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xiashtra c142b1269a 7.55 (#113)
* update submodules

* 7.55
2026-07-28 08:46:44 -05:00

9.8 KiB

10TEXT_KINGKD107_05517_SEQ_00Ketenramm is eager to return to the field.
21TEXT_KINGKD107_05517_SEQ_01Having heard Iris's tale and learned the true nature of the isle's architect, your goal is clear: find the Tower of Magic and defeat its twisted overseer, the Index. To this end, Ketenramm would first return to the base camp and ascertain the progress of his crew. Hopefully, their investigation into the North Horn's aetherial flows will reveal some clue as to how the tower can be accessed.
32TEXT_KINGKD107_05517_SEQ_02It appears the North Horn's aetherial abnormalities partially result from the presence of several familiars, each of whom exude such powerful aetheric energies as to disrupt the local confluences. To restore the balance, and thereby gain ingress into the tower, these fiends must be dealt with─a task which inevitably falls to you. ※The relevant critical encounters are “Doubled Trouble,” “Quarried Away,” and “Appalling Behavior.”
43TEXT_KINGKD107_05517_SEQ_03Befitting of creatures capable of disrupting the ambient aether of half the island, your marks prove to be formidable foes. Yet with perseverance, not to mention judicious use of the ancient techniques at your disposal, they eventually succumb. Ketenramm will doubtless wish to hear of your success.
54TEXT_KINGKD107_05517_SEQ_04Learning of your triumphs, the veteran explorer is keen to verify whether the creatures' demise has had its intended effect. You decide to visit the solitary pavilion and examine the nearby confluence afresh.
65TEXT_KINGKD107_05517_SEQ_05On-site, the Archive reveals that while the confluence has stabilized significantly, the tower remains inaccessible. Sensing an opportunity to leverage his past experience roaming the wilds with Gulool Ja Ja, Ketenramm offers to dispatch more familiars in the hopes of further stabilizing the aetherial flows. While he and his crew labor toward a solution, you resolve to accumulate sufficient knowledge for your impending battle with the Index─for as your scholar-turned-tonberry companion is keen to stress, your foe brings the wisdom of an entire era to bear.
76TEXT_KINGKD107_05517_SEQ_06Thanks to Ketenramm and his crew, the aetherial flows have stabilized, and the Tower of Magic is finally accessible─under the right climatic conditions. With your head filled with a lifetime's worth of arcane knowledge and occult wisdom, you watch the skies for telltale signs of an auroral mirage and steel yourself for the fight ahead.
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2524TEXT_KINGKD107_05517_TODO_00Speak with Ketenramm on the North Horn.
2625TEXT_KINGKD107_05517_TODO_01Complete the critical encounter “Doubled Trouble.”
2726TEXT_KINGKD107_05517_TODO_02Complete the critical encounter “Quarried Away.”
2827TEXT_KINGKD107_05517_TODO_03Complete the critical encounter “Appalling Behavior.”
2928TEXT_KINGKD107_05517_TODO_04Speak with Ketenramm.
3029TEXT_KINGKD107_05517_TODO_05Examine the confluence.
3130TEXT_KINGKD107_05517_TODO_06Attain a knowledge level of 40 and then speak with Ketenramm.
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4948TEXT_KINGKD107_05517_ARCHIVE_100_001'Tis like radiant sunlight has pierced through the mist. My noggin is fogged no more!
5049TEXT_KINGKD107_05517_IRIS_100_005Thank you for listening to my tale.
5150TEXT_KINGKD107_05517_KETENRAMM_050_010Havin' heard Iris's tale, it's doubly clear we need to find a way into the Tower of Magic.
5251TEXT_KINGKD107_05517_KETENRAMM_100_010Let's head back to the northern base camp. With any luck, the crew'll have somethin' to share about their aetherial investigations.
5352TEXT_KINGKD107_05517_ARCHIVE_000_001I am now quite certain that the Index intentionally rendered the aetherial flows to the tower unusable.
5453TEXT_KINGKD107_05517_IRIS_000_005I'm afraid I know nothing of aetherial confluences...
5554TEXT_KINGKD107_05517_KETENRAMM_000_010Just in time! The crew have turned up some startlin' details about the aetherial flows.
5655TEXT_KINGKD107_05517_KETENRAMM_000_011We know the abnormalities are caused by the ambient aether bein' imbalanced, don't we? Well it seems there's more at play. Accordin' to me crew, there are beasties on the North Horn that give off aetheric energies powerful enough to mess with the confluences.
5756TEXT_KINGKD107_05517_KETENRAMM_000_012We can't do a damned thing about the state of the land's aether, but we can see about fellin' a few of those fiends. That ought to restore the balance somewhat, and give us access to the tower's aetherial node.
5857TEXT_KINGKD107_05517_KETENRAMM_000_013I'll mark where the beasties were last seen prowlin' on yer map. Reckon ye could give them a good seein' to?
5958TEXT_KINGKD107_05517_KETENRAMM_000_015I marked the location of those pesky beasts on yer map. You know what to do!
6059TEXT_KINGKD107_05517_ARCHIVE_000_020The mere existence of these fiends─likely familiars in their own right─is enough to prevent access to the tower... Another of the Index's machinations, no doubt.
6160TEXT_KINGKD107_05517_IRIS_000_025As you may have surmised, I am ill-equipped for martial duties...
6261TEXT_KINGKD107_05517_ARCHIVE_000_100Ah, that glint in your eyes bespeaks battles won and fiends defeated. We best inspect the confluence by the pavilion again.
6362TEXT_KINGKD107_05517_IRIS_000_105Have the aetherial flows changed in any way?
6463TEXT_KINGKD107_05517_KETENRAMM_000_200Defeated those beasties? Excellent. Here's hopin' the aetherial node'll finally show up.
6564TEXT_KINGKD107_05517_KETENRAMM_000_201Speakin' of which, I reckon we ought to head to the pavilion sharpish. Don't want those familiars rearin' their ugly heads again and throwin' the aether back into disarray.
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6766TEXT_KINGKD107_05517_ARCHIVE_100_300Hmmm... The aetherial currents do seem to be restored, though not to a degree sufficient to safely use the node.
6867TEXT_KINGKD107_05517_KETENRAMM_000_301How about ye leave this to me? As it happens, Gulool Ja Ja and I once ran into a similar issue on our travels.
6968TEXT_KINGKD107_05517_KETENRAMM_100_301Thanks to yer masterful fiend-fellin', the aetherial flows have begun to stabilize, right?
7069TEXT_KINGKD107_05517_KETENRAMM_200_301I'm thinkin' that me and the crew can take down a few more beasties and make sure those currents are in tip-top condition.
7170TEXT_KINGKD107_05517_KETENRAMM_000_302Which is a roundabout way of askin' you to handle the Index. What d'ye say?
7271TEXT_KINGKD107_05517_ARCHIVE_000_303You'll be facing the accrued wisdom of the Fifth Astral Era─techniques not seen since the deadliest days of the War of the Magi.
7372TEXT_KINGKD107_05517_ARCHIVE_100_303I advise you not to challenge the Index unprepared. Every last drop of knowledge at your disposal will prove invaluable.
7473TEXT_KINGKD107_05517_ARCHIVE_000_304That said, I have every faith in your modern martial methods. May your courage spark a blazing path to victory!
7574TEXT_KINGKD107_05517_ARCHIVE_000_305Once Ketenramm and the crew have stabilized the aetherial currents, the node ought to be functional. Let us retire to the base camp for the time being.
7675TEXT_KINGKD107_05517_KETENRAMM_100_305Come and find me when yer done preparin'.
7776TEXT_KINGKD107_05517_SYSTEM_150_305Speak with Ketenramm in the North Horn base camp once you have attained a knowledge level of 40.
7877TEXT_KINGKD107_05517_ARCHIVE_000_350With the whole expedition working in unison, we'll soon prevail!
7978TEXT_KINGKD107_05517_IRIS_000_355Good luck!
8079TEXT_KINGKD107_05517_KETENRAMM_200_305With me and the crew huntin' down those aether-emittin' beasties, we'll soon have that node up and runnin'. Just let me know when yer good and ready.
8180TEXT_KINGKD107_05517_SYSTEM_250_305You must attain a knowledge level of 40 in order to progress.
8281TEXT_KINGKD107_05517_KETENRAMM_300_305Looks like somebody's positively brimmin' with knowledge.
8382TEXT_KINGKD107_05517_KETENRAMM_400_305As for me and the crew, we've defeated those beasties. The aetherial node should be fully functional.
8483TEXT_KINGKD107_05517_KETENRAMM_500_305This is it. Time ye headed to the tower and took down the Index!
8584TEXT_KINGKD107_05517_SYSTEM_000_306In order to undertake the subsequent quest, you must first clear the Forked Tower: Magic or the Forked Tower: Magic (Extreme).
8685TEXT_KINGKD107_05517_SYSTEM_000_307Please note that a knowledge level of 40 is required to undertake either critical encounter.
8786TEXT_KINGKD107_05517_SYSTEM_000_308Furthermore, the Forked Tower: Magic (Extreme) requires **a minimum of 12 entrants across three alliance parties.**
8887TEXT_KINGKD107_05517_SYSTEM_000_309Speak with Jeffroy in the phantom village once you have assembled a suitable group.
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