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xiashtra 03d949abaf 7.45 follow-up (#99)
* Update cn

* 7.45 follow-up
2026-03-03 21:04:14 -06:00

12 KiB

10TEXT_MANSEA003_00109_SEQ_00Baderon, proprietor of the Drowning Wench, wants you to perform three tasks that will help you learn the fundamentals of adventuring.
21TEXT_MANSEA003_00109_SEQ_01Baderon has given you three tasks to perform. As you make your way around Limsa Lominsa, try approaching citizens who appear to be in need of help.
32TEXT_MANSEA003_00109_SEQ_02You have completed all three tasks. Report back to Baderon at the Drowning Wench.
43TEXT_MANSEA003_00109_SEQ_03Baderon explains that the three locations you visited will feature prominently in your adventuring life. Heed well his advice, and travel further afield as your experience grows.
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2524TEXT_MANSEA003_00109_TODO_00Attune yourself to the aetheryte found on the lower decks.
2625TEXT_MANSEA003_00109_TODO_01Listen to Swozblaet's explanation of the markets.
2726TEXT_MANSEA003_00109_TODO_02Visit the Arcanists' Guild.
2827TEXT_MANSEA003_00109_TODO_03Report to Baderon at the Drowning Wench.
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4948TEXT_MANSEA003_00109_BADERON_000_1Right, then. Let's start ye off nice an' easy with three tasks what'll 'elp ye get used to life 'ere in Limsa.
5049TEXT_MANSEA003_00109_BADERON_000_2Firstly, if ye 'ead down a floor then point yer nose to the west, ye'll get an eyeful o' the great glowin' crystal in the middle o' the courtyard.
5150TEXT_MANSEA003_00109_BADERON_000_3That's an aetheryte─a device what can move ye from one place to another in the blink of an eye. Ain't no swifter way to travel─providin' there's an aetheryte where ye want to go, o' course.
5251TEXT_MANSEA003_00109_BADERON_000_4'Ave a chat with the Yellowjacket on guard down there an' ye'll be treated to a lecture on the workin's o' the device. 'Fore ye do that, though, remember to touch the thing. Strange as it sounds, it won't work till you 'ave.
5352TEXT_MANSEA003_00109_BADERON_000_5Second on the list is the marketplace. Ye'll find weapons, armor, an' all yer 'venturin' bits an' pieces fer sale in the district what lies beyond the aetheryte.
5453TEXT_MANSEA003_00109_BADERON_000_6Don't go throwin' yer gil around just yet, though, or ye'll get fleeced quicker'n ye can say, “Why's me coinpurse so light?” 'Ave a word with Swozblaet, instead. 'E's the 'ead o' the Merchants' League, by the way.
5554TEXT_MANSEA003_00109_BADERON_000_7Give 'im this old octant, an' 'e'll treat ye well.
5655TEXT_MANSEA003_00109_BADERON_000_8Fer the last o' me 'elpful 'ints, I suggest ye meet some fellow spell-slingers at the Arcanists' Guild.
5756TEXT_MANSEA003_00109_BADERON_000_9I guarantee ye'll learn a few new tricks fer yer tome if ye decide to join their crew. Murie at the front desk is the one to get ye started.
5857TEXT_MANSEA003_00109_BADERON_000_10Got all that, lass? Seein' to them three tasks'll take ye on a little jaunt 'round the city, an' 'elp ye work out where everythin' is. Now, I've best be gettin' on. Run along, eh?
5958TEXT_MANSEA003_00109_BADERON_000_11Bugger it! There I go, sendin' ye off without tellin' ye summat crucial. That bloody Calamity's made a right mess o' me memory, I swear. Well, that or the ale... Anyroad, while yer out, if ye 'appen to pass any poor sods what look like they might need yer 'elp, consider givin' their tale o' woe a listen, eh?
6059TEXT_MANSEA003_00109_BADERON_000_12Sounds like a chore, I admit, but ye never know what interestin' opportunities could be lurkin' out there, just waitin' fer ye to stumble on 'em. Fer example, Niniya over yonder's been castin' glances at ye since ye waltzed in. Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a woman folk can trust, the jobs'll get 'arder an' the rewards more generous.
6160TEXT_MANSEA003_00109_BADERON_000_13If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' *that*, my girl, is 'ow ye go about becomin' a legend among 'venturers.
6261TEXT_MANSEA003_00109_SYSTEM_000_14To leave the Drowning Wench, you must accept the quest “Making a Name” by speaking with Niniya.
6362TEXT_MANSEA003_00109_SUNDHIMAL_000_20(-???-)Ah, another novice adventurer. Aye, Baderon has sent more than a few of your kind this way of late.
6463TEXT_MANSEA003_00109_SUNDHIMAL_000_21I am Sundhimal, one of the Yellowjackets tasked with keeping the peace in the city. It is also my charge to provide guidance in the use of this device. Fear not, I shall be brief.
6564TEXT_MANSEA003_00109_SUNDHIMAL_000_22Aetherytes are crystalline structures that tap into aetherial energies. They are primarily used as a means to travel swiftly from one place to another.
6665TEXT_MANSEA003_00109_SUNDHIMAL_000_23Return and Teleport─the most common transportation spells─make direct use of the aetherytes and their connection to the flow of aether.
6766TEXT_MANSEA003_00109_SUNDHIMAL_000_24And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune herself to each one.
6867TEXT_MANSEA003_00109_SUNDHIMAL_000_25Once you have expanded your horizons beyond the walls of the city, you will soon find yourself performing the act of attunement as a matter of course.
6968TEXT_MANSEA003_00109_SUNDHIMAL_000_26There is, however, no need for unseemly haste. The aetherytes found in and around the city will be sufficient for the present, I assure you.
7069TEXT_MANSEA003_00109_SUNDHIMAL_000_27Should you wish to learn more about aetherytes or transportation magic, I will be here to answer your questions.
7170TEXT_MANSEA003_00109_SYSTEM_000_28You attune with the aetheryte. You are now able to use the Return spell!
7271TEXT_MANSEA003_00109_SWOZBLAET_000_31A fine evening to you, madam! Welcome to the most replete marketplace in the grand realm of Eorzea, where every shelf groans under the weight of wonders borne from all four corners of the world!
7372TEXT_MANSEA003_00109_SWOZBLAET_000_32Pray browse the stalls until your eyeballs ache from ogling the overabundance of unbelievable bargains! Now, as much as I would love to elaborate upon the unrivaled quality of our merchandise, I must tend to some cargo but recently arrived at the docks─
7473TEXT_MANSEA003_00109_SWOZBLAET_000_33Hm? You bear a gift from Baderon? Whatever could it─ Ah! My octant! By the Navigator, I must have left it behind in the Wench─along with a week's pay and several bells' worth of intoxicated memories!
7574TEXT_MANSEA003_00109_SWOZBLAET_000_34I am most grateful to have it back! This tool is a keepsake from my days as a ship captain, you see. Needless to say, your good deed must be repaid, and what better recompense than the wisdom of a master merchant?
7675TEXT_MANSEA003_00109_SWOZBLAET_000_35If it is simple and sturdy adventuring equipment you seek, you need look no further than the East and West arms of Hawkers' Alley.
7776TEXT_MANSEA003_00109_SWOZBLAET_000_36Lest you doubt, each gil you invest in arms and armor will be money well spent. Adventuring is, after all, a dangerous profession by its very nature.
7877TEXT_MANSEA003_00109_SWOZBLAET_000_37It goes without saying that Hawkers' Alley boasts stalls specializing in the tools of every martial discipline imaginable.
7978TEXT_MANSEA003_00109_SWOZBLAET_000_38And within but a few steps are bazaars and apothecaries that will most amply supply all your potion and perishable needs.
8079TEXT_MANSEA003_00109_SWOZBLAET_000_39Our keen-eyed agents procure a frankly befuddling range of wares during their sojourns to distant shores, so it pays to become familiar with the type─and price─of the goods offered by each stall.
8180TEXT_MANSEA003_00109_SWOZBLAET_000_40Such knowledge will serve you well if your purse is light or your time is short.
8281TEXT_MANSEA003_00109_SWOZBLAET_000_41Ah, but verbal instruction of this kind will only profit you so much. Experience has ever been the surest teacher─if not the kindest. I invite you to explore the markets for yourself.
8382TEXT_MANSEA003_00109_MURIE_000_50Welcome to the Arcanists' Guild. It is here that we research and develop the field of arcanima.
8483TEXT_MANSEA003_00109_MURIE_000_51Arcanima is the science of employing “arcane geometries”─intricate patterns that map the unlocked mysteries of existence─to draw forth and manipulate the body's aetheric energies.
8584TEXT_MANSEA003_00109_MURIE_000_52Ah, but if I am not mistaken, you already possess some rudimentary understanding of the craft. Shall I deepen your knowledge of our history, as well?
8685TEXT_MANSEA003_00109_MURIE_000_53The roots of arcanima can be traced back to the esoteric calculations practiced by the people of the south sea isles. It was these island folk that first discovered a method to express natural phenomena in mathematical terms.
8786TEXT_MANSEA003_00109_MURIE_000_54Building on this process, the existing mathematical formulae were further developed into arcane geometries─precise patterns that allowed a practitioner to weave aether into specific magical effects. The mages who invoked this new form of magic became known as “arcanists,” and the school of arcanima was born.
8887TEXT_MANSEA003_00109_MURIE_000_55Many such mages, wishing to expand their understanding of the world, took to the seas aboard trading vessels. Upon their arrival in Limsa Lominsa, arcanists found themselves welcomed into the academic elite, and soon secured positions in the realms of governance and counsel.
8988TEXT_MANSEA003_00109_MURIE_000_56The knowledge of an arcanist, however, is traditionally passed on from master to chosen disciple. As such, Admiral Merlwyb, counting several wielders of arcanima among her personal staff, became concerned that this exclusionary practice would lead to the eventual extinction of the art.
9089TEXT_MANSEA003_00109_MURIE_000_57So, at the Admiral's express orders, an official Arcanists' Guild was established, and funding was provided for research and training.
9190TEXT_MANSEA003_00109_MURIE_000_58The complex and demanding nature of arcanima, however, remains the greatest threat to its own future. If you would continue your study of this challenging discipline, then I must insist that you indicate your commitment to joining our guild.
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9392TEXT_MANSEA003_00109_BADERON_000_70Ah, there ye are, Player. Enjoy yer jaunt 'round the city, did ye?
9493TEXT_MANSEA003_00109_BADERON_000_71If ye mean to base yerself in Limsa Lominsa, that won't be the last time ye'll visit them three places.
9594TEXT_MANSEA003_00109_BADERON_000_72An' now ye've got some idea o' what's where, ye can start explorin' the rest o' the town.
9695TEXT_MANSEA003_00109_BADERON_000_73Ye've shown a good ear fer listenin', lass. Stick with ol' Baderon, an' ye'll go far.