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2018-02-05 15:11:16 +00:00

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5248TEXT_CLSEXC001_00179_BLAUTHOTA_000_0Ho there, adventurer. Curious about the Marauders' Guild, are ye?
5349TEXT_CLSEXC001_00179_BLAUTHOTA_000_1Any axe worth wieldin' needs two hands on the haft an' has a blade what can chop clean through a galley's mast. That's the kind o' weapon our members train to use with deceptive swiftness an' brutal force.
5450TEXT_CLSEXC001_00179_BLAUTHOTA_000_2If yer of a mind to make the marauder's art yer life's work, then our guild welcomes ye with open arms. What say ye, <If(PlayerParameter(4))>lass<Else/>lad</If>? Keen to join the ranks?
5551TEXT_CLSEXC001_00179_Q1_000_1Do you wish to join the Marauders' Guild?
5652TEXT_CLSEXC001_00179_A1_000_1Yes
5753TEXT_CLSEXC001_00179_A1_000_2No
5854TEXT_CLSEXC001_00179_BLAUTHOTA_000_8Ye've got the right kind o' fire in yer belly, I'll give ye that. But yer still a bit wet behind the ears, <If(PlayerParameter(4))>lass<Else/>lad</If>. Come back when ye've had chance to plant yer feet firmly as an adventurer, then we'll talk axes.
5955TEXT_CLSEXC001_00179_SYSTEM_000_9Before you can take up another discipline, you must first complete the level 10 quest of your starting class.
6056TEXT_CLSEXC001_00179_BLAUTHOTA_000_11Well then, here's a bit o' guild history so ye know what yer gettin' into. It all started with ships, ye see. What've ships got to do with axes, ye ask? Well, buildin' 'em would be pretty bloody difficult without a sturdy tool to lop down trees for timber.
6157TEXT_CLSEXC001_00179_BLAUTHOTA_000_12An' since only the Navigator Herself knows when a ship'll run afoul of a storm or worse, it makes sense for the crew's carpenter to carry an axe on board. But any tool on a ship can become a weapon─an' the axe is perfect for hookin' yerself over the rail of an enemy vessel, lettin' loose in a whirl o' steel, an' generally layin' waste to all about ye.
6258TEXT_CLSEXC001_00179_BLAUTHOTA_000_13As more seafarers took up the axe as their weapon o' choice, so did the bloody art o' the marauder begin to take shape─'specially among pirates, where strength an' skill decided yer place in the world.
6359TEXT_CLSEXC001_00179_BLAUTHOTA_000_15With an eye to assemblin' crews o' battle-ready raiders, the pirates started teachin' the proper way to wield a choppin' blade to their new recruits. An' <Emphasis>that's</Emphasis> how the Marauders' Guild first came to be.
6460TEXT_CLSEXC001_00179_BLAUTHOTA_000_17After the Galadion Accord was signed, though, the Marauders' Guild was never the same─it was taken over, restructured, an' purged of its pirate elements. It had been reborn as an institution dedicated to naught but the teachin' of axe fightin'.
6561TEXT_CLSEXC001_00179_BLAUTHOTA_000_18The members o' this new Marauders' Guild weren't no greed-driven cutthroats, neither─they were warriors what sought to use their martial prowess for the good o' society.
6662TEXT_CLSEXC001_00179_BLAUTHOTA_000_19Still keen, are ye? Think it over, then let me know if ye decide to join our ranks.
6763TEXT_CLSEXC001_00179_BLAUTHOTA_000_5That's yer choice, <If(PlayerParameter(4))>lass<Else/>lad</If>─the axe ain't for everyone. May the Navigator guide ye on whichever path ye decide to set yer feet on.