Patch 4.45

This commit is contained in:
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2018-11-06 01:19:38 -06:00
parent ae773522ec
commit fecfbc2d29
606 changed files with 12285 additions and 10705 deletions
@@ -17,18 +17,18 @@ int32,str,str
13,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_011","I must warn you, however, that collectables are only valued by those who collect them. They cannot be sold to most merchants, nor can they be used as materials when crafting."
14,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_015","In lieu of gil, we compensate our collectables suppliers with scrips, which can be exchanged for all manner of fine wares."
15,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_016","These items are supplied exclusively by Rowena's House of Splendors, and we are confident that they will meet with your satisfaction."
16,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_017","To confirm the number of scrips in your possession, select <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Currency<73>01</73><72>01</72>, then select <72>F201F4</72><73>F201F5</73>Other<73>01</73><72>01</72> from within the interface."
16,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_017","To confirm the number of scrips in your possession, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Currency<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Other<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from within the interface."
17,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_020","If you wish to submit a collectable, pray present it to one of our representatives for appraisal."
18,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_021","Please be advised that we may be forced to decline your submission should it not be of sufficient collectability."
19,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_022","On the other hand, should your submission's collectability far exceed our requirements, we should be glad to give you greater compensation."
20,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_023","Our clients can be rather changeable, so I strongly recommend that you speak with our appraisers regularly to see which items are in demand."
21,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_024","Please be advised that the list of currently sought items will be updated each day at <ResetTime>06</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time), and items previously sought may no longer be accepted."
22,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_025","Crafting collectables is much like crafting anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent..."
23,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_026","Using the <72>F201F4</72><73>F201F5</73>Collectable Synthesis<73>01</73><72>01</72> command will grant you with the <72>F201F4</72><73>F201F5</73>Collectable Synthesis<73>01</73><72>01</72> status."
23,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_026","Using the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectable Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> command will grant you with the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectable Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status."
24,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_027","While under the effect of this status, you will have the option to “finish” an item as a collectable after the final step of successful synthesis."
25,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_028","Increasing an item's quality through synthesis will also increase its <72>F201F4</72><73>F201F5</73>collectability<73>01</73><72>01</72>."
25,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_028","Increasing an item's quality through synthesis will also increase its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
26,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_030","Gathering collectables is much like gathering anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent..."
27,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_031","While under the effect of the <72>F201F4</72><73>F201F5</73>Collector's Glove<73>01</73><72>01</72> status, you will be given the option to gather items as <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>."
28,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_032","Before gathering the item, use the <72>F201F4</72><73>F201F5</73>Appraisal<73>01</73><72>01</72> actions to increase its <72>F201F4</72><73>F201F5</73>rarity<73>01</73><72>01</72>, and in turn, its <72>F201F4</72><73>F201F5</73>collectability<73>01</73><72>01</72>."
29,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_033","Although appraisal increases rarity, it also increases an item's <72>F201F4</72><73>F201F5</73>wear<73>01</73><72>01</72>. If wear increases beyond an item's limit, gathering rate will drop significantly."
30,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_034","While fishing under the effect of the <72>F201F4</72><73>F201F5</73>Collector's Glove<73>01</73><72>01</72> status, fish landed will be gathered as collectables, their size directly affecting <72>F201F4</72><73>F201F5</73>collectability<73>01</73><72>01</72>."
27,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_031","While under the effect of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collector's Glove<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status, you will be given the option to gather items as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
28,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_032","Before gathering the item, use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Appraisal<UIGlow>01</UIGlow><UIForeground>01</UIForeground> actions to increase its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>rarity<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and in turn, its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
29,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_033","Although appraisal increases rarity, it also increases an item's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>wear<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. If wear increases beyond an item's limit, gathering rate will drop significantly."
30,"TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_034","While fishing under the effect of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collector's Glove<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status, fish landed will be gathered as collectables, their size directly affecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
1 key 0 1
17 13 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_011 I must warn you, however, that collectables are only valued by those who collect them. They cannot be sold to most merchants, nor can they be used as materials when crafting.
18 14 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_015 In lieu of gil, we compensate our collectables suppliers with scrips, which can be exchanged for all manner of fine wares.
19 15 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_016 These items are supplied exclusively by Rowena's House of Splendors, and we are confident that they will meet with your satisfaction.
20 16 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_017 To confirm the number of scrips in your possession, select <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> from the main menu, followed by <72>F201F4</72><73>F201F5</73>Currency<73>01</73><72>01</72>, then select <72>F201F4</72><73>F201F5</73>Other<73>01</73><72>01</72> from within the interface. To confirm the number of scrips in your possession, select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from the main menu, followed by <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Currency<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, then select <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Other<UIGlow>01</UIGlow><UIForeground>01</UIForeground> from within the interface.
21 17 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_020 If you wish to submit a collectable, pray present it to one of our representatives for appraisal.
22 18 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_021 Please be advised that we may be forced to decline your submission should it not be of sufficient collectability.
23 19 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_022 On the other hand, should your submission's collectability far exceed our requirements, we should be glad to give you greater compensation.
24 20 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_023 Our clients can be rather changeable, so I strongly recommend that you speak with our appraisers regularly to see which items are in demand.
25 21 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_024 Please be advised that the list of currently sought items will be updated each day at <ResetTime>06</ResetTime><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time), and items previously sought may no longer be accepted.
26 22 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_025 Crafting collectables is much like crafting anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent...
27 23 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_026 Using the <72>F201F4</72><73>F201F5</73>Collectable Synthesis<73>01</73><72>01</72> command will grant you with the <72>F201F4</72><73>F201F5</73>Collectable Synthesis<73>01</73><72>01</72> status. Using the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectable Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> command will grant you with the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collectable Synthesis<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status.
28 24 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_027 While under the effect of this status, you will have the option to “finish” an item as a collectable after the final step of successful synthesis.
29 25 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_028 Increasing an item's quality through synthesis will also increase its <72>F201F4</72><73>F201F5</73>collectability<73>01</73><72>01</72>. Increasing an item's quality through synthesis will also increase its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
30 26 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_LYDIRLONA_000_030 Gathering collectables is much like gathering anything else. The key difference, <If(PlayerParameter(4))>miss<Else/>sir</If>, is the intent...
31 27 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_031 While under the effect of the <72>F201F4</72><73>F201F5</73>Collector's Glove<73>01</73><72>01</72> status, you will be given the option to gather items as <72>F201F4</72><73>F201F5</73>collectables<73>01</73><72>01</72>. While under the effect of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collector's Glove<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status, you will be given the option to gather items as <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectables<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
32 28 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_032 Before gathering the item, use the <72>F201F4</72><73>F201F5</73>Appraisal<73>01</73><72>01</72> actions to increase its <72>F201F4</72><73>F201F5</73>rarity<73>01</73><72>01</72>, and in turn, its <72>F201F4</72><73>F201F5</73>collectability<73>01</73><72>01</72>. Before gathering the item, use the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Appraisal<UIGlow>01</UIGlow><UIForeground>01</UIForeground> actions to increase its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>rarity<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and in turn, its <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
33 29 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_033 Although appraisal increases rarity, it also increases an item's <72>F201F4</72><73>F201F5</73>wear<73>01</73><72>01</72>. If wear increases beyond an item's limit, gathering rate will drop significantly. Although appraisal increases rarity, it also increases an item's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>wear<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. If wear increases beyond an item's limit, gathering rate will drop significantly.
34 30 TEXT_REGLAKCOLLECTABLESUPPLYFRONT_00272_SYSTEM_000_034 While fishing under the effect of the <72>F201F4</72><73>F201F5</73>Collector's Glove<73>01</73><72>01</72> status, fish landed will be gathered as collectables, their size directly affecting <72>F201F4</72><73>F201F5</73>collectability<73>01</73><72>01</72>. While fishing under the effect of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Collector's Glove<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status, fish landed will be gathered as collectables, their size directly affecting <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>collectability<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.