Patch 4.45

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2018-11-06 01:19:38 -06:00
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0,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_000","Finally made it, eh? Glad to have ye with us. I'm workin' on a few things at the moment─things that might be to yer benefit, in fact─so if ye'll kindly piss off an' leave me to it, I'd be grateful."
1,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_010","There <If(PlayerParameter(4))>she<Else/>he</If> is! Krile sent ye my way, did she? Good, good. Let's get down to business, then."
2,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_011","First off, while I was wrackin' my brain to come up with another half-dozen ways to free myself from my financial burdens, I stumbled upon a method by which we might improve that magia board o' yers. Augment it, that is to say."
3,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_014","So─ye can only affix up to five magicite to it, aye?"
4,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_015","Well, what if I told ye there was a way we might add a sixth to the mix?"
5,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_016","Aye, I thought ye might perk up at the sound o' that. Now, I don't want to get yer hopes up too much. There's still a limit on how much ye can strengthen yer affinity with a given element, for one, an' ye'll need special materials to get the job done."
6,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_017","If yer still keen, that engineer over yonder can walk ye through the process."
7,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_018","Second surprise I've got for ye is outside. We call it the logos manipulator. Drake's the one what can tell ye all about it."
8,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_019","Third an' last topic o' discussion is near an' dear to my heart. Namely, that o' my bottomless debts..."
9,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_019","Oi! Har har, very funny, very amusin'. Walkin' off before I get to the good part ye know damn well is comin'! Ye want stronger weapons or not!?"
10,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_110_019","Aye, that's what I bloody thought! Just for that, go an' talk to Drake first, then we'll have a chat about you an' yer god-killin' trinkets. Bah!"
11,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_020","Drake was supposed to help me pay my way out o' this mess, but I've barely made a dent in my debts with his help. Until now, I'm hopin'..."
12,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_021","Go an' hear what he has to say first. Ye'll need to understand it if ye want me to augment yer weapon further."
13,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_030","Much as I'd love to help ye refine yer weapons o' warcraft, ye haven't got anything suitable for me to work with. Meet me in Pagos an' we'll see what we can do."
14,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_040","I've been thinkin', <If(PlayerParameter(4))>lass<Else/>lad</If>... About the weight of a memory. Its value. Its worth..."
15,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_041","Oi, what's that look for? I ain't talkin' about <Emphasis>my</Emphasis> memories! Seven hells, yer just as bad as Drake."
16,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_042","No, ye daft bugger. I've been thinkin' long an' hard about them wotsits. You know. The mnemes, an' how I might harness their power to forge ye a finer weapon an' pay off more o' my debt while I'm at it."
17,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_043","Shrug all ye like, but it's the next logical step. Till now, I've used all manner o' tangible materials to get the job done. Strange, otherworldly stuff no one in their right mind would shove in their forge."
18,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_044","Time's come to look elsewhere for means to further enhance your weapon, I reckon. To look to the realm o' the intangible, the metaphysical. The realm o' the mnemes."
19,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_045","Still not followin', I see. Ye know all about materia, aye? How it's born from arms and armor that've soaked up the spiritual essence an' whatnot of a wielder?"
20,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_046","Think of it like that, but in reverse. Takin' the mnemes out o' logograms and infusing a weapon with 'em. Or somethin' to that effect."
21,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_046","Boy's got impeccable timing. Come on over, Drake─I was just telling our friend about our latest project."
22,"TEXT_CTSERKEUREKA3GEROLT_00514_DRAKE_000_047","Ah, good <If(PlayerParameter(4))>madam<Else/>sir</If>. I gather Master Gerolt was explaining to you his theory of mnemes and how they might be used to strengthen your weapon?"
23,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_048","As ye know, Drake's been tendin' to the logos manipulator outside. That lovely little contraption of ours what lets us extract and transubstantiate mnemes from logograms found here an' there an' everywhere."
24,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_049","Bloody complicated an' messy process, as ye might've noticed by now. Half the time it seems like there's no rhyme or reason as to what alchemical compounds it produces. But we just might be able to turn that randomness to our advantage, am I right, Drake?"
25,"TEXT_CTSERKEUREKA3GEROLT_00514_DRAKE_000_050","Just so, Master Gerolt. For we have developed a method by which we might utilize data gathered from your experiments with the logos manipulator and, in conjunction with a new set of tools and additional materials, further enhance your weapon."
26,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_051","The best part is that ye don't have to do anythin' other than what ye'd be doin' otherwise. Collect 'grams, play with the manipulator, an' so on."
27,"TEXT_CTSERKEUREKA3GEROLT_00514_DRAKE_000_052","Indeed, you need only carry on as before. I shall record the results of your efforts with the manipulator and use them to further our research."
28,"TEXT_CTSERKEUREKA3GEROLT_00514_DRAKE_000_053","Should we achieve any breakthroughs, I shall apprise you of them at once."
29,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_054","An' that's all we've got to say for now. The rest is up to you."
30,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_055","Upon acquiring a logos action for the first time, it will be automatically recorded in the Logos Action Log."
31,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_056","Upon recording ten or more unique entries in your Logos Action Log, you may speak with Drake to learn more about enhancing your Eureka weapon."
32,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_057","You may speak with Drake at any time to access the Logos Action Log and review the logos actions you have acquired to date."
33,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_060","Nothin' I can do for ye yet, <If(PlayerParameter(4))>lass<Else/>lad</If>. We're still in the early stages of our research. Keep makin' use o' that manipulator, though, an' I'm sure we'll have news for ye soon enough."
34,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_061","Upon recording ten or more unique entries in your Logos Action Log, you may speak with Drake to learn more about enhancing your Eureka weapon."
35,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_070","Here to get yer weapon augmented, <If(PlayerParameter(4))>lass<Else/>lad</If>?"
36,"TEXT_CTSERKEUREKA3GEROLT_00514_Q1_000_000","What would you like to do?"
37,"TEXT_CTSERKEUREKA3GEROLT_00514_A1_000_001","Augment Eureka weapon."
38,"TEXT_CTSERKEUREKA3GEROLT_00514_A1_000_002","Learn about augmenting Eureka weapons."
39,"TEXT_CTSERKEUREKA3GEROLT_00514_A1_000_003","Nothing."
40,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_100","That's all well an' good, but ye can't expect me to augment what ye haven't got!"
41,"TEXT_CTSERKEUREKA3GEROLT_00514_Q2_001_000","Select a Eureka weapon."
42,"TEXT_CTSERKEUREKA3GEROLT_00514_A2_001_001","<Sheet(Item,IntegerParameter(1),9)/>."
43,"TEXT_CTSERKEUREKA3GEROLT_00514_A2_001_003","<Sheet(Item,IntegerParameter(1),9)/> and <Sheet(Item,IntegerParameter(2),9)/>."
44,"TEXT_CTSERKEUREKA3GEROLT_00514_A2_001_002","Cancel."
45,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_110","I admire yer enthusiasm, but I reckon my knowledge of mnemery is a mite lackin' to augment that weapon further. Best get back to the manipulator an' see if ye can't get us more research data."
46,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_111","In order to upgrade your Eureka weapon further, you must record a given number of unique entries in your Logos Action Log, and then speak with Drake."
47,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_130","That <SheetEn(Item,3,IntegerParameter(1),1,1)/> yer still holdin' in yer hot little hands? Oi, ye ought to know by now I can't work on a weapon yer currently wieldin'."
48,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_140","<Clickable(<SheetEn(Item,1,IntegerParameter(1),1,1)/>)/>, ye say? All right. Let's see the rest o' the requisite materials then, aye?"
49,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_150","Bah, that won't do. Yer short <If(Equal(IntegerParameter(1),1))><SheetEn(Item,1,24124,1,1)/><Else/><If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If> <SheetEn(Item,3,24124,2,1)/></If> by the look of it."
50,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_151","You do not have the required <SheetEn(Item,3,24124,2,1)/> to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>."
51,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_152","Moreover, when augmenting your weapon, you may need to procure something other than <SheetEn(Item,3,24124,2,1)/>. Speak with other players and share information to discover how to proceed!"
52,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_160","Well, that's a shame. Ye've got plenty o' <SheetEn(Item,3,24124,2,1)/>, aye, but that alone won't suffice for this work."
53,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_161","To augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you will need to procure something other than <SheetEn(Item,3,24124,2,1)/>. Speak with other players and share information to discover how to proceed!"
54,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_170","Oho, let me see that. <Clickable(<SheetEn(Item,3,IntegerParameter(1),2,1)/>)/>? I reckon that's just the thing I've been lookin' for, but I'll need more. <Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> or so."
55,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_171","You do not have the required <SheetEn(Item,3,IntegerParameter(2),2,1)/> to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>."
56,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_180","Bloody hells, <If(PlayerParameter(4))>lass<Else/>lad</If>! Ye can't expect me to augment your blade without <SheetEn(Item,2,IntegerParameter(1),1,1)/> what goes with! They're a set, they are!"
57,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_181","In order to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you must also possess <SheetEn(Item,2,IntegerParameter(2),1,1)/>."
58,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_190","Hah hah, very funny, <If(PlayerParameter(4))>lass<Else/>lad</If>! We both know damn well ye've already got <SheetEn(Item,1,IntegerParameter(1),1,1)/>, and I ain't about to make another!"
59,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_191","You may not possess more than one <SheetEn(Item,3,IntegerParameter(1),1,1)/>."
60,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_200","Yep, yep. Looks like we're all set. Give it all here an' I'll get to work."
61,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_200","Here's the thing, <If(PlayerParameter(4))>lass<Else/>lad</If>. Before I take my hammer to this weapon o' yers, there's an important question I need to put to ye."
62,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_201","I've poured a lot o' blood an' sweat an' tears into this beauty, an' pushed her to her limits. If ye wanna push her further, yer gonna have to make a choice."
63,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_202","Her core attributes can be strengthened, aye, but in exchange I'll have to strip her o' certain secondary properties, you might say."
64,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_203","It's not all bad, though. If I've got the right of it, we should be able to tweak her a little after the fact, though that'll require no shortage o' materials as well. Anyroad, last chance. Ye sure ye want to go through with this?"
65,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_210","This ain't yer first time, so I'll spare ye the long-winded explanation an' skip right to the question what needs askin'."
66,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_211","Are ye sure ye want to go through with this, knowin' that in strengthenin' the core attributes I'll need to strip her o' secondary properties?"
67,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_220","Should you choose to strengthen your Eureka weapon further, all bonuses applied to additional properties will be removed. However, similar bonuses can be added afterwards via a different method."
68,"TEXT_CTSERKEUREKA3GEROLT_00514_Q4_000_000","Are you certain you wish to strengthen your Eureka weapon?"
69,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_230","Right, then. Long as yer goin' in with eyes wide open..."
70,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_240","Right, then. Sit tight an' I'll get started..."
71,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_250","Heh, now that's a work of art, it is! I've poured the power o' Pyros into yer weapon an' given her a new lease on life!"
72,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_270","Don't ye trot off thinkin' that's the best I can do, though. With the right knowledge an' materials, I'm certain we could push her even further!"
73,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_280","Bugger me, we've outdone ourselves yet again. We've milked the half-frozen half-smolderin' lifeblood o' Pyros an' with it forged a masterpiece. Ye hold in yer hands the zenith o' what this godsforsaken hellhole's got to offer."
74,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_290","I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>!"
75,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_300","I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>!"
76,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_310","So, as I mentioned before, I had to strip yer weapon o' secondary properties in order to push her core attributes beyond her limits."
77,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_311","But ye'll be pleased to hear that there's a simple method by which ye might imbue it with the properties it lost, if not still better ones. Give over that kettle I gave ye in Pagos, would ye?"
78,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_312","That ought to do. I've made a few modifications that should enable it to soak up the unique energies o' Pyros. Yer welcome, by the way."
79,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_313","Once it's brimmin' with vitiated aether, ye'll need to seek out another crystal forge an' use it like before. The one in Pagos won't do. I reckon there's one around here, though I'm damned if I know where to look."
80,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_314","Anyroad, once ye've got a stock o' <SheetEn(Item,3,24122,2,1)/>, ye can use them in conjunction with the mnemeworks to enhance yer weapon further. Comes with a manual, by the way, so if yer feelin' responsible, maybe take a look before ye get started."
81,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_315","Eh? Why can't ye use vitiated aether an' crystals o' Pagos? Bugger me. What do I look like, a bleedin' aetherologist?"
82,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_316","No use killin' the messenger, <If(PlayerParameter(4))>lass<Else/>lad</If>! Ye want a convoluted explanation as to why ye got to jump through a new set o' hoops eerily similar to the last, go an' ask Miss Krile!"
83,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_317","Hells, I did just that not long ago, an' she buried me in a mountain o' gibberish an' equations. All I took away from it was that only the vitiated aether o' Pyros would do."
84,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_318","Made me feel like a bleedin' idiot, to be honest... Actually, given that yer no aetherologist yerself, it might be best if ye don't ask her for an explanation after all..."
85,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_319","But never mind all that. Ye know what ye need to do, so go out there an' do it!"
86,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_320","As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),32)/>, your Eurekan kettle will gradually accumulate vitiated aether."
87,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_321","<Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge."
88,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_322","In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>."
89,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_323","Through the use of the mnemeworks, you may imbue your Pyros weapon with additional properties."
90,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_324","The strength and nature of these properties will be determined at random. Moreover, should you possess sufficient <SheetEn(Item,3,24122,2,1)/>, this process may be repeated."
91,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_330","I'm sure ye haven't forgotten how to use the mnemeworks to enhance yer weapon further. An' if ye have, that's what the manual is for, aye?"
92,"TEXT_CTSERKEUREKA3GEROLT_00514_Q2_000_000","What will you ask about?"
93,"TEXT_CTSERKEUREKA3GEROLT_00514_A2_000_001","Harnessing the resources of Pyros."
94,"TEXT_CTSERKEUREKA3GEROLT_00514_A2_000_002","Required materials."
95,"TEXT_CTSERKEUREKA3GEROLT_00514_A2_000_004","Nothing."
96,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_340","I swear we've tried usin' every conceivable material to enhance yer weapon. Exhausted every option. Which is why me an' Drake started lookin' to less “tangible” materials, ye might say."
97,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_341","I speak o' the mnemes, o' course. The more you extract an' transubstantiate with the logos manipulator, the more data we collect, an' the more progress we make towards a breakthrough."
98,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_350","Thanks to yer efforts, we've come up with a way to augment your weapon, albeit just a little. If ye want us to do more, ye'll have to keep on playin' with the manipulator. Think ye can manage that?"
99,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_351","At present, Gerolt can augment elemental weapons."
100,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_352","Once you have recorded twenty or more unique entries in your Logos Action Log and spoken with Drake, Gerolt will be able to augment these weapons further."
101,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_360","Thanks to yer efforts, we've come up with ways to augment elemental weapons oh, say, two times. If that's not good enough for yer needs, then ye need to get us more data. Simple as that."
102,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_361","At present, Gerolt can augment elemental +1 weapons."
103,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_362","Once you have recorded thirty or more unique entries in your Logos Action Log and spoken with Drake, Gerolt will be able to augment these weapons further."
104,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_370","...At least that'd be the case if ye hadn't provided us with so much data already. Aye, I reckon we've plumbed the depths of mnemery, at least with regards to what it can do for yer weapon."
105,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_380","For all my talk of harnessin' the “intangibles” of Pyros, I still need some tangible resources to augment yer weapon..."
106,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_381","Gerolt requires <SheetEn(Item,3,24124,2,1)/> to augment Eureka weapons further."
107,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_382","Moreover, to augment Eureka weapons beyond the initial stage, you will need to procure something other than <SheetEn(Item,3,24124,2,1)/>. Speak with other players and share information to discover how to proceed!"
108,"TEXT_CTSERKEUREKA3GEROLT_00514_TALK_ACTOR",""
109,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_012",""
110,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_013",""
111,"TEXT_CTSERKEUREKA3GEROLT_00514_A2_000_003",""
112,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_120",""
113,"TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_121",""
114,"TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_260",""
1 key 0 1
2 #
3 int32 str str
4 0 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_000 Finally made it, eh? Glad to have ye with us. I'm workin' on a few things at the moment─things that might be to yer benefit, in fact─so if ye'll kindly piss off an' leave me to it, I'd be grateful.
5 1 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_010 There <If(PlayerParameter(4))>she<Else/>he</If> is! Krile sent ye my way, did she? Good, good. Let's get down to business, then.
6 2 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_011 First off, while I was wrackin' my brain to come up with another half-dozen ways to free myself from my financial burdens, I stumbled upon a method by which we might improve that magia board o' yers. Augment it, that is to say.
7 3 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_014 So─ye can only affix up to five magicite to it, aye?
8 4 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_015 Well, what if I told ye there was a way we might add a sixth to the mix?
9 5 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_016 Aye, I thought ye might perk up at the sound o' that. Now, I don't want to get yer hopes up too much. There's still a limit on how much ye can strengthen yer affinity with a given element, for one, an' ye'll need special materials to get the job done.
10 6 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_017 If yer still keen, that engineer over yonder can walk ye through the process.
11 7 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_018 Second surprise I've got for ye is outside. We call it the logos manipulator. Drake's the one what can tell ye all about it.
12 8 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_019 Third an' last topic o' discussion is near an' dear to my heart. Namely, that o' my bottomless debts...
13 9 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_019 Oi! Har har, very funny, very amusin'. Walkin' off before I get to the good part ye know damn well is comin'! Ye want stronger weapons or not!?
14 10 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_110_019 Aye, that's what I bloody thought! Just for that, go an' talk to Drake first, then we'll have a chat about you an' yer god-killin' trinkets. Bah!
15 11 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_020 Drake was supposed to help me pay my way out o' this mess, but I've barely made a dent in my debts with his help. Until now, I'm hopin'...
16 12 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_021 Go an' hear what he has to say first. Ye'll need to understand it if ye want me to augment yer weapon further.
17 13 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_030 Much as I'd love to help ye refine yer weapons o' warcraft, ye haven't got anything suitable for me to work with. Meet me in Pagos an' we'll see what we can do.
18 14 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_040 I've been thinkin', <If(PlayerParameter(4))>lass<Else/>lad</If>... About the weight of a memory. Its value. Its worth...
19 15 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_041 Oi, what's that look for? I ain't talkin' about <Emphasis>my</Emphasis> memories! Seven hells, yer just as bad as Drake.
20 16 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_042 No, ye daft bugger. I've been thinkin' long an' hard about them wotsits. You know. The mnemes, an' how I might harness their power to forge ye a finer weapon an' pay off more o' my debt while I'm at it.
21 17 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_043 Shrug all ye like, but it's the next logical step. Till now, I've used all manner o' tangible materials to get the job done. Strange, otherworldly stuff no one in their right mind would shove in their forge.
22 18 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_044 Time's come to look elsewhere for means to further enhance your weapon, I reckon. To look to the realm o' the intangible, the metaphysical. The realm o' the mnemes.
23 19 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_045 Still not followin', I see. Ye know all about materia, aye? How it's born from arms and armor that've soaked up the spiritual essence an' whatnot of a wielder?
24 20 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_046 Think of it like that, but in reverse. Takin' the mnemes out o' logograms and infusing a weapon with 'em. Or somethin' to that effect.
25 21 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_046 Boy's got impeccable timing. Come on over, Drake─I was just telling our friend about our latest project.
26 22 TEXT_CTSERKEUREKA3GEROLT_00514_DRAKE_000_047 Ah, good <If(PlayerParameter(4))>madam<Else/>sir</If>. I gather Master Gerolt was explaining to you his theory of mnemes and how they might be used to strengthen your weapon?
27 23 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_048 As ye know, Drake's been tendin' to the logos manipulator outside. That lovely little contraption of ours what lets us extract and transubstantiate mnemes from logograms found here an' there an' everywhere.
28 24 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_049 Bloody complicated an' messy process, as ye might've noticed by now. Half the time it seems like there's no rhyme or reason as to what alchemical compounds it produces. But we just might be able to turn that randomness to our advantage, am I right, Drake?
29 25 TEXT_CTSERKEUREKA3GEROLT_00514_DRAKE_000_050 Just so, Master Gerolt. For we have developed a method by which we might utilize data gathered from your experiments with the logos manipulator and, in conjunction with a new set of tools and additional materials, further enhance your weapon.
30 26 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_051 The best part is that ye don't have to do anythin' other than what ye'd be doin' otherwise. Collect 'grams, play with the manipulator, an' so on.
31 27 TEXT_CTSERKEUREKA3GEROLT_00514_DRAKE_000_052 Indeed, you need only carry on as before. I shall record the results of your efforts with the manipulator and use them to further our research.
32 28 TEXT_CTSERKEUREKA3GEROLT_00514_DRAKE_000_053 Should we achieve any breakthroughs, I shall apprise you of them at once.
33 29 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_054 An' that's all we've got to say for now. The rest is up to you.
34 30 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_055 Upon acquiring a logos action for the first time, it will be automatically recorded in the Logos Action Log.
35 31 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_056 Upon recording ten or more unique entries in your Logos Action Log, you may speak with Drake to learn more about enhancing your Eureka weapon.
36 32 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_057 You may speak with Drake at any time to access the Logos Action Log and review the logos actions you have acquired to date.
37 33 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_060 Nothin' I can do for ye yet, <If(PlayerParameter(4))>lass<Else/>lad</If>. We're still in the early stages of our research. Keep makin' use o' that manipulator, though, an' I'm sure we'll have news for ye soon enough.
38 34 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_061 Upon recording ten or more unique entries in your Logos Action Log, you may speak with Drake to learn more about enhancing your Eureka weapon.
39 35 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_070 Here to get yer weapon augmented, <If(PlayerParameter(4))>lass<Else/>lad</If>?
40 36 TEXT_CTSERKEUREKA3GEROLT_00514_Q1_000_000 What would you like to do?
41 37 TEXT_CTSERKEUREKA3GEROLT_00514_A1_000_001 Augment Eureka weapon.
42 38 TEXT_CTSERKEUREKA3GEROLT_00514_A1_000_002 Learn about augmenting Eureka weapons.
43 39 TEXT_CTSERKEUREKA3GEROLT_00514_A1_000_003 Nothing.
44 40 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_100 That's all well an' good, but ye can't expect me to augment what ye haven't got!
45 41 TEXT_CTSERKEUREKA3GEROLT_00514_Q2_001_000 Select a Eureka weapon.
46 42 TEXT_CTSERKEUREKA3GEROLT_00514_A2_001_001 <Sheet(Item,IntegerParameter(1),9)/>.
47 43 TEXT_CTSERKEUREKA3GEROLT_00514_A2_001_003 <Sheet(Item,IntegerParameter(1),9)/> and <Sheet(Item,IntegerParameter(2),9)/>.
48 44 TEXT_CTSERKEUREKA3GEROLT_00514_A2_001_002 Cancel.
49 45 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_110 I admire yer enthusiasm, but I reckon my knowledge of mnemery is a mite lackin' to augment that weapon further. Best get back to the manipulator an' see if ye can't get us more research data.
50 46 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_111 In order to upgrade your Eureka weapon further, you must record a given number of unique entries in your Logos Action Log, and then speak with Drake.
51 47 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_130 That <SheetEn(Item,3,IntegerParameter(1),1,1)/> yer still holdin' in yer hot little hands? Oi, ye ought to know by now I can't work on a weapon yer currently wieldin'.
52 48 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_140 <Clickable(<SheetEn(Item,1,IntegerParameter(1),1,1)/>)/>, ye say? All right. Let's see the rest o' the requisite materials then, aye?
53 49 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_150 Bah, that won't do. Yer short <If(Equal(IntegerParameter(1),1))><SheetEn(Item,1,24124,1,1)/><Else/><If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If> <SheetEn(Item,3,24124,2,1)/></If> by the look of it.
54 50 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_151 You do not have the required <SheetEn(Item,3,24124,2,1)/> to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>.
55 51 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_152 Moreover, when augmenting your weapon, you may need to procure something other than <SheetEn(Item,3,24124,2,1)/>. Speak with other players and share information to discover how to proceed!
56 52 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_160 Well, that's a shame. Ye've got plenty o' <SheetEn(Item,3,24124,2,1)/>, aye, but that alone won't suffice for this work.
57 53 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_161 To augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you will need to procure something other than <SheetEn(Item,3,24124,2,1)/>. Speak with other players and share information to discover how to proceed!
58 54 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_170 Oho, let me see that. <Clickable(<SheetEn(Item,3,IntegerParameter(1),2,1)/>)/>? I reckon that's just the thing I've been lookin' for, but I'll need more. <Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> or so.
59 55 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_171 You do not have the required <SheetEn(Item,3,IntegerParameter(2),2,1)/> to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>.
60 56 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_180 Bloody hells, <If(PlayerParameter(4))>lass<Else/>lad</If>! Ye can't expect me to augment your blade without <SheetEn(Item,2,IntegerParameter(1),1,1)/> what goes with! They're a set, they are!
61 57 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_181 In order to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you must also possess <SheetEn(Item,2,IntegerParameter(2),1,1)/>.
62 58 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_190 Hah hah, very funny, <If(PlayerParameter(4))>lass<Else/>lad</If>! We both know damn well ye've already got <SheetEn(Item,1,IntegerParameter(1),1,1)/>, and I ain't about to make another!
63 59 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_191 You may not possess more than one <SheetEn(Item,3,IntegerParameter(1),1,1)/>.
64 60 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_200 Yep, yep. Looks like we're all set. Give it all here an' I'll get to work.
65 61 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_200 Here's the thing, <If(PlayerParameter(4))>lass<Else/>lad</If>. Before I take my hammer to this weapon o' yers, there's an important question I need to put to ye.
66 62 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_201 I've poured a lot o' blood an' sweat an' tears into this beauty, an' pushed her to her limits. If ye wanna push her further, yer gonna have to make a choice.
67 63 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_202 Her core attributes can be strengthened, aye, but in exchange I'll have to strip her o' certain secondary properties, you might say.
68 64 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_203 It's not all bad, though. If I've got the right of it, we should be able to tweak her a little after the fact, though that'll require no shortage o' materials as well. Anyroad, last chance. Ye sure ye want to go through with this?
69 65 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_210 This ain't yer first time, so I'll spare ye the long-winded explanation an' skip right to the question what needs askin'.
70 66 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_211 Are ye sure ye want to go through with this, knowin' that in strengthenin' the core attributes I'll need to strip her o' secondary properties?
71 67 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_220 Should you choose to strengthen your Eureka weapon further, all bonuses applied to additional properties will be removed. However, similar bonuses can be added afterwards via a different method.
72 68 TEXT_CTSERKEUREKA3GEROLT_00514_Q4_000_000 Are you certain you wish to strengthen your Eureka weapon?
73 69 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_230 Right, then. Long as yer goin' in with eyes wide open...
74 70 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_240 Right, then. Sit tight an' I'll get started...
75 71 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_250 Heh, now that's a work of art, it is! I've poured the power o' Pyros into yer weapon an' given her a new lease on life!
76 72 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_270 Don't ye trot off thinkin' that's the best I can do, though. With the right knowledge an' materials, I'm certain we could push her even further!
77 73 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_280 Bugger me, we've outdone ourselves yet again. We've milked the half-frozen half-smolderin' lifeblood o' Pyros an' with it forged a masterpiece. Ye hold in yer hands the zenith o' what this godsforsaken hellhole's got to offer.
78 74 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_290 I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>!
79 75 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_300 I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>!
80 76 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_310 So, as I mentioned before, I had to strip yer weapon o' secondary properties in order to push her core attributes beyond her limits.
81 77 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_311 But ye'll be pleased to hear that there's a simple method by which ye might imbue it with the properties it lost, if not still better ones. Give over that kettle I gave ye in Pagos, would ye?
82 78 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_312 That ought to do. I've made a few modifications that should enable it to soak up the unique energies o' Pyros. Yer welcome, by the way.
83 79 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_313 Once it's brimmin' with vitiated aether, ye'll need to seek out another crystal forge an' use it like before. The one in Pagos won't do. I reckon there's one around here, though I'm damned if I know where to look.
84 80 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_314 Anyroad, once ye've got a stock o' <SheetEn(Item,3,24122,2,1)/>, ye can use them in conjunction with the mnemeworks to enhance yer weapon further. Comes with a manual, by the way, so if yer feelin' responsible, maybe take a look before ye get started.
85 81 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_315 Eh? Why can't ye use vitiated aether an' crystals o' Pagos? Bugger me. What do I look like, a bleedin' aetherologist?
86 82 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_316 No use killin' the messenger, <If(PlayerParameter(4))>lass<Else/>lad</If>! Ye want a convoluted explanation as to why ye got to jump through a new set o' hoops eerily similar to the last, go an' ask Miss Krile!
87 83 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_317 Hells, I did just that not long ago, an' she buried me in a mountain o' gibberish an' equations. All I took away from it was that only the vitiated aether o' Pyros would do.
88 84 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_318 Made me feel like a bleedin' idiot, to be honest... Actually, given that yer no aetherologist yerself, it might be best if ye don't ask her for an explanation after all...
89 85 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_319 But never mind all that. Ye know what ye need to do, so go out there an' do it!
90 86 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_320 As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),32)/>, your Eurekan kettle will gradually accumulate vitiated aether.
91 87 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_321 <Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge.
92 88 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_322 In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>.
93 89 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_323 Through the use of the mnemeworks, you may imbue your Pyros weapon with additional properties.
94 90 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_324 The strength and nature of these properties will be determined at random. Moreover, should you possess sufficient <SheetEn(Item,3,24122,2,1)/>, this process may be repeated.
95 91 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_330 I'm sure ye haven't forgotten how to use the mnemeworks to enhance yer weapon further. An' if ye have, that's what the manual is for, aye?
96 92 TEXT_CTSERKEUREKA3GEROLT_00514_Q2_000_000 What will you ask about?
97 93 TEXT_CTSERKEUREKA3GEROLT_00514_A2_000_001 Harnessing the resources of Pyros.
98 94 TEXT_CTSERKEUREKA3GEROLT_00514_A2_000_002 Required materials.
99 95 TEXT_CTSERKEUREKA3GEROLT_00514_A2_000_004 Nothing.
100 96 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_340 I swear we've tried usin' every conceivable material to enhance yer weapon. Exhausted every option. Which is why me an' Drake started lookin' to less “tangible” materials, ye might say.
101 97 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_341 I speak o' the mnemes, o' course. The more you extract an' transubstantiate with the logos manipulator, the more data we collect, an' the more progress we make towards a breakthrough.
102 98 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_350 Thanks to yer efforts, we've come up with a way to augment your weapon, albeit just a little. If ye want us to do more, ye'll have to keep on playin' with the manipulator. Think ye can manage that?
103 99 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_351 At present, Gerolt can augment elemental weapons.
104 100 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_352 Once you have recorded twenty or more unique entries in your Logos Action Log and spoken with Drake, Gerolt will be able to augment these weapons further.
105 101 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_360 Thanks to yer efforts, we've come up with ways to augment elemental weapons oh, say, two times. If that's not good enough for yer needs, then ye need to get us more data. Simple as that.
106 102 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_361 At present, Gerolt can augment elemental +1 weapons.
107 103 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_362 Once you have recorded thirty or more unique entries in your Logos Action Log and spoken with Drake, Gerolt will be able to augment these weapons further.
108 104 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_370 ...At least that'd be the case if ye hadn't provided us with so much data already. Aye, I reckon we've plumbed the depths of mnemery, at least with regards to what it can do for yer weapon.
109 105 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_380 For all my talk of harnessin' the “intangibles” of Pyros, I still need some tangible resources to augment yer weapon...
110 106 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_381 Gerolt requires <SheetEn(Item,3,24124,2,1)/> to augment Eureka weapons further.
111 107 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_382 Moreover, to augment Eureka weapons beyond the initial stage, you will need to procure something other than <SheetEn(Item,3,24124,2,1)/>. Speak with other players and share information to discover how to proceed!
112 108 TEXT_CTSERKEUREKA3GEROLT_00514_TALK_ACTOR
113 109 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_012
114 110 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_013
115 111 TEXT_CTSERKEUREKA3GEROLT_00514_A2_000_003
116 112 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_120
117 113 TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_121
118 114 TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_260