Files
ffxiv-datamining/csv/quest/019/HeaVnz636_01904.csv
T
2018-02-05 15:11:16 +00:00

3.7 KiB

1key01
2#
3int32strstr
40TEXT_HEAVNZ636_01904_SEQ_00Gildon is up to his neck in problems.
51TEXT_HEAVNZ636_01904_SEQ_01Gildon is troubled by the dhalmels that have wandered close to the camp in recent days. Moreover, he claims they are breeding at an alarming rate. He asks that you slay four of them to reduce them to more manageable numbers.
62TEXT_HEAVNZ636_01904_SEQ_02You have slain the dhalmels. Return to Camp Cloudtop and report to Gildon.
73TEXT_HEAVNZ636_01904_SEQ_03Gildon is relieved to hear your report. He suspects the dhalmels have come closer to Camp Cloudtop to satisfy their curiosity. While they mean no harm, they are also blissfully unaware of the damage inflicted upon Gildon and his fellow knights. Though it pains him to do so, he has resolved to putting them down should their numbers grow too large.
84TEXT_HEAVNZ636_01904_SEQ_04
95TEXT_HEAVNZ636_01904_SEQ_05
106TEXT_HEAVNZ636_01904_SEQ_06
117TEXT_HEAVNZ636_01904_SEQ_07
128TEXT_HEAVNZ636_01904_SEQ_08
139TEXT_HEAVNZ636_01904_SEQ_09
1410TEXT_HEAVNZ636_01904_SEQ_10
1511TEXT_HEAVNZ636_01904_SEQ_11
1612TEXT_HEAVNZ636_01904_SEQ_12
1713TEXT_HEAVNZ636_01904_SEQ_13
1814TEXT_HEAVNZ636_01904_SEQ_14
1915TEXT_HEAVNZ636_01904_SEQ_15
2016TEXT_HEAVNZ636_01904_SEQ_16
2117TEXT_HEAVNZ636_01904_SEQ_17
2218TEXT_HEAVNZ636_01904_SEQ_18
2319TEXT_HEAVNZ636_01904_SEQ_19
2420TEXT_HEAVNZ636_01904_SEQ_20
2521TEXT_HEAVNZ636_01904_SEQ_21
2622TEXT_HEAVNZ636_01904_SEQ_22
2723TEXT_HEAVNZ636_01904_SEQ_23
2824TEXT_HEAVNZ636_01904_TODO_00Slay dhalmels.
2925TEXT_HEAVNZ636_01904_TODO_01Report to Gildon.
3026TEXT_HEAVNZ636_01904_TODO_02
3127TEXT_HEAVNZ636_01904_TODO_03
3228TEXT_HEAVNZ636_01904_TODO_04
3329TEXT_HEAVNZ636_01904_TODO_05
3430TEXT_HEAVNZ636_01904_TODO_06
3531TEXT_HEAVNZ636_01904_TODO_07
3632TEXT_HEAVNZ636_01904_TODO_08
3733TEXT_HEAVNZ636_01904_TODO_09
3834TEXT_HEAVNZ636_01904_TODO_10
3935TEXT_HEAVNZ636_01904_TODO_11
4036TEXT_HEAVNZ636_01904_TODO_12
4137TEXT_HEAVNZ636_01904_TODO_13
4238TEXT_HEAVNZ636_01904_TODO_14
4339TEXT_HEAVNZ636_01904_TODO_15
4440TEXT_HEAVNZ636_01904_TODO_16
4541TEXT_HEAVNZ636_01904_TODO_17
4642TEXT_HEAVNZ636_01904_TODO_18
4743TEXT_HEAVNZ636_01904_TODO_19
4844TEXT_HEAVNZ636_01904_TODO_20
4945TEXT_HEAVNZ636_01904_TODO_21
5046TEXT_HEAVNZ636_01904_TODO_22
5147TEXT_HEAVNZ636_01904_TODO_23
5248TEXT_HEAVNZ636_01904_GILDON_000_000Good to see you, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'm sure this comes as no surprise, but there is yet more work to be done.
5349TEXT_HEAVNZ636_01904_GILDON_000_001The dhalmels inhabiting Ok' Gundu have been wandering dangerously close to the outpost of late. As they continue to grow in number, they have become a hindrance to our work in the area. It would be a boon to the camp if you could slay four of them to thin their ranks.
5450TEXT_HEAVNZ636_01904_GILDON_000_010You'll find the dhalmels grazing in the fields northeast of here, though I cannot say it's a short trek. Felling four should prove sufficient to thin their ranks.
5551TEXT_HEAVNZ636_01904_GILDON_000_020Welcome back, friend. I take it you've dealt with the dhalmels, then? I can only hope now our men will have an easier time patrolling the area.
5652TEXT_HEAVNZ636_01904_GILDON_000_021Their coming near the outpost is but a recent phenomenon, no doubt stemming from curiosity. The dhalmels are docile in nature, but it's quite easy for such large animals to injure our men unintentionally. It pains me that we cull them so, but we do what we must for the good of the camp.