6,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_MENU_CC_LAST_PROGRESS","Complete the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>. (Quality: <Value>IntegerParameter(2)</Value>/100)"
8,"TEXT_CMNDEFCOMPANYMANUFACTORY_00150_SUBMENU_CC_BREAK_ALL_CONF","Are you certain you wish to discontinue the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>?
<72>F201F4</72><73>F201F5</73>Please note that all progress will be lost, and materials previously contributed will not be returned.<73>01</73><72>01</72>"
<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Please note that all progress will be lost, and materials previously contributed will not be returned.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
Are you certain you wish to discontinue the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>?
<72>F201F4</72><73>F201F5</73>Please note that all progress will be lost, and materials previously contributed will not be returned.<73>01</73><72>01</72>Are you certain you wish to discontinue the construction of <SheetEn(Item,2,IntegerParameter(1),1,1)/>?
<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Please note that all progress will be lost, and materials previously contributed will not be returned.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
14,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_040","By virtue of rote, in the blinking of an eye...your sphere scroll is ready! You are at liberty to infuse it with the materia of your choosing! Assuming it's compatible, that is..."
15,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_050","You have obtained a sphere scroll. To infuse it with materia, access it in your inventory, then select <72>F201F4</72><73>F201F5</73>Infuse<73>01</73><72>01</72> from the subcommands."
16,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_051","Once you have fully infused a sphere scroll with materia, you may present it to <72>F201F4</72><73>F201F5</73>Jalzahn<73>01</73><72>01</72> to have the corresponding relic weapon enhanced."
15,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_050","You have obtained a sphere scroll. To infuse it with materia, access it in your inventory, then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Infuse<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommands."
16,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_051","Once you have fully infused a sphere scroll with materia, you may present it to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jalzahn<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to have the corresponding relic weapon enhanced."
17,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_080","Oh dear, 'twould seem you do not have enough bottles of ink. Let us speak again when you have procured the requisite amount."
18,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_090","Three bottles of superior enchanted ink are required to create a sphere scroll for each relic, with the exception of Curtana (2) and the Holy Shield (1)."
19,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_100","...Hm? You do not appear to have that relic on hand. Without a visual reference, I'm afraid I cannot draw the proper arcanima patterns."
@@ -49,11 +49,11 @@ exception of Curtana (2) and the Holy Shield (1)."
42,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_611","Three bottles of ink are required to create each scroll, with the exception of Curtana (2) and the Holy Shield (1)."
43,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_612","Each sphere scroll can be infused with up to five types of materia. Please note, however, that certain restrictions apply to quantity and variety."
44,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_612","Furthermore, due to the unstable nature of materia-derived light energy, infusion attempts are known to fail on occasion."
45,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_613","Once you have fully infused a sphere scroll with materia, present it to <72>F201F4</72><73>F201F5</73>Jalzahn<73>01</73><72>01</72> at Hyrstmill in the North Shroud to have the corresponding relic weapon enhanced."
45,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_613","Once you have fully infused a sphere scroll with materia, present it to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jalzahn<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at Hyrstmill in the North Shroud to have the corresponding relic weapon enhanced."
46,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_700","Alexandrite is the catalyst by which the power of materia may be converted into light and infused into a sphere scroll."
47,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_701","Being a variety of dark matter, the stone possesses light-altering properties. When placed beneath a light source, it bursts into a dazzling display of colors."
48,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_702","Owing to its singular beauty, alexandrite was highly prized by ancient civilizations, and so nigh every natural deposit has been exhausted."
49,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_703","However, the stone is known to emerge amongst hidden treasures─we just need to know where to look. It may behoove us to consult dealers of artifacts from bygone eras."
50,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_710","Furthermore, each infusion requires the use of a catalyst known as alexandrite. Alexandrite is yielded from treasure coffers whose locations are marked on <72>F201F4</72><73>F201F5</73>mysterious maps<73>01</73><72>01</72>."
50,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_710","Furthermore, each infusion requires the use of a catalyst known as alexandrite. Alexandrite is yielded from treasure coffers whose locations are marked on <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>mysterious maps<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
51,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_711","Mysterious maps can be obtained from Auriana at Revenant's Toll in exchange for Allagan tomestones. Completing a certain quest will also earn you a map."
52,"TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_711","Alexandrite may also be obtained, albeit at a low probability, by participating in FATEs while equipped with your relic weapon (animus or beyond)."
By virtue of rote, in the blinking of an eye...your sphere scroll is ready! You are at liberty to infuse it with the materia of your choosing! Assuming it's compatible, that is...
You have obtained a sphere scroll. To infuse it with materia, access it in your inventory, then select <72>F201F4</72><73>F201F5</73>Infuse<73>01</73><72>01</72> from the subcommands.You have obtained a sphere scroll. To infuse it with materia, access it in your inventory, then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Infuse<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the subcommands.
Once you have fully infused a sphere scroll with materia, you may present it to <72>F201F4</72><73>F201F5</73>Jalzahn<73>01</73><72>01</72> to have the corresponding relic weapon enhanced.Once you have fully infused a sphere scroll with materia, you may present it to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jalzahn<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to have the corresponding relic weapon enhanced.
Three bottles of superior enchanted ink are required to create a sphere scroll for each relic, with the exception of Curtana (2) and the Holy Shield (1).
Once you have fully infused a sphere scroll with materia, present it to <72>F201F4</72><73>F201F5</73>Jalzahn<73>01</73><72>01</72> at Hyrstmill in the North Shroud to have the corresponding relic weapon enhanced.Once you have fully infused a sphere scroll with materia, present it to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jalzahn<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at Hyrstmill in the North Shroud to have the corresponding relic weapon enhanced.
Being a variety of dark matter, the stone possesses light-altering properties. When placed beneath a light source, it bursts into a dazzling display of colors.
However, the stone is known to emerge amongst hidden treasures─we just need to know where to look. It may behoove us to consult dealers of artifacts from bygone eras.
Furthermore, each infusion requires the use of a catalyst known as alexandrite. Alexandrite is yielded from treasure coffers whose locations are marked on <72>F201F4</72><73>F201F5</73>mysterious maps<73>01</73><72>01</72>.Furthermore, each infusion requires the use of a catalyst known as alexandrite. Alexandrite is yielded from treasure coffers whose locations are marked on <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>mysterious maps<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Mysterious maps can be obtained from Auriana at Revenant's Toll in exchange for Allagan tomestones. Completing a certain quest will also earn you a map.
4,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_005","Here─sealed for your peace of mind. You may decipher it at your leisure."
5,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_010","You've a mind to acquire some alexandrite, do you? I've none in my possession, but I do have a map or two which might lead you to a cache─provided you can decipher them."
6,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_011","...Judging from the way you cocked your head just now, you haven't the foggiest what I'm talking about. Come back when you do."
7,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_SYSTEM_000_020","You cannot purchase mysterious maps until you have learned the general action <72>F201F4</72><73>F201F5</73>Decipher<73>01</73><72>01</72>."
7,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_SYSTEM_000_020","You cannot purchase mysterious maps until you have learned the general action <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Decipher<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
8,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_SYSTEM_000_021","To do so, you must first complete the quest “Treasures and Tribulations.”"
9,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_030","Much as I'd love to help you indulge your impulses, I cannot sell you another mysterious map until you decipher the one in your possession."
10,"TEXT_CMNDEFRELICWEAPON030GETTREASUREMAP_00172_AURIANA_000_050","The price is not negotiable─75 <SheetEn(Item,3,28,2,1)/>, and not one less."
You've a mind to acquire some alexandrite, do you? I've none in my possession, but I do have a map or two which might lead you to a cache─provided you can decipher them.
You cannot purchase mysterious maps until you have learned the general action <72>F201F4</72><73>F201F5</73>Decipher<73>01</73><72>01</72>.You cannot purchase mysterious maps until you have learned the general action <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Decipher<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
21,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_000_050","Is it not enough to serve your company? Hah! I jest. You will receive due compensation for your services, I assure you."
22,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_051","Participating in a Frontline campaign will earn you <72>F201F4</72><73>F201F5</73>PvP EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Wolf Marks<73>01</73><72>01</72>, with a larger amount being awarded to the victors."
23,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_100_051","You will also receive <72>F201F4</72><73>F201F5</73>PvE EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Allagan tomestones<73>01</73><72>01</72> at the end of each match."
22,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_051","Participating in a Frontline campaign will earn you <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>PvP EXP<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Wolf Marks<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, with a larger amount being awarded to the victors."
23,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_100_051","You will also receive <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>PvE EXP<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Allagan tomestones<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at the end of each match."
24,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_000_020","In an ideal world, you'd be fighting alongside a legion of <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/><If(GreaterThan(PlayerParameter(53),0))>Twin Adder<Else/>Flame</If></If> soldiers. Alas, there are limits to the forces we can muster."
25,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_021","The Duty Finder automatically matches players who belong to the same Grand Company and sets them against players belonging to another."
26,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_022","Each Grand Company can be represented by at least one <72>F201F4</72><73>F201F5</73>full party<73>01</73><72>01</72> of eight players, and at most an <72>F201F4</72><73>F201F5</73>alliance<73>01</73><72>01</72> comprised of three full parties."
26,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_022","Each Grand Company can be represented by at least one <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>full party<UIGlow>01</UIGlow><UIForeground>01</UIForeground> of eight players, and at most an <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>alliance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> comprised of three full parties."
27,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_000_030","Subdue your foes and seize key locations, what else? A simple plan, perhaps, but execution is everything."
28,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_031","During a Frontline secure campaign, players increase their company's tactical rating by occupying and maintaining control of key locations, as well as defeating other players in battle."
29,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_032","The first company to attain the designated tactical rating is declared the victor."
@@ -50,14 +50,14 @@ int32,str,str
46,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_300_004","Allied survey teams have since concluded that the entire island is an Allagan construct, hence its propensity for wandering the seas."
47,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_300_005","Anyway, as you might expect, the island's secrets are coveted by Ul'dah, Limsa Lominsa, and Gridania. Accordingly, the decision has been made to settle the matter in the Carteneau fashion─that is to say, to the victor go the spoils."
48,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_300_006","However, a different field of battle makes for different objectives. This time, we're only after the data contained within the tomeliths. Once we've secured it, we'll need to move on to the next, and then the next..."
49,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_010","During a Frontline seize campaign, players aid their company by retrieving data from <72>F201F4</72><73>F201F5</73>tomeliths<73>01</73><72>01</72>."
49,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_010","During a Frontline seize campaign, players aid their company by retrieving data from <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>tomeliths<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
50,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_011","A tomelith's rank indicates the amount of data it may contain."
51,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_012","Once all data has been transferred from a tomelith, it will cease to hold any value."
52,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_013","The first company to retrieve the designated quantity of data is declared the victor."
53,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_014","Should no company retrieve the designated quantity of data before time expires, the company with the most data will be declared victorious."
54,"TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_330_001","So you've heard the news out of Coerthas, then? About that bloody business in the Fields of Glory, and have a mind to dirty your hands? Good, good. If you've spent time on Seal Rock, you might have an inkling of what to expect. Of course, stratagems and tactics are ever evolving..."
55,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_010","During a Frontline shatter campaign, players aid their company by retrieving data from <72>F201F4</72><73>F201F5</73>tomeliths<73>01</73><72>01</72>."
56,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_011","However, unlike tomeliths in a seize campaign, tomeliths in a shatter campaign may be <72>F201F4</72><73>F201F5</73>occupied<73>01</73><72>01</72> or <72>F201F4</72><73>F201F5</73>destroyed<73>01</73><72>01</72>."
55,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_010","During a Frontline shatter campaign, players aid their company by retrieving data from <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>tomeliths<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
56,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_011","However, unlike tomeliths in a seize campaign, tomeliths in a shatter campaign may be <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>occupied<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>destroyed<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
57,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_012","An occupied tomelith will yield a constant stream of data for your company so long as you maintain control of the location."
58,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_013","To occupy a tomelith, you must remain within the designated area with superior numbers until your claim has been established. A greater majority of company members will hasten this process."
59,"TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_014","However, active tomeliths are also vulnerable to attack, and in the event one is destroyed, data will be awarded to all companies relative to the damage they dealt."
1
key
0
1
23
19
TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_012
To take part in a Frontline campaign, open the Duty Finder and select it from the PvP category.
24
20
TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_013
(★未使用/削除予定★)
25
21
TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_000_050
Is it not enough to serve your company? Hah! I jest. You will receive due compensation for your services, I assure you.
26
22
TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_051
Participating in a Frontline campaign will earn you <72>F201F4</72><73>F201F5</73>PvP EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Wolf Marks<73>01</73><72>01</72>, with a larger amount being awarded to the victors.Participating in a Frontline campaign will earn you <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>PvP EXP<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Wolf Marks<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, with a larger amount being awarded to the victors.
27
23
TEXT_COMDEFFRONTLINE_00182_SYSTEM_100_051
You will also receive <72>F201F4</72><73>F201F5</73>PvE EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Allagan tomestones<73>01</73><72>01</72> at the end of each match.You will also receive <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>PvE EXP<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Allagan tomestones<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at the end of each match.
28
24
TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_000_020
In an ideal world, you'd be fighting alongside a legion of <If(GreaterThan(PlayerParameter(52),0))>Maelstrom<Else/><If(GreaterThan(PlayerParameter(53),0))>Twin Adder<Else/>Flame</If></If> soldiers. Alas, there are limits to the forces we can muster.
29
25
TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_021
The Duty Finder automatically matches players who belong to the same Grand Company and sets them against players belonging to another.
30
26
TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_022
Each Grand Company can be represented by at least one <72>F201F4</72><73>F201F5</73>full party<73>01</73><72>01</72> of eight players, and at most an <72>F201F4</72><73>F201F5</73>alliance<73>01</73><72>01</72> comprised of three full parties.Each Grand Company can be represented by at least one <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>full party<UIGlow>01</UIGlow><UIForeground>01</UIForeground> of eight players, and at most an <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>alliance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> comprised of three full parties.
31
27
TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_000_030
Subdue your foes and seize key locations, what else? A simple plan, perhaps, but execution is everything.
32
28
TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_031
During a Frontline secure campaign, players increase their company's tactical rating by occupying and maintaining control of key locations, as well as defeating other players in battle.
33
29
TEXT_COMDEFFRONTLINE_00182_SYSTEM_000_032
The first company to attain the designated tactical rating is declared the victor.
50
46
TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_300_004
Allied survey teams have since concluded that the entire island is an Allagan construct, hence its propensity for wandering the seas.
51
47
TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_300_005
Anyway, as you might expect, the island's secrets are coveted by Ul'dah, Limsa Lominsa, and Gridania. Accordingly, the decision has been made to settle the matter in the Carteneau fashion─that is to say, to the victor go the spoils.
52
48
TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_300_006
However, a different field of battle makes for different objectives. This time, we're only after the data contained within the tomeliths. Once we've secured it, we'll need to move on to the next, and then the next...
53
49
TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_010
During a Frontline seize campaign, players aid their company by retrieving data from <72>F201F4</72><73>F201F5</73>tomeliths<73>01</73><72>01</72>.During a Frontline seize campaign, players aid their company by retrieving data from <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>tomeliths<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
54
50
TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_011
A tomelith's rank indicates the amount of data it may contain.
55
51
TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_012
Once all data has been transferred from a tomelith, it will cease to hold any value.
56
52
TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_013
The first company to retrieve the designated quantity of data is declared the victor.
57
53
TEXT_COMDEFFRONTLINE_00182_SYSTEM_300_014
Should no company retrieve the designated quantity of data before time expires, the company with the most data will be declared victorious.
58
54
TEXT_COMDEFFRONTLINE_00182_HIKUUHEI182_330_001
So you've heard the news out of Coerthas, then? About that bloody business in the Fields of Glory, and have a mind to dirty your hands? Good, good. If you've spent time on Seal Rock, you might have an inkling of what to expect. Of course, stratagems and tactics are ever evolving...
59
55
TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_010
During a Frontline shatter campaign, players aid their company by retrieving data from <72>F201F4</72><73>F201F5</73>tomeliths<73>01</73><72>01</72>.During a Frontline shatter campaign, players aid their company by retrieving data from <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>tomeliths<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
60
56
TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_011
However, unlike tomeliths in a seize campaign, tomeliths in a shatter campaign may be <72>F201F4</72><73>F201F5</73>occupied<73>01</73><72>01</72> or <72>F201F4</72><73>F201F5</73>destroyed<73>01</73><72>01</72>.However, unlike tomeliths in a seize campaign, tomeliths in a shatter campaign may be <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>occupied<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>destroyed<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
61
57
TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_012
An occupied tomelith will yield a constant stream of data for your company so long as you maintain control of the location.
62
58
TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_013
To occupy a tomelith, you must remain within the designated area with superior numbers until your claim has been established. A greater majority of company members will hasten this process.
63
59
TEXT_COMDEFFRONTLINE_00182_SYSTEM_330_014
However, active tomeliths are also vulnerable to attack, and in the event one is destroyed, data will be awarded to all companies relative to the damage they dealt.
37,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_012","This district has been established under the auspices of the <Switch(IntegerParameter(1))><Case(1)>Maelstrom</Case><Case(2)>Order of the Twin Adder</Case><Case(3)>Immortal Flames</Case><Case(4)>Kugane government</Case></Switch>, of course. It is their fondest hope that these favorable policies will facilitate immigration to our great nation."
38,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_013","In case you are concerned that your allegiance may bar you from residing here─do not be."
39,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_014","We do not concern ourselves with the private affairs of our residents. You may live here regardless of your affiliation."
40,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_015","In residential districts, you may purchase <72>F201F4</72><73>F201F5</73>plots<73>01</73><72>01</72>, on which you may construct and maintain <72>F201F4</72><73>F201F5</73>estate halls<73>01</73><72>01</72>."
41,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_016","To ensure that there are sufficient plots for players, multiple <72>F201F4</72><73>F201F5</73>instances<73>01</73><72>01</72> of these districts have been created. Therefore, when entering a residential district, you will be prompted to choose the instance you wish to enter."
40,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_015","In residential districts, you may purchase <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>plots<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, on which you may construct and maintain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>estate halls<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
41,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_016","To ensure that there are sufficient plots for players, multiple <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>instances<UIGlow>01</UIGlow><UIForeground>01</UIForeground> of these districts have been created. Therefore, when entering a residential district, you will be prompted to choose the instance you wish to enter."
42,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_020","Some say a quality estate is built upon a quality foundation, but to them I would say, “What is a quality foundation built upon? Quality <Emphasis>land</Emphasis>, of course!”"
43,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_021","<72>F201F4</72><73>F201F5</73>Small<73>01</73><72>01</72>, <72>F201F4</72><73>F201F5</73>medium<73>01</73><72>01</72>, and <72>F201F4</72><73>F201F5</73>large<73>01</73><72>01</72> plots are available for purchase in each residential district."
44,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_022","Plot size determines the maximum number of furnishings that can be placed, as well as the type of estate hall that can be constructed. <72>F201F4</72><73>F201F5</73>Cottages<73>01</73><72>01</72> can be built upon small plots, <72>F201F4</72><73>F201F5</73>houses<73>01</73><72>01</72> upon medium plots, and <72>F201F4</72><73>F201F5</73>mansions<73>01</73><72>01</72> upon large plots."
43,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_021","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Small<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>medium<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>large<UIGlow>01</UIGlow><UIForeground>01</UIForeground> plots are available for purchase in each residential district."
44,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_022","Plot size determines the maximum number of furnishings that can be placed, as well as the type of estate hall that can be constructed. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Cottages<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be built upon small plots, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>houses<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon medium plots, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>mansions<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon large plots."
45,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_023","Please note that the estate hall must match the plot size; a cottage <Emphasis>cannot</Emphasis> be built upon a large plot, for example."
46,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_030","The process is so simple that even a child could do it─well, an exceedingly wealthy child, but I digress. First of all, the requirements for purchasing land vary depending on whether you are a private buyer, or a representative of your free company."
47,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_100_031","In order to purchase a plot of land privately, you must have at least one class at level 50."
48,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_101_031","Furthermore, you must hold a rank of second lieutenant or above in one of the Grand Companies."
49,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_102_031","In order to purchase a plot of land for your free company, you must be authorized to acquire land."
50,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_103_031","In order to purchase a plot in Shirogane, you must first complete the main scenario quest “Not without Incident.”"
51,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_031","In both cases, to purchase an unowned plot, select the <72>F201F4</72><73>F201F5</73>placard<73>01</73><72>01</72> located at its entrance and select <72>F201F4</72><73>F201F5</73>Purchase Land<73>01</73><72>01</72>."
51,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_031","In both cases, to purchase an unowned plot, select the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>placard<UIGlow>01</UIGlow><UIForeground>01</UIForeground> located at its entrance and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Purchase Land<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
52,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_032","The listed price will be automatically reduced every six hours until it reaches a predetermined minimum."
53,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_033","Though waiting may allow you to buy at a lower price, please keep in mind that plots are sold on a first come, first served basis."
54,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_040","Relinquish? <Emphasis>Relinquish</Emphasis>!? Why ever would you wish to─ <sigh> Very well, if you must know, there is a strict procedure which must be followed."
55,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_041","You cannot relinquish a plot until any private chambers have been vacated, and the estate hall and all furnishings have been removed. Once the plot is completely vacant, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu, and select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>. Finally, select <72>F201F4</72><73>F201F5</73>Relinquish Land<73>01</73><72>01</72>."
55,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_041","You cannot relinquish a plot until any private chambers have been vacated, and the estate hall and all furnishings have been removed. Once the plot is completely vacant, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Estate Settings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Finally, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Relinquish Land<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
56,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_100_041","Please be warned that you will not be refunded the purchase price of the plot."
57,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_100_045","To ensure that our community remains active and thriving, we have deemed it necessary to seize estates which have been left abandoned for an extended period of time."
58,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_182","Estate halls which have not been entered by their owner for <72>F201F4</72><73>F201F5</73>thirty days<73>01</73><72>01</72> (Earth time) will be designated abandoned and scheduled for <72>F201F4</72><73>F201F5</73>auto-demolition<73>01</73><72>01</72>."
59,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_001_182","Once the estate hall has not been entered for a total of <72>F201F4</72><73>F201F5</73>forty-five days<73>01</73><72>01</72> (Earth time), it will be demolished, and the plot will be put up for sale."
58,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_182","Estate halls which have not been entered by their owner for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>thirty days<UIGlow>01</UIGlow><UIForeground>01</UIForeground> (Earth time) will be designated abandoned and scheduled for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>auto-demolition<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
59,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_001_182","Once the estate hall has not been entered for a total of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>forty-five days<UIGlow>01</UIGlow><UIForeground>01</UIForeground> (Earth time), it will be demolished, and the plot will be put up for sale."
60,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_183","All members of a free company are considered owners of a company estate."
61,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_001_183","However, private estates may only have a single recognized owner."
62,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_184","Therefore, while any member of a free company may enter a company estate hall to prevent auto-demolition, the only individual who can prevent the auto-demolition of a private estate is its owner."
63,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_185","In the event your estate is demolished and your plot is sold, you will be able to claim indemnification for 80% of the plot's value. Furthermore, furnishings which can be safely removed will be stored for safekeeping by the resident caretaker."
64,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_186","However, please be advised that you will only be able to claim items and indemnification from the resident caretaker within <72>F201F4</72><73>F201F5</73>thirty-five days<73>01</73><72>01</72> (Earth time) following the demolition of your estate hall."
64,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_186","However, please be advised that you will only be able to claim items and indemnification from the resident caretaker within <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>thirty-five days<UIGlow>01</UIGlow><UIForeground>01</UIForeground> (Earth time) following the demolition of your estate hall."
65,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_187","Only free company members who have been granted the authority to purchase and relinquish land for the free company may claim items and indemnification for company estates."
66,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_188","However, only the former owner of a private estate may claim items and indemnification."
67,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_050","A new home, full of hope and promise... The mere thought of it warms the cockles of my heart. Do understand, though, that there are certain regulations that must be observed before construction can proceed."
68,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_051","All residents must first obtain a valid building permit─one which applies to their plot's exact specifications."
69,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_052","Some find these restrictions arbitrary, but we feel them necessary to ensure proper land usage. Oh, and do bear in mind that permits are only valid in a given region─we will not recognize one issued by another city–state."
70,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_053","To build an estate hall, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property, select <72>F201F4</72><73>F201F5</73>Estate Hall<73>01</73><72>01</72>, select <72>F201F4</72><73>F201F5</73>Build Estate Hall<73>01</73><72>01</72>, then choose a valid permit from the list."
70,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_053","To build an estate hall, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while on your property, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Estate Hall<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Build Estate Hall<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, then choose a valid permit from the list."
71,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_060","Rare is the <If(PlayerParameter(4))>woman<Else/>man</If> satisfied with <If(PlayerParameter(4))>her<Else/>his</If> abode. Fortunately, there are innumerable ways in which one might remodel their estate hall."
72,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_061","You can customize the roof, roof decorations, exterior walls, exterior wall decorations, windows, door, placard, and fence of your estate."
73,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_062","To change any of these elements, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property but outside your estate hall, and select <72>F201F4</72><73>F201F5</73>Remodel Exterior<73>01</73><72>01</72>."
73,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_062","To change any of these elements, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while on your property but outside your estate hall, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Remodel Exterior<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
74,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_063","Please note that, once confirmed, all changes are permanent. Items used for remodeling cannot be retrieved, as replaced elements will be discarded."
75,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_070","Interested in flaunting your wealth, are you? Say no more, <If(PlayerParameter(4))>miss<Else/>sir</If>."
76,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_071","Accentuating your estate with tasteful furnishings demonstrates culture and influence─both of which you have in abundance, I am certain."
77,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_072","To place outdoor furnishings, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property but outside your estate hall, and select <72>F201F4</72><73>F201F5</73>Outdoor Furnishings<73>01</73><72>01</72>."
77,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_072","To place outdoor furnishings, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while on your property but outside your estate hall, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Outdoor Furnishings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
78,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_080","Home is indeed where the heart is, which is why creating a space which reflects your individuality is so very important."
79,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_081","You can customize the interior walls, flooring, and ceiling lights of your estate hall."
80,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_082","To change any of these elements, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside your estate hall, and select <72>F201F4</72><73>F201F5</73>Remodel Interior<73>01</73><72>01</72>."
80,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_082","To change any of these elements, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while inside your estate hall, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Remodel Interior<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
81,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_083","Please note that, once confirmed, all changes are permanent. Items used for remodeling cannot be retrieved, as replaced elements will be discarded."
82,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_090","Veritable treatises have been written on the subject of interior decoration. I will not profess to be an expert, but, if you will allow, I should be glad to share with you what I know."
83,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_091","To place indoor furnishings, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside your estate hall, and select <72>F201F4</72><73>F201F5</73>Indoor Furnishings<73>01</73><72>01</72>."
83,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_091","To place indoor furnishings, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while inside your estate hall, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Indoor Furnishings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
84,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_092","Please note that the locations where you may place a furnishing are dictated by its type."
85,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_095","Well, I...I would have thought it a rather simple affair, but if you require an explanation..."
86,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_191","To adjust the brightness of your estate hall or private chambers' lighting, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside and select <72>F201F4</72><73>F201F5</73>Adjust Lighting<73>01</73><72>01</72>."
86,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_191","To adjust the brightness of your estate hall or private chambers' lighting, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while inside and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Adjust Lighting<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
87,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_192","You may select one of six different brightness levels. However, please note that certain furnishings will not be affected."
88,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_100","Placing a furnishing will <72>F201F4</72><73>F201F5</73>bind<73>01</73><72>01</72> it to you, preventing future trade or sale to other players."
88,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_100","Placing a furnishing will <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground> it to you, preventing future trade or sale to other players."
89,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_101","Moreover, certain furnishings cannot be retrieved once placed, and will be permanently discarded upon removal."
90,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_102","You will be prompted to confirm your decision before removing these furnishings."
91,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_110","For a nominal fee, you can purchase your very own private chambers, which will be added to your free company's estate."
@@ -98,39 +98,39 @@ int32,str,str
94,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_113","Moreover, you must also have attained the rank of second lieutenant in the Maelstrom, the Order of the Twin Adder, or the Immortal Flames."
95,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_120","If you no longer require the privacy afforded by private chambers, you may choose to vacate them─provided you follow the necessary procedures."
96,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_121","In order to vacate your private chambers, you must first remove all furnishings."
97,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_122","Once your private chambers are completely empty, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property, select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>, select <72>F201F4</72><73>F201F5</73>Private Chambers<73>01</73><72>01</72>, and then select <72>F201F4</72><73>F201F5</73>Vacate Chambers<73>01</73><72>01</72>."
97,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_122","Once your private chambers are completely empty, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while on your property, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Estate Settings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Private Chambers<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Vacate Chambers<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
98,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_130","Should you be forced to part ways with your free company due to irreconcilable differences, you will no longer be able to avail yourself of your private chambers."
99,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_131","Any furnishings in your chambers will be collected for safekeeping. However, please be advised that this service is only provided for a limited time."
100,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_132","If you are dismissed from your free company, your private chambers will be demolished, and furnishings placed in your private chambers will be given into the care of the resident caretaker."
101,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_133","Furnishings will be held by the resident caretaker for 35 days (Earth time), after which they will be permanently discarded."
102,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_134","The time remaining until your furnishings are discarded can be confirmed by selecting <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the <72>F201F4</72><73>F201F5</73>main menu<73>01</73><72>01</72>. "
102,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_134","The time remaining until your furnishings are discarded can be confirmed by selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>main menu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. "
103,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_135","Please be advised that certain furnishings as well as all interior fixtures will not be given into the care of resident caretakers, and you will not be refunded any gil used to purchase your private chambers."
104,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_140","If you are a member of a free company, then I presume you are aware of the benefits provided by company actions. Aetherial wheels are another means by which one may acquire said actions."
105,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_141","However, before you can make use of aetherial wheels, you must first procure a suitable stand for your estate."
106,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_142","<72>F201F4</72><73>F201F5</73>Aetherial wheels<73>01</73><72>01</72> can be used to acquire company actions without the use of company credits. The aetherial wheel stands required to do so can be obtained from housing merchants in any residential district."
106,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_142","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Aetherial wheels<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be used to acquire company actions without the use of company credits. The aetherial wheel stands required to do so can be obtained from housing merchants in any residential district."
107,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_143","To charge an aetherial wheel, simply place it in a stand, and it will gradually accumulate aether over a period of time."
108,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_144","Once primed, you may remove the aetherial wheel and use the stand to convert it into a company action, or you may choose to store it until a later date."
109,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_150","Residents are more than welcome to employ their retainers as merchants on their estate grounds─provided they obtain the necessary documentation in advance."
110,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_151","<72>F201F4</72><73>F201F5</73>Expansion of duties permits<73>01</73><72>01</72>, which can be purchased from independent sutlers in any residential district, can be used to place a retainer on your estate grounds outside the hall."
110,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_151","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Expansion of duties permits<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which can be purchased from independent sutlers in any residential district, can be used to place a retainer on your estate grounds outside the hall."
111,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_152","Items currently placed on the market by your retainer can then be purchased by anyone who speaks with them."
112,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_153","When using a permit, you will be prompted to select a retainer to place. However, should you wish to change retainers afterwards, you may do so freely."
113,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_154","If you are placing a retainer on a free company estate, please be advised that, in the event you leave or are discharged from your free company, your retainer will not be automatically removed."
114,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_155","Once placed on a free company estate, retainers can only be removed by members who have the authority to do so."
115,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_155","For quite some time, many of our residents have expressed a desire to formally share their estates with other individuals. After due consideration, we have enacted a new system to facilitate such arrangements."
116,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_201","If you are the owner of a private estate, you may choose to share it with up to three friends, regardless of plot size."
117,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_202","To welcome friends as tenants, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu, select <72>F201F4</72><73>F201F5</73>Private Estate<73>01</73><72>01</72>, then select <72>F201F4</72><73>F201F5</73>Shared Estate Settings<73>01</73><72>01</72>, followed by <72>F201F4</72><73>F201F5</73>New Tenant<73>01</73><72>01</72>."
117,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_202","To welcome friends as tenants, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Private Estate<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Shared Estate Settings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>New Tenant<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
118,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_203","You may then grant these friends─or tenants─access to certain estate features, such as gardening, stable tending, and estate customization."
119,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_204","To grant or revoke authorizations, select a tenant, then select or deselect estate features as you see fit."
120,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_205","Furthermore, you may evict tenants at any time by selecting their name, followed by <72>F201F4</72><73>F201F5</73>Evict<73>01</73><72>01</72>."
120,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_205","Furthermore, you may evict tenants at any time by selecting their name, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Evict<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
121,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_170","Should you and your fellow free company members have a mind to engage in more creative pursuits, you may consider purchasing a company workshop."
122,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_171","These workshops are furnished with facilities for constructing airships, which can then be deployed on exploratory voyages into the Sea of Clouds."
123,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_172","It's all rather popular these days, I'm told. However, I should warn you that it is also quite demanding. Without the cooperation of your fellow free company members, you may struggle to make progress."
124,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_173","A <72>F201F4</72><73>F201F5</73>company workshop<73>01</73><72>01</72> can be purchased from within your free company's estate."
124,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_173","A <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>company workshop<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be purchased from within your free company's estate."
125,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_174","After construction, it can be accessed in the same manner as private chambers."
126,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_175","To learn more about the company workshop's facilities, speak with the mammet voyager #004A included with your purchase."
127,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_160","D-Demolish a workshop!? I suppose you <Emphasis>could</Emphasis> do so, if you truly had no more use for it..."
128,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_161","<Emphasis>Should</Emphasis> you do so, however, any time and gil spent will be for naught, as all records of your activities will be expunged."
129,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_162","To demolish your company workshop, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property, select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>, select <72>F201F4</72><73>F201F5</73>Free Company Estate<73>01</73><72>01</72>, and then select <72>F201F4</72><73>F201F5</73>Demolish Workshop<73>01</73><72>01</72>."
129,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_162","To demolish your company workshop, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while on your property, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Estate Settings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company Estate<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Demolish Workshop<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
130,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_163","Please note that before you can demolish your company workshop, you must first complete or discontinue any projects in progress, as well as dismantle any airships currently in service."
131,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_164","Moreover, please be advised that by choosing to demolish the company workshop, you will lose any progression made in company projects and exploratory voyages, and will not be refunded any gil used to purchase the facilities."
132,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_156","Apartments are cozy, one-room properties developed for the use of individual adventurers. Not everyone who moves to our residential district wishes to live in some sprawling estate!"
@@ -139,7 +139,7 @@ int32,str,str
135,"TEXT_COMDEFHOUSINGOFFICER_00136_HOUSINGOFFICER_000_210","What!? You wish to take your <Emphasis>entire</Emphasis> estate hall and <Emphasis>move</Emphasis> it to another location!? ...Actually, that is perfectly possible."
136,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_211","It is possible to relocate your estate hall to a new plot. The destination plot can be situated in any residential area and be of any size."
137,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_212","Private estates may be relocated by their owners at will, while free company estates require those with authority to purchase and relinquish land."
138,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_213","To begin the process, inspect the <72>F201F4</72><73>F201F5</73>placard<73>01</73><72>01</72> located at the entrance of the destination plot and select <72>F201F4</72><73>F201F5</73>Purchase Land<73>01</73><72>01</72>. A prompt for relocation will appear."
138,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_213","To begin the process, inspect the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>placard<UIGlow>01</UIGlow><UIForeground>01</UIForeground> located at the entrance of the destination plot and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Purchase Land<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. A prompt for relocation will appear."
139,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_214","When making the purchase, 30% of the minimum value of the old plot will be applied towards the price of the new."
140,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_221","Upon relocation, placed furnishings will be put in the storeroom at the destination plot, save for the chocobo stables and the miniature aetheryte, which will be placed in the garden."
141,"TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_222","Private chambers and company workshops will be moved in their entirety and retain their state."
This district has been established under the auspices of the <Switch(IntegerParameter(1))><Case(1)>Maelstrom</Case><Case(2)>Order of the Twin Adder</Case><Case(3)>Immortal Flames</Case><Case(4)>Kugane government</Case></Switch>, of course. It is their fondest hope that these favorable policies will facilitate immigration to our great nation.
We do not concern ourselves with the private affairs of our residents. You may live here regardless of your affiliation.
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In residential districts, you may purchase <72>F201F4</72><73>F201F5</73>plots<73>01</73><72>01</72>, on which you may construct and maintain <72>F201F4</72><73>F201F5</73>estate halls<73>01</73><72>01</72>.In residential districts, you may purchase <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>plots<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, on which you may construct and maintain <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>estate halls<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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To ensure that there are sufficient plots for players, multiple <72>F201F4</72><73>F201F5</73>instances<73>01</73><72>01</72> of these districts have been created. Therefore, when entering a residential district, you will be prompted to choose the instance you wish to enter.To ensure that there are sufficient plots for players, multiple <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>instances<UIGlow>01</UIGlow><UIForeground>01</UIForeground> of these districts have been created. Therefore, when entering a residential district, you will be prompted to choose the instance you wish to enter.
Some say a quality estate is built upon a quality foundation, but to them I would say, “What is a quality foundation built upon? Quality <Emphasis>land</Emphasis>, of course!”
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<72>F201F4</72><73>F201F5</73>Small<73>01</73><72>01</72>, <72>F201F4</72><73>F201F5</73>medium<73>01</73><72>01</72>, and <72>F201F4</72><73>F201F5</73>large<73>01</73><72>01</72> plots are available for purchase in each residential district.<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Small<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>medium<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>large<UIGlow>01</UIGlow><UIForeground>01</UIForeground> plots are available for purchase in each residential district.
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Plot size determines the maximum number of furnishings that can be placed, as well as the type of estate hall that can be constructed. <72>F201F4</72><73>F201F5</73>Cottages<73>01</73><72>01</72> can be built upon small plots, <72>F201F4</72><73>F201F5</73>houses<73>01</73><72>01</72> upon medium plots, and <72>F201F4</72><73>F201F5</73>mansions<73>01</73><72>01</72> upon large plots.Plot size determines the maximum number of furnishings that can be placed, as well as the type of estate hall that can be constructed. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Cottages<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be built upon small plots, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>houses<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon medium plots, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>mansions<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon large plots.
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Please note that the estate hall must match the plot size; a cottage <Emphasis>cannot</Emphasis> be built upon a large plot, for example.
The process is so simple that even a child could do it─well, an exceedingly wealthy child, but I digress. First of all, the requirements for purchasing land vary depending on whether you are a private buyer, or a representative of your free company.
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In order to purchase a plot of land privately, you must have at least one class at level 50.
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Furthermore, you must hold a rank of second lieutenant or above in one of the Grand Companies.
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In order to purchase a plot of land for your free company, you must be authorized to acquire land.
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In order to purchase a plot in Shirogane, you must first complete the main scenario quest “Not without Incident.”
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In both cases, to purchase an unowned plot, select the <72>F201F4</72><73>F201F5</73>placard<73>01</73><72>01</72> located at its entrance and select <72>F201F4</72><73>F201F5</73>Purchase Land<73>01</73><72>01</72>.In both cases, to purchase an unowned plot, select the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>placard<UIGlow>01</UIGlow><UIForeground>01</UIForeground> located at its entrance and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Purchase Land<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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The listed price will be automatically reduced every six hours until it reaches a predetermined minimum.
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Though waiting may allow you to buy at a lower price, please keep in mind that plots are sold on a first come, first served basis.
Relinquish? <Emphasis>Relinquish</Emphasis>!? Why ever would you wish to─ <sigh> Very well, if you must know, there is a strict procedure which must be followed.
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You cannot relinquish a plot until any private chambers have been vacated, and the estate hall and all furnishings have been removed. Once the plot is completely vacant, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu, and select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>. Finally, select <72>F201F4</72><73>F201F5</73>Relinquish Land<73>01</73><72>01</72>.You cannot relinquish a plot until any private chambers have been vacated, and the estate hall and all furnishings have been removed. Once the plot is completely vacant, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Estate Settings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Finally, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Relinquish Land<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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Please be warned that you will not be refunded the purchase price of the plot.
To ensure that our community remains active and thriving, we have deemed it necessary to seize estates which have been left abandoned for an extended period of time.
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Estate halls which have not been entered by their owner for <72>F201F4</72><73>F201F5</73>thirty days<73>01</73><72>01</72> (Earth time) will be designated abandoned and scheduled for <72>F201F4</72><73>F201F5</73>auto-demolition<73>01</73><72>01</72>.Estate halls which have not been entered by their owner for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>thirty days<UIGlow>01</UIGlow><UIForeground>01</UIForeground> (Earth time) will be designated abandoned and scheduled for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>auto-demolition<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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Once the estate hall has not been entered for a total of <72>F201F4</72><73>F201F5</73>forty-five days<73>01</73><72>01</72> (Earth time), it will be demolished, and the plot will be put up for sale.Once the estate hall has not been entered for a total of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>forty-five days<UIGlow>01</UIGlow><UIForeground>01</UIForeground> (Earth time), it will be demolished, and the plot will be put up for sale.
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All members of a free company are considered owners of a company estate.
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However, private estates may only have a single recognized owner.
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Therefore, while any member of a free company may enter a company estate hall to prevent auto-demolition, the only individual who can prevent the auto-demolition of a private estate is its owner.
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In the event your estate is demolished and your plot is sold, you will be able to claim indemnification for 80% of the plot's value. Furthermore, furnishings which can be safely removed will be stored for safekeeping by the resident caretaker.
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However, please be advised that you will only be able to claim items and indemnification from the resident caretaker within <72>F201F4</72><73>F201F5</73>thirty-five days<73>01</73><72>01</72> (Earth time) following the demolition of your estate hall.However, please be advised that you will only be able to claim items and indemnification from the resident caretaker within <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>thirty-five days<UIGlow>01</UIGlow><UIForeground>01</UIForeground> (Earth time) following the demolition of your estate hall.
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Only free company members who have been granted the authority to purchase and relinquish land for the free company may claim items and indemnification for company estates.
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However, only the former owner of a private estate may claim items and indemnification.
A new home, full of hope and promise... The mere thought of it warms the cockles of my heart. Do understand, though, that there are certain regulations that must be observed before construction can proceed.
Some find these restrictions arbitrary, but we feel them necessary to ensure proper land usage. Oh, and do bear in mind that permits are only valid in a given region─we will not recognize one issued by another city–state.
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To build an estate hall, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property, select <72>F201F4</72><73>F201F5</73>Estate Hall<73>01</73><72>01</72>, select <72>F201F4</72><73>F201F5</73>Build Estate Hall<73>01</73><72>01</72>, then choose a valid permit from the list.To build an estate hall, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while on your property, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Estate Hall<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Build Estate Hall<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, then choose a valid permit from the list.
Rare is the <If(PlayerParameter(4))>woman<Else/>man</If> satisfied with <If(PlayerParameter(4))>her<Else/>his</If> abode. Fortunately, there are innumerable ways in which one might remodel their estate hall.
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You can customize the roof, roof decorations, exterior walls, exterior wall decorations, windows, door, placard, and fence of your estate.
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To change any of these elements, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property but outside your estate hall, and select <72>F201F4</72><73>F201F5</73>Remodel Exterior<73>01</73><72>01</72>.To change any of these elements, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while on your property but outside your estate hall, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Remodel Exterior<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_063
Please note that, once confirmed, all changes are permanent. Items used for remodeling cannot be retrieved, as replaced elements will be discarded.
Accentuating your estate with tasteful furnishings demonstrates culture and influence─both of which you have in abundance, I am certain.
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To place outdoor furnishings, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property but outside your estate hall, and select <72>F201F4</72><73>F201F5</73>Outdoor Furnishings<73>01</73><72>01</72>.To place outdoor furnishings, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while on your property but outside your estate hall, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Outdoor Furnishings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Home is indeed where the heart is, which is why creating a space which reflects your individuality is so very important.
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You can customize the interior walls, flooring, and ceiling lights of your estate hall.
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To change any of these elements, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside your estate hall, and select <72>F201F4</72><73>F201F5</73>Remodel Interior<73>01</73><72>01</72>.To change any of these elements, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while inside your estate hall, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Remodel Interior<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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Please note that, once confirmed, all changes are permanent. Items used for remodeling cannot be retrieved, as replaced elements will be discarded.
Veritable treatises have been written on the subject of interior decoration. I will not profess to be an expert, but, if you will allow, I should be glad to share with you what I know.
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To place indoor furnishings, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside your estate hall, and select <72>F201F4</72><73>F201F5</73>Indoor Furnishings<73>01</73><72>01</72>.To place indoor furnishings, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while inside your estate hall, and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Indoor Furnishings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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Please note that the locations where you may place a furnishing are dictated by its type.
Well, I...I would have thought it a rather simple affair, but if you require an explanation...
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To adjust the brightness of your estate hall or private chambers' lighting, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while inside and select <72>F201F4</72><73>F201F5</73>Adjust Lighting<73>01</73><72>01</72>.To adjust the brightness of your estate hall or private chambers' lighting, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while inside and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Adjust Lighting<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_192
You may select one of six different brightness levels. However, please note that certain furnishings will not be affected.
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TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_100
Placing a furnishing will <72>F201F4</72><73>F201F5</73>bind<73>01</73><72>01</72> it to you, preventing future trade or sale to other players.Placing a furnishing will <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground> it to you, preventing future trade or sale to other players.
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Moreover, certain furnishings cannot be retrieved once placed, and will be permanently discarded upon removal.
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You will be prompted to confirm your decision before removing these furnishings.
If you no longer require the privacy afforded by private chambers, you may choose to vacate them─provided you follow the necessary procedures.
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In order to vacate your private chambers, you must first remove all furnishings.
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Once your private chambers are completely empty, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property, select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>, select <72>F201F4</72><73>F201F5</73>Private Chambers<73>01</73><72>01</72>, and then select <72>F201F4</72><73>F201F5</73>Vacate Chambers<73>01</73><72>01</72>.Once your private chambers are completely empty, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while on your property, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Estate Settings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Private Chambers<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Vacate Chambers<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
Should you be forced to part ways with your free company due to irreconcilable differences, you will no longer be able to avail yourself of your private chambers.
Any furnishings in your chambers will be collected for safekeeping. However, please be advised that this service is only provided for a limited time.
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If you are dismissed from your free company, your private chambers will be demolished, and furnishings placed in your private chambers will be given into the care of the resident caretaker.
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Furnishings will be held by the resident caretaker for 35 days (Earth time), after which they will be permanently discarded.
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The time remaining until your furnishings are discarded can be confirmed by selecting <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> located under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the <72>F201F4</72><73>F201F5</73>main menu<73>01</73><72>01</72>. The time remaining until your furnishings are discarded can be confirmed by selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> located under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>main menu<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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Please be advised that certain furnishings as well as all interior fixtures will not be given into the care of resident caretakers, and you will not be refunded any gil used to purchase your private chambers.
If you are a member of a free company, then I presume you are aware of the benefits provided by company actions. Aetherial wheels are another means by which one may acquire said actions.
However, before you can make use of aetherial wheels, you must first procure a suitable stand for your estate.
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<72>F201F4</72><73>F201F5</73>Aetherial wheels<73>01</73><72>01</72> can be used to acquire company actions without the use of company credits. The aetherial wheel stands required to do so can be obtained from housing merchants in any residential district.<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Aetherial wheels<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be used to acquire company actions without the use of company credits. The aetherial wheel stands required to do so can be obtained from housing merchants in any residential district.
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TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_143
To charge an aetherial wheel, simply place it in a stand, and it will gradually accumulate aether over a period of time.
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TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_144
Once primed, you may remove the aetherial wheel and use the stand to convert it into a company action, or you may choose to store it until a later date.
Residents are more than welcome to employ their retainers as merchants on their estate grounds─provided they obtain the necessary documentation in advance.
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TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_151
<72>F201F4</72><73>F201F5</73>Expansion of duties permits<73>01</73><72>01</72>, which can be purchased from independent sutlers in any residential district, can be used to place a retainer on your estate grounds outside the hall.<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Expansion of duties permits<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which can be purchased from independent sutlers in any residential district, can be used to place a retainer on your estate grounds outside the hall.
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TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_152
Items currently placed on the market by your retainer can then be purchased by anyone who speaks with them.
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TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_153
When using a permit, you will be prompted to select a retainer to place. However, should you wish to change retainers afterwards, you may do so freely.
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TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_154
If you are placing a retainer on a free company estate, please be advised that, in the event you leave or are discharged from your free company, your retainer will not be automatically removed.
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Once placed on a free company estate, retainers can only be removed by members who have the authority to do so.
For quite some time, many of our residents have expressed a desire to formally share their estates with other individuals. After due consideration, we have enacted a new system to facilitate such arrangements.
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TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_201
If you are the owner of a private estate, you may choose to share it with up to three friends, regardless of plot size.
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TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_202
To welcome friends as tenants, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu, select <72>F201F4</72><73>F201F5</73>Private Estate<73>01</73><72>01</72>, then select <72>F201F4</72><73>F201F5</73>Shared Estate Settings<73>01</73><72>01</72>, followed by <72>F201F4</72><73>F201F5</73>New Tenant<73>01</73><72>01</72>.To welcome friends as tenants, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Private Estate<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Shared Estate Settings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>New Tenant<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_203
You may then grant these friends─or tenants─access to certain estate features, such as gardening, stable tending, and estate customization.
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TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_204
To grant or revoke authorizations, select a tenant, then select or deselect estate features as you see fit.
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TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_205
Furthermore, you may evict tenants at any time by selecting their name, followed by <72>F201F4</72><73>F201F5</73>Evict<73>01</73><72>01</72>.Furthermore, you may evict tenants at any time by selecting their name, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Evict<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
It's all rather popular these days, I'm told. However, I should warn you that it is also quite demanding. Without the cooperation of your fellow free company members, you may struggle to make progress.
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TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_173
A <72>F201F4</72><73>F201F5</73>company workshop<73>01</73><72>01</72> can be purchased from within your free company's estate.A <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>company workshop<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be purchased from within your free company's estate.
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TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_174
After construction, it can be accessed in the same manner as private chambers.
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TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_175
To learn more about the company workshop's facilities, speak with the mammet voyager #004A included with your purchase.
<Emphasis>Should</Emphasis> you do so, however, any time and gil spent will be for naught, as all records of your activities will be expunged.
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TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_162
To demolish your company workshop, open the <72>F201F4</72><73>F201F5</73>Housing<73>01</73><72>01</72> menu while on your property, select <72>F201F4</72><73>F201F5</73>Estate Settings<73>01</73><72>01</72>, select <72>F201F4</72><73>F201F5</73>Free Company Estate<73>01</73><72>01</72>, and then select <72>F201F4</72><73>F201F5</73>Demolish Workshop<73>01</73><72>01</72>.To demolish your company workshop, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Housing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu while on your property, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Estate Settings<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Free Company Estate<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Demolish Workshop<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_163
Please note that before you can demolish your company workshop, you must first complete or discontinue any projects in progress, as well as dismantle any airships currently in service.
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Moreover, please be advised that by choosing to demolish the company workshop, you will lose any progression made in company projects and exploratory voyages, and will not be refunded any gil used to purchase the facilities.
Apartments are cozy, one-room properties developed for the use of individual adventurers. Not everyone who moves to our residential district wishes to live in some sprawling estate!
What!? You wish to take your <Emphasis>entire</Emphasis> estate hall and <Emphasis>move</Emphasis> it to another location!? ...Actually, that is perfectly possible.
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TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_211
It is possible to relocate your estate hall to a new plot. The destination plot can be situated in any residential area and be of any size.
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Private estates may be relocated by their owners at will, while free company estates require those with authority to purchase and relinquish land.
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To begin the process, inspect the <72>F201F4</72><73>F201F5</73>placard<73>01</73><72>01</72> located at the entrance of the destination plot and select <72>F201F4</72><73>F201F5</73>Purchase Land<73>01</73><72>01</72>. A prompt for relocation will appear.To begin the process, inspect the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>placard<UIGlow>01</UIGlow><UIForeground>01</UIForeground> located at the entrance of the destination plot and select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Purchase Land<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. A prompt for relocation will appear.
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TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_214
When making the purchase, 30% of the minimum value of the old plot will be applied towards the price of the new.
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TEXT_COMDEFHOUSINGOFFICER_00136_SYSTEM_000_221
Upon relocation, placed furnishings will be put in the storeroom at the destination plot, save for the chocobo stables and the miniature aetheryte, which will be placed in the garden.
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Private chambers and company workshops will be moved in their entirety and retain their state.
8,"TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_002","The Hunt is Grand Company business. The billmaster of your company is the person to speak with, if you would know more of the Hunt."
9,"TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_010","There are many beasts in our fair land, some more troublesome than others. It is they who are marked for the Hunt, and a bill for these miscreants displayed for all to note."
10,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_011","Any bill taken from the Hunt board can be found in the <72>F201F4</72><73>F201F5</73>Key Items<73>01</73><72>01</72> menu."
10,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_011","Any bill taken from the Hunt board can be found in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Key Items<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu."
11,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_012","Bills are replaced each day at <ResetTime>01</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). Bills in your Key Items are valid even after this time, and you will be paid the reward upon slaying the mark."
12,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_013","Bills may be discarded at will. Any discarded bill can be reacquired from the Hunt board if it has not yet been replaced."
13,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_014","All rewards placed on marks are paid in full once the mark has been slain."
@@ -21,7 +21,7 @@ int32,str,str
17,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_023","Being the most notorious of foes, rank A and rank S marks will yield rewards when and wheresoever you slay them. To claim rewards for rank B marks, on the other hand, you must possess an elite mark bill for the beast in question. You are therefore encouraged to check the Hunt board before pursuing one of these foes."
18,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_026","Every hamlet has a hunter-scholar, well versed in the Raimdelle Codex. It would be wise to speak with them before setting off on the Hunt."
19,"TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_025","There are many beasts in our fair land, some more troublesome than others. The more notorious and dangerous among marks are designated elite marks, with a special bill to match."
20,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_100_030","Any bill taken from the Hunt board can be found in the <72>F201F4</72><73>F201F5</73>Key Items<73>01</73><72>01</72> menu."
20,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_100_030","Any bill taken from the Hunt board can be found in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Key Items<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu."
21,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_025","Elite mark bills are similar to regular bills except for how often they are replaced. A new elite mark bill will appear weekly on <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
22,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_101_030","Elite mark bills apply to rank B elite marks. Though these marks are always present somewhere afield, slaying them under normal circumstances will afford you no special rewards."
23,"TEXT_COMDEFMOBOFFICER_00180_SYSTEM_102_030","To claim a reward for slaying a rank B mark, you must have in your possession an elite mark bill issued for the foe in question."
1
key
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TEXT_COMDEFMOBOFFICER_00180_A1_000_004
Nothing.
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TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_002
The Hunt is Grand Company business. The billmaster of your company is the person to speak with, if you would know more of the Hunt.
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TEXT_COMDEFMOBOFFICER_00180_MOBOFFICER_000_010
There are many beasts in our fair land, some more troublesome than others. It is they who are marked for the Hunt, and a bill for these miscreants displayed for all to note.
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TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_011
Any bill taken from the Hunt board can be found in the <72>F201F4</72><73>F201F5</73>Key Items<73>01</73><72>01</72> menu.Any bill taken from the Hunt board can be found in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Key Items<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu.
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TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_012
Bills are replaced each day at <ResetTime>01</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time). Bills in your Key Items are valid even after this time, and you will be paid the reward upon slaying the mark.
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TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_013
Bills may be discarded at will. Any discarded bill can be reacquired from the Hunt board if it has not yet been replaced.
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TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_014
All rewards placed on marks are paid in full once the mark has been slain.
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TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_023
Being the most notorious of foes, rank A and rank S marks will yield rewards when and wheresoever you slay them. To claim rewards for rank B marks, on the other hand, you must possess an elite mark bill for the beast in question. You are therefore encouraged to check the Hunt board before pursuing one of these foes.
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TEXT_COMDEFMOBOFFICER_00180_SYSTEM_000_026
Every hamlet has a hunter-scholar, well versed in the Raimdelle Codex. It would be wise to speak with them before setting off on the Hunt.
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There are many beasts in our fair land, some more troublesome than others. The more notorious and dangerous among marks are designated elite marks, with a special bill to match.
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Any bill taken from the Hunt board can be found in the <72>F201F4</72><73>F201F5</73>Key Items<73>01</73><72>01</72> menu.Any bill taken from the Hunt board can be found in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Key Items<UIGlow>01</UIGlow><UIForeground>01</UIForeground> menu.
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Elite mark bills are similar to regular bills except for how often they are replaced. A new elite mark bill will appear weekly on <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
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Elite mark bills apply to rank B elite marks. Though these marks are always present somewhere afield, slaying them under normal circumstances will afford you no special rewards.
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To claim a reward for slaying a rank B mark, you must have in your possession an elite mark bill issued for the foe in question.
9,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SUSPENDEDMATERIA_000_010","Have you reclaimed your belongings yet? If so, you may have noticed that any materia in your possession has become cracked and worthless."
10,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SUSPENDEDMATERIA_000_011","Should you so desire, it is within my power to restore cracked materia to a usable state. Or, if you would rather be rid of these materia and any gear melded with them, ask and I shall dispose of them forthwith."
11,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_012","Cracked materia can be exchanged for usable materia of the same grade."
12,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_013","Moreover, cracked materia and gear melded with cracked materia can be exchanged for <72>F201F4</72><73>F201F5</73><SheetEn(Item,3,28,2,1)/><73>01</73><72>01</72>."
13,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_014","You can exchange these tomestones for weapons and armor by speaking with <72>F201F4</72><73>F201F5</73>Rowena<73>01</73><72>01</72> and her associates, who can be found in Mor Dhona at Revenant's Toll."
12,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_013","Moreover, cracked materia and gear melded with cracked materia can be exchanged for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow><SheetEn(Item,3,28,2,1)/><UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
13,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_014","You can exchange these tomestones for weapons and armor by speaking with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Rowena<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and her associates, who can be found in Mor Dhona at Revenant's Toll."
14,"TEXT_COMDEFSUSPENDEDMATERIA_00103_SUSPENDEDMATERIA_000_020","On the rare occasion that someone comes to reclaim property lost during the Calamity, they often find it to be much changed. In particular, much of the materia from that period is cracked and unusable. I can either dispose of these materia or restore them to a usable state, whichever the client desires."
Should you so desire, it is within my power to restore cracked materia to a usable state. Or, if you would rather be rid of these materia and any gear melded with them, ask and I shall dispose of them forthwith.
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TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_012
Cracked materia can be exchanged for usable materia of the same grade.
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TEXT_COMDEFSUSPENDEDMATERIA_00103_SYSTEM_000_013
Moreover, cracked materia and gear melded with cracked materia can be exchanged for <72>F201F4</72><73>F201F5</73><SheetEn(Item,3, 28,2,1)/><73>01</73><72>01</72>.Moreover, cracked materia and gear melded with cracked materia can be exchanged for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow><SheetEn(Item,3, 28,2,1)/><UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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You can exchange these tomestones for weapons and armor by speaking with <72>F201F4</72><73>F201F5</73>Rowena<73>01</73><72>01</72> and her associates, who can be found in Mor Dhona at Revenant's Toll.You can exchange these tomestones for weapons and armor by speaking with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Rowena<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and her associates, who can be found in Mor Dhona at Revenant's Toll.
On the rare occasion that someone comes to reclaim property lost during the Calamity, they often find it to be much changed. In particular, much of the materia from that period is cracked and unusable. I can either dispose of these materia or restore them to a usable state, whichever the client desires.
83,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_101","A “season” refers to the set period within which participants of the Feast must strive to achieve the highest possible PvP rating and tier."
84,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_102","At the end of each season, players will receive rewards based on their final tier. Participants that fulfill certain conditions will also be eligible for special season bonuses."
85,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_103","Speak to the quartermaster at the Wolves' Den to learn more about season rewards."
86,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_104","When a season ends, <72>F201F4</72><73>F201F5</73>all PvP ratings and tiers will be reset<73>01</73><72>01</72>. All players begin with zero rating at the start of each new season."
86,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_104","When a season ends, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>all PvP ratings and tiers will be reset<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. All players begin with zero rating at the start of each new season."
87,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_105","The Feast is currently in preseason. During this practice period, players can temporarily improve their PvP rating and fight in promotion qualifiers, but no season rewards will be on offer."
88,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_106","Use this opportunity to hone your skills, and prepare for the first official season of the Feast!"
89,"TEXT_REGSEAPVPCOLOSSEUM_00102_BERKOEYA_000_110","The victor earns glory and respect! The loser earns contempt reserved for steaming piles of chocobo dung! Couldn't be any simpler!"
90,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_31","Participating in a match will earn you <72>F201F4</72><73>F201F5</73>PvP EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Wolf Marks<73>01</73><72>01</72>, with a larger amount being awarded to the victors."
91,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_050_31","By accumulating PvP EXP, you will rise in <72>F201F4</72><73>F201F5</73>PvP rank<73>01</73><72>01</72>."
90,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_31","Participating in a match will earn you <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>PvP EXP<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Wolf Marks<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, with a larger amount being awarded to the victors."
91,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_050_31","By accumulating PvP EXP, you will rise in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>PvP rank<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
92,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_31","Wolf Marks, on the other hand, are a special kind of currency that can be used to purchase certain items found only at the Wolves' Den."
94,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_32","You will also receive <72>F201F4</72><73>F201F5</73>PvE EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Allagan tomestones<73>01</73><72>01</72> at the end of each match."
94,"TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_32","You will also receive <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>PvE EXP<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Allagan tomestones<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at the end of each match."
At the end of each season, players will receive rewards based on their final tier. Participants that fulfill certain conditions will also be eligible for special season bonuses.
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Speak to the quartermaster at the Wolves' Den to learn more about season rewards.
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When a season ends, <72>F201F4</72><73>F201F5</73>all PvP ratings and tiers will be reset<73>01</73><72>01</72>. All players begin with zero rating at the start of each new season.When a season ends, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>all PvP ratings and tiers will be reset<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. All players begin with zero rating at the start of each new season.
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TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_105
The Feast is currently in preseason. During this practice period, players can temporarily improve their PvP rating and fight in promotion qualifiers, but no season rewards will be on offer.
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TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_106
Use this opportunity to hone your skills, and prepare for the first official season of the Feast!
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The victor earns glory and respect! The loser earns contempt reserved for steaming piles of chocobo dung! Couldn't be any simpler!
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TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_000_31
Participating in a match will earn you <72>F201F4</72><73>F201F5</73>PvP EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Wolf Marks<73>01</73><72>01</72>, with a larger amount being awarded to the victors.Participating in a match will earn you <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>PvP EXP<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Wolf Marks<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, with a larger amount being awarded to the victors.
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TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_050_31
By accumulating PvP EXP, you will rise in <72>F201F4</72><73>F201F5</73>PvP rank<73>01</73><72>01</72>.By accumulating PvP EXP, you will rise in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>PvP rank<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
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TEXT_REGSEAPVPCOLOSSEUM_00102_SYSTEM_100_31
Wolf Marks, on the other hand, are a special kind of currency that can be used to purchase certain items found only at the Wolves' Den.
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You will also receive <72>F201F4</72><73>F201F5</73>PvE EXP<73>01</73><72>01</72> and <72>F201F4</72><73>F201F5</73>Allagan tomestones<73>01</73><72>01</72> at the end of each match.You will also receive <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>PvE EXP<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Allagan tomestones<UIGlow>01</UIGlow><UIForeground>01</UIForeground> at the end of each match.
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