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* update submodules * 7.50 preliminary * 7.50 de, fr, ja
28 KiB
28 KiB
| 1 | # | String |
|---|---|---|
| 2 | 0 | |
| 3 | 1 | Oath Gauge |
| 4 | 2 | This symbol indicates the defensive stance **Iron Will** is in effect, which increases enmity. |
| 5 | 3 | You can view the job gauge description at any time from the Actions & Traits menu. |
| 6 | 4 | Oath Gauge |
| 7 | 5 | The **Oath Gauge** displays the current strength of a paladin's oath, which increases as auto-attacks are performed. A strong oath is required to execute several select actions such as **Sheltron**, **Cover** (acquired at level 45), and **Intervention** (acquired at level 62), and will grow weaker upon using them. Using certain actions will increase the **Oath Gauge**. |
| 8 | 6 | Beast Gauge |
| 9 | 7 | This symbol indicates the defensive stance **Defiance** is in effect, which increases enmity. |
| 10 | 8 | Beast Gauge |
| 11 | 9 | The **Beast Gauge** displays the current strength of a warrior's wrath. This animalistic rage is required to execute several select actions such as **Inner Beast** and **Steel Cyclone** (acquired at level 45) and will grow weaker upon using them. Using certain actions will increase the **Beast Gauge**. |
| 12 | 10 | Blood Gauge |
| 13 | 11 | This symbol indicates the defensive stance **Grit** is in effect, which increases enmity. |
| 14 | 12 | Darkside Gauge |
| 15 | 13 | This timer indicates the duration of **Darkside**, which increases damage dealt. Using **Flood of Darkness** or **Edge of Darkness** (acquired at level 40) grants **Darkside**. |
| 16 | 14 | Blood Gauge |
| 17 | 15 | The **Blood Gauge** displays the amount of **Blackblood** a dark knight has accumulated. **Blackblood** can be consumed to execute actions such as **Bloodspiller** and **Quietus** (acquired at level 64). Using certain actions will increase the **Blood Gauge**. |
| 18 | 16 | Darkside Gauge |
| 19 | 17 | This symbol indicates that the **Dark Arts** effect has been granted. This occurs when the barrier applied by the action **The Blackest Night** has absorbed the full amount of damage. **Flood of Darkness** and **Edge of Darkness** can be performed by consuming **Dark Arts** instead of MP while the effect is active. |
| 20 | 18 | Darkside Gauge |
| 21 | 19 | When executing **Living Shadow**, a second timer indicating its duration will appear. |
| 22 | 20 | Healing Gauge |
| 23 | 21 | The **Healing Gauge** displays the current number of **Lilies** a white mage has accumulated. **Lilies** are accumulated as time passes while engaged in combat. **Lilies** are consumed by using the actions **Afflatus Solace** and **Afflatus Rapture** (acquired at level 76). |
| 24 | 22 | Healing Gauge |
| 25 | 23 | Performing actions that consume **Lilies** will also nourish the **Blood Lily**. The **Blood Lily** will bloom after consuming three **Lilies**, allowing the execution of **Afflatus Misery**. |
| 26 | 24 | Aetherflow Gauge |
| 27 | 25 | Using the action **Aetherflow** fills the **Aetherflow Gauge**, which is required to use certain actions. |
| 28 | 26 | Faerie Gauge |
| 29 | 27 | The **Faerie Gauge** displays the current amount of fae aether accumulated within a faerie. Fae aether is accumulated by using actions such as **Lustrate** and **Excogitation** in combat, depleting the **Aetherflow Gauge**. Maintaining an **Aetherpact** consumes fae aether. |
| 30 | 28 | Faerie Gauge |
| 31 | 29 | Using the action **Summon Seraph** replaces Eos with Seraph. The **Faerie Gauge** will indicate how much time remains before she must return. |
| 32 | 30 | Arcana Gauge |
| 33 | 31 | Using the actions **Astral Draw** or **Umbral Draw** will replace **Play I**, **Play II**, and **Play III** with their respective arcanum, which will be represented in the **Arcana Gauge**. |
| 34 | 32 | Divination and Arcana Gauges |
| 35 | 33 | Using the action **Astral Draw** will replace **Minor Arcana** with **Lord of Crowns**, while **Umbral Draw** will replace it with **Lady of Crowns**. |
| 36 | 34 | Chakra Gauge |
| 37 | 35 | The **Chakra Gauge** indicates the number of chakra a monk currently has opened. Chakra are opened using actions such as **Steeled Meditation**, or by using certain weaponskills. Opening five allows for the execution of **Steel Peak** and **Howling Fist** (acquired at level 40). |
| 38 | 36 | Beast Chakra Gauge |
| 39 | 37 | Executing certain weaponskills will open **Beast Chakra**─**Opo-opo Chakra**, **Coeurl Chakra**, or **Raptor Chakra**─in accordance with the form normally required to execute them. After opening three, you will be able to execute one of several powerful actions. Three distinct **Beast Chakra** allow the execution of **Flint Strike**, three of the same allow the execution of **Elixir Field**, and two distinct chakra with a third repeating one allow the execution of **Celestial Revolution**. It is also possible to open the **Lunar Nadi** and **Solar Nadi** by executing **Elixir Field** and **Flint Strike** respectively. Opening three **Beast Chakra** and both nadi allows the execution of **Tornado Kick**. |
| 40 | 38 | Lightning Gauge |
| 41 | 39 | The action **Brotherhood** grants the effect **Meditative Brotherhood** to you and nearby party members, increasing the frequency with which you open chakra. Moreover, you can open up to ten chakra so long as you are under this effect. |
| 42 | 40 | Dragon Gauge |
| 43 | 41 | This timer indicates the duration of **Blood of the Dragon**, which increases damage dealt. Using **Geirskogul** grants **Blood of the Dragon**. |
| 44 | 42 | Dragon Gauge |
| 45 | 43 | Upon learning the trait **Lance Mastery IV**, the actions **Raiden Thrust** and **Draconian Fury** can be executed to sharpen the **Firstminds' Focus**, up to a maximum of 2 units. Once their focus is fully sharpened, you can execute **Wyrmwind Thrust**. |
| 46 | 44 | |
| 47 | 45 | Kazematoi |
| 48 | 46 | Using the action **Armor Crush** as part of a combo grants stacks of **Kazematoi**, represented by this gauge. Up to five stacks can be stored, and are used to increase the potency of **Aeolian Edge**. |
| 49 | 47 | Ninki Gauge |
| 50 | 48 | The **Ninki Gauge** displays the current amount of **Ninki** a ninja has accumulated. **Ninki** slowly builds inside a ninja's body when certain weaponskills are performed and can be used to execute special ninjutsu such as **Hellfrog Medium** and **Bhavacakra** (acquired at level 68). |
| 51 | 49 | Sen Gauge |
| 52 | 50 | The **Sen Gauge** displays which of the 3 **Sen** effects─**Setsu** (top), **Getsu** (left), and **Ka** (right)─are currently accumulated. **Sen** is required to perform **Iaijutsu**, the number of **Sen** accumulated determining which weaponskill will be executed─1 for **Higanbana**, 2 for **Tenka Goken**, and 3 for **Midare Setsugekka**. |
| 53 | 51 | Kenki Gauge |
| 54 | 52 | The **Kenki Gauge** displays the current amount of **Kenki** a samurai has accumulated. **Kenki** slowly builds in a samurai's blade through the successful execution of weaponskills or **Third Eye**. **Kenki** is required to execute special devastating attacks such as **Hissatsu: Shinten**, **Hissatsu: Gyoten** (acquired at level 54), **Hissatsu: Guren** (acquired at level 70), and more. |
| 55 | 53 | Song Gauge |
| 56 | 54 | Singing **Mage's Ballad** will display the action's corresponding **Song Gauge**, indicating the effect's time remaining. If the **Repertoire** effect is triggered while **Mage's Ballad** is being sung, the recast times for **Bloodletter** and **Rain of Death** (learned at level 45) are reduced. |
| 57 | 55 | **“詩心”**は**「ベノムバイト/コースティックバイト」**、**「ウィンドバイト/ストームバイト」**による継続ダメージの命中時に一定確率で発動します。戦歌を使い、詩心を付与させていくことで吟遊詩人の攻撃力を高めることができます。 |
| 58 | 56 | Singing **Army's Paeon** will display the action's corresponding **Song Gauge**, indicating the effect's time remaining. If the **Repertoire** effect is triggered while **Army's Paeon** is being sung, the bard is granted reduced weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay according to the number of stacks accumulated. |
| 59 | 57 | Singing the **Wanderer's Minuet** will display the action's corresponding **Song Gauge**, indicating the effect's time remaining. If the **Repertoire** effect is triggered while the **Wanderer's Minuet** is being sung, the action **Pitch Perfect** will become available. The potency of **Pitch Perfect** increases according to the number of **Repertoire** stacks. |
| 60 | 58 | Soul Voice Gauge |
| 61 | 59 | The **Soul Voice Gauge** increases in tandem with **Repertoire**, and is depleted when using the action **Apex Arrow**. |
| 62 | 60 | Heat Gauge |
| 63 | 61 | Performing certain weaponskills will increase the **Heat Gauge**, and once it is high enough, the action **Hypercharge** will become available. Using **Hypercharge** overheats your weapon and allows the use of **Heat Blast** (acquired at level 35) and **Auto Crossbow** (acquired at level 52). |
| 64 | 62 | Heat Gauge and Battery Gauge |
| 65 | 63 | The **Battery Gauge** accumulates when certain actions are performed and allows the placement of a **Rook Autoturret**, which will attack your target. It also allows the deployment of an **Automaton Queen** (acquired at level 80) to fight alongside you. |
| 66 | 64 | Elemental Gauge |
| 67 | 65 | The **Elemental Gauge** indicates whether you are under the influence of **Astral Fire** (after casting a **Fire** spell) or **Umbral Ice** (after casting a **Blizzard** spell). While under the influence of **Astral Fire**, all **Fire** spells will have increased potency, but require more MP to cast. While under the influence of **Umbral Ice**, all **Blizzard** spells will have no cost, and will recover MP upon striking a target. Furthermore, when maintaining stacks of **Astral Fire** or **Umbral Ice**, a spell of the opposite element can be cast at no cost but will deal reduced damage. |
| 68 | 66 | Coming under the influence of **Astral Fire** or **Umbral Ice** will grant **Enochian**, and set the lower-right corner of the gauge aglow, indicating its effect is active. **Enochian** increases the potency of magic attacks, as well as unlocks powerful spells such as **Blizzard IV**. **Enochian** fades when **Astral Fire** or **Umbral Ice** expires. |
| 69 | 67 | Casting **Freeze** or **Blizzard IV** grants 3 **Umbral Hearts** which are represented by the arrows in the gauge's lower-left corner. An **Umbral Heart** is consumed each time a **Fire** spell is cast, nullifying the MP cost increase applied by the **Astral Fire** status. |
| 70 | 68 | The **Enochian** bar will fill every 30 seconds the status is maintained. When the crystal at the bottom of the **Elemental Gauge** glows pink, you will be under effect of **Polyglot**, which allows the spells **Foul** and **Xenoglossy** (acquired at level 80) to be cast, consuming a crystal. |
| 71 | 69 | The **Enochian** bar will fill every 30 seconds the status is maintained. When one or more crystals at the bottom of the **Elemental Gauge** glow pink, you will be under effect of **Polyglot**, which allows the spells **Foul** and **Xenoglossy** (acquired at level 80) to be cast, consuming a crystal. |
| 72 | 70 | Aetherflow Gauge |
| 73 | 71 | Using the action **Energy Drain** fills the **Aetherflow Gauge**, which is required to perform certain actions. |
| 74 | 72 | Trance Gauge |
| 75 | 73 | The **Trance Gauge** indicates the time remaining for the effects of **Aethercharge**. Executing this action also grants **Ruby Arcanum**, **Topaz Arcanum**, and **Emerald Arcanum**, which are used to summon **Ifrit-Egi**, **Topaz Carbuncle**, and **Emerald Carbuncle** respectively. |
| 76 | 74 | Each summon, when called forth, will tap into its respective **Arcanum**, granting you stacks of an elemental attunement, indicated on the **Trance Gauge**. These elemental attunements will augment **Gemshine** and **Precious Brilliance** (acquired at level 26). |
| 77 | 75 | Upon learning the trait **Aethercharge Mastery**, the **Trance Gauge** will indicate the remaining time for the effects of **Dreadwyrm Trance**. While under its effects, **Ruin III** is upgraded to **Astral Impulse** and **Outburst** is upgraded to **Astral Flare**. **Dreadwyrm Trance** also grants **Ruby Arcanum**, **Topaz Arcanum**, and **Emerald Arcanum**. |
| 78 | 76 | Each summon, when called forth, will tap into its respective **Arcanum**, granting you stacks of an elemental attunement, indicated on the **Trance Gauge**. These elemental attunements will augment **Gemshine** and **Precious Brilliance**. |
| 79 | 77 | Dreadwyrm Aether |
| 80 | 78 | Step Gauge |
| 81 | 79 | Performing a **Standard Step** changes the appearance of the **Step Gauge** and causes you to start dancing. Following the displayed icons to execute steps in the correct order and ending with **Standard Finish** will increase your damage dealt and that of the party member designated as your **Dance Partner**. The remaining duration of these effects is displayed beneath the **Step Gauge**. |
| 82 | 80 | Fourfold Feathers |
| 83 | 81 | Actions such as **Reverse Cascade** and **Rising Windmill** have a chance to grant **Fourfold Feathers**, which are consumed by **Fan Dance** and **Fan Dance II** (acquired at level 50). |
| 84 | 82 | Step Gauge |
| 85 | 83 | Performing a **Technical Step** will display four icons on the **Step Gauge**. Executing the corresponding actions in the correct order followed by **Technical Finish** increases the damage dealt by you and nearby party members. |
| 86 | 84 | Fourfold Feathers and Esprit Gauge |
| 87 | 85 | The **Esprit Gauge** accumulates when you or party members under the effect of **Esprit**─granted by **Standard Finish** and **Technical Finish**─execute weaponskills or cast spells. It is consumed by the action **Saber Dance**. |
| 88 | 86 | Balance Gauge |
| 89 | 87 | The **Balance Gauge** displays the current amount of **Black Mana** and **White Mana** a red mage has accumulated. **Black Mana** is accumulated by casting spells commonly associated with black magic (such as **Fire** or **Thunder**), and **White Mana** by casting spells associated with white magic (such as **Aero**). There are also some spells and actions that affect both. |
| 90 | 88 | When both **Black Mana** and **White Mana** reach a certain amount, weaponskills such as **Riposte** become enchanted and will deal additional damage. If the gap between **Black Mana** and **White Mana** accumulation grows too large, the crystal at the top of the gauge will change color, and it will become more difficult to accumulate the lesser of the two. |
| 91 | 89 | Powder Gauge |
| 92 | 90 | This symbol indicates the defensive stance **Royal Guard** is in effect, which increases enmity. |
| 93 | 91 | Powder Gauge |
| 94 | 92 | Performing a combo ending in **Solid Barrel** or **Demon Slaughter** (acquired at level 40) adds cartridges to the **Powder Gauge**, which are expended by **Burst Strike** and **Gnashing Fang** (acquired at level 60). |
| 95 | 93 | Upon learning the trait **Enhanced Dreadwyrm Trance**, it is possible to summon **Demi-Bahamut** to fight at your side. Summoning **Demi-Bahamut** also grants you **Ruby Arcanum**, **Topaz Arcanum**, and **Emerald Arcanum**. The **Trance Gauge** will indicate **Demi-Bahamut**'s time remaining on the battlefield, during which **Ruin III** will be upgraded to **Astral Impulse**, **Outburst** to **Astral Flare**, and **Astral Flow** to **Deathflare**. |
| 96 | 94 | Upon learning the action **Shoha**, the **Meditation Gauge** will be displayed, indicating the number of stacks of **Meditation** you have accumulated while in combat. Stacks are acquired by executing **Iaijutsu**, **Meditate**, or **Ogi Namikiri** (acquired at level 90), and are expended after executing **Shoha**. |
| 97 | 95 | The **Chakra Gauge** indicates the number of chakra currently open. Opening five allows for the execution of **Steel Peak**. |
| 98 | 96 | Master's Gauge |
| 99 | 97 | While under the effect of **Perfect Balance**, executing certain weaponskills will open **Beast Chakra**─**Opo-opo Chakra**, **Coeurl Chakra**, or **Raptor Chakra**─in accordance with the form normally required to execute them. Opening three of the same **Beast Chakra** allows the execution of **Elixir Field**, while three distinct chakra allow the execution of **Flint Strike**. It is also possible to open the **Lunar Nadi** and **Solar Nadi** by executing **Elixir Field** and **Flint Strike** respectively. Opening three **Beast Chakra** and both nadi allows the execution of **Tornado Kick**. |
| 100 | 98 | Master's Gauge and Nadi |
| 101 | 99 | 特性**「必殺技効果アップ」**を修得し、**「陰陽の闘気」**が表示されるように なりました! 必殺技「天宙脚」を実行すると**「陰の闘気」**が付与され、「鳳凰の舞」を実行すると**「陽の闘気」**が付与され、さらに「闘魂」3種が種類を問わず付与された状態になると、最強の必殺技**「夢幻闘舞」**が実行できます。 |
| 102 | 100 | Arcana Gauge and Minor Arcana |
| 103 | 101 | **Minor Arcana** can be used to draw either **Lord of Crowns** or **Lady of Crowns**, which will appear in the **Arcana Gauge**. |
| 104 | 102 | The **Trance Gauge** indicates the time remaining for the effects of **Aethercharge**. Executing this action also grants **Ruby Arcanum**, which is used to summon **Ruby Carbuncle**. Upon reaching level 15, **Aethercharge** will also grant **Topaz Arcanum** for the summoning of **Topaz Carbuncle**, and at level 22 **Emerald Arcanum** for the summoning of **Emerald Carbuncle**. |
| 105 | 103 | Each summon, when called forth, will tap into its respective **Arcanum**, granting you stacks of an elemental attunement, indicated on the **Trance Gauge**. These elemental attunements will augment **Gemshine** and **Precious Brilliance** (acquired at level 26). |
| 106 | 104 | Each summon, when called forth, will tap into its respective **Arcanum**, granting you stacks of an elemental attunement, indicated on the **Trance Gauge**. These elemental attunements will augment **Gemshine** and **Precious Brilliance**. |
| 107 | 105 | Upon learning the trait **Enhanced Summon Bahamut**, it is possible to summon **Demi-Phoenix** to fight at your side. Summoning **Demi-Phoenix** also grants you **Ruby Arcanum**, **Topaz Arcanum**, and **Emerald Arcanum**. The **Trance Gauge** will indicate **Demi-Phoenix**'s time remaining on the battlefield, during which **Ruin III** will be upgraded to **Fountain of Fire**, **Tri-disaster** to **Brand of Purgatory**, and **Astral Flow** to **Rekindle**. |
| 108 | 106 | Each summon, when called forth, will tap into its respective **Arcanum**, granting you stacks of an elemental attunement, indicated on the **Trance Gauge**. These elemental attunements will augment **Gemshine** and **Precious Brilliance**. Upon learning the trait **Elemental Mastery**, **Astral Flow** will also be enhanced by elemental attunement. |
| 109 | 107 | Coda |
| 110 | 108 | Upon learning the trait **Minstrel's Coda**, singing the **Mage's Ballad**, **Army's Paeon**, or the **Wanderer's Minuet** will grant a corresponding **Coda**. With at least one **Coda** active, you can execute **Radiant Finale**. |
| 111 | 109 | While under the effect of **Astral Fire III** or when possessing maximum stacks of **Umbral Ice** and **Umbral Hearts**, swapping to the opposite element will allow you to execute **Paradox**. |
| 112 | 110 | Upon learning the trait **Cartridge Charge II**, a third **Cartridge** can be stored in the **Powder Gauge**. **Cartridges** are added to the gauge by using combo actions such as **Solid Barrel** or **Demon Slaughter** (acquired at level 40). **Cartridges** can then be used to execute several actions such as **Burst Strike** or **Gnashing Fang** (acquired at level 60). |
| 113 | 111 | The **Soul Gauge** can be filled via the execution of certain weaponskills, or by defeating enemies afflicted with **Death's Design**. With sufficient souls stored in the gauge, you can execute actions such as **Blood Stalk**, **Grim Swathe** (acquired at level 55), or **Gluttony** (acquired at level 76). |
| 114 | 112 | The **Shroud Gauge** signifies the strength of your bond with your avatar. When the gauge is sufficiently filled, you can execute **Enshroud** to temporarily serve as host to your avatar. |
| 115 | 113 | The **Shroud Gauge** can be filled via the execution of certain weaponskills. With sufficient energy stored in the gauge, you can execute **Enshroud**. |
| 116 | 114 | Stacks of **Lemure Shroud** can be consumed to execute **Void Reaping** or **Communio** (acquired at level 90). |
| 117 | 115 | Soul Gauge |
| 118 | 116 | Death Gauge |
| 119 | 117 | Eukrasia |
| 120 | 118 | Addersgall Gauge |
| 121 | 119 | **Eukrasia**, when active, can be used to enhance the effects of **Dosis**, **Diagnosis**, and **Prognosis**. |
| 122 | 120 | The **Addersgall Gauge** indicates accumulated stacks of **Addersgall**, which are restored automatically over time. **Addersgall** can be consumed to execute actions such as **Druochole** and **Kerachole** (acquired at level 50). |
| 123 | 121 | The gauge builds stacks of **Addersting** when the barrier effect of **Eukrasian Diagnosis** or **Eukrasian Prognosis** is completely absorbed. **Addersting** stacks can be used to execute actions such as **Toxikon** and **Toxikon II**. |
| 124 | 122 | バランスゲージ/マナスタックシンボル |
| 125 | 123 | **Mana Stacks** are gained by executing **Enchanted Riposte**, **Enchanted Zwerchhau**, **Enchanted Redoublement**, or **Enchanted Moulinet**, and are consumed by casting spells. At maximum stacks, you can cast **Verflare** and **Verholy** (acquired at level 70). |
| 126 | 124 | Once **Enshrouded**, the **Death Gauge** will display the time remaining to play host to your avatar, as well as your stacks of **Lemure Shroud**, which are consumed to use powerful attacks such as **Void Reaping** and **Communio** (acquired at level 90). |
| 127 | 125 | The actions **Twin Snakes**, **Demolish** (acquired at level 30), and **Dragon Kick** (acquired at level 50) will grant stacks of **Opo-opo Fury**, **Raptor Fury**, or **Coeurl Fury**. The fury granted is commensurate with the form required for their execution. Other weaponskills that require these forms will consume stacks of fury to deal increased damage. |
| 128 | 126 | This timer indicates the duration of **Life of the Dragon**, which increases damage dealt. Using **Geirskogul** grants **Life of the Dragon**, and allows for the execution of more powerful actions such as **Nastrond** and **Stardiver** (acquired at level 80). |
| 129 | 127 | Using **Raiden Thrust** or **Draconian Fury** will sharpen the **Firstminds' Focus**, up to a maximum of 2 units. Once their focus is fully sharpened, you can execute **Wyrmwind Thrust**. |
| 130 | 128 | The **Enochian** bar will fill every 30 seconds the status is maintained. When one or more crystals at the bottom of the **Elemental Gauge** glow pink, you will be under effect of **Polyglot**, which allows the spells **Foul** and **Xenoglossy** (acquired at level 80) to be cast, consuming a crystal. |
| 131 | 129 | While under the effect of **Astral Fire**, casting **Fire IV** or **Flare** will grant stacks of **Astral Soul**. At maximum stacks, you can cast **Flare Star**. |
| 132 | 130 | Astral Gauge |
| 133 | 131 | Upon learning the trait **Enhanced Summon Bahamut II**, it is possible to summon **Solar Bahamut** to fight at your side. Summoning **Solar Bahamut** also grants you **Ruby Arcanum**, **Topaz Arcanum**, and **Emerald Arcanum**. The **Trance Gauge** will indicate **Solar Bahamut**'s time remaining on the battlefield, during which **Ruin III** will be upgraded to **Umbral Impulse**, **Tri-disaster** to **Umbral Flare**, and **Astral Flow** to **Sunflare**. |
| 134 | 132 | Each summon, when called forth, will tap into its respective **Arcanum**, granting you stacks of an elemental attunement, indicated on the **Trance Gauge**. These elemental attunements will augment **Gemshine** and **Precious Brilliance**. Upon learning the trait **Elemental Mastery** (acquired at level 86), **Astral Flow** will also be enhanced by elemental attunement. |
| 135 | 133 | Vipersight |
| 136 | 134 | Serpent Offerings Gauge |
| 137 | 135 | Viper engages enemies mainly through the use of three-step combos, their primary combos beginning with either **Steel Fangs** or **Reaving Fangs**. The third step can end with one of several weaponskills, each of which grants an effect to strengthen a different combo-ending action. To reach these actions will require the use of specific combo routes. The glow of **Vipersight**'s blades correspond with the outlining of hotbar icons to indicate the next step in a combo. For example, when **Steel Fangs** is highlighted, the left blade of **Vipersight** will glow. When **Reaving Fangs** is highlighted, the right blade of **Vipersight** will glow. Moreover, the color of the gauge will indicate the step of the combo you've reached. Following these indicators will help ensure the use of combos that finish with a strengthened attack. |
| 138 | 136 | The use of certain weaponskills will grant a **Rattling Coil**, up to a maximum of 2 stacks, indicated by **Vipersight**. **Rattling Coils** can be spent to execute **Uncoiled Fury**. |
| 139 | 137 | Upon learning the trait **Enhanced Viper's Rattle**, a third **Rattling Coil** can be stored. **Rattling Coils** are accumulated through the use of certain actions, and can be spent to execute **Uncoiled Fury**. |
| 140 | 138 | The use of certain weaponskills in the execution of combos will serve to fill the **Serpent Offerings Gauge**. Once sufficient energy has been stored, you can activate **Reawaken**, which will open the **Anguine Tributes** on the gauge. These tributes can be used to execute several special weaponskills unique to your reawakened state. |
| 141 | 139 | Upon learning the trait **Enhanced Serpent's Lineage**, a fifth **Anguine Tribute** will be added to the gauge. Once sufficient energy has been stored, you can activate **Reawaken**, which will open the **Anguine Tributes** on the gauge. These tributes can be used to execute several special weaponskills unique to your reawakened state. |
| 142 | 140 | Canvases |
| 143 | 141 | Palette Gauge |
| 144 | 142 | Pictomancer eschews the stave for a brush, painting their imaginings upon a canvas and bringing them to life through magic. **Creature Motifs** are painted on the **Creature Canvas** and can be rendered to life through **Living Muse**, simultaneously granting a depiction of the rendered motif. Assembling **Depiction of Pom** and **Depiction of Wings** creates a **Moogle Portrait**, allowing the execution of **Mog of the Ages**. |
| 145 | 143 | **Weapon Motifs** are painted on the **Weapon Canvas** and can be rendered to life through **Steel Muse**. When a **hammer** is painted on the canvas, **Striking Muse** can be performed, allowing the execution of **Hammer Stamp**. |
| 146 | 144 | The **Palette Gauge** can be accumulated by executing certain aetherhue spells. Once your palette is sufficiently saturated with aether, you can consume a portion of the **Palette Gauge** to execute **Subtractive Palette**, which will temporarily alter the properties of your aetherhue spells, significantly enhancing them. |
| 147 | 145 | **Landscape Motifs** are painted on the **Landscape Canvas** and can be rendered to life through **Scenic Muse**. When a **starry sky** is painted on the canvas, **Starry Muse** can be performed, increasing the damage dealt by self and party members. |
| 148 | 146 | Pictomancer eschews the stave for a brush, painting their imaginings upon a canvas and bringing them to life through magic. By utilizing the **Creature Canvas**, the **Weapon Canvas**, and the **Landscape Canvas**, a variety of effects can be produced. |
| 149 | 147 | **Creature Motifs** are painted on the **Creature Canvas** and can be rendered to life through **Living Muse**, simultaneously granting a depiction of the rendered motif. Assembling **Depiction of Pom** and **Depiction of Wings** creates a **Moogle Portrait**, allowing the execution of **Mog of the Ages**. |
| 150 | 148 | **Weapon Motifs** are painted on the **Weapon Canvas** and can be rendered to life through **Steel Muse**. When a **hammer** is painted on the canvas, **Striking Muse** can be performed, allowing the execution of **Hammer Stamp**. **Landscape Motifs** are painted on the **Landscape Canvas** and can be rendered to life through **Scenic Muse**. When a **starry sky** is painted on the canvas, **Starry Muse** can be performed, increasing the damage dealt by self and party members. |
| 151 | 149 | The **Palette Gauge** and **White Paint** can be accumulated by executing certain aetherhue spells. Once your palette is sufficiently saturated with aether, you can consume a portion of the **Palette Gauge** to execute **Subtractive Palette**, which will temporarily alter the properties of your aetherhue spells, significantly enhancing them. Additionally, **White Paint** can be spent to execute **Holy in White**. |
| 152 | 150 | Upon learning the trait **Enhanced Palette**, a splash of **White Paint**, when accumulated, will be converted to **Black Paint** upon the execution of **Subtractive Palette**, which can be spent to perform **Comet in Black**. |
| 153 | 151 | Executing **Creature Motif** and **Living Muse** in succession to assemble **Depiction of Pom**, **Depiction of Wings**, **Depiction of Claw**, and **Depiction of Fangs** creates a **Madeen Portrait**, allowing the execution of **Retribution of the Madeen**. |
| 154 | 152 | Upon learning the trait **Void Soul**, weaponskills which cost **Lemure Shroud** will grant **Void Shroud** when executed. With sufficient stacks, you can execute actions such as **Lemure's Slice** and **Lemure's Scythe**. |
| 155 | 153 | Stacks of **Lemure Shroud** can be consumed to execute **Void Reaping** or **Communio** (acquired at level 90). |
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| 159 | 157 | Execution of **Bloodfest** will grant an affect that increases the maximum number of cartridges to 4. Upon learning the trait **Cartridge Charge II** (acquired at level 88), **Bloodfest** will increase the maximum number of cartridges to 6. |
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