key,0,1,2,3,4,5 #,FallDamage,Height,LoopMotion,EndMotion,StartClient, int32,uint16,sbyte,ActionTimeline,ActionTimeline,bit&01,bit&02 0,0,0,0,0,False,False 1,0,10,0,0,False,False 2,0,15,0,0,False,False 3,500,10,218,219,True,False 4,0,20,0,0,False,False 5,0,10,218,219,False,False 6,0,30,0,0,False,False 7,0,10,218,219,False,False 8,500,0,218,219,True,False 9,0,26,218,219,False,False 10,0,0,0,0,False,True 11,0,0,4856,4857,False,False 12,0,20,3904,219,False,False 13,500,0,218,219,False,False 14,0,5,0,0,False,False 15,0,80,218,219,False,False 16,0,20,218,219,False,False 17,0,45,0,0,False,False 18,21000,10,218,219,False,False 19,0,8,0,0,False,False 20,0,30,218,219,False,False 21,0,10,218,4961,False,False 22,0,10,0,0,False,False 23,0,1,4856,4857,False,False 24,0,1,0,0,False,False 25,0,10,218,219,False,False 26,0,50,218,219,False,False 27,0,5,4856,4857,False,False 28,0,60,218,219,False,False 29,0,10,218,0,False,False 30,0,20,218,219,False,False