Patch 4.45

This commit is contained in:
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2018-11-06 01:19:38 -06:00
parent ae773522ec
commit fecfbc2d29
606 changed files with 12285 additions and 10705 deletions
@@ -33,18 +33,18 @@ Voyage complete in <If(GreaterThan(IntegerParameter(5),0))><Value>IntegerParamet
23,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_TITLE","Rename your airship."
24,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_CAPTION","Airship Name"
25,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AIRSHIP_NAME_MES_0","Names must be formed from alphanumeric characters. The following punctuation marks are also allowed:
<72>F201FC</72><73>F201FD</73>'<Indent/>. , : ; ! ? & - _<73>01</73><72>01</72>
<UIForeground>F201FC</UIForeground><UIGlow>F201FD</UIGlow>'<Indent/>. , : ; ! ? & - _<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
• Double spaces/underscores are not allowed.
• A space cannot be used before or after the name.
• Names consisting solely of punctuation marks are prohibited."
26,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_TITLE","Are you certain you wish to dismantle <Emphasis><Highlight>StringParameter(1)</Highlight></Emphasis>?
<72>F201FC</72><73>F201FD</73>Please note that while airship components will be returned, your airship's registration, rank, and accrued experience will be lost.<73>01</73><72>01</72>"
<UIForeground>F201FC</UIForeground><UIGlow>F201FD</UIGlow>Please note that while airship components will be returned, your airship's registration, rank, and accrued experience will be lost.<UIGlow>01</UIGlow><UIForeground>01</UIForeground>"
27,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_REMOVE_AIRSHIP_CHECK","Dismantle Airship."
28,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_1","To outfit and register an airship, you must have in your possession the requisite components and flight credits."
29,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_2","<72>F201F4</72><73>F201F5</73>Flight credits<73>01</73><72>01</72> can be purchased from resident caretakers with company credits."
30,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_3","<72>F201F4</72><73>F201F5</73>Airship components<73>01</73><72>01</72> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
29,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_2","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flight credits<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be purchased from resident caretakers with company credits."
30,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_3","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Airship components<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
31,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_ENERGY","You cannot deploy your airship on exploratory voyages without ceruleum tanks, which can be purchased from resident caretakers with company credits."
32,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_1","Upon the completion of an exploratory voyage, your mammet will provide a <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> detailing the results."
32,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_1","Upon the completion of an exploratory voyage, your mammet will provide a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage log<UIGlow>01</UIGlow><UIForeground>01</UIForeground> detailing the results."
33,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_2","The information contained in this log may prove useful in preparing for your next exploratory voyage."
34,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_3","Please note that only the log for the previous voyage will be retained."
35,"TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REPAIR_ITEM","You cannot repair airship components without the requisite materials."
1 key 0 1
33 29 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_2 <72>F201F4</72><73>F201F5</73>Flight credits<73>01</73><72>01</72> can be purchased from resident caretakers with company credits. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flight credits<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be purchased from resident caretakers with company credits.
34 30 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REGISTRATION_3 <72>F201F4</72><73>F201F5</73>Airship components<73>01</73><72>01</72> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Airship components<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship.
35 31 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_ENERGY You cannot deploy your airship on exploratory voyages without ceruleum tanks, which can be purchased from resident caretakers with company credits.
36 32 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_1 Upon the completion of an exploratory voyage, your mammet will provide a <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> detailing the results. Upon the completion of an exploratory voyage, your mammet will provide a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage log<UIGlow>01</UIGlow><UIForeground>01</UIForeground> detailing the results.
37 33 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_2 The information contained in this log may prove useful in preparing for your next exploratory voyage.
38 34 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_EXPLOG_3 Please note that only the log for the previous voyage will be retained.
39 35 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NO_REPAIR_ITEM You cannot repair airship components without the requisite materials.
40 36 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_CONTENT_GUIDE You have successfully charted a new course through the Sea of Clouds! You may now challenge the Diadem (Hard).
41 37 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT_CAUTION
42 38 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT_CANCEL
43 39 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2
44 40 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_CONFIRM
45 41 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_YES
46 42 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_AL_WAIT2_NO
47 43 TEXT_CMNDEFCOMPANYCOMMANDERBOARD_00258_NOT_IMPLEMENTED_SORA2 ディアデム諸島に至る空路の風脈が乱れているため、 現在、探索を行うことができません。 風脈の安定をお待ちください。
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@@ -6,7 +6,7 @@ int32,str,str
2,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_002","You must have registered a product key for FINAL FANTASY XIV: Heavensward to your service account."
3,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_003","You must have completed the main scenario quest “Before the Dawn.”"
4,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_004","You must be currently undertaking the quest “Coming to Ishgard.”"
5,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_005","To review your quest progression, select <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Journal<73>01</73><72>01</72>."
5,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_005","To review your quest progression, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Journal<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
6,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_TALK_ACTOR_1",""
7,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_TALK_ACTOR_2",""
8,"TEXT_CMNDEFEXPANSIONGUIDE1_00261_TALK_ACTOR_3",""
1 key 0 1
6 2 TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_002 You must have registered a product key for FINAL FANTASY XIV: Heavensward to your service account.
7 3 TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_003 You must have completed the main scenario quest “Before the Dawn.”
8 4 TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_004 You must be currently undertaking the quest “Coming to Ishgard.”
9 5 TEXT_CMNDEFEXPANSIONGUIDE1_00261_SYSTEM_000_005 To review your quest progression, select <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Journal<73>01</73><72>01</72>. To review your quest progression, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Journal<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
10 6 TEXT_CMNDEFEXPANSIONGUIDE1_00261_TALK_ACTOR_1
11 7 TEXT_CMNDEFEXPANSIONGUIDE1_00261_TALK_ACTOR_2
12 8 TEXT_CMNDEFEXPANSIONGUIDE1_00261_TALK_ACTOR_3
@@ -23,7 +23,7 @@ Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Po
18,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CHANGE_COLOR_B","Reverting Plumage Color"
19,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CLEAN","Keeping a Clean Stable"
20,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CANCEL","Return"
21,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A1","It is possible to train your chocobo while he is stabled. Doing so will grant him Companion EXP. To train a chocobo, you must first prepare <72>F201F4</72><73>F201F5</73>feed<73>01</73><72>01</72> to use as a <72>F201F4</72><73>F201F5</73>treat<73>01</73><72>01</72>."
21,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A1","It is possible to train your chocobo while he is stabled. Doing so will grant him Companion EXP. To train a chocobo, you must first prepare <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>feed<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to use as a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>treat<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
22,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A2","After training, you must allow your chocobo to rest and recuperate before he can be trained again."
23,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A3","When your chocobo has accumulated the maximum amount of Companion EXP for his current rank, you may increase his rank through battle."
24,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A4","Additionally, if your chocobo has already attained the maximum rank, you can feed him a Thavnairian onion following training to increase this upper limit."
@@ -31,7 +31,7 @@ Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Po
26,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A6","Chocobos must rest and recuperate between your training sessions. However, because they react positively to new stimulation, other members can train the same chocobo during this period─after which they will have to wait before they can do so again."
27,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B1","Certain types of feed may be used to grant beneficial effects to your chocobo when he is summoned to battle."
28,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B2","Such feed includes curiel roots, sylkis buds, mimett gourds, and pahsana fruits."
29,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B3","Should you reward a chocobo with the same feed continuously, it will become his <72>F201F4</72><73>F201F5</73>favorite feed<73>01</73><72>01</72>, and the beneficial effects granted by it when he is deployed will be enhanced."
29,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B3","Should you reward a chocobo with the same feed continuously, it will become his <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>favorite feed<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and the beneficial effects granted by it when he is deployed will be enhanced."
30,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B4","Additionally, when your chocobo has attained the maximum rank, feeding it a Thavnairian onion will raise this upper limit."
31,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C1","It is possible to train others' chocobos if you have the authority to do so."
32,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C2","Should you choose to share your private estate with another individual, you may grant them the authority to stable their chocobo and train others' as well."
@@ -39,8 +39,8 @@ Stable Cleanliness: <Switch(IntegerParameter(2))><Case(1)>Fair</Case><Case(2)>Po
34,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C4","In order to train another's chocobo, a certain period of time must elapse after the creature has been stabled."
35,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C5","Training conducted by the chocobo's owner as opposed to that conducted by someone else is considered separate; the recuperation time of one does not affect the other. Furthermore, you cannot raise the maximum rank of others' chocobos, nor can you influence their feed preferences."
36,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_1","Training is more effective if a chocobo is housed in a clean stable."
37,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_2","Stables can be cleaned with <72>F201F4</72><73>F201F5</73>magicked stable brooms<73>01</73><72>01</72>."
38,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A1","If you wish to change your chocobo's plumage, you may <72>F201F4</72><73>F201F5</73>feed<73>01</73><72>01</72> him snacks."
37,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_2","Stables can be cleaned with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>magicked stable brooms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
38,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A1","If you wish to change your chocobo's plumage, you may <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>feed<UIGlow>01</UIGlow><UIForeground>01</UIForeground> him snacks."
39,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A2","Snacks include Xelphatol apples, valfruits, Mamook pears, Cieldalaes pineapples, O'Ghomoro berries, and Doman plums. Each of these snacks will affect your chocobo's plumage in different ways."
40,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A3","After first feeding your chocobo, you must allow him to rest in his stable for at least six hours to ensure that his plumage changes color."
41,"TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A4","No change will occur if you take your chocobo out of the stable prematurely."
1 key 0 1
23 19 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CLEAN Keeping a Clean Stable
24 20 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_MENU_EXPLAIN_CANCEL Return
25 21 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A1 It is possible to train your chocobo while he is stabled. Doing so will grant him Companion EXP. To train a chocobo, you must first prepare <72>F201F4</72><73>F201F5</73>feed<73>01</73><72>01</72> to use as a <72>F201F4</72><73>F201F5</73>treat<73>01</73><72>01</72>. It is possible to train your chocobo while he is stabled. Doing so will grant him Companion EXP. To train a chocobo, you must first prepare <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>feed<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to use as a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>treat<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
26 22 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A2 After training, you must allow your chocobo to rest and recuperate before he can be trained again.
27 23 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A3 When your chocobo has accumulated the maximum amount of Companion EXP for his current rank, you may increase his rank through battle.
28 24 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A4 Additionally, if your chocobo has already attained the maximum rank, you can feed him a Thavnairian onion following training to increase this upper limit.
29 25 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_A5 It is also possible to train others' chocobos if you have the authority to do so. However, please note that you cannot raise the maximum rank of others' chocobos, nor can you influence their feed preferences.
31 27 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B1 Certain types of feed may be used to grant beneficial effects to your chocobo when he is summoned to battle.
32 28 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B2 Such feed includes curiel roots, sylkis buds, mimett gourds, and pahsana fruits.
33 29 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B3 Should you reward a chocobo with the same feed continuously, it will become his <72>F201F4</72><73>F201F5</73>favorite feed<73>01</73><72>01</72>, and the beneficial effects granted by it when he is deployed will be enhanced. Should you reward a chocobo with the same feed continuously, it will become his <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>favorite feed<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and the beneficial effects granted by it when he is deployed will be enhanced.
34 30 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_B4 Additionally, when your chocobo has attained the maximum rank, feeding it a Thavnairian onion will raise this upper limit.
35 31 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C1 It is possible to train others' chocobos if you have the authority to do so.
36 32 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C2 Should you choose to share your private estate with another individual, you may grant them the authority to stable their chocobo and train others' as well.
37 33 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C3 In the case of apartments, you can also train the chocobos of those who have a room in the same building.
39 35 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_TRAIN_C5 Training conducted by the chocobo's owner as opposed to that conducted by someone else is considered separate; the recuperation time of one does not affect the other. Furthermore, you cannot raise the maximum rank of others' chocobos, nor can you influence their feed preferences.
40 36 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_1 Training is more effective if a chocobo is housed in a clean stable.
41 37 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CLEAN_2 Stables can be cleaned with <72>F201F4</72><73>F201F5</73>magicked stable brooms<73>01</73><72>01</72>. Stables can be cleaned with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>magicked stable brooms<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
42 38 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A1 If you wish to change your chocobo's plumage, you may <72>F201F4</72><73>F201F5</73>feed<73>01</73><72>01</72> him snacks. If you wish to change your chocobo's plumage, you may <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>feed<UIGlow>01</UIGlow><UIForeground>01</UIForeground> him snacks.
43 39 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A2 Snacks include Xelphatol apples, valfruits, Mamook pears, Cieldalaes pineapples, O'Ghomoro berries, and Doman plums. Each of these snacks will affect your chocobo's plumage in different ways.
44 40 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A3 After first feeding your chocobo, you must allow him to rest in his stable for at least six hours to ensure that his plumage changes color.
45 41 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_A4 No change will occur if you take your chocobo out of the stable prematurely.
46 42 TEXT_CMNDEFHOUSINGBUDDYSTABLE_00201_EXPLAIN_CHANGE_COLOR_B1 Feeding your chocobo a Han lemon will revert his plumage to the original yellow hue.
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@@ -13,7 +13,7 @@ int32,str,str
9,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_017","Your ambition exceeds your abilities, <Sheet(ClassJob,IntegerParameter(1),0)/>. Return when you are worthy of a soul."
10,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_018","You cannot receive certification as a specialist until you have attained level 55 in that class."
11,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_030","...And just how do you expect me to prepare a specialized soul without the proper materials? Return when you are better prepared."
12,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_031","To receive certification as a specialist, you must have a <72>F201F4</72><73>F201F5</73>Soul of the Crafter<73>01</73><72>01</72> in your possession."
12,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_031","To receive certification as a specialist, you must have a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Soul of the Crafter<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in your possession."
13,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_040","I will not be responsible for the death of a fellow master. If you wish to specialize in another trade, I demand that you relinquish one of your three souls."
14,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_041","You are permitted up to three changes to your specialization per week. This limit is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time)."
15,"TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_TITLE","What would you like to do?"
@@ -37,7 +37,7 @@ Weekly changes remaining: <Value>IntegerParameter(3)</Value>"
32,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_072","However, the wisdom imparted to us by specialized souls can be overwhelming. In my experience, even those with great mental fortitude can attune to three souls at most."
33,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_073","Those who have dared go beyond this limit have paid dearly for their hubris. Death was a mercy for these madmen."
34,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_074","Admittedly, some wrought great works before their passing... Even so, I cannot condone such a sacrifice for your craft. If you have attuned to three souls yet are resolved to pursue another path, I will require that you relinquish one soul before I aid you further."
35,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_075","Trading a <72>F201F4</72><73>F201F5</73>Soul of the Crafter<73>01</73><72>01</72> for a specialized soul will allow you to become a <72>F201F4</72><73>F201F5</73>specialist<73>01</73><72>01</72> in that particular discipline."
35,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_075","Trading a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Soul of the Crafter<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for a specialized soul will allow you to become a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in that particular discipline."
36,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_076","Souls of the Crafter can be obtained in exchange for red crafters' scrips."
37,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_080","As you may know, soul crystals are strange and wondrous things through which our forebears can guide us to heretofore unknown heights."
38,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_081","Souls of the Crafter are one such variety of crystal─a frighteningly powerful and dangerous variety, to be sure."
@@ -47,7 +47,7 @@ Weekly changes remaining: <Value>IntegerParameter(3)</Value>"
42,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_085","You may select no more than three different disciplines in which to specialize."
43,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_086","Should you wish to specialize in a fourth, you will need to relinquish one of your three specialized souls."
44,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_100","Our predecessors speak to us through these souls. Let their words guide your hands."
45,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_101","A specialized soul will allow you to become a <72>F201F4</72><73>F201F5</73>specialist<73>01</73><72>01</72> in a particular discipline."
45,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_101","A specialized soul will allow you to become a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in a particular discipline."
46,"TEXT_CMNDEFMEISTER_00260_SYSTEM_000_102","Specialists can access unique actions that allow for more efficient and higher-quality synthesis in their specialized fields."
47,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_101",""
48,"TEXT_CMNDEFMEISTER_00260_ARDERAN_000_102",""
1 key 0 1
13 9 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_017 Your ambition exceeds your abilities, <Sheet(ClassJob,IntegerParameter(1),0)/>. Return when you are worthy of a soul.
14 10 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_018 You cannot receive certification as a specialist until you have attained level 55 in that class.
15 11 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_030 ...And just how do you expect me to prepare a specialized soul without the proper materials? Return when you are better prepared.
16 12 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_031 To receive certification as a specialist, you must have a <72>F201F4</72><73>F201F5</73>Soul of the Crafter<73>01</73><72>01</72> in your possession. To receive certification as a specialist, you must have a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Soul of the Crafter<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in your possession.
17 13 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_040 I will not be responsible for the death of a fellow master. If you wish to specialize in another trade, I demand that you relinquish one of your three souls.
18 14 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_041 You are permitted up to three changes to your specialization per week. This limit is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time).
19 15 TEXT_CMNDEFMEISTER_00260_RETURN_MEISTER_MENU_TITLE What would you like to do?
37 33 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_073 Those who have dared go beyond this limit have paid dearly for their hubris. Death was a mercy for these madmen.
38 34 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_074 Admittedly, some wrought great works before their passing... Even so, I cannot condone such a sacrifice for your craft. If you have attuned to three souls yet are resolved to pursue another path, I will require that you relinquish one soul before I aid you further.
39 35 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_075 Trading a <72>F201F4</72><73>F201F5</73>Soul of the Crafter<73>01</73><72>01</72> for a specialized soul will allow you to become a <72>F201F4</72><73>F201F5</73>specialist<73>01</73><72>01</72> in that particular discipline. Trading a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Soul of the Crafter<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for a specialized soul will allow you to become a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in that particular discipline.
40 36 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_076 Souls of the Crafter can be obtained in exchange for red crafters' scrips.
41 37 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_080 As you may know, soul crystals are strange and wondrous things through which our forebears can guide us to heretofore unknown heights.
42 38 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_081 Souls of the Crafter are one such variety of crystal─a frighteningly powerful and dangerous variety, to be sure.
43 39 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_082 An uncut Soul of the Crafter is too much for any mortal to bear. You cannot attune to it; your mind would be undone in the attempt.
47 43 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_086 Should you wish to specialize in a fourth, you will need to relinquish one of your three specialized souls.
48 44 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_100 Our predecessors speak to us through these souls. Let their words guide your hands.
49 45 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_101 A specialized soul will allow you to become a <72>F201F4</72><73>F201F5</73>specialist<73>01</73><72>01</72> in a particular discipline. A specialized soul will allow you to become a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>specialist<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in a particular discipline.
50 46 TEXT_CMNDEFMEISTER_00260_SYSTEM_000_102 Specialists can access unique actions that allow for more efficient and higher-quality synthesis in their specialized fields.
51 47 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_101
52 48 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_102
53 49 TEXT_CMNDEFMEISTER_00260_ARDERAN_000_103
@@ -11,7 +11,7 @@ int32,str,str
7,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_JALZAHN_000_030","Well? I cannot begin unless you lend me your weapon."
8,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_031","Please ensure that the relic you wish to enhance is placed in your Armoury Chest or inventory before speaking with Jalzahn."
9,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_JALZAHN_000_040","Hm, this relic does not appear to be soulglazed. If you wish to enhance it, just say the word, and I shall see the deed done."
10,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_041","If you wish to have <SheetEn(Item,2,IntegerParameter(1),1,1)/> soulglazed, speak with Jalzahn while equipped with the weapon, then select <72>F201F4</72><73>F201F5</73>Relic Weapon Novus Soulglazing<73>01</73><72>01</72>."
10,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_041","If you wish to have <SheetEn(Item,2,IntegerParameter(1),1,1)/> soulglazed, speak with Jalzahn while equipped with the weapon, then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Relic Weapon Novus Soulglazing<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
11,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_JALZAHN_000_050","Hm, I am afraid it is too early to remove the soulglaze. You have some ways to go before the soul energy within the relic is fully attuned."
12,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_051","By using the Zodiac glass, it is possible to visually verify attunement progress."
13,"TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_052","Once your relic weapon novus has achieved full soul attunement, you may present it to Jalzahn to have it upgraded to a relic weapon nexus."
1 key 0 1
11 7 TEXT_CMNDEFRELICWEAPON040TRADE_00208_JALZAHN_000_030 Well? I cannot begin unless you lend me your weapon.
12 8 TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_031 Please ensure that the relic you wish to enhance is placed in your Armoury Chest or inventory before speaking with Jalzahn.
13 9 TEXT_CMNDEFRELICWEAPON040TRADE_00208_JALZAHN_000_040 Hm, this relic does not appear to be soulglazed. If you wish to enhance it, just say the word, and I shall see the deed done.
14 10 TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_041 If you wish to have <SheetEn(Item,2,IntegerParameter(1),1,1)/> soulglazed, speak with Jalzahn while equipped with the weapon, then select <72>F201F4</72><73>F201F5</73>Relic Weapon Novus Soulglazing<73>01</73><72>01</72>. If you wish to have <SheetEn(Item,2,IntegerParameter(1),1,1)/> soulglazed, speak with Jalzahn while equipped with the weapon, then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Relic Weapon Novus Soulglazing<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
15 11 TEXT_CMNDEFRELICWEAPON040TRADE_00208_JALZAHN_000_050 Hm, I am afraid it is too early to remove the soulglaze. You have some ways to go before the soul energy within the relic is fully attuned.
16 12 TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_051 By using the Zodiac glass, it is possible to visually verify attunement progress.
17 13 TEXT_CMNDEFRELICWEAPON040TRADE_00208_SYSTEM_000_052 Once your relic weapon novus has achieved full soul attunement, you may present it to Jalzahn to have it upgraded to a relic weapon nexus.
@@ -36,7 +36,7 @@ int32,str,str
32,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_066","Those on platinum and gold plans may begin registering each <ResetTime>1306</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> from <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> and each <ResetTime>1406</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> from <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If>, respectively. Those on the standard plan may do so each <ResetTime>1506</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> from <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If>"
33,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_067","If you cancel your reservation, you must wait until the following <ResetTime>1306</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> (Earth time) to reschedule."
34,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_068","In this case, however, please be warned that registration will open only from <ResetTime>1606</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> regardless of your service plan. This restriction will be lifted after two weeks have elapsed."
35,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_101_068","Please be advised that ceremonies cannot be held when Worlds are undergoing maintenance. To view the latest maintenance information, select <72>F201F4</72><73>F201F5</73>System<73>01</73><72>01</72> in the main menu, then select <72>F201F4</72><73>F201F5</73>Support Desk<73>01</73><72>01</72>."
35,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_101_068","Please be advised that ceremonies cannot be held when Worlds are undergoing maintenance. To view the latest maintenance information, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>System<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu, then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Support Desk<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
36,"TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_069","Lastly, registration may not be possible due to unforeseen circumstances. For details, please visit the Ceremony of Eternal Bonding site via the Lodestone."
37,"TEXT_CMNDEFWEDDINGRECOVERY_00214_DEACON00214_000_070","Having prepared the rings and settled upon a ceremony plan, you and your partner must then attend to a number of matters."
38,"TEXT_CMNDEFWEDDINGRECOVERY_00214_DEACON00214_000_071","At the time you schedule your ceremony, Dedicant Etoinelle will furnish you and your partner each with a blank invitation."
1 key 0 1
36 32 TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_066 Those on platinum and gold plans may begin registering each <ResetTime>1306</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> from <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> and each <ResetTime>1406</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> from <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If>, respectively. Those on the standard plan may do so each <ResetTime>1506</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> from <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If>
37 33 TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_067 If you cancel your reservation, you must wait until the following <ResetTime>1306</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> (Earth time) to reschedule.
38 34 TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_068 In this case, however, please be warned that registration will open only from <ResetTime>1606</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> regardless of your service plan. This restriction will be lifted after two weeks have elapsed.
39 35 TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_101_068 Please be advised that ceremonies cannot be held when Worlds are undergoing maintenance. To view the latest maintenance information, select <72>F201F4</72><73>F201F5</73>System<73>01</73><72>01</72> in the main menu, then select <72>F201F4</72><73>F201F5</73>Support Desk<73>01</73><72>01</72>. Please be advised that ceremonies cannot be held when Worlds are undergoing maintenance. To view the latest maintenance information, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>System<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu, then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Support Desk<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
40 36 TEXT_CMNDEFWEDDINGRECOVERY_00214_SYSTEM_100_069 Lastly, registration may not be possible due to unforeseen circumstances. For details, please visit the Ceremony of Eternal Bonding site via the Lodestone.
41 37 TEXT_CMNDEFWEDDINGRECOVERY_00214_DEACON00214_000_070 Having prepared the rings and settled upon a ceremony plan, you and your partner must then attend to a number of matters.
42 38 TEXT_CMNDEFWEDDINGRECOVERY_00214_DEACON00214_000_071 At the time you schedule your ceremony, Dedicant Etoinelle will furnish you and your partner each with a blank invitation.
+35 -35
View File
@@ -12,9 +12,9 @@ int32,str,str
7,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A1_000_005","Nothing."
8,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_110_000","BZZZT...★※☆
<Emphasis>Your new ※★ workshop is equipped with the latest in ★※☆, allowing you to ※☆★※☆ the envy of your friends and neighbors!</Emphasis>"
9,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_001","You may use your workshop's <72>F201F4</72><73>F201F5</73>fabrication station<73>01</73><72>01</72> to begin a new project or manage one in progress."
10,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_002","Projects may require the cooperation of free company members due to the amount of materials required. To facilitate this process, a <72>F201F4</72><73>F201F5</73>company chest<73>01</73><72>01</72> is also available."
11,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_003","Plans for new projects can be drafted with the <72>F201F4</72><73>F201F5</73>schematic board<73>01</73><72>01</72>."
9,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_001","You may use your workshop's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>fabrication station<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to begin a new project or manage one in progress."
10,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_002","Projects may require the cooperation of free company members due to the amount of materials required. To facilitate this process, a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>company chest<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is also available."
11,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_003","Plans for new projects can be drafted with the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>schematic board<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
12,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_120_000","BZZZT...★※☆
<Emphasis>Airship components? Aetherial wheel stands? ★※☆※? Whatever your dream, the ※★ workshop can help you make it a reality!</Emphasis>"
13,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q2_000_000","What will you ask about?"
@@ -25,32 +25,32 @@ int32,str,str
18,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_005","Evaluating progress."
19,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_210_000","BZZZT...★※☆
<Emphasis>Even the best culinarian needs a cookbook, which is why the ※★ workshop comes with a ★※☆※★☆ of projects so ※★☆※ even a child could follow!</Emphasis>"
20,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_001","To begin a new project, open the <72>F201F4</72><73>F201F5</73>company crafting log<73>01</73><72>01</72> via the <72>F201F4</72><73>F201F5</73>fabrication station<73>01</73><72>01</72>, then select the item you wish to construct followed by <72>F201F4</72><73>F201F5</73>Begin<73>01</73><72>01</72>."
21,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_002","Be advised that many projects are comprised of multiple <72>F201F4</72><73>F201F5</73>production phases<73>01</73><72>01</72>."
20,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_001","To begin a new project, open the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>company crafting log<UIGlow>01</UIGlow><UIForeground>01</UIForeground> via the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>fabrication station<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, then select the item you wish to construct followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Begin<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
21,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_002","Be advised that many projects are comprised of multiple <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>production phases<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
22,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_003","Each phase will require different materials to complete, which can be reviewed via the company crafting log."
23,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_004","Full estate exterior projects are especially complex and must be constructed one section at a time. These sections may be comprised of multiple production phases, so take care to confirm the requirements beforehand."
24,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_220_000","BZZZT...★※☆
<Emphasis>We here at ※☆★ like to say, “The ★※☆※ that ※★ together ★※☆ together!”</Emphasis>"
25,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_001","In order to advance to the next <72>F201F4</72><73>F201F5</73>production phase<73>01</73><72>01</72>, your free company will need to contribute sufficient materials."
26,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_002","Materials can be contributed via the <72>F201F4</72><73>F201F5</73>fabrication station<73>01</73><72>01</72>."
25,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_001","In order to advance to the next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>production phase<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, your free company will need to contribute sufficient materials."
26,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_002","Materials can be contributed via the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>fabrication station<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
27,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_003","Please note that a large quantity of materials, crafted or gathered by a variety of classes, may be required."
28,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_004","If you wish to complete projects quickly, you must enlist the support of as many free company members as possible."
29,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_230_000","BZZZT...★※☆
<Emphasis>Remember ※☆★: quality materials make for ★※☆※!</Emphasis>"
30,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_001","When contributing materials to a project, there is a chance that the construction <72>F201F4</72><73>F201F5</73>quality<73>01</73><72>01</72> will increase."
30,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_001","When contributing materials to a project, there is a chance that the construction <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will increase."
31,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_002","Construction quality will influence the amount of progress made when advancing to the next production phase."
32,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_240_000","BZZZT...★※☆
<Emphasis>When it's time to ★※☆, don't take that first step alone! Bring your ※★☆※!</Emphasis>"
33,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_001","In order to advance to the next production phase, you will need to form a party of four or more <72>F201F4</72><73>F201F5</73>Disciples of the Hand<73>01</73><72>01</72>."
33,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_001","In order to advance to the next production phase, you will need to form a party of four or more <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Disciples of the Hand<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
34,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_002","Moreover, all party members must be present within the company workshop."
35,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_250_000","BZZZT...★※☆
<Emphasis>Great project, or greatest project? It all depends on ★※☆※!</Emphasis>"
36,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_001","Depending on your construction quality, when advancing to the next production phase, there is a chance you will make <72>F201F4</72><73>F201F5</73>excellent<73>01</73><72>01</72> or <72>F201F4</72><73>F201F5</73>outstanding<73>01</73><72>01</72> progress."
37,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_002","There is also a chance that your fabrication <72>F201F4</72><73>F201F5</73>conditions<73>01</73><72>01</72> may change as well."
36,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_001","Depending on your construction quality, when advancing to the next production phase, there is a chance you will make <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>outstanding<UIGlow>01</UIGlow><UIForeground>01</UIForeground> progress."
37,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_002","There is also a chance that your fabrication <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>conditions<UIGlow>01</UIGlow><UIForeground>01</UIForeground> may change as well."
38,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_003","Improved progress and conditions will result in reduced material requirements for the subsequent production phase, as well as bonuses when contributing to the project."
39,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_130_000","BZZZT...★※☆
<Emphasis>Not satisfied with your choice of projects? ※★ something new and ※☆★ with the aid of your trusty ★※☆!</Emphasis>"
40,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_001","To draft a new project, access the <72>F201F4</72><73>F201F5</73>schematic board<73>01</73><72>01</72>, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft."
40,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_001","To draft a new project, access the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>schematic board<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft."
41,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_002","New plans will be automatically added to the company crafting log and can be used immediately following creation."
42,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_140_000","BZZZT...★※☆
<Emphasis>To slip the surly bonds of ※☆★ and touch the face of ※★. To fly above the clouds! To dive beneath the waves! The dream of man and ★※★ alike...</Emphasis>"
@@ -63,33 +63,33 @@ int32,str,str
49,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_006","Repairing damaged components."
50,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_310_000","BZZZT...★※☆
<Emphasis>Eager to get started? All you need is ※☆★ and quality ★※☆※!</Emphasis>"
51,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_001","To outfit and register an airship, you must have in your possession the requisite components and <72>F201F4</72><73>F201F5</73>flight credits<73>01</73><72>01</72>."
52,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_002","Flight credits can be purchased from resident caretakers with company credits, whereas <72>F201F4</72><73>F201F5</73>airship components<73>01</73><72>01</72> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
51,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_001","To outfit and register an airship, you must have in your possession the requisite components and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>flight credits<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
52,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_002","Flight credits can be purchased from resident caretakers with company credits, whereas <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>airship components<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship."
53,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_320_000","BZZZT...★※☆
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
54,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_001","Each component will affect your airship's performance in a variety of ways."
55,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_320_002","You may wish to change components depending on how you intend to deploy your airship."
56,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_330_000","BZZZT...★※☆
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
57,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_001","Airship components are comprised of multiple <72>F201F4</72><73>F201F5</73>parts<73>01</73><72>01</72>. The combined total of all component parts cannot exceed the vessel's <72>F201F4</72><73>F201F5</73>capacity<73>01</73><72>01</72>."
58,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_002","As your airship's <72>F201F4</72><73>F201F5</73>rank<73>01</73><72>01</72> increases, the vessel's capacity will as well."
57,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_001","Airship components are comprised of multiple <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>parts<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. The combined total of all component parts cannot exceed the vessel's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>capacity<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
58,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_002","As your airship's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>rank<UIGlow>01</UIGlow><UIForeground>01</UIForeground> increases, the vessel's capacity will as well."
59,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_003","Your airship's rank will increase as it gains experience via exploratory voyages."
60,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_340_000","BZZZT...★※☆
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
61,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_001","To chart an exploratory voyage, access the <72>F201F4</72><73>F201F5</73>voyage control panel<73>01</73><72>01</72> and select an airship, followed by <72>F201F4</72><73>F201F5</73>Deploy airship on exploratory voyage<73>01</73><72>01</72>. Once you have finalized the details, select <72>F201F4</72><73>F201F5</73>Deploy<73>01</73><72>01</72>, and the voyage will commence."
62,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_002","Each voyage will require a number of <72>F201F4</72><73>F201F5</73>ceruleum tanks<73>01</73><72>01</72>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
63,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_003","Once your airship returns, you can review the <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
61,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_001","To chart an exploratory voyage, access the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage control panel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and select an airship, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Deploy airship on exploratory voyage<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Once you have finalized the details, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Deploy<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and the voyage will commence."
62,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_002","Each voyage will require a number of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>ceruleum tanks<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
63,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_003","Once your airship returns, you can review the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage log<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
64,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_004","As you continue to conduct exploratory voyages, you will gain access to facilities for registering and housing additional company airships."
65,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_350_000","BZZZT...★※☆
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
66,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_001","Upon the completion of an exploratory voyage, your mammet will provide a <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> detailing the results."
66,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_001","Upon the completion of an exploratory voyage, your mammet will provide a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage log<UIGlow>01</UIGlow><UIForeground>01</UIForeground> detailing the results."
67,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_002","The information contained in this log may prove useful in preparing for your next exploratory voyage."
68,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_003","Please note that only the log for the previous voyage will be retained."
69,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_360_000","BZZZT...★※☆
<Emphasis>Though it may seem troublesome at first, we believe you'll find that the care and maintenance of your airship is ※★☆※ as ※★☆※!</Emphasis>"
70,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_001","The condition of your airship's components will decrease with each exploratory voyage."
71,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_002","Should a component's condition reach 0%, it will suffer <72>F201F4</72><73>F201F5</73>catastrophic failure<73>01</73><72>01</72>, and you will be unable to deploy your airship."
72,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_003","To repair a component, access the <72>F201F4</72><73>F201F5</73>voyage control panel<73>01</73><72>01</72> and select an airship, followed by <72>F201F4</72><73>F201F5</73>Repair airship components<73>01</73><72>01</72>. Please note that you cannot do so without the requisite materials."
71,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_002","Should a component's condition reach 0%, it will suffer <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>catastrophic failure<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and you will be unable to deploy your airship."
72,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_003","To repair a component, access the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage control panel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and select an airship, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Repair airship components<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please note that you cannot do so without the requisite materials."
73,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_000","BZZZT...★※☆
<Emphasis>Do you crave adventure and excitement? Glory and wealth? Are you prepared to accept ★※☆※※☆★ violent death? Then to you brave souls we say come─the Diadem awaits!</Emphasis>"
74,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_001","<Emphasis>This new frontier is filled with untold spoils ripe for the taking! With ★※☆※, you can be assured that ★※☆※★※☆※!</Emphasis>"
@@ -103,7 +103,7 @@ int32,str,str
81,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_002","In order to embark upon an exploratory mission, you and your party must meet the following requirements:"
82,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_011","All party members must have completed the main scenario quest “Heavensward.”"
83,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_012","All party members must be level 60 Disciples of War or Magic."
84,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_003","Furthermore, all party members must be in possession of <72>F201F4</72><73>F201F5</73>mission ceruleum<73>01</73><72>01</72>, which may be purchased from resident caretakers or the mammet voyager #004A."
84,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_003","Furthermore, all party members must be in possession of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>mission ceruleum<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which may be purchased from resident caretakers or the mammet voyager #004A."
85,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_004","It is possible to participate in missions by forming parties consisting of two or more members."
86,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_005","If you wish to embark upon a mission with less than eight players, you may do so via the voyage control panel. However, please be advised that you will be unable to add new members during the mission."
87,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_013","Please also be aware that Disciples of War or Magic higher than level 60 will be automatically level synced upon entry."
@@ -128,8 +128,8 @@ int32,str,str
<Emphasis>What wonders can be found in the Diadem? How about ★※☆※★☆? Or ※☆★? And yes, even ★※☆※! That's right, brave adventurer! Honest-to-gods ★※☆※!</Emphasis>"
106,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_001","Lockboxes obtained during missions can be opened by a picker of locks─a specialist found in Ishgard, the Diadem, or in any residential area."
107,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_441_002","Once opened, you have a chance to receive rewards such as Diadem gear or brass sky pirate spoils."
108,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_003","The special gear obtained during the course of an exploratory mission can be exchanged for <72>F201F4</72><73>F201F5</73>brass sky pirate spoils<73>01</73><72>01</72> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
109,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_103","Moreover, Disciples of the Land can gather <72>F201F4</72><73>F201F5</73>steel sky pirate spoils<73>01</73><72>01</72> in the Diadem after completing a Trials of the Matron mission."
108,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_003","The special gear obtained during the course of an exploratory mission can be exchanged for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>brass sky pirate spoils<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by speaking with spoils traders in Ishgard, the Diadem, or in any residential district."
109,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_103","Moreover, Disciples of the Land can gather <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>steel sky pirate spoils<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the Diadem after completing a Trials of the Matron mission."
110,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_004","These spoils can then be redeemed for a variety of valuable goods by speaking with spoils collectors, who can be found in the company of spoils traders."
111,"TEXT_CMNDEFWORKSHOPGUIDE_00263_Q5_000_000","What would you like to ask about?"
112,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A5_000_001","Managing an airship."
@@ -143,33 +143,33 @@ int32,str,str
120,"TEXT_CMNDEFWORKSHOPGUIDE_00263_A6_000_006","Repairing damaged components."
121,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_610_000","BZZZT...★※☆
<Emphasis>Eager to get wet? All you need is ※☆★ and watertight ★※☆※!</Emphasis>"
122,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_001","To outfit and register a submersible, you must have in your possession the requisite components and <72>F201F4</72><73>F201F5</73>dive credits<73>01</73><72>01</72>."
123,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_002","Dive credits can be purchased from resident caretakers with company credits, whereas <72>F201F4</72><73>F201F5</73>submersible components<73>01</73><72>01</72> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible."
122,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_001","To outfit and register a submersible, you must have in your possession the requisite components and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>dive credits<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
123,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_610_002","Dive credits can be purchased from resident caretakers with company credits, whereas <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>submersible components<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be constructed in your company workshop. Please note that hull, stern, bow, and bridge components are required to outfit a submersible."
124,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_620_000","BZZZT...★※☆
<Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>"
125,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_001","Each component will affect your submersible's performance in a variety of ways."
126,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_002","You may wish to change components depending on how you intend to deploy your submersible."
127,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_630_000","BZZZT...★※☆
<Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>"
128,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_001","Submersible components are comprised of multiple <72>F201F4</72><73>F201F5</73>parts<73>01</73><72>01</72>. The combined total of all component parts cannot exceed the vessel's <72>F201F4</72><73>F201F5</73>capacity<73>01</73><72>01</72>."
129,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_002","As your submersible's <72>F201F4</72><73>F201F5</73>rank<73>01</73><72>01</72> increases, the vessel's capacity will as well."
128,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_001","Submersible components are comprised of multiple <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>parts<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. The combined total of all component parts cannot exceed the vessel's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>capacity<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
129,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_002","As your submersible's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>rank<UIGlow>01</UIGlow><UIForeground>01</UIForeground> increases, the vessel's capacity will as well."
130,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_003","Your submersible's rank will increase as it gains experience via subaquatic voyages."
131,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_640_000","BZZZT...★※☆
<Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>"
132,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_001","To chart a subaquatic voyage, access the <72>F201F4</72><73>F201F5</73>voyage control panel<73>01</73><72>01</72> and select a submersible, followed by <72>F201F4</72><73>F201F5</73>Deploy submersible on subaquatic voyage<73>01</73><72>01</72>. Once you have finalized the details, select <72>F201F4</72><73>F201F5</73>Deploy<73>01</73><72>01</72>, and the voyage will commence."
133,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_002","Each voyage will require a number of <72>F201F4</72><73>F201F5</73>ceruleum tanks<73>01</73><72>01</72>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
134,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_003","Once your submersible returns, you can review the <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
132,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_001","To chart a subaquatic voyage, access the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage control panel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and select a submersible, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Deploy submersible on subaquatic voyage<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Once you have finalized the details, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Deploy<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and the voyage will commence."
133,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_002","Each voyage will require a number of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>ceruleum tanks<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers."
134,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_003","Once your submersible returns, you can review the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage log<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects."
135,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_640_004","As you continue to conduct subaquatic voyages, you will gain access to facilities for registering and housing additional company submersibles."
136,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_650_000","BZZZT...★※☆
<Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>"
137,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_001","Upon the completion of a subaquatic voyage, your mammet will provide a <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> detailing the results."
137,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_001","Upon the completion of a subaquatic voyage, your mammet will provide a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage log<UIGlow>01</UIGlow><UIForeground>01</UIForeground> detailing the results."
138,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_002","The information contained in this log may prove useful in preparing for your next voyage."
139,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_003","Please note that only the log for the previous voyage will be retained."
140,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_660_000","BZZZT...★※☆
<Emphasis>Though it may seem irksome at first, we believe you'll find that the care and maintenance of your submersible is ※★☆※ as ※★☆※!</Emphasis>"
141,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_001","The condition of your submersible's components will decrease with each subaquatic voyage."
142,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_002","Should a component's condition reach 0%, it will suffer <72>F201F4</72><73>F201F5</73>catastrophic failure<73>01</73><72>01</72>, and you will be unable to deploy your submersible."
143,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_003","To repair a component, access the <72>F201F4</72><73>F201F5</73>voyage control panel<73>01</73><72>01</72> and select a submersible, followed by <72>F201F4</72><73>F201F5</73>Repair submersible components<73>01</73><72>01</72>. Please note that you cannot do so without the requisite materials."
142,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_002","Should a component's condition reach 0%, it will suffer <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>catastrophic failure<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and you will be unable to deploy your submersible."
143,"TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_003","To repair a component, access the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage control panel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and select a submersible, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Repair submersible components<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please note that you cannot do so without the requisite materials."
144,"TEXT_CMNDEFWORKSHOPGUIDE_00263_DEFAULT",""
145,"TEXT_CMNDEFWORKSHOPGUIDE_00263_TITLE_01",""
146,"TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_01",""
1 key 0 1
12 8 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_110_000 BZZZT...★※☆ <Emphasis>Your new ※★ workshop is equipped with the latest in ★※☆, allowing you to ※☆★※☆ the envy of your friends and neighbors!</Emphasis>
13 9 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_001 You may use your workshop's <72>F201F4</72><73>F201F5</73>fabrication station<73>01</73><72>01</72> to begin a new project or manage one in progress. You may use your workshop's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>fabrication station<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to begin a new project or manage one in progress.
14 10 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_002 Projects may require the cooperation of free company members due to the amount of materials required. To facilitate this process, a <72>F201F4</72><73>F201F5</73>company chest<73>01</73><72>01</72> is also available. Projects may require the cooperation of free company members due to the amount of materials required. To facilitate this process, a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>company chest<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is also available.
15 11 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_110_003 Plans for new projects can be drafted with the <72>F201F4</72><73>F201F5</73>schematic board<73>01</73><72>01</72>. Plans for new projects can be drafted with the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>schematic board<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
16 12 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_120_000 BZZZT...★※☆ <Emphasis>Airship components? Aetherial wheel stands? ★※☆※? Whatever your dream, the ※★ workshop can help you make it a reality!</Emphasis>
17 13 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q2_000_000 What will you ask about?
18 14 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_001 The company crafting log.
19 15 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_002 Contributing materials.
20 16 TEXT_CMNDEFWORKSHOPGUIDE_00263_A2_000_003 Construction quality.
25 21 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_002 Be advised that many projects are comprised of multiple <72>F201F4</72><73>F201F5</73>production phases<73>01</73><72>01</72>. Be advised that many projects are comprised of multiple <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>production phases<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
26 22 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_003 Each phase will require different materials to complete, which can be reviewed via the company crafting log.
27 23 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_210_004 Full estate exterior projects are especially complex and must be constructed one section at a time. These sections may be comprised of multiple production phases, so take care to confirm the requirements beforehand.
28 24 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_220_000 BZZZT...★※☆ <Emphasis>We here at ※☆★ like to say, “The ★※☆※ that ※★ together ★※☆ together!”</Emphasis>
29 25 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_001 In order to advance to the next <72>F201F4</72><73>F201F5</73>production phase<73>01</73><72>01</72>, your free company will need to contribute sufficient materials. In order to advance to the next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>production phase<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, your free company will need to contribute sufficient materials.
30 26 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_002 Materials can be contributed via the <72>F201F4</72><73>F201F5</73>fabrication station<73>01</73><72>01</72>. Materials can be contributed via the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>fabrication station<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
31 27 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_003 Please note that a large quantity of materials, crafted or gathered by a variety of classes, may be required.
32 28 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_220_004 If you wish to complete projects quickly, you must enlist the support of as many free company members as possible.
33 29 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_230_000 BZZZT...★※☆ <Emphasis>Remember ※☆★: quality materials make for ★※☆※!</Emphasis>
34 30 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_001 When contributing materials to a project, there is a chance that the construction <72>F201F4</72><73>F201F5</73>quality<73>01</73><72>01</72> will increase. When contributing materials to a project, there is a chance that the construction <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will increase.
35 31 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_230_002 Construction quality will influence the amount of progress made when advancing to the next production phase.
36 32 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_240_000 BZZZT...★※☆ <Emphasis>When it's time to ★※☆, don't take that first step alone! Bring your ※★☆※!</Emphasis>
37 33 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_001 In order to advance to the next production phase, you will need to form a party of four or more <72>F201F4</72><73>F201F5</73>Disciples of the Hand<73>01</73><72>01</72>. In order to advance to the next production phase, you will need to form a party of four or more <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Disciples of the Hand<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
38 34 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_240_002 Moreover, all party members must be present within the company workshop.
39 35 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_250_000 BZZZT...★※☆ <Emphasis>Great project, or greatest project? It all depends on ★※☆※!</Emphasis>
40 36 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_001 Depending on your construction quality, when advancing to the next production phase, there is a chance you will make <72>F201F4</72><73>F201F5</73>excellent<73>01</73><72>01</72> or <72>F201F4</72><73>F201F5</73>outstanding<73>01</73><72>01</72> progress. Depending on your construction quality, when advancing to the next production phase, there is a chance you will make <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>excellent<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>outstanding<UIGlow>01</UIGlow><UIForeground>01</UIForeground> progress.
41 37 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_002 There is also a chance that your fabrication <72>F201F4</72><73>F201F5</73>conditions<73>01</73><72>01</72> may change as well. There is also a chance that your fabrication <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>conditions<UIGlow>01</UIGlow><UIForeground>01</UIForeground> may change as well.
42 38 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_250_003 Improved progress and conditions will result in reduced material requirements for the subsequent production phase, as well as bonuses when contributing to the project.
43 39 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_130_000 BZZZT...★※☆ <Emphasis>Not satisfied with your choice of projects? ※★ something new and ※☆★ with the aid of your trusty ★※☆!</Emphasis>
44 40 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_001 To draft a new project, access the <72>F201F4</72><73>F201F5</73>schematic board<73>01</73><72>01</72>, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft. To draft a new project, access the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>schematic board<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, then select the type of plan you wish to create. Review the requirements for the available plans, then select the one you wish to draft.
45 41 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_130_002 New plans will be automatically added to the company crafting log and can be used immediately following creation.
46 42 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_140_000 BZZZT...★※☆ <Emphasis>To slip the surly bonds of ※☆★ and touch the face of ※★. To fly above the clouds! To dive beneath the waves! The dream of man and ★※★ alike...</Emphasis>
47 43 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q3_000_000 What would you like to ask about?
48 44 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_001 Outfitting and registering an airship.
49 45 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_002 Choosing airship components.
50 46 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_003 Managing capacity.
51 47 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_004 Exploratory voyage deployment.
52 48 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_005 Analyzing voyage logs.
53 49 TEXT_CMNDEFWORKSHOPGUIDE_00263_A3_000_006 Repairing damaged components.
54 50 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_310_000 BZZZT...★※☆ <Emphasis>Eager to get started? All you need is ※☆★ and quality ★※☆※!</Emphasis>
55 51 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_001 To outfit and register an airship, you must have in your possession the requisite components and <72>F201F4</72><73>F201F5</73>flight credits<73>01</73><72>01</72>. To outfit and register an airship, you must have in your possession the requisite components and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>flight credits<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
56 52 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_310_002 Flight credits can be purchased from resident caretakers with company credits, whereas <72>F201F4</72><73>F201F5</73>airship components<73>01</73><72>01</72> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship. Flight credits can be purchased from resident caretakers with company credits, whereas <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>airship components<UIGlow>01</UIGlow><UIForeground>01</UIForeground> can be constructed in your company workshop. Please note that hull, rigging, forecastle, and aftcastle components are required to outfit an airship.
63 59 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_330_003 Your airship's rank will increase as it gains experience via exploratory voyages.
64 60 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_340_000 BZZZT...★※☆ <Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>
65 61 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_001 To chart an exploratory voyage, access the <72>F201F4</72><73>F201F5</73>voyage control panel<73>01</73><72>01</72> and select an airship, followed by <72>F201F4</72><73>F201F5</73>Deploy airship on exploratory voyage<73>01</73><72>01</72>. Once you have finalized the details, select <72>F201F4</72><73>F201F5</73>Deploy<73>01</73><72>01</72>, and the voyage will commence. To chart an exploratory voyage, access the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage control panel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and select an airship, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Deploy airship on exploratory voyage<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Once you have finalized the details, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Deploy<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and the voyage will commence.
66 62 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_002 Each voyage will require a number of <72>F201F4</72><73>F201F5</73>ceruleum tanks<73>01</73><72>01</72>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers. Each voyage will require a number of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>ceruleum tanks<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which can be purchased with company credits from the mammet voyager #004A or resident caretakers.
67 63 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_003 Once your airship returns, you can review the <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects. Once your airship returns, you can review the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage log<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and collect any items found during the voyage. These items may prove useful in drafting plans for new projects.
68 64 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_340_004 As you continue to conduct exploratory voyages, you will gain access to facilities for registering and housing additional company airships.
69 65 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_350_000 BZZZT...★※☆ <Emphasis>※☆★ agrees: there's nothing more ★※※★☆※☆ than your mammet's first voyage log!</Emphasis>
70 66 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_001 Upon the completion of an exploratory voyage, your mammet will provide a <72>F201F4</72><73>F201F5</73>voyage log<73>01</73><72>01</72> detailing the results. Upon the completion of an exploratory voyage, your mammet will provide a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage log<UIGlow>01</UIGlow><UIForeground>01</UIForeground> detailing the results.
71 67 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_002 The information contained in this log may prove useful in preparing for your next exploratory voyage.
72 68 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_350_003 Please note that only the log for the previous voyage will be retained.
73 69 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_360_000 BZZZT...★※☆ <Emphasis>Though it may seem troublesome at first, we believe you'll find that the care and maintenance of your airship is ※★☆※ as ※★☆※!</Emphasis>
74 70 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_001 The condition of your airship's components will decrease with each exploratory voyage.
75 71 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_002 Should a component's condition reach 0%, it will suffer <72>F201F4</72><73>F201F5</73>catastrophic failure<73>01</73><72>01</72>, and you will be unable to deploy your airship. Should a component's condition reach 0%, it will suffer <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>catastrophic failure<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and you will be unable to deploy your airship.
76 72 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_360_003 To repair a component, access the <72>F201F4</72><73>F201F5</73>voyage control panel<73>01</73><72>01</72> and select an airship, followed by <72>F201F4</72><73>F201F5</73>Repair airship components<73>01</73><72>01</72>. Please note that you cannot do so without the requisite materials. To repair a component, access the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage control panel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and select an airship, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Repair airship components<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please note that you cannot do so without the requisite materials.
77 73 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_000 BZZZT...★※☆ <Emphasis>Do you crave adventure and excitement? Glory and wealth? Are you prepared to accept ★※☆※※☆★ violent death? Then to you brave souls we say come─the Diadem awaits!</Emphasis>
78 74 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_150_001 <Emphasis>This new frontier is filled with untold spoils ripe for the taking! With ★※☆※, you can be assured that ★※☆※★※☆※!</Emphasis>
79 75 TEXT_CMNDEFWORKSHOPGUIDE_00263_Q4_000_000 What would you like to ask about?
80 76 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_001 Exploratory mission requirements.
81 77 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_002 (★未使用/削除予定★)
82 78 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_003 Missions involving two or more parties.
83 79 TEXT_CMNDEFWORKSHOPGUIDE_00263_A4_000_004 Rewards obtained during exploratory missions.
84 80 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_001 BZZZT...★※☆ <Emphasis>Make sure not to forget your ★※☆※! Our research shows that expeditions with ★※☆※ have a 50% chance of ※☆★ more than 10% of the time!</Emphasis>
85 81 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_002 In order to embark upon an exploratory mission, you and your party must meet the following requirements:
86 82 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_011 All party members must have completed the main scenario quest “Heavensward.”
87 83 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_012 All party members must be level 60 Disciples of War or Magic.
88 84 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_003 Furthermore, all party members must be in possession of <72>F201F4</72><73>F201F5</73>mission ceruleum<73>01</73><72>01</72>, which may be purchased from resident caretakers or the mammet voyager #004A. Furthermore, all party members must be in possession of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>mission ceruleum<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, which may be purchased from resident caretakers or the mammet voyager #004A.
89 85 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_004 It is possible to participate in missions by forming parties consisting of two or more members.
90 86 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_005 If you wish to embark upon a mission with less than eight players, you may do so via the voyage control panel. However, please be advised that you will be unable to add new members during the mission.
91 87 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_013 Please also be aware that Disciples of War or Magic higher than level 60 will be automatically level synced upon entry.
92 88 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_006 Exploratory missions are subject to a time limit, and you will earn a reward by completing mission objectives within the time given.
93 89 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_005 Successfully completing a mission also earns you the ability to manipulate aetherial gaps, allowing you to pass beyond the Grounding Gale.
94 90 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_510_006 Furthermore, please be advised that you will not be permitted to change to a Disciple of the Land or Hand while on a Trials of the Fury exploratory mission.
95 91 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_410_007 All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area.
103 99 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_002
104 100 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_003
105 101 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_004
106 102 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_005
107 103 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_006
108 104 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_430_007
109 105 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_440_001 BZZZT...★※☆ <Emphasis>What wonders can be found in the Diadem? How about ★※☆※★☆? Or ※☆★? And yes, even ★※☆※! That's right, brave adventurer! Honest-to-gods ★※☆※!</Emphasis>
128 124 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_620_000 BZZZT...★※☆ <Emphasis>Having trouble picking the right ★※☆ for you? Not to worry! ※★☆※ put it best when ※★ said, “★※☆※※☆★.”</Emphasis>
129 125 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_001 Each component will affect your submersible's performance in a variety of ways.
130 126 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_620_002 You may wish to change components depending on how you intend to deploy your submersible.
131 127 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_630_000 BZZZT...★※☆ <Emphasis>Don't forget that there are limits to ※☆★, even if you have all the ★※☆※!</Emphasis>
132 128 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_001 Submersible components are comprised of multiple <72>F201F4</72><73>F201F5</73>parts<73>01</73><72>01</72>. The combined total of all component parts cannot exceed the vessel's <72>F201F4</72><73>F201F5</73>capacity<73>01</73><72>01</72>. Submersible components are comprised of multiple <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>parts<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. The combined total of all component parts cannot exceed the vessel's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>capacity<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
133 129 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_002 As your submersible's <72>F201F4</72><73>F201F5</73>rank<73>01</73><72>01</72> increases, the vessel's capacity will as well. As your submersible's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>rank<UIGlow>01</UIGlow><UIForeground>01</UIForeground> increases, the vessel's capacity will as well.
134 130 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_630_003 Your submersible's rank will increase as it gains experience via subaquatic voyages.
135 131 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_640_000 BZZZT...★※☆ <Emphasis>Your ★※☆※ mammet is the perfect ※☆★, equipped to handle all eventualities─such as ★※☆※, ★※☆, or even something so patently ridiculous and unlikely as ★※☆※※☆★!</Emphasis>
143 139 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_650_003 Please note that only the log for the previous voyage will be retained.
144 140 TEXT_CMNDEFWORKSHOPGUIDE_00263_MAMMET00263_660_000 BZZZT...★※☆ <Emphasis>Though it may seem irksome at first, we believe you'll find that the care and maintenance of your submersible is ※★☆※ as ※★☆※!</Emphasis>
145 141 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_001 The condition of your submersible's components will decrease with each subaquatic voyage.
146 142 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_002 Should a component's condition reach 0%, it will suffer <72>F201F4</72><73>F201F5</73>catastrophic failure<73>01</73><72>01</72>, and you will be unable to deploy your submersible. Should a component's condition reach 0%, it will suffer <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>catastrophic failure<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and you will be unable to deploy your submersible.
147 143 TEXT_CMNDEFWORKSHOPGUIDE_00263_SYSTEM_660_003 To repair a component, access the <72>F201F4</72><73>F201F5</73>voyage control panel<73>01</73><72>01</72> and select a submersible, followed by <72>F201F4</72><73>F201F5</73>Repair submersible components<73>01</73><72>01</72>. Please note that you cannot do so without the requisite materials. To repair a component, access the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>voyage control panel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and select a submersible, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Repair submersible components<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please note that you cannot do so without the requisite materials.
148 144 TEXT_CMNDEFWORKSHOPGUIDE_00263_DEFAULT
149 145 TEXT_CMNDEFWORKSHOPGUIDE_00263_TITLE_01
150 146 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_01
151 147 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_02
152 148 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_03
153 149 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_04
154 150 TEXT_CMNDEFWORKSHOPGUIDE_00263_CANCEL
155 151 TEXT_CMNDEFWORKSHOPGUIDE_00263_A
156 152 TEXT_CMNDEFWORKSHOPGUIDE_00263_A01_1
157 153 TEXT_CMNDEFWORKSHOPGUIDE_00263_A01_2
158 154 TEXT_CMNDEFWORKSHOPGUIDE_00263_A01_3
159 155 TEXT_CMNDEFWORKSHOPGUIDE_00263_B
160 156 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_TITLE_B01
161 157 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B01
162 158 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B02
163 159 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B03
164 160 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B04
165 161 TEXT_CMNDEFWORKSHOPGUIDE_00263_MENU_B05
166 162 TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_1
167 163 TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_2
168 164 TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_3
169 165 TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_4
170 166 TEXT_CMNDEFWORKSHOPGUIDE_00263_B01_5
171 167 TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_1
172 168 TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_2
173 169 TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_3
174 170 TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_4
175 171 TEXT_CMNDEFWORKSHOPGUIDE_00263_B02_5
@@ -12,18 +12,18 @@ int32,str,str
8,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_03","Once we've finished preparing the newborn fledgling for the races, we'll release him into your care, an' you can start training him in earnest."
9,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_04","To arrange a covering, you must be in possession of at least one retired chocobo registration form, which can be obtained by retiring a rank 40 or higher race chocobo."
10,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_06","To retire your race chocobo, speak with the race chocobo trainer at the race counter in the Gold Saucer."
11,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_05","Please note that this process is not instantaneous, and you will be unable to collect your fledgling prior to the date specified on your <72>F201F4</72><73>F201F5</73>proof of covering<73>01</73><72>01</72>."
11,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_05","Please note that this process is not instantaneous, and you will be unable to collect your fledgling prior to the date specified on your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>proof of covering<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
12,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_01","Training an' retiring two chocobos to serve as sire an' dam is a rather hefty investment, to say the least. So, in the interests of ensuring a healthy supply of new race chocobos, the Gold Saucer maintains a flock of breeding stock."
13,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_02","For a fee, you can rent the services of one of their birds. Unless you're set on doing things the hard way, I'd advise you to consider it."
14,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_03","<72>F201F4</72><73>F201F5</73>Covering permission forms<73>01</73><72>01</72> for the use of breeding stock chocobos can be purchased from the tack & feed trader at the race counter in the Gold Saucer. The attributes of these chocobos are randomly determined."
14,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_03","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Covering permission forms<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for the use of breeding stock chocobos can be purchased from the tack & feed trader at the race counter in the Gold Saucer. The attributes of these chocobos are randomly determined."
15,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_04","Please be advised that two covering permission forms cannot be used to arrange a covering, as both sire and dam cannot be breeding stock."
16,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_05","Moreover, please note that covering permission forms are valid for a single use only."
17,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_01","It's about probability. The offspring of two fast chocobos is likely to be fast itself, an' so forth."
18,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_02","Pair two chocobos of a high pedigree with one another, an' you've a strong chance of getting a fledgling with incredible potential."
19,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_03","I say <Emphasis>chance</Emphasis>, mind you. I've seen run-of-the-mill birds born to champions, an' champions birthed by decidedly average birds."
20,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_04","There's no telling exactly how it'll turn out till it does. The Spinner's a fickle mistress, an' all you can do is pray."
21,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_05","The <72>F201F4</72><73>F201F5</73>pedigree level<73>01</73><72>01</72> of a chocobo represents its potential as a race chocobo."
22,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_06","To view the pedigree of your race chocobo, select <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Gold Saucer<73>01</73><72>01</72>. Next, select <72>F201F4</72><73>F201F5</73>Chocobo<73>01</73><72>01</72> from within the interface, then select <72>F201F4</72><73>F201F5</73>Pedigree<73>01</73><72>01</72>."
21,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_05","The <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>pedigree level<UIGlow>01</UIGlow><UIForeground>01</UIForeground> of a chocobo represents its potential as a race chocobo."
22,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_06","To view the pedigree of your race chocobo, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gold Saucer<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Next, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chocobo<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from within the interface, then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Pedigree<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
23,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDEMENU_A4_000_1",""
24,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A4_000_01",""
25,"TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A4_000_02",""
1 key 0 1
12 8 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_03 Once we've finished preparing the newborn fledgling for the races, we'll release him into your care, an' you can start training him in earnest.
13 9 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_04 To arrange a covering, you must be in possession of at least one retired chocobo registration form, which can be obtained by retiring a rank 40 or higher race chocobo.
14 10 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_06 To retire your race chocobo, speak with the race chocobo trainer at the race counter in the Gold Saucer.
15 11 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A1_000_05 Please note that this process is not instantaneous, and you will be unable to collect your fledgling prior to the date specified on your <72>F201F4</72><73>F201F5</73>proof of covering<73>01</73><72>01</72>. Please note that this process is not instantaneous, and you will be unable to collect your fledgling prior to the date specified on your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>proof of covering<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
16 12 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_01 Training an' retiring two chocobos to serve as sire an' dam is a rather hefty investment, to say the least. So, in the interests of ensuring a healthy supply of new race chocobos, the Gold Saucer maintains a flock of breeding stock.
17 13 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_02 For a fee, you can rent the services of one of their birds. Unless you're set on doing things the hard way, I'd advise you to consider it.
18 14 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_03 <72>F201F4</72><73>F201F5</73>Covering permission forms<73>01</73><72>01</72> for the use of breeding stock chocobos can be purchased from the tack & feed trader at the race counter in the Gold Saucer. The attributes of these chocobos are randomly determined. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Covering permission forms<UIGlow>01</UIGlow><UIForeground>01</UIForeground> for the use of breeding stock chocobos can be purchased from the tack & feed trader at the race counter in the Gold Saucer. The attributes of these chocobos are randomly determined.
19 15 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_04 Please be advised that two covering permission forms cannot be used to arrange a covering, as both sire and dam cannot be breeding stock.
20 16 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A2_000_05 Moreover, please note that covering permission forms are valid for a single use only.
21 17 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_01 It's about probability. The offspring of two fast chocobos is likely to be fast itself, an' so forth.
22 18 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_02 Pair two chocobos of a high pedigree with one another, an' you've a strong chance of getting a fledgling with incredible potential.
23 19 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_03 I say <Emphasis>chance</Emphasis>, mind you. I've seen run-of-the-mill birds born to champions, an' champions birthed by decidedly average birds.
24 20 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_04 There's no telling exactly how it'll turn out till it does. The Spinner's a fickle mistress, an' all you can do is pray.
25 21 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_05 The <72>F201F4</72><73>F201F5</73>pedigree level<73>01</73><72>01</72> of a chocobo represents its potential as a race chocobo. The <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>pedigree level<UIGlow>01</UIGlow><UIForeground>01</UIForeground> of a chocobo represents its potential as a race chocobo.
26 22 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A3_000_06 To view the pedigree of your race chocobo, select <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Gold Saucer<73>01</73><72>01</72>. Next, select <72>F201F4</72><73>F201F5</73>Chocobo<73>01</73><72>01</72> from within the interface, then select <72>F201F4</72><73>F201F5</73>Pedigree<73>01</73><72>01</72>. To view the pedigree of your race chocobo, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gold Saucer<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Next, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chocobo<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from within the interface, then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Pedigree<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
27 23 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDEMENU_A4_000_1
28 24 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A4_000_01
29 25 TEXT_CMNGSCCHOCOBORACECOUPLINGTALK_00237_GUIDE_A4_000_02
@@ -13,15 +13,15 @@ int32,str,str
9,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_03","This condition is not permanent, of course. Given time and experience, your chocobo will once more grow receptive to training."
10,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_04","As for feed, which is an essential component of any training session─a selection of quality blends can be purchased from our tack & feed trader."
11,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_01","An excellent question, <If(PlayerParameter(4))>madam<Else/>sir</If>. Would that every jockey took the time to learn such essential information."
12,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_02","<72>F201F4</72><73>F201F5</73>Maximum Speed<73>01</73><72>01</72>
12,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_02","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Maximum Speed<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Affects how quickly your chocobo can run."
13,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_03","<72>F201F4</72><73>F201F5</73>Acceleration<73>01</73><72>01</72>
13,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_03","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Acceleration<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Affects how quickly your chocobo can attain maximum speed."
14,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_04","<72>F201F4</72><73>F201F5</73>Endurance<73>01</73><72>01</72>
14,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_04","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Endurance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Affects how long your chocobo can run before becoming exhausted."
15,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_05","<72>F201F4</72><73>F201F5</73>Stamina<73>01</73><72>01</72>
15,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_05","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Stamina<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Affects how quickly your chocobo's stamina bar drains."
16,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_06","<72>F201F4</72><73>F201F5</73>Cunning<73>01</73><72>01</72>
16,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_06","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Cunning<UIGlow>01</UIGlow><UIForeground>01</UIForeground>
Affects how effectively your chocobo can navigate a course without slowing down."
17,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_07","Your chocobo's attributes will gradually improve as it increases in rank. Use training sessions to reinforce strengths and address weaknesses in its development."
18,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_2","As their names indicate, the main difference between hereditary and acquired abilities is the manner in which chocobos obtain them."
@@ -34,6 +34,6 @@ Affects how effectively your chocobo can navigate a course without slowing down.
25,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_02","Be warned that, once retired, a race chocobo cannot be re-registered. It is not a decision to be made lightly."
26,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_03","Nevertheless, rather than an end, I would encourage you to think of retirement as a new beginning."
27,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_04","After all, if you choose to arrange a covering for your retired chocobo, you may be blessed with a fledgling strong enough to carry on its parents' legacy─or surpass it!"
28,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_05","Once retired, chocobos can no longer participate in sanctioned chocobo races. However, they can be bred, resulting in a new chocobo for you to train and race. This process is called <72>F201F4</72><73>F201F5</73>covering<73>01</73><72>01</72>."
29,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_06","Upon retiring a race chocobo of rank 40 or higher, you will receive a <72>F201F4</72><73>F201F5</73>retired chocobo registration form<73>01</73><72>01</72>. Two such forms are required for arranging a covering."
28,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_05","Once retired, chocobos can no longer participate in sanctioned chocobo races. However, they can be bred, resulting in a new chocobo for you to train and race. This process is called <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>covering<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
29,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_06","Upon retiring a race chocobo of rank 40 or higher, you will receive a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>retired chocobo registration form<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Two such forms are required for arranging a covering."
30,"TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_07","Please be advised that race chocobos less than rank 40 cannot be retired. If you choose to part ways with one such chocobo, it will become the property of the Manderville Gold Saucer, and you will receive nothing in exchange."
1 key 0 1
13 9 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_03 This condition is not permanent, of course. Given time and experience, your chocobo will once more grow receptive to training.
14 10 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A1_000_04 As for feed, which is an essential component of any training session─a selection of quality blends can be purchased from our tack & feed trader.
15 11 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_01 An excellent question, <If(PlayerParameter(4))>madam<Else/>sir</If>. Would that every jockey took the time to learn such essential information.
16 12 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_02 <72>F201F4</72><73>F201F5</73>Maximum Speed<73>01</73><72>01</72> Affects how quickly your chocobo can run. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Maximum Speed<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Affects how quickly your chocobo can run.
17 13 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_03 <72>F201F4</72><73>F201F5</73>Acceleration<73>01</73><72>01</72> Affects how quickly your chocobo can attain maximum speed. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Acceleration<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Affects how quickly your chocobo can attain maximum speed.
18 14 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_04 <72>F201F4</72><73>F201F5</73>Endurance<73>01</73><72>01</72> Affects how long your chocobo can run before becoming exhausted. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Endurance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Affects how long your chocobo can run before becoming exhausted.
19 15 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_05 <72>F201F4</72><73>F201F5</73>Stamina<73>01</73><72>01</72> Affects how quickly your chocobo's stamina bar drains. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Stamina<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Affects how quickly your chocobo's stamina bar drains.
20 16 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_06 <72>F201F4</72><73>F201F5</73>Cunning<73>01</73><72>01</72> Affects how effectively your chocobo can navigate a course without slowing down. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Cunning<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Affects how effectively your chocobo can navigate a course without slowing down.
21 17 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A2_000_07 Your chocobo's attributes will gradually improve as it increases in rank. Use training sessions to reinforce strengths and address weaknesses in its development.
22 18 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_2 As their names indicate, the main difference between hereditary and acquired abilities is the manner in which chocobos obtain them.
23 19 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_3 If a chocobo is skilled with an ability, then there is a possibility that that chocobo's offspring will inherit said ability.
24 20 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_4 These hereditary abilities can prove to be invaluable assets, and a jockey would do well to take note of any <If(PlayerParameter(4))>her<Else/>his</If> chocobo possesses.
25 21 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_5 If you are particularly ambitious, you might even consider arranging a covering to breed a fledgling with an ability of your choosing. Katering at Moogle's Gift Mounts could tell you more...but I digress.
26 22 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_6 In contrast, acquired abilities are a far more simple matter. A qualified trainer such as myself can─with the requisite manual─simply teach these abilities to your chocobo, provided that your chocobo has not already learned another ability in this manner.
27 23 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDEMENU_A4_000_7 I can, of course, unteach these abilities as well. You need only furnish me with a vial of lethe water, which our tack & feed trader can provide.
34 30 TEXT_CMNGSCCHOCOBORACETRAININGTALK_00234_GUIDE_A3_000_07 Please be advised that race chocobos less than rank 40 cannot be retired. If you choose to part ways with one such chocobo, it will become the property of the Manderville Gold Saucer, and you will receive nothing in exchange.
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@@ -19,7 +19,7 @@ int32,str,str
15,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_LOTTERY_000_002","That said, both the Mini and Jumbo Cactpot have the potential to be highly lucrative, so we encourage you to enter early and often. As we like to say about the Cactpot, you must needs be in it to win it!"
16,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_ARCADE","The halls of the Gold Saucer are lined with a wide assortment of amusements. Not merely light-hearted diversions from your daily troubles, play with skill and these attractions will also put MGP in your coinpurse! Try them all─you're sure to find more than a few that strike your fancy!"
17,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE","The Gold Saucer plays host to manifold and multifarious events, all with one thing in common: you, dear customer, are not merely an onlooker, but a vital part of the show! You never know when or where one will start up right around you, so stay ever on the lookout."
18,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_SYSTEM_000","Gold Saucer Active Time Events, or <72>F201F4</72><73>F201F5</73>GATEs<73>01</73><72>01</72>, are audience-participatory events staged within the halls of the Gold Saucer."
18,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_SYSTEM_000","Gold Saucer Active Time Events, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>GATEs<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, are audience-participatory events staged within the halls of the Gold Saucer."
19,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_SYSTEM_001","GATEs in progress will be indicated with a map icon. Should you wish to participate in the event, seek out and speak with the GATE client nearby."
20,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_SYSTEM_002","You can also speak with the GATE Keepers located throughout the Gold Saucer, who will guide you directly to the location of the next scheduled event."
21,"TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_Q2_1","What will you ask about?"
1 key 0 1
19 15 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_LOTTERY_000_002 That said, both the Mini and Jumbo Cactpot have the potential to be highly lucrative, so we encourage you to enter early and often. As we like to say about the Cactpot, you must needs be in it to win it!
20 16 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_ARCADE The halls of the Gold Saucer are lined with a wide assortment of amusements. Not merely light-hearted diversions from your daily troubles, play with skill and these attractions will also put MGP in your coinpurse! Try them all─you're sure to find more than a few that strike your fancy!
21 17 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE The Gold Saucer plays host to manifold and multifarious events, all with one thing in common: you, dear customer, are not merely an onlooker, but a vital part of the show! You never know when or where one will start up right around you, so stay ever on the lookout.
22 18 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_SYSTEM_000 Gold Saucer Active Time Events, or <72>F201F4</72><73>F201F5</73>GATEs<73>01</73><72>01</72>, are audience-participatory events staged within the halls of the Gold Saucer. Gold Saucer Active Time Events, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>GATEs<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, are audience-participatory events staged within the halls of the Gold Saucer.
23 19 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_SYSTEM_001 GATEs in progress will be indicated with a map icon. Should you wish to participate in the event, seek out and speak with the GATE client nearby.
24 20 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_GATE_SYSTEM_002 You can also speak with the GATE Keepers located throughout the Gold Saucer, who will guide you directly to the location of the next scheduled event.
25 21 TEXT_CMNGSCESTABLISHMENTGUIDANCE_00241_Q2_1 What will you ask about?
@@ -35,10 +35,10 @@ int32,str,str
31,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_100_001","At its heart, Triple Triad is a battle between two opponents, wherein the clever composition and strategic use of a five-card deck mean the difference between victory and defeat."
32,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_100_002","The game can be transformed by its plethora of advanced rules, which force even experienced players to adapt and revise their seemingly invincible repertoires. Once you've mastered the basics, there's still so much left to learn!"
33,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_001","The set of five cards you play during a match is known as a “deck.” Building a dependable deck from the cards that you've acquired is the first step towards defeating rival players!"
34,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_002","You must <72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> the cards in your inventory to register them to your <72>F201F4</72><73>F201F5</73>Card List<73>01</73><72>01</72>. Your card list can be accessed via the <72>F201F4</72><73>F201F5</73>Gold Saucer<73>01</73><72>01</72> options found under <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> in the main menu."
35,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_003","Select <72>F201F4</72><73>F201F5</73>Card Decks<73>01</73><72>01</72>, also found under <72>F201F4</72><73>F201F5</73>Gold Saucer<73>01</73><72>01</72>, to build decks using your registered cards."
36,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_004","Initially, each deck can only contain one card with a <72>F201F4</72><73>F201F5</73>rarity<73>01</73><72>01</72> rating higher than <72>F201F4</72><73>F201F5</73>common<73>01</73><72>01</72>. As you acquire more cards, however, the restriction becomes less prohibitive, and will eventually only apply to the highest tiers of rarity."
37,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_005","You can build and name up to five individual decks. Decks can also be created automatically by using the <72>F201F4</72><73>F201F5</73>Recommended<73>01</73><72>01</72> button."
34,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_002","You must <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Use<UIGlow>01</UIGlow><UIForeground>01</UIForeground> the cards in your inventory to register them to your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Card List<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Your card list can be accessed via the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gold Saucer<UIGlow>01</UIGlow><UIForeground>01</UIForeground> options found under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
35,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_003","Select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Card Decks<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, also found under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gold Saucer<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, to build decks using your registered cards."
36,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_004","Initially, each deck can only contain one card with a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>rarity<UIGlow>01</UIGlow><UIForeground>01</UIForeground> rating higher than <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>common<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. As you acquire more cards, however, the restriction becomes less prohibitive, and will eventually only apply to the highest tiers of rarity."
37,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_005","You can build and name up to five individual decks. Decks can also be created automatically by using the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Recommended<UIGlow>01</UIGlow><UIForeground>01</UIForeground> button."
38,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_006","Unwanted cards in your inventory─doubles of those already registered to your card list, for example─can be sold to the Triple Triad trader."
39,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_301_001","Ah, yes, where would we be without rules!? Simply put, Triple Triad is a game wherein two opponents seek to best one another through the medium of specially marked cards."
40,"TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_301_002","Each player holds a hand of five such cards, otherwise known as a “deck.” You can build several decks, but you'll need to pick the one you wish to play with before the match can begin."
1 key 0 1
35 31 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_100_001 At its heart, Triple Triad is a battle between two opponents, wherein the clever composition and strategic use of a five-card deck mean the difference between victory and defeat.
36 32 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_100_002 The game can be transformed by its plethora of advanced rules, which force even experienced players to adapt and revise their seemingly invincible repertoires. Once you've mastered the basics, there's still so much left to learn!
37 33 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_001 The set of five cards you play during a match is known as a “deck.” Building a dependable deck from the cards that you've acquired is the first step towards defeating rival players!
38 34 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_002 You must <72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> the cards in your inventory to register them to your <72>F201F4</72><73>F201F5</73>Card List<73>01</73><72>01</72>. Your card list can be accessed via the <72>F201F4</72><73>F201F5</73>Gold Saucer<73>01</73><72>01</72> options found under <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> in the main menu. You must <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Use<UIGlow>01</UIGlow><UIForeground>01</UIForeground> the cards in your inventory to register them to your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Card List<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Your card list can be accessed via the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gold Saucer<UIGlow>01</UIGlow><UIForeground>01</UIForeground> options found under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu.
39 35 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_003 Select <72>F201F4</72><73>F201F5</73>Card Decks<73>01</73><72>01</72>, also found under <72>F201F4</72><73>F201F5</73>Gold Saucer<73>01</73><72>01</72>, to build decks using your registered cards. Select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Card Decks<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, also found under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gold Saucer<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, to build decks using your registered cards.
40 36 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_004 Initially, each deck can only contain one card with a <72>F201F4</72><73>F201F5</73>rarity<73>01</73><72>01</72> rating higher than <72>F201F4</72><73>F201F5</73>common<73>01</73><72>01</72>. As you acquire more cards, however, the restriction becomes less prohibitive, and will eventually only apply to the highest tiers of rarity. Initially, each deck can only contain one card with a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>rarity<UIGlow>01</UIGlow><UIForeground>01</UIForeground> rating higher than <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>common<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. As you acquire more cards, however, the restriction becomes less prohibitive, and will eventually only apply to the highest tiers of rarity.
41 37 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_005 You can build and name up to five individual decks. Decks can also be created automatically by using the <72>F201F4</72><73>F201F5</73>Recommended<73>01</73><72>01</72> button. You can build and name up to five individual decks. Decks can also be created automatically by using the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Recommended<UIGlow>01</UIGlow><UIForeground>01</UIForeground> button.
42 38 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_200_006 Unwanted cards in your inventory─doubles of those already registered to your card list, for example─can be sold to the Triple Triad trader.
43 39 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_301_001 Ah, yes, where would we be without rules!? Simply put, Triple Triad is a game wherein two opponents seek to best one another through the medium of specially marked cards.
44 40 TEXT_CMNGSCTRIPLETRIADGUIDE_00238_TTGUIDE_301_002 Each player holds a hand of five such cards, otherwise known as a “deck.” You can build several decks, but you'll need to pick the one you wish to play with before the match can begin.
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@@ -32,7 +32,7 @@ Attack the egg until it cracks, and who knows what wonders you might find inside
27,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_040","It is a Hatchingtide tradition for each egg to contain a prize, and the enormous eggs we have this year are no exception. Each has been filled to the brim with special lucky eggs, and each of <Emphasis>those</Emphasis> eggs contains a prize of their own!"
28,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_041","We have prepared a wide variety of gifts to fill the lucky eggs, each more exciting than the last. There is only one way of knowing which egg contains which prize: crack it open, and find out for yourself!"
29,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_042","Or, if you're feeling particularly broody, you can fill your basket with a clutch of unopened eggs, and speak with the Hatchingtide Dreamers to exchange multiple eggs for a number of prizes redolent of the season."
30,"TEXT_FESEST2015_00245_SYSTEM_000_043","<72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
30,"TEXT_FESEST2015_00245_SYSTEM_000_043","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Use<UIGlow>01</UIGlow><UIForeground>01</UIForeground> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
31,"TEXT_FESEST2015_00245_SYSTEM_000_044","Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatchingtide Dreamers. They can be found in each of the three citystates."
32,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_000","A happy Hatchingtide to you, my friend! Is it the promise of prizes that draws you to our festival, or the thrill of the hunt? Or are you simply an egg-lover eggstraordinaire? Whatever your pleasure, Hatchingtide can complete it!"
33,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_010","The festival was founded by our friend and leader Miss Jihli Aliapoh, who was chosen by the Twelve Archons of ages past. They blessed her with a prophetic dream heralding their return, in which she saw them descend from the clouds atop gloriously patterned eggs, speaking these words:"
@@ -59,7 +59,7 @@ But just when we thought all hope was lost, a band of sylphic sorceresses came t
53,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_040","Every year we Dreamers prepare a multitude of prize-filled eggs for the hunt, but what of the enormous egg hunt? What prize does an enormous egg contain? Why, a multitude of prize-filled eggs, of course! Help crack open an enormous egg, and the lucky eggs within are yours for the taking!"
54,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_041","The lucky eggs themselves are filled with a wide variety of different prizes, but what prize a given egg might contain will remain a mystery until such time as it is opened. If you want to find out, you must crack it open, and see for yourself!"
55,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_042","Or if you prefer to keep all your eggs in one basket, you can keep your winnings intact, and exchange them for exclusive rewards with my fellow Dreamers: either the sweet maiden opposite, or our colleagues in Gridania and Limsa Lominsa."
56,"TEXT_FESEST2015_00245_SYSTEM_100_043","<72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
56,"TEXT_FESEST2015_00245_SYSTEM_100_043","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Use<UIGlow>01</UIGlow><UIForeground>01</UIForeground> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
57,"TEXT_FESEST2015_00245_SYSTEM_100_044","Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatchingtide Dreamers. They can be found in each of the three citystates."
58,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_000","Well met, my friend. Do you seek to learn more of this year's Hatchingtide festivities? The Archons of times past have bestowed a new vision upon our dear leader, complete with a new prophecy. We Dreamers have taken it upon ourselves to see it fulfilled, and bring great joy to the realm!"
59,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_010","You know not of the famous egg hunt? Of the prophecy of the Archons' return? Then you are in for a treat. It all started many years ago, before the Calamity struck, when Jihli Aliapoh was visited in her dreams by the Twelve Archons, those heroes of an age long past."
@@ -85,7 +85,7 @@ But just when we thought all hope was lost, a band of sylphic sorceresses came t
79,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_040","When it comes to Hatchingtide, eggs mean prizes, and this year is no exception. Every enormous egg is filled to bursting with lucky eggs, each containing a mystery prize. If you have the will and the skill to crack their sturdy shells, a share of the spoils is yours for the taking."
80,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_041","Each lucky egg has a different prize sealed inside it, but however much you hold it to the light, or shake it by your ear, you'll never know what's inside until you crack it open."
81,"TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_042","If you're not fond of surprises, the lucky eggs can still come in useful. Simply save them up, and present them to one of our Dreamers. They will gladly exchange unopened eggs for a variety of adorable accessories and delightful decorations to remind you of the season."
82,"TEXT_FESEST2015_00245_SYSTEM_200_043","<72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
82,"TEXT_FESEST2015_00245_SYSTEM_200_043","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Use<UIGlow>01</UIGlow><UIForeground>01</UIForeground> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!"
83,"TEXT_FESEST2015_00245_SYSTEM_200_044","Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatchingtide Dreamers. They can be found in each of the three citystates."
84,"TEXT_FESEST2015_00245_FRIENDLYSYLPHFIELD_000_010","Greetings, walking one! If walking one wants to join in the enormous egg hunt, walking one will need to turn into a furry one first. This one is really a sylph, and sylphs are experts at skin-changing magicks! Shall this one turn walking one into a furry one?"
85,"TEXT_FESEST2015_00245_Q2_000_010","Transfigure into spriggan form?"
@@ -99,7 +99,7 @@ But just when we thought all hope was lost, a band of sylphic sorceresses came t
93,"TEXT_FESEST2015_00245_SYSTEM_000_050","In order to participate in the FATE “Gloria in Eggcelsis,” you must first have the sylphic sorceress transfigure you into spriggan form."
94,"TEXT_FESEST2015_00245_SYSTEM_000_051","When the enormous egg appears, target it and attack it using the skill “Quickchant” from the pet hotbar."
95,"TEXT_FESEST2015_00245_SYSTEM_000_052","Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs."
96,"TEXT_FESEST2015_00245_SYSTEM_000_053","<72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> a lucky egg from your inventory to open it and obtain the prize inside. There's only one way of finding out what it contains: crack it open and see! Alternatively, you can exchange lucky eggs for seasonal items by speaking with the Dreamers in any of the three citystates."
96,"TEXT_FESEST2015_00245_SYSTEM_000_053","<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Use<UIGlow>01</UIGlow><UIForeground>01</UIForeground> a lucky egg from your inventory to open it and obtain the prize inside. There's only one way of finding out what it contains: crack it open and see! Alternatively, you can exchange lucky eggs for seasonal items by speaking with the Dreamers in any of the three citystates."
97,"TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_000","Happy Hatchingtide, walking one! Ten little fingers and ten little toes, but who's this one really? Nobody knows!"
98,"TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_020","Happy Hatchingtidings, walking one! It's fun to be magicked into a different one, isn't it? If walking one likes, this one will change walking one into a furry one again!"
99,"TEXT_FESEST2015_00245_Q3_000_020","Be transfigured into spriggan form?"
1 key 0 1
32 28 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_041 We have prepared a wide variety of gifts to fill the lucky eggs, each more exciting than the last. There is only one way of knowing which egg contains which prize: crack it open, and find out for yourself!
33 29 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFA_000_042 Or, if you're feeling particularly broody, you can fill your basket with a clutch of unopened eggs, and speak with the Hatching–tide Dreamers to exchange multiple eggs for a number of prizes redolent of the season.
34 30 TEXT_FESEST2015_00245_SYSTEM_000_043 <72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself! <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Use<UIGlow>01</UIGlow><UIForeground>01</UIForeground> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!
35 31 TEXT_FESEST2015_00245_SYSTEM_000_044 Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatching–tide Dreamers. They can be found in each of the three city–states.
36 32 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_000 A happy Hatching–tide to you, my friend! Is it the promise of prizes that draws you to our festival, or the thrill of the hunt? Or are you simply an egg-lover eggstraordinaire? Whatever your pleasure, Hatching–tide can complete it!
37 33 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_010 The festival was founded by our friend and leader Miss Jihli Aliapoh, who was chosen by the Twelve Archons of ages past. They blessed her with a prophetic dream heralding their return, in which she saw them descend from the clouds atop gloriously patterned eggs, speaking these words:
38 34 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_011 “Arise, young Dreamer, and make ready the vessels for our return!” And so she did─decorating myriad eggs to match those from her dream, in readiness for the Archons' emergence. Yet the eggs would oft be stolen by spriggans, and would needs be recovered before Hatching Hour struck.
59 55 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFB_000_042 Or if you prefer to keep all your eggs in one basket, you can keep your winnings intact, and exchange them for exclusive rewards with my fellow Dreamers: either the sweet maiden opposite, or our colleagues in Gridania and Limsa Lominsa.
60 56 TEXT_FESEST2015_00245_SYSTEM_100_043 <72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself! <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Use<UIGlow>01</UIGlow><UIForeground>01</UIForeground> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!
61 57 TEXT_FESEST2015_00245_SYSTEM_100_044 Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatching–tide Dreamers. They can be found in each of the three city–states.
62 58 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_000 Well met, my friend. Do you seek to learn more of this year's Hatching–tide festivities? The Archons of times past have bestowed a new vision upon our dear leader, complete with a new prophecy. We Dreamers have taken it upon ourselves to see it fulfilled, and bring great joy to the realm!
63 59 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_010 You know not of the famous egg hunt? Of the prophecy of the Archons' return? Then you are in for a treat. It all started many years ago, before the Calamity struck, when Jihli Aliapoh was visited in her dreams by the Twelve Archons, those heroes of an age long past.
64 60 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_011 They descended from the heavens atop brilliantly colored eggs, and prophesied their return, bidding her prepare the vessels for their arrival in Eorzea. Just as instructed, Jihli set about collecting as many eggs as she could muster, and decorating them to match those she witnessed in her dream.
65 61 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_012 As the years passed, the festival grew, as Jihli attracted a dual band of followers: we who assist her in spreading the Archons' message and preparing for their return, and revelers who celebrate the day by partaking in the egg hunts that have become a Hatching–tide tradition.
85 81 TEXT_FESEST2015_00245_EGGHUNTINGSTAFFC_000_042 If you're not fond of surprises, the lucky eggs can still come in useful. Simply save them up, and present them to one of our Dreamers. They will gladly exchange unopened eggs for a variety of adorable accessories and delightful decorations to remind you of the season.
86 82 TEXT_FESEST2015_00245_SYSTEM_200_043 <72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself! <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Use<UIGlow>01</UIGlow><UIForeground>01</UIForeground> a lucky egg from your inventory to open it, and obtain the mystery prize inside. There's only one way of finding out what it contains─crack it open, and see for yourself!
87 83 TEXT_FESEST2015_00245_SYSTEM_200_044 Alternatively, you can exchange lucky eggs for exclusive seasonal items by speaking with the Hatching–tide Dreamers. They can be found in each of the three city–states.
88 84 TEXT_FESEST2015_00245_FRIENDLYSYLPHFIELD_000_010 Greetings, walking one! If walking one wants to join in the enormous egg hunt, walking one will need to turn into a furry one first. This one is really a sylph, and sylphs are experts at skin-changing magicks! Shall this one turn walking one into a furry one?
89 85 TEXT_FESEST2015_00245_Q2_000_010 Transfigure into spriggan form?
90 86 TEXT_FESEST2015_00245_A2_000_011 Yes.
91 87 TEXT_FESEST2015_00245_A2_000_012 Small Talk.
99 95 TEXT_FESEST2015_00245_SYSTEM_000_052 Continue to attack the enormous egg until it cracks, and you will be rewarded with lucky eggs.
100 96 TEXT_FESEST2015_00245_SYSTEM_000_053 <72>F201F4</72><73>F201F5</73>Use<73>01</73><72>01</72> a lucky egg from your inventory to open it and obtain the prize inside. There's only one way of finding out what it contains: crack it open and see! Alternatively, you can exchange lucky eggs for seasonal items by speaking with the Dreamers in any of the three city–states. <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Use<UIGlow>01</UIGlow><UIForeground>01</UIForeground> a lucky egg from your inventory to open it and obtain the prize inside. There's only one way of finding out what it contains: crack it open and see! Alternatively, you can exchange lucky eggs for seasonal items by speaking with the Dreamers in any of the three city–states.
101 97 TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_000 Happy Hatching–tide, walking one! Ten little fingers and ten little toes, but who's this one really? Nobody knows!
102 98 TEXT_FESEST2015_00245_FRIENDLYSYLPH00556_000_020 Happy Hatching–tidings, walking one! It's fun to be magicked into a different one, isn't it? If walking one likes, this one will change walking one into a furry one again!
103 99 TEXT_FESEST2015_00245_Q3_000_020 Be transfigured into spriggan form?
104 100 TEXT_FESEST2015_00245_A3_000_021 Yes
105 101 TEXT_FESEST2015_00245_A3_000_022 No
+1 -1
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@@ -24,7 +24,7 @@ int32,str,str
20,"TEXT_FESHLW2014_00210_HLW2014_000_041","One thing to keep in mind: you must be wearing our special illusion to participate. Otherwise you won't be able to cast the Festal Cant charm, which is the main feature of the parade."
21,"TEXT_FESHLW2014_00210_HLW2014_000_050","It's the charm we're teaching to those who help out with the All Saints' Wake celebration in Ul'dah."
22,"TEXT_FESHLW2014_00210_HLW2014_000_051","Festal Cant grants happiness and fortune to everyone it touches. We're recruiting volunteers to join the parade and cast the charm on everyone they see!"
23,"TEXT_FESHLW2014_00210_SYSTEM_000_052","By completing the quest “Yes We Cant,” the action Festal Cant will become available on the <72>F201F4</72><73>F201F5</73>pet hotbar<73>01</73><72>01</72> when transfigured."
23,"TEXT_FESHLW2014_00210_SYSTEM_000_052","By completing the quest “Yes We Cant,” the action Festal Cant will become available on the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>pet hotbar<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when transfigured."
24,"TEXT_FESHLW2014_00210_TRANSFORMATION_000_000","Please participate in the parade and spread the joy of All Saints' Wake to the people."
25,"TEXT_FESHLW2014_00210_TRANSFORMATION_000_020","I am a wondrous wizard of illusion! I am a maker of mirages and a rearranger of reality, with a thousand hi-potions' worth of health and infinite piety. I have received word of you, adventurer, and will grant you a frighteningly festive form, if that is your desire."
26,"TEXT_FESHLW2014_00210_TRANSFORMATION_YESNO_TITLE","Undergo transfiguration?"
1 key 0 1
24 20 TEXT_FESHLW2014_00210_HLW2014_000_041 One thing to keep in mind: you must be wearing our special illusion to participate. Otherwise you won't be able to cast the Festal Cant charm, which is the main feature of the parade.
25 21 TEXT_FESHLW2014_00210_HLW2014_000_050 It's the charm we're teaching to those who help out with the All Saints' Wake celebration in Ul'dah.
26 22 TEXT_FESHLW2014_00210_HLW2014_000_051 Festal Cant grants happiness and fortune to everyone it touches. We're recruiting volunteers to join the parade and cast the charm on everyone they see!
27 23 TEXT_FESHLW2014_00210_SYSTEM_000_052 By completing the quest “Yes We Cant,” the action Festal Cant will become available on the <72>F201F4</72><73>F201F5</73>pet hotbar<73>01</73><72>01</72> when transfigured. By completing the quest “Yes We Cant,” the action Festal Cant will become available on the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>pet hotbar<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when transfigured.
28 24 TEXT_FESHLW2014_00210_TRANSFORMATION_000_000 Please participate in the parade and spread the joy of All Saints' Wake to the people.
29 25 TEXT_FESHLW2014_00210_TRANSFORMATION_000_020 I am a wondrous wizard of illusion! I am a maker of mirages and a rearranger of reality, with a thousand hi-potions' worth of health and infinite piety. I have received word of you, adventurer, and will grant you a frighteningly festive form, if that is your desire.
30 26 TEXT_FESHLW2014_00210_TRANSFORMATION_YESNO_TITLE Undergo transfiguration?
+2 -2
View File
@@ -16,9 +16,9 @@ int32,str,str
12,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_050","Ehcatl Nine delivery quests are a type of beast tribe quest made available once a day (Earth time)."
13,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_051","In addition to components for their airship, the <Emphasis>Dezul Qualan</Emphasis>, the Ixal also require other various items to maintain basic faction operations."
14,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_052","Delivery quests consist of three simple steps─accepting the quest, procuring the item, and delivering the goods to the Ehcatl Nine foreman."
15,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_053","The list of currently sought items can be viewed by either speaking with the foreman, or selecting <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu."
15,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_053","The list of currently sought items can be viewed by either speaking with the foreman, or selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
16,"TEXT_REGFSTIXALSUPPLY_00205_PROCUREMENTIXAL_000_060","Squark! What an Ixal craves, a featherless neuker knows not. Tell you, we shall─of what and how much!"
17,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_070","Each item delivered will earn you points towards meeting your <72>F201F4</72><73>F201F5</73>quota<73>01</73><72>01</72>. Only when the quota is met will the quest be deemed complete."
17,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_070","Each item delivered will earn you points towards meeting your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>quota<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Only when the quota is met will the quest be deemed complete."
18,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_071","Each individual delivery will earn you experience points for the class indicated to the left of the item name in the Ehcatl Nine Delivery Quest menu."
19,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_072","Completing an Ehcatl Nine delivery quest will earn experience points for your job or class at the time of completion, as well as improve your reputation with the faction."
20,"TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_100_072","Current quota progress can be viewed in the duty list and journal."
1 key 0 1
16 12 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_050 Ehcatl Nine delivery quests are a type of beast tribe quest made available once a day (Earth time).
17 13 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_051 In addition to components for their airship, the <Emphasis>Dezul Qualan</Emphasis>, the Ixal also require other various items to maintain basic faction operations.
18 14 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_052 Delivery quests consist of three simple steps─accepting the quest, procuring the item, and delivering the goods to the Ehcatl Nine foreman.
19 15 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_053 The list of currently sought items can be viewed by either speaking with the foreman, or selecting <72>F201F4</72><73>F201F5</73>Timers<73>01</73><72>01</72> under <72>F201F4</72><73>F201F5</73>Duty<73>01</73><72>01</72> in the main menu. The list of currently sought items can be viewed by either speaking with the foreman, or selecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Timers<UIGlow>01</UIGlow><UIForeground>01</UIForeground> under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Duty<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu.
20 16 TEXT_REGFSTIXALSUPPLY_00205_PROCUREMENTIXAL_000_060 Squark! What an Ixal craves, a featherless neuker knows not. Tell you, we shall─of what and how much!
21 17 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_070 Each item delivered will earn you points towards meeting your <72>F201F4</72><73>F201F5</73>quota<73>01</73><72>01</72>. Only when the quota is met will the quest be deemed complete. Each item delivered will earn you points towards meeting your <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>quota<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Only when the quota is met will the quest be deemed complete.
22 18 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_071 Each individual delivery will earn you experience points for the class indicated to the left of the item name in the Ehcatl Nine Delivery Quest menu.
23 19 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_000_072 Completing an Ehcatl Nine delivery quest will earn experience points for your job or class at the time of completion, as well as improve your reputation with the faction.
24 20 TEXT_REGFSTIXALSUPPLY_00205_SYSTEM_100_072 Current quota progress can be viewed in the duty list and journal.
@@ -17,18 +17,18 @@ int32,str,str
13,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_011","I must warn you, however, that collectables are only valued by those who collect them. They cannot be sold to most merchants, nor can they be used as materials when crafting."
14,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_015","In lieu of gil, we compensate our collectables suppliers with scrips, which can be exchanged for all manner of fine wares."
15,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_016","These items are supplied exclusively by Rowena's House of Splendors, and we are confident that they will meet with your satisfaction."
16,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_017","To confirm the number of scrips in your possession, select <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Currency<73>01</73><72>01</72>, then select <72>F201F4</72><73>F201F5</73>Other<73>01</73><72>01</72> from within the interface."
16,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_017","To confirm the number of scrips in your possession, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Currency<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Other<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from within the interface."
17,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_020","If you wish to submit a collectable, pray present it to one of our representatives for appraisal."
18,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_021","Please be advised that we may be forced to decline your submission should it not be of sufficient collectability."
19,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_022","On the other hand, should your submission's collectability far exceed our requirements, we should be glad to give you greater compensation."
20,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_023","Our clients can be rather changeable, so I strongly recommend that you speak with our appraisers regularly to see which items are in demand."
21,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_024","Please be advised that the list of currently sought items will be updated each day at <ResetTime>06</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time), and items previously sought may no longer be accepted."
22,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_025","Crafting collectables is much like crafting anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent..."
23,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_026","Using the <72>F201F4</72><73>F201F5</73>Collectable Synthesis<73>01</73><72>01</72> command will grant you with the <72>F201F4</72><73>F201F5</73>Collectable Synthesis<73>01</73><72>01</72> status."
23,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_026","Using the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectable Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> command will grant you with the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectable Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status."
24,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_027","While under the effect of this status, you will have the option to “finish” an item as a collectable after the final step of successful synthesis."
25,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_028","Increasing an item's quality through synthesis will also increase its <72>F201F4</72><73>F201F5</73>collectability<73>01</73><72>01</72>."
25,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_028","Increasing an item's quality through synthesis will also increase its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
26,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_030","Gathering collectables is much like gathering anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent..."
27,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_031","While under the effect of the <72>F201F4</72><73>F201F5</73>Collector's Glove<73>01</73><72>01</72> status, you will be given the option to gather items as <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>."
28,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_032","Before gathering the item, use the <72>F201F4</72><73>F201F5</73>Appraisal<73>01</73><72>01</72> actions to increase its <72>F201F4</72><73>F201F5</73>rarity<73>01</73><72>01</72>, and in turn, its <72>F201F4</72><73>F201F5</73>collectability<73>01</73><72>01</72>."
29,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_033","Although appraisal increases rarity, it also increases an item's <72>F201F4</72><73>F201F5</73>wear<73>01</73><72>01</72>. If wear increases beyond an item's limit, gathering rate will drop significantly."
30,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_034","While fishing under the effect of the <72>F201F4</72><73>F201F5</73>Collector's Glove<73>01</73><72>01</72> status, fish landed will be gathered as collectables, their size directly affecting <72>F201F4</72><73>F201F5</73>collectability<73>01</73><72>01</72>."
27,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_031","While under the effect of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collector's Glove<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status, you will be given the option to gather items as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
28,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_032","Before gathering the item, use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Appraisal<UIGlow>01</UIGlow><UIForeground>01</UIForeground> actions to increase its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>rarity<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and in turn, its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
29,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_033","Although appraisal increases rarity, it also increases an item's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>wear<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. If wear increases beyond an item's limit, gathering rate will drop significantly."
30,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_034","While fishing under the effect of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collector's Glove<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status, fish landed will be gathered as collectables, their size directly affecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
1 key 0 1
17 13 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_011 I must warn you, however, that collectables are only valued by those who collect them. They cannot be sold to most merchants, nor can they be used as materials when crafting.
18 14 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_015 In lieu of gil, we compensate our collectables suppliers with scrips, which can be exchanged for all manner of fine wares.
19 15 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_016 These items are supplied exclusively by Rowena's House of Splendors, and we are confident that they will meet with your satisfaction.
20 16 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_017 To confirm the number of scrips in your possession, select <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Currency<73>01</73><72>01</72>, then select <72>F201F4</72><73>F201F5</73>Other<73>01</73><72>01</72> from within the interface. To confirm the number of scrips in your possession, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Currency<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Other<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from within the interface.
21 17 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_020 If you wish to submit a collectable, pray present it to one of our representatives for appraisal.
22 18 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_021 Please be advised that we may be forced to decline your submission should it not be of sufficient collectability.
23 19 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_022 On the other hand, should your submission's collectability far exceed our requirements, we should be glad to give you greater compensation.
24 20 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_023 Our clients can be rather changeable, so I strongly recommend that you speak with our appraisers regularly to see which items are in demand.
25 21 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_024 Please be advised that the list of currently sought items will be updated each day at <ResetTime>06</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time), and items previously sought may no longer be accepted.
26 22 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_025 Crafting collectables is much like crafting anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent...
27 23 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_026 Using the <72>F201F4</72><73>F201F5</73>Collectable Synthesis<73>01</73><72>01</72> command will grant you with the <72>F201F4</72><73>F201F5</73>Collectable Synthesis<73>01</73><72>01</72> status. Using the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectable Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> command will grant you with the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectable Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status.
28 24 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_027 While under the effect of this status, you will have the option to “finish” an item as a collectable after the final step of successful synthesis.
29 25 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_028 Increasing an item's quality through synthesis will also increase its <72>F201F4</72><73>F201F5</73>collectability<73>01</73><72>01</72>. Increasing an item's quality through synthesis will also increase its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
30 26 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_030 Gathering collectables is much like gathering anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent...
31 27 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_031 While under the effect of the <72>F201F4</72><73>F201F5</73>Collector's Glove<73>01</73><72>01</72> status, you will be given the option to gather items as <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>. While under the effect of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collector's Glove<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status, you will be given the option to gather items as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
32 28 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_032 Before gathering the item, use the <72>F201F4</72><73>F201F5</73>Appraisal<73>01</73><72>01</72> actions to increase its <72>F201F4</72><73>F201F5</73>rarity<73>01</73><72>01</72>, and in turn, its <72>F201F4</72><73>F201F5</73>collectability<73>01</73><72>01</72>. Before gathering the item, use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Appraisal<UIGlow>01</UIGlow><UIForeground>01</UIForeground> actions to increase its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>rarity<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and in turn, its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
33 29 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_033 Although appraisal increases rarity, it also increases an item's <72>F201F4</72><73>F201F5</73>wear<73>01</73><72>01</72>. If wear increases beyond an item's limit, gathering rate will drop significantly. Although appraisal increases rarity, it also increases an item's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>wear<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. If wear increases beyond an item's limit, gathering rate will drop significantly.
34 30 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_034 While fishing under the effect of the <72>F201F4</72><73>F201F5</73>Collector's Glove<73>01</73><72>01</72> status, fish landed will be gathered as collectables, their size directly affecting <72>F201F4</72><73>F201F5</73>collectability<73>01</73><72>01</72>. While fishing under the effect of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collector's Glove<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status, fish landed will be gathered as collectables, their size directly affecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.