Files
ffxiv-datamining/csv/quest/022/JobRel102_02213.csv
T
Hezkezl 63175fe9b1 Patch 4.35 Update
(as per Viion's request)
2018-07-11 08:12:07 -06:00

34 KiB

1key01
2#
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40TEXT_JOBREL102_02213_SEQ_00Ardashir seems curious to see how the anima will develop. ※Changing classes or jobs will prevent progress during this quest.
51TEXT_JOBREL102_02213_SEQ_01The anima now residing in your weapon is as a newborn babe in mortal terms. In order to foster this fledgling spirit, Gerolt suggests that you treat it to some good old-fashioned combat. Knowing that you have been involved in more than a few titanic battles over the years, he recommends revisiting the sites of some of your most memorable encounters. Hearing this, Ardashir asks to accompany you to ensure the anima's development does not go undocumented. When you subsequently look back upon your past exploits, the frost-rimed halls of Snowcloak spring to mind. Perhaps Coerthas would be a good place to begin the anima's education. ※You may not proceed with a class or job that is different from when you accepted this quest.
62TEXT_JOBREL102_02213_SEQ_02With anima weapon in hand, you fight your way through Snowcloak's frozen chambers, and emerge none the worse for wear. While contemplating your next destination, a glinting fish in the half-frozen water nearby catches your eye, and in that moment you decide where to continue the anima's education: the Sastasha Seagrot. ※The prerequisite quests for Sastasha (Hard) must be completed before continuing with this quest.
73TEXT_JOBREL102_02213_SEQ_03The drowned Reavers of the Seagrot are no match for you and your new weapon. Soaked to the skin from your aquatic adventure, you elect to continue the anima's education in a warmer and dryer location. And where could be warmer or dryer than the Sunken Temple of Qarn? ※The prerequisite quests for The Sunken Temple of Qarn (Hard) must be completed before continuing with this quest.
84TEXT_JOBREL102_02213_SEQ_04You fight off the wildlife now roaming the halls of Qarn, avoiding the perils of still-lingering traps and snares along the way. While such feats are all in a day's work for the Warrior of Light, the same cannot be said of Ardashir, who has done well to follow you to this point. Trouble him for his thoughts on the journey thus far.
95TEXT_JOBREL102_02213_SEQ_05Ardashir asks if you have noticed any changes in the anima since the start of your journey, but you have nothing of note to report. Undiscouraged, you resolve to revisit the Keeper of the Lake, and drive off any Garlean forces that may be salvaging the wreckage there.
106TEXT_JOBREL102_02213_SEQ_06Unable to stay your advance, the Garleans retreat, and the Keeper of the Lake sleeps soundly once more. For the anima's next lesson, you decide to revisit the Wanderer's Palace, to ensure that the Mamool Ja pose no further threat to the tonberries. ※The prerequisite quests for The Wanderer's Palace (Hard) must be completed before continuing with this quest.
117TEXT_JOBREL102_02213_SEQ_07With the aid of the anima weapon, you drive the Mamool Ja out of the Wanderer's Palace, leaving the tonberries in peace. When you subsequently pause to consider a suitable venue for your next lesson, you are reminded of a malevolent force which once took hold of Amdapor Keep. Never quite convinced that the darkness had been truly banished, you resolve to make for the Shroud. ※The prerequisite quests for Amdapor Keep (Hard) must be completed before continuing with this quest.
128TEXT_JOBREL102_02213_SEQ_08Once more, Amdapor Keep has been purged of foul spirits. As you pause to catch your breath, you notice that Ardashir seems oddly distracted. Ask him what is occupying his thoughts.
139TEXT_JOBREL102_02213_SEQ_09Despite the ever-present danger of death, it would seem that Ardashir has been struck by the beauty of Eorzea. Plainly, her wonders are easier to appreciate when you are not the one doing the fighting. With nothing to report on the anima's development, you turn to leave, but pause to look back when you sense a familiar presence nearby. Seeing no one, you dismiss the feeling as a trick of the imagination, and ponder where to go next. In the end, you settle on the Dusk Vigil, that once-proud fortress left to the wild beasts of Coerthas. ※The prerequisite quests for the Dusk Vigil must be completed before continuing with this quest.
1410TEXT_JOBREL102_02213_SEQ_10Wielding the anima weapon with consummate skill, you leave the living denizens of the Dusk Vigil dead, and the dead ones in pieces. Soon after, with the enemies of Ishgard still fresh in your mind, your thoughts turn to dragons. Perhaps some remnant of the Horde lingers on the slopes of Sohm Al...
1511TEXT_JOBREL102_02213_SEQ_11On the slopes of Sohm Al, you lay low the minions of Nidhogg in what you hope to be an educational fashion. The threat of dragons still looms, however, and so you journey to the Aery to strike once more against Ishgard's greatest foe.
1612TEXT_JOBREL102_02213_SEQ_12Though your visit to the Aery severely taxed your strength, it is not yet time to rest. Nevertheless, you bid Ardashir make for the safety of Ishgard, for where you mean to go, he cannot follow. Rather than face the enemies without, you choose to face the enemies <Emphasis>within</Emphasis>─your memories, that is. Using the power of your mind, you will relive your battle in the Vault.
1713TEXT_JOBREL102_02213_SEQ_13Though your reenactment of the battle in the Vault only loosely corresponded to the actual event, you are hopeful that the experience was of some benefit. When you subsequently reflect on the lengths to which you have gone to nurture the anima, you suddenly recall a strange occurrence in the Black Shroud which you suspect may be significant. Speak with Ardashir and tell him what you saw.
1814TEXT_JOBREL102_02213_SEQ_14Ardashir's eyes grow wide with wonder upon hearing your account of the anima. He leaves immediately for Azys Lla, and asks that you rejoin him there as soon as you are able.
1915TEXT_JOBREL102_02213_SEQ_15Upon arriving, you find Ardashir abuzz with excitement, much to Gerolt's evident irritation. You interrupt the pair's bickering with the revelation that the anima can speak. While Ardashir is dumbstruck by the implications of this discovery, Gerolt wants nothing more than to go home, and asks for your weapon that he might make some final adjustments. The blacksmith duly gives the thing an exceedingly thorough pounding, his arm granted new strength by his thirst for ale, but even he is unprepared for what follows. Without warning, the weapon begins to glow as if alive. Though you sense the fledgling anima still has some way to go, you look forward to seeing it grow.
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2723TEXT_JOBREL102_02213_SEQ_23
2824TEXT_JOBREL102_02213_TODO_00Equipped with <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,13611,1,1)/> and <SheetEn(Item,2,13624,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,13612,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,13613,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,13614,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,13615,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,13619,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,13620,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,13621,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,13622,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,13616,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,13618,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,13617,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,13623,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If>, use the Duty Finder to enter Snowcloak.
2925TEXT_JOBREL102_02213_TODO_01Equipped with <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,13611,1,1)/> and <SheetEn(Item,2,13624,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,13612,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,13613,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,13614,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,13615,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,13619,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,13620,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,13621,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,13622,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,13616,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,13618,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,13617,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,13623,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If>, use the Duty Finder to enter Sastasha (Hard).
3026TEXT_JOBREL102_02213_TODO_02Equipped with <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,13611,1,1)/> and <SheetEn(Item,2,13624,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,13612,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,13613,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,13614,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,13615,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,13619,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,13620,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,13621,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,13622,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,13616,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,13618,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,13617,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,13623,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If>, use the Duty Finder to enter the Sunken Temple of Qarn (Hard).
3127TEXT_JOBREL102_02213_TODO_03With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,13611,1,1)/> and <SheetEn(Item,2,13624,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,13612,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,13613,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,13614,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,13615,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,13619,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,13620,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,13621,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,13622,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,13616,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,13618,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,13617,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,13623,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> equipped, speak with Ardashir in southern Thanalan.
3228TEXT_JOBREL102_02213_TODO_04Equipped with <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,13611,1,1)/> and <SheetEn(Item,2,13624,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,13612,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,13613,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,13614,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,13615,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,13619,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,13620,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,13621,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,13622,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,13616,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,13618,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,13617,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,13623,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If>, use the Duty Finder to enter the Keeper of the Lake.
3329TEXT_JOBREL102_02213_TODO_05Equipped with <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,13611,1,1)/> and <SheetEn(Item,2,13624,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,13612,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,13613,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,13614,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,13615,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,13619,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,13620,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,13621,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,13622,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,13616,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,13618,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,13617,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,13623,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If>, use the Duty Finder to enter the Wanderer's Palace (Hard).
3430TEXT_JOBREL102_02213_TODO_06Equipped with <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,13611,1,1)/> and <SheetEn(Item,2,13624,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,13612,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,13613,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,13614,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,13615,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,13619,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,13620,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,13621,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,13622,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,13616,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,13618,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,13617,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,13623,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If>, use the Duty Finder to enter Amdapor Keep (Hard).
3531TEXT_JOBREL102_02213_TODO_07With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,13611,1,1)/> and <SheetEn(Item,2,13624,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,13612,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,13613,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,13614,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,13615,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,13619,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,13620,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,13621,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,13622,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,13616,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,13618,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,13617,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,13623,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> equipped, speak with Ardashir in the South Shroud.
3632TEXT_JOBREL102_02213_TODO_08Equipped with <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,13611,1,1)/> and <SheetEn(Item,2,13624,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,13612,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,13613,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,13614,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,13615,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,13619,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,13620,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,13621,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,13622,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,13616,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,13618,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,13617,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,13623,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If>, use the Duty Finder to enter the Dusk Vigil.
3733TEXT_JOBREL102_02213_TODO_09Equipped with <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,13611,1,1)/> and <SheetEn(Item,2,13624,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,13612,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,13613,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,13614,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,13615,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,13619,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,13620,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,13621,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,13622,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,13616,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,13618,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,13617,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,13623,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If>, use the Duty Finder to enter Sohm Al.
3834TEXT_JOBREL102_02213_TODO_10Equipped with <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,13611,1,1)/> and <SheetEn(Item,2,13624,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,13612,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,13613,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,13614,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,13615,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,13619,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,13620,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,13621,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,13622,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,13616,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,13618,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,13617,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,13623,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If>, use the Duty Finder to enter the Aery.
3935TEXT_JOBREL102_02213_TODO_11Equipped with <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,13611,1,1)/> and <SheetEn(Item,2,13624,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,13612,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,13613,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,13614,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,13615,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,13619,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,13620,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,13621,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,13622,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,13616,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,13618,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,13617,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,13623,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If>, use the Duty Finder to enter the Vault.
4036TEXT_JOBREL102_02213_TODO_12With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,13611,1,1)/> and <SheetEn(Item,2,13624,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,13612,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,13613,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,13614,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,13615,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,13619,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,13620,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,13621,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,13622,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,13616,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,13618,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,13617,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,13623,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> equipped, speak with Ardashir in the Pillars.
4137TEXT_JOBREL102_02213_TODO_13With <If(Equal(IntegerParameter(4),19))><SheetEn(Item,2,13611,1,1)/> and <SheetEn(Item,2,13624,1,1)/><Else/><If(Equal(IntegerParameter(4),20))><SheetEn(Item,2,13612,1,1)/><Else/><If(Equal(IntegerParameter(4),21))><SheetEn(Item,2,13613,1,1)/><Else/><If(Equal(IntegerParameter(4),22))><SheetEn(Item,2,13614,1,1)/><Else/><If(Equal(IntegerParameter(4),23))><SheetEn(Item,2,13615,1,1)/><Else/><If(Equal(IntegerParameter(4),24))><SheetEn(Item,2,13619,1,1)/><Else/><If(Equal(IntegerParameter(4),25))><SheetEn(Item,2,13620,1,1)/><Else/><If(Equal(IntegerParameter(4),27))><SheetEn(Item,2,13621,1,1)/><Else/><If(Equal(IntegerParameter(4),28))><SheetEn(Item,2,13622,1,1)/><Else/><If(Equal(IntegerParameter(4),30))><SheetEn(Item,2,13616,1,1)/><Else/><If(Equal(IntegerParameter(4),31))><SheetEn(Item,2,13618,1,1)/><Else/><If(Equal(IntegerParameter(4),32))><SheetEn(Item,2,13617,1,1)/><Else/><If(Equal(IntegerParameter(4),33))><SheetEn(Item,2,13623,1,1)/><Else/></If></If></If></If></If></If></If></If></If></If></If></If></If> in your inventory, speak with Ardashir in Azys Lla.
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5248TEXT_JOBREL102_02213_SYSTEM_100_000Please note that upon completing the quest “Toughening Up,” you will receive an anima weapon for <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
5349TEXT_JOBREL102_02213_Q1_100_000What will you do?
5450TEXT_JOBREL102_02213_A1_100_000Undertake this quest as another job.
5551TEXT_JOBREL102_02213_A2_100_000Undertake this quest as <If(Equal(PlayerParameter(68),10))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),14))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),5))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),26))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/><If(Equal(PlayerParameter(68),33))>an <Sheet(ClassJob,PlayerParameter(68),0)/><Else/>a <Sheet(ClassJob,PlayerParameter(68),0)/></If></If></If></If></If>.
5652TEXT_JOBREL102_02213_SYSTEM_100_001Be advised that once you have undertaken this quest, you may not proceed with a class or job that is different from when you accepted it.
5753TEXT_JOBREL102_02213_SYSTEM_100_002Please ensure you have changed to your desired job before speaking with Ardashir.
5854TEXT_JOBREL102_02213_SYSTEM_100_003In order to undertake the quest “Toughening Up,” you must be equipped with <SheetEn(Item,3,IntegerParameter(1),1,1)/> and <SheetEn(Item,3,IntegerParameter(2),1,1)/>.
5955TEXT_JOBREL102_02213_SYSTEM_100_004In order to undertake the quest “Toughening Up,” you must be equipped with <SheetEn(Item,3,IntegerParameter(1),1,1)/>.
6056TEXT_JOBREL102_02213_SYSTEM_100_005You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/> and <SheetEn(Item,2,IntegerParameter(2),1,1)/>. Please change to a different job and speak with Ardashir again.
6157TEXT_JOBREL102_02213_SYSTEM_100_006You have already received <SheetEn(Item,2,IntegerParameter(1),1,1)/>. Please change to a different job and speak with Ardashir again.
6258TEXT_JOBREL102_02213_ARDASHIR_000_000So, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, the task of unlocking the anima's potential begins in earnest. I only wish I could offer some words of wisdom on the subject.
6359TEXT_JOBREL102_02213_ARDASHIR_000_001Alas, my original studies only went so far as the anima's creation. Now that we've given it a body in your weapon, I'm afraid we are entering unfamiliar territory.
6460TEXT_JOBREL102_02213_ARDASHIR_100_001As of now, the anima is not unlike a newborn babe. A lack of proper sensory stimulation could well cause it to stagnate or even disappear despite the measures we have taken. As such, it is imperative that we help it to mature and grow accustomed to its new form.
6561TEXT_JOBREL102_02213_GEROLT_000_002Aye, an' there ain't no better place to test a weapon than on the front line.
6662TEXT_JOBREL102_02213_GEROLT_000_003An' seein' as yer rarely off the front line, it shouldn't take ye long to whip that thing into shape.
6763TEXT_JOBREL102_02213_ARDASHIR_000_004Mayhap this is why my own trials always ended in failure... Without a proper body, the anima had no purpose─it could not be put to a task which would grant it the requisite stimulation.
6864TEXT_JOBREL102_02213_ARDASHIR_000_005If you are all Mistress Rowena claims you to be, I have no doubt you will find a suitable challenge for our young charge.
6965TEXT_JOBREL102_02213_GEROLT_000_006If yer not sure where to go, just think back on some o' yer more bowel-loosenin' adventures. A stroll through a few o' them dark dank holes you lot like─say, ten or so─an' I bet me next round at the Druthers yer weapon'll've got into the swing o' things.
7066TEXT_JOBREL102_02213_ARDASHIR_000_007Ahem. If it is not too much trouble, I should very much like to accompany you on your travels. As I said before, this is uncharted territory in the growth of anima, and I would be a disgrace to my profession if I let any developments pass unrecorded.
7167TEXT_JOBREL102_02213_ARDASHIR_000_008My thanks, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. For my part, I promise to stay out of harm's way, observing your progress from as safe a vantage point as possible.
7268TEXT_JOBREL102_02213_GEROLT_000_009That thing's like to need a few tweaks when ye come back, but you leave that to me. I'll work out any faults ye find in her, and pound her into a weapon worthy o' the House o' Splendors.
7369TEXT_JOBREL102_02213_ARDASHIR_000_010Ah, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! I take it you are ready to resume our research. Excellent!
7470TEXT_JOBREL102_02213_GEROLT_000_011Like before, ye'll need to fight yer way 'round ten o' them hellholes ye like to get yer weapon into the swing o' things.
7571TEXT_JOBREL102_02213_ARDASHIR_000_012And I shall accompany you to gather data on the anima's progress.
7672TEXT_JOBREL102_02213_GEROLT_000_013An' when ye come back, I'll hammer out any faults ye find in the weapon. You mark my words, Rowena will be beggin' to sell this one when I've finished with her!
7773TEXT_JOBREL102_02213_ARDASHIR_000_020I am glad to see you are still whole. But tell me, have you noticed any changes in the anima?
7874TEXT_JOBREL102_02213_ARDASHIR_000_021I see. It grows far more slowly than I had anticipated... No matter. Let us continue.
7975TEXT_JOBREL102_02213_ARDASHIR_000_030Well fought, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>.
8076TEXT_JOBREL102_02213_ARDASHIR_000_031You know, these lands really are quite beautiful, dangerous though they may be. Were it not for my logbook, I would swear I was on some manner of sightseeing tour.
8177TEXT_JOBREL102_02213_ARDASHIR_000_032Of course, all that ghastly bloodletting does rather spoil the picture─but I digress.
8278TEXT_JOBREL102_02213_ARDASHIR_000_033How is the anima? Still no changes?
8379TEXT_JOBREL102_02213_ARDASHIR_000_034That is most unfortunate. Yet we must take solace in the fact that it has not yet faded from the weapon. I am certain it will quicken, 'tis but a question of when.
8480TEXT_JOBREL102_02213_ARDASHI_000_035Let us press on to our next destination. Lead the way, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>!
8581TEXT_JOBREL102_02213_ARDASHIR_000_040Ah, there you are. I am glad to see you are unhurt.
8682TEXT_JOBREL102_02213_ARDASHIR_000_041Pray forgive me. While waiting here, my eyes could not help but be drawn to the architecture. Breathtaking, is it not?
8783TEXT_JOBREL102_02213_ARDASHIR_000_042Ahem. Back to the matter at hand. How fares the anima weapon? Surely by now it has shown some hint of life.
8884TEXT_JOBREL102_02213_ARDASHIR_000_043The anima took on a corporeal form!? Then it has quickened!
8985TEXT_JOBREL102_02213_ARDASHIR_000_044Gerolt must hear of this! I will return to Azys Lla and relay to him the good news.
9086TEXT_JOBREL102_02213_ARDASHIR_000_045The anima has taken on a corporeal form? Then it has finally quickened. Excellent.
9187TEXT_JOBREL102_02213_ARDASHIR_000_046I will return to Azys Lla and relay the news to Gerolt. No doubt he will be glad to hear of another success.
9288TEXT_JOBREL102_02213_ARDASHIR_000_047When you are rested, meet with us there.
9389TEXT_JOBREL102_02213_ZINZOUSEIREI_000_048(-???-)...Where...to...
9490TEXT_JOBREL102_02213_ARDASHIR_000_050<Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>! You are returned! Excellent!
9591TEXT_JOBREL102_02213_GEROLT_000_051Thank the bloody gods. Maybe now ye can stop gibberin' like a bleedin' opo-opo an' tell me what happened out there. I'm guessin' things went well.
9692TEXT_JOBREL102_02213_ARDASHIR_000_052Have you not listened to a word I've said? <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> believes the anima has achieved cognitive self-awareness, manifesting itself as a corporeal form independent of the receptacle you created!
9793TEXT_JOBREL102_02213_ARDASHIR_000_053Why is it that you invariably fail to comprehend my meaning whenever I expound upon matters of profoundest import? <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/> here believes the anima has again achieved cognitive self-awareness, manifesting itself as a corporeal form independent of the receptacle you fashioned!
9894TEXT_JOBREL102_02213_GEROLT_000_054I've had it up to here with yer bleedin' cogs an' corpses! Speak plain, boy!
9995TEXT_JOBREL102_02213_ARDASHIR_100_054Having experienced battle together with <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>, the anima has melded with your weapon. More than that, the anima may have taken on a unique physical form!
10096TEXT_JOBREL102_02213_ARDASHIR_000_055It <Emphasis>spoke</Emphasis> to you!? Remarkable! But what did it sound like? A-And what did it say!?
10197TEXT_JOBREL102_02213_ARDASHIR_000_056So this anima spoke to you as well, did it? Fascinating! But tell me, what did it sound like? And what did it say?
10298TEXT_JOBREL102_02213_Q1_000_000What did you hear?
10399TEXT_JOBREL102_02213_A1_000_010I thought I heard a woman whispering.
104100TEXT_JOBREL102_02213_A2_000_020I thought I heard a man whispering.
105101TEXT_JOBREL102_02213_ARDASHIR_000_057Amazing! The anima is already learning how to communicate! Oh, if only my master were here.
106102TEXT_JOBREL102_02213_ARDASHIR_000_058I can hardly wait to see what else it is capable of!
107103TEXT_JOBREL102_02213_ARDASHIR_000_059Magnificent. The anima is making excellent progress. I look forward to seeing how this one will develop.
108104TEXT_JOBREL102_02213_GERILT_000_060An' <Emphasis>I</Emphasis> look forward to goin' home. Anyroad, give us the weapon, will ye? I'll bet there's still room fer improvement somewhere or other.
109105TEXT_JOBREL102_02213_GERILT_000_061Now don't go playin' silly buggers, <Split(<Highlight>ObjectParameter(1)</Highlight>, ,1)/>. I'm holdin' up me end o' the deal with Rowena, one way or another. Ain't as if it'll take long, neither.
110106TEXT_JOBREL102_02213_GEROLT_000_070<pant> <pant> What did...I tell ye... Better than new. If that anima was sleepin' before, it sure as hells ain't sleepin' now! Heh heh! Never seen a weapon do that in all me years in the trade.
111107TEXT_JOBREL102_02213_GEROLT_000_071<pant> <pant> What did...I tell ye... Better than new.
112108TEXT_JOBREL102_02213_GEROLT_000_072If that anima was sleepin' before, it sure as hells ain't sleepin' now! Heh heh! Never seen a sword an' shield do that in all me years in the trade.
113109TEXT_JOBREL102_02213_ARDASHIR_000_073What an exquisite glow! It's as if the anima could burst forth at any moment!
114110TEXT_JOBREL102_02213_ARDASHIR_000_074Excellent work, Gerolt. I doubt any man could grow tired of gazing upon such exquisite work.
115111TEXT_JOBREL102_02213_ARDASHIR_000_075If so young an anima was able to take form of its own volition, imagine what it might become given time! A force that shines bright enough to make the very stars burn with envy!
116112TEXT_JOBREL102_02213_ARDASHIR_000_076If so young an anima was able to take form of its own volition, imagine what it might become given time! A force that shines bright enough to make the very stars burn with envy!
117113TEXT_JOBREL102_02213_SYSTEM_000_077The anima weapon has awakened from its slumber, ascending to new heights of power!