retainer menu."
397,"TEXT_CMNDEFRETAINERCALL_00010_FIRST_COMPLETED_2","To claim the fruits of your retainer's labor, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>view venture report<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu."
398,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FINISHED_1","<Highlight>StringParameter(1)</Highlight> has gained experience for completing a venture!"
399,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FINISHED_2","Like you, your retainer can gain experience and levels."
400,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FINISHED_3","This, in turn, will allow your retainer to undertake a wider variety of ventures, yielding more desirable items."
401,"TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FINISHED_4","Moreover, equipping additional gear to your retainer will increase both the quantity and quality of the items procured."
402,"TEXT_CMNDEFRETAINERCALL_00010_TASK_CATEGORY_FORTUNE","Quick Exploration."
403,"TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_1","Your retainer is now experienced enough to undertake <72>F201F4</72><73>F201F5</73>quick exploration ventures<73>01</73><72>01</72>."
404,"TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_2","Select <72>F201F4</72><73>F201F5</73>assign venture<73>01</73><72>01</72> from the retainer menu to proceed."
403,"TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_1","Your retainer is now experienced enough to undertake <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>quick exploration ventures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
404,"TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_2","Select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>assign venture<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu to proceed."
405,"TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_3","Cut label, report if visible in game."
406,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_FORTUNE_TASK_1","Quick exploration ventures are brief assignments in which you dispatch your retainer without instruction."
407,"TEXT_CMNDEFRETAINERCALL_00010_ABOUT_FORTUNE_TASK_2","The items your retainer procures on these ventures can range from worthless to priceless."
1 key 0 1
180 176 TEXT_CMNDEFRETAINERCALL_00010_SUGGEST_JOB_SCROLL To assign your retainer a job, you must have <SheetEn(Item,1,IntegerParameter(1),1,1)/> in your possession, which can be purchased from retainer vocates.
181 177 TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_EQUIPMENT You cannot assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job until all gear has been removed.
182 178 TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_NEED_RETAINER_LEVEL You cannot assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job until they have achieved level <Value>IntegerParameter(2)</Value>.
183 179 TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_NEED_PLAYER_LEVEL You cannot assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job until you achieve level <Value>IntegerParameter(2)</Value> as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>.
184 180 TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_LOW_PLAYER_LEVEL You cannot assign your retainer the <Sheet(ClassJob,IntegerParameter(1),0)/> job until you yourself achieve a higher level as <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>.
185 181 TEXT_CMNDEFRETAINERCALL_00010_JOB_ERROR_NO_ITEM Unable to proceed. You do not have <SheetEn(Item,1,IntegerParameter(1),1,1)/> in your possession.
186 182 TEXT_CMNDEFRETAINERCALL_00010_JOB_CHANGE_SUCCESS Your retainer has become <If(Equal(IntegerParameter(1),10))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),14))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),5))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),26))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/><If(Equal(IntegerParameter(1),33))>an <Sheet(ClassJob,IntegerParameter(1),0)/><Else/>a <Sheet(ClassJob,IntegerParameter(1),0)/></If></If></If></If></If>!
187 183 TEXT_CMNDEFRETAINERCALL_00010_JOB_CHANGE_FAILED You were unable to assign your retainer a job.
193 189 TEXT_CMNDEFRETAINERCALL_00010_ASK_RESET_CLASS_CHECK Reset class/job.
194 190 TEXT_CMNDEFRETAINERCALL_00010_ASK_YES Yes
195 191 TEXT_CMNDEFRETAINERCALL_00010_ASK_NO No
196 192 TEXT_CMNDEFRETAINERCALL_00010_GO_BACK Return.
197 193 TEXT_CMNDEFRETAINERCALL_00010_NO_CLASS_WARNING You must select a class for your retainer before you assign a venture.
198 194 TEXT_CMNDEFRETAINERCALL_00010_ASK_CATEGORY Select a category.
199 195 TEXT_CMNDEFRETAINERCALL_00010_TASK_CATEGORY_NORMAL Hunting.
377 373 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_RESET_1 If you wish to assign your retainer a different class, you must first reset his or her current class.
378 374 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_CLASS_RESET_2 If necessary, recall your retainer and remove all gear to proceed.
379 375 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_EQUIP_1 You can equip any item in your inventory or Armoury Chest to your retainer, so long as he or she meets the requirements.
380 376 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_EQUIP_2 Equip a main arm to your retainer to proceed.
381 377 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_WEAPON_1 You have equipped a main arm to <Highlight>StringParameter(1)</Highlight>!
382 378 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_WEAPON_2 Your retainer is now duly prepared to undertake ventures.
383 379 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FIRST_WEAPON_3 Select <72>F201F4</72><73>F201F5</73>assign venture<73>01</73><72>01</72> from the retainer menu to proceed. Select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>assign venture<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu to proceed.
384 380 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_RETAINER_TIP_1 You do not have any ventures in your inventory and therefore cannot assign your retainer a venture.
385 381 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_RETAINER_TIP_2 Ventures can be acquired through a variety of methods such as exchanging company seals, fulfilling leve objectives, and completing beast tribe quests.
386 382 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_RETAINER_TIP_3 If you possess a venture promissory note, you may redeem it for ventures through a Calamity salvager or a retainer.
387 383 TEXT_CMNDEFRETAINERCALL_00010_CLASS_EXPLAIN_START As you may recall, the ventures your retainer can undertake are determined by his or her class.
388 384 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_1 There are two main types of ventures which you can assign your retainer.
389 385 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_2 Hunting, Mining, Botany, and Fishing constitute one type, in which you specify an item for your retainer to procure.
390 386 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_3 Exploration ventures constitute the second type, in which your retainer will scour the terrain of your choosing for (hopefully) precious items.
391 387 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_4 However, your retainer will not undertake a venture without first receiving due compensation.
392 388 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_VENTURES_5 Assigning a venture requires a payment in a unique currency of the same name─<72>F201F4</72><73>F201F5</73>ventures<73>01</73><72>01</72>. Assigning a venture requires a payment in a unique currency of the same name─<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>ventures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
395 391 TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_2 To confirm the time remaining until a venture is complete, select <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> under Duty from the <72>F201F4</72><73>F201F5</73>main menu<73>01</73><72>01</72>, and select <72>F201F4</72><73>F201F5</73>Ventures<73>01</73><72>01</72>. To confirm the time remaining until a venture is complete, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under Duty from the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>main menu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ventures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
396 392 TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_3 You can also confirm the time remaining by selecting <72>F201F4</72><73>F201F5</73>view venture report<73>01</73><72>01</72> from the retainer menu. You can also confirm the time remaining by selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>view venture report<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu.
397 393 TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_4 Should you wish to cancel the venture and recall your retainer, you may do so when viewing the venture report.
398 394 TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_5 However, please be advised that this is not necessary unless you wish to assign a different venture to your retainer.
399 395 TEXT_CMNDEFRETAINERCALL_00010_FIRST_VENTURE_6 Even with a venture in progress, you can still entrust or withdraw items and gil, or sell items on the market.
400 396 TEXT_CMNDEFRETAINERCALL_00010_FIRST_COMPLETED_1 <Highlight>StringParameter(1)</Highlight> has completed a venture!
401 397 TEXT_CMNDEFRETAINERCALL_00010_FIRST_COMPLETED_2 To claim the fruits of your retainer's labor, select <72>F201F4</72><73>F201F5</73>view venture report<73>01</73><72>01</72> from the retainer menu. To claim the fruits of your retainer's labor, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>view venture report<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu.
404 400 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FINISHED_3 This, in turn, will allow your retainer to undertake a wider variety of ventures, yielding more desirable items.
405 401 TEXT_CMNDEFRETAINERCALL_00010_TUTORIAL_FINISHED_4 Moreover, equipping additional gear to your retainer will increase both the quantity and quality of the items procured.
406 402 TEXT_CMNDEFRETAINERCALL_00010_TASK_CATEGORY_FORTUNE Quick Exploration.
407 403 TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_1 Your retainer is now experienced enough to undertake <72>F201F4</72><73>F201F5</73>quick exploration ventures<73>01</73><72>01</72>. Your retainer is now experienced enough to undertake <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>quick exploration ventures<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
408 404 TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_2 Select <72>F201F4</72><73>F201F5</73>assign venture<73>01</73><72>01</72> from the retainer menu to proceed. Select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>assign venture<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the retainer menu to proceed.
409 405 TEXT_CMNDEFRETAINERCALL_00010_FORTUNE_TASK_UNLOCK_3 Cut label, report if visible in game.
410 406 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_FORTUNE_TASK_1 Quick exploration ventures are brief assignments in which you dispatch your retainer without instruction.
411 407 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_FORTUNE_TASK_2 The items your retainer procures on these ventures can range from worthless to priceless.
412 408 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_FORTUNE_TASK_3 Moreover, the experience your retainer receives for completing a quick exploration venture is determined by the item procured.
413 409 TEXT_CMNDEFRETAINERCALL_00010_ABOUT_FORTUNE_TASK_4 Although it is impossible to predict the results of these ventures, the potential benefits should not be underestimated.
414 410 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_MALE_TYPE1 Do you require aught else, <If(PlayerParameter(4))>Mistress<Else/>Master</If>?
415 411 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_MALE_TYPE2 Ye know I'm in the middle o' yer venture, don't ye?
416 412 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_MALE_TYPE3 What is it?
417 413 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_MALE_TYPE4 What now? I'm busy.
418 414 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_MALE_TYPE5 I trust there is a reason for this interruption?
419 415 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_MALE_TYPE6 I came as quickly as I could! What is it?
420 416 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_FEMALE_TYPE1 Yes, my <If(PlayerParameter(4))>lady<Else/>lord</If>?
421 417 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_FEMALE_TYPE2 Somethin' else, love?
422 418 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_FEMALE_TYPE3 Well? What is it?
423 419 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_FEMALE_TYPE4 You couldn't have picked a more inconvenient time.
424 420 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_FEMALE_TYPE5 This better be worth my time.
425 421 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_HYURAN_FEMALE_TYPE6 What is it, <If(PlayerParameter(4))>madam<Else/>sir</If>? Something urgent?
426 422 TEXT_CMNDEFRETAINERCALL_00010_ENTER2_ELEZEN_MALE_TYPE1 You have additional orders, <If(PlayerParameter(4))>madam<Else/>sir</If>?
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@@ -148,7 +148,7 @@ Please be advised that retainers placed in estates will not be automatically rem
143,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_OBTAIN","Purchase a copy of <Emphasis>Modern Vocation</Emphasis>."
144,"TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_CANCEL","Nothing."
145,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_01","By popular demand, we have prepared an exhaustive publication to aid clients who would have their retainers train in certain ancient or esoteric traditions."
146,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_02","To assign your retainer a <72>F201F4</72><73>F201F5</73>job<73>01</73><72>01</72>, you must first obtain <SheetEn(Item,1,IntegerParameter(1),1,1)/>, which can be purchased from the retainer vocate for 40 ventures."
146,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_02","To assign your retainer a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>job<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you must first obtain <SheetEn(Item,1,IntegerParameter(1),1,1)/>, which can be purchased from the retainer vocate for 40 ventures."
147,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_03","Furthermore, your retainer must have also achieved level 50. Please note, however, that the jobs you can assign your retainer is determined by their class."
148,"TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_04","If you wish to assign a level 50 retainer a job which is not currently available, you will need to reset and change their class."
149,"TEXT_CMNDEFRETAINERDESK_00009_RELATION_TALK_01","As you may know, a certain measure of experience is required before a retainer may train in a more advanced tradition."
1 key 0 1
148 144 TEXT_CMNDEFRETAINERDESK_00009_JOB_MENU_CANCEL Nothing.
149 145 TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_01 By popular demand, we have prepared an exhaustive publication to aid clients who would have their retainers train in certain ancient or esoteric traditions.
150 146 TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_02 To assign your retainer a <72>F201F4</72><73>F201F5</73>job<73>01</73><72>01</72>, you must first obtain <SheetEn(Item,1,IntegerParameter(1),1,1)/>, which can be purchased from the retainer vocate for 40 ventures. To assign your retainer a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>job<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, you must first obtain <SheetEn(Item,1,IntegerParameter(1),1,1)/>, which can be purchased from the retainer vocate for 40 ventures.
151 147 TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_03 Furthermore, your retainer must have also achieved level 50. Please note, however, that the jobs you can assign your retainer is determined by their class.
152 148 TEXT_CMNDEFRETAINERDESK_00009_JOB_HOWTO_TALK_04 If you wish to assign a level 50 retainer a job which is not currently available, you will need to reset and change their class.
153 149 TEXT_CMNDEFRETAINERDESK_00009_RELATION_TALK_01 As you may know, a certain measure of experience is required before a retainer may train in a more advanced tradition.
154 150 TEXT_CMNDEFRETAINERDESK_00009_RELATION_MENU_TITLE Select a class.
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@@ -15,7 +15,7 @@ int32,str,str
11,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00010","Yes"
12,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00011","No"
13,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00012","The area is currently full. Please return again later."
14,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00013","You and your party members must wait before returning to the TamTara Deepcroft. To confirm time remaining, click the Timers icon in the <72>F201F8</72><73>F201F9</73>main menu<73>01</73><72>01</72>."
14,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00013","You and your party members must wait before returning to the TamTara Deepcroft. To confirm time remaining, click the Timers icon in the <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>main menu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
15,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00014","Only parties consisting of four to eight Disciples of War or Magic with a level of 15 or above will be granted entry to the TamTara Deepcroft."
16,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00015","I am not one to question a <If(PlayerParameter(4))>woman<Else/>man</If>'s sense of duty, but I believe you should first see to any pending tasks before embarking on your expedition into the Deepcroft."
17,"TEXT_CMNDUNENTERTAMTARA_00014_SCENE00016","It appears one of your companions is in no condition to participate in the expedition. The Deepcroft's halls are rife with danger, and those who are sickly or weak will only prove a hindrance to you and your party."
1 key 0 1
15 11 TEXT_CMNDUNENTERTAMTARA_00014_SCENE00010 Yes
16 12 TEXT_CMNDUNENTERTAMTARA_00014_SCENE00011 No
17 13 TEXT_CMNDUNENTERTAMTARA_00014_SCENE00012 The area is currently full. Please return again later.
18 14 TEXT_CMNDUNENTERTAMTARA_00014_SCENE00013 You and your party members must wait before returning to the Tam–Tara Deepcroft. To confirm time remaining, click the Timers icon in the <72>F201F8</72><73>F201F9</73>main menu<73>01</73><72>01</72>. You and your party members must wait before returning to the Tam–Tara Deepcroft. To confirm time remaining, click the Timers icon in the <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>main menu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
19 15 TEXT_CMNDUNENTERTAMTARA_00014_SCENE00014 Only parties consisting of four to eight Disciples of War or Magic with a level of 15 or above will be granted entry to the Tam–Tara Deepcroft.
20 16 TEXT_CMNDUNENTERTAMTARA_00014_SCENE00015 I am not one to question a <If(PlayerParameter(4))>woman<Else/>man</If>'s sense of duty, but I believe you should first see to any pending tasks before embarking on your expedition into the Deepcroft.
21 17 TEXT_CMNDUNENTERTAMTARA_00014_SCENE00016 It appears one of your companions is in no condition to participate in the expedition. The Deepcroft's halls are rife with danger, and those who are sickly or weak will only prove a hindrance to you and your party.
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@@ -35,21 +35,21 @@ int32,str,str
31,"TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_11","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Immortal Flames."
32,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_12","In order to be issued a free company petition, you must have at least one class at level 25 or above."
33,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_13","Furthermore, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time)."
34,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_14","To request a player to sign the petition, target a player and select <72>F201F4</72><73>F201F5</73>Invite to New Company<73>01</73><72>01</72> from the subcommand menu."
35,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_15","To review the progress of your petition, select <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Free Company Petition<73>01</73><72>01</72>."
34,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_14","To request a player to sign the petition, target a player and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Invite to New Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu."
35,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_15","To review the progress of your petition, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Social<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company Petition<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
36,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_16","Once you have gathered three signatures, submit the petition to the OIC administrator and pay the 15,000-gil registration fee. Your free company will then be approved."
37,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_20","Once your free company has been founded, you may <72>F201F4</72><73>F201F5</73>invite<73>01</73><72>01</72> more adventurers to join your company as well as <72>F201F4</72><73>F201F5</73>discharge<73>01</73><72>01</72> existing members."
38,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_20","Individual members are also at liberty to <72>F201F4</72><73>F201F5</73>leave<73>01</73><72>01</72> the company if they so desire."
37,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_20","Once your free company has been founded, you may <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>invite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> more adventurers to join your company as well as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>discharge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> existing members."
38,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_20","Individual members are also at liberty to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>leave<UIGlow>01</UIGlow><UIForeground>01</UIForeground> the company if they so desire."
39,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_21","Please note that only certain members have the authority to invite or discharge people. On the other hand, anyone may choose to leave the company."
40,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_22","To invite a player to join your company, target a player and select <72>F201F4</72><73>F201F5</73>Invite to Company<73>01</73><72>01</72> from the subcommand menu. If your invitation is accepted, the player will become a member of your company."
41,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_23","To discharge a member from your company, first access the member list in the <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> interface. Next, select the member's name, followed by <72>F201F4</72><73>F201F5</73>Discharge<73>01</73><72>01</72> from the subcommand menu."
40,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_22","To invite a player to join your company, target a player and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Invite to Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu. If your invitation is accepted, the player will become a member of your company."
41,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_23","To discharge a member from your company, first access the member list in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface. Next, select the member's name, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Discharge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu."
42,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_24","Special authority is required to invite players and/or discharge members."
43,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_25","To leave a company, access the member list in the <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> interface and then select <72>F201F4</72><73>F201F5</73>Leave<73>01</73><72>01</72>."
43,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_25","To leave a company, access the member list in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface and then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Leave<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
44,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_26","Please be warned: once you leave a company, you will no longer have access to company-related features and content."
45,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_30","In order to ensure the smooth running of free companies, a hierarchy system has been established which allows the granting of special authorities."
46,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_31","Each company is at liberty to determine its own titles and the authority associated with them."
47,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_32","To adjust settings pertaining to hierarchy and authority, access the hierarchy list in the <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> interface and then select <72>F201F4</72><73>F201F5</73>Hierarchy Settings<73>01</73><72>01</72>."
48,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_33","To assign rank to a member, first access the member list in the <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> interface. Next, select the member's name, followed by <72>F201F4</72><73>F201F5</73>Promote/Demote<73>01</73><72>01</72> from the subcommand menu."
47,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_32","To adjust settings pertaining to hierarchy and authority, access the hierarchy list in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface and then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hierarchy Settings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
48,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_33","To assign rank to a member, first access the member list in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface. Next, select the member's name, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Promote/Demote<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu."
49,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_34","Special authority is required to adjust hierarchy settings."
50,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_35","If you wish to disband your company, speak with an OIC administrator after clearing your roster of all other members. Please note that this request can only be made by the company's master."
51,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_36","A company can only be disbanded under the following conditions:"
@@ -95,8 +95,8 @@ int32,str,str
91,"TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_82","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Maelstrom."
92,"TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_82","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Order of the Twin Adder."
93,"TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_82","Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Immortal Flames."
94,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_83","To request a player to sign the petition, target a player and select <72>F201F4</72><73>F201F5</73>Invite to New Company<73>01</73><72>01</72> from the subcommand menu."
95,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_84","To review the progress of your petition, select <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Free Company Petition<73>01</73><72>01</72>."
94,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_83","To request a player to sign the petition, target a player and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Invite to New Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu."
95,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_84","To review the progress of your petition, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Social<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company Petition<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
96,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_85","In the best interests of safety, only those with proven leadership are permitted to found free companies. I'm afraid you do not yet qualify in this regard."
97,"TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_86","In order to be issued a free company petition, you must have at least one class at level 25 or above."
98,"TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_90","Please decide on a company tag."
1 key 0 1
35 31 TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_11 Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Immortal Flames.
36 32 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_12 In order to be issued a free company petition, you must have at least one class at level 25 or above.
37 33 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_13 Furthermore, you cannot presently belong to a free company, or have belonged to one within the past 24 hours (Earth time).
38 34 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_14 To request a player to sign the petition, target a player and select <72>F201F4</72><73>F201F5</73>Invite to New Company<73>01</73><72>01</72> from the subcommand menu. To request a player to sign the petition, target a player and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Invite to New Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu.
39 35 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_15 To review the progress of your petition, select <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Free Company Petition<73>01</73><72>01</72>. To review the progress of your petition, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Social<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company Petition<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
40 36 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_16 Once you have gathered three signatures, submit the petition to the OIC administrator and pay the 15,000-gil registration fee. Your free company will then be approved.
41 37 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_20 Once your free company has been founded, you may <72>F201F4</72><73>F201F5</73>invite<73>01</73><72>01</72> more adventurers to join your company as well as <72>F201F4</72><73>F201F5</73>discharge<73>01</73><72>01</72> existing members. Once your free company has been founded, you may <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>invite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> more adventurers to join your company as well as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>discharge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> existing members.
42 38 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_100_20 Individual members are also at liberty to <72>F201F4</72><73>F201F5</73>leave<73>01</73><72>01</72> the company if they so desire. Individual members are also at liberty to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>leave<UIGlow>01</UIGlow><UIForeground>01</UIForeground> the company if they so desire.
43 39 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_21 Please note that only certain members have the authority to invite or discharge people. On the other hand, anyone may choose to leave the company.
44 40 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_22 To invite a player to join your company, target a player and select <72>F201F4</72><73>F201F5</73>Invite to Company<73>01</73><72>01</72> from the subcommand menu. If your invitation is accepted, the player will become a member of your company. To invite a player to join your company, target a player and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Invite to Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu. If your invitation is accepted, the player will become a member of your company.
45 41 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_23 To discharge a member from your company, first access the member list in the <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> interface. Next, select the member's name, followed by <72>F201F4</72><73>F201F5</73>Discharge<73>01</73><72>01</72> from the subcommand menu. To discharge a member from your company, first access the member list in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface. Next, select the member's name, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Discharge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu.
46 42 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_24 Special authority is required to invite players and/or discharge members.
47 43 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_25 To leave a company, access the member list in the <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> interface and then select <72>F201F4</72><73>F201F5</73>Leave<73>01</73><72>01</72>. To leave a company, access the member list in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface and then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Leave<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
48 44 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_26 Please be warned: once you leave a company, you will no longer have access to company-related features and content.
49 45 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_30 In order to ensure the smooth running of free companies, a hierarchy system has been established which allows the granting of special authorities.
50 46 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_31 Each company is at liberty to determine its own titles and the authority associated with them.
51 47 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_32 To adjust settings pertaining to hierarchy and authority, access the hierarchy list in the <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> interface and then select <72>F201F4</72><73>F201F5</73>Hierarchy Settings<73>01</73><72>01</72>. To adjust settings pertaining to hierarchy and authority, access the hierarchy list in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface and then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hierarchy Settings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
52 48 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_33 To assign rank to a member, first access the member list in the <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> interface. Next, select the member's name, followed by <72>F201F4</72><73>F201F5</73>Promote/Demote<73>01</73><72>01</72> from the subcommand menu. To assign rank to a member, first access the member list in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> interface. Next, select the member's name, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Promote/Demote<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu.
53 49 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_34 Special authority is required to adjust hierarchy settings.
54 50 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_35 If you wish to disband your company, speak with an OIC administrator after clearing your roster of all other members. Please note that this request can only be made by the company's master.
55 51 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_36 A company can only be disbanded under the following conditions:
95 91 TEXT_COMDEFFREECOMPANY_00076_FCSEAOFFICER_000_82 Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Maelstrom.
96 92 TEXT_COMDEFFREECOMPANY_00076_FCFSTOFFICER_100_82 Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Order of the Twin Adder.
97 93 TEXT_COMDEFFREECOMPANY_00076_FCWILOFFICER_200_82 Once you have done so, please return here with the completed petition. If the paperwork is in order, I will ask you to pay the 15,000-gil registration fee, after which your free company will be sanctioned by the Immortal Flames.
98 94 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_83 To request a player to sign the petition, target a player and select <72>F201F4</72><73>F201F5</73>Invite to New Company<73>01</73><72>01</72> from the subcommand menu. To request a player to sign the petition, target a player and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Invite to New Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommand menu.
99 95 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_84 To review the progress of your petition, select <72>F201F4</72><73>F201F5</73>Free Company<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Social<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Free Company Petition<73>01</73><72>01</72>. To review the progress of your petition, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Social<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company Petition<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
100 96 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_85 In the best interests of safety, only those with proven leadership are permitted to found free companies. I'm afraid you do not yet qualify in this regard.
101 97 TEXT_COMDEFFREECOMPANY_00076_SYSTEM_000_86 In order to be issued a free company petition, you must have at least one class at level 25 or above.
102 98 TEXT_COMDEFFREECOMPANY_00076_FCOFFICER_000_90 Please decide on a company tag.
@@ -10,7 +10,7 @@ int32,str,str
6,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_A1_000_025","Nothing."
7,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_ROOM00016_000_040","Before you do aught else, may I suggest attiring yourself for the ceremony? This is the last opportunity to do so before you appear before the guests."
8,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_041","Please be warned that certain equipment for the hands will cause the ring to be hidden from sight."
9,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_042","Once you are attired to your liking, examine the <72>F201F4</72><73>F201F5</73>registry<73>01</73><72>01</72> upon the table and select confirm."
9,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_042","Once you are attired to your liking, examine the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>registry<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon the table and select confirm."
10,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_043","You will be prompted to finalize the ceremony plan with your partner. Your selections must match before you may proceed."
11,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_044","This process must be completed within 20 minutes (Earth time) of doors opening. Failing to do so will result in the ceremony's cancellation."
12,"TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_045","Once you and your partner have agreed upon a ceremony plan, the guests will be ushered to the ceremony hall."
1 key 0 1
10 6 TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_A1_000_025 Nothing.
11 7 TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_ROOM00016_000_040 Before you do aught else, may I suggest attiring yourself for the ceremony? This is the last opportunity to do so before you appear before the guests.
12 8 TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_041 Please be warned that certain equipment for the hands will cause the ring to be hidden from sight.
13 9 TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_042 Once you are attired to your liking, examine the <72>F201F4</72><73>F201F5</73>registry<73>01</73><72>01</72> upon the table and select confirm. Once you are attired to your liking, examine the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>registry<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon the table and select confirm.
14 10 TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_043 You will be prompted to finalize the ceremony plan with your partner. Your selections must match before you may proceed.
15 11 TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_044 This process must be completed within 20 minutes (Earth time) of doors opening. Failing to do so will result in the ceremony's cancellation.
16 12 TEXT_REGFSTETERNALCEREMONYGUIDEROOM_00016_SYSTEM_000_045 Once you and your partner have agreed upon a ceremony plan, the guests will be ushered to the ceremony hall.
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@@ -13,13 +13,13 @@ int32,str,str
9,"TEXT_REGFSTINNINFO_00022_ANTOINAUT_000_10","What can we do for you <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>this evening<Else/>this morning</If><Else/><If(LessThan(PlayerParameter(11),17))>today<Else/>this evening</If></If>?"
10,"TEXT_REGFSTINNINFO_00022_Q2_000_1","What would you like to do?"
11,"TEXT_REGFSTINNINFO_00022_A2_000_1","Retire to an inn room."
12,"TEXT_REGFSTINNINFO_00022_A2_000_2","Ask about <72>F201F4</72><73>F201F5</73>resting<73>01</73><72>01</72>."
12,"TEXT_REGFSTINNINFO_00022_A2_000_2","Ask about <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>resting<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
13,"TEXT_REGFSTINNINFO_00022_A2_000_3","Ask about inn rules."
14,"TEXT_REGFSTINNINFO_00022_A2_000_4","Ask about the Roost."
15,"TEXT_REGFSTINNINFO_00022_A2_000_5","Nothing."
16,"TEXT_REGFSTINNINFO_00022_ANTOINAUT_000_11","We hope you have a pleasant stay."
17,"TEXT_REGFSTINNINFO_00022_ANTOINAUT_000_12","We here at the Roost believe that you'll find your adventures much more rewarding if you face them well rested. Feel free to retire to one of our homey rooms whenever you find yourself in Gridania."
18,"TEXT_REGFSTINNINFO_00022_SYSTEM_000_13","Entering an inn room grants a <72>F201F4</72><73>F201F5</73>resting<73>01</73><72>01</72> status. This indicates that you are gradually accumulating a <72>F201F4</72><73>F201F5</73>rested bonus<73>01</73><72>01</72>. Should you log out from inside an inn room, the process will continue while you are offline."
18,"TEXT_REGFSTINNINFO_00022_SYSTEM_000_13","Entering an inn room grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>resting<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status. This indicates that you are gradually accumulating a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>rested bonus<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Should you log out from inside an inn room, the process will continue while you are offline."
19,"TEXT_REGFSTINNINFO_00022_SYSTEM_000_14","While a rested bonus is in effect, experience points earned through combat, synthesis, and gathering are increased by 50%."
20,"TEXT_REGFSTINNINFO_00022_SYSTEM_000_15","When you gain experience, your rested bonus will decrease proportionally."
21,"TEXT_REGFSTINNINFO_00022_SYSTEM_000_16","Once your accumulated rested bonus disappears completely, the amount of experience you gain will revert to normal."
1 key 0 1
13 9 TEXT_REGFSTINNINFO_00022_ANTOINAUT_000_10 What can we do for you <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>this evening<Else/>this morning</If><Else/><If(LessThan(PlayerParameter(11),17))>today<Else/>this evening</If></If>?
14 10 TEXT_REGFSTINNINFO_00022_Q2_000_1 What would you like to do?
15 11 TEXT_REGFSTINNINFO_00022_A2_000_1 Retire to an inn room.
16 12 TEXT_REGFSTINNINFO_00022_A2_000_2 Ask about <72>F201F4</72><73>F201F5</73>resting<73>01</73><72>01</72>. Ask about <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>resting<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
17 13 TEXT_REGFSTINNINFO_00022_A2_000_3 Ask about inn rules.
18 14 TEXT_REGFSTINNINFO_00022_A2_000_4 Ask about the Roost.
19 15 TEXT_REGFSTINNINFO_00022_A2_000_5 Nothing.
20 16 TEXT_REGFSTINNINFO_00022_ANTOINAUT_000_11 We hope you have a pleasant stay.
21 17 TEXT_REGFSTINNINFO_00022_ANTOINAUT_000_12 We here at the Roost believe that you'll find your adventures much more rewarding if you face them well rested. Feel free to retire to one of our homey rooms whenever you find yourself in Gridania.
22 18 TEXT_REGFSTINNINFO_00022_SYSTEM_000_13 Entering an inn room grants a <72>F201F4</72><73>F201F5</73>resting<73>01</73><72>01</72> status. This indicates that you are gradually accumulating a <72>F201F4</72><73>F201F5</73>rested bonus<73>01</73><72>01</72>. Should you log out from inside an inn room, the process will continue while you are offline. Entering an inn room grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>resting<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status. This indicates that you are gradually accumulating a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>rested bonus<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Should you log out from inside an inn room, the process will continue while you are offline.
23 19 TEXT_REGFSTINNINFO_00022_SYSTEM_000_14 While a rested bonus is in effect, experience points earned through combat, synthesis, and gathering are increased by 50%.
24 20 TEXT_REGFSTINNINFO_00022_SYSTEM_000_15 When you gain experience, your rested bonus will decrease proportionally.
25 21 TEXT_REGFSTINNINFO_00022_SYSTEM_000_16 Once your accumulated rested bonus disappears completely, the amount of experience you gain will revert to normal.
+1 -1
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@@ -7,7 +7,7 @@ int32,str,str
3,"TEXT_REGFSTMAGICITEMTIPS_00045_A1_2","Can we make a deal?"
4,"TEXT_REGFSTMAGICITEMTIPS_00045_A1_3","I think I'll leave you alone with your sword."
5,"TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_10","What is it? Well, what does it look like? It's a shortsword."
6,"TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_11","Ah, but now I suppose you're wondering why all the fuss over a shortsword? That's easy, you see. This isn't your ordinary, run-of-the-mill, mass-forged, store-bought, bottom-of-the-bargain-bin shortsword. This here is a genuine <72>F201F4</72><73>F201F5</73>aetherial<73>01</73><72>01</72> shortsword."
6,"TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_11","Ah, but now I suppose you're wondering why all the fuss over a shortsword? That's easy, you see. This isn't your ordinary, run-of-the-mill, mass-forged, store-bought, bottom-of-the-bargain-bin shortsword. This here is a genuine <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>aetherial<UIGlow>01</UIGlow><UIForeground>01</UIForeground> shortsword."
7,"TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_12","Can't you see its glow? No? Well, trust me. It's there. And that glow means this shortsword is special. It means it's <Emphasis>powerful</Emphasis>...or at least a little more powerful than what you'd normally expect from a mere shortsword."
8,"TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_13","In fact, that's the case with most aetherial gear─though no two pieces are ever alike. Why, it might be that the next time I delve into Sastasha, I'll find an aetherial shortsword even <Emphasis>more</Emphasis> powerful than this one. Then I'll toss this piece of junk to the side of the road like the rubbish it is...not that it's rubbish, mind you."
9,"TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_20","A deal!? Hah! Do you know how long it took me to find this? How many parties I was forced to suffer with greedy bastards who kept claiming all the aetherial loot even though their bags were full of the stuff? No, this sword is <Emphasis>mine</Emphasis>, and if you want it, you'll have to pry it from my cold, dead hands!"
1 key 0 1
7 3 TEXT_REGFSTMAGICITEMTIPS_00045_A1_2 Can we make a deal?
8 4 TEXT_REGFSTMAGICITEMTIPS_00045_A1_3 I think I'll leave you alone with your sword.
9 5 TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_10 What is it? Well, what does it look like? It's a shortsword.
10 6 TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_11 Ah, but now I suppose you're wondering why all the fuss over a shortsword? That's easy, you see. This isn't your ordinary, run-of-the-mill, mass-forged, store-bought, bottom-of-the-bargain-bin shortsword. This here is a genuine <72>F201F4</72><73>F201F5</73>aetherial<73>01</73><72>01</72> shortsword. Ah, but now I suppose you're wondering why all the fuss over a shortsword? That's easy, you see. This isn't your ordinary, run-of-the-mill, mass-forged, store-bought, bottom-of-the-bargain-bin shortsword. This here is a genuine <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>aetherial<UIGlow>01</UIGlow><UIForeground>01</UIForeground> shortsword.
11 7 TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_12 Can't you see its glow? No? Well, trust me. It's there. And that glow means this shortsword is special. It means it's <Emphasis>powerful</Emphasis>...or at least a little more powerful than what you'd normally expect from a mere shortsword.
12 8 TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_13 In fact, that's the case with most aetherial gear─though no two pieces are ever alike. Why, it might be that the next time I delve into Sastasha, I'll find an aetherial shortsword even <Emphasis>more</Emphasis> powerful than this one. Then I'll toss this piece of junk to the side of the road like the rubbish it is...not that it's rubbish, mind you.
13 9 TEXT_REGFSTMAGICITEMTIPS_00045_GARRATT_000_20 A deal!? Hah! Do you know how long it took me to find this? How many parties I was forced to suffer with greedy bastards who kept claiming all the aetherial loot even though their bags were full of the stuff? No, this sword is <Emphasis>mine</Emphasis>, and if you want it, you'll have to pry it from my cold, dead hands!
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@@ -13,14 +13,14 @@ int32,str,str
9,"TEXT_REGWILINN_00061_OTOPAPOTTOPA_020","<If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>Good evening<Else/>Good morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>Good day<Else/>Good evening</If></If> to you, adventurer. How may I serve you?"
10,"TEXT_REGWILINN_00061_Q2_000_1","What would you like to do?"
11,"TEXT_REGWILINN_00061_A2_000_1","Retire to an inn room."
12,"TEXT_REGWILINN_00061_A2_000_2","Ask about <72>F201F4</72><73>F201F5</73>resting<73>01</73><72>01</72>."
12,"TEXT_REGWILINN_00061_A2_000_2","Ask about <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>resting<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
13,"TEXT_REGWILINN_00061_A2_000_3","Ask about inn rules."
14,"TEXT_REGWILINN_00061_A2_000_4","Ask about the Hourglass."
15,"TEXT_REGWILINN_00061_A2_000_5","Nothing."
16,"TEXT_REGWILINN_00061_OTOPAPOTTOPA_030","As you wish, <If(PlayerParameter(4))>madam<Else/>sir</If>. Right this way."
17,"TEXT_REGWILINN_00061_OTOPAPOTTOPA_040","The key to leading a productive life is to maintain one's health, and to do that you must needs make time to rest and recover."
18,"TEXT_REGWILINN_00061_OTOPAPOTTOPA_041","There are few things more rejuvenating than a good night's sleep after a hard day's work."
19,"TEXT_REGWILINN_00061_SYSTEM_000_13","Entering an inn room grants a <72>F201F4</72><73>F201F5</73>resting<73>01</73><72>01</72> status. This indicates that you are gradually accumulating a <72>F201F4</72><73>F201F5</73>rested bonus<73>01</73><72>01</72>. Should you log out from inside an inn room, the process will continue while you are offline."
19,"TEXT_REGWILINN_00061_SYSTEM_000_13","Entering an inn room grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>resting<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status. This indicates that you are gradually accumulating a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>rested bonus<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Should you log out from inside an inn room, the process will continue while you are offline."
20,"TEXT_REGWILINN_00061_SYSTEM_000_14","While a rested bonus is in effect, experience points earned through combat, synthesis, and gathering are increased by 50%."
21,"TEXT_REGWILINN_00061_SYSTEM_000_15","When you gain experience, your rested bonus will decrease proportionally."
22,"TEXT_REGWILINN_00061_SYSTEM_000_16","Once your accumulated rested bonus disappears completely, the amount of experience you gain will revert to normal."
1 key 0 1
13 9 TEXT_REGWILINN_00061_OTOPAPOTTOPA_020 <If(LessThan(PlayerParameter(11),12))><If(LessThan(PlayerParameter(11),4))>Good evening<Else/>Good morrow</If><Else/><If(LessThan(PlayerParameter(11),17))>Good day<Else/>Good evening</If></If> to you, adventurer. How may I serve you?
14 10 TEXT_REGWILINN_00061_Q2_000_1 What would you like to do?
15 11 TEXT_REGWILINN_00061_A2_000_1 Retire to an inn room.
16 12 TEXT_REGWILINN_00061_A2_000_2 Ask about <72>F201F4</72><73>F201F5</73>resting<73>01</73><72>01</72>. Ask about <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>resting<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
17 13 TEXT_REGWILINN_00061_A2_000_3 Ask about inn rules.
18 14 TEXT_REGWILINN_00061_A2_000_4 Ask about the Hourglass.
19 15 TEXT_REGWILINN_00061_A2_000_5 Nothing.
20 16 TEXT_REGWILINN_00061_OTOPAPOTTOPA_030 As you wish, <If(PlayerParameter(4))>madam<Else/>sir</If>. Right this way.
21 17 TEXT_REGWILINN_00061_OTOPAPOTTOPA_040 The key to leading a productive life is to maintain one's health, and to do that you must needs make time to rest and recover.
22 18 TEXT_REGWILINN_00061_OTOPAPOTTOPA_041 There are few things more rejuvenating than a good night's sleep after a hard day's work.
23 19 TEXT_REGWILINN_00061_SYSTEM_000_13 Entering an inn room grants a <72>F201F4</72><73>F201F5</73>resting<73>01</73><72>01</72> status. This indicates that you are gradually accumulating a <72>F201F4</72><73>F201F5</73>rested bonus<73>01</73><72>01</72>. Should you log out from inside an inn room, the process will continue while you are offline. Entering an inn room grants a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>resting<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status. This indicates that you are gradually accumulating a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>rested bonus<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Should you log out from inside an inn room, the process will continue while you are offline.
24 20 TEXT_REGWILINN_00061_SYSTEM_000_14 While a rested bonus is in effect, experience points earned through combat, synthesis, and gathering are increased by 50%.
25 21 TEXT_REGWILINN_00061_SYSTEM_000_15 When you gain experience, your rested bonus will decrease proportionally.
26 22 TEXT_REGWILINN_00061_SYSTEM_000_16 Once your accumulated rested bonus disappears completely, the amount of experience you gain will revert to normal.