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4.4 KiB
4.4 KiB
| 1 | key | 0 | 1 |
|---|---|---|---|
| 2 | # | ||
| 3 | int32 | str | str |
| 4 | 0 | TEXT_BAHAMUTGUIDETRAVEL_Q1_000_010 | What would you like to do? |
| 5 | 1 | TEXT_BAHAMUTGUIDETRAVEL_A1_000_011 | Learn about the Binding Coil of Bahamut. |
| 6 | 2 | TEXT_BAHAMUTGUIDETRAVEL_A1_000_012 | Enter <Sheet(InstanceContent,IntegerParameter(1),4)/>. |
| 7 | 3 | TEXT_BAHAMUTGUIDETRAVEL_A1_000_013 | Nothing. |
| 8 | 4 | TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_050 | The Binding Coil of Bahamut is comprised of multiple dungeons, or <Color(-34022)>turns</Color>. Please be warned that the spell Return cannot be used in certain turns. |
| 9 | 5 | TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_051 | Progress within the Binding Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off. |
| 10 | 6 | TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_052 | Progress is reset every <Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>Sunday</Case><Case(2)>Monday</Case><Case(3)>Tuesday</Case><Case(4)>Wednesday</Case><Case(5)>Thursday</Case><Case(6)>Friday</Case><Case(7)>Saturday</Case></Switch> at <If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>:00 <If(LessThan(TopLevelParameter(218),12))>a.m.<Else/>p.m.</If> (Earth time). |
| 11 | 7 | TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_053 | To enter the Binding Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher. |
| 12 | 8 | TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_054 | All members must also have completed the quest “Primal Awakening.” |
| 13 | 9 | TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_055 | The starting point is determined by the party leader's progress. |
| 14 | 10 | TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_056 | Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements. |
| 15 | 11 | TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_0561 | In this case, their progress will be updated to be the same as that of the leader. |
| 16 | 12 | TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_057 | Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray. |
| 17 | 13 | TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_058 | All forays into the Binding Coil of Bahamut are limited to 90 minutes (Earth time). |
| 18 | 14 | TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_059 | All items in a player's loot list will automatically be transferred to that player's inventory upon all other party members leaving the area. |
| 19 | 15 | TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_060 | Items unable to be obtained will be lost. |
| 20 | 16 | TEXT_BAHAMUTGUIDETRAVEL_Q2_000_100 | Enter <Sheet(InstanceContent,IntegerParameter(1),4)/>? |
| 21 | 17 | TEXT_BAHAMUTGUIDETRAVEL_A2_000_101 | Yes |
| 22 | 18 | TEXT_BAHAMUTGUIDETRAVEL_A2_000_102 | No |
| 23 | 19 | TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_110 | You were unable to enter <Sheet(InstanceContent,IntegerParameter(2),4)/>. Make sure that you and your party meet all the conditions. |
| 24 | 20 | TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_210 | 「大迷宮バハムート:邂逅編」をクリア (攻略進行度が最大に到達)しているため、 次回は、リセット日後に再開することができます。 |
| 25 | 21 | TEXT_BAHAMUTGUIDETRAVEL_SYSTEM_000_211 | 攻略進行度の記録は、 (地球時間)毎週<Time(1285056000)/><Switch(TopLevelParameter(220))><Case(1)>日</Case><Case(2)>月</Case><Case(3)>火</Case><Case(4)>水</Case><Case(5)>木</Case><Case(6)>金</Case><Case(7)>土</Case></Switch>曜日、<If(GreaterThanOrEqualTo(TopLevelParameter(218),12))>午後<Else/>午前</If><If(TopLevelParameter(218))><Switch(TopLevelParameter(218))><Case(1)>1</Case><Case(2)>2</Case><Case(3)>3</Case><Case(4)>4</Case><Case(5)>5</Case><Case(6)>6</Case><Case(7)>7</Case><Case(8)>8</Case><Case(9)>9</Case><Case(10)>10</Case><Case(11)>11</Case><Case(12)>12</Case><Case(13)>1</Case><Case(14)>2</Case><Case(15)>3</Case><Case(16)>4</Case><Case(17)>5</Case><Case(18)>6</Case><Case(19)>7</Case><Case(20)>8</Case><Case(21)>9</Case><Case(22)>10</Case><Case(23)>11</Case></Switch><Else/>12</If>時にリセットされます。 次回の攻略は、リセット日までお待ちください。 |