# Conversions to 2D Map ### Conversion of world coordinates to a 2D map texture coordinate (in pixels): ```csharp public static Vector2 GetPixelCoordinates( Vector2 worldXZCoordinates, Vector2 mapOffset, UInt16 mapSizeFactor ) { return ( worldXZCoordinates + mapOffset ) / 100f * mapSizeFactor + new Vector2( 1024f ); } ``` This assumes using the basic map textures that are 2048x2048. If you're using the small (1024x1024) map textures for some reason, divide the result by two. ### Conversion of map texture pixel coordinates (such as FishingSpot coordinates) to in-game 2D map coordinates: ```csharp public static Vector2 GetGameMapCoordinates( Vector2 mapPixelCoordinates, UInt16 mapSizeFactor ) { return mapPixelCoordinates / mapSizeFactor * 2f + Vector2.One; } ``` ### Conversion of world coordinates to in-game 2D map coordinates (using the above functions): ```csharp public static Vector2 WorldToMapCoordinates( Vector2 worldXZCoordinates, Vector2 mapOffset, UInt16 mapSizeFactor ) { return GetGameMapCoordinates( GetPixelCoordinates( worldXZCoordinates, mapOffset, mapSizeFactor ), mapSizeFactor ); } ``` The game *truncates* the result of this to the first decimal place. ---- To translate a `levels.exd` position to an in-game X/Y: ```php // // This takes the X/Y, scale and tilescale from levels and converts it to // and in-game X/Y position, I have not found tile scale in the files // and it's never not been 50 (50px per tile), its not 100% accurate, // tilescale is actually something like 49.951219... (2048/41) // public function mapsTranslateXYZToGame($x, $y, $scale, $tilescale = 50) { if ($x == 0 || $y == 0 || $scale == 0) { return false; } $map = 2048 / ($scale / 100); $tilecount = $map / $tilescale; $x = ceil(round(($x / $tilescale) + ($tilecount / 2),1)); $y = ceil(round(($y / $tilescale) + ($tilecount / 2),1)); return [ 'x' => $x, 'y' => $y, ]; } ``` And finally, to translate an in game X/Y to a `levels.exd` position which can then be converted to a 2D or Long/Lat: ```php // // Translates a X/Y from in-game to a levels output (which can then be translate dto lat/long // this is quite accurate, not found it to be off at all. Requires map scale // public function mapsTranslateGameToXYZ($x, $y, $scale) { $scale = $scale / 100; $x = ($x*50)-25-(1024 / $scale); $y = ($y*50)-25-(1024 / $scale); return [ 'x' => $x, 'y' => $y, ]; } ```