Files
ffxiv-datamining/csv/custom/005/CtsErkEureka3AdjustTool_00539.csv
T
2020-08-13 13:44:07 -06:00

5.7 KiB

1key01
2#
3int32strstr
40TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_Q1_000_000What would you like to do?
51TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_A1_000_001Enhance Eureka weapon with mnemes.
62TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_A1_000_002Read the manual.
73TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_A1_000_003Nothing.
84TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_000You do not possess a Eureka weapon which can be enhanced with mnemes.
95TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_Q1_001_000Select a Eureka weapon.
106TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_A1_001_001<Sheet(Item,IntegerParameter(1),9)/>.
117TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_A1_001_002Cancel.
128TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_010You do not have the required <SheetEn(Item,3,24122,2,1)/> to enhance <SheetEn(Item,2,IntegerParameter(1),1,1)/> with mnemes.
139TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_011In order to enhance <SheetEn(Item,2,IntegerParameter(1),1,1)/> with mnemes, <If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> <SheetEn(Item,3,24122,2,1)/> are required.
1410TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_YESNO_000Extract and transubstantiate mnemes from <If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> <SheetEn(Item,3,24122,2,1)/> in order to enhance <SheetEn(Item,2,IntegerParameter(1),1,1)/>?
1511TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_YESNO_001Once again extract and transubstantiate mnemes from <If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If> <SheetEn(Item,3,24122,2,1)/> in order to enhance <SheetEn(Item,2,IntegerParameter(1),1,1)/>?
1612TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_Q2_000_000Select a topic.
1713TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_A2_000_001Enhancing Eureka weapons with mnemes.
1814TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_A2_000_002Required materials.
1915TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_A2_000_003Return.
2016TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_MANUAL00539_000_020(-Mnemeworks Manual-)“It is strongly recommended that you familiarize yourself with all aspects of the mnemeworks station before attempting to enhance an armament. Failure to do so may lead to catastrophic failure and/or grievous bodily harm and/or death...”
2117TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_021Through the use of the mnemeworks, you may imbue your Pyros weapon with additional properties.
2218TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_022The strength and nature of these properties will be determined at random. Moreover, should you possess sufficient materials, this process may be repeated.
2319TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_MANUAL00539_000_030(-Mnemeworks Manual-)“Please ensure you have sufficient <SheetEn(Item,3,24122,2,1)/> before utilizing the mnemeworks station. Failure to do so may lead to catastrophic failure and/or grievous bodily harm and/or death...”
2420TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_031In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>.
2521TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_032This quantity will vary depending on the weapon in question. A paladin's arm requires <If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If>, as does a shield. All other weapons require <If(IntegerParameter(3))><If(LessThanOrEqualTo(IntegerParameter(3),10))><Switch(IntegerParameter(3))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(3)</Value></If><Else/><Value>IntegerParameter(3)</Value></If> <SheetEn(Item,3,24122,2,1)/>.
2622TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_033<Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge.
2723TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_034Please be advised that <SheetEn(Item,3,24122,2,1)/> can only be obtained via the Mark II crystal forge located in <Sheet(ContentFinderCondition,IntegerParameter(1),36)/>, and that crystal forges located elsewhere will not yield this material.
2824TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_TALK_ACTOR
2925TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_SYSTEM_000_023
3026TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_YESNO_002
3127TEXT_CTSERKEUREKA3ADJUSTTOOL_00539_YESNO_003