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ffxiv-datamining/csv/custom/001/CmnDefRelicWeapon030GetReplica_00171.csv
Josh Freeman 489ca19316 Patch 4.4
2018-09-18 10:24:48 +01:00

9.3 KiB

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40TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q1_000_000What would you like to do?
51TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_010Obtain a sphere scroll.
62TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_020Remove infusion from a sphere scroll.
73TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_030Learn about sphere scrolls.
84TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_040Learn about alexandrite.
95TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A1_000_050Nothing.
106TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_000Using the superior enchanted ink you bring, I shall prepare a sphere scroll bearing arcanima patterns for enhancing your relic.
117TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q2_000_000Select the sphere scroll you would like created. ※Three bottles of ink required for each, with the exception of Curtana (2) and the Holy Shield (1).
128TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A2_000_010<Clickable(<SheetEn(Item,3,IntegerParameter(1),1,1)/>)/>
139TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A2_000_110Cancel
1410TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_020Creating <SheetEn(Item,1,IntegerParameter(1),1,1)/> requires <If(Equal(IntegerParameter(2),1))>one bottle<Else/><If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> bottles</If> of superior enchanted ink.
1511TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q3_000_000Exchange <If(Equal(IntegerParameter(2),1))>one bottle<Else/><If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> bottles</If> of superior enchanted ink for <SheetEn(Item,1,IntegerParameter(1),1,1)/>?
1612TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A3_000_010Yes
1713TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A3_000_020No
1814TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_040By virtue of rote, in the blinking of an eye...your sphere scroll is ready! You are at liberty to infuse it with the materia of your choosing! Assuming it's compatible, that is...
1915TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_050You have obtained a sphere scroll. To infuse it with materia, access it in your inventory, then select <72>F201F4</72><73>F201F5</73>Infuse<73>01</73><72>01</72> from the subcommands.
2016TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_051Once you have fully infused a sphere scroll with materia, you may present it to <72>F201F4</72><73>F201F5</73>Jalzahn<73>01</73><72>01</72> to have the corresponding relic weapon enhanced.
2117TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_080Oh dear, 'twould seem you do not have enough bottles of ink. Let us speak again when you have procured the requisite amount.
2218TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_090Three bottles of superior enchanted ink are required to create a sphere scroll for each relic, with the exception of Curtana (2) and the Holy Shield (1).
2319TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_100...Hm? You do not appear to have that relic on hand. Without a visual reference, I'm afraid I cannot draw the proper arcanima patterns.
2420TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_110In order to obtain a sphere scroll, the associated relic weapon animus must be in your possession.
2521TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_111Relic weapons that have been upgraded beyond animus are also acceptable for this purpose.
2622TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_120...Hm? 'Twould seem you already possess that particular sphere scroll. Surely, you do not wish to waste good ink?
2723TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_125Oh dear, 'twould seem your hands are full. Let us speak again after you have tidied up your belongings.
2824TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_130You wish to remove some of the infusion from your sphere scroll? Very well.
2925TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q4_000_000Select a sphere scroll for infusion removal.
3026TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A4_000_110Cancel
3127TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q5_000_000Select an attribute for single infusion removal.
3228TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A5_000_010<Sheet(BaseParam,IntegerParameter(1),1)/> (Infused: <Value>IntegerParameter(2)</Value>)
3329TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A5_000_040Cancel
3430TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_Q6SYSETM_000_000Remove a single infusion for the following attribute? <Sheet(BaseParam,IntegerParameter(1),1)/> (Infused: <Value>IntegerParameter(2)</Value>)
3531TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A6_000_030Yes
3632TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_A6_000_040No
3733TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_400...The deed is done. May you find the ideal balance of power that you seek.
3834TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSETM_000_300One infusion removed for <Sheet(BaseParam,IntegerParameter(1),1)/>.
3935TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_500...Hm? 'Twould seem you do not possess that particular sphere scroll.
4036TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_520...Hm? 'Twould seem that this sphere scroll has yet to receive any infusions.
4137TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_600A sphere scroll is a medium for storing materia-derived light energy. It bears arcanima patterns of power, into which the energy is infused for collective transference to a vessel of one's choosing.
4238TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_601Instrumental to this infusion process is a catalyst known as alexandrite, a rare variety of dark matter. Through this method, I seek to circumvent the constraints of advanced materia melding, wherein an object can safely host only a limited number of stones.
4339TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_602If you bring me bottles of superior enchanted ink, I should be glad to prepare a sphere scroll bearing arcanima patterns for enhancing your relic.
4440TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_610Sphere scrolls may be obtained from Hubairtin in exchange for bottles of superior enchanted ink.
4541TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_611A distinct sphere scroll exists for each relic.
4642TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_611Three bottles of ink are required to create each scroll, with the exception of Curtana (2) and the Holy Shield (1).
4743TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_612Each sphere scroll can be infused with up to five types of materia. Please note, however, that certain restrictions apply to quantity and variety.
4844TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_612Furthermore, due to the unstable nature of materia-derived light energy, infusion attempts are known to fail on occasion.
4945TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_613Once you have fully infused a sphere scroll with materia, present it to <72>F201F4</72><73>F201F5</73>Jalzahn<73>01</73><72>01</72> at Hyrstmill in the North Shroud to have the corresponding relic weapon enhanced.
5046TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_700Alexandrite is the catalyst by which the power of materia may be converted into light and infused into a sphere scroll.
5147TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_701Being a variety of dark matter, the stone possesses light-altering properties. When placed beneath a light source, it bursts into a dazzling display of colors.
5248TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_702Owing to its singular beauty, alexandrite was highly prized by ancient civilizations, and so nigh every natural deposit has been exhausted.
5349TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_HUBAIRTIN_000_703However, the stone is known to emerge amongst hidden treasures─we just need to know where to look. It may behoove us to consult dealers of artifacts from bygone eras.
5450TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_710Furthermore, each infusion requires the use of a catalyst known as alexandrite. Alexandrite is yielded from treasure coffers whose locations are marked on <72>F201F4</72><73>F201F5</73>mysterious maps<73>01</73><72>01</72>.
5551TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_000_711Mysterious maps can be obtained from Auriana at Revenant's Toll in exchange for Allagan tomestones. Completing a certain quest will also earn you a map.
5652TEXT_CMNDEFRELICWEAPON030GETREPLICA_00171_SYSTEM_100_711Alexandrite may also be obtained, albeit at a low probability, by participating in FATEs while equipped with your relic weapon (animus or beyond).