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2018-02-05 15:11:16 +00:00

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40TEXT_SUBCTS701_01556_SEQ_00Nojiro Marujiro has a glut of gossip he has been dying to share with someone.
51TEXT_SUBCTS701_01556_SEQ_01Nojiro tells you of a portal in the South Shroud that has set Gridania's rumor mill to spinning. While it sounds like nothing more than a fanciful fabrication, he explains his tale comes straight from the Wood Wailers who dared to enter. As he heard it, the portal leads to a labyrinth that changes its design every time scouts enter its long-abandoned halls. Though the potential for spoils intrigues him, he finds the risk is not worth the reward. If you should be bold enough to enter, however, he bids you speak with the Wood Wailers at the mouth of Issom-Har to learn more.
62TEXT_SUBCTS701_01556_SEQ_02You find a dutiful Wood Wailer keeping watch over the entrance to Issom-Har. He directs you to Quarrymill, where their reconnaissance team is recruiting adventurers willing to brave the depths of the ruins.
73TEXT_SUBCTS701_01556_SEQ_03The head of the Wood Wailers' reconnaissance team explains to you their dire situation. Though they have had little success in navigating the ruins, a Padjali mage in their company has devised weaponry to aid those willing to enter. With a plan of action and equipment in hand, the Wood Wailers bid you venture into the depths of the ruins to discover what secrets lie within.
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2824TEXT_SUBCTS701_01556_TODO_00Speak with the Wood Wailer expeditionary at Issom-Har in the South Shroud.
2925TEXT_SUBCTS701_01556_TODO_01Speak with the Wood Wailer expeditionary captain at Quarrymill.
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5248TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_000As I live and breathe! You're that adventurer everyone's been talking about, aren't you!? I take it you've heard about that nasty business down near Issom–Har.
5349TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_010If you're poking around looking for work, you must be an adventurer too, am I right? You won't find much here, I'm afraid. Seems the only thing people talk about these days is that nasty bit of business down near Issom–Har.
5450TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_020Surely you've heard the stories. Of a strange portal suddenly appearing in the ruins down there.
5551TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_021Hey, don't give me that look. I'm only telling you what I overheard from the Wailers. They say on the other end of it is some sort of labyrinth. The thing is, every time they go down there to map the place out, nothing is the same. A mystery if I've ever heard one.
5652TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_022Frankly, I'm more than happy to let it <Emphasis>stay</Emphasis> a mystery. Strange apparitions, booby-trapped corridors─going down there is nothing short of suicide.
5753TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_023Still, the prospect of treasure is awful tempting... Ahem. Don't take my word for it, though. Head down to Issom–Har and you can hear it straight from the chocobo's mouth.
5854TEXT_SUBCTS701_01556_NOJIROMARUJIRO_000_030If you're planning to go, I'm afraid you're on your own, <If(PlayerParameter(4))>miss<Else/>mister</If>. What good is treasure if I never make it out of there to enjoy it?
5955TEXT_SUBCTS701_01556_ERAL_000_035I bid you safe travels, friend. If you should make it back in one piece, mayhaps Nojiro and I will accompany you on your next foray into the ruins.
6056TEXT_SUBCTS701_01556_IRIELLE_000_040Our excavation of the ruins has been at a standstill ever since that accursed gateway appeared. Not long after, the Wood Wailers swooped in, who then proceeded to force us out. I do not care how dangerous they say it is─our work must continue!
6157TEXT_SUBCTS701_01556_ROLANDAIX_000_045We were removed from the ruins with barely any explanation. My life's work is down there, and they are likely stamping it into the dirt even as we speak! What in the seven hells is going on?
6258TEXT_SUBCTS701_01556_WOODWAILER00000_000_050I'm sorry, but I must insist that you─ Oh, an adventurer, and a rather seasoned-looking one besides. On the off chance you're not simply here to gawp, perhaps you can lend us a hand?
6359TEXT_SUBCTS701_01556_WOODWAILER00000_000_051You see, despite the fervent protestations of those Duskwights over there, we cannot permit civilians within the ruins at this time.
6460TEXT_SUBCTS701_01556_WOODWAILER01556_000_052Capable men and women like you, on the other hand, are more than welcome! That is, if you've got the stones for it.
6561TEXT_SUBCTS701_01556_WOODWAILER01556_000_053Pray seek out the others stationed at Quarrymill. They can apprise you of the details.
6662TEXT_SUBCTS701_01556_WOODWAILER01556_000_055If you've a mind to poke around in the ruins, you'd best speak with the others in Quarrymill first. It's not my place to grant you leave to enter.
6763TEXT_SUBCTS701_01556_WOODWAILER01556_000_060Well met, adventurer. I take it you have come to learn more of the recent happenings at Issom–Har.
6864TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_061The site is of interest owing to the Gelmorran ruins─Gelmorra being an underground city which predates Gridania, in case you were unaware.
6965TEXT_SUBCTS701_01556_WOODWAILER00000_000_062Anyroad, a few days past, we received reports from several anthropogeographers that a magical gateway of some sort had appeared in the ruins, and that all manner of creatures were coming and going through it.
7066TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_063My men and I were among the first to examine it, and well... It's hard to explain. We crossed the threshold into a set of corridors we'd never seen before, and then suddenly, each and every one of us was filled with an inexplicable sense of dread. It was all I could do to take even a single step.
7167TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_064According to E–Una–Kotor, who accompanied us, the ruins are warded with powerful magicks that sap the spirits─and aether─of all who enter, rendering them easy prey for the creatures within.
7268TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_065Thankfully, he managed to devise a solution: aetherpool arms and armor, which safeguard and channel the wielder's energies, that they might withstand the ruin's magicks.
7369TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_066Unfortunately, it does little to prevent us from losing our way. Though it beggars belief, every time we have dared to venture into the ruins, we have found the path to be changed. We suspect this too may be the work of an unfathomably powerful mage...
7470TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_067Needless to say, something strange is afoot, and traditional tactics are not like to suffice. Even experienced adventurers will need to proceed with caution.
7571TEXT_SUBCTS701_01556_WOODWAILERCAPTAIN01556_000_068In any event, if you believe you have what it takes to brave the ruins and discover what secrets lie in its deepest depths, you need but say the word.
7672TEXT_SUBCTS701_01556_SYSTEM_000_100You now have access to the Palace of the Dead. You may enter solo or in a party of up to four players.
7773TEXT_SUBCTS701_01556_SYSTEM_000_101When speaking with the Wood Wailer expeditionary captain, you will be given the option to enter with either a fixed party or a matched party via the matching system.
7874TEXT_SUBCTS701_01556_SYSTEM_000_102Players will start at level 1 regardless of their current class or job level. Furthermore, only aetherpool arms and aetherpool armor may be used when inside the Palace of the Dead.
7975TEXT_SUBCTS701_01556_SYSTEM_000_103Each floor of the Palace of the Dead is randomly generated, including the placement of enemies, treasure coffers, and traps.
8076TEXT_SUBCTS701_01556_SYSTEM_000_104Further details can be had by speaking with the Wood Wailer expeditionary captain.