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1.6 MiB
1.6 MiB
| 1 | key | 0 |
|---|---|---|
| 2 | # | Description |
| 3 | int32 | str |
| 4 | 0 | |
| 5 | 1 | |
| 6 | 2 | |
| 7 | 3 | |
| 8 | 4 | |
| 9 | 5 | |
| 10 | 6 | Instantly return to your current home point. |
| 11 | 7 | |
| 12 | 8 | Delivers a ranged attack. Recast time varies with delay value of main hand weapon. |
| 13 | 9 | Delivers an attack with a potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>200<Else/>150</If><Else/>150</If>. |
| 14 | 10 | Reduces damage taken by 10%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s |
| 15 | 11 | Delivers an attack with a potency of 100. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increased enmity <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fast Blade<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 210 |
| 16 | 12 | Increases own HP recovery via healing magic by 20%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s |
| 17 | 13 | Nullifies chance of suffering critical damage. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 18 | 14 | Increases enmity in all nearby enemies. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Blind<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 12s |
| 19 | 15 | Delivers an attack with a potency of <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>170<Else/>100</If><Else/>100</If>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fast Blade<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>300<Else/>230</If><Else/>230</If><If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),58))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Restores MP<Else/></If><Else/></If> |
| 20 | 16 | Delivers an attack with a potency of 100. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 6s |
| 21 | 17 | Reduces damage taken by 30%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 22 | 18 | Gesture threateningly, placing yourself at the top of a target's enmity list. |
| 23 | 19 | Immediately cures <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, while preventing most knockback and draw-in effects. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s |
| 24 | 20 | Increases physical damage dealt by 25%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 25s |
| 25 | 21 | Delivers an attack with a potency of 100. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Riot Blade<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 330 |
| 26 | 22 | Increases block rate by 60%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 27 | 23 | Delivers an attack with a potency of 100 to all nearby enemies. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Damage over time <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>15s |
| 28 | 24 | Delivers a ranged attack with a potency of 100. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increased enmity |
| 29 | 25 | Delivers an attack with a potency of 100. Can only be executed immediately after blocking an attack. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Pacification<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 6s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increased enmity |
| 30 | 26 | Deals additional damage with a potency of 75 after each auto-attack. Damage affected by weapon delay. Cannot be used with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Shield Oath<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Effect ends upon reuse. |
| 31 | 27 | Take all damage intended for another party member as long as said member remains within 10 yalms. Does not activate with certain attacks. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 12s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Oath Gauge Cost: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50 |
| 32 | 28 | Significantly increases enmity generation. Effect ends upon reuse. |
| 33 | 29 | Delivers an attack with a potency of 270.<If(Equal(PlayerParameter(68),19))><If(GreaterThanOrEqualTo(PlayerParameter(72),58))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores MP<Else/></If><Else/></If> |
| 34 | 30 | Renders you impervious to most attacks. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s |
| 35 | 31 | Delivers an attack with a potency of <If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>200<Else/>150</If><Else/>150</If>. |
| 36 | 32 | Increases physical defense by 20%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s |
| 37 | 33 | Delivers an attack with a potency of 100. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Damage over time <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(GreaterThanOrEqualTo(PlayerParameter(72),28))><If(Equal(PlayerParameter(68),3))>30<Else/><If(Equal(PlayerParameter(68),21))>30<Else/>18</If></If><Else/>18</If>s |
| 38 | 34 | Converts 25% of physical damage dealt into HP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(GreaterThanOrEqualTo(PlayerParameter(72),20))><If(Equal(PlayerParameter(68),3))>30<Else/><If(Equal(PlayerParameter(68),21))>30<Else/>15</If></If><Else/>15</If>s |
| 39 | 35 | Delivers an attack with a potency of 100. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increased enmity <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heavy Swing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 210<If(GreaterThanOrEqualTo(PlayerParameter(72),30))><If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),52))><If(Equal(PlayerParameter(68),21))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Defiance/Deliverance Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10<Else/> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Defiance Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10</If><Else/> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Defiance Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10</If><Else/></If><Else/></If> |
| 40 | 36 | Delivers an attack with a potency of 200. Can only be executed when target's HP is below 20%. If delivered as the killing blow, up to 20% of your maximum HP will be restored. |
| 41 | 37 | Delivers an attack with a potency of <If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>150<Else/>100</If><Else/>100</If>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heavy Swing<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>300<Else/>250</If><Else/>250</If><If(GreaterThanOrEqualTo(PlayerParameter(72),30))><If(Equal(PlayerParameter(68),21))><If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),35))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10<Else/></If><Else/></If><Else/></If><Else/></If> |
| 42 | 38 | Grants 3 stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Berserk<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, each stack guaranteeing weaponskill attacks are critical and direct hits. Increases damage dealt when under an effect that raises critical hit rate or direct hit rate. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>15s<If(GreaterThanOrEqualTo(PlayerParameter(72),40))><If(Equal(PlayerParameter(68),3))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Extends <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Surging Tempest<UIGlow>01</UIGlow><UIForeground>01</UIForeground> duration by 10s to a maximum of 60s<Else/><If(Equal(PlayerParameter(68),21))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Extends <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Surging Tempest<UIGlow>01</UIGlow><UIForeground>01</UIForeground> duration by 10s to a maximum of 60s<Else/></If></If><Else/></If> |
| 43 | 39 | Delivers an attack with a potency of 100. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(GreaterThanOrEqualTo(PlayerParameter(72),32))><If(Equal(PlayerParameter(68),3))>5<Else/><If(Equal(PlayerParameter(68),21))>5<Else/>3</If></If><Else/>3</If>s<If(GreaterThanOrEqualTo(PlayerParameter(72),32))><If(Equal(PlayerParameter(68),3))> (PvP 3s)<Else/><If(Equal(PlayerParameter(68),21))> (PvP 3s)<Else/></If></If><Else/></If> |
| 44 | 40 | Increases maximum HP by 20% and restores the amount increased. <If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),78))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases HP recovery via healing actions on self by 20% <Else/></If><Else/></If><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s |
| 45 | 41 | Delivers an attack with a potency of 110 to all nearby enemies. |
| 46 | 42 | Delivers an attack with a potency of <If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>150<Else/>100</If><Else/>100</If>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Maim<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>430<Else/>380</If><Else/>380</If> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Restores own HP <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>250<If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),35))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 20<Else/></If><Else/></If> |
| 47 | 43 | Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>10s When a target is selected, halts their movement with chains. |
| 48 | 44 | Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 49 | 45 | Delivers an attack with a potency of <If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>150<Else/>100</If><Else/>100</If>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Maim<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>430<Else/>380</If><Else/>380</If> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Surging Tempest<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, increasing damage dealt by 10% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s Extends <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Surging Tempest<UIGlow>01</UIGlow><UIForeground>01</UIForeground> duration by 30s to a maximum of 60s.<If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),35))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10<Else/></If><Else/></If> |
| 50 | 46 | Delivers a ranged attack with a potency of 150. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increased enmity |
| 51 | 47 | Delivers an attack with a potency of 100. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increased enmity <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Skull Sunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300<If(GreaterThanOrEqualTo(PlayerParameter(72),30))><If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),52))><If(Equal(PlayerParameter(68),21))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Defiance/Deliverance Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10<Else/> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Defiance Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10</If><Else/> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Defiance Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10</If><Else/></If><Else/></If> |
| 52 | 48 | Significantly increases enmity generation. Effect ends upon reuse. |
| 53 | 49 | Delivers an attack with a potency of 330. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Beast Gauge Cost:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50 |
| 54 | 50 | Nullifies the damage penalty inflicted by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Effect is canceled if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Defiance<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ends. |
| 55 | 51 | Delivers an attack with a potency of 170 to all nearby enemies. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Beast Gauge Cost:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 50 |
| 56 | 52 | Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Beast Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 50. <If(Equal(PlayerParameter(68),21))><If(GreaterThanOrEqualTo(PlayerParameter(72),72))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Nascent Chaos<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s <Else/></If><Else/></If><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2 Can only be executed while in combat. |
| 57 | 53 | Delivers an attack with a potency of <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>210<Else/>180</If><Else/>180</If>. <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),50))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Leaden Fist Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>310<Else/>280</If><Else/>280</If> <Else/></If><Else/></If><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Opo-opo Form Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Guarantees a critical hit Damage dealt is increased when under an effect that raises critical hit rate. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>raptor<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s |
| 58 | 54 | Delivers an attack with a potency of <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>300<Else/>270</If><Else/>270</If>. Can only be executed when in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>raptor<UIGlow>01</UIGlow><UIForeground>01</UIForeground> form. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>coeurl<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s |
| 59 | 55 | Increases evasion by <If(GreaterThanOrEqualTo(PlayerParameter(72),14))><If(Equal(PlayerParameter(68),2))>20<Else/><If(Equal(PlayerParameter(68),20))>20<Else/>12</If></If><Else/>12</If>%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 60 | 56 | Delivers an attack with a potency of <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>250<Else/>220</If><Else/>220</If>. <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>310<Else/>280</If><Else/>280</If> when executed from a target's flank. Can only be executed when in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>coeurl<UIGlow>01</UIGlow><UIForeground>01</UIForeground> form. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>opo-opo<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s |
| 61 | 57 | Instantly restores own HP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(GreaterThanOrEqualTo(PlayerParameter(72),32))><If(Equal(PlayerParameter(68),2))>650<Else/><If(Equal(PlayerParameter(68),20))>650<Else/>450</If></If><Else/>450</If> Cure potency varies with current attack power. |
| 62 | 58 | Delivers an attack with a potency of 170. Can only be executed immediately after evading an attack. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Slow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> +20% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 12s |
| 63 | 59 | Increases critical hit rate by 30%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 64 | 60 | Reduces damage taken by 10%. Cannot be used with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fists of Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fists of Wind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and shares a recast timer with both. Effect ends upon reuse. |
| 65 | 61 | Delivers an attack with a potency of <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>280<Else/>250</If><Else/>250</If>. Can only be executed when in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>raptor<UIGlow>01</UIGlow><UIForeground>01</UIForeground> form. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Disciplined Fist<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Disciplined Fist Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases damage dealt by <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),76))>15<Else/>10</If><Else/>10</If>% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>15s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>coeurl<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s |
| 66 | 62 | Delivers an attack with a potency of 100 to all nearby targets. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Opo-opo Form Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>110 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>raptor<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s |
| 67 | 63 | Increases damage dealt by <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),72))>10<Else/>5</If><Else/>5</If>%. Cannot be used with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fists of Earth<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fists of Wind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and shares a recast timer with both. Effect ends upon reuse. |
| 68 | 64 | Delivers an attack with a potency of 150. |
| 69 | 65 | Increases HP recovery via healing actions by 10% for self and nearby party members. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 70 | 66 | Delivers an attack with a potency of <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>70<Else/>40</If><Else/>40</If>. <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>130<Else/>100</If><Else/>100</If> when executed from a target's rear. Can only be executed when in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>coeurl<UIGlow>01</UIGlow><UIForeground>01</UIForeground> form. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Damage over time <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 18s<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow> Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>opo-opo<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s |
| 71 | 67 | Delivers an attack with a potency of 210 to all enemies in a straight line before you. |
| 72 | 68 | Delivers an attack with a potency of 20. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Damage over time <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 25 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s |
| 73 | 69 | Grants 3 stacks of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Perfect Balance<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, each stack allowing the execution of a weaponskill that requires a certain form, without being in that form. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20s <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),60))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Opo-opo Chakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Coeurl Chakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Raptor Chakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground> depending on the form required by actions executed <Else/></If><Else/></If><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2 <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),60))>Can only be executed while in combat and when not under the effect of any <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Beast Chakra<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/>Can only be executed while in combat.</If><Else/>Can only be executed while in combat.</If> |
| 74 | 70 | Delivers an attack with a potency of 130 to all nearby enemies. Can only be executed when in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>coeurl<UIGlow>01</UIGlow><UIForeground>01</UIForeground> form. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>opo-opo<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s |
| 75 | 71 | Rushes target and delivers an attack with a potency of 100. <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),66))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2 <Else/></If><Else/></If>Cannot be executed while bound. |
| 76 | 72 | Delivers an attack with a potency of 120. Can only be executed when in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>raptor<UIGlow>01</UIGlow><UIForeground>01</UIForeground> form. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 1s <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is impervious to stun nullifying effects. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>coeurl<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s |
| 77 | 73 | Increases movement speed. Cannot be used with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fists of Earth<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fists of Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and shares a recast timer with both. Effect ends upon reuse. |
| 78 | 74 | Delivers an attack with a potency of <If(Equal(PlayerParameter(68),20))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>320<Else/>290</If><Else/>290</If>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Opo-opo Form Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Leaden Fist<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Changes form to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>raptor<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s |
| 79 | 75 | Delivers an attack with a potency of <If(Equal(PlayerParameter(68),22))><If(GreaterThanOrEqualTo(PlayerParameter(72),76))>230<Else/>170</If><Else/>170</If>.<If(Equal(PlayerParameter(68),22))><If(GreaterThanOrEqualTo(PlayerParameter(72),76))> ※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Raiden Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground> while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Draconian Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/></If><Else/></If> |
| 80 | 76 | Delivers an attack with a potency of 120. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Slow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> +20% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(GreaterThanOrEqualTo(PlayerParameter(72),14))><If(Equal(PlayerParameter(68),4))>20<Else/><If(Equal(PlayerParameter(68),22))>20<Else/>10</If></If><Else/>10</If>s (PvP <If(GreaterThanOrEqualTo(PlayerParameter(72),14))><If(Equal(PlayerParameter(68),4))>10<Else/><If(Equal(PlayerParameter(68),22))>10<Else/>6</If></If><Else/>6</If>s) |
| 81 | 77 | Increases parry rate by <If(GreaterThanOrEqualTo(PlayerParameter(72),20))><If(Equal(PlayerParameter(68),4))>80<Else/><If(Equal(PlayerParameter(68),22))>80<Else/>40</If></If><Else/>40</If>%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s |
| 82 | 78 | Delivers an attack with a potency of <If(Equal(PlayerParameter(68),22))><If(GreaterThanOrEqualTo(PlayerParameter(72),76))>130<Else/>100</If><Else/>100</If>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>True Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),22))><If(GreaterThanOrEqualTo(PlayerParameter(72),76))>280<Else/>250</If><Else/>250</If> |
| 83 | 79 | Delivers an attack with a potency of 150. 190 when executed from a target's flank. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage dealt by 10% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s |
| 84 | 80 | Instantly restores <If(GreaterThanOrEqualTo(PlayerParameter(72),36))><If(Equal(PlayerParameter(68),4))>500<Else/><If(Equal(PlayerParameter(68),22))>500<Else/>400</If></If><Else/>400</If> TP. |
| 85 | 81 | Delivers an attack with a potency of 200. |
| 86 | 82 | Delivers an attack with a potency of 130. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 3s (PvP 2s) |
| 87 | 83 | Ensures critical damage for first weaponskill used while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Life Surge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 5s Increases damage dealt when under an effect that raises critical hit rate. Effect cannot be applied to damage over time. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Absorbs a portion of damage dealt as HP<If(Equal(PlayerParameter(68),22))><If(GreaterThanOrEqualTo(PlayerParameter(72),88))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2<Else/></If><Else/></If> |
| 88 | 84 | Delivers an attack with a potency of 100. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Vorpal Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 400<If(GreaterThanOrEqualTo(PlayerParameter(72),56))><If(Equal(PlayerParameter(68),22))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fang and Claw Bared<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s Effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fang and Claw Bared<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ends upon execution of any melee weaponskill.<Else/></If><Else/></If> |
| 89 | 85 | Increases damage dealt by 10%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s |
| 90 | 86 | Delivers an attack with a potency of 110 to all enemies in a straight line before you.<If(Equal(PlayerParameter(68),22))><If(GreaterThanOrEqualTo(PlayerParameter(72),82))> ※Action changes to <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Draconian Fury<UIGlow>01</UIGlow><UIForeground>01</UIForeground> when under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Draconian Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/></If><Else/></If> |
| 91 | 87 | Delivers an attack with a potency of <If(Equal(PlayerParameter(68),22))><If(GreaterThanOrEqualTo(PlayerParameter(72),76))>140<Else/>100</If><Else/>100</If>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>True Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),22))><If(GreaterThanOrEqualTo(PlayerParameter(72),76))>250<Else/>210</If><Else/>210</If> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Power Surge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Power Surge Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage dealt by 10% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s |
| 92 | 88 | Delivers an attack with a potency of 100. 140 when executed from a target's rear. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Disembowel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>220 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Rear Combo Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>260 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Damage over time <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>40 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>24s<If(GreaterThanOrEqualTo(PlayerParameter(72),58))><If(Equal(PlayerParameter(68),22))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Wheel in Motion<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s Effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Wheel in Motion<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ends upon execution of any melee weaponskill.<Else/></If><Else/></If> |
| 93 | 89 | Delivers an attack with a potency of 100 to all nearby enemies. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Heavy Thrust<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150 |
| 94 | 90 | Delivers a ranged attack with a potency of 150. |
| 95 | 91 | Delivers an attack with a potency of 170. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Damage over time <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 24s |
| 96 | 92 | Delivers a jumping attack with a potency of <If(Equal(PlayerParameter(68),22))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>320<Else/>250</If><Else/>250</If>. Returns you to your original position after the attack is made. <If(GreaterThanOrEqualTo(PlayerParameter(72),68))><If(Equal(PlayerParameter(68),22))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Dive Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>15s <Else/></If><Else/></If>Cannot be executed while bound. |
| 97 | 93 | Increases the damage dealt by a single <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jump<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Spineshatter Dive<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 50%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s |
| 98 | 94 | Executes a jump to a location 15 yalms behind you. Cannot be executed while bound. |
| 99 | 95 | Delivers a jumping attack with a potency of <If(Equal(PlayerParameter(68),22))><If(GreaterThanOrEqualTo(PlayerParameter(72),54))>250<Else/>190</If><Else/>190</If>. <If(Equal(PlayerParameter(68),22))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2 <Else/></If><Else/></If>Cannot be executed while bound. |
| 100 | 96 | Delivers a jumping fire-based attack with a potency of 300 to target and all enemies nearby it. Cannot be executed while bound. |
| 101 | 97 | Delivers an attack with a potency of 160.<If(GreaterThanOrEqualTo(PlayerParameter(72),2))><If(Equal(PlayerParameter(68),5))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20% chance of becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Straight Shot Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s<Else/><If(Equal(PlayerParameter(68),23))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20% chance of becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Straight Shot Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s<Else/></If></If><Else/></If> |
| 102 | 98 | Delivers an attack with a potency of 200. Can only be executed when <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Straight Shot Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. |
| 103 | 99 | Increases DEX by 15% and guarantees that all attacks land. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s |
| 104 | 100 | Delivers an attack with a potency of 100. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Venom<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 45s |
| 105 | 101 | Increases damage dealt by 15%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s |
| 106 | 102 | Sets the ground ablaze, dealing damage with a potency of 40 to any enemies who enter the flames. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s |
| 107 | 103 | Delivers an attack with a potency of 190. Can only be executed when target's HP is below 20%. |
| 108 | 104 | Reduces enmity generation. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 109 | 105 | Increases movement speed of self and nearby party members as long as they remain within hearing distance. Effect ends upon reuse or when enmity is generated. Cannot be used in battle or with other songs. |
| 110 | 106 | Delivers an attack with a potency of 110 to all enemies in a cone before you.<If(Equal(PlayerParameter(68),23))><If(GreaterThanOrEqualTo(PlayerParameter(72),72))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>35% chance of becoming <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Shadowbite Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s<Else/></If><Else/></If> |
| 111 | 107 | Triples the number of strikes for a single-target weaponskill. Additional effects added only once. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s <If(Equal(PlayerParameter(68),23))><If(GreaterThanOrEqualTo(PlayerParameter(72),72))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases the potency of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Shadowbite<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to 270 <Else/></If><Else/></If><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Straight Shot Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s |
| 112 | 108 | Binds target. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s Cancels auto-attack upon execution. Target unbound if damage taken. |
| 113 | 109 | Delivers an attack with a potency of 100. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Silence<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 1s |
| 114 | 110 | Delivers an attack with a potency of 110. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),23))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>3<Else/>2</If><Else/>2</If><If(GreaterThanOrEqualTo(PlayerParameter(72),45))><If(Equal(PlayerParameter(68),23))> Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Rain of Death<UIGlow>01</UIGlow><UIForeground>01</UIForeground>.<Else/></If><Else/></If> |
| 115 | 111 | Delivers an attack with a potency of 110 to target and all enemies nearby it. |
| 116 | 112 | Jump 10 yalms away from current target. Cannot be executed while bound. |
| 117 | 113 | Deals wind damage with a potency of 60. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Wind damage over time <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 45s |
| 118 | 114 | Deals unaspected damage with a potency of 100. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Mage's Ballad<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and all party members within 30 yalms, increasing damage dealt by 1% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>45s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>80% chance to grant <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Repertoire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Repertoire Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Reduces the recast time of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bloodletter<UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(GreaterThanOrEqualTo(PlayerParameter(72),45))><If(Equal(PlayerParameter(68),23))> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Rain of Death<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/></If><Else/></If> by 7.5s<If(Equal(PlayerParameter(68),23))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Mage's Coda<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/></If><Else/></If> |
| 119 | 115 | Increases damage taken by nearby enemies by 3%. MP is drained while singing. Effect is lost if targets move out of hearing distance, and ends upon reuse. |
| 120 | 116 | Deals unaspected damage with a potency of 100. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Army's Paeon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to self and all party members within 30 yalms, increasing direct hit rate by 3% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>45s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>80% chance to grant <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Repertoire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Repertoire Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay by 4% Can be stacked up to 4 times.<If(Equal(PlayerParameter(68),23))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Army's Coda<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/></If><Else/></If> |
| 121 | 117 | Delivers an attack with a potency of 100 to target and all enemies nearby it. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(Equal(PlayerParameter(68),23))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>3<Else/>2</If><Else/>2</If> Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Bloodletter<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. |
| 122 | 118 | Increases direct hit rate of self and all nearby party members by 20%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 123 | 119 | Deals earth damage with a potency of 140. |
| 124 | 120 | Restores target's HP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),24))><If(GreaterThanOrEqualTo(PlayerParameter(72),85))>500<Else/>450</If><Else/>450</If><If(GreaterThanOrEqualTo(PlayerParameter(72),32))><If(Equal(PlayerParameter(68),6))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15% chance next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Cure II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will cost no MP <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s<Else/><If(Equal(PlayerParameter(68),24))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15% chance next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Cure II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will cost no MP <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s<Else/></If></If><Else/></If> |
| 125 | 121 | Deals wind damage with a potency of 50. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Wind damage over time <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s |
| 126 | 122 | Swaps current INT and MND attribute ratings, while increasing attack magic potency by 10% and healing magic potency by 20%. Effect ends upon reuse. Cannot be used in PvP areas. |
| 127 | 123 | Increases the physical and magic defense of target and all party members nearby target. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30m |
| 128 | 124 | Restores own HP and the HP of all nearby party members. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),24))><If(GreaterThanOrEqualTo(PlayerParameter(72),85))>400<Else/>300</If><Else/>300</If> |
| 129 | 125 | Resurrects target to a weakened state. |
| 130 | 126 | Removes a single detrimental effect from target. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20% chance spell will cost no MP |
| 131 | 127 | Deals earth damage with a potency of 190. |
| 132 | 128 | Afflicts target with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sleep<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s Cancels auto-attack upon execution. |
| 133 | 129 | Creates a barrier around target that absorbs damage totaling 10% of target's maximum HP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30m |
| 134 | 130 | Reduces enmity by half. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Refresh<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Refresh Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(GreaterThanOrEqualTo(PlayerParameter(72),48))><If(Equal(PlayerParameter(68),6))>80<Else/><If(Equal(PlayerParameter(68),24))>80<Else/>60</If></If><Else/>60</If> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 135 | 131 | Restores HP of target and all party members nearby target. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),24))><If(GreaterThanOrEqualTo(PlayerParameter(72),85))>600<Else/>550</If><Else/>550</If> |
| 136 | 132 | Deals wind damage with a potency of 50. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Wind damage over time <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s |
| 137 | 133 | Restores own HP and the HP of all nearby party members. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),24))><If(GreaterThanOrEqualTo(PlayerParameter(72),85))>250<Else/>200</If><Else/>200</If> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Regen<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),24))><If(GreaterThanOrEqualTo(PlayerParameter(72),85))>150<Else/>100</If><Else/>100</If> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 138 | 134 | Binds target. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 6s |
| 139 | 135 | Restores target's HP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),24))><If(GreaterThanOrEqualTo(PlayerParameter(72),85))>800<Else/>700</If><Else/>700</If> |
| 140 | 136 | Reduces spell cast time and recast time, and auto-attack delay by 20%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 141 | 137 | Grants healing over time effect to target. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),24))><If(GreaterThanOrEqualTo(PlayerParameter(72),85))>250<Else/>200</If><Else/>200</If> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 18s |
| 142 | 138 | Increases healing magic potency by 30%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 143 | 139 | Deals unaspected damage with a potency of 140 to all nearby enemies. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 4s |
| 144 | 140 | Restores all of a target's HP. |
| 145 | 141 | Deals fire damage with a potency of 180. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s<If(GreaterThanOrEqualTo(PlayerParameter(72),42))><If(Equal(PlayerParameter(68),7))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40% chance next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will cost no MP and have no cast time <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s<Else/><If(Equal(PlayerParameter(68),25))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40% chance next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will cost no MP and have no cast time <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s<Else/></If></If><Else/></If> |
| 146 | 142 | Deals ice damage with a potency of 180. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 147 | 143 | Next spell is cast without interruption. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s<If(GreaterThanOrEqualTo(PlayerParameter(72),16))><If(Equal(PlayerParameter(68),7))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15% chance <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Surecast<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will have no recast time<Else/><If(Equal(PlayerParameter(68),25))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15% chance <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Surecast<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will have no recast time<Else/></If></If><Else/></If> |
| 148 | 144 | Deals lightning damage with a potency of 30. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Lightning damage over time <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>35 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>21s<If(GreaterThanOrEqualTo(PlayerParameter(72),28))><If(Equal(PlayerParameter(68),7))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10% chance after each tick that the next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40s <Else/><If(Equal(PlayerParameter(68),25))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10% chance after each tick that the next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40s <Else/> </If></If><Else/> </If>Only one <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spell-induced damage over time effect per caster can be inflicted upon a single target. |
| 149 | 145 | Puts target and all nearby enemies to sleep. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s Cancels auto-attack upon execution. |
| 150 | 146 | Deals ice damage with a potency of 50 to all nearby enemies. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 151 | 147 | Deals fire damage with a potency of 100 to target and all enemies nearby it. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><If(GreaterThanOrEqualTo(PlayerParameter(72),35))><If(Equal(PlayerParameter(68),7))>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><If(Equal(PlayerParameter(68),25))>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If></If><Else/>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s<If(Equal(PlayerParameter(68),25))><If(GreaterThanOrEqualTo(PlayerParameter(72),56))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Astral Fire Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enhanced Flare<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Effect is canceled if <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ends.<Else/></If><Else/></If> |
| 152 | 148 | Deals lightning damage with a potency of 50. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Lightning damage over time <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 21s<If(GreaterThanOrEqualTo(PlayerParameter(72),28))><If(Equal(PlayerParameter(68),7))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10% chance after each tick that the next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder II<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will add its full damage over time amount to its initial damage, have no cast time, and cost no MP <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 12s<Else/><If(Equal(PlayerParameter(68),25))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10% chance after each tick that the next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder II<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will add its full damage over time amount to its initial damage, have no cast time, and cost no MP <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 12s<Else/></If></If><Else/></If> |
| 153 | 149 | Swaps <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> with a single <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> with a single <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. |
| 154 | 150 | Next spell is cast immediately. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s Potency of attack magic cast under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Swiftcast<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is halved in PvP. |
| 155 | 151 | Afflicts target with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Slow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> +20%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 12s (PvP 6s) |
| 156 | 152 | Deals fire damage with a potency of 260. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 157 | 153 | Deals lightning damage with a potency of 50. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Lightning damage over time <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>35 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s<If(GreaterThanOrEqualTo(PlayerParameter(72),28))><If(Equal(PlayerParameter(68),7))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10% chance after each tick that the next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40s <Else/><If(Equal(PlayerParameter(68),25))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10% chance after each tick that the next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 40s <Else/> </If></If><Else/> </If>Only one <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Thunder<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spell-induced damage over time effect per caster can be inflicted upon a single target. |
| 158 | 154 | Deals ice damage with a potency of 260. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 159 | 155 | Rush to a target party member's side. Unable to cast if bound. |
| 160 | 156 | Deals unaspected damage with a potency of 100. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20% chance potency will double |
| 161 | 157 | Creates a barrier that nullifies damage totaling up to 30% of maximum HP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s |
| 162 | 158 | Restores 30% of maximum MP. |
| 163 | 159 | Deals ice damage with a potency of 120 to target and all enemies nearby it. <If(Equal(PlayerParameter(68),25))><If(GreaterThanOrEqualTo(PlayerParameter(72),58))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants 3 <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Hearts<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Umbral Heart Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Nullifies <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>'s MP cost increase for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground> spells and reduces MP cost for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Flare<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by one-third <Else/></If><Else/></If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Umbral Ice<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. |
| 164 | 160 | Reduces a party member's magic vulnerability by 20%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 12s Cannot be reused on an individual for 60 seconds from when the effect wears off. Cannot be cast on self. |
| 165 | 161 | Creates a barrier that nullifies physical damage up to 20% of maximum HP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s |
| 166 | 162 | Deals fire damage to target and all enemies nearby it with a potency of 220 for the first enemy, and 40% less for all remaining enemies. <If(Equal(PlayerParameter(68),25))><If(GreaterThanOrEqualTo(PlayerParameter(72),56))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Flare Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>280 <Else/></If><Else/></If><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Astral Fire<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. |
| 167 | 163 | Deals unaspected damage with a potency of 240. |
| 168 | 164 | Deals unaspected damage over time. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s |
| 169 | 165 | Summons a caster-type pet to fight at your side. Shares a recast timer with <If(Equal(PlayerParameter(68),27))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Summon II<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Summon III<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Summon II<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>. |
| 170 | 166 | Restores 20% of maximum MP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Aetherflow III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Can only be executed while in combat. |
| 171 | 167 | Deals unaspected damage with a potency of 100. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Absorbs a portion of damage dealt as HP <If(GreaterThanOrEqualTo(PlayerParameter(72),70))><If(Equal(PlayerParameter(68),28))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Faerie Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10 <Else/></If><Else/></If><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Aetherflow Gauge Cost:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 1 |
| 172 | 168 | Deals unaspected damage with a potency of 20. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Unaspected damage over time <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s |
| 173 | 169 | Reduces target's <If(GreaterThanOrEqualTo(PlayerParameter(72),28))><If(Equal(PlayerParameter(68),26))>STR, DEX, INT, and MND<Else/><If(Equal(PlayerParameter(68),27))>STR, DEX, INT, and MND<Else/><If(Equal(PlayerParameter(68),28))>STR, DEX, INT, and MND<Else/>STR and DEX</If></If></If><Else/>STR and DEX</If> by 15%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s Grants target immunity to the same effect for 1 minute after effect ends. |
| 174 | 170 | Summons a support-type pet to fight at your side. Shares a recast timer with <If(Equal(PlayerParameter(68),27))><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Summon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Summon III<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/><UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Summon<UIGlow>01</UIGlow><UIForeground>01</UIForeground></If>. |
| 175 | 171 | Continuously restores 8% of pet's HP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 9s |
| 176 | 172 | Deals unaspected damage with a potency of 270. |
| 177 | 173 | Resurrects target to a weakened state. |
| 178 | 174 | Spreads a target's <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bio<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Miasma<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effects to nearby enemies. Potency is reduced by 60% for all remaining enemies. <If(Equal(PlayerParameter(68),27))><If(GreaterThanOrEqualTo(PlayerParameter(72),78))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Full duration of original effects<Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Time remaining on original effects <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15% chance that <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bio<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Miasma<UIGlow>01</UIGlow><UIForeground>01</UIForeground> durations reset if shorter than original effect duration</If><Else/><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Time remaining on original effects <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15% chance that <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bio<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Miasma<UIGlow>01</UIGlow><UIForeground>01</UIForeground> durations reset if shorter than original effect duration</If> No effect if target is not suffering from <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bio<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Miasma<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effects inflicted by you. |
| 179 | 175 | Erects a magicked barrier around a single party member or pet. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Barrier Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20% chance that when barrier is struck, the striker will deal 10% less damage <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s |
| 180 | 176 | Increases healing magic potency and damage dealt by pet by 40%. While roused, pet will be immune to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sleep<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s |
| 181 | 177 | Deals unaspected damage with a potency of 100 to all nearby enemies. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Unaspected damage over time <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 25 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 12s |
| 182 | 178 | Deals unaspected damage over time. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s |
| 183 | 179 | Envelops a designated area in a veil of magicked shadows, dealing damage with a potency of 50 to any enemies who enter. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Slow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> +5% Cannot be used with any other area-creating actions. |
| 184 | 180 | Summons an attacker-type pet to fight at your side. Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Summon<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Summon II<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. |
| 185 | 181 | Deals unaspected damage with a potency of 340. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Aetherflow Gauge Cost:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 1 |
| 186 | 182 | Deals unaspected damage with a potency of 30 to target and all enemies nearby it. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s<If(GreaterThanOrEqualTo(PlayerParameter(72),58))><If(Equal(PlayerParameter(68),27))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Dreadwyrm Trance Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect, increases potency to 70, and reduces MP cost<Else/></If><Else/></If> |
| 187 | 183 | Increases a pet's physical and magical attack power by 40%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s |
| 188 | 184 | Commands pet to use its signature attack. Can only be executed while in combat. |
| 189 | 185 | Restores target's HP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Galvanize<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to target, nullifying damage equaling <If(Equal(PlayerParameter(68),28))><If(GreaterThanOrEqualTo(PlayerParameter(72),85))>180<Else/>125</If><Else/>125</If>% of the amount of HP restored. When critical HP is restored, also grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Catalyze<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, nullifying damage equaling <If(Equal(PlayerParameter(68),28))><If(GreaterThanOrEqualTo(PlayerParameter(72),85))>180<Else/>125</If><Else/>125</If>% the amount of HP restored. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s Effect cannot be stacked with certain sage barrier effects. |
| 190 | 186 | Restores own HP and the HP of all nearby party members. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 200 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Erects a magicked barrier which nullifies damage equaling <If(Equal(PlayerParameter(68),28))><If(GreaterThanOrEqualTo(PlayerParameter(72),85))>160<Else/>115</If><Else/>115</If>% of the amount of HP restored <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s Effect cannot be stacked with certain sage barrier effects. |
| 191 | 187 | Removes a single detrimental effect from target. |
| 192 | 188 | Creates a designated area in which party members will only suffer 90% of all damage inflicted. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s <If(Equal(PlayerParameter(68),28))><If(GreaterThanOrEqualTo(PlayerParameter(72),78))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground><UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Regen<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>100 <Else/></If><Else/></If><If(GreaterThanOrEqualTo(PlayerParameter(72),70))><If(Equal(PlayerParameter(68),28))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Faerie Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10 <Else/></If><Else/></If><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Aetherflow Gauge Cost:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 1 |
| 193 | 189 | Restores target's HP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 600 <If(GreaterThanOrEqualTo(PlayerParameter(72),70))><If(Equal(PlayerParameter(68),28))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Faerie Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 10 <Else/></If><Else/></If><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Aetherflow Gauge Cost:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 1 |
| 194 | 190 | Restores target's HP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),28))><If(GreaterThanOrEqualTo(PlayerParameter(72),85))>450<Else/>400</If><Else/>400</If> |
| 195 | 191 | Creates a barrier around self and all party members near you that absorbs damage totaling 10% of maximum HP. Cannot be cast while in combat. Has no effect on targets in combat. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30m |
| 196 | 192 | |
| 197 | 193 | |
| 198 | 194 | |
| 199 | 195 | |
| 200 | 196 | |
| 201 | 197 | Reduces damage taken by all party members by 20%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s |
| 202 | 198 | Reduces damage taken by all party members by 40%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 203 | 199 | Reduces damage taken by all party members by 80%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 12s |
| 204 | 200 | Delivers an attack with a potency of 2,400. |
| 205 | 201 | Delivers an attack with a potency of 5,250. |
| 206 | 202 | Delivers an attack with a potency of 9,000. |
| 207 | 203 | Deals unaspected damage with a potency of 1,650 to all enemies near point of impact. |
| 208 | 204 | Deals unaspected damage with a potency of 3,600 to all enemies near point of impact. |
| 209 | 205 | Deals unaspected damage with a potency of 6,150 to all enemies near point of impact. |
| 210 | 206 | Restores 25% of own HP and the HP of all nearby party members. |
| 211 | 207 | Restores 60% of own HP and the HP of all nearby party members. |
| 212 | 208 | Restores 100% of own HP and the HP of all nearby party members, including ones KO'd. |
| 213 | 209 | |
| 214 | 210 | Surveys the landscape to locate mature trees and lush vegetation.<If(Equal(PlayerParameter(68),17))><If(GreaterThanOrEqualTo(PlayerParameter(69),2))> Activates automatically when class is changed to botanist.<Else/></If><Else/></If> |
| 215 | 211 | Surveys the landscape to locate the nearest mature tree or lush vegetation within skill range. Can only be executed while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Triangulate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 216 | 212 | Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level <If(Equal(PlayerParameter(68),17))><If(GreaterThanOrEqualTo(PlayerParameter(69),76))>80<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),73))>77<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),70))>74<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),66))>70<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),63))>67<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),60))>64<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),56))>60<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),53))>57<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),50))>54<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),38))>50<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),28))>40<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),18))>30<Else/>20</If></If></If></If></If></If></If></If></If></If></If></If><Else/>20</If> and below. |
| 217 | 213 | Reveals the conditions for obtaining HQ items while gathering. |
| 218 | 214 | Renders all out-of-reach items reachable. |
| 219 | 215 | Grants another gathering attempt. When gathering collectables, restores 1 integrity.<If(Equal(PlayerParameter(68),17))><If(GreaterThanOrEqualTo(PlayerParameter(69),90))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50% chance to grant <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Eureka Moment<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/></If><Else/></If> |
| 220 | 216 | Increases the chance of obtaining regular or HQ items to 100%. Does not apply to items at 0%. Can only be activated after chain #4. |
| 221 | 217 | Increases earth shard<If(GreaterThanOrEqualTo(PlayerParameter(68),16))><If(GreaterThanOrEqualTo(PlayerParameter(69),50))>, crystal, and cluster yields<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),41))> and crystal yields<Else/> yield</If></If><Else/></If> by two. |
| 222 | 218 | Increases the chance of obtaining items while gathering by 5%. Does not apply to items at 0%. |
| 223 | 219 | Increases lightning shard<If(GreaterThanOrEqualTo(PlayerParameter(68),16))><If(GreaterThanOrEqualTo(PlayerParameter(69),50))>, crystal, and cluster yields<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),41))> and crystal yields<Else/> yield</If></If><Else/></If> by two. |
| 224 | 220 | Increases the chance of obtaining items while gathering by 15%. Does not apply to items at 0%. |
| 225 | 221 | Further surveys the landscape to uncover unspoiled, legendary, and clouded mature trees and lush vegetation. |
| 226 | 222 | Increases the number of items obtained when gathering by one. |
| 227 | 223 | |
| 228 | 224 | Increases the number of items obtained when gathering by two. |
| 229 | 225 | Increases the chance of obtaining HQ items while gathering by 10%. Does not increase chances for items which start at 0%. |
| 230 | 226 | Increases the chance of obtaining HQ items while gathering by 30%. Does not increase chances for items which start at 0%. Cannot be used with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Leaf Turn<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. |
| 231 | 227 | Surveys the landscape to locate mineral deposits and rocky outcrops.<If(Equal(PlayerParameter(68),16))><If(GreaterThanOrEqualTo(PlayerParameter(69),2))> Activates automatically when class is changed to miner.<Else/></If><Else/></If> |
| 232 | 228 | Surveys the landscape to locate the nearest mineral deposit or rocky outcrop within skill range. Can only be executed while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Prospect<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 233 | 229 | Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level <If(Equal(PlayerParameter(68),16))><If(GreaterThanOrEqualTo(PlayerParameter(69),76))>80<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),73))>77<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),70))>74<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),66))>70<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),63))>67<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),60))>64<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),56))>60<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),53))>57<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),50))>54<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),38))>50<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),28))>40<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),18))>30<Else/>20</If></If></If></If></If></If></If></If></If></If></If></If><Else/>20</If> and below. |
| 234 | 230 | Reveals the conditions for obtaining HQ items while gathering. |
| 235 | 231 | Renders all out-of-reach items reachable. |
| 236 | 232 | Grants another gathering attempt. When gathering collectables, restores 1 integrity.<If(Equal(PlayerParameter(68),16))><If(GreaterThanOrEqualTo(PlayerParameter(69),90))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>50% chance to grant <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Eureka Moment<UIGlow>01</UIGlow><UIForeground>01</UIForeground><Else/></If><Else/></If> |
| 237 | 233 | Increases the chance of obtaining regular or HQ items to 100%. Does not apply to items at 0%. Can only be activated after chain #4. |
| 238 | 234 | Increases fire shard<If(GreaterThanOrEqualTo(PlayerParameter(68),16))><If(GreaterThanOrEqualTo(PlayerParameter(69),50))>, crystal, and cluster yields<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),41))> and crystal yields<Else/> yield</If></If><Else/></If> by two. |
| 239 | 235 | Increases the chance of obtaining items while gathering by 5%. Does not apply to items at 0%. |
| 240 | 236 | Increases ice shard<If(GreaterThanOrEqualTo(PlayerParameter(68),16))><If(GreaterThanOrEqualTo(PlayerParameter(69),50))>, crystal, and cluster yields<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),41))> and crystal yields<Else/> yield</If></If><Else/></If> by two. |
| 241 | 237 | Increases the chance of obtaining items while gathering by 15%. Does not apply to items at 0%. |
| 242 | 238 | Further surveys the landscape to uncover unspoiled, legendary, and clouded mineral deposits and rocky outcrops. |
| 243 | 239 | Increases the number of items obtained when gathering by one. |
| 244 | 240 | Gathers a collectable item with its current collectability rating. Reduces integrity by 1. |
| 245 | 241 | Increases the number of items obtained when gathering by two. |
| 246 | 242 | Increases the chance of obtaining HQ items while gathering by 10%. Does not increase chances for items which start at 0%. |
| 247 | 243 | Increases the chance of obtaining HQ items while gathering by 30%. Does not increase chances for items which start at 0%. Cannot be used with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Unearth<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. |
| 248 | 244 | Improves action success rate by 20% for the next five steps. |
| 249 | 245 | Improves action success rate by 20% for the next five steps. |
| 250 | 246 | Improves action success rate by 20% for the next five steps. |
| 251 | 247 | Improves action success rate by 20% for the next five steps. |
| 252 | 248 | Improves action success rate by 20% for the next five steps. |
| 253 | 249 | Improves action success rate by 20% for the next five steps. |
| 254 | 250 | Improves action success rate by 20% for the next five steps. |
| 255 | 251 | Improves action success rate by 20% for the next five steps. |
| 256 | 252 | Grants a bonus to control with every increase in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Bonus stacks up to 11 times. |
| 257 | 253 | Grants a bonus to control with every increase in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Bonus stacks up to 11 times. |
| 258 | 254 | Grants a bonus to control with every increase in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Bonus stacks up to 11 times. |
| 259 | 255 | Grants a bonus to control with every increase in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Bonus stacks up to 11 times. |
| 260 | 256 | Grants a bonus to control with every increase in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Bonus stacks up to 11 times. |
| 261 | 257 | Grants a bonus to control with every increase in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Bonus stacks up to 11 times. |
| 262 | 258 | Grants a bonus to control with every increase in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Bonus stacks up to 11 times. |
| 263 | 259 | Grants a bonus to control with every increase in <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>quality<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. Bonus stacks up to 11 times. |
| 264 | 260 | Increases the efficiency of next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action by 100%. Effect active for three steps. |
| 265 | 261 | Increases the efficiency of next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action by 100%. Effect active for three steps. |
| 266 | 262 | Increases the efficiency of next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action by 100%. Effect active for three steps. |
| 267 | 263 | Increases the efficiency of next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action by 100%. Effect active for three steps. |
| 268 | 264 | Increases the efficiency of next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action by 100%. Effect active for three steps. |
| 269 | 265 | Increases the efficiency of next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action by 100%. Effect active for three steps. |
| 270 | 266 | Increases the efficiency of next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action by 100%. Effect active for three steps. |
| 271 | 267 | Increases the efficiency of next <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Touch<UIGlow>01</UIGlow><UIForeground>01</UIForeground> action by 100%. Effect active for three steps. |
| 272 | 268 | Uses certain hooked fish of average size to attract even larger prey. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 273 | 269 | Hooks two or more fish in a single cast. Yield is determined by fish type and your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>gathering<UIGlow>01</UIGlow><UIForeground>01</UIForeground> rating. Some fish cannot be double hooked. |
| 274 | 270 | Increases the chance of obtaining HQ items while gathering by 30% - 100%. Increase is determined by your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground> rating. Does not increase chances for items which start at 0%. Cannot be used with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Unearth<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. |
| 275 | 271 | Increases the chance of obtaining HQ items while gathering by 30% - 100%. Increase is determined by your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground> rating. Does not increase chances for items which start at 0%. Cannot be used with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Leaf Turn<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. |
| 276 | 272 | Increases the number of items obtained on your next gathering attempt by one, two, or three. Number determined by your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>gathering<UIGlow>01</UIGlow><UIForeground>01</UIForeground> rating. |
| 277 | 273 | Increases the number of items obtained on your next gathering attempt by one, two, or three. Number determined by your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>gathering<UIGlow>01</UIGlow><UIForeground>01</UIForeground> rating. |
| 278 | 274 | Increases the chance of obtaining an HQ item on your next gathering attempt. Increase is random and is only overwritten if the value is higher than the current one. Does not increase chances for items which start at 0%. Can be used with any action that increases chance of obtaining an HQ item. |
| 279 | 275 | Increases the chance of obtaining an HQ item on your next gathering attempt. Increase is random and is only overwritten if the value is higher than the current one. Does not increase chances for items which start at 0%. Can be used with any action that increases chance of obtaining an HQ item. |
| 280 | 276 | Removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect and restores CP proportional to the number of times control was increased. |
| 281 | 277 | Slightly lowers recipe level for the next five steps. |
| 282 | 278 | Restores 10 points of durability after each step for the next three steps. Each step overwrites all other durability-restoring actions. |
| 283 | 279 | Reduces loss of durability by 50% for the next four steps. |
| 284 | 280 | Increases elemental shard<If(GreaterThanOrEqualTo(PlayerParameter(68),16))><If(GreaterThanOrEqualTo(PlayerParameter(69),50))>, crystal, and cluster<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),41))> and crystal<Else/></If></If><Else/></If> yields by <If(GreaterThanOrEqualTo(PlayerParameter(69),71))>3<Else/>2</If>. Cannot be executed if the gathering node does not yield shards<If(GreaterThanOrEqualTo(PlayerParameter(68),16))><If(GreaterThanOrEqualTo(PlayerParameter(69),50))>, crystals, or clusters<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),41))> or crystals<Else/></If></If><Else/></If>. |
| 285 | 281 | Improves action success rate by 30% for the next five steps. |
| 286 | 282 | Increases elemental shard<If(GreaterThanOrEqualTo(PlayerParameter(68),16))><If(GreaterThanOrEqualTo(PlayerParameter(69),50))>, crystal, and cluster<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),41))> and crystal<Else/></If></If><Else/></If> yields by <If(GreaterThanOrEqualTo(PlayerParameter(69),71))>3<Else/>2</If>. Cannot be executed if the gathering node does not yield shards<If(GreaterThanOrEqualTo(PlayerParameter(68),16))><If(GreaterThanOrEqualTo(PlayerParameter(69),50))>, crystals, or clusters<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),41))> or crystals<Else/></If></If><Else/></If>. |
| 287 | 283 | Lowers recipe level for the next five steps. |
| 288 | 284 | Increases control by 50% for the next three steps. The bonus to control can be stacked with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Inner Quiet<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, but cannot exceed 3,000. |
| 289 | 285 | Reduces loss of durability by 50% for the next eight steps. |
| 290 | 286 | Restores 8 CP after each step for the next ten steps. |
| 291 | 287 | Increases the chance materials will not be lost after botched synthesis to 90%. |
| 292 | 288 | Selects the bait to apply to your line. |
| 293 | 289 | Casts your line and begins fishing. |
| 294 | 290 | Surveys the landscape to locate the highest-level mature tree or lush vegetation within skill range. Can only be executed while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Triangulate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 295 | 291 | Surveys the landscape to locate the highest-level mineral deposit or rocky outcrop within skill range. Can only be executed while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Prospect<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 296 | 292 | Increases wind shard<If(GreaterThanOrEqualTo(PlayerParameter(68),16))><If(GreaterThanOrEqualTo(PlayerParameter(69),50))>, crystal, and cluster yields<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),41))> and crystal yields<Else/> yield</If></If><Else/></If> by two. |
| 297 | 293 | Increases water shard<If(GreaterThanOrEqualTo(PlayerParameter(68),16))><If(GreaterThanOrEqualTo(PlayerParameter(69),50))>, crystal, and cluster yields<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),41))> and crystal yields<Else/> yield</If></If><Else/></If> by two. |
| 298 | 294 | Increases the chance of obtaining items while gathering by 50%. Does not apply to items at 0%. |
| 299 | 295 | Increases the chance of obtaining items while gathering by 50%. Does not apply to items at 0%. |
| 300 | 296 | Attempts to hook the fish nibbling on the bait. |
| 301 | 297 | Uses certain large-sized fish already hooked to your line to attract even greater prey. |
| 302 | 298 | Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level <If(Equal(PlayerParameter(68),18))><If(GreaterThanOrEqualTo(PlayerParameter(69),76))>80<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),73))>77<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),70))>74<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),66))>70<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),63))>67<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),60))>64<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),56))>60<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),53))>57<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),50))>54<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),38))>50<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),28))>40<Else/><If(GreaterThanOrEqualTo(PlayerParameter(69),18))>30<Else/>20</If></If></If></If></If></If></If></If></If></If></If></If><Else/>20</If> and below. |
| 303 | 299 | Abandons fishing and stows your equipment. |
| 304 | 300 | Unhooks a fish (including all those of the same type subsequently caught at your current location) and releases it back into the wild. Has no effect on fish that have yet to be logged in the Fish Guide. |
| 305 | 301 | Appraise a gathering node for collectables. Increases item rarity by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground> x0.9. Increases item wear by 10. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30% - 100% chance <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Discerning Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground> activates Percentage determined by your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground> rating. Uses one gathering attempt. |
| 306 | 302 | Appraise a gathering node for collectables. Increases item rarity by <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground> x0.9. Increases item wear by 10. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30% - 100% chance <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Discerning Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground> activates Percentage determined by your <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>perception<UIGlow>01</UIGlow><UIForeground>01</UIForeground> rating. Uses one gathering attempt. |
| 307 | 303 | Tread quietly, enabling you to avoid enemies up to four levels above your own. |
| 308 | 304 | Tread quietly, enabling you to avoid enemies up to four levels above your own. |
| 309 | 305 | Tread quietly, enabling you to avoid enemies up to four levels above your own. |
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| 637 | 633 | Deals earth damage with a potency of 40. ※This action cannot be assigned to a hotbar. |
| 638 | 634 | Deals earth damage with a potency of 200 to all nearby enemies. ※This action cannot be assigned to a hotbar. |
| 639 | 635 | Decreases damage suffered by pet by 20%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow> 20s When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command. |
| 640 | 636 | Deals earth damage with a potency of 60. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow> 2s When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command. |
| 641 | 637 | Deals wind damage with a potency of 20 to target and all enemies nearby it. ※This action cannot be assigned to a hotbar. |
| 642 | 638 | Deals wind damage with a potency of 80. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow> 15-yalm knockback When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command. |
| 643 | 639 | Deals wind damage with a potency of 100 to target and all enemies nearby it. ※This action cannot be assigned to a hotbar. |
| 644 | 640 | Increases target's magic damage taken by 10%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command. |
| 645 | 641 | |
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| 791 | 787 | Deals earth damage with a potency of 60. ※This action cannot be assigned to a hotbar. |
| 792 | 788 | Deals earth damage with a potency of 250 to all nearby enemies. ※This action cannot be assigned to a hotbar. |
| 793 | 789 | Decreases damage suffered by pet by 20%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow> 20s When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command. |
| 794 | 790 | Deals earth damage with a potency of 70. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow> Stun <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow> 2s When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command. |
| 795 | 791 | Deals earth damage with a potency of 300 to all nearby targets. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Creates an area of molten earth around the caster, dealing damage to any enemies who enter <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow> Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s ※This action cannot be assigned to a hotbar. |
| 796 | 792 | Deals wind damage with a potency of 30 to target and all enemies nearby it. ※This action cannot be assigned to a hotbar. |
| 797 | 793 | Deals wind damage with a potency of 90. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow> 15-yalm knockback When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command. |
| 798 | 794 | Deals wind damage with a potency of 150 to target and all enemies nearby it. ※This action cannot be assigned to a hotbar. |
| 799 | 795 | Increases target's magic damage taken by 10%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command. |
| 800 | 796 | Deals wind damage with a potency of 350 to target and all enemies nearby it. ※This action cannot be assigned to a hotbar. |
| 801 | 797 | Deals fire damage with a potency of 250. ※This action cannot be assigned to a hotbar. |
| 802 | 798 | Deals fire damage with a potency of 80. ※This action cannot be assigned to a hotbar. |
| 803 | 799 | Creates a barrier around self and nearby party members. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Barrier Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> When barrier is struck, increases striker's physical vulnerability by 2% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 4s When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command. |
| 804 | 800 | Deals fire damage to all nearby enemies with a potency of 250 for the first enemy, and 50% less for all remaining enemies. ※This action cannot be assigned to a hotbar. |
| 805 | 801 | Deals fire damage with a potency of 300 to all enemies in a cone before it. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Fire damage over time <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s ※This action cannot be assigned to a hotbar. |
| 806 | 802 | Restores target's HP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),28))><If(GreaterThanOrEqualTo(PlayerParameter(72),85))>180<Else/>150</If><Else/>150</If> ※This action cannot be assigned to a hotbar. |
| 807 | 803 | Gradually restores the HP of all nearby party members. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 80 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 21s ※This action cannot be assigned to a hotbar. |
| 808 | 804 | Increases magic defense of self and nearby party members by 20%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command. |
| 809 | 805 | Increases healing magic potency of all nearby party members by 10%, while reducing magic damage taken by all nearby party members by 5%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s Effect cannot be stacked with <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Seraphic Illumination<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. ※This action cannot be assigned to a hotbar. |
| 810 | 806 | Restores target's HP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 250 |
| 811 | 807 | Silences target. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 1s When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command. |
| 812 | 808 | Increases spell speed of self and nearby party members by 30%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s Cannot use while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fey Light<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active. When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command. |
| 813 | 809 | Increases skill speed of self and nearby party members by 30%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s Cannot use while <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Fey Glow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active. When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command. |
| 814 | 810 | Removes a single detrimental effect from all nearby party members. When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command. |
| 815 | 811 | Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay of self and nearby party members by 3%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s When <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Obey<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is active, will only execute upon command. |
| 816 | 812 | |
| 817 | 813 | |
| 818 | 814 | |
| 819 | 815 | Gathers a collectable item with its current collectability rating. Reduces integrity by 1. |
| 820 | 816 | |
| 821 | 817 | Orders chocobo to deliver an attack with a potency of 150 to all enemies in a cone before it. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increased enmity |
| 822 | 818 | Reduces damage taken by chocobo by 15%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s |
| 823 | 819 | Orders chocobo to deliver an attack with a potency of 130. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Slow<UIGlow>01</UIGlow><UIForeground>01</UIForeground> +20% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 12s |
| 824 | 820 | Orders chocobo to deliver an attack with a potency of 150. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increased enmity |
| 825 | 821 | Orders chocobo to deliver an attack with a potency of 170 to all enemies in a cone before it. |
| 826 | 822 | Orders chocobo to deliver an attack with a potency of 130. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 5s |
| 827 | 823 | Orders chocobo to deliver an attack with a potency of 130. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Damage over time <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 18s |
| 828 | 824 | Orders chocobo to deliver an attack with a potency of 150. |
| 829 | 825 | Orders chocobo to restore its own HP and the HP of all nearby party members. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150 |
| 830 | 826 | Increases chocobo's healing magic potency by 30%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s |
| 831 | 827 | Orders chocobo to restore target's HP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 300 |
| 832 | 828 | Orders chocobo to grant <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Regen<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to target. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 25 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 18s |
| 833 | 829 | |
| 834 | 830 | |
| 835 | 831 | |
| 836 | 832 | |
| 837 | 833 | |
| 838 | 834 | |
| 839 | 835 | |
| 840 | 836 | |
| 841 | 837 | |
| 842 | 838 | |
| 843 | 839 | |
| 844 | 840 | |
| 845 | 841 | |
| 846 | 842 | |
| 847 | 843 | |
| 848 | 844 | |
| 849 | 845 | |
| 850 | 846 | |
| 851 | 847 | |
| 852 | 848 | |
| 853 | 849 | |
| 854 | 850 | |
| 855 | 851 | |
| 856 | 852 | |
| 857 | 853 | |
| 858 | 854 | |
| 859 | 855 | |
| 860 | 856 | |
| 861 | 857 | |
| 862 | 858 | Delivers an attack with a potency of 170. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Damage over time <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 18s |
| 863 | 859 | |
| 864 | 860 | |
| 865 | 861 | |
| 866 | 862 | |
| 867 | 863 | |
| 868 | 864 | |
| 869 | 865 | |
| 870 | 866 | |
| 871 | 867 | |
| 872 | 868 | |
| 873 | 869 | |
| 874 | 870 | |
| 875 | 871 | |
| 876 | 872 | |
| 877 | 873 | |
| 878 | 874 | |
| 879 | 875 | |
| 880 | 876 | |
| 881 | 877 | |
| 882 | 878 | |
| 883 | 879 | |
| 884 | 880 | |
| 885 | 881 | |
| 886 | 882 | |
| 887 | 883 | |
| 888 | 884 | |
| 889 | 885 | |
| 890 | 886 | |
| 891 | 887 | |
| 892 | 888 | |
| 893 | 889 | |
| 894 | 890 | |
| 895 | 891 | |
| 896 | 892 | |
| 897 | 893 | |
| 898 | 894 | |
| 899 | 895 | |
| 900 | 896 | |
| 901 | 897 | |
| 902 | 898 | |
| 903 | 899 | |
| 904 | 900 | |
| 905 | 901 | |
| 906 | 902 | |
| 907 | 903 | |
| 908 | 904 | |
| 909 | 905 | |
| 910 | 906 | |
| 911 | 907 | |
| 912 | 908 | |
| 913 | 909 | |
| 914 | 910 | |
| 915 | 911 | |
| 916 | 912 | |
| 917 | 913 | |
| 918 | 914 | |
| 919 | 915 | |
| 920 | 916 | |
| 921 | 917 | |
| 922 | 918 | |
| 923 | 919 | |
| 924 | 920 | |
| 925 | 921 | |
| 926 | 922 | |
| 927 | 923 | |
| 928 | 924 | |
| 929 | 925 | |
| 930 | 926 | |
| 931 | 927 | |
| 932 | 928 | |
| 933 | 929 | |
| 934 | 930 | |
| 935 | 931 | |
| 936 | 932 | |
| 937 | 933 | |
| 938 | 934 | |
| 939 | 935 | |
| 940 | 936 | |
| 941 | 937 | |
| 942 | 938 | |
| 943 | 939 | |
| 944 | 940 | |
| 945 | 941 | |
| 946 | 942 | |
| 947 | 943 | |
| 948 | 944 | |
| 949 | 945 | |
| 950 | 946 | |
| 951 | 947 | |
| 952 | 948 | |
| 953 | 949 | |
| 954 | 950 | |
| 955 | 951 | |
| 956 | 952 | |
| 957 | 953 | |
| 958 | 954 | |
| 959 | 955 | |
| 960 | 956 | |
| 961 | 957 | |
| 962 | 958 | |
| 963 | 959 | |
| 964 | 960 | |
| 965 | 961 | |
| 966 | 962 | |
| 967 | 963 | |
| 968 | 964 | |
| 969 | 965 | |
| 970 | 966 | |
| 971 | 967 | |
| 972 | 968 | |
| 973 | 969 | |
| 974 | 970 | |
| 975 | 971 | |
| 976 | 972 | |
| 977 | 973 | |
| 978 | 974 | |
| 979 | 975 | |
| 980 | 976 | |
| 981 | 977 | |
| 982 | 978 | |
| 983 | 979 | |
| 984 | 980 | |
| 985 | 981 | |
| 986 | 982 | |
| 987 | 983 | |
| 988 | 984 | |
| 989 | 985 | |
| 990 | 986 | |
| 991 | 987 | |
| 992 | 988 | |
| 993 | 989 | |
| 994 | 990 | |
| 995 | 991 | |
| 996 | 992 | |
| 997 | 993 | |
| 998 | 994 | |
| 999 | 995 | |
| 1000 | 996 | |
| 1001 | 997 | |
| 1002 | 998 | |
| 1003 | 999 | |
| 1004 | 1000 | |
| 1005 | 1001 | |
| 1006 | 1002 | |
| 1007 | 1003 | |
| 1008 | 1004 | |
| 1009 | 1005 | |
| 1010 | 1006 | |
| 1011 | 1007 | |
| 1012 | 1008 | |
| 1013 | 1009 | |
| 1014 | 1010 | |
| 1015 | 1011 | |
| 1016 | 1012 | |
| 1017 | 1013 | |
| 1018 | 1014 | |
| 1019 | 1015 | |
| 1020 | 1016 | |
| 1021 | 1017 | |
| 1022 | 1018 | |
| 1023 | 1019 | |
| 1024 | 1020 | |
| 1025 | 1021 | |
| 1026 | 1022 | |
| 1027 | 1023 | |
| 1028 | 1024 | |
| 1029 | 1025 | |
| 1030 | 1026 | |
| 1031 | 1027 | |
| 1032 | 1028 | |
| 1033 | 1029 | |
| 1034 | 1030 | |
| 1035 | 1031 | |
| 1036 | 1032 | |
| 1037 | 1033 | |
| 1038 | 1034 | |
| 1039 | 1035 | |
| 1040 | 1036 | |
| 1041 | 1037 | |
| 1042 | 1038 | |
| 1043 | 1039 | |
| 1044 | 1040 | |
| 1045 | 1041 | |
| 1046 | 1042 | |
| 1047 | 1043 | |
| 1048 | 1044 | |
| 1049 | 1045 | |
| 1050 | 1046 | |
| 1051 | 1047 | |
| 1052 | 1048 | |
| 1053 | 1049 | |
| 1054 | 1050 | |
| 1055 | 1051 | |
| 1056 | 1052 | |
| 1057 | 1053 | |
| 1058 | 1054 | |
| 1059 | 1055 | |
| 1060 | 1056 | |
| 1061 | 1057 | |
| 1062 | 1058 | |
| 1063 | 1059 | |
| 1064 | 1060 | |
| 1065 | 1061 | |
| 1066 | 1062 | |
| 1067 | 1063 | |
| 1068 | 1064 | |
| 1069 | 1065 | |
| 1070 | 1066 | |
| 1071 | 1067 | |
| 1072 | 1068 | |
| 1073 | 1069 | |
| 1074 | 1070 | |
| 1075 | 1071 | |
| 1076 | 1072 | |
| 1077 | 1073 | |
| 1078 | 1074 | |
| 1079 | 1075 | |
| 1080 | 1076 | |
| 1081 | 1077 | |
| 1082 | 1078 | |
| 1083 | 1079 | |
| 1084 | 1080 | |
| 1085 | 1081 | |
| 1086 | 1082 | |
| 1087 | 1083 | |
| 1088 | 1084 | |
| 1089 | 1085 | |
| 1090 | 1086 | |
| 1091 | 1087 | |
| 1092 | 1088 | |
| 1093 | 1089 | |
| 1094 | 1090 | |
| 1095 | 1091 | |
| 1096 | 1092 | |
| 1097 | 1093 | |
| 1098 | 1094 | |
| 1099 | 1095 | |
| 1100 | 1096 | |
| 1101 | 1097 | |
| 1102 | 1098 | |
| 1103 | 1099 | |
| 1104 | 1100 | |
| 1105 | 1101 | |
| 1106 | 1102 | |
| 1107 | 1103 | |
| 1108 | 1104 | |
| 1109 | 1105 | |
| 1110 | 1106 | |
| 1111 | 1107 | |
| 1112 | 1108 | |
| 1113 | 1109 | |
| 1114 | 1110 | |
| 1115 | 1111 | |
| 1116 | 1112 | |
| 1117 | 1113 | |
| 1118 | 1114 | |
| 1119 | 1115 | |
| 1120 | 1116 | |
| 1121 | 1117 | |
| 1122 | 1118 | |
| 1123 | 1119 | |
| 1124 | 1120 | |
| 1125 | 1121 | |
| 1126 | 1122 | |
| 1127 | 1123 | |
| 1128 | 1124 | |
| 1129 | 1125 | |
| 1130 | 1126 | |
| 1131 | 1127 | |
| 1132 | 1128 | Fires an explosive projectile at the designated area. |
| 1133 | 1129 | Fires a short-range burst of energy in a straight line before you. |
| 1134 | 1130 | |
| 1135 | 1131 | |
| 1136 | 1132 | |
| 1137 | 1133 | |
| 1138 | 1134 | Fires an explosive projectile at the designated area. |
| 1139 | 1135 | |
| 1140 | 1136 | |
| 1141 | 1137 | |
| 1142 | 1138 | |
| 1143 | 1139 | |
| 1144 | 1140 | |
| 1145 | 1141 | |
| 1146 | 1142 | |
| 1147 | 1143 | |
| 1148 | 1144 | |
| 1149 | 1145 | |
| 1150 | 1146 | |
| 1151 | 1147 | |
| 1152 | 1148 | |
| 1153 | 1149 | |
| 1154 | 1150 | |
| 1155 | 1151 | |
| 1156 | 1152 | |
| 1157 | 1153 | |
| 1158 | 1154 | |
| 1159 | 1155 | |
| 1160 | 1156 | |
| 1161 | 1157 | |
| 1162 | 1158 | |
| 1163 | 1159 | |
| 1164 | 1160 | |
| 1165 | 1161 | |
| 1166 | 1162 | |
| 1167 | 1163 | |
| 1168 | 1164 | |
| 1169 | 1165 | |
| 1170 | 1166 | |
| 1171 | 1167 | |
| 1172 | 1168 | |
| 1173 | 1169 | |
| 1174 | 1170 | |
| 1175 | 1171 | |
| 1176 | 1172 | |
| 1177 | 1173 | |
| 1178 | 1174 | |
| 1179 | 1175 | |
| 1180 | 1176 | |
| 1181 | 1177 | |
| 1182 | 1178 | |
| 1183 | 1179 | |
| 1184 | 1180 | |
| 1185 | 1181 | |
| 1186 | 1182 | |
| 1187 | 1183 | |
| 1188 | 1184 | |
| 1189 | 1185 | |
| 1190 | 1186 | |
| 1191 | 1187 | |
| 1192 | 1188 | |
| 1193 | 1189 | |
| 1194 | 1190 | |
| 1195 | 1191 | |
| 1196 | 1192 | |
| 1197 | 1193 | |
| 1198 | 1194 | |
| 1199 | 1195 | |
| 1200 | 1196 | |
| 1201 | 1197 | |
| 1202 | 1198 | |
| 1203 | 1199 | |
| 1204 | 1200 | |
| 1205 | 1201 | |
| 1206 | 1202 | |
| 1207 | 1203 | |
| 1208 | 1204 | |
| 1209 | 1205 | |
| 1210 | 1206 | |
| 1211 | 1207 | |
| 1212 | 1208 | |
| 1213 | 1209 | |
| 1214 | 1210 | |
| 1215 | 1211 | |
| 1216 | 1212 | |
| 1217 | 1213 | |
| 1218 | 1214 | |
| 1219 | 1215 | |
| 1220 | 1216 | |
| 1221 | 1217 | |
| 1222 | 1218 | |
| 1223 | 1219 | |
| 1224 | 1220 | |
| 1225 | 1221 | |
| 1226 | 1222 | |
| 1227 | 1223 | |
| 1228 | 1224 | |
| 1229 | 1225 | |
| 1230 | 1226 | |
| 1231 | 1227 | |
| 1232 | 1228 | |
| 1233 | 1229 | |
| 1234 | 1230 | |
| 1235 | 1231 | |
| 1236 | 1232 | |
| 1237 | 1233 | |
| 1238 | 1234 | |
| 1239 | 1235 | |
| 1240 | 1236 | |
| 1241 | 1237 | |
| 1242 | 1238 | |
| 1243 | 1239 | |
| 1244 | 1240 | |
| 1245 | 1241 | |
| 1246 | 1242 | |
| 1247 | 1243 | |
| 1248 | 1244 | |
| 1249 | 1245 | |
| 1250 | 1246 | |
| 1251 | 1247 | |
| 1252 | 1248 | |
| 1253 | 1249 | |
| 1254 | 1250 | |
| 1255 | 1251 | |
| 1256 | 1252 | |
| 1257 | 1253 | |
| 1258 | 1254 | |
| 1259 | 1255 | |
| 1260 | 1256 | |
| 1261 | 1257 | |
| 1262 | 1258 | |
| 1263 | 1259 | |
| 1264 | 1260 | |
| 1265 | 1261 | |
| 1266 | 1262 | |
| 1267 | 1263 | |
| 1268 | 1264 | |
| 1269 | 1265 | |
| 1270 | 1266 | |
| 1271 | 1267 | |
| 1272 | 1268 | |
| 1273 | 1269 | |
| 1274 | 1270 | |
| 1275 | 1271 | |
| 1276 | 1272 | |
| 1277 | 1273 | |
| 1278 | 1274 | |
| 1279 | 1275 | |
| 1280 | 1276 | |
| 1281 | 1277 | |
| 1282 | 1278 | |
| 1283 | 1279 | |
| 1284 | 1280 | |
| 1285 | 1281 | |
| 1286 | 1282 | |
| 1287 | 1283 | |
| 1288 | 1284 | |
| 1289 | 1285 | |
| 1290 | 1286 | |
| 1291 | 1287 | |
| 1292 | 1288 | |
| 1293 | 1289 | |
| 1294 | 1290 | |
| 1295 | 1291 | |
| 1296 | 1292 | |
| 1297 | 1293 | |
| 1298 | 1294 | |
| 1299 | 1295 | |
| 1300 | 1296 | |
| 1301 | 1297 | |
| 1302 | 1298 | |
| 1303 | 1299 | |
| 1304 | 1300 | |
| 1305 | 1301 | |
| 1306 | 1302 | |
| 1307 | 1303 | |
| 1308 | 1304 | |
| 1309 | 1305 | |
| 1310 | 1306 | |
| 1311 | 1307 | |
| 1312 | 1308 | |
| 1313 | 1309 | |
| 1314 | 1310 | |
| 1315 | 1311 | |
| 1316 | 1312 | |
| 1317 | 1313 | |
| 1318 | 1314 | |
| 1319 | 1315 | |
| 1320 | 1316 | |
| 1321 | 1317 | |
| 1322 | 1318 | |
| 1323 | 1319 | |
| 1324 | 1320 | |
| 1325 | 1321 | |
| 1326 | 1322 | |
| 1327 | 1323 | |
| 1328 | 1324 | |
| 1329 | 1325 | |
| 1330 | 1326 | |
| 1331 | 1327 | |
| 1332 | 1328 | |
| 1333 | 1329 | |
| 1334 | 1330 | |
| 1335 | 1331 | |
| 1336 | 1332 | |
| 1337 | 1333 | |
| 1338 | 1334 | |
| 1339 | 1335 | |
| 1340 | 1336 | |
| 1341 | 1337 | |
| 1342 | 1338 | |
| 1343 | 1339 | |
| 1344 | 1340 | |
| 1345 | 1341 | |
| 1346 | 1342 | |
| 1347 | 1343 | |
| 1348 | 1344 | |
| 1349 | 1345 | |
| 1350 | 1346 | |
| 1351 | 1347 | |
| 1352 | 1348 | |
| 1353 | 1349 | |
| 1354 | 1350 | |
| 1355 | 1351 | |
| 1356 | 1352 | |
| 1357 | 1353 | |
| 1358 | 1354 | |
| 1359 | 1355 | |
| 1360 | 1356 | |
| 1361 | 1357 | |
| 1362 | 1358 | |
| 1363 | 1359 | |
| 1364 | 1360 | |
| 1365 | 1361 | |
| 1366 | 1362 | |
| 1367 | 1363 | |
| 1368 | 1364 | |
| 1369 | 1365 | |
| 1370 | 1366 | |
| 1371 | 1367 | |
| 1372 | 1368 | |
| 1373 | 1369 | |
| 1374 | 1370 | |
| 1375 | 1371 | |
| 1376 | 1372 | |
| 1377 | 1373 | |
| 1378 | 1374 | |
| 1379 | 1375 | |
| 1380 | 1376 | |
| 1381 | 1377 | |
| 1382 | 1378 | |
| 1383 | 1379 | |
| 1384 | 1380 | |
| 1385 | 1381 | |
| 1386 | 1382 | |
| 1387 | 1383 | |
| 1388 | 1384 | |
| 1389 | 1385 | |
| 1390 | 1386 | |
| 1391 | 1387 | |
| 1392 | 1388 | |
| 1393 | 1389 | |
| 1394 | 1390 | |
| 1395 | 1391 | |
| 1396 | 1392 | |
| 1397 | 1393 | |
| 1398 | 1394 | |
| 1399 | 1395 | |
| 1400 | 1396 | |
| 1401 | 1397 | |
| 1402 | 1398 | |
| 1403 | 1399 | |
| 1404 | 1400 | |
| 1405 | 1401 | |
| 1406 | 1402 | |
| 1407 | 1403 | |
| 1408 | 1404 | |
| 1409 | 1405 | |
| 1410 | 1406 | |
| 1411 | 1407 | |
| 1412 | 1408 | |
| 1413 | 1409 | |
| 1414 | 1410 | |
| 1415 | 1411 | |
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| 1441 | 1437 | Fires an explosive projectile at the designated area. |
| 1442 | 1438 | Fires a short-range burst of energy in a straight line before you. |
| 1443 | 1439 | Fires an explosive projectile at the designated area. |
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| 1562 | 1558 | Reduces damage taken by self and nearby party members by 15%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Testudo:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 150 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Testudo II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends duration to 20 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Testudo III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage reduction to 25%. |
| 1563 | 1559 | Delivers an attack with a potency of 170 to all enemies in a cone before you. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Removes one beneficial status from target <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10-yalm knockback <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Glory Slash:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 120 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Glory Slash II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency to 200. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Glory Slash III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases knockback to 15 yalms. |
| 1564 | 1560 | Delivers an attack with a potency of 170 to all nearby enemies. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10-yalm knockback and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 2s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Mythril Tempest:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 150 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Mythril Tempest II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency to 200. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Mythril Tempest III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases duration to 3 seconds. |
| 1565 | 1561 | Restores HP of self and nearby party members by 20% of maximum HP. |
| 1566 | 1562 | Delivers an attack with a potency of 150. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Damage over time <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases target's damage taken by 10% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Full Swing:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 150 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Full Swing II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases durations to 20 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Full Swing III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases target's damage taken by 20%. |
| 1567 | 1563 | Delivers an attack with a potency of 170 to all nearby enemies. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Pacification<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 4s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Greased Lightning III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 28s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Axe Kick:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 150 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Axe Kick II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency to 200. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Axe Kick III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases duration to 6 seconds. |
| 1568 | 1564 | Delivers an attack with a potency of 750. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Opens a chakra |
| 1569 | 1565 | Grants immunity to stun, sleep, bind, heavy, knockback, and draw-in effects. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 9s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Fetter Ward:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 90 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Fetter Ward II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends duration to 12 seconds. |
| 1570 | 1566 | Delivers an attack with a potency of 240. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases critical hit rate by 10% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Impulse Rush:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 120 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Impulse Rush II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends duration to 20 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Impulse Rush III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Improves critical hit rate increase to 20%. |
| 1571 | 1567 | Delivers an attack with a potency of 1,000. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces target's damage dealt and healing potency by 10% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s |
| 1572 | 1568 | Restores 25% of maximum MP and TP for self and all nearby party members. |
| 1573 | 1569 | Delivers a ranged attack with a potency of 200. Potency is not affected by distance. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Attack delivered with critical hit rate increased by 15% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Farshot:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 90 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Farshot II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency to 240. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Farshot III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases critical hit rate by an additional 10%. |
| 1574 | 1570 | Delivers an attack with a potency of 150 to target and all enemies nearby it. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10-yalm knockback to target <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Blast Shot:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 150 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Blast Shot II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency to 180. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Blast Shot III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases knockback distance to 15 yalms. |
| 1575 | 1571 | Envelops a designated area in a veil of succor, healing any who enter and nullifying 40% of physical damage. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 70 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 24s Cannot be used with any other area-creating actions. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Sacred Prism:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 180 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Sacred Prism II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends duration to 30 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Sacred Prism III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases cure potency to 100. |
| 1576 | 1572 | Resurrects target at 30% of maximum HP/MP/TP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Divine Breath:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 240 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Divine Breath II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases HP/MP/TP recovered to 50%. |
| 1577 | 1573 | Puts target and all enemies nearby it to sleep. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 3s |
| 1578 | 1574 | Deals unaspected damage with a potency of 150. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces target's magic resistances by 10% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Phantom Dart:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 60 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Phantom Dart II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency to 180. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Phantom Dart III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends duration to 20 seconds. |
| 1579 | 1575 | Reduces target's range by 20%. Range cannot be reduced to less than 3 yalms. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Misty Veil:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 180 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Misty Veil II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends duration to 20 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Misty Veil III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases range reduction to 30%. |
| 1580 | 1576 | Deals unaspected damage to all enemies in a cone before you with a potency of 1,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> If the enemy is suffering from a <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bio III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Miasma III<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect inflicted by you, the effect timer is reset <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases target's damage taken by 5% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 5s |
| 1581 | 1577 | Deals a 10-yalm knockback. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> +50% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 3s |
| 1582 | 1578 | Increases nearby party members' magic resistances by 15%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Focalization:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 150 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Focalization II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends duration to 25 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Focalization III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases resistances to 25%. |
| 1583 | 1579 | Delivers a ranged attack with a potency of 50. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> +20% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 6s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Removes <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sprint<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Weapon Throw:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 60 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Weapon Throw II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends duration to 8 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Weapon Throw III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases effect potency to 40%. |
| 1584 | 1580 | Restores 50% of maximum TP. |
| 1585 | 1581 | Deals unaspected damage with a potency of 170 to all nearby enemies. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Decreases skill speed of target by 30% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Aetheric Burst:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 90 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Aetheric Burst II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends duration to 15 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Aetheric Burst III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases skill speed reduction to 50%. |
| 1586 | 1582 | Creates a barrier preventing <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sleep<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Slow<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Silence<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and knockback effects. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s |
| 1587 | 1583 | Restores 25% of maximum MP. |
| 1588 | 1584 | Restores own or target party member's HP while also removing <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sleep<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Silence<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2,000 Cure potency is doubled when a status affliction is removed. Can be used regardless of own status affliction. |
| 1589 | 1585 | Reduces damage taken by 25%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s |
| 1590 | 1586 | Reveal the location of nearby enemies under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hide<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Detect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 150 seconds. |
| 1591 | 1587 | Locates enemies in a 50-yalm radius in front of you and displays them on allied maps. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Malmsight:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 90s. |
| 1592 | 1588 | Rushes target and delivers an attack with a potency of 150. Cannot be executed while bound. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Overwhelm:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 40 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Overwhelm II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency to 180. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Overwhelm III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Adds <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground> effect. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 2s |
| 1593 | 1589 | Delivers an attack with a potency of 170 to all nearby enemies. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Silence<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 2s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Ill Wind:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 90 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Ill Wind II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency to 200. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Ill Wind III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends duration to 3s. |
| 1594 | 1590 | Restores 25% of maximum HP. |
| 1595 | 1591 | Delivers an attack with a potency of 1,000. Potency is tripled if target is under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Sleep<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. |
| 1596 | 1592 | Delivers an attack to all nearby enemies with a potency of 1,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 2s Overheats <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Gauss Barrel<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon execution. ※This action cannot be assigned to a hotbar. |
| 1597 | 1593 | Restores 25% of maximum MP and TP for self and all nearby party members. |
| 1598 | 1594 | Deals unaspected damage with a potency of 80 to all nearby enemies, while restoring own HP and the HP of all nearby party members. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Cure Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 100 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Removes one beneficial effect from all nearby enemies and one detrimental effect from all nearby party members <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enhanced Retrogradation:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 120 seconds. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enhanced Retrogradation II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage potency to 100. <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Enhanced Retrogradation III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases cure potency to 150. |
| 1599 | 1595 | Deals unaspected damage with a potency of 400 to all nearby enemies. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>5-yalm draw-in <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Absorbs 400% of damage dealt as HP |
| 1600 | 1596 | Deals unaspected damage with a potency of 150 to target and all enemies nearby it. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Lowers target's damage dealt by 40% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 6s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Carnal Chill:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 60 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Carnal Chill II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency to 180. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Carnal Chill III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases damage penalty to 60%. |
| 1601 | 1597 | Counters every time you suffer physical damage. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Counter Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 150 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 10s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Counters any knockback attacks with a knockback and knock down <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 2s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Push Back:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Shortens recast time to 120 seconds. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Push Back II:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases potency to 180. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Enhanced Push Back III:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Extends counter duration to 15 seconds. |
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| 1768 | 1764 | Emits a stream of white-hot flames. |
| 1769 | 1765 | Discharges a shower of lukewarm spittle onto an unfortunate target. |
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| 2139 | 2135 | Lights up the tip of your fishing rod. |
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| 2236 | 2232 | |
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| 2240 | 2236 | |
| 2241 | 2237 | Fires an explosive projectile at the designated area. |
| 2242 | 2238 | Fires a lightning-aspected projectile at the designated area. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 1s |
| 2243 | 2239 | |
| 2244 | 2240 | Delivers an attack with a potency of <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>220<Else/>180</If><Else/>180</If>.<If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),62))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5<Else/></If><Else/></If> |
| 2245 | 2241 | Create shadows that nullify damage up to 20% of maximum HP. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s |
| 2246 | 2242 | Delivers an attack with a potency of <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>160<Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>120<Else/>100</If><Else/>100</If></If><Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>120<Else/>100</If><Else/>100</If></If>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Spinning Edge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>320<Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>280<Else/>260</If><Else/>260</If></If><Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>280<Else/>260</If><Else/>260</If></If><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),62))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5<Else/></If><Else/></If> |
| 2247 | 2243 | Apply wasp venom to your weapon, increasing physical damage dealt by <If(GreaterThanOrEqualTo(PlayerParameter(72),36))><If(Equal(PlayerParameter(68),29))>20<Else/><If(Equal(PlayerParameter(68),30))>20<Else/>5</If></If><Else/>5</If>%. <If(GreaterThanOrEqualTo(PlayerParameter(72),36))><If(Equal(PlayerParameter(68),29))>Changes the additional effect for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jugulate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 2s <Else/><If(Equal(PlayerParameter(68),30))>Changes the additional effect for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jugulate<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Stun<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 2s <Else/></If></If><Else/></If>Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kiss of the Viper<UIGlow>01</UIGlow><UIForeground>01</UIForeground> and cannot be used simultaneously with any other weapon poisons. Effect ends upon reuse. |
| 2248 | 2244 | Delivers an attack with a potency of 60. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Damage over time <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(GreaterThanOrEqualTo(PlayerParameter(72),44))><If(Equal(PlayerParameter(68),29))>30<Else/><If(Equal(PlayerParameter(68),30))>30<Else/>18</If></If><Else/>18</If>s |
| 2249 | 2245 | Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight. <If(GreaterThanOrEqualTo(PlayerParameter(72),30))><If(Equal(PlayerParameter(68),30))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Restores 2 charges to all mudra <Else/></If><Else/></If><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),45))>The effect of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Doton<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ends upon execution of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hide<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. <Else/></If><Else/></If>Cannot be executed while in combat. Effect ends upon use of any action other than Sprint, or upon reuse of <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hide<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. |
| 2250 | 2246 | Delivers an attack with a potency of 200. |
| 2251 | 2247 | Delivers a ranged attack with a potency of 120.<If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),62))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5<Else/></If><Else/></If> |
| 2252 | 2248 | Delivers an attack with a potency of 150. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases target's damage taken by 5% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>20s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases the chance of additional items being dropped by target if <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Mug<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is dealt before, or as, the finishing blow<If(GreaterThanOrEqualTo(PlayerParameter(72),66))><If(Equal(PlayerParameter(68),30))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 40<Else/></If><Else/></If> |
| 2253 | 2249 | Refreshes TP of a single party member. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 30s |
| 2254 | 2250 | Delivers an attack with a potency of <If(GreaterThanOrEqualTo(PlayerParameter(72),32))><If(Equal(PlayerParameter(68),29))>300. 500 when executed in front of target. <Else/><If(Equal(PlayerParameter(68),30))>300. 500 when executed in front of target. <Else/>100. 300 when executed in front of target. </If></If><Else/>100. 300 when executed in front of target. </If>Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hide<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Trick Attack<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. |
| 2255 | 2251 | Delivers an attack with a potency of 100. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gust Slash<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 260 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Reduces target's slashing resistance by 10% and HP recovered by healing magic by 20% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s Cannot be stacked with the <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Storm's Eye<UIGlow>01</UIGlow><UIForeground>01</UIForeground> status. HP recovery decrease not available in PvP areas. |
| 2256 | 2252 | Apply snake venom to your weapon, increasing physical damage dealt by <If(GreaterThanOrEqualTo(PlayerParameter(72),40))><If(Equal(PlayerParameter(68),29))>20<Else/><If(Equal(PlayerParameter(68),30))>20<Else/>10</If></If><Else/>10</If>%. <If(GreaterThanOrEqualTo(PlayerParameter(72),40))><If(Equal(PlayerParameter(68),29))>Changes the additional effect for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Mug<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to absorb 50% of damage as HP. <Else/><If(Equal(PlayerParameter(68),30))>Changes the additional effect for <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Mug<UIGlow>01</UIGlow><UIForeground>01</UIForeground> to absorb 50% of damage as HP. <Else/></If></If><Else/></If>Shares a recast timer with <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Kiss of the Wasp<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, and cannot be used simultaneously with any other weapon poisons. Effect ends upon reuse. |
| 2257 | 2253 | Blend in with your surroundings, making it impossible for most enemies to detect you, but reducing movement speed by 50%. Has no effect on enemies 10 levels higher than your own, or certain enemies with special sight. Cannot be executed while in combat. Effect ends upon use of any action, including <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hide<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. |
| 2258 | 2254 | Delivers an attack with a potency of 100 to all nearby enemies.<If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),62))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by 5<Else/></If><Else/></If> |
| 2259 | 2255 | Delivers an attack with a potency of <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>140<Else/>100</If><Else/>100</If>. <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>200<Else/>160</If><Else/>160</If> when executed from a target's rear. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Action:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Gust Slash<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>380<Else/>340</If><Else/>340</If> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Rear Combo Potency:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))>440<Else/>400</If><Else/>400</If><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),62))> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Combo Bonus: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),84))>15<Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),78))>10<Else/>5</If><Else/>5</If></If><Else/><If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),78))>10<Else/>5</If><Else/>5</If></If><Else/></If><Else/></If> |
| 2260 | 2256 | Delivers an attack with a potency of 80. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Silence<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 1s |
| 2261 | 2257 | Delivers an attack with a potency of 200. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Damage over time <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Potency: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>90 <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),62))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninki Gauge<UIGlow>01</UIGlow><UIForeground>01</UIForeground> by <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),78))>10<Else/>5</If><Else/>5</If> <Else/></If><Else/></If>This weaponskill does not share a recast timer with any other actions. |
| 2262 | 2258 | Delivers an attack with a potency of 300. 400 when executed from a target's rear. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases damage you deal target by 10% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s Can only be executed while under the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hidden<UIGlow>01</UIGlow><UIForeground>01</UIForeground>. |
| 2263 | 2259 | Make the ritual mudra hand gesture for “heaven.” <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 6s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2 Triggers the cooldown of weaponskills, mudra, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninjutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon execution. Conversely, execution of weaponskills triggers the cooldown of this action. |
| 2264 | 2260 | Executes a specific ninjutsu action coinciding with the combination of mudra made immediately beforehand. If any other action is used before the mudra are combined and the ninjutsu executed, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninjutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> will fail. Triggers the cooldown of weaponskills, mudra, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninjutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon execution. Conversely, execution of weaponskills triggers the cooldown of this action. Restores 2 charges to all mudra when <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Hide<UIGlow>01</UIGlow><UIForeground>01</UIForeground> is executed while outside of combat. |
| 2265 | 2261 | Make the ritual mudra hand gesture for “earth.” <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 6s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2 Triggers the cooldown of weaponskills, mudra, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninjutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon execution. Conversely, execution of weaponskills triggers the cooldown of this action. |
| 2266 | 2262 | Move quickly to the specified location. <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),74))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2 <Else/></If><Else/></If>Cannot be executed while bound. |
| 2267 | 2263 | Make the ritual mudra hand gesture for “man.” <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 6s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Charges: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>2 Triggers the cooldown of weaponskills, mudra, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninjutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon execution. Conversely, execution of weaponskills triggers the cooldown of this action. |
| 2268 | 2264 | Allows the execution of a single ninjutsu without consumption of mudra charges. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Increases damage for the next ninjutsu action by 30% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s Recast timer of mudra is not affected by the execution of this action. |
| 2269 | 2265 | Delivers a ranged ninjutsu attack with a potency of 450. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Mudra Combination:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Any one of the <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground> mudra Triggers the cooldown of weaponskills, mudra, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninjutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon execution. ※This action cannot be assigned to a hotbar. |
| 2270 | 2266 | Deals fire damage with a potency of 350 to target and all enemies nearby it. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Mudra Combination:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Triggers the cooldown of weaponskills, mudra, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninjutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon execution. ※This action cannot be assigned to a hotbar. |
| 2271 | 2267 | Deals lightning damage with a potency of 650. <If(Equal(PlayerParameter(68),30))><If(GreaterThanOrEqualTo(PlayerParameter(72),90))><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>Grants a stack of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Raiju Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>30s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Maximum Stacks: <UIGlow>01</UIGlow><UIForeground>01</UIForeground>3 Effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Raiju Ready<UIGlow>01</UIGlow><UIForeground>01</UIForeground> ends upon execution of any melee weaponskill. <Else/></If><Else/></If><UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Mudra Combination:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Triggers the cooldown of weaponskills, mudra, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninjutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon execution. ※This action cannot be assigned to a hotbar. |
| 2272 | 2268 | Deals ice damage with a potency of 350. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Bind<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 15s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Mudra Combination:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Cancels auto-attack upon execution. Triggers the cooldown of weaponskills, mudra, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninjutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon execution. ※This action cannot be assigned to a hotbar. |
| 2273 | 2269 | Reduces weaponskill recast time and auto-attack delay by 15%. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 60s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Mudra Combination:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Triggers the cooldown of weaponskills, mudra, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninjutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon execution. ※This action cannot be assigned to a hotbar. |
| 2274 | 2270 | Creates a patch of corrupted earth, dealing damage with a potency of 80 to any enemies who enter. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 18s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> +40% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Mudra Combination:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Triggers the cooldown of weaponskills, mudra, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninjutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon execution. ※This action cannot be assigned to a hotbar. |
| 2275 | 2271 | Deals water damage with a potency of 500. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Grants <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Suiton<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Suiton Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Allows execution of actions which require the effect of <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Hidden<UIGlow>01</UIGlow><UIForeground>01</UIForeground>, without being under that effect <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Mudra Combination:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground> or <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Chi<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ten<UIGlow>01</UIGlow><UIForeground>01</UIForeground>→<UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Jin<UIGlow>01</UIGlow><UIForeground>01</UIForeground> Triggers the cooldown of weaponskills, mudra, and <UIForeground>F201F4</UIForeground><UIGlow>F201F5</UIGlow>Ninjutsu<UIGlow>01</UIGlow><UIForeground>01</UIForeground> upon execution. ※This action cannot be assigned to a hotbar. |
| 2276 | 2272 | Thumpity thump thump, thumpity thump thump... |
| 2277 | 2273 | |
| 2278 | 2274 | |
| 2279 | 2275 | |
| 2280 | 2276 | |
| 2281 | 2277 | |
| 2282 | 2278 | |
| 2283 | 2279 | |
| 2284 | 2280 | |
| 2285 | 2281 | |
| 2286 | 2282 | |
| 2287 | 2283 | |
| 2288 | 2284 | |
| 2289 | 2285 | |
| 2290 | 2286 | |
| 2291 | 2287 | |
| 2292 | 2288 | |
| 2293 | 2289 | |
| 2294 | 2290 | |
| 2295 | 2291 | |
| 2296 | 2292 | |
| 2297 | 2293 | |
| 2298 | 2294 | |
| 2299 | 2295 | |
| 2300 | 2296 | |
| 2301 | 2297 | |
| 2302 | 2298 | |
| 2303 | 2299 | |
| 2304 | 2300 | |
| 2305 | 2301 | |
| 2306 | 2302 | |
| 2307 | 2303 | |
| 2308 | 2304 | |
| 2309 | 2305 | |
| 2310 | 2306 | |
| 2311 | 2307 | |
| 2312 | 2308 | |
| 2313 | 2309 | |
| 2314 | 2310 | |
| 2315 | 2311 | |
| 2316 | 2312 | |
| 2317 | 2313 | |
| 2318 | 2314 | |
| 2319 | 2315 | |
| 2320 | 2316 | |
| 2321 | 2317 | |
| 2322 | 2318 | |
| 2323 | 2319 | |
| 2324 | 2320 | |
| 2325 | 2321 | |
| 2326 | 2322 | |
| 2327 | 2323 | |
| 2328 | 2324 | |
| 2329 | 2325 | |
| 2330 | 2326 | |
| 2331 | 2327 | |
| 2332 | 2328 | |
| 2333 | 2329 | |
| 2334 | 2330 | |
| 2335 | 2331 | |
| 2336 | 2332 | |
| 2337 | 2333 | |
| 2338 | 2334 | |
| 2339 | 2335 | |
| 2340 | 2336 | |
| 2341 | 2337 | |
| 2342 | 2338 | |
| 2343 | 2339 | |
| 2344 | 2340 | |
| 2345 | 2341 | |
| 2346 | 2342 | |
| 2347 | 2343 | |
| 2348 | 2344 | |
| 2349 | 2345 | |
| 2350 | 2346 | |
| 2351 | 2347 | |
| 2352 | 2348 | |
| 2353 | 2349 | |
| 2354 | 2350 | |
| 2355 | 2351 | |
| 2356 | 2352 | |
| 2357 | 2353 | |
| 2358 | 2354 | |
| 2359 | 2355 | |
| 2360 | 2356 | |
| 2361 | 2357 | |
| 2362 | 2358 | |
| 2363 | 2359 | |
| 2364 | 2360 | Casts a minor spell upon the designated location. |
| 2365 | 2361 | |
| 2366 | 2362 | |
| 2367 | 2363 | |
| 2368 | 2364 | |
| 2369 | 2365 | |
| 2370 | 2366 | |
| 2371 | 2367 | |
| 2372 | 2368 | |
| 2373 | 2369 | |
| 2374 | 2370 | |
| 2375 | 2371 | |
| 2376 | 2372 | |
| 2377 | 2373 | |
| 2378 | 2374 | |
| 2379 | 2375 | |
| 2380 | 2376 | |
| 2381 | 2377 | |
| 2382 | 2378 | |
| 2383 | 2379 | |
| 2384 | 2380 | |
| 2385 | 2381 | |
| 2386 | 2382 | |
| 2387 | 2383 | |
| 2388 | 2384 | |
| 2389 | 2385 | |
| 2390 | 2386 | |
| 2391 | 2387 | |
| 2392 | 2388 | |
| 2393 | 2389 | |
| 2394 | 2390 | |
| 2395 | 2391 | |
| 2396 | 2392 | |
| 2397 | 2393 | |
| 2398 | 2394 | |
| 2399 | 2395 | |
| 2400 | 2396 | |
| 2401 | 2397 | |
| 2402 | 2398 | |
| 2403 | 2399 | |
| 2404 | 2400 | |
| 2405 | 2401 | |
| 2406 | 2402 | |
| 2407 | 2403 | |
| 2408 | 2404 | |
| 2409 | 2405 | |
| 2410 | 2406 | |
| 2411 | 2407 | |
| 2412 | 2408 | |
| 2413 | 2409 | |
| 2414 | 2410 | |
| 2415 | 2411 | Deals earth damage with a potency of 140. <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Additional Effect:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> <UIForeground>F201FA</UIForeground><UIGlow>F201FB</UIGlow>Heavy<UIGlow>01</UIGlow><UIForeground>01</UIForeground> +40% <UIForeground>F201F8</UIForeground><UIGlow>F201F9</UIGlow>Duration:<UIGlow>01</UIGlow><UIForeground>01</UIForeground> 20s |
| 2416 | 2412 | |
| 2417 | 2413 | |
| 2418 | 2414 | |
| 2419 | 2415 | |
| 2420 | 2416 | |
| 2421 | 2417 | |
| 2422 | 2418 | |
| 2423 | 2419 | |
| 2424 | 2420 | |
| 2425 | 2421 | |
| 2426 | 2422 | |
| 2427 | 2423 | |
| 2428 | 2424 | |
| 2429 | 2425 | |
| 2430 | 2426 | |
| 2431 | 2427 | |
| 2432 | 2428 | |
| 2433 | 2429 | |
| 2434 | 2430 | |
| 2435 | 2431 | |
| 2436 | 2432 | |
| 2437 | 2433 | |
| 2438 | 2434 | Fires an explosive projectile at the designated area. ※Has no effect in battle. |
| 2439 | 2435 | Fires a short-range burst of energy in a straight line before you. ※Has no effect in battle. |
| 2440 | 2436 | Emits a stream of white-hot flames. ※Has no effect in battle. |
| 2441 | 2437 | Discharges a shower of lukewarm spittle onto an unfortunate target. ※Has no effect in battle. |
| 2442 | 2438 | |
| 2443 | 2439 | |
| 2444 | 2440 | |
| 2445 | 2441 | |
| 2446 | 2442 | |
| 2447 | 2443 | |
| 2448 | 2444 | |
| 2449 | 2445 | |
| 2450 | 2446 | |
| 2451 | 2447 | |
| 2452 | 2448 | |
| 2453 | 2449 | |
| 2454 | 2450 | |
| 2455 | 2451 | |
| 2456 | 2452 | |
| 2457 | 2453 | |
| 2458 | 2454 | |
| 2459 | 2455 | |
| 2460 | 2456 | |
| 2461 | 2457 | |
| 2462 | 2458 | |
| 2463 | 2459 | |
| 2464 | 2460 | |
| 2465 | 2461 | |
| 2466 | 2462 | |
| 2467 | 2463 | |
| 2468 | 2464 | |
| 2469 | 2465 | |
| 2470 | 2466 | |
| 2471 | 2467 | |
| 2472 | 2468 | |
| 2473 | 2469 | |
| 2474 | 2470 | |
| 2475 | 2471 | |
| 2476 | 2472 | |
| 2477 | 2473 | |
| 2478 | 2474 | |
| 2479 | 2475 | |
| 2480 | 2476 | |
| 2481 | 2477 | |
| 2482 | 2478 | |
| 2483 | 2479 | |
| 2484 | 2480 | |
| 2485 | 2481 | |
| 2486 | 2482 | |
| 2487 | 2483 | |
| 2488 | 2484 | |
| 2489 | 2485 | |
| 2490 | 2486 | |
| 2491 | 2487 | |
| 2492 | 2488 | |
| 2493 | 2489 | |
| 2494 | 2490 | |
| 2495 | 2491 | |
| 2496 | 2492 | |
| 2497 | 2493 | |
| 2498 | 2494 | |
| 2499 | 2495 | |
| 2500 | 2496 |
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