Quest experience points are generated using a small equation. Why this is done I am not sure as the values always seem static. ### Note: For Quests level 50 or above, an additional formula is done, findings: https://docs.google.com/spreadsheets/d/15h13UbfqhxkD9BoQJkLvR66fnZRq6Wn6YxEMRXO9VE4/edit#gid=0 ```js // pre level 50 (exp_factor * quest_exp_modifier * (45 + 5 * class_level_1)) / 100; // If quest is 50 or above (exp_factor * quest_exp_modifier * (45 + 5 * class_level_1)) / 100 + (additive * (base / 100)) ``` - The `exp_factor` value can be found in the **Quest** itself, offset: [found here](https://github.com/viion/XIV-Datamining/blob/master/offsets/3.1_list.txt#L756) - The `quest_exp_modifier` value is found in the **ParamGrow** file! offset: `quest_exp_modifier` [found here](https://github.com/viion/XIV-Datamining/blob/master/offsets/3.1_list.txt#L725) - The `class_level_1` is the level of the quest, found in the **Quest** itself, offset `class_level_1` (main class) [found here](https://github.com/viion/XIV-Datamining/blob/master/offsets/3.1_list.txt#L737) If a quest is a bove 50, it has an additional 10k exp per 100th exp_factor value. If the `exp_factor` is 100, you add 10000 exp, if its 200, you add 20000. etc. So after the question, you would do: ```js exp = (exp_factor * quest_exp_modifier * (45 + 5 * class_level_1)) / 100; exp = exp + (exp_factor / 100) * 10000; ``` Not fully confirmed this, but it has worked for a few 50+ quests I tested against.