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2.1 KiB
2.1 KiB
| 1 | Index | 0 [0x0][0x0] |
|---|---|---|
| 2 | 0 | |
| 3 | 1 | Defeat target enemies. |
| 4 | 2 | Obtain target items. |
| 5 | 3 | Eliminate target enemies. |
| 6 | 4 | Pursue and defeat target enemies. |
| 7 | 5 | Weaken target and then pacify it using <if:the /soothe emote/<item>>. |
| 8 | 6 | <if:Attack target to reveal its/Use <item> to reveal target's> true form, then defeat it. |
| 9 | 7 | Defeat all targets in the locations specified. |
| 10 | 8 | Gather all missing pages of the <i>Necrologos</i> and defeat the creature summoned from within. |
| 11 | 9 | Use the /beckon emote to lead <item> safely to the specified location. |
| 12 | 10 | Gather items at all the specified locations.\n<color?>Evaluation Bonus:</color>\n320~ +25%\n303~ +10%\n286~ +5% |
| 13 | 11 | Obtain target items. |
| 14 | 12 | Travel to all the specified locations and obtain the target items. |
| 15 | 13 | Survey target areas.\n<color?>Evaluation Bonus:</color>\n160~ +25%\n152~ +10%\n143~ +5% |
| 16 | 14 | Deliver the items to the specified locations. |
| 17 | 15 | Levequest deemed a failure if too few items are obtained. |
| 18 | 16 | Survey target areas. |
| 19 | 17 | Lure target from hiding and slay it. |
| 20 | 18 | Gather items at all the specified locations.\n<color?>Evaluation Bonus:</color>\n479~ +25%\n454~ +10%\n429~ +5% |
| 21 | 19 | Survey target areas.\n<color?>Evaluation Bonus:</color>\n240~ +25%\n227~ +10%\n215~ +5% |
| 22 | 20 | |
| 23 | 21 | Progress |
| 24 | 22 | Locations visited |
| 25 | 23 | Targets will grow frenzied if pacification is attempted too early.\nLevequest deemed a failure if targets accidentally killed. |
| 26 | 24 | Defeat <item> to obtain glamour-dispelling <item>. |
| 27 | 25 | Levequest deemed a failure if <item> is slain. |
| 28 | 26 | Defeat the enemies while protecting your charge. |
| 29 | 27 | Defeat as many enemies as possible within the allotted time. |
| 30 | 28 | Discover who is carrying <item> and slay the target. |
| 31 | 29 | |
| 32 | 30 | Defeat any enemies summoning reinforcements. |
| 33 | 31 | Objective failed if insufficient number of enemies slain. |
| 34 | 32 | Slay enemies that respond to the <if:/poke//doubt> emote and collect <item>. |
| 35 | 33 | Objective failed if all <item> are lost. |
| 36 | 34 | Use <item> obtained from <item> on <item> to lure out <item>. |
| 37 | 35 | Targets will grow frenzied if pacification is attempted too early. |