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11 KiB
11 KiB
| 1 | key | 0 | 1 |
|---|---|---|---|
| 2 | # | ||
| 3 | int32 | str | str |
| 4 | 0 | TEXT_RAIDGUIDETRAVEL32_Q1_000_010 | What would you like to do? |
| 5 | 1 | TEXT_RAIDGUIDETRAVEL32_A1_000_011 | Learn about Midas (Savage). |
| 6 | 2 | TEXT_RAIDGUIDETRAVEL32_A1_000_012 | Enter <Sheet(InstanceContent,IntegerParameter(1),4)/> (Loot Rule: Normal). |
| 7 | 3 | TEXT_RAIDGUIDETRAVEL32_A1_100_012 | Enter <Sheet(InstanceContent,IntegerParameter(1),4)/> (Loot Rule: Greed Only). |
| 8 | 4 | TEXT_RAIDGUIDETRAVEL32_A1_101_012 | Enter <Sheet(InstanceContent,IntegerParameter(1),4)/> (Loot Rule: Lootmaster). |
| 9 | 5 | TEXT_RAIDGUIDETRAVEL32_A1_000_013 | Nothing. |
| 10 | 6 | TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_050 | Midas (Savage) is comprised of multiple dungeons. Please be warned that the spell Return cannot be used in certain areas. |
| 11 | 7 | TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_051 | Progress within Midas (Savage) is saved at specific locations for each player, and you may resume your foray where you left off. |
| 12 | 8 | TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_052 | Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). |
| 13 | 9 | TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_053 | To enter Midas (Savage), you must be in a party of eight Disciples of War or Magic with a level of 60 or higher. |
| 14 | 10 | TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_054 | All members must also have completed the quest “A Refrain for the Undaunted.” |
| 15 | 11 | TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_055 | The starting point is determined by the party leader's progress. |
| 16 | 12 | TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_056 | Even party members whose progress is different may participate, provided they meet the entry requirements. |
| 17 | 13 | TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_0561 | Those who have not advanced as far as the party leader will have their progress updated to be the same as that of the leader. |
| 18 | 14 | TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_057 | Those who have advanced further than the party leader, on the other hand, will retain their progress. |
| 19 | 15 | TEXT_RAIDGUIDETRAVEL32_SYSTEM_100_057 | In this latter case, you will not receive rewards from dungeons that you have already completed, and the number of coffers that pop will be adjusted accordingly. |
| 20 | 16 | TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_058 | All forays into Midas (Savage) are limited to 90 minutes (Earth time). |
| 21 | 17 | TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_059 | All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area. |
| 22 | 18 | TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_060 | Items unable to be obtained will be lost. |
| 23 | 19 | TEXT_RAIDGUIDETRAVEL32_Q2_000_100 | Enter <Sheet(InstanceContent,IntegerParameter(1),4)/> (Loot Rule: Normal)? |
| 24 | 20 | TEXT_RAIDGUIDETRAVEL32_Q2_100_100 | Enter <Sheet(InstanceContent,IntegerParameter(1),4)/> (Loot Rule: Greed Only)? |
| 25 | 21 | TEXT_RAIDGUIDETRAVEL32_Q2_101_100 | Enter <Sheet(InstanceContent,IntegerParameter(1),4)/> (Loot Rule: Lootmaster)? |
| 26 | 22 | TEXT_RAIDGUIDETRAVEL32_A2_000_101 | Yes |
| 27 | 23 | TEXT_RAIDGUIDETRAVEL32_A2_000_102 | No |
| 28 | 24 | TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_110 | You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),4)/>. Make sure that you and your party meet all the conditions. |
| 29 | 25 | TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_210 | You have recently completed Midas (Savage), and cannot enter again until progress is reset. |
| 30 | 26 | TEXT_RAIDGUIDETRAVEL32_SYSTEM_000_211 | Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). |
| 31 | 27 | TEXT_RAIDGUIDETRAVEL32_Q3_000_300 | Awaiting entry confirmation from party members. |
| 32 | 28 | TEXT_RAIDGUIDETRAVEL32_A3_000_301 | Cancel |
| 33 | 29 | TEXT_RAIDGUIDETRAVEL32_A3_000_340 | <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),4)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed? |
| 34 | 30 | TEXT_RAIDGUIDETRAVEL32_A3_000_350 | <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),4)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Normal)? |
| 35 | 31 | TEXT_RAIDGUIDETRAVEL32_A3_100_350 | <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),4)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Greed Only)? |
| 36 | 32 | TEXT_RAIDGUIDETRAVEL32_A3_101_350 | <If(Equal(IntegerParameter(2),1))>One member<Else/><Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> members</If> of your party <If(Equal(IntegerParameter(2),1))>has<Else/>have</If> already progressed beyond <Sheet(InstanceContent,IntegerParameter(1),4)/>. As a result, <If(Equal(IntegerParameter(3),1))><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffer<Else/><If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> treasure coffers</If> will pop upon completion. Do you wish to proceed (Loot Rule: Lootmaster)? |