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ffxiv-datamining/research/explorer_sqpack_dat_files.txt

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#### DAT FILE RESEARCH #### By Ioncannon
Current research on SqPack Dat files
Last Updated: 12/14/2014
===SQPACK HEADER=== (0x400 in size)
0x000: Signature Int32; "SqPack", followed by 0's (12 bytes)
0x00c: Header Length Int32;
0x010: ~~Unknown~~ Int32; Unknown but repeated in other header
0x014: SqPack Type Int32; Type 0: SQDB, Type 1: Data, Type 2: Index
0x018: ~~Unknown~~ A lot of 0s, but 0xFFFF at 0x20
0x3c0: SHA-1 of Header 20B; SHA-1 of bytes 0x000-0x3BF, starts 64bytes before end of header
~~~~~~~~Padding~~~~~~~~~ Padding of 0's till [Header Length]
===DATA HEADER=== (0x400 in size)
0x000: Header Length Int32;
0x004: NULL
0x008: ~~Unknown~~ Int32; Static Value of 0x10
0x00c: Data Size Int32; From end of this header (usually 0x800) to EOF. Divided by 0x08.
0x010: Spanned DAT Int32; 0x01 = .dat0, 0x02 = .dat1 or .dat2, etc
0x014: NULL Int32;
0x018: Max File Size Int32; Always 0x77359400 or 2GB. Interestingly if a file is > 2GB, a dat1 is formed. In 13 dat, is 20MB?
0x01c: NULL Int32;
0x020: SHA1 of Data 20B; From end of this header (usually 0x800) to EOF
0x3c0: SHA1 of Header 20B; Starts 64bytes before end of header
~~~~~~~~~~Padding~~~~~~~ Padding of 0's till [Header Length]
-----DATA IS BELOW THIS LINE------ !!!Use Index to find entries!!!
~~~~~~~~~~~~~~
===DATA ENTRY HEADER=== (Minimum size is 0x80)
0x000: Header Length Int32;
0x004: Content Type Int32; 0x01 - Empty Placeholder, 0x02 - Binary, 0x03 - Model, 0x04 - Texture
0x008: Uncompressed Size Int32;
0x00c: ~~Unknown~~ Int32;
0x010: Block Buffer Size Int32; Buffer size need to read largest block
0x014: Num Blocks Int32;
===TYPE-2 BLOCK TABLE=== (Size of Num blocks)
0x000: Offset Int32; From end of this header (Check [File Entry Offset] + [Header Length])
0x004: Block Size Short; Total Block Size, from beginning of header to end of padding.
0x006: Decompressed Data Size Short;
===TYPE-3 BLOCK TABLE=== (Size of Num blocks)
0x000: Unknown Int32; Always 0x05000001
0x004: Frame Uncompressed Chunk 44 Bytes; Each Block Follows Pattern: 5 Ints, 12b of NULL, 3 Ints. Size when uncompressed, but rounded
0x030: Frame Size Chunk 44 Bytes; Size of each frame (can be more than 1 data block).
0x05C: Frame Offset Chunk 44 Bytes; Offset to start of frame.
0x088: Block Size Indexes Short; Indexes into the next table below???
0x0D0: Block Size Table Num Blocks*Short; Size of each data block below
===TYPE-4 BLOCK TABLE=== (Size of Num blocks)
0x000: Frame Offset Int32; Starting block for this frame.
0x004: Frame Size Int32; This is the total size of the whole frame.
0x008: Unknown Int32;
0x00C: Frame Blocksize Offset Int32; Offset starting from the end of the block table, to the first size.
0x010: Frame Blocksize Count Int32; How many blocks this frame contains.
0x000: Frame Block Size Short; The size of the block in this frame.
~~~~~~~~~~~~~~
~~~EXTRACTED FILE HEADER MAY BE HERE, PREPEND TO EXTRACT FILE~~~
-----Zlib compressed data starts here------- !!!Used Block table to find each block!!!
===BLOCK HEADER===
0x000: Header Size Int32; Seems to be always 0x10bytes
0x004: NULL Int32;
0x008: Compressed Length Int32; If this is 32000, IT'S NOT COMPRESSED. Use decompressed length to read the data in and just append
0x00c: Decompressed Length Int32; Will be max 16kb.
0x010: Compressed Data ; Size will be [Compressed Length]