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Patch 4.45
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@@ -64,7 +64,7 @@ int32,str,str
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58,"TEXT_CLSWDK005_00168_NICOLIAUX_000_14","Then you can make high-quality walnut lumber!"
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59,"TEXT_CLSWDK005_00168_NICOLIAUX_000_15","You know how he's always saying stuff like, “You must <Emphasis>KNOW</Emphasis> the wood,” and all that? Well, I bet if we gave him some really <Emphasis>good</Emphasis> wood, it'd cheer him up in no time!"
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60,"TEXT_CLSWDK005_00168_NICOLIAUX_000_16","I know it sounds a bit strange, but then he <Emphasis>is</Emphasis> a bit strange, isn't he? And we have to try <Emphasis>something</Emphasis>! I miss the mean old Beatin!"
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61,"TEXT_CLSWDK005_00168_SYSTEM_000_17","Increasing an item's <72>F201F4</72><73>F201F5</73>quality<73>01</73><72>01</72> during synthesis improves the chance that the resulting product will be of a higher grade (<72>F201F4</72><73>F201F5</73>HQ<73>01</73><72>01</72>)."
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61,"TEXT_CLSWDK005_00168_SYSTEM_000_17","Increasing an item's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> during synthesis improves the chance that the resulting product will be of a higher grade (<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>HQ<UIGlow>01</UIGlow><UIForeground>01</UIForeground>)."
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62,"TEXT_CLSWDK005_00168_SYSTEM_000_18","Moreover, using HQ materials during synthesis provides a bonus to initial quality, further increasing the probability of producing an HQ item."
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63,"TEXT_CLSWDK005_00168_BEATINE_000_20","...Leave me be, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I must focus."
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64,"TEXT_CLSWDK005_00168_BEATINE_000_21","What is this malaise which plagues me? I thought myself resolute as an iron lance, and yet..."
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