Patch 4.45

This commit is contained in:
=
2018-11-06 01:19:38 -06:00
parent ae773522ec
commit fecfbc2d29
606 changed files with 12285 additions and 10705 deletions
+1 -1
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@@ -10,7 +10,7 @@ int32,str,str
6,"TEXT_BAHAMUTGUIDEENTRANCE_00105_A3_000_016","Entry requirements."
7,"TEXT_BAHAMUTGUIDEENTRANCE_00105_A3_000_017","Nothing."
8,"TEXT_BAHAMUTGUIDEENTRANCE_JBROHKA_000_020","According to Lady Alisaie, a labyrinthine cavern extends for malms and malms beneath Castrum Occidens. “The Binding Coil,” I sometimes hear her call it, though I cannot rightly tell you why."
9,"TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_050","The Binding Coil of Bahamut is comprised of multiple dungeons, or <72>F201F4</72><73>F201F5</73>turns<73>01</73><72>01</72>. Please be warned that the spell Return cannot be used in certain turns."
9,"TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_050","The Binding Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns."
10,"TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_051","Progress within the Binding Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
11,"TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
12,"TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_053","To enter the Binding Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
1 key 0 1
10 6 TEXT_BAHAMUTGUIDEENTRANCE_00105_A3_000_016 Entry requirements.
11 7 TEXT_BAHAMUTGUIDEENTRANCE_00105_A3_000_017 Nothing.
12 8 TEXT_BAHAMUTGUIDEENTRANCE_JBROHKA_000_020 According to Lady Alisaie, a labyrinthine cavern extends for malms and malms beneath Castrum Occidens. “The Binding Coil,” I sometimes hear her call it, though I cannot rightly tell you why.
13 9 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_050 The Binding Coil of Bahamut is comprised of multiple dungeons, or <72>F201F4</72><73>F201F5</73>turns<73>01</73><72>01</72>. Please be warned that the spell Return cannot be used in certain turns. The Binding Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns.
14 10 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_051 Progress within the Binding Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
15 11 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_052 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
16 12 TEXT_BAHAMUTGUIDEENTRANCE_SYSTEM_000_053 To enter the Binding Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
+1 -1
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@@ -13,7 +13,7 @@ int32,str,str
9,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_A3_100_016","Entry requirements for the Second Coil of Bahamut (Savage)."
10,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_00105_A3_000_017","Nothing."
11,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_ANAELLE_000_020","As I understand it, the mechanism that controls the internment hulk will likely be located in the deepest section of the fragment. I can scarce imagine the layers of nightmarish defenses that stand between you and your goal..."
12,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_050","The Second Coil of Bahamut is comprised of multiple dungeons, or <72>F201F4</72><73>F201F5</73>turns<73>01</73><72>01</72>. Please be warned that the spell Return cannot be used in certain turns."
12,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_050","The Second Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns."
13,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_051","Progress within the Second Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
14,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
15,"TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_053","To enter the Second Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
1 key 0 1
13 9 TEXT_BAHAMUTGUIDEENTRANCEFOREST_A3_100_016 Entry requirements for the Second Coil of Bahamut (Savage).
14 10 TEXT_BAHAMUTGUIDEENTRANCEFOREST_00105_A3_000_017 Nothing.
15 11 TEXT_BAHAMUTGUIDEENTRANCEFOREST_ANAELLE_000_020 As I understand it, the mechanism that controls the internment hulk will likely be located in the deepest section of the fragment. I can scarce imagine the layers of nightmarish defenses that stand between you and your goal...
16 12 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_050 The Second Coil of Bahamut is comprised of multiple dungeons, or <72>F201F4</72><73>F201F5</73>turns<73>01</73><72>01</72>. Please be warned that the spell Return cannot be used in certain turns. The Second Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns.
17 13 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_051 Progress within the Second Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
18 14 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_052 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
19 15 TEXT_BAHAMUTGUIDEENTRANCEFOREST_SYSTEM_000_053 To enter the Second Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
+1 -1
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@@ -10,7 +10,7 @@ int32,str,str
6,"TEXT_BAHAMUTGUIDEENTRANCEWILD_00105_A3_000_016","Entry requirements for the Final Coil of Bahamut."
7,"TEXT_BAHAMUTGUIDEENTRANCEWILD_00105_A3_000_017","Nothing."
8,"TEXT_BAHAMUTGUIDEENTRANCEWILD_ERKENRAD_000_020","Two internment hulks remain that need to be disabled. Though you've already cleaned out a couple of others, there's no guarantee that it'll be the same this time. Make sure you go fully prepared."
9,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_050","The Final Coil of Bahamut is comprised of multiple dungeons, or <72>F201F4</72><73>F201F5</73>turns<73>01</73><72>01</72>. Please be warned that the spell Return cannot be used in certain turns."
9,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_050","The Final Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns."
10,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_051","Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
11,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
12,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_053","To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
1 key 0 1
10 6 TEXT_BAHAMUTGUIDEENTRANCEWILD_00105_A3_000_016 Entry requirements for the Final Coil of Bahamut.
11 7 TEXT_BAHAMUTGUIDEENTRANCEWILD_00105_A3_000_017 Nothing.
12 8 TEXT_BAHAMUTGUIDEENTRANCEWILD_ERKENRAD_000_020 Two internment hulks remain that need to be disabled. Though you've already cleaned out a couple of others, there's no guarantee that it'll be the same this time. Make sure you go fully prepared.
13 9 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_050 The Final Coil of Bahamut is comprised of multiple dungeons, or <72>F201F4</72><73>F201F5</73>turns<73>01</73><72>01</72>. Please be warned that the spell Return cannot be used in certain turns. The Final Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns.
14 10 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_051 Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
15 11 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_052 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
16 12 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_053 To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
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@@ -12,7 +12,7 @@ int32,str,str
8,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_A3_000_016","Entry requirements for the Final Coil of Bahamut."
9,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_A3_000_017","Nothing."
10,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_020","Two internment hulks remain that need to be disabled. Though you've already cleaned out a couple of others, there's no guarantee that it'll be the same this time. Make sure you go fully prepared."
11,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_050","The Final Coil of Bahamut is comprised of multiple dungeons, or <72>F201F4</72><73>F201F5</73>turns<73>01</73><72>01</72>. Please be warned that the spell Return cannot be used in certain turns."
11,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_050","The Final Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns."
12,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_051","Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
13,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
14,"TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_053","To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
1 key 0 1
12 8 TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_A3_000_016 Entry requirements for the Final Coil of Bahamut.
13 9 TEXT_BAHAMUTGUIDEENTRANCEWILD2_00105_A3_000_017 Nothing.
14 10 TEXT_BAHAMUTGUIDEENTRANCEWILD2_ERKENRAD_000_020 Two internment hulks remain that need to be disabled. Though you've already cleaned out a couple of others, there's no guarantee that it'll be the same this time. Make sure you go fully prepared.
15 11 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_050 The Final Coil of Bahamut is comprised of multiple dungeons, or <72>F201F4</72><73>F201F5</73>turns<73>01</73><72>01</72>. Please be warned that the spell Return cannot be used in certain turns. The Final Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns.
16 12 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_051 Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
17 13 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_052 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
18 14 TEXT_BAHAMUTGUIDEENTRANCEWILD2_SYSTEM_000_053 To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
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@@ -5,7 +5,7 @@ int32,str,str
1,"TEXT_BAHAMUTGUIDETRAVEL_A1_000_011","Learn about the Binding Coil of Bahamut."
2,"TEXT_BAHAMUTGUIDETRAVEL_A1_000_012","Enter <Sheet(InstanceContent,IntegerParameter(1),3)/>."
3,"TEXT_BAHAMUTGUIDETRAVEL_A1_000_013","Nothing."
4,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_050","The Binding Coil of Bahamut is comprised of multiple dungeons, or <72>F201F4</72><73>F201F5</73>turns<73>01</73><72>01</72>. Please be warned that the spell Return cannot be used in certain turns."
4,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_050","The Binding Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns."
5,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_051","Progress within the Binding Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
6,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
7,"TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_053","To enter the Binding Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
1 key 0 1
5 1 TEXT_BAHAMUTGUIDETRAVEL_A1_000_011 Learn about the Binding Coil of Bahamut.
6 2 TEXT_BAHAMUTGUIDETRAVEL_A1_000_012 Enter <Sheet(InstanceContent,IntegerParameter(1),3)/>.
7 3 TEXT_BAHAMUTGUIDETRAVEL_A1_000_013 Nothing.
8 4 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_050 The Binding Coil of Bahamut is comprised of multiple dungeons, or <72>F201F4</72><73>F201F5</73>turns<73>01</73><72>01</72>. Please be warned that the spell Return cannot be used in certain turns. The Binding Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns.
9 5 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_051 Progress within the Binding Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
10 6 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_052 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
11 7 TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_053 To enter the Binding Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
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@@ -7,7 +7,7 @@ int32,str,str
3,"TEXT_BAHAMUTGUIDETRAVELFOREST_A1_000_012","Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>."
4,"TEXT_BAHAMUTGUIDETRAVELFOREST_A1_100_012","Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>."
5,"TEXT_BAHAMUTGUIDETRAVELFOREST_A1_000_013","Nothing."
6,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_050","The Second Coil of Bahamut is comprised of multiple dungeons, or <72>F201F4</72><73>F201F5</73>turns<73>01</73><72>01</72>. Please be warned that the spell Return cannot be used in certain turns."
6,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_050","The Second Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns."
7,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_051","Progress within the Second Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
8,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
9,"TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_053","To enter the Second Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
1 key 0 1
7 3 TEXT_BAHAMUTGUIDETRAVELFOREST_A1_000_012 Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>.
8 4 TEXT_BAHAMUTGUIDETRAVELFOREST_A1_100_012 Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(2),3)/></InstanceContent>.
9 5 TEXT_BAHAMUTGUIDETRAVELFOREST_A1_000_013 Nothing.
10 6 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_050 The Second Coil of Bahamut is comprised of multiple dungeons, or <72>F201F4</72><73>F201F5</73>turns<73>01</73><72>01</72>. Please be warned that the spell Return cannot be used in certain turns. The Second Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns.
11 7 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_051 Progress within the Second Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
12 8 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_052 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
13 9 TEXT_BAHAMUTGUIDETRAVELFOREST_SYSTEM_000_053 To enter the Second Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
+1 -1
View File
@@ -5,7 +5,7 @@ int32,str,str
1,"TEXT_BAHAMUTGUIDETRAVELWILD_A1_000_011","Learn about the Final Coil of Bahamut."
2,"TEXT_BAHAMUTGUIDETRAVELWILD_A1_000_012","Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>."
3,"TEXT_BAHAMUTGUIDETRAVELWILD_A1_000_013","Nothing."
4,"TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_050","The Final Coil of Bahamut is comprised of multiple dungeons, or <72>F201F4</72><73>F201F5</73>turns<73>01</73><72>01</72>. Please be warned that the spell Return cannot be used in certain turns."
4,"TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_050","The Final Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns."
5,"TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_051","Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
6,"TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
7,"TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_053","To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
1 key 0 1
5 1 TEXT_BAHAMUTGUIDETRAVELWILD_A1_000_011 Learn about the Final Coil of Bahamut.
6 2 TEXT_BAHAMUTGUIDETRAVELWILD_A1_000_012 Enter <InstanceContent><Sheet(InstanceContent,IntegerParameter(1),3)/></InstanceContent>.
7 3 TEXT_BAHAMUTGUIDETRAVELWILD_A1_000_013 Nothing.
8 4 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_050 The Final Coil of Bahamut is comprised of multiple dungeons, or <72>F201F4</72><73>F201F5</73>turns<73>01</73><72>01</72>. Please be warned that the spell Return cannot be used in certain turns. The Final Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns.
9 5 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_051 Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
10 6 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_052 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
11 7 TEXT_BAHAMUTGUIDETRAVELWILD_SYSTEM_000_053 To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.
+1 -1
View File
@@ -7,7 +7,7 @@ int32,str,str
3,"TEXT_BAHAMUTGUIDETRAVELWILD2_A1_100_012","「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をGREED限定で開始"
4,"TEXT_BAHAMUTGUIDETRAVELWILD2_A1_101_012","「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をマスタールートで開始"
5,"TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_013","Nothing."
6,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_050","The Final Coil of Bahamut is comprised of multiple dungeons, or <72>F201F4</72><73>F201F5</73>turns<73>01</73><72>01</72>. Please be warned that the spell Return cannot be used in certain turns."
6,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_050","The Final Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns."
7,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_051","Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
8,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
9,"TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_053","To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
1 key 0 1
7 3 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_100_012 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をGREED限定で開始
8 4 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_101_012 「<Sheet(InstanceContent,IntegerParameter(1),3)/>」をマスタールートで開始
9 5 TEXT_BAHAMUTGUIDETRAVELWILD2_A1_000_013 Nothing.
10 6 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_050 The Final Coil of Bahamut is comprised of multiple dungeons, or <72>F201F4</72><73>F201F5</73>turns<73>01</73><72>01</72>. Please be warned that the spell Return cannot be used in certain turns. The Final Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns.
11 7 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_051 Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
12 8 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_052 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
13 9 TEXT_BAHAMUTGUIDETRAVELWILD2_SYSTEM_000_053 To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.