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Patch 4.45
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@@ -60,7 +60,7 @@ int32,str,str
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54,"TEXT_CLSBSM251_00297_BRITHAEL_000_7","Now, it takes a lot o' skill to forge a bar o' high-quality steel, but if ye start with a chunk o' premium ore, yer halfway there."
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55,"TEXT_CLSBSM251_00297_BRITHAEL_000_8","...Sayin' that, it can still be a right pain in the arse."
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56,"TEXT_CLSBSM251_00297_BRITHAEL_000_9","But I know yer up to the task, <If(PlayerParameter(4))>lass<Else/>lad</If>. When ye've made the thing, give it to that whoreson merchant from before─Faezahr, aye─so as he can deliver it to the client."
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57,"TEXT_CLSBSM251_00297_SYSTEM_000_15","The higher the <72>F201F4</72><73>F201F5</73>quality<73>01</73><72>01</72> achieved during synthesis, the greater the chance that the finished item will be of a higher grade (<72>F201F4</72><73>F201F5</73>HQ<73>01</73><72>01</72>)."
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57,"TEXT_CLSBSM251_00297_SYSTEM_000_15","The higher the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground> achieved during synthesis, the greater the chance that the finished item will be of a higher grade (<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>HQ<UIGlow>01</UIGlow><UIForeground>01</UIForeground>)."
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58,"TEXT_CLSBSM251_00297_SYSTEM_000_16","Using HQ materials provides a bonus to initial quality, increasing the probability of producing an HQ item."
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59,"TEXT_CLSBSM251_00297_FAEZAHL_000_10","We meet again. Assuming you're here to deliver the steel, know this: if it's not first-rate, I won't present it to the client."
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60,"TEXT_CLSBSM251_00297_FAEZAHL_000_11","Hmmm. Very well. Inside, smith."
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