Patch 4.45

This commit is contained in:
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2018-11-06 01:19:38 -06:00
parent ae773522ec
commit fecfbc2d29
606 changed files with 12285 additions and 10705 deletions
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@@ -59,7 +59,7 @@ int32,str,str
53,"TEXT_CLSARM251_00279_HNAANZA_000_6","I'll not force the issue, but you'd make the perfect champion for my cause. That said, Blanstyr has apparently come to much the same conclusion─he's submitted an order that asks for you by name."
54,"TEXT_CLSARM251_00279_HNAANZA_000_7","The order is for a single steel ingot. But being the difficult bastard that he is, he doesn't want just <Emphasis>any</Emphasis> steel ingot─he wants an ingot of the purest steel. And that'll require the best materials you can get your hands on."
55,"TEXT_CLSARM251_00279_HNAANZA_000_8","Well, I'll not keep you any longer. You've work to do and a cantankerous artisan to impress."
56,"TEXT_CLSARM251_00279_SYSTEM_000_9","Increasing an item's <72>F201F4</72><73>F201F5</73>quality<73>01</73><72>01</72> during synthesis improves the chance that the resulting product will be of a higher grade (<72>F201F4</72><73>F201F5</73>HQ<73>01</73><72>01</72>)."
56,"TEXT_CLSARM251_00279_SYSTEM_000_9","Increasing an item's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> during synthesis improves the chance that the resulting product will be of a higher grade (<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>HQ<UIGlow>01</UIGlow><UIForeground>01</UIForeground>)."
57,"TEXT_CLSARM251_00279_SYSTEM_000_10","Using HQ materials provides a bonus to initial quality, increasing the probability of producing an HQ item."
58,"TEXT_CLSARM251_00279_BLANSTYR_000_10","You here to deliver that ingot, <If(PlayerParameter(4))>lass<Else/>lad</If>? I ain't one for idle chitchat."
59,"TEXT_CLSARM251_00279_BLANSTYR_000_11","Hmmm...the weight feels right. Let's head inside an' have a look, shall we?"
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59 55 TEXT_CLSARM251_00279_HNAANZA_000_8 Well, I'll not keep you any longer. You've work to do and a cantankerous artisan to impress.
60 56 TEXT_CLSARM251_00279_SYSTEM_000_9 Increasing an item's <72>F201F4</72><73>F201F5</73>quality<73>01</73><72>01</72> during synthesis improves the chance that the resulting product will be of a higher grade (<72>F201F4</72><73>F201F5</73>HQ<73>01</73><72>01</72>). Increasing an item's <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> during synthesis improves the chance that the resulting product will be of a higher grade (<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>HQ<UIGlow>01</UIGlow><UIForeground>01</UIForeground>).
61 57 TEXT_CLSARM251_00279_SYSTEM_000_10 Using HQ materials provides a bonus to initial quality, increasing the probability of producing an HQ item.
62 58 TEXT_CLSARM251_00279_BLANSTYR_000_10 You here to deliver that ingot, <If(PlayerParameter(4))>lass<Else/>lad</If>? I ain't one for idle chitchat.
63 59 TEXT_CLSARM251_00279_BLANSTYR_000_11 Hmmm...the weight feels right. Let's head inside an' have a look, shall we?
64 60 TEXT_CLSARM251_00279_BLANSTYR_000_12 Hah hah! I knew ye were up to the task, <If(PlayerParameter(4))>lass<Else/>lad</If>! Ye can't forge steel much purer'n that.
65 61 TEXT_CLSARM251_00279_BLANSTYR_000_13 It's a common enough material, o' course, an' one no self-respectin' armorer should have any trouble workin'.