Patch 4.45

This commit is contained in:
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2018-11-06 01:19:38 -06:00
parent ae773522ec
commit fecfbc2d29
606 changed files with 12285 additions and 10705 deletions
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@@ -10,7 +10,7 @@ int32,str,str
6,"TEXT_BAHAMUTGUIDEENTRANCEWILD_00105_A3_000_016","Entry requirements for the Final Coil of Bahamut."
7,"TEXT_BAHAMUTGUIDEENTRANCEWILD_00105_A3_000_017","Nothing."
8,"TEXT_BAHAMUTGUIDEENTRANCEWILD_ERKENRAD_000_020","Two internment hulks remain that need to be disabled. Though you've already cleaned out a couple of others, there's no guarantee that it'll be the same this time. Make sure you go fully prepared."
9,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_050","The Final Coil of Bahamut is comprised of multiple dungeons, or <72>F201F4</72><73>F201F5</73>turns<73>01</73><72>01</72>. Please be warned that the spell Return cannot be used in certain turns."
9,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_050","The Final Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns."
10,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_051","Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off."
11,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_052","Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time)."
12,"TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_053","To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher."
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10 6 TEXT_BAHAMUTGUIDEENTRANCEWILD_00105_A3_000_016 Entry requirements for the Final Coil of Bahamut.
11 7 TEXT_BAHAMUTGUIDEENTRANCEWILD_00105_A3_000_017 Nothing.
12 8 TEXT_BAHAMUTGUIDEENTRANCEWILD_ERKENRAD_000_020 Two internment hulks remain that need to be disabled. Though you've already cleaned out a couple of others, there's no guarantee that it'll be the same this time. Make sure you go fully prepared.
13 9 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_050 The Final Coil of Bahamut is comprised of multiple dungeons, or <72>F201F4</72><73>F201F5</73>turns<73>01</73><72>01</72>. Please be warned that the spell Return cannot be used in certain turns. The Final Coil of Bahamut is comprised of multiple dungeons, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>turns<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Please be warned that the spell Return cannot be used in certain turns.
14 10 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_051 Progress within the Final Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off.
15 11 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_052 Progress is reset every <ResetTime>1203</ResetTime><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If> <If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>p.m.<Else/>a.m.</If> (Earth time).
16 12 TEXT_BAHAMUTGUIDEENTRANCEWILD_SYSTEM_000_053 To enter the Final Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher.