#,Text,DefineValue 0,GL_SEQ_OFFER,0 1,GL_SEQ_ACCEPTED,1 2,GL_SEQ_RETRY,3 3,GL_SEQ_FINISH,255 4,GL_HOW_TO_1,33 5,GL_HOW_TO_2,34 6,GL_HOW_TO_3,35 7,LOGMSG_LEVE_CLEAR,1358 8,LOGMSG_LEVE_END_TIME,1360 9,GL_HOW_TO_GAME_START,42 10,GL_HOW_TO_GAME_SUCCESS,43 11,GL_HOW_TO_GAME_FAILED,44 12,GL_HOW_TO_GC_LEVE,112 13,GL_HOW_TO_LEVE_EVENT,111 14,,8 15,,12 16,,3 17,,5 18,,8 19,,1 20,,2 21,,1 22,,1200 23,,690 24,,10 25,,7 26,,95 27,,90 28,,85 29,,55 30,GL_GATHERING_EVAL_VALUE_A,25 31,GL_GATHERING_EVAL_VALUE_B,10 32,GL_GATHERING_EVAL_VALUE_C,5 33,GL_GATHERING_EVAL_VALUE_D,0 34,GL_GATHERING_EVAL_VALUE_E,0 35,,1 36,,9 37,,100 38,LOGMSG_LEVE_FAILED,1832 39,GL_HOW_TO_LEVE_LINK,76 40,,9000 41,,6000 42,,20 43,,3000 44,GL_BATTLE_EVENTITEM_DROP_RANK,10 45,GL_BATTLE_PURSUIT_IDLE_AFTER_SPRINT,1 46,GL_BATTLE_PURSUIT_ESCAPE_RANGE,3 47,GL_BATTLE_PURSUIT_RANGE,20 48,GL_BATTLE_DETECT_DROP_MAX,10 49,GL_BATTLE_ROUND_EOBJ_BASE_ID,2001104 50,GL_BATTLE_ROUND_TIME,5 51,GL_BATTLE_ROUND_RANGE,10 52,GL_BATTLE_ROUND_TIME_BNPC_BEFORE,5 53,GL_BATTLE_ROUND_TIME_BNPC_AFTER,5 54,GL_BATTLE_ORB_EOBJ_BASE_ID,2000707 55,GL_BATTLE_ORB_EOBJ_POP_TIME,3 56,GL_BATTLE_ORB_EOBJ_POP_BNPC_TIME,1 57,GL_BATTLE_ORB_EOBJ_POP_END_TIME,2 58,GL_BATTLE_CONCILIATE_EMOTE,35 59,GL_BATTLE_GUIDE_RANGE,20 60,GL_BATTLE_GUIDE_EMOTE,8 61,GL_BATTLE_GUIDE_COMPLETE_WAIT_TIME,5 62,GL_BATTLE_GUIDE_GUIDE_DISTANCE,2 63,GL_BATTLE_GUIDE_FIRST_RANGE,20 64,,15 65,GL_PENETRATION_EMOTE_1,28 66,GL_PENETRATION_EMOTE_2,12 67,LOGMSG_LEVE_HAVE_EVENT_ITEM,1841 68,LOGMSG_LEVE_HAVE_NO_EVENT_ITEM,1842 69,LOGMSG_COMPANY_LEVE_PENETRATION_FAILED_USE_ITEM,1814 70,GC_SUPPLY_CUSTOMTALK,720971 71,LOGMSG_BATTLE_LEVE_DETECT_SUCCESS,1813 72,,10 73,,10 74,,50 75,,10 76,,10 77,,10 78,,15 79,,15 80,,15 81,,5 82,,5 83,,5 84,,15 85,,15 86,,15 87,,10