key,0,1,2,3,4,5 #,FallDamage,Height,LoopMotion,EndMotion,StartClient, int32,uint16,sbyte,ActionTimeline,ActionTimeline,bit&01,bit&02 0,0,0,0,0,False,False 1,0,10,0,0,False,False 2,0,15,0,0,False,False 3,500,10,218,219,True,False 4,0,20,0,0,False,False 5,0,10,218,219,False,False 6,0,30,0,0,False,False 7,0,10,218,219,False,False 8,500,0,218,219,True,False 9,0,26,218,219,False,False 10,0,0,0,0,False,True 11,0,0,4856,4857,False,False 12,0,20,3904,219,False,False 13,500,0,218,219,False,False 14,0,5,0,0,False,False 15,0,80,218,219,False,False 16,0,20,218,219,False,False 17,0,45,0,0,False,False 18,21000,10,218,219,False,False 19,0,8,0,0,False,False 20,0,30,218,219,False,False 21,0,10,218,4961,False,False 22,0,10,0,0,False,False 23,0,1,4856,4857,False,False 24,0,1,0,0,False,False 25,0,10,218,219,False,False 26,0,50,218,219,False,False 27,0,5,4856,4857,False,False 28,0,60,218,219,False,False 29,0,10,218,0,False,False