# Weather The current weather of a zone is based on the current unix epoch, and a zone weather table (WeatherRate). A forecast target integer is first calculated. This value to the frequency of the zone's weather. When the number is less than the cumulative rate at which a weather pattern occurs, that weather will appear in the zone. For example, in Gridania it's raining 20% of the time, and foggy 10%. It rains when the number is < 20, and foggy when it's >= 20 and < 30, and so on. ````js calculateForecastTarget: function(lDate) { // Thanks to Rogueadyn's SaintCoinach library for this calculation. // lDate is the current local time. var unixSeconds = parseInt(lDate.getTime() / 1000); // Get Eorzea hour for weather start var bell = unixSeconds / 175; // Do the magic 'cause for calculations 16:00 is 0, 00:00 is 8 and 08:00 is 16 var increment = (bell + 8 - (bell % 8)) % 24; // Take Eorzea days since unix epoch var totalDays = unixSeconds / 4200; totalDays = (totalDays << 32) >>> 0; // Convert to uint // 0x64 = 100 var calcBase = totalDays * 100 + increment; // 0xB = 11 var step1 = (calcBase << 11) ^ calcBase; var step2 = (step1 >>> 8) ^ step1; // 0x64 = 100 return step2 % 100; } ````