Patch 4.45

This commit is contained in:
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2018-11-06 01:19:38 -06:00
parent ae773522ec
commit fecfbc2d29
606 changed files with 12285 additions and 10705 deletions
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@@ -57,7 +57,7 @@ int32,str,str
53,"TEXT_HEAVNA505_01646_CID_000_005","Could we not just leave the key to the forbidden land in the island-eating whale's belly? I mean, I can think of worse places to keep it. ...No? I thought not."
54,"TEXT_HEAVNA505_01646_SONUVANU_100_010","Seek not the birthplace of sin, netherlings. They who do find only death and ruin."
55,"TEXT_HEAVNA505_01646_LONUVANU_000_010","If netherlings seek knowledge of the White, then speak with Kunu Vali, foremost keeper of tales."
56,"TEXT_HEAVNA505_01646_LONUVANU_000_011","But neglect not to present self with humility and respect. As sun yields to moon and moon to sun, netherlings must greet Kunu Vali with a <72>F201F4</72><73>F201F5</73>bow<73>01</73><72>01</72>."
56,"TEXT_HEAVNA505_01646_LONUVANU_000_011","But neglect not to present self with humility and respect. As sun yields to moon and moon to sun, netherlings must greet Kunu Vali with a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>bow<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
57,"TEXT_HEAVNA505_01646_LONUVANU_000_012","Kunu Vali holds traditions in highest regard, and so must netherlings, if they wish to hear tales of the White."
58,"TEXT_HEAVNA505_01646_KUNUVALI_000_020","What ill-mannered beast comes before Kunu Vali and begs to hear tales? None who deserve aught, that much she knows!"
59,"TEXT_HEAVNA505_01646_KUNUVALI_000_021","Zephyr winds at your back and sunshine to warm your brow, traveler from below. Kunu Vali, keeper of tales, hears your words, and she remembers."
1 key 0 1
57 53 TEXT_HEAVNA505_01646_CID_000_005 Could we not just leave the key to the forbidden land in the island-eating whale's belly? I mean, I can think of worse places to keep it. ...No? I thought not.
58 54 TEXT_HEAVNA505_01646_SONUVANU_100_010 Seek not the birthplace of sin, netherlings. They who do find only death and ruin.
59 55 TEXT_HEAVNA505_01646_LONUVANU_000_010 If netherlings seek knowledge of the White, then speak with Kunu Vali, foremost keeper of tales.
60 56 TEXT_HEAVNA505_01646_LONUVANU_000_011 But neglect not to present self with humility and respect. As sun yields to moon and moon to sun, netherlings must greet Kunu Vali with a <72>F201F4</72><73>F201F5</73>bow<73>01</73><72>01</72>. But neglect not to present self with humility and respect. As sun yields to moon and moon to sun, netherlings must greet Kunu Vali with a <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>bow<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
61 57 TEXT_HEAVNA505_01646_LONUVANU_000_012 Kunu Vali holds traditions in highest regard, and so must netherlings, if they wish to hear tales of the White.
62 58 TEXT_HEAVNA505_01646_KUNUVALI_000_020 What ill-mannered beast comes before Kunu Vali and begs to hear tales? None who deserve aught, that much she knows!
63 59 TEXT_HEAVNA505_01646_KUNUVALI_000_021 Zephyr winds at your back and sunshine to warm your brow, traveler from below. Kunu Vali, keeper of tales, hears your words, and she remembers.
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@@ -3,7 +3,7 @@
int32,str,str
0,"TEXT_HEAVNA607_01656_SEQ_00","Slowfix wants you to eliminate the golems that prowl Idyllshire."
1,"TEXT_HEAVNA607_01656_SEQ_01","Golem sentinels left by the Sharlayans are hampering Slowfix's plans for expanding Idyllshire, and the goblin asks that you eliminate them. As a native of Sharlayan, Y'shtola may know an easy way to deal with the creatures."
2,"TEXT_HEAVNA607_01656_SEQ_02","Y'shtola shares with you the coded command required to unmake the golems. With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, use your keyboard or the software keyboard to inform each golem that you want to play a game called “Noughts and Crosses.”"
2,"TEXT_HEAVNA607_01656_SEQ_02","Y'shtola shares with you the coded command required to unmake the golems. With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, use your keyboard or the software keyboard to inform each golem that you want to play a game called “Noughts and Crosses.”"
3,"TEXT_HEAVNA607_01656_SEQ_03","You have unmade all the golems in your assigned area. Return to Slowfix with the good tidings."
4,"TEXT_HEAVNA607_01656_SEQ_04","You report the completion of your task to Slowfix. The goblin is pleased to hear that the golems will no longer impede the expansion effort."
5,"TEXT_HEAVNA607_01656_SEQ_05",""
@@ -26,7 +26,7 @@ int32,str,str
22,"TEXT_HEAVNA607_01656_SEQ_22",""
23,"TEXT_HEAVNA607_01656_SEQ_23",""
24,"TEXT_HEAVNA607_01656_TODO_00","Speak with Y'shtola."
25,"TEXT_HEAVNA607_01656_TODO_01","With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, enter “Noughts and Crosses” to unmake golems."
25,"TEXT_HEAVNA607_01656_TODO_01","With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, enter “Noughts and Crosses” to unmake golems."
26,"TEXT_HEAVNA607_01656_TODO_02","Report to Slowfix."
27,"TEXT_HEAVNA607_01656_TODO_03",""
28,"TEXT_HEAVNA607_01656_TODO_04",""
@@ -59,12 +59,12 @@ int32,str,str
55,"TEXT_HEAVNA607_01656_YSHTOLA_000_010","So we are to eliminate the golems. That should be a simple enough affair."
56,"TEXT_HEAVNA607_01656_YSHTOLA_000_011","The automata were employed as sentinels, and by design can be unmade with a coded command. At the time of the exodus, it was “Noughts and Crosses,” and I see no reason why it should not still work."
57,"TEXT_HEAVNA607_01656_YSHTOLA_000_012","Let us divide the task between the three of us, the quicker to be finished with it."
58,"TEXT_HEAVNA607_01656_SYSTEM_000_013","With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, use your keyboard or the software keyboard to enter the coded command “Noughts and Crosses” to unmake a golem."
58,"TEXT_HEAVNA607_01656_SYSTEM_000_013","With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, use your keyboard or the software keyboard to enter the coded command “Noughts and Crosses” to unmake a golem."
59,"TEXT_HEAVNA607_01656_SAYTODO_000","Noughts and Crosses"
60,"TEXT_HEAVNA607_01656_YSHTOLA_000_014","Use the coded command “Noughts and Crosses” to unmake the golems. If all goes well, we can accomplish the task without recourse to violence."
61,"TEXT_HEAVNA607_01656_ALPHINAUD_000_015","I shall see to the golems beyond this point. The area yonder, I leave in your capable hands."
62,"TEXT_HEAVNA607_01656_GOLEM01656_000_020","<rumble> <rumble>"
63,"TEXT_HEAVNA607_01656_SYSTEM_000_021","With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, use your keyboard or the software keyboard to enter the password “Noughts and Crosses” to unmake a golem."
63,"TEXT_HEAVNA607_01656_SYSTEM_000_021","With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, use your keyboard or the software keyboard to enter the password “Noughts and Crosses” to unmake a golem."
64,"TEXT_HEAVNA607_01656_SYSTEM_000_022","With a shudder, the golem crumbles to pieces."
65,"TEXT_HEAVNA607_01656_SLOWFIX_000_030","Golems are no more? Wonderful!"
66,"TEXT_HEAVNA607_01656_SLOWFIX_000_031","Now we can resume work to expand settlement!"
1 key 0 1
3 int32 str str
4 0 TEXT_HEAVNA607_01656_SEQ_00 Slowfix wants you to eliminate the golems that prowl Idyllshire.
5 1 TEXT_HEAVNA607_01656_SEQ_01 Golem sentinels left by the Sharlayans are hampering Slowfix's plans for expanding Idyllshire, and the goblin asks that you eliminate them. As a native of Sharlayan, Y'shtola may know an easy way to deal with the creatures.
6 2 TEXT_HEAVNA607_01656_SEQ_02 Y'shtola shares with you the coded command required to unmake the golems. With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, use your keyboard or the software keyboard to inform each golem that you want to play a game called “Noughts and Crosses.” Y'shtola shares with you the coded command required to unmake the golems. With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, use your keyboard or the software keyboard to inform each golem that you want to play a game called “Noughts and Crosses.”
7 3 TEXT_HEAVNA607_01656_SEQ_03 You have unmade all the golems in your assigned area. Return to Slowfix with the good tidings.
8 4 TEXT_HEAVNA607_01656_SEQ_04 You report the completion of your task to Slowfix. The goblin is pleased to hear that the golems will no longer impede the expansion effort.
9 5 TEXT_HEAVNA607_01656_SEQ_05
26 22 TEXT_HEAVNA607_01656_SEQ_22
27 23 TEXT_HEAVNA607_01656_SEQ_23
28 24 TEXT_HEAVNA607_01656_TODO_00 Speak with Y'shtola.
29 25 TEXT_HEAVNA607_01656_TODO_01 With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, enter “Noughts and Crosses” to unmake golems. With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, enter “Noughts and Crosses” to unmake golems.
30 26 TEXT_HEAVNA607_01656_TODO_02 Report to Slowfix.
31 27 TEXT_HEAVNA607_01656_TODO_03
32 28 TEXT_HEAVNA607_01656_TODO_04
59 55 TEXT_HEAVNA607_01656_YSHTOLA_000_010 So we are to eliminate the golems. That should be a simple enough affair.
60 56 TEXT_HEAVNA607_01656_YSHTOLA_000_011 The automata were employed as sentinels, and by design can be unmade with a coded command. At the time of the exodus, it was “Noughts and Crosses,” and I see no reason why it should not still work.
61 57 TEXT_HEAVNA607_01656_YSHTOLA_000_012 Let us divide the task between the three of us, the quicker to be finished with it.
62 58 TEXT_HEAVNA607_01656_SYSTEM_000_013 With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, use your keyboard or the software keyboard to enter the coded command “Noughts and Crosses” to unmake a golem. With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, use your keyboard or the software keyboard to enter the coded command “Noughts and Crosses” to unmake a golem.
63 59 TEXT_HEAVNA607_01656_SAYTODO_000 Noughts and Crosses
64 60 TEXT_HEAVNA607_01656_YSHTOLA_000_014 Use the coded command “Noughts and Crosses” to unmake the golems. If all goes well, we can accomplish the task without recourse to violence.
65 61 TEXT_HEAVNA607_01656_ALPHINAUD_000_015 I shall see to the golems beyond this point. The area yonder, I leave in your capable hands.
66 62 TEXT_HEAVNA607_01656_GOLEM01656_000_020 <rumble> <rumble>
67 63 TEXT_HEAVNA607_01656_SYSTEM_000_021 With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, use your keyboard or the software keyboard to enter the password “Noughts and Crosses” to unmake a golem. With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, use your keyboard or the software keyboard to enter the password “Noughts and Crosses” to unmake a golem.
68 64 TEXT_HEAVNA607_01656_SYSTEM_000_022 With a shudder, the golem crumbles to pieces.
69 65 TEXT_HEAVNA607_01656_SLOWFIX_000_030 Golems are no more? Wonderful!
70 66 TEXT_HEAVNA607_01656_SLOWFIX_000_031 Now we can resume work to expand settlement!
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@@ -56,7 +56,7 @@ int32,str,str
50,"TEXT_JOBMCH301_01697_ROSTNSTHAL_000_002","Don't forget to reload when ye get the chance. Ye don't wanna miss an openin' for a killin' shot 'cause yer too lazy to replace yer ammunition."
51,"TEXT_JOBMCH301_01697_ROSTNSTHAL_000_003","Next, let's talk about that contraption at yer waist. Now, I don't rightly understand it, but the boss tells me it draws on the aether in yer body an' turns it into the spark what'll feed some new devices 'e's workin' on."
52,"TEXT_JOBMCH301_01697_STEPHANIVIEN_000_004","Oh, and pray do not forget to carry your Soul of the Machinist. I based the design on the more traditional soul crystals, and it will act as a focal point for the energy conversions performed by the aetherotransformer. ...Ah, that would be the “contraption” Rostnsthal mentioned."
53,"TEXT_JOBMCH301_01697_SYSTEM_900_000","You have learned all machinist actions and traits to level 30. Detailed descriptions can be viewed in the <72>F201F4</72><73>F201F5</73>Actions & Traits<73>01</73><72>01</72> window, accessed under <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> in the main menu."
53,"TEXT_JOBMCH301_01697_SYSTEM_900_000","You have learned all machinist actions and traits to level 30. Detailed descriptions can be viewed in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Actions & Traits<UIGlow>01</UIGlow><UIForeground>01</UIForeground> window, accessed under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu."
54,"TEXT_JOBMCH301_01697_ROSTNSTHAL_000_005","Alright, that's all yer gettin' for the now. Follow me, an' we'll see 'ow ye fare in the field...or ye can throw yer carbine in the bushes an' flee like a musket-whipped cur. Them's yer choices."
55,"TEXT_JOBMCH301_01697_STEPHANIVIEN_000_009","You must persuade Rostnsthal to return to us!"
56,"TEXT_JOBMCH301_01697_JOYE_000_009","His lordship has such high hopes for the manufactory's future. I'd hate to see him disappointed..."
1 key 0 1
56 52 TEXT_JOBMCH301_01697_STEPHANIVIEN_000_004 Oh, and pray do not forget to carry your Soul of the Machinist. I based the design on the more traditional soul crystals, and it will act as a focal point for the energy conversions performed by the aetherotransformer. ...Ah, that would be the “contraption” Rostnsthal mentioned.
57 53 TEXT_JOBMCH301_01697_SYSTEM_900_000 You have learned all machinist actions and traits to level 30. Detailed descriptions can be viewed in the <72>F201F4</72><73>F201F5</73>Actions & Traits<73>01</73><72>01</72> window, accessed under <72>F201F4</72><73>F201F5</73>Character<73>01</73><72>01</72> in the main menu. You have learned all machinist actions and traits to level 30. Detailed descriptions can be viewed in the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Actions & Traits<UIGlow>01</UIGlow><UIForeground>01</UIForeground> window, accessed under <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Character<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the main menu.
58 54 TEXT_JOBMCH301_01697_ROSTNSTHAL_000_005 Alright, that's all yer gettin' for the now. Follow me, an' we'll see 'ow ye fare in the field...or ye can throw yer carbine in the bushes an' flee like a musket-whipped cur. Them's yer choices.
59 55 TEXT_JOBMCH301_01697_STEPHANIVIEN_000_009 You must persuade Rostnsthal to return to us!
60 56 TEXT_JOBMCH301_01697_JOYE_000_009 His lordship has such high hopes for the manufactory's future. I'd hate to see him disappointed...
61 57 TEXT_JOBMCH301_01697_ROSTNSTHAL_000_010 Hah! Willin' to take me test, then, eh? The rules is simple: make yer way towards the 'Ermit's 'Ovel, an' shoot what yer told to shoot.
62 58 TEXT_JOBMCH301_01697_STEPHANIVIEN_000_011 (-Stephanivien-)I shall await you at the end of your trial, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I have every confidence that you shall impress our instructor with your enthusiasm and potential!
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@@ -58,9 +58,9 @@ int32,str,str
50,"TEXT_JOBNIN600_01688_OBORO_000_001","I have no doubt the shadows that surround us are Redway's. How he found us, I cannot say."
51,"TEXT_JOBNIN600_01688_OBORO_000_002","But why? His hostages already shield him. Does his fear so consume him that he would slit our throats while we are helpless? This is cowardice...or madness."
52,"TEXT_JOBNIN600_01688_OBORO_000_003","His men will try to catch us unawares. I say we let them."
53,"TEXT_JOBNIN600_01688_OBORO_000_004","Go and patrol the outside. Pretend to <72>F201F4</72><73>F201F5</73>doze<73>01</73><72>01</72> off at some point. Our foes will strike. Once they do, make sure they do not live to report to Redway."
53,"TEXT_JOBNIN600_01688_OBORO_000_004","Go and patrol the outside. Pretend to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>doze<UIGlow>01</UIGlow><UIForeground>01</UIForeground> off at some point. Our foes will strike. Once they do, make sure they do not live to report to Redway."
54,"TEXT_JOBNIN600_01688_OBORO_000_010","Do not worry about me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. If any shadows enter here, I will ensure they do not leave."
55,"TEXT_JOBNIN600_01688_SYSTEM_000_015","Defeat the enemies that appear when you pretend to <72>F201F4</72><73>F201F5</73>doze<73>01</73><72>01</72> on patrol."
55,"TEXT_JOBNIN600_01688_SYSTEM_000_015","Defeat the enemies that appear when you pretend to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>doze<UIGlow>01</UIGlow><UIForeground>01</UIForeground> on patrol."
56,"TEXT_JOBNIN600_01688_OBORO_000_50","Thank you. I sense we are free of unwanted visitors."
57,"TEXT_JOBNIN600_01688_OBORO_000_51","Akagi is on the mend. We have seen our duty through. Now, the princess awaits our rescue!"
58,"TEXT_JOBNIN600_01688_OBORO_000_52","I spoke with Jacke, and he has commandeered a boat for us. The plan <Emphasis>had</Emphasis> been to slip across to Hullbreaker Isle from the Moraby Drydocks and find the princess..."
1 key 0 1
58 54 TEXT_JOBNIN600_01688_OBORO_000_010 Do not worry about me, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. If any shadows enter here, I will ensure they do not leave.
59 55 TEXT_JOBNIN600_01688_SYSTEM_000_015 Defeat the enemies that appear when you pretend to <72>F201F4</72><73>F201F5</73>doze<73>01</73><72>01</72> on patrol. Defeat the enemies that appear when you pretend to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>doze<UIGlow>01</UIGlow><UIForeground>01</UIForeground> on patrol.
60 56 TEXT_JOBNIN600_01688_OBORO_000_50 Thank you. I sense we are free of unwanted visitors.
61 57 TEXT_JOBNIN600_01688_OBORO_000_51 Akagi is on the mend. We have seen our duty through. Now, the princess awaits our rescue!
62 58 TEXT_JOBNIN600_01688_OBORO_000_52 I spoke with Jacke, and he has commandeered a boat for us. The plan <Emphasis>had</Emphasis> been to slip across to Hullbreaker Isle from the Moraby Drydocks and find the princess...
63 59 TEXT_JOBNIN600_01688_OBORO_000_53 However, if Redway sent his cutthroats here, he will not have neglected the docks. The place is likely swarming with guards. It would be unwise to continue without reconnaissance.
64 60 TEXT_JOBNIN600_01688_AKAGI_000_54 I...I'd only slow you down if I went, wouldn't I?
65 61 TEXT_JOBNIN600_01688_OBORO_000_55 You have only just healed, Akagi. Princess Yuki wants to keep you safe, and you would serve her best by remaining here.
66 62 TEXT_JOBNIN600_01688_AKAGI_000_56 Er...all right. <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, I'm entrustin' her life to you. Please, <Emphasis>please</Emphasis> bring her back safe.
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@@ -3,8 +3,8 @@
int32,str,str
0,"TEXT_JOBSCH560_01674_SEQ_00","Your time away has not lightened Surito Carito's mood."
1,"TEXT_JOBSCH560_01674_SEQ_01","Surito Carito reveals his latest theory: the voidsent bound within the amphora unleashed the sickness upon Nym, and fled from its cage after cloaking itself with dark magicks. He says you must track down this invisible voidsent, but that even a scholar of his experience needs time to discover where to start. In the meantime, he asks that you and Alka Zolka focus on training, and introduces Halga Tolga to guide you. Speak with this former officer of the vaunted Nymian Royal Marines near Bronze Lake, and start learning things the hard way."
2,"TEXT_JOBSCH560_01674_SEQ_02","After dressing you down, Halga Tolga demands you show your commitment to the Royal Marines. Demonstrate your resolve now by entering any expression containing the phrase “come hells or high water” with the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>."
3,"TEXT_JOBSCH560_01674_SEQ_03","Halga Tolga cannot hear you. Show your spirit again by entering any expression containing the phrase “come hells or high water” with the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>."
2,"TEXT_JOBSCH560_01674_SEQ_02","After dressing you down, Halga Tolga demands you show your commitment to the Royal Marines. Demonstrate your resolve now by entering any expression containing the phrase “come hells or high water” with the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
3,"TEXT_JOBSCH560_01674_SEQ_03","Halga Tolga cannot hear you. Show your spirit again by entering any expression containing the phrase “come hells or high water” with the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>."
4,"TEXT_JOBSCH560_01674_SEQ_04","Grudgingly, Halga Tolga admits you have the spirit of a Royal Marine. Now, he bids you prove that you have the courage of one by finding the leader of the Mamool Ja to the east of Bronze Lake. Mock him and his ways with a great big /laugh, and defend yourself if he should take exception to your actions."
5,"TEXT_JOBSCH560_01674_SEQ_05","You have outraged and defeated a band of Mamool Ja. Report back to Halga Tolga near the Wanderer's Palace for your debriefing."
6,"TEXT_JOBSCH560_01674_SEQ_06","Though not overly impressed by either Alka Zolka or you, Halga Tolga concedes that you show promise. However, he is abundantly clear that you have a long way to go. Focus on honing your own skills, he orders you, and you may be able to defeat the invisible voidsent. Someday.
@@ -28,8 +28,8 @@ int32,str,str
22,"TEXT_JOBSCH560_01674_SEQ_22",""
23,"TEXT_JOBSCH560_01674_SEQ_23",""
24,"TEXT_JOBSCH560_01674_TODO_00","Speak with Halga Tolga."
25,"TEXT_JOBSCH560_01674_TODO_01","With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, enter “come hells or high water” to show your resolve to Halga Tolga."
26,"TEXT_JOBSCH560_01674_TODO_02","With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, enter “come hells or high water” again to appease Halga Tolga."
25,"TEXT_JOBSCH560_01674_TODO_01","With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, enter “come hells or high water” to show your resolve to Halga Tolga."
26,"TEXT_JOBSCH560_01674_TODO_02","With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, enter “come hells or high water” again to appease Halga Tolga."
27,"TEXT_JOBSCH560_01674_TODO_03","Mock the Mamool Ja leader with a /laugh and defend yourself if he attacks."
28,"TEXT_JOBSCH560_01674_TODO_04","Report to Halga Tolga."
29,"TEXT_JOBSCH560_01674_TODO_05",""
@@ -67,16 +67,16 @@ int32,str,str
61,"TEXT_JOBSCH560_01674_HALGATOLGA_000_020","Think you've got what it takes to be a Royal Marine? Hah, you make me laugh! Ever worn glasses into battle, boy? Expect your foe to wait while you wipe blood from the lenses, do you!?"
62,"TEXT_JOBSCH560_01674_HALGATOLGA_000_021","And the <Emphasis>scholar</Emphasis>. Had a lot like you in the war. More use dead than alive! Having their corpses piled high around us kept us safer than their damned magicks ever did! You're a bloody joke!"
63,"TEXT_JOBSCH560_01674_HALGATOLGA_000_022","But I'm here to turn you into Royal Marines, and Royal Marines you <Emphasis>will</Emphasis> be! First, the creed! “To victory─come hells or high water.” Come on, let me hear you!"
64,"TEXT_JOBSCH560_01674_SYSTEM_000_023","With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, use your keyboard or the software keyboard to enter any expression that contains the phrase “come hells or high water” to demonstrate your resolve to Halga Tolga."
64,"TEXT_JOBSCH560_01674_SYSTEM_000_023","With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, use your keyboard or the software keyboard to enter any expression that contains the phrase “come hells or high water” to demonstrate your resolve to Halga Tolga."
65,"TEXT_JOBSCH560_01674_SYSTEM_100_023","come hells or high water"
66,"TEXT_JOBSCH560_01674_HALGATOLGA_200_023","Are you a mammet or a scholar!? If you can't remember five bloody words, then what good are you!? Say “come hells or high water,” or get out of my sight!"
67,"TEXT_JOBSCH560_01674_SYSTEM_300_023","With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, use your keyboard or the software keyboard to enter any expression that contains the phrase “come hells or high water” to demonstrate your resolve to Halga Tolga."
67,"TEXT_JOBSCH560_01674_SYSTEM_300_023","With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, use your keyboard or the software keyboard to enter any expression that contains the phrase “come hells or high water” to demonstrate your resolve to Halga Tolga."
68,"TEXT_JOBSCH560_01674_ALKAZOLKA_000_024","To victory─come hells or high water!"
69,"TEXT_JOBSCH560_01674_HALGATOLGA_000_025","How do you expect to strike fear into your enemies whispering like that!? Open your gobs, and say it like you mean it!"
70,"TEXT_JOBSCH560_01674_SYSTEM_000_026","With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, use your keyboard or the software keyboard to enter any expression that contains the phrase “come hells or high water” to prove yourself to Halga Tolga."
70,"TEXT_JOBSCH560_01674_SYSTEM_000_026","With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, use your keyboard or the software keyboard to enter any expression that contains the phrase “come hells or high water” to prove yourself to Halga Tolga."
71,"TEXT_JOBSCH560_01674_ALKAZOLKA_000_027","<Emphasis>TO VICTORY─COME HELLS OR HIGH WATER, SIR</Emphasis>!"
72,"TEXT_JOBSCH560_01674_HALGATOLGA_000_028","Well, you show spirit, I'll give you that... Now, to your tasks!"
73,"TEXT_JOBSCH560_01674_HALGATOLGA_000_029","First, the scholar! There's a band of Mamool Ja sellswords that've been eyeing our palace. Walk up to them with a great, stupid grin, and <72>F201F4</72><73>F201F5</73>laugh<73>01</73><72>01</72> in the leader's face!"
73,"TEXT_JOBSCH560_01674_HALGATOLGA_000_029","First, the scholar! There's a band of Mamool Ja sellswords that've been eyeing our palace. Walk up to them with a great, stupid grin, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>laugh<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the leader's face!"
74,"TEXT_JOBSCH560_01674_HALGATOLGA_000_030","The whoresons'll hurl everything they've got at you for that. Acquit yourself well and you pass. Now go!"
75,"TEXT_JOBSCH560_01674_HALGATOLGA_100_030","Too craven to laugh at a Mamool Ja!? Then you've no place in the Royal Marines! Do it or don't come back!"
76,"TEXT_JOBSCH560_01674_MAMOOLJAMERCENARYCAPTAIN_000_031","Wh-Why you laugh? You think Mamool Ja <Emphasis>funny</Emphasis>!? No! You funny! <Emphasis>I</Emphasis> laugh, see!? AHAHA...ha... Er... You die now!"
1 key 0 1
3 int32 str str
4 0 TEXT_JOBSCH560_01674_SEQ_00 Your time away has not lightened Surito Carito's mood.
5 1 TEXT_JOBSCH560_01674_SEQ_01 Surito Carito reveals his latest theory: the voidsent bound within the amphora unleashed the sickness upon Nym, and fled from its cage after cloaking itself with dark magicks. He says you must track down this invisible voidsent, but that even a scholar of his experience needs time to discover where to start. In the meantime, he asks that you and Alka Zolka focus on training, and introduces Halga Tolga to guide you. Speak with this former officer of the vaunted Nymian Royal Marines near Bronze Lake, and start learning things the hard way.
6 2 TEXT_JOBSCH560_01674_SEQ_02 After dressing you down, Halga Tolga demands you show your commitment to the Royal Marines. Demonstrate your resolve now by entering any expression containing the phrase “come hells or high water” with the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>. After dressing you down, Halga Tolga demands you show your commitment to the Royal Marines. Demonstrate your resolve now by entering any expression containing the phrase “come hells or high water” with the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
7 3 TEXT_JOBSCH560_01674_SEQ_03 Halga Tolga cannot hear you. Show your spirit again by entering any expression containing the phrase “come hells or high water” with the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>. Halga Tolga cannot hear you. Show your spirit again by entering any expression containing the phrase “come hells or high water” with the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.
8 4 TEXT_JOBSCH560_01674_SEQ_04 Grudgingly, Halga Tolga admits you have the spirit of a Royal Marine. Now, he bids you prove that you have the courage of one by finding the leader of the Mamool Ja to the east of Bronze Lake. Mock him and his ways with a great big /laugh, and defend yourself if he should take exception to your actions.
9 5 TEXT_JOBSCH560_01674_SEQ_05 You have outraged and defeated a band of Mamool Ja. Report back to Halga Tolga near the Wanderer's Palace for your debriefing.
10 6 TEXT_JOBSCH560_01674_SEQ_06 Though not overly impressed by either Alka Zolka or you, Halga Tolga concedes that you show promise. However, he is abundantly clear that you have a long way to go. Focus on honing your own skills, he orders you, and you may be able to defeat the invisible voidsent. Someday. ※The next scholar quest will be available from Surito Carito upon reaching level 58.
28 24 TEXT_JOBSCH560_01674_TODO_00 Speak with Halga Tolga.
29 25 TEXT_JOBSCH560_01674_TODO_01 With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, enter “come hells or high water” to show your resolve to Halga Tolga. With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, enter “come hells or high water” to show your resolve to Halga Tolga.
30 26 TEXT_JOBSCH560_01674_TODO_02 With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, enter “come hells or high water” again to appease Halga Tolga. With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, enter “come hells or high water” again to appease Halga Tolga.
31 27 TEXT_JOBSCH560_01674_TODO_03 Mock the Mamool Ja leader with a /laugh and defend yourself if he attacks.
32 28 TEXT_JOBSCH560_01674_TODO_04 Report to Halga Tolga.
33 29 TEXT_JOBSCH560_01674_TODO_05
34 30 TEXT_JOBSCH560_01674_TODO_06
35 31 TEXT_JOBSCH560_01674_TODO_07
67 63 TEXT_JOBSCH560_01674_HALGATOLGA_000_022 But I'm here to turn you into Royal Marines, and Royal Marines you <Emphasis>will</Emphasis> be! First, the creed! “To victory─come hells or high water.” Come on, let me hear you!
68 64 TEXT_JOBSCH560_01674_SYSTEM_000_023 With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, use your keyboard or the software keyboard to enter any expression that contains the phrase “come hells or high water” to demonstrate your resolve to Halga Tolga. With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, use your keyboard or the software keyboard to enter any expression that contains the phrase “come hells or high water” to demonstrate your resolve to Halga Tolga.
69 65 TEXT_JOBSCH560_01674_SYSTEM_100_023 come hells or high water
70 66 TEXT_JOBSCH560_01674_HALGATOLGA_200_023 Are you a mammet or a scholar!? If you can't remember five bloody words, then what good are you!? Say “come hells or high water,” or get out of my sight!
71 67 TEXT_JOBSCH560_01674_SYSTEM_300_023 With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, use your keyboard or the software keyboard to enter any expression that contains the phrase “come hells or high water” to demonstrate your resolve to Halga Tolga. With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, use your keyboard or the software keyboard to enter any expression that contains the phrase “come hells or high water” to demonstrate your resolve to Halga Tolga.
72 68 TEXT_JOBSCH560_01674_ALKAZOLKA_000_024 To victory─come hells or high water!
73 69 TEXT_JOBSCH560_01674_HALGATOLGA_000_025 How do you expect to strike fear into your enemies whispering like that!? Open your gobs, and say it like you mean it!
74 70 TEXT_JOBSCH560_01674_SYSTEM_000_026 With the chat mode in <72>F201F4</72><73>F201F5</73>Say<73>01</73><72>01</72>, use your keyboard or the software keyboard to enter any expression that contains the phrase “come hells or high water” to prove yourself to Halga Tolga. With the chat mode in <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Say<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, use your keyboard or the software keyboard to enter any expression that contains the phrase “come hells or high water” to prove yourself to Halga Tolga.
75 71 TEXT_JOBSCH560_01674_ALKAZOLKA_000_027 <Emphasis>TO VICTORY─COME HELLS OR HIGH WATER, SIR</Emphasis>!
76 72 TEXT_JOBSCH560_01674_HALGATOLGA_000_028 Well, you show spirit, I'll give you that... Now, to your tasks!
77 73 TEXT_JOBSCH560_01674_HALGATOLGA_000_029 First, the scholar! There's a band of Mamool Ja sellswords that've been eyeing our palace. Walk up to them with a great, stupid grin, and <72>F201F4</72><73>F201F5</73>laugh<73>01</73><72>01</72> in the leader's face! First, the scholar! There's a band of Mamool Ja sellswords that've been eyeing our palace. Walk up to them with a great, stupid grin, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>laugh<UIGlow>01</UIGlow><UIForeground>01</UIForeground> in the leader's face!
78 74 TEXT_JOBSCH560_01674_HALGATOLGA_000_030 The whoresons'll hurl everything they've got at you for that. Acquit yourself well and you pass. Now go!
79 75 TEXT_JOBSCH560_01674_HALGATOLGA_100_030 Too craven to laugh at a Mamool Ja!? Then you've no place in the Royal Marines! Do it or don't come back!
80 76 TEXT_JOBSCH560_01674_MAMOOLJAMERCENARYCAPTAIN_000_031 Wh-Why you laugh? You think Mamool Ja <Emphasis>funny</Emphasis>!? No! You funny! <Emphasis>I</Emphasis> laugh, see!? AHAHA...ha... Er... You die now!
81 77 TEXT_JOBSCH560_01674_MAMOOLJAMERCENARYCAPTAIN_000_032 What? You talk to Mamool Ja? No? Then who you talk to!?
82 78 TEXT_JOBSCH560_01674_HALGATOLGA_000_040 Hah! You're both still alive. Not half bad!