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ffxiv-datamining/csv/en/ActionComboRouteTransient.csv
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xiashtra d3eb86dc54 Migrate to XIVData Oxidizer, reorganize repo (#92)
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2026-01-04 18:32:55 -06:00

18 KiB

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31Executes the following weaponskills in succession: 1. **Fast Blade** 2. **Savage Blade** 3. **Rage of Halone** If any of the weaponskills are not ready, the combo will start again.
42Executes the following weaponskills in succession: 1. **Fast Blade** 2. **Riot Blade** 3. **Royal Authority** If any of the weaponskills are not ready, the combo will start again. ※Action changes to **Atonement** while under the effect of **Sword Oath**.
53Executes the following weaponskills in succession: 1. **Heavy Swing** 2. **Skull Sunder** 3. **Butcher's Block** If any of the weaponskills are not ready, the combo will start again.
64Executes the following weaponskills in succession: 1. **Heavy Swing** 2. **Maim** 3. **Storm's Path** If any of the weaponskills are not ready, the combo will start again.
75Executes the following weaponskills in succession: 1. **Hard Slash** 2. **Spinning Slash** 3. **Power Slash** If any of the weaponskills are not ready, the combo will start again.
86Executes the following weaponskills in succession: 1. **Hard Slash** 2. **Syphon Strike** 3. **Souleater** If any of the weaponskills are not ready, the combo will start again.
97Executes the following weaponskills in succession: 1. **Bootshine** 2. **True Strike** 3. **Snap Punch** If any of the weaponskills are not ready, the combo will start again.
108Executes the following weaponskills in succession: 1. **Dragon Kick** 2. **Twin Snakes** 3. **Demolish** If any of the weaponskills are not ready, the combo will start again.
119Executes the following weaponskills in succession: 1. **Raiden Thrust** 2. **Full Thrust** 3. **Fang and Claw** 4. **Wheeling Thrust** If any of the weaponskills are not ready, the combo will start again.
1210Executes the following weaponskills in succession: 1. **Impulse Drive** 2. **Disembowel** 3. **Chaos Thrust** 4. **Wheeling Thrust** If any of the weaponskills are not ready, the combo will start again.
1311Executes the following weaponskills in succession: 1. **Spinning Edge** 2. **Gust Slash** 3. **Aeolian Edge** If any of the weaponskills are not ready, the combo will start again. ※Action changes to **Hyosho Ranryu** while under the effect of **Three Mudra**.
1412Executes the following weaponskills in succession: 1. **Spinning Edge** 2. **Shadow Fang** If any of the weaponskills are not ready, the combo will start again.
1513Executes the following weaponskills in succession: 1. **Hakaze** 2. **Yukikaze** If any of the weaponskills are not ready, the combo will start again.
1614Executes the following weaponskills in succession: 1. **Jinpu** 2. **Gekko** If any of the weaponskills are not ready, the combo will start again.
1715Executes the following weaponskills in succession: 1. **Shifu** 2. **Kasha** If any of the weaponskills are not ready, the combo will start again.
1816Executes the following weaponskills in succession: 1. **Heavy Shot** 2. **Straight Shot** If any of the weaponskills are not ready, the combo will start again.
1917Executes the following weaponskills in succession: 1. **Caustic Bite** 2. **Stormbite** If any of the weaponskills are not ready, the combo will start again.
2018Executes the following weaponskills in succession: 1. **Heated Split Shot** 2. **Heated Slug Shot** 3. **Heated Clean Shot** If any of the weaponskills are not ready, the combo will start again. ※Action changes to **Heat Blast** when firearm is **Overheated**.
2119Executes the following weaponskills in succession: 1. **Enchanted Riposte** 2. **Enchanted Zwerchhau** 3. **Enchanted Redoublement** Both **Black Mana** and **White Mana** must be at 50 or more. If any of the weaponskills are not ready, the combo will start again. ※Action changes to **Scorch** upon landing **Verflare** or **Verholy** as a combo action.
2220Executes the following weaponskills in succession: 1. **Keen Edge** 2. **Brutal Shell** 3. **Solid Barrel** If any of the weaponskills are not ready, the combo will start again.
2321Executes the following weaponskills in succession: 1. **Gnashing Fang** 2. **Savage Claw** 3. **Wicked Talon** Requires at least one **Cartridge**. If any of the weaponskills are not ready, the combo will start again.
2422Executes the following weaponskills in succession: 1. **Cascade** 2. **Fountain** If any of the weaponskills are not ready, the combo will start again. ※**Cascade** changes to **Reverse Cascade** while under the effect of **En Avant**. ※**Fountain** changes to **Fountainfall** while under the effect of **En Avant**. ※Action changes to **Emboite** while dancing.
2523Executes the following weaponskills in succession: 1. **Fast Blade**  **Potency: **160 2. **Rightful Sword**  **Potency: **250 3. **Swashbuckler**  **Potency: **320 If any of the weaponskills are not ready, the combo will start again.
2624Executes the following weaponskills in succession: 1. **Sunshadow**  **Potency: **110 2. **Greatest Eclipse**  **Potency: **200 If any of the weaponskills are not ready, the combo will start again.
2725Executes the following weaponskills in succession: 1. **Keen Edge**  **Potency: **200 2. **Brutal Shell**  **Potency: **300 3. **Solid Barrel**  **Potency: **400 If any of the weaponskills are not ready, the combo will start again.
2826Executes the following weaponskills in succession: 1. **Doom Spike**  **Potency: **400 2. **Sonic Thrust**  **Potency: **450 3. **Coerthan Torment**  **Potency: **500 If any of the weaponskills are not ready, the combo will start again.
2927Executes the following weaponskills in succession: 1. **Total Eclipse** 2. **Prominence** If any of the weaponskills are not ready, the combo will start again. ※Action changes to **Glory Slash** while under the effect of **Sword Oath**.
3028Executes the following weaponskills in succession: 1. **Mythril Tempest** 2. **Steel Cyclone** If any of the weaponskills are not ready, the combo will start again.
3129Executes the following spells in succession: 1. **Unleash** 2. **Stalwart Soul** If any of the spells are not ready, the combo will start again.
3230Executes the following weaponskills in succession: 1. **Four-point Fury** 2. **Rockbreaker** If any of the weaponskills are not ready, the combo will start again.
3331Executes the following weaponskills in succession: 1. **Doom Spike** 2. **Sonic Thrust** 3. **Coerthan Torment** If any of the weaponskills are not ready, the combo will start again.
3432Executes the following weaponskills in succession: 1. **Death Blossom** 2. **Hakke Mujinsatsu** If any of the weaponskills are not ready, the combo will start again. ※Action changes to **Goka Mekkyaku** while under the effect of **Three Mudra**.
3533Executes the following weaponskills in succession: 1. **Yukikaze** 2. **Gekko** 3. **Kasha** If any of the weaponskills are not ready, the combo will start again.
3634Executes the following weaponskills in succession: 1. **Mangetsu** 2. **Oka** If any of the weaponskills are not ready, the combo will start again.
3735Executes the following weaponskills in succession: 1. **Demon Slice** 2. **Demon Slaughter** If any of the weaponskills are not ready, the combo will start again.
3836Executes the following weaponskills in succession: 1. **Windmill** 2. **Bladeshower** If any of the weaponskills are not ready, the combo will start again. ※**Windmill** changes to **Rising Windmill** while under the effect of **En Avant**. ※**Bladeshower** changes to **Bloodshower** while under the effect of **En Avant**. ※Action changes to **Entrechat** while dancing.
3937Executes the following weaponskills in succession: 1. **Kyokufu**  **Potency: **130 2. **Gofu**  **Potency: **280 3. **Yagetsu**  **Potency: **330 If any of the weaponskills are not ready, the combo will start again.
4038Executes the following weaponskills in succession: 1. **Aethersaber**  **Potency: **840  **EP Cost:** 300 2. **Aethercut**  **Potency: **1,200  **EP Cost:** 300 3. **Final Flourish**  **Potency: **1,940  **EP Cost:** 300 If any of the weaponskills are not ready, the combo will start again.
4139Casts the following spells in succession: 1. **Verfire**  **Potency: **310  **MP Cost:** 200 2. **Veraero**  **Potency: **370  **MP Cost:** 300 3. **Verstone**  **Potency: **310  **MP Cost:** 200 4. **Verflare**  **Potency: **600  **MP Cost: **400 If any of the spells are not ready, the combo will start again.
4240Casts the following spells in succession: 1. **Fire IV**  **Potency: **300  **MP Cost:** 800 2. **Fire IV**  **Potency: **300  **MP Cost:** 800 3. **Fire IV**  **Potency: **300  **MP Cost:** 800 4. **Foul**  **Potency: **650 If any of the spells are not ready, the combo will start again.
4341Executes the following abilities in succession: 1. **Destiny Drawn**  Leave everything to fate as you draw a card from your divining deck.  **Additional Effect: **Restores 10% of maximum MP 2. **Lord of Crowns**  Deals unaspected damage with a potency of 270. If any of the abilities are not ready, the combo will start again.
4442Executes the following abilities in succession: 1. **Destiny's Sleeve**  Leave everything to fate as you draw a card from your divining deck.  **Additional Effect: **Restores 20% of maximum MP 2. **The Scroll**  Damage dealt is increased, while weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay are reduced for yourself and all nearby party members. If any of the abilities are not ready, the combo will start again.
4543Executes the following actions in succession: 1. **Corps-a-corps**  **Potency: **130 2. **Enchanted Riposte**  **Potency: **220 3. **Enchanted Zwerchhau**  **Potency: **290 4. **Enchanted Redoublement**  **Potency: **470 5. **Displacement**  **Potency: **130 6. **Verholy**  **Potency: **600  **MP Cost: **400 7. **Scorch**  **Potency: **700  **MP Cost: **400 If any of the actions are not ready, the combo will start again.
4644Executes the following actions in succession: 1. **Fast Blade**  **Potency: **200 2. **Riot Blade**  **Potency: **300 3. **Rage of Halone**  **Potency: **350 If any of the actions are not ready, the combo will start again.
4745Executes the following actions in succession: 1. **Verfire**  **Potency: **340  **MP Cost: **200 2. **Veraero**  **Potency: **370  **MP Cost: **300 3. **Verstone**  **Potency: **340  **MP Cost: **200 4. **Verthunder**  **Potency: **370  **MP Cost: **300 5. **Verflare**  **Potency: **600  **MP Cost: **400 If any of the actions are not ready, the combo will start again.
4846Executes the following actions in succession: 1. **Corps-a-corps**  **Potency: **130 2. **Enchanted Riposte**  **Potency: **220 3. **Enchanted Zwerchhau**  **Potency: **290 4. **Enchanted Redoublement**  **Potency: **470 5. **Engagement**  **Potency: **150 6. **Verholy**  **Potency: **600  **MP Cost: **400 7. **Scorch**  **Potency: **700  **MP Cost: **400 If any of the actions are not ready, the combo will start again.
4947Executes the following actions in succession: 1. **Keen Edge**  **Potency: **200 2. **Brutal Shell**  **Potency: **300 3. **Solid Barrel**  **Potency: **400 If any of the actions are not ready, the combo will start again.
5048Executes the following actions in succession: 1. **Slice** 2. **Waxing Slice** 3. **Infernal Slice** If any of the weaponskills are not ready, the combo will start again. ※Action changes to **Gibbet** while under the effect of **Soul Reaver**. ※Action changes to **Gallows** while under the effect of **Soul Reaver** and **Enhanced Gallows**. ※Action changes to **Void Reaping** while under the effect of **Enshrouded**. ※Action changes to **Cross Reaping** while under the effect of **Enshrouded** and **Enhanced Cross Reaping**.
5149Executes the following actions in succession: 1. **Spinning Scythe** 2. **Nightmare Scythe** If any of the weaponskills are not ready, the combo will start again. ※Action changes to **Guillotine** while under the effect of **Soul Reaver**. ※Action changes to **Grim Reaping** while under the effect of **Enshrouded**.
5250Executes the following weaponskills in succession: 1. **Fast Blade** 2. **Riot Blade** 3. **Royal Authority** If any of the weaponskills are not ready, the combo will start again. ※Action changes to **Atonement** while under the effect of **Atonement Ready**. ※Action changes to **Supplication** while under the effect of **Supplication Ready**. ※Action changes to **Sepulchre** while under the effect of **Sepulchre Ready**.
5351Executes the following weaponskills in succession: 1. **Heavy Swing** 2. **Maim** 3. **Storm's Path** If any of the weaponskills are not ready, the combo will start again. ※Action changes to **Fell Cleave** while under the effect of **Inner Release**.
5452Executes the following weaponskills in succession: 1. **Hard Slash** 2. **Syphon Strike** 3. **Souleater** If any of the weaponskills are not ready, the combo will start again. ※Action changes to **Scarlet Delirium** while under the effect of **Blackblood**. ※Action changes to **Comeuppance** while under the effect of **Blackblood** and **Comeuppance Ready**. ※Action changes to **Torcleaver** while under the effect of **Blackblood** and **Torcleaver Ready**.
5553Executes the following weaponskills in succession: 1. **Keen Edge** 2. **Brutal Shell** 3. **Solid Barrel** 4. **Burst Strike** If any of the weaponskills are not ready, the combo will start again.
5654Executes the following weaponskills in succession: 1. **Cascade** 2. **Fountain** If any of the weaponskills are not ready, the combo will start again. ※Action changes to **Reverse Cascade** while under the effect of **En Avant**. ※Action changes to **Fountainfall** upon landing **Cascade** while under the effect of **En Avant**. ※Action changes to **Saber Dance** while under the effect of **Flourishing Saber Dance**. ※Action changes to **Dance of the Dawn** while under the effect of **Flourishing Saber Dance** and **Solo Step**.
5755Executes the following weaponskills in succession: 1. **Dragon Kick** 2. **Twin Snakes** 3. **Demolish** 4. **Leaping Opo** 5. **Rising Raptor** 6. **Pouncing Coeurl** 7. **Phantom Rush** If any of the weaponskills are not ready, the combo will start again.
5856Executes the following weaponskills in succession: 1. **Raiden Thrust** 2. **Fang and Claw** 3. **Wheeling Thrust** 4. **Drakesbane** If any of the weaponskills are not ready, the combo will start again. ※Action changes to **Heavens' Thrust** while under the effect of **Heavensent**. ※Action changes to **Starcross** while under the effect of **Starcross Ready**.
5957Executes the following weaponskills in succession: 1. **Spinning Edge** 2. **Gust Slash** 3. **Aeolian Edge** If any of the weaponskills are not ready, the combo will start again. ※Action changes to **Assassinate** while under the effect of **Hidden**. ※Action changes to **Forked Raiju** while under the effect of **Three Mudra**. ※Action changes to **Fleeting Raiju** while under the effect of **Fleeting Raiju Ready**. ※Action changes to **Zesho Meppo** while under the effect of **Zesho Meppo Ready**.
6058Executes the following weaponskills in succession: 1. **Yukikaze** 2. **Gekko** 3. **Kasha** If any of the weaponskills are not ready, the combo will start again. ※**Yukikaze** changes to **Hyosetsu** while under the effect of **Kaiten**. ※**Gekko** changes to **Mangetsu** while under the effect of **Kaiten**. ※**Kasha** changes to **Oka** while under the effect of **Kaiten**.
6159Executes the following actions in succession: 1. **Slice** 2. **Waxing Slice** 3. **Infernal Slice** If any of the weaponskills are not ready, the combo will start again. ※Action changes to **Executioner's Guillotine** while under the effect of **Executioner's Guillotine Ready**. ※Action changes to **Void Reaping** while under the effect of **Enshrouded**. ※Action changes to **Cross Reaping** upon landing **Void Reaping** while under the effect of **Enshrouded**.
6260Executes the following gentlemanly weaponskills in succession: 1. **Gentlemanly Smash**  **Potency: **200 2. **Gentlemanly Thrust**  **Potency: **300 3. **Rage of the Gentleman**  **Potency: **330 **Combo Bonus: ** Grants 15 seconds of **Gloves Off** If any of the weaponskills are not ready, the combo will start again.
6361Executes the following actions in succession: 1. **Slice**  **Potency: **320 2. **Waxing Slice**  **Potency: **400 3. **Infernal Slice**  **Potency: **500 If any of the weaponskills are not ready, the combo will start again.
6462Executes the following actions in succession: 1. **Spinning Scythe**  **Potency: **140 2. **Nightmare Scythe**  **Potency: **180 If any of the weaponskills are not ready, the combo will start again.
6563Executes the following actions in succession: 1. **Claw of the Br'aax**  **Potency: **220 2. **Fangs of the Br'aax**  **Potency: **320 3. **Tail of the Br'aax**  **Potency: **440 **Combo Bonus:** Restores own HP **Cure Potency:** 250 If any of the weaponskills are not ready, the combo will start again.
6664Executes the following actions in succession: 1. **Trials of Tural**  **Potency: **150 2. **Turali Fervor**  **Potency: **210 3. **Turali Judgment**  **Potency: **270 If any of the weaponskills are not ready, the combo will start again.
6765Executes the following weaponskills in succession: 1. **Steel Fangs** 2. **Hunter's Sting** 3. **Barbarous Bite** 4. **Piercing Fangs** 5. **Swiftskin's Sting** 6. **Ravenous Bite** If any of the weaponskills are not ready, the combo will start again. ※Action changes to **First Generation** after executing **World-swallower** while under the effect of **Reawakened**. ※Action changes to **Second Generation** after executing **First Generation** while under the effect of **Reawakened**. ※Action changes to **Third Generation** after executing **Second Generation** while under the effect of **Reawakened**. ※Action changes to **Fourth Generation** after executing **Third Generation** while under the effect of **Reawakened**.
6866
6967Casts the following spells in succession: 1. **Fire in Red**  **Potency: **400 2. **Aero in Green**  **Potency: **480 3. **Water in Blue**  **Potency: **560 If any of the spells are not ready, the combo will start again.
7068Casts the following spells in succession: 1. **Fire II in Red**  **Potency: **200 2. **Aero II in Green**  **Potency: **240 3. **Water II in Blue**  **Potency: **280 If any of the spells are not ready, the combo will start again.
7169
7270