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7.8 KiB
7.8 KiB
| 1 | key | 0 | 1 |
|---|---|---|---|
| 2 | # | ||
| 3 | int32 | str | str |
| 4 | 0 | TEXT_STMBDZ925_02881_SEQ_00 | Lieutenant Dorothe needs a soldier who knows how to swim. |
| 5 | 1 | TEXT_STMBDZ925_02881_SEQ_01 | |
| 6 | 2 | TEXT_STMBDZ925_02881_SEQ_02 | |
| 7 | 3 | TEXT_STMBDZ925_02881_SEQ_03 | |
| 8 | 4 | TEXT_STMBDZ925_02881_SEQ_04 | |
| 9 | 5 | TEXT_STMBDZ925_02881_SEQ_05 | |
| 10 | 6 | TEXT_STMBDZ925_02881_SEQ_06 | |
| 11 | 7 | TEXT_STMBDZ925_02881_SEQ_07 | |
| 12 | 8 | TEXT_STMBDZ925_02881_SEQ_08 | |
| 13 | 9 | TEXT_STMBDZ925_02881_SEQ_09 | |
| 14 | 10 | TEXT_STMBDZ925_02881_SEQ_10 | |
| 15 | 11 | TEXT_STMBDZ925_02881_SEQ_11 | |
| 16 | 12 | TEXT_STMBDZ925_02881_SEQ_12 | |
| 17 | 13 | TEXT_STMBDZ925_02881_SEQ_13 | |
| 18 | 14 | TEXT_STMBDZ925_02881_SEQ_14 | |
| 19 | 15 | TEXT_STMBDZ925_02881_SEQ_15 | |
| 20 | 16 | TEXT_STMBDZ925_02881_SEQ_16 | |
| 21 | 17 | TEXT_STMBDZ925_02881_SEQ_17 | |
| 22 | 18 | TEXT_STMBDZ925_02881_SEQ_18 | |
| 23 | 19 | TEXT_STMBDZ925_02881_SEQ_19 | |
| 24 | 20 | TEXT_STMBDZ925_02881_SEQ_20 | |
| 25 | 21 | TEXT_STMBDZ925_02881_SEQ_21 | |
| 26 | 22 | TEXT_STMBDZ925_02881_SEQ_22 | |
| 27 | 23 | TEXT_STMBDZ925_02881_SEQ_23 | |
| 28 | 24 | TEXT_STMBDZ925_02881_TODO_00 | Speak with the flame agent. |
| 29 | 25 | TEXT_STMBDZ925_02881_TODO_01 | Obtain the imperial secret. |
| 30 | 26 | TEXT_STMBDZ925_02881_TODO_02 | Deliver the imperial materiel crate to the flame agent. |
| 31 | 27 | TEXT_STMBDZ925_02881_TODO_03 | Report to Dorothe. |
| 32 | 28 | TEXT_STMBDZ925_02881_TODO_04 | |
| 33 | 29 | TEXT_STMBDZ925_02881_TODO_05 | |
| 34 | 30 | TEXT_STMBDZ925_02881_TODO_06 | |
| 35 | 31 | TEXT_STMBDZ925_02881_TODO_07 | |
| 36 | 32 | TEXT_STMBDZ925_02881_TODO_08 | |
| 37 | 33 | TEXT_STMBDZ925_02881_TODO_09 | |
| 38 | 34 | TEXT_STMBDZ925_02881_TODO_10 | |
| 39 | 35 | TEXT_STMBDZ925_02881_TODO_11 | |
| 40 | 36 | TEXT_STMBDZ925_02881_TODO_12 | |
| 41 | 37 | TEXT_STMBDZ925_02881_TODO_13 | |
| 42 | 38 | TEXT_STMBDZ925_02881_TODO_14 | |
| 43 | 39 | TEXT_STMBDZ925_02881_TODO_15 | |
| 44 | 40 | TEXT_STMBDZ925_02881_TODO_16 | |
| 45 | 41 | TEXT_STMBDZ925_02881_TODO_17 | |
| 46 | 42 | TEXT_STMBDZ925_02881_TODO_18 | |
| 47 | 43 | TEXT_STMBDZ925_02881_TODO_19 | |
| 48 | 44 | TEXT_STMBDZ925_02881_TODO_20 | |
| 49 | 45 | TEXT_STMBDZ925_02881_TODO_21 | |
| 50 | 46 | TEXT_STMBDZ925_02881_TODO_22 | |
| 51 | 47 | TEXT_STMBDZ925_02881_TODO_23 | |
| 52 | 48 | TEXT_STMBDZ925_02881_DOROTHE_000_000 | <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>, I presume? I've spoken with members of the Scions, and if I may be so bold as to ask... Is it true that you learned some Far Eastern technique for moving underwater as freely as a fish? |
| 53 | 49 | TEXT_STMBDZ925_02881_DOROTHE_000_001 | Then it was not an exaggeration!? Incredible. Would you be willing to put that ability to use for us? |
| 54 | 50 | TEXT_STMBDZ925_02881_DOROTHE_000_002 | If so, I've an agent stationed underneath those towering steps by the loch who would dearly love to speak with you. |
| 55 | 51 | TEXT_STMBDZ925_02881_DOROTHE_000_003 | The agent I mentioned can be found underneath those grand steps the locals call the “Divine Audience.” Aye, that structure built over the waters of Loch Seld. |
| 56 | 52 | TEXT_STMBDZ925_02881_AGENT02881_000_010 | Ah, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>! Lieutenant Dorothe said you might be on your way. Ready to get your boots wet, are you? I should probably begin from the beginning... |
| 57 | 53 | TEXT_STMBDZ925_02881_AGENT02881_000_011 | One of the soldiers we captured during the battle at Castrum Abania was concealing a map on his person. |
| 58 | 54 | TEXT_STMBDZ925_02881_AGENT02881_000_012 | The map was marked with a curious symbol, but no matter how hard we cajoled or threatened, the prisoner would not tell us the symbol's significance. |
| 59 | 55 | TEXT_STMBDZ925_02881_AGENT02881_000_013 | This naturally piqued the curiosity of our commanders, and they immediately ordered a search of the marked area. Now, the problem is that the area mostly covers the water, and we found nothing of interest up above... |
| 60 | 56 | TEXT_STMBDZ925_02881_AGENT02881_000_014 | Meaning this secret, whatever it is, <Emphasis>must</Emphasis> be down below. We were eager indeed to enlist someone with your apparent talent for underwater exploration. |
| 61 | 57 | TEXT_STMBDZ925_02881_AGENT02881_000_015 | I've circled the spot on your map that we'd like you to investigate. If it turns out to be something you can bring back, pray do so. Be careful down there. |
| 62 | 58 | TEXT_STMBDZ925_02881_AGENT02881_000_016 | I don't know how deep the loch is, but I'm told holding your breath won't pose a problem. At least the water looks warm...? |
| 63 | 59 | TEXT_STMBDZ925_02881_AGENT02881_000_017 | (★未使用/削除予定★) |
| 64 | 60 | TEXT_STMBDZ925_02881_AGENT02881_000_020 | Anything of interest? |
| 65 | 61 | TEXT_STMBDZ925_02881_AGENT02881_000_021 | This looks like an imperial materiel crate. I doubt anyone would bother sinking ordinary supplies, so I say we take a look inside... |
| 66 | 62 | TEXT_STMBDZ925_02881_AGENT02881_000_022 | Nald's breath! This thing's filled to the brim with gems and jewelry! |
| 67 | 63 | TEXT_STMBDZ925_02881_AGENT02881_000_023 | From what I can tell, these all seem to be of Gyr Abanian design. In fact, I'd say this collection is of damn near royal quality. |
| 68 | 64 | TEXT_STMBDZ925_02881_AGENT02881_000_024 | The bottom of a loch is not where I'd choose to keep such valuables, so it's safe to assume they were acquired in a less-than-honest fashion. Our prisoner likely hoped to hide them down there until his stint in the army was over... |
| 69 | 65 | TEXT_STMBDZ925_02881_AGENT02881_000_025 | Rebuilding a country is an expensive job, eh? Ala Mhigo's royal family is no more, but we should return these to her citizens nonetheless. |
| 70 | 66 | TEXT_STMBDZ925_02881_AGENT02881_000_026 | Thank you for braving those waters, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. Pray report to Lieutenant Dorothe, and I'll see that this crate is transported safely back to headquarters. |
| 71 | 67 | TEXT_STMBDZ925_02881_AGENT02881_000_027 | I'll start hauling the crate back to headquarters, but I'd appreciate it if you could have the lieutenant send a few large lads to help... |
| 72 | 68 | TEXT_STMBDZ925_02881_DOROTHE_000_030 | Welcome back, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>. Was there aught to be found? |
| 73 | 69 | TEXT_STMBDZ925_02881_DOROTHE_000_031 | A fortune in stolen jewelry, was it? That explains the prisoner's unwillingness to share. |
| 74 | 70 | TEXT_STMBDZ925_02881_DOROTHE_000_032 | As my agent explained, we will see to it that those valuables are returned to Ala Mhigo's coffers. Thank you, <Clickable(<If(GreaterThan(PlayerParameter(52),0))><Sheet(GCRankLimsaMaleText,PlayerParameter(52),8)/><Else/></If><If(GreaterThan(PlayerParameter(53),0))><Sheet(GCRankGridaniaMaleText,PlayerParameter(53),8)/><Else/></If><If(GreaterThan(PlayerParameter(54),0))><Sheet(GCRankUldahMaleText,PlayerParameter(54),8)/><Else/></If>)/> <Split(<Highlight>ObjectParameter(1)</Highlight>, ,2)/>─this will go a long way to helping the nation recover from the ravages of war! |