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ffxiv-datamining/csv/custom/005/CtsErkEureka3Gerolt_00514.csv
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2021-12-04 16:57:52 +08:00

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40TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_000Finally made it, eh? Glad to have ye with us. I'm workin' on a few things at the moment─things that might be to yer benefit, in fact─so if ye'll kindly piss off an' leave me to it, I'd be grateful.
51TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_010There <If(PlayerParameter(4))>she<Else/>he</If> is! Krile sent ye my way, did she? Good, good. Let's get down to business, then.
62TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_011First off, while I was wrackin' my brain to come up with another half-dozen ways to free myself from my financial burdens, I stumbled upon a method by which we might improve that magia board o' yers. Augment it, that is to say.
73TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_014So─ye can only affix up to five magicite to it, aye?
84TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_015Well, what if I told ye there was a way we might add a sixth to the mix?
95TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_016Aye, I thought ye might perk up at the sound o' that. Now, I don't want to get yer hopes up too much. There's still a limit on how much ye can strengthen yer affinity with a given element, for one, an' ye'll need special materials to get the job done.
106TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_017If yer still keen, that engineer over yonder can walk ye through the process.
117TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_018Second surprise I've got for ye is outside. We call it the logos manipulator. Drake's the one what can tell ye all about it.
128TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_019Third an' last topic o' discussion is near an' dear to my heart. Namely, that o' my bottomless debts...
139TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_019Oi! Har har, very funny, very amusin'. Walkin' off before I get to the good part ye know damn well is comin'! Ye want stronger weapons or not!?
1410TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_110_019Aye, that's what I bloody thought! Just for that, go an' talk to Drake first, then we'll have a chat about you an' yer god-killin' trinkets. Bah!
1511TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_020Drake was supposed to help me pay my way out o' this mess, but I've barely made a dent in my debts with his help. Until now, I'm hopin'...
1612TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_021Go an' hear what he has to say first. Ye'll need to understand it if ye want me to augment yer weapon further.
1713TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_030Much as I'd love to help ye refine yer weapons o' warcraft, ye haven't got anything suitable for me to work with. Meet me in Pagos an' we'll see what we can do.
1814TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_040I've been thinkin', <If(PlayerParameter(4))>lass<Else/>lad</If>... About the weight of a memory. Its value. Its worth...
1915TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_041Oi, what's that look for? I ain't talkin' about <Emphasis>my</Emphasis> memories! Seven hells, yer just as bad as Drake.
2016TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_042No, ye daft bugger. I've been thinkin' long an' hard about them wotsits. You know. The mnemes, an' how I might harness their power to forge ye a finer weapon an' pay off more o' my debt while I'm at it.
2117TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_043Shrug all ye like, but it's the next logical step. Till now, I've used all manner o' tangible materials to get the job done. Strange, otherworldly stuff no one in their right mind would shove in their forge.
2218TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_044Time's come to look elsewhere for means to further enhance your weapon, I reckon. To look to the realm o' the intangible, the metaphysical. The realm o' the mnemes.
2319TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_045Still not followin', I see. Ye know all about materia, aye? How it's born from arms and armor that've soaked up the spiritual essence an' whatnot of a wielder?
2420TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_046Think of it like that, but in reverse. Takin' the mnemes out o' logograms and infusing a weapon with 'em. Or somethin' to that effect.
2521TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_046Boy's got impeccable timing. Come on over, Drake─I was just telling our friend about our latest project.
2622TEXT_CTSERKEUREKA3GEROLT_00514_DRAKE_000_047Ah, good <If(PlayerParameter(4))>madam<Else/>sir</If>. I gather Master Gerolt was explaining to you his theory of mnemes and how they might be used to strengthen your weapon?
2723TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_048As ye know, Drake's been tendin' to the logos manipulator outside. That lovely little contraption of ours what lets us extract and transubstantiate mnemes from logograms found here an' there an' everywhere.
2824TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_049Bloody complicated an' messy process, as ye might've noticed by now. Half the time it seems like there's no rhyme or reason as to what alchemical compounds it produces. But we just might be able to turn that randomness to our advantage, am I right, Drake?
2925TEXT_CTSERKEUREKA3GEROLT_00514_DRAKE_000_050Just so, Master Gerolt. For we have developed a method by which we might utilize data gathered from your experiments with the logos manipulator and, in conjunction with a new set of tools and additional materials, further enhance your weapon.
3026TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_051The best part is that ye don't have to do anythin' other than what ye'd be doin' otherwise. Collect 'grams, play with the manipulator, an' so on.
3127TEXT_CTSERKEUREKA3GEROLT_00514_DRAKE_000_052Indeed, you need only carry on as before. I shall record the results of your efforts with the manipulator and use them to further our research.
3228TEXT_CTSERKEUREKA3GEROLT_00514_DRAKE_000_053Should we achieve any breakthroughs, I shall apprise you of them at once.
3329TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_054An' that's all we've got to say for now. The rest is up to you.
3430TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_055Upon acquiring a logos action for the first time, it will be automatically recorded in the Logos Action Log.
3531TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_056Upon recording ten or more unique entries in your Logos Action Log, you may speak with Drake to learn more about enhancing your Eureka weapon.
3632TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_057You may speak with Drake at any time to access the Logos Action Log and review the logos actions you have acquired to date.
3733TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_060Nothin' I can do for ye yet, <If(PlayerParameter(4))>lass<Else/>lad</If>. We're still in the early stages of our research. Keep makin' use o' that manipulator, though, an' I'm sure we'll have news for ye soon enough.
3834TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_061Upon recording ten or more unique entries in your Logos Action Log, you may speak with Drake to learn more about enhancing your Eureka weapon.
3935TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_070Here to get yer weapon augmented, <If(PlayerParameter(4))>lass<Else/>lad</If>?
4036TEXT_CTSERKEUREKA3GEROLT_00514_Q1_000_000What would you like to do?
4137TEXT_CTSERKEUREKA3GEROLT_00514_A1_000_001Augment Eureka weapon.
4238TEXT_CTSERKEUREKA3GEROLT_00514_A1_000_002Learn about augmenting Eureka weapons.
4339TEXT_CTSERKEUREKA3GEROLT_00514_A1_000_003Nothing.
4440TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_100That's all well an' good, but ye can't expect me to augment what ye haven't got!
4541TEXT_CTSERKEUREKA3GEROLT_00514_Q2_001_000Select a Eureka weapon.
4642TEXT_CTSERKEUREKA3GEROLT_00514_A2_001_001<Sheet(Item,IntegerParameter(1),9)/>.
4743TEXT_CTSERKEUREKA3GEROLT_00514_A2_001_003<Sheet(Item,IntegerParameter(1),9)/> and <Sheet(Item,IntegerParameter(2),9)/>.
4844TEXT_CTSERKEUREKA3GEROLT_00514_A2_001_002Cancel.
4945TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_110I admire yer enthusiasm, but I reckon my knowledge of mnemery is a mite lackin' to augment that weapon further. Best get back to the manipulator an' see if ye can't get us more research data.
5046TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_111In order to upgrade your Eureka weapon further, you must record a given number of unique entries in your Logos Action Log, and then speak with Drake.
5147TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_130That <SheetEn(Item,3,IntegerParameter(1),1,1)/> yer still holdin' in yer hot little hands? Oi, ye ought to know by now I can't work on a weapon yer currently wieldin'.
5248TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_140<Clickable(<SheetEn(Item,1,IntegerParameter(1),1,1)/>)/>, ye say? All right. Let's see the rest o' the requisite materials then, aye?
5349TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_150Bah, that won't do. Yer short <If(Equal(IntegerParameter(1),1))><SheetEn(Item,1,24124,1,1)/><Else/><If(IntegerParameter(1))><If(LessThanOrEqualTo(IntegerParameter(1),10))><Switch(IntegerParameter(1))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(1)</Value></If><Else/><Value>IntegerParameter(1)</Value></If> <SheetEn(Item,3,24124,2,1)/></If> by the look of it.
5450TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_151You do not have the required <SheetEn(Item,3,24124,2,1)/> to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>.
5551TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_152Moreover, when augmenting your weapon, you may need to procure something other than <SheetEn(Item,3,24124,2,1)/>. Speak with other players and share information to discover how to proceed!
5652TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_160Well, that's a shame. Ye've got plenty o' <SheetEn(Item,3,24124,2,1)/>, aye, but that alone won't suffice for this work.
5753TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_161To augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you will need to procure something other than <SheetEn(Item,3,24124,2,1)/>. Speak with other players and share information to discover how to proceed!
5854TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_170Oho, let me see that. <Clickable(<SheetEn(Item,3,IntegerParameter(1),2,1)/>)/>? I reckon that's just the thing I've been lookin' for, but I'll need more. <Clickable(<If(IntegerParameter(2))><If(LessThanOrEqualTo(IntegerParameter(2),10))><Switch(IntegerParameter(2))><Case(1)>one</Case><Case(2)>two</Case><Case(3)>three</Case><Case(4)>four</Case><Case(5)>five</Case><Case(6)>six</Case><Case(7)>seven</Case><Case(8)>eight</Case><Case(9)>nine</Case><Case(10)>ten</Case></Switch><Else/><Value>IntegerParameter(2)</Value></If><Else/><Value>IntegerParameter(2)</Value></If>)/> or so.
5955TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_171You do not have the required <SheetEn(Item,3,IntegerParameter(2),2,1)/> to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>.
6056TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_180Bloody hells, <If(PlayerParameter(4))>lass<Else/>lad</If>! Ye can't expect me to augment your blade without <SheetEn(Item,2,IntegerParameter(1),1,1)/> what goes with! They're a set, they are!
6157TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_181In order to augment <SheetEn(Item,2,IntegerParameter(1),1,1)/>, you must also possess <SheetEn(Item,2,IntegerParameter(2),1,1)/>.
6258TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_190Hah hah, very funny, <If(PlayerParameter(4))>lass<Else/>lad</If>! We both know damn well ye've already got <SheetEn(Item,1,IntegerParameter(1),1,1)/>, and I ain't about to make another!
6359TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_191You may not possess more than one <SheetEn(Item,3,IntegerParameter(1),1,1)/>.
6460TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_200Yep, yep. Looks like we're all set. Give it all here an' I'll get to work.
6561TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_200Here's the thing, <If(PlayerParameter(4))>lass<Else/>lad</If>. Before I take my hammer to this weapon o' yers, there's an important question I need to put to ye.
6662TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_201I've poured a lot o' blood an' sweat an' tears into this beauty, an' pushed her to her limits. If ye wanna push her further, yer gonna have to make a choice.
6763TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_202Her core attributes can be strengthened, aye, but in exchange I'll have to strip her o' certain secondary properties, you might say.
6864TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_100_203It's not all bad, though. If I've got the right of it, we should be able to tweak her a little after the fact, though that'll require no shortage o' materials as well. Anyroad, last chance. Ye sure ye want to go through with this?
6965TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_210This ain't yer first time, so I'll spare ye the long-winded explanation an' skip right to the question what needs askin'.
7066TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_211Are ye sure ye want to go through with this, knowin' that in strengthenin' the core attributes I'll need to strip her o' secondary properties?
7167TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_220Should you choose to strengthen your Eureka weapon further, all bonuses applied to additional properties will be removed. However, similar bonuses can be added afterwards via a different method.
7268TEXT_CTSERKEUREKA3GEROLT_00514_Q4_000_000Are you certain you wish to strengthen your Eureka weapon?
7369TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_230Right, then. Long as yer goin' in with eyes wide open...
7470TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_240Right, then. Sit tight an' I'll get started...
7571TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_250Heh, now that's a work of art, it is! I've poured the power o' Pyros into yer weapon an' given her a new lease on life!
7672TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_270Don't ye trot off thinkin' that's the best I can do, though. With the right knowledge an' materials, I'm certain we could push her even further!
7773TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_280Bugger me, we've outdone ourselves yet again. We've milked the half-frozen half-smolderin' lifeblood o' Pyros an' with it forged a masterpiece. Ye hold in yer hands the zenith o' what this godsforsaken hellhole's got to offer.
7874TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_290I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/> an' <SheetEn(Item,2,IntegerParameter(2),1,1)/>!
7975TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_300I give ye...<SheetEn(Item,2,IntegerParameter(1),1,1)/>!
8076TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_310So, as I mentioned before, I had to strip yer weapon o' secondary properties in order to push her core attributes beyond her limits.
8177TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_311But ye'll be pleased to hear that there's a simple method by which ye might imbue it with the properties it lost, if not still better ones. Give over that kettle I gave ye in Pagos, would ye?
8278TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_312That ought to do. I've made a few modifications that should enable it to soak up the unique energies o' Pyros. Yer welcome, by the way.
8379TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_313Once it's brimmin' with vitiated aether, ye'll need to seek out another crystal forge an' use it like before. The one in Pagos won't do. I reckon there's one around here, though I'm damned if I know where to look.
8480TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_314Anyroad, once ye've got a stock o' <SheetEn(Item,3,24122,2,1)/>, ye can use them in conjunction with the mnemeworks to enhance yer weapon further. Comes with a manual, by the way, so if yer feelin' responsible, maybe take a look before ye get started.
8581TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_315Eh? Why can't ye use vitiated aether an' crystals o' Pagos? Bugger me. What do I look like, a bleedin' aetherologist?
8682TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_316No use killin' the messenger, <If(PlayerParameter(4))>lass<Else/>lad</If>! Ye want a convoluted explanation as to why ye got to jump through a new set o' hoops eerily similar to the last, go an' ask Miss Krile!
8783TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_317Hells, I did just that not long ago, an' she buried me in a mountain o' gibberish an' equations. All I took away from it was that only the vitiated aether o' Pyros would do.
8884TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_318Made me feel like a bleedin' idiot, to be honest... Actually, given that yer no aetherologist yerself, it might be best if ye don't ask her for an explanation after all...
8985TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_319But never mind all that. Ye know what ye need to do, so go out there an' do it!
9086TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_320As you defeat enemies in <Sheet(ContentFinderCondition,IntegerParameter(1),38)/>, your Eurekan kettle will gradually accumulate vitiated aether.
9187TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_321<Clickable(<SheetEn(Item,3,24122,2,1)/>)/> are created by converting accumulated vitiated aether with the aid of a Mark II crystal forge.
9288TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_322In order to enhance a Pyros weapon, you must possess the requisite quantity of <SheetEn(Item,3,24122,2,1)/>.
9389TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_323Through the use of the mnemeworks, you may imbue your Pyros weapon with additional properties.
9490TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_324The strength and nature of these properties will be determined at random. Moreover, should you possess sufficient <SheetEn(Item,3,24122,2,1)/>, this process may be repeated.
9591TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_330I'm sure ye haven't forgotten how to use the mnemeworks to enhance yer weapon further. An' if ye have, that's what the manual is for, aye?
9692TEXT_CTSERKEUREKA3GEROLT_00514_Q2_000_000What will you ask about?
9793TEXT_CTSERKEUREKA3GEROLT_00514_A2_000_001Harnessing the resources of Pyros.
9894TEXT_CTSERKEUREKA3GEROLT_00514_A2_000_002Required materials.
9995TEXT_CTSERKEUREKA3GEROLT_00514_A2_000_004Nothing.
10096TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_340I swear we've tried usin' every conceivable material to enhance yer weapon. Exhausted every option. Which is why me an' Drake started lookin' to less “tangible” materials, ye might say.
10197TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_341I speak o' the mnemes, o' course. The more you extract an' transubstantiate with the logos manipulator, the more data we collect, an' the more progress we make towards a breakthrough.
10298TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_350Thanks to yer efforts, we've come up with a way to augment your weapon, albeit just a little. If ye want us to do more, ye'll have to keep on playin' with the manipulator. Think ye can manage that?
10399TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_351At present, Gerolt can augment elemental weapons.
104100TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_352Once you have recorded twenty or more unique entries in your Logos Action Log and spoken with Drake, Gerolt will be able to augment these weapons further.
105101TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_360Thanks to yer efforts, we've come up with ways to augment elemental weapons oh, say, two times. If that's not good enough for yer needs, then ye need to get us more data. Simple as that.
106102TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_361At present, Gerolt can augment elemental +1 weapons.
107103TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_362Once you have recorded thirty or more unique entries in your Logos Action Log and spoken with Drake, Gerolt will be able to augment these weapons further.
108104TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_370...At least that'd be the case if ye hadn't provided us with so much data already. Aye, I reckon we've plumbed the depths of mnemery, at least with regards to what it can do for yer weapon.
109105TEXT_CTSERKEUREKA3GEROLT_00514_GEROLT_000_380For all my talk of harnessin' the “intangibles” of Pyros, I still need some tangible resources to augment yer weapon...
110106TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_381Gerolt requires <SheetEn(Item,3,24124,2,1)/> to augment Eureka weapons further.
111107TEXT_CTSERKEUREKA3GEROLT_00514_SYSTEM_000_382Moreover, to augment Eureka weapons beyond the initial stage, you will need to procure something other than <SheetEn(Item,3,24124,2,1)/>. Speak with other players and share information to discover how to proceed!
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